ARTIFICER Role Playing Guide | Color Pie System

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  • Опубликовано: 16 сен 2024
  • Are you looking to create an Artificer for DnD 5e and beyond with a backstory you can connect with? A character who almost plays themselves, then this guide is for you using the color pie system. By using the color pie you will be equipped with better tools to design and play your own characters
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Комментарии • 39

  • @DiceTry
    @DiceTry  2 года назад +11

    Let me know about your artificer and what colors you would assign them.

    • @johanandersson8252
      @johanandersson8252 2 года назад +1

      🥧, here Dicetry.

    • @zerowolf0006
      @zerowolf0006 2 года назад +1

      I want a Nikola Tesla character now for a artificer edit for colors I think Tesla was Wuberg

    • @nicolasvillasecaali7662
      @nicolasvillasecaali7662 2 года назад +3

      Will try to run soon a ratfolk character that embody red and blue in equal amount with a little of black, for an inventor passionate about making machines from it's own imagination (with an explosive, yet still functional, nature) while leaving it's mark on the world to make itself as famous and powerful as possible.

    • @loganfrandrup6590
      @loganfrandrup6590 Год назад

      I'm actually running an Artificer that I think is Blue mixed with White and Black. He is a creator that knows that the world is harsh and curle and wants to create things in order to help others fight off those dark forces. Even when he didn't relize he was using magic, and with some help from his compainions and unforseen divine guidness, he learns that magic is just as much a tool as technollagy, and while he is unfamilar with this aspect of his abilites, he now seeks to learn more about magic inorder to control it, keeping himself and others protected.

  • @Tomrash
    @Tomrash 2 года назад +38

    While I fully understand why you focused on the steampunk/alchemistic tinkery artificer, I think this video misses one very important side of artificer:
    Artificers can cast their spells through tools like smithing tools, weavers tools, cobblers tools or even cooking utensils.
    In this way, an artificer can be a more classical artisan, using their learned job for something usefull to the adventuring party. This opens up so many fun more ways to flavor your artificer. It also may support the more emotional side of red and/or the traditionalist side of green and may allow the artificer to shed blue.

    • @enibeni2071
      @enibeni2071 2 года назад +6

      I agree with you about the need of answering two questions: "What's technology?" and "Can someone be an artificer without technology?"
      Technology as we know it didn't exist in the past.
      Traditional irrigation system, egiptian pyramid, roman tunnel, abacus, traditional way of making perfume, tratitional way of making wine...were considered advanced creations, a sign of intelligence and knowledge of a village, town, nation.
      The technology we have today will be considered primitive and traditional in 3022.
      From my perspective of MTG's color philosophy, Blue and Green have some things in common, they are "friends".
      Blue is the color of intelligence, Green is the color of wisdom.
      Wisdom requieres knowledge.
      Green is the color of tradition.
      Tradition is the trasmission of knowledge from the old generation to the new generation.
      P.D: I think some classes are understood better by seeing them as sub-classes, some classes by seeing them as a mixture of classes.

  • @fiendishmia506
    @fiendishmia506 2 года назад +19

    Esper (WBU) Artificer: A clean cut perfect student who desires nothing more than to have the top job of their nation, Minister of Innovation. Even though Artificers are not known for politics, the drive black puts on the table and the innate inclination towards society that white and blue bring offers a compelling story for an Artificer that knows what is best for their people and has the desire to claw themselves to the top to reach their goals, which are ultimately altruistic (if not brutally efficient)

