20:08 *As Sora looks at the graveyard of fallen keyblades from atop the mountain, a faint voice calls to him* *_Goofy: This might be a good spot to find some ingredients_*
The glitch at the beggining looks like it was put in as an actuall feature. With the falling to the heart. And the sky looking all cool. And then you fell through the moon....EmersionBroken
I'm pretty sure thats where they make the cutscene with Kairi and Sora, during the whole Lich thing. When they are both kinda gliding after they saved everyone.
@@gamegirl7183 uhh I believe there is a video floating around showing a ship. People assumed it was treasure planet and another world was cut as well, don't know what it is though
i think they might be what im going to call "void blockers". They seem like stray assets strewn about randomly, but somewhere in testing a player found a certain point where you could see into the void, breaking immersion. So, they just kind of put a random rock in the distance to stop that from happening. Now why there is collision is a good question. My guess is that is an older object used in testing or a start off point for the world, and was ultimately never used past that. I don't think we will ever completely understand why they are there unfortunately.
parece en kh3 hay mucho contenido desaprovechado, como final fantasy xv (lo de este es de juzgado), la necropolis es gigante para lo que luego vemos, villa crepusculo es un insulto. por lo demas el juego me encanto. saludos
Night Eden95 first we (the community) must find a way to glitch outside of the map there, we only have a glitch in San Francisco and The Keyblade Graveyard, until we find a glitch in Scala Ad Caluem we can’t get outside of the map.
Tsumetai Kaze Levels Of Detail. Most games in general and all games with open areas have multiple models for the same object of descending model complexity. As the player character runs towards an object, the object gradually gets switched out with more complex ones as the player character gets closer. The same in reverse when running away from the object. This saves a lot on processing as the console or computer doesn't have to waste processing power rendering details you wouldn't be able to see anyway.
I wish the new sky look in Re Mind was only used for the actual Re Mind story section stead of also being patched into the main story. I'll miss the gray clouds, as well as the darkness rain.
Why all the wasted space? They could have made this final world much more interesting and filled it with extra content. It is strange that their would be collision so far outside the map. It's like they had planned for more, but SE rushed it out the door. Sad.
Question and follow up question: Is the OOB a glitch that anyone can do on this (and twilight town) map or is this done with some hacking tool? Follow up: if hacking tool, can you hack a way to spawn a certain enemy to a certain button press? Then you could, for example, be exploring badlands oob land somewhere wide open with collision detectment and spawn Fajitas (Vanitas, my autocorrect changed to Fajitas and I thought that was funny so I left it) to fight him here as sora? Then in post you could probably find enough of his dialogue to give him some sora specific speech, then your video name can be "what i found hidden out of bounds" and your thumbnail can say "secret boss revealed!?" Or something like that. Would that be possible? Or do I need to wait for a pc release and do it myself? (The latter option taking a LOT longer as I work a full time job and have kids so a lot of time and energy goes there lol)
2 years late, but: What about finding broken Keyblades that a Moogle could fix up using Synthesis Materials making a new Keyblade? Would be a cool thing to do, or combine with Keyblade making new ones, that would be kind of cool, but I don't think that would happen.
Kingdom Hearts 3: takes 5+ years to develop Also KH3: Leaves much to be desired as to the depth and size of the Keyblade graveyard world. Also KH3: obviously had the assets to make it bigger Also KH3: STILL rushed out the door in usual Square Enix fashion
PSA: wile others this think out of bounds sections scream at square enix lazy fuckers...just NO. even if most of maps are not intended to let go players or probably was just intentional by the devs themself, discovering this type of stuff like out of bounds is not bad to point fingers at who not perfectly put invisible walls in a collision. probaly should instead report this stuff to the devs if they can do something to giving some feedback.
Because it's just background graphics. This isn't a Zelda game, so falling into bottomless areas would otherwise have you falling forever unable to do anything, so gotta make it work for testers and bug checkers/fixers.
So the Moogles, ie the face of Final Fantasy, don't count? Or the continuity reference at the beginning of the Olympus? Besides, Square has other properties that could work besides FF...and be better suited, not to mention they're all canonically preoccupied with the their own business not relevant to the plot Restoration Committee: celebrating their completed task and/or staying out of a mission they know is well over their capability Cloud and Tifa: celebrating the fact that Sephiroth can no longer return. Tidus, Wakka and Selphie: in school Auron and Zack: deceased (Auron was already dead and returned to afterlife during KH2 credits, Zack is implied to have been killed by Sephiroth I the BBS credits) Seifer and gang: the clocktower according to an NPC. Either way, DDD didn't need any, so why should this one? Nomura himself stated they in this series were basically a combination of crutch, crib, baby blanket and pacifier for the series (his exact words being the series was too young at the time to stand on its own two feet).
