Tales of Destiny DC • Arena Rank 6 (Stahn Solo/No Damage/Chaos Mode)

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  • Опубликовано: 18 окт 2024

Комментарии • 10

  • @sidexblaze
    @sidexblaze  3 месяца назад +1

    I'll mention the important ones so.
    ■ General Stuff: Neutral is centered around a lot of movement and positioning to zone mobs in the air. For the most part you can avoid the ground game with Flame Shoot, Tempest and Hell Pyre and generally just avoid almost the majority of the Arena. Spells reduces casting time to 25% so Fireball is the go to and it's a surprisingly fast spell to cast. So easier time doing Flare Tornado
    ■ Hugo + Buers: One of the annoying ones, it does obliterates Stahn pretty hard if you do a bad positioning. You can't do your usual gameplan since Buers constantly will snipe you in the air and you can't do nothing about it. So the safest choice is to cash out air BC1 and kill Buers while avoiding Hugo interactions, i opted for riskier play since i wanted to kill them fast with Flare Tornado zoning, however Hugo or Buer lasers might hit me and im cooked
    ■ Act 2 Bosses: Another messed up wave, it's centered around killing the bosses as it follows Irene=Baruk > Rembrandt > Hugo. Baruk is stupid so while you're busy trying to kill Irene he'll go in and be in the position to be dead along with her, the problem is getting there, executing that plan really depends on your positioning and since inevitably his BC3 triggers the vacuum hit effect the last hit can whiff, losing a lot of damage potential, which why this is mentioned. Killing Rembrandt is easy since no Air Stance and Hugo threat isn't big when the 2 most important bosses in the wave are gone, however Ambivalence can easily kill you, it doesn't have a hitbox in the center and it's also slow that you can avoid with backstep
    ■ Bunnies: This one is fucked up. They will murder you if you don't plan this correctly, the use of resources/positioning has to be on point. I went again for risky play. The left corner is the most valuable position to kill the bunnies since they're more stacked. Red Bunnies have Iron Stance and Stop Flow so as a rule of thumb, don't let them play the game.
    ■ Finley + Imperial Armors: This is the Yung gatekeeper of Stahn, the armors resists EVERYTHING and Finley resists all Stahn attacks except for Rending Quake + his attacks are water attribute which is Stahn's weakness and all his attacks have a disjointed hitbox in everywhere, Stahn is never safe in the ground, like never, no matter what you do you're going to die cause all these enemies 1-touch you along with you carrying the risk of running the Edge Material and comboing Finley is such a chore cause you have to roll the dice whether he is going to get out of your combos or not and pray he doesn't get out and punishes you out of nowhere into instant death AND roll the dice on what arte you landed a crit so you can reset CCs with Flare Tornado, otherwise he's going to wakeup before you even recover and kill you. I took my breaks due to this wave, it's just annoying period. One tiny mistake vs this dude and the run is over.
    I had my combo drops here and there due to being nervous of trying to not get touched to death vs Finley and i got EXTREMELY lucky he didn't do none of his running moves. Otherwise i would've been dead by now...We take those.

  • @DodgeThisBam
    @DodgeThisBam 3 месяца назад

    That pow hammer at 4:12 was DANGEROUSLY close! Amazing work!
    I love fights where gravity is merely a theory!

    • @sidexblaze
      @sidexblaze  3 месяца назад +1

      Thanks! Though Pow Hammer is not as dangerous as it looks, it has a fixed location so whatever i do as long as i move a pixel left or right that won't hit me. Pow Pow Hammer however...

  • @veghesther3204
    @veghesther3204 3 месяца назад

    Even at lv 200 I would never do this even on EASY MODE but this version of Tales of Destiny will NEVER leave Japan.

  • @dijonjohnson9564
    @dijonjohnson9564 3 месяца назад +1

    currently playing thiis game right now! on my first ever playthrough haviing a blast

    • @sidexblaze
      @sidexblaze  3 месяца назад +1

      Good to hear, this game is very good even for the first playthrough and it gives you stuff right off the bat. Good you're enjoying it!

    • @dijonjohnson9564
      @dijonjohnson9564 3 месяца назад

      @@sidexblaze I got a question! what are we supposed to equip gem wise i see people say equip your lowest stat. while others say equip main stat? and iif so what are the best gems to use? exceed etc?

    • @sidexblaze
      @sidexblaze  3 месяца назад +1

      @@dijonjohnson9564 depending on what you are looking for your character, mostly people go for main stat gems but deep into it it raises the main stat you're prioritizing faster and raises extra 1-2 points per level, secondary stats don't grow like that instead are derived between the main stat like CRT that scales between M.DEF + M.ATK, it's some complicated stuff raising stats but
      TLDR: opt for main stat gems, since it doesn't matter at all what you do for each character, in Single Play Purple Gems are pretty good but that's it.
      And for materials for 1st playthrough/ Party Playthrough the best gems to use are the ones who gives Aliment/Element resistance for and Charge Effects like Cure and Physical (vs enemies who are weak to sound if you don't have Johnny), CC related rings doesn't matter too much but Flat is fine if you don't want to play around with CC limit system

    • @dijonjohnson9564
      @dijonjohnson9564 3 месяца назад +1

      @sidexblaze ohh that's perfect think I'm on the right track example for both slots for stahn I've been using green gems!

    • @sidexblaze
      @sidexblaze  3 месяца назад

      ​@@dijonjohnson9564Yeah, ur fine, they work out for him. I personally went for red rings since i wanted to do damage lmao