Thank you so much for the review! :) I really appreciate it! I'd like to add an underwater deepsea cave as well in the future. Plus I'm adding a book pointer quest to guide the player to the jetty seeing as how isolated it is.
The quest at Fort Icemoth itself reminds me of Siege at Firemoth, one of the official mods that Bethesda released for Morrowind. An Imperial fort on an island, abandoned and overrun by skeletons. The final boss in that mod was a lich instead of a necromancer though.
I would like a map of all the major and medium dungeon locations mods made for Skyrim in all these years just to see how cluttered it would be when superimposed on the normal map and to see eventual overlaps
Now that you mentioned the Zombies, after playing vanilla Skyrim for several hours and I completed the quest for that creation club, the zombies respawn in random locations at night in hordes. They use a type of Skeleton animation when fighting without weapons and some do hold weapons like an Iron Hammer, or iron maces, swords and war axes. They start easy to take them out, but by level 20, they become insanely powerful. I had to travel from the northern part of Whiterun, all the way to Fort Dunstad trying to pick away these zombies because they had very high health pools and they can kill in one or two hits even your armor ratint is good. I think it was intentional to make the player run away instead of wiping them out. Because they did made me run. I feel do ashamed lol!
Recently tried this mod on my playthrough. Surprisingly it has a lot of contents, and the level designs are awesome. It fits right into the vanilla game.
Thank you for this walkthrough of a very different mod. Good to see many unused animations, as you stated several times, they are not used enough, but then it is good to have a curve gall thrown at you, it is a pleasant surprise.
12:53 That's a Mystic condenser, theres a small mod you need to get to use those...they can be found near alchemy tables/enchanters. The mystic condenser can create soul gems from fragments and create better soul gems from petty to common, lesser to greater and greater to grand...you have to have the required amount to make it work. I think it can make black soul gems also.
I got one for you. Umbra island Directors Cut, and The Northpoint mod. There arent really any quests for the latter, just an area to explore that seems to have been ravaged by a plague at some point in history.
wish there were more smaller mods like this. huge worlds with a whole main quest are cool imo but something like "the island of stirk" for morrowind, which adds a small island, would be so much better and more managable imo
Thank you so much for the review! :)
I really appreciate it!
I'd like to add an underwater deepsea cave as well in the future.
Plus I'm adding a book pointer quest to guide the player to the jetty seeing as how isolated it is.
The quest at Fort Icemoth itself reminds me of Siege at Firemoth, one of the official mods that Bethesda released for Morrowind. An Imperial fort on an island, abandoned and overrun by skeletons. The final boss in that mod was a lich instead of a necromancer though.
This mod is directly referencing that plugin.
I would like a map of all the major and medium dungeon locations mods made for Skyrim in all these years just to see how cluttered it would be when superimposed on the normal map and to see eventual overlaps
Modmapper does something similar, if that helps. It's only for Skyrim though.
Tmm 1 command ?
Now that you mentioned the Zombies, after playing vanilla Skyrim for several hours and I completed the quest for that creation club, the zombies respawn in random locations at night in hordes. They use a type of Skeleton animation when fighting without weapons and some do hold weapons like an Iron Hammer, or iron maces, swords and war axes. They start easy to take them out, but by level 20, they become insanely powerful. I had to travel from the northern part of Whiterun, all the way to Fort Dunstad trying to pick away these zombies because they had very high health pools and they can kill in one or two hits even your armor ratint is good. I think it was intentional to make the player run away instead of wiping them out.
Because they did made me run. I feel do ashamed lol!
Recently tried this mod on my playthrough. Surprisingly it has a lot of contents, and the level designs are awesome. It fits right into the vanilla game.
As long as it doesn’t conflict with any of my existing mods/is compatible with my setup i’m going to probably give it a try too
It's cool how they have a fair amount of skill books within Fort Icemoth, especially for people doing this early in their playthrough.
For me after all the years I have been playing Skyrim, the opening drums and lightening still send chills up my spine
I love the Vanilla+ feel of this mod. I love it when mod authors go that extra step to make a mod feel truly integrated into the base game.
"Are you alive? ...Well, not anymore." Typical dragonborn. Lmao.
Thank you for this walkthrough of a very different mod. Good to see many unused animations, as you stated several times, they are not used enough, but then it is good to have a curve gall thrown at you, it is a pleasant surprise.
Great mod. I really like the variety the author instilled in it. Keeps things from getting boring.
"i'm going to make a custom claw and you WILL USE IT!" Roast Gorilla did say this was going to be part of Beyond Skyrim Cyrodiil.
12:53 That's a Mystic condenser, theres a small mod you need to get to use those...they can be found near alchemy tables/enchanters. The mystic condenser can create soul gems from fragments and create better soul gems from petty to common, lesser to greater and greater to grand...you have to have the required amount to make it work. I think it can make black soul gems also.
That’s cool! Thanks for bringing these to my attention. :D
This mod looks great. I think I'll try it when I have time.
Hey this is amazing! Currently checking it out
Well, i got my answer...no new shouts but a new boon is a nice bonus! and a trip to apocrypha.
I got one for you. Umbra island Directors Cut, and The Northpoint mod. There arent really any quests for the latter, just an area to explore that seems to have been ravaged by a plague at some point in history.
Thank you for flagging this mod; I've really enjoyed it. I hope some Nord whalers move back to the village on Fjolgen. 🙂
wish there were more smaller mods like this. huge worlds with a whole main quest are cool imo but something like "the island of stirk" for morrowind, which adds a small island, would be so much better and more managable imo
The zombies from CC actually use the draugr animations
Sweet! I love new area mods. Adding this 4sure
Any plans to do a playthrough of End Times? This mod is described as Skyrim meets Majora's Mask.
No plans for a playthrough using it, but I covered the mod when it first came out years ago
The creation club zombies actually use draugr animations and iron weapons
Check out Whiterun Borealis mod..it turns the whiterun hold into a mystical forest
I watch this to see what I was supposed to do at the black book step cause I just swam around and tanked the damage because I thought it was bugged
George, I love you but it's a moth not a butterfly 😂😂
(The moth symbol being attributed to the Atmoran version of Debella)
Cheese for everyone!!
whats the news on rigmor of tambriel. cant find anything?
Hi, is this on xbox one, looks impressive, also thinking of trying darkend on my next playthrough, any mods you would recommend to go alongside it
What’s ur Mountain mod here ?
At this point I should just wait to install stuff because most likely you're going to cover it 😅
Does this mod grant a new voice power?
Isnt this mod a copy of an old Morrowind mod, Siege at Firemoth?
The name is inspired by it
Is it for Xbox
Yes it’s 111 megabytes
@@jackgummesson4755 thank you
Where do you start at
Skibidi toilet rizz
First