All those kids fighting in a senseless war. Isent that super sad to think about ."keyblade graveyard" kh went too far .it should be called the keyblade civil war tho
You see, there's generally two ways background graphics are done, a series of 2D images (which lack collision data) and a single 3D chunk (who's collision data is literally a box as seen here). The latter case looks better but is harder to pull off, so the collision box is put there so testers and bug fixers can get an adequate look.
20:08 *As Sora looks at the graveyard of fallen keyblades from atop the mountain, a faint voice calls to him*
*_Goofy: This might be a good spot to find some ingredients_*
Lmao yes!!!!! XD
that's DONALD you FOOL
@@kefkaexdeath muahahahahaha you fool that goofy is Donald in disguised
Just imagine the yummy stuff little chef will whip up with this a-hyuck
Oh. My. Gosh. 😆😆😆😆
1:40 when the "diving into the heart" becomes too literal.
it’s just so fascinating to see what you can do with all these ledges and surfaces - it’s like KH3 could be optimized to be a fully open world game.
I mean,it is unreal engine.
Power of unreal engine. Imagine if ff15 using this from the start.
It probably was, and was then severely scaled down to meet deadlines, else it be in development for another 3 years at least.
Most likely was lol but was cut due to them dumbass switching engines in the middle of the game.
This world...
Is just too small
And has also been connected.
Tied to the darkness.
I mean hey, It's A Small World After All
The Moogle Thirteen too true 😔
Soon to be completely eclipsed
One who knows nothing can understand NOTHING
The glitch at the beggining looks like it was put in as an actuall feature. With the falling to the heart. And the sky looking all cool. And then you fell through the moon....EmersionBroken
Your out of bounds videos are always interesting to watch
"Information: Reach the main map" WTF
I thought he edited that in. if the actual game says that then thats a reaaaaaaaaaally weird debug/dev leftover.
He did edit that in
@@superboy9431 sometimes that happens it's for testers but in this case it was just edited in
Nomura: “Nigga I see u”
TV Tropes has a term for this: Developers' Foresight.
Objective: "Reach the main map!" lol it knows
I love these, keep it up, hopefully we'll be able to go out of bounds for twilight town soon
ruclips.net/video/bXLq0QHb8AI/видео.html
0:26 - Cooper approaches Gargantua
0:48 - Cooper accesses the Tesseract
6:00 - Cooper lands to Edmund’s planet
This opening segment of him falling into Kingdom Hearts must be what Sora saw after he got himself killed bringing Kairi back.
Scala ad Caelum?
Oh that would be awesome
This
Yaaaassssss
5:00 : Is anyone else reminded of Code Lyokos Desert Sector?
That beginning was symbolic
this is what i live for.
literally this is it.
Goddamn, all these maps had so much potential.
You're a top notch content creator for the Kingdom Hearts series! Thanks for all the hard work you do!
Kingdom hearts is flat, confirmed
Open Badlands? HERE WE GOOOO
Would've been cool if the fights took place here. The maze was interesting, but this way would've been awesome
What the heck is happening in the sky? 1:14
The true Kingdom hearts hiding behind its silhouette...
Jk, I do not know
I like how 6 people like your comment but didn't answer lol
I'm pretty sure thats where they make the cutscene with Kairi and Sora, during the whole Lich thing. When they are both kinda gliding after they saved everyone.
I got so scared when you looked up while falling
With this, you know we're gonna be expecting an OoB tutorial video for Scala Ad Caelum, eventually
Cannot wait for Scala OOB
I hope Scala is next.
I wonder...is there any cut Disney worlds in the files just like BBS or DDD?
There was a cut world from DDD? What world was it?
@@gamegirl7183 uhh I believe there is a video floating around showing a ship. People assumed it was treasure planet and another world was cut as well, don't know what it is though
@@vernonjplentybull3210 Thanks! I'm still learning about Kingdom Hearts. I'm not a new player though.
6:58 that mountain makes me feel weird
A literal uncanny valley
@@Solorflare99 I was about to make that joke, but you beat me to it
BOOB!!😂😂😂
Why is there just 3 big floating rocks outside of the players view? And they also have collision?
