I got bored so I changed it
HTML-код
- Опубликовано: 28 ноя 2024
- Wishlist The Tale of LUMI 👉 store.steampow...
Thanks for watching and don't forget to subscribe!
If you are interested, we have a discord channel where we run playtesting sessions: / discord
This is a #devlog for my #indiegame: The Tale of LUMI, a 2D action game where you chain actions together.
The Tale of LUMI was originally a #gamejam game.
In this video I cover how I am changing the way I document game design, and how important (at least to me) the "fun" factor is even to do simple things like documenting it.
I am having so much fun making this game and I hope you guys are looking forward to see this coming to life!
Very best,
Vector
---
Social Media
Twitter: / vectorgamedev
#gamedev #indiegamedev #unity #platformer #2d
like the document best, a mindmap is just a thing to help you get a better picture. at the end of the day if it's just you just proceed with what feels best for you though, glhf!
I've been toying with using Obsidian as a nice, hierarchical way of organising many documents into a single GDD. If you've ever followed Tynan Sylvester's methodology, I think his idea repository and ToDo lists could be implemented and shared quite efficiently with the right plugins. Best of all, it's FOSS!
I think this is an interesting approach, keep it up!
On a side note I think the music was a tiny bit to loud and/or too hectic in this video
Thanks!! 😁
Good shout I will double check in the future, appreciate the feedback!
A documentation does not need to be a document. Especially in the creative sector, the documentation is mostly visual. If you look at web design, most mockups and wireframes are considered documentation and I had some colleagues dabble with video documentation (e.g. recorded management presentations) very effectively.
The "document" needs to convey the intent and help understand "The Plan" for the project.
I am personally using Obsidian with a simple checklist segmented into versions where I plan out the next 2 versions while working on the current one.
Documents are often used for pitches and management informations but never in my coding or design career have I seen a good document used for a project definition.
If those are used to document the project, they often are outdated very quickly and updating them takes away a lot of resources that could have been put into the actual project.
I like your visual approach with Mira and I considered it before myself. It helps with segmenting parts of the game and getting a quick visual overview.
Zooming in and out can also help to get a feel for the current state of the project.
Sometimes we tend to overlook how far a project has come already :)
Nice project and video :)
Keep up the good work!
Kanka is what I plan to use, after I realized that campfirewriting was too restrictive. I need a tool to organize Dialogue, NPC's, Items, Skills, Quests and so on.
Interesting! never seen Kanka before - looks very complete
I've been looking for gold documents alternatives. I think I'll give Miro a try and combine it with Obsidian for note taking.
Interesting! I guess if you could link the two somehow (embed maybe?) - you could have the best of both
If you're already using Obsidian and haven't given Obsidian's Canvas feature a look, definitely consider doing so. While it isn't as out-of-the-box powerful as Miro appears to be, the ability to directly link your notes to and from the board might prove invaluable to you.
Another option in Obsidian, if you specifically need something that works like a whiteboard, is a community plug-in that links Excalidraw canvasses and allows for them to be edited directly in Obsidian itself. Excalidraw looks more similar to Miro -- though seemingly still more lightweight -- but I haven't really used it all that much myself as Canvas works just fine for me.
Hopefully you find something that works for you. Best of luck!
I have been using Miro for a long time and I can highly recommend it. It is good for concept, idea generation and collaboration. Later you can put it into a Design documentation and refer back to Miro if needed. I ended up using it also for producer related elements and it was also a strong assets combined with excel to manage a team. So it can fit a lot of use cases.
Definitely make sure to see what other software that are onboarded with Miro. Jira was hard to use, but they made sure now you can refer to code related workflow so that is a huge plus.
Looks great, would try it but by personal preference wouldn't pay for monthly subscriptions
I am using the free tier 😁 - but I understand where you're coming from
cool😊
👍
What ever happened to just trusting your game designer instincts?
You know what to do, you don't need this complicated huge document.
The value dramatically drops when your doing anything more complicating that writing down small bullet points about the mechanic your are currently working on.
Yeah good point, now thinking back the only reason I started doing this was because I had other people helping me, but if I was on my own maybe just my todo list would suffice