DD2 Mystic Knight Preview

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  • Опубликовано: 10 сен 2024
  • Dragon's Dogma 2
    Mystic Knight v1 Preview!

Комментарии • 14

  • @hazelberry
    @hazelberry 4 месяца назад +4

    This looks fantastic! Really exciting that the modding for the game has gotten to this point

  • @DWolfsGaming119
    @DWolfsGaming119 4 месяца назад +4

    omg this mod will make all the crashing i get worth it, i will finally use a sword and board

  • @undertaker2766
    @undertaker2766 4 месяца назад +2

    I had posted a comment before saying I wasn't a big fan. I tried it today, it's pretty fun actually. I've got 2 complaints mainly. I feel like the boons could be faster to cast cause when your on the front line you just don't have time. My biggest issue however is severe lack of range for the spells, I'm talking about the targeting range. When I cast ice boon the projectile never hits anything cause it lands further than the targeting range. Same with the aerial ice cube. What's your opinion on this?

    • @dukexi2770
      @dukexi2770  4 месяца назад

      Reliable range is the one thing I don't want too much of before it becomes a sorcerer build. The Jet Stream boon skill has been removed, I don't want reliable range, but it was too unreliable. Replaced with on-hit sword buff.

    • @undertaker2766
      @undertaker2766 4 месяца назад

      @@dukexi2770 i understand you don't want it to be sniper like, but the target range for say the ice javelin is smaller than ennemy detection range, so you can't start a fight with it as an opener, unless with cross hair aim but I find it unreliable. Also sometimes the boons don't buff my weapons, idk why it happens

    • @dukexi2770
      @dukexi2770  4 месяца назад +1

      @@undertaker2766 Interesting. I'll look into the weapon buffs. I think I had more "aim for large monsters heads" in mind with the Javelin. I can see how it behaves when retooling for precision.

  • @Senciel
    @Senciel 4 месяца назад +1

    uauuuuuuuuuuuu epic

  • @undertaker2766
    @undertaker2766 4 месяца назад +2

    not a big fan as it's mostly other skills reused but good work regardless. The jumping slash throwing an ice block is hilarious btw, I love it.

  • @JackBer5erk
    @JackBer5erk 4 месяца назад +1

    Nice!

  • @jeremiebruno1270
    @jeremiebruno1270 3 месяца назад

    mod??

  • @Zordon007
    @Zordon007 4 месяца назад +1

    What a let down to not have mystic night as vanilla, we get 2 worthless vocations & furries instead 🤮, they should of made destructible fortresses the goblins use also...

    • @dukexi2770
      @dukexi2770  4 месяца назад +1

      I fully believe that Mystic Knight just wouldn't work with their 4 skills per vocation setup. We needed those 4 Shield + 4 Mace skills. I still can't believe they separated Archer and Thief as well.

    • @tylermcclain729
      @tylermcclain729 3 месяца назад

      If you want a good mk without mods roll with thundermine aka similar to sigil. it's not meant for damage but a space gap for being able to cast or push small enemies away. Great defensive and utility. Flare for big monsters. Aka new m canon or at least similar. And full moon slash or vengeful slash if your not good at perfect blocks. Sorcerer staff and sword and board.