Probaly could lead to intrepretation of the labirinth
i think they might be what im going to call "void blockers". They seem like stray assets strewn about randomly, but somewhere in testing a player found a certain point where you could see into the void, breaking immersion. So, they just kind of put a random rock in the distance to stop that from happening. Now why there is collision is a good question. My guess is that is an older object used in testing or a start off point for the world, and was ultimately never used past that. I don't think we will ever completely understand why they are there unfortunately.
Alright then square enix, keep your secrets.
How did you hack to allow for unlimited jumps?
Probably a Save edit
Dive into the heart.
Kingdom Hearts.
parece en kh3 hay mucho contenido desaprovechado, como final fantasy xv (lo de este es de juzgado), la necropolis es gigante para lo que luego vemos, villa crepusculo es un insulto. por lo demas el juego me encanto.
saludos
Look at all those KEYBLADES
was the "information: reach the main map" at 2:00 part of the game, or was that edited in?
Coldsteak no, just edited, like most of the objectives this guy put in
Underrated youtuber
Damn. Getting some major BOTW/SOTC vibes from this
Is it just me, or does it look like the ground is moving? Spooky.
Love this game even more now.
does anybody know where to get a wallpaper of the dark kingdom hearts?
Consult Lord Google
You would be absolutely amazing if you do scala ad caluem pretty please 🙏😮
Night Eden95 first we (the community) must find a way to glitch outside of the map there, we only have a glitch in San Francisco and The Keyblade Graveyard, until we find a glitch in Scala Ad Caluem we can’t get outside of the map.
Dani X ah yes! That reminds me that I glitched out of the ice labyrinth by accident and I was so confused
Getting a very NomadColossus vibe from this.
Anyone else notice that the ultima has the 3 from the logo in it?
What could it mean though?
Kh1 Ultima has 1 Blade, kh2 Ultima 2 Blades and Kh3 Ultima 3 Blades in it... GJ for realizing xd
I think they took Dive to the heart WAY too seriously
So I noticed the terrain keeps readjusting as you approach it. Is that some kind of LOD function? If so, how does it work?
I noticed that too. It looks so odd. What's LOD?
Tsumetai Kaze
Levels Of Detail. Most games in general and all games with open areas have multiple models for the same object of descending model complexity.
As the player character runs towards an object, the object gradually gets switched out with more complex ones as the player character gets closer. The same in reverse when running away from the object. This saves a lot on processing as the console or computer doesn't have to waste processing power rendering details you wouldn't be able to see anyway.
@@TheTattorack Ahhhh. Okay. I couldn't remember what LOD stood for, but I do know what Level of Detail is. Lol Thanks for explaining regardless.
Man I love the music to this level 👌
I wish the new sky look in Re Mind was only used for the actual Re Mind story section stead of also being patched into the main story. I'll miss the gray clouds, as well as the darkness rain.
We all should see Scala ad Caelum out of the boundaries. Maybe there might be some secrets.
Cool start .noce to know the moom has a actual y and x axis and not just placed behind everything in the game
that "information" pop up is edition??
Why all the wasted space? They could have made this final world much more interesting and filled it with extra content. It is strange that their would be collision so far outside the map. It's like they had planned for more, but SE rushed it out the door. Sad.
Basically Human definitely I wanted the keyblade graveyard to be a really big world
It's just meant to be background. The collision is just a box.
Cringe
Autumn2Ashes nah hes right. Kh3 sucked
Guard Passer Regardless of your OPINION... it’s still cringe because OP is showing their lack of knowledge about game development. So... cringe. ;-;
Question and follow up question:
Is the OOB a glitch that anyone can do on this (and twilight town) map or is this done with some hacking tool?
Follow up: if hacking tool, can you hack a way to spawn a certain enemy to a certain button press? Then you could, for example, be exploring badlands oob land somewhere wide open with collision detectment and spawn Fajitas (Vanitas, my autocorrect changed to Fajitas and I thought that was funny so I left it) to fight him here as sora? Then in post you could probably find enough of his dialogue to give him some sora specific speech, then your video name can be "what i found hidden out of bounds" and your thumbnail can say "secret boss revealed!?" Or something like that. Would that be possible? Or do I need to wait for a pc release and do it myself? (The latter option taking a LOT longer as I work a full time job and have kids so a lot of time and energy goes there lol)
I would have prefer a world like that with a broken keyblade hidden that you could get more than the labyrinth with one path that we got...