  • @perezo27
    @perezo27 2 года назад +8

    So, a bit of sharing: I organized my DND homebrew world through 5 main factions, and one of them is the primmary home for Artificers, the Torand Militia.
    The premise of the world is that the equivalent of the french revolution happened around 20 years ago, but instead of forming into a newer democratic state afterwards, the country just crumbled from within, and one of the factions that rose from that, was the Torand Militia.
    They were the simple engineers, construction workers and low ranking military men that, when the french revolution happened, were left in the dust to rot. However, around a year later, a brand new energy source was discovered kind of accidentally by one of these unorganized poor and suffering individuals, a crystalyzed and solidified battery of sorts, that runs off the untapped energy of the multiverse itself, the energy that fills the space in between each plane, very similar to Kaladesh's Aether in concept.
    And this inventor, Antoine Torand, contacted some of his former military collegues, and using this brand new energy source, started assembling equipement and weapons and gear and so on; and said military collegues started to organize themselves into a propper militia with the goal to bring back order and simply put, civilization to the country. As time passed, this militia started to travel from town to town, from city to city, leaving soldiers behind to rule and eventually unifying a big part of the territory under the banner of their militia, the Torand Militia. So, this group of provinces and territories became the Torand Federation.
    Now, precisely because of how it began, artifice is clearly something incredibly valued there, it is encouraged and supported and THE job and career direction in the region, inventors and artificers have a lot of political power, due to the culture of innovation, but also because these inventors and artificers fund the Militia and build everything they use. Additionally, one of the things that lead to the French Revolution, was the governmental corruption and amount of power that the church had, because of clerics and such. So, in a bit of a scapegoat-"don't let history repeat itself" type way, divine magic is illegal in the Torand federation, it is outlawed and actively hunted.
    As such, the Torand Militia, as rulers of this federation, are an Esper faction:
    - They want to bring peace and prosperity to the chaotic mess the land is in, and they seek to do so via innovation and envouraging discovery, focusing on the future, on the arcane and artifice, on the magic that is humanity's alone, without depending on any outside source like a god or nature. That being the clear White-Blue core.
    - At the same time, they are kind of ruthless in how they treat security. They can get a bit on the authoritarian side, and a big part of their military power is devoted to hunting the divine magic and divine practicers that have caused so much harm to the world. That being Black as the outsider.
    So, most artificers in the world are of the Torand Militia, and as such, are either White-Blue or Esper in nature, depending on their goal and how they put their inventions to use. You have those who want to help society through innovation, the White-Blue ones; the ones who do the same but have an inclination to the ruthless security, the Esper ones; those who are in it for themselves and the glory, the Blue-Black ones; and the politicians who aren't artificers in themselves and simply want power and control, the White-Black ones.
    idk, felt like sharing, thematically appropiate

    • @ODDnanref
      @ODDnanref 2 года назад

      The federation overall does not seem too black by itself. Outlawing religion does not make you black and totalitarianism is a white thing. Black would bring a more "everyone gets to climb no matter the cost" or a "everything goes" sentiment rather than the strict control and rules to follow.
      Sure, this society can have black aligned individuals but that is more an individual characterization rather than the entire Federation. If they had an expansionist agenda or their reasoning for outlawing religion was also rooted in their need to keep their power then I will agree that it is properly Esper.
      In the actual Esper shard, people could technically advance and receive upgrades, but that was just a carefully constructed lie as the materials needed for the upgrades was lost. Something Tezzeret found out.
      I would suggest adding secrets that keep the powerful in power. Also a bit of xenophobia or dislike for outsiders will lean into the Orzhov part of Esper. The people in power make it hard for others to supplant them, but also they will retaliate with extreme force against outsiders harming their people.
      Noblesse Oblige is a term that comes to mind.

    • @perezo27
      @perezo27 2 года назад

      @@ODDnanref it's not meant to be a core color of it though. White is its most important color, followed by Blue, and then Black.
      It's supposed to be the least important one, it's supposed to aid the White-Blue core, it's like Blue on the Shard of Bant, all 3 of them are not meant to be on equal footing.
      Plus, it's not the outlawing itself that is Black, it's the methods they hunt divine magic with that are, and the lengths they'll go to to fulfill that goal.
      Not to mention, the environment itself breeds Black's ambition, if you want to be important in the Militia and Federation's lines, if you wanna be someone, you'll have to get into the politics of it all, which already makes you part of the system that survives partly off Black's ruthlessness and indifference towards methods.
      Plus, given that it started as a group of normal people trying to live a good life despite the world being in shambles, Black's self preservation definitely plays a role in it.

    • @ODDnanref
      @ODDnanref 2 года назад

      @@perezo27
      Okay, I probably missed some of that, but it makes more sense now.
      It is a pretty cool color faction.

    • @perezo27
      @perezo27 2 года назад

      @@ODDnanref I mean, I was also trying to keep it brief lol, for the comment, so it's a bad on my end, you are fine.
      But yeah, there are 5 three color factions in the world. The Esper Torand Militia that I already explained with a focus on White-Blue and Black as outsider, the Jund Iemyr Coalition of pirates with a focus on Red-Black and Green as outsider, the Bant Sundial Gathering of sky obsessed scholars with a focus on Blue-Green and White as outsiders, the Temur Blazeheart Order of anarchic eco-terrorists with a focus on Green-Red with Blue as outsider and the Mardu Mangata Mob of werewolf crime paladins with a focus on Black-White with Red as outsider.

