Cool to see small improvements everywhere I look, specially with terrain, VFX and lighting. I also gotta get used to camera hotkeys instead of clicking the map every time. Specially as Infernal in mid-late game, when I have to fix worker lines more often.
I wonder why they gave that mech with the machine gun a breathing animation... Also the dog is a robot, but behaves very lifelike. Kinda weird design-wise. Good games and nice commentary!
Cool to see small improvements everywhere I look, specially with terrain, VFX and lighting.
I also gotta get used to camera hotkeys instead of clicking the map every time. Specially as Infernal in mid-late game, when I have to fix worker lines more often.
I wonder why they gave that mech with the machine gun a breathing animation... Also the dog is a robot, but behaves very lifelike. Kinda weird design-wise. Good games and nice commentary!
the dog is cataloged as mechanic and organic, maybe is like a cyborg, pretty strange unit
Maybe the dog should mimic a real dog to be a more convincing spy unit.
what a weird game