2 years late, but:
What about finding broken Keyblades that a Moogle could fix up using Synthesis Materials making a new Keyblade? Would be a cool thing to do, or combine with Keyblade making new ones, that would be kind of cool, but I don't think that would happen.
That giant heart is way bigger than it looks.
Kingdom Hearts 3: takes 5+ years to develop
Also KH3: Leaves much to be desired as to the depth and size of the Keyblade graveyard world.
Also KH3: obviously had the assets to make it bigger
Also KH3: STILL rushed out the door in usual Square Enix fashion
They want money
They wantes to switch engines for graphics over gameplay and content
I bevor it all comes out in an dlc episode 😆
Omg so cool. I wonder what are these rocks that you landed to in the first minutes.
How do you do the finite jump? Is that part of the save editor?
Is that giant heart in the sky visible while playing in the world??? I don’t remember seeing that.
Please please please do twilight town
I'm on it :)
13th Vessel you’re the best 👌🏻😍
Do you think that all these mountains in the map are aced doing?
I really want to know what or who or why is there a shooting star as the camera is turning while he is moving
Lol oh it’s the sun
Is it possible to reach that high distorted place without infinitr jump save mod? (The one at the beginning at the video)
I broke the boundaries here but how did you get above Kingdom Hearts?
9:24 looks like a halo map lmao
Are the objectives made by you or are they in game?
Into the darkness!
Hola. Tengo una duda desde hace varios videos de esta serie de out of bounds... Cómo haces exactamente para saltar en el aire infinitamente con Sora?
¡Buenas! El salto infinito es gracias a que mi partida está hackeada.
@@13thVessel :0, tienes algún vídeo explicando cómo?
Even out of bounds it looks better than FFXV
PSA: wile others this think out of bounds sections scream at square enix lazy fuckers...just NO. even if most of maps are not intended to let go players or probably was just intentional by the devs themself, discovering this type of stuff like out of bounds is not bad to point fingers at who not perfectly put invisible walls in a collision. probaly should instead report this stuff to the devs if they can do something to giving some feedback.
What?
Would better give the give some feedback at the devs rather than just pointing fingers at it?
Oh my g. Theres so much land. Why not put all this into the actual game. UNLESS DLC covers this
Because it's just background graphics. This isn't a Zelda game, so falling into bottomless areas would otherwise have you falling forever unable to do anything, so gotta make it work for testers and bug checkers/fixers.
More out of bounds stuff yay >w
has sora been smoking that darkness again?
Ph can you do sora in the gumi overworld
無理やり介入してるわけか
Would that be cool to do a out of bound in the world of Pooh ??????????
Geneviève Laplace probably not, there’s really nothing you can’t see, if you doubleflight up you can basically see the edge of the map in there as is
@@SSlash oh okay then. Thank you for the info. ^^
Geneviève Laplace no worries, but really the world is so very small they did Pooh dirty lol
They ffd up with no final fantasy Characters
So the Moogles, ie the face of Final Fantasy, don't count? Or the continuity reference at the beginning of the Olympus? Besides, Square has other properties that could work besides FF...and be better suited, not to mention they're all canonically preoccupied with the their own business not relevant to the plot Restoration Committee: celebrating their completed task and/or staying out of a mission they know is well over their capability
Cloud and Tifa: celebrating the fact that Sephiroth can no longer return.
Tidus, Wakka and Selphie: in school
Auron and Zack: deceased (Auron was already dead and returned to afterlife during KH2 credits, Zack is implied to have been killed by Sephiroth I the BBS credits)
Seifer and gang: the clocktower according to an NPC.
Either way, DDD didn't need any, so why should this one? Nomura himself stated they in this series were basically a combination of crutch, crib, baby blanket and pacifier for the series (his exact words being the series was too young at the time to stand on its own two feet).
All those kids fighting in a senseless war. Isent that super sad to think about ."keyblade graveyard" kh went too far .it should be called the keyblade civil war tho
Marshall J not as menacing as Keyblade graveyard though and it’s fitting for a place when they all died and this is their last resting place
Please explain
Also, the unreachable area is too big and detailed(in some parts) to be just a background.
WTF It’s so big
That's what she said
You see, there's generally two ways background graphics are done, a series of 2D images (which lack collision data) and a single 3D chunk (who's collision data is literally a box as seen here). The latter case looks better but is harder to pull off, so the collision box is put there so testers and bug fixers can get an adequate look.
and you say the earth is flat xD look at kingdom hearts