  • @genbu2870
    @genbu2870 Год назад +2

    I'm really happy to hear of the blue black artificer
    That's something I am thinking about atm. An artificer, who augments himself and "make" himself better
    The only thing I miss is the race

  • @ATG3192
    @ATG3192 2 года назад +5

    I like the idea of a true Artificer always being 3 colors; the first two are Blue and Red, as an Artificer needs not only the intelligence and self-reflection to create, but the passion necessary to create (that said, this can also be covered in Blue, so I guess Red is more optional than necessary). However, the final color is more about who/what you plan benefitting from your magical creations. An Artificer with White in their makeup will create to try and better society and fill a need, one with Black will create what they need to achieve their own personal goals and aspirations, and one with Green might aim to use their inventions to help preserve nature.

  • @HjalleCalibursChannel
    @HjalleCalibursChannel 2 года назад +5

    Arteficer is my absolutly favorite class. I have played both Jeskai and Mardu artificer.
    The mardu one was a angry old dwarf that got his family killed by wild magic.. ever sense he fights to find a fitting doom. Extream traditionalist, but instead of blue driving him, it's his emotions (red) and his thoughts of reuniting with his family (black). He is honorable but extreamly cold.

  • @TheMightyBattleSquid
    @TheMightyBattleSquid 2 года назад +6

    Personally, the reason I always saw for Artificers falling into White so often (not as often as blue, but still often) was because artifacts follow the "laws" of their programming and design. Artificers are the ones that must craft the programming and design so that the machines may succeed and those machines may, in turn, help society through their function.
    Now that I say that, it's kind of weird to me we haven't seen more machines in green considering, like animals, constructs don't tend to question why they do what they do even when they're sentient enough to do so.

  • @syaoran5476
    @syaoran5476 2 года назад +2

    I am IN LOVE with your simic artificer concept oh my goodness

    • @DiceTry
      @DiceTry  2 года назад

      Feel free to use.

  • @Friend1ymonster
    @Friend1ymonster 9 месяцев назад +2

    I have been watching your videos. I made an Artificer (Alchemist) Dr Umbrella and I think they would be (Blue, Green, Red and White) I know four color is really strange.
    Like most Artificers they are blue, they are an Intelligent and Creative a person who relies on their mind.
    Umbrella has a heavy focus of green they are fascinated by nature and often use nature as a starting point. They see mother nature as a wonderful engineer but nature is something that can be improved upon. Nature is not something to be disregarded and its not something we should separate ourselves from we are animals. Umbrella does not see nature as perfect as it is but it is not something to be controlled or unmade. If we separated ourselves from nature and our base instincts the world would become cold and clinical. It is by accepting our own nature and instincts are we able to connect with others and by studying the natural world you can craft medicine, you can argument wildlife to better survive in conditions that might otherwise kill it.
    However despite their intelligence they are guided very much by their emotions and Passion. They became a Doctor and Alchemist because they wanted too, they get bored easily and often seek fulfillment not just in their job but in experiencing the world around them. They believe each person should do something because they want too, if you live your life by the whims of society and others you will live a life unfulfilled, Life is meant to be lived and embraced and studying and learning about the world needed be your purpose if you don't want it to be, Learning just so happens to be passion of hers.
    White I would say because she is a doctor. She values community and society. She does not think you should surrender yourself to it, you are not a cog in the machine but an individual whose life does matter. However its always important that you never put yourself about the needs of others. You are no greater than anyone else and you should extend a hand to help even when you dont want too. She has refused to abandoned the battle to ensure her party members escape and has acted as a combat medic putting herself in danger to heal someone or get them out of danger. Her life is important but not more important than others, that in order for us to survivor we must work together and care for one another.
    Sorry for long message

