[Spoilers] P-174 Showcase | Inaccurate Rooms REMASTERED
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- Опубликовано: 6 сен 2024
- buncha idiots
Mechanic explained:
P-174 will make itself known by showing a (fake) windows defender notification, after a short while it'll make its way into the current room, where it will spawn its 3 variants.
DT-174 (Purple): Will go up to 1-3 tables and destroy them, causes no harm, but can be an inconvenience.
DS-174 (Red): Wanders the room aimlessly, does not deal damage but will make popups appear on-screen if you stand too close.
CS-174 (Yellow): Wanders the room like DS, but will place down electricity traps periodically. Stepping on one will freeze the player in place for 7-12 seconds. These mines disappear after about a minute.
Also yes I added new walking and running animations hahahausdghbjvf
NOTE:
The update is almost ready, I'm gonna add 2 more entities to Section P and release it (as well as patching out those pesky bugs). The new section will be added in this update, but not in a finished state, as it will have its own major update to shine in. It won't be nearly as big as this one though.
nice monsters you got there! time to make them NOCUTESY! >:)
Spotted several bugs and mistakes on my playthrough.
1. A-135's spawn sound never played except for the very first time it appeared.
2. While this isn't necessarily a bug, I don't think A-300 really works well with the fact that health regeneration is disabled. If you somehow get damaged by it to a very low health point, then it essentially becomes an Oregon Trail-style "dysentery" entity, where survival relies on entirely on the luckiness of never encountering it again.
3. B-10 has the same issue as A-135, although this is more of an issue as it later rooms it can just only attack and kill the player with no warning.
4. P-23 is still a bit too quiet for my liking. I recommend adding mild screen shake.
5. P-174 displays no Windows Defender pop-up message indicating that it has spawned. Additionally, none of its textures actually appear, meaning that all you will see is just a glows of the entities themselves as well as the text that appears above the main entity's texture. Additionally, it is not make any sound except for the sounds of the code being written, the tables being broken, the secondary pop-ups appearing, and the electric traps being laid.
6. P-210 doesn't seem to emit any sound.
1. That change is intentional, his spawn sound is attenuated differently
2. I was planning to re-add the water fountains from the older game to combat that
3. I think I changed the way it attenuated without realizing, I'll be sure to revert it
4. The entire point of the entity is to keep you alert
5. P-174 is programmed to not display the notification on mobile (to make it more convincing) so that might be why, the images not loading though could be lag
6. Again, you may be lagging
@@Journey7z I love inaccurate rooms
Idea: Some entities from the older IAR should be some for the final section. If it is dark, then A-555 would be a good choice (with a different name) A-600, A-700, and A-800 are all good choices as well.
Orb-174
Roams around and screams
Your game is getting better and better at the moment
0:11 btw Your computer almost got a virus💀
PRIME /// ONE HUNDREND AND FOURTH
I DONT KNOW
If you encountered P-174 and approach DS-174 you prob seen a popup with a morse code that says:
-. .... -/-.-- --- ..- .----. -../--. . -/.-.. --- .-. ./ -.. .. -.. -. .----. -/ -.-- .-
And it translates to:
YOU THOUGHT YOU'D GET LORE DIDN'T YA
So uh yeah.
Disclaimer: The strange chime you heard was not coming from P-174, but rather P-23 spawning at the same time.
Thats such a cool mechanic doe!
"hello your pc has virus"
Hey journey i have a question for you
They’re breaking the 4th wall.
Hey journey, is that a solo project?
Yes @@GUST13291 . That is a Journey7z solo project(I think)
Epik mechanics
@Journey7z If there is an entity who was named "P-200", could it be upcoming or not?
he stole P-23's spawn sound!
No he did not. P-23 spawned with P-174
Oh@@TheAwesomeFellas
i wonder who made those designs...
I could tell from the thumbnail
Ik ur entity style