  • @estebanramirez1178
    @estebanramirez1178 Год назад +1

    I played one of my favorite characters a while ago. She was a High Elf that used the UA subclass called Maverick. Basically, the spell list expands by one class each as the artificer reaches specific breakthrough levels.
    Her backstory is that she was obsessed with the origin of magic and wanted to understand and break down how each type of magic worked, but didn’t want to be tied down by the convention of being allowed to only study one type in a practical sense. She went with artificer because it was the most peculiar source and paired well with her natural intellect. Turns out that she had a natural affinity for almost all types of magic and grew to understand how each one worked. By the end of the campaign, she was effectively a weird paladin that lead undead hordes, summoned dinosaurs, chucked fireballs, and kept the party alive. The DM was also generous with feats, so she received a lot of the magic based ones from other sources. For example, a gold dragon granted her Metamagic adept after a special quest involving his son. After some shenanigans with resolving a bitter duel between demons, it enjoyed the fact that I was able to wield their magic without a patron and offered to be mine. I refused, but he decided that he liked me and granted me Eldritch Adept. Since the subclass focused on casting spells primarily, she was relatively behind as a she was effectively a full-caster with half the slots. To compensate, she used her guild ring (reflavored All-Purpose Tool) and crafted a makeshift gauntlet to store most of her infusions/magic items and serve as her “omni-focus” which comprised of various materials that are traditionally found in other foci, such as a backing made of holly, gemstones at the tips, and the symbol of Mystra on the back. It was dubbed her dollar store infinity gauntlet.
    Some time later after the campaign, it became a magic item. It was a spell focus that was usable by any class and functioned like a weaker version of a staff of the magi. In such, the wielder would be able to manipulate the gauntlet as it fit seemlessly and would glow in the respective color(s) of their class with very faint noises also dependent on the class. The wielder automatically knows the spells their class list allows, but will also randomly decide spells they wouldn’t know otherwise as part of it, either using charges or the specific and appropriate spell slot.

  • @Android_Drew
    @Android_Drew 2 года назад +3

    Currently running a homebrew artificer subclass that’s focused on creating a superior being through surgical grafting of monster parts onto and into themselves and others. I would probably call them B/U/G, as the black comes from their strong ambition in the face of the general adversity of the medical community to their extreme and unusual practices, blue as a desire to to apply their knowledge of both humanoid and monstrous anatomy to their goal, and green is based on the path taken to get to the apex life form taking inspiration from already existing natural and magical creatures. It’s been a very fun and flavorful character to play so far, and has quite the retinue of hidden grafts that make combat a blast.

  • @profoundpronoun4712
    @profoundpronoun4712 6 месяцев назад +1

    I loved this!!!

    • @DiceTry
      @DiceTry  6 месяцев назад +1

      Well you're in luck I've actually covered every class in the same way!

  • @XmortoxX1990
    @XmortoxX1990 2 года назад +1

    Hell yeah my favorite color combination!

  • @HjalleCalibursChannel
    @HjalleCalibursChannel 2 года назад +1

    Exceptionaly done!

  • @a_angry_bunny
    @a_angry_bunny 2 года назад

    Simic (BUG). Stealing the Haunted One background from "Curse of Strahd" my character was an abandoned child that was found by an Apothecary with nothing but the clothes on their back and earie damaged picture of twins. As the child grew so did their connection to an "imaginary" friend. Soon this connection turned into an obsession to manifest them physically into the world using a concoction of nature and science many would consider unnatural.

  • @realmsofroleplaying
    @realmsofroleplaying 2 года назад +1

    I was curious if you were going to include green cause typically in MtG Green is not not a fan of artifacts, but I totally forgot that potions/alchemy falls in the realm of artifice as well.

  • @AzazinNote
    @AzazinNote 2 года назад +5

    So, that secound one was basically Tezerret on porpouse, or was it just a coincidense?

    • @DiceTry
      @DiceTry  2 года назад +2

      Let's say inspired by. I think he does make for a great esper artificer and it's something you could apply to your own characters

    • @AzazinNote
      @AzazinNote 2 года назад +1

      @@DiceTry Fair enough.

    • @ODDnanref
      @ODDnanref 2 года назад

      I was going to say more Phyrexia or Yawgmoth, the. I remembered that the guy was super selfish, disregarded rules, had no respect for order, would incite chaos when he wanted, etc. So at most he would have been Dimir.
      Then again Tezzeret is pretty similar to him in his lack of white.

  • @phobiawitch835
    @phobiawitch835 Год назад

    I have to wonder what a personality that is all but Black would be like, especially when brought into Artificers. Or a Naya Artificer who, yes, is smart, but not here for Perfection. Rather for simply helping others with whatever they CAN make.

  • @RunningOnAutopilot
    @RunningOnAutopilot 2 года назад

    Magitech is the only way you get tech as fast and flexible as the artificer

  • @ghrondindustries5136
    @ghrondindustries5136 2 года назад

    But what would an Artificer look like *without* Blue? Is it possible?

  • @thesmilyguyguy9799
    @thesmilyguyguy9799 2 года назад +1

    : D

  • @jimisax1
    @jimisax1 Год назад

    Anyone here mention a colorless Artificer?