Why override height and width? Especially in windowed mode. Make no sense to override with 1080p because you could not know what display have other people. And why Canvas Item and not Viewport? Viewport should be better for pixelart games.
@@HeikoD. You are right. It really depends on what u are looking for on your game, this was the settings that I use for most of my games, maybe in a future video about this topic I should explain more in detail each option so the viewer can choose whatever is better for their use case
Damn, thought it was click bait, but it actually works, and looks almost as good as the pixel perfect camera in Unity. Thanks for putting this out here :)
I recently got into game dev, and I was just wondering if you can explain why you changed stretch mode to canvas_items, and default texture to nearest? What does it do and how does it help 2D pixel art?
With the stretch mode to canvas_items we are saying for the game to scale the whole screen, on the texture filter it reads from the nearest pixel, making the texture look pixelated instead of blurry
Why override height and width? Especially in windowed mode. Make no sense to override with 1080p because you could not know what display have other people. And why Canvas Item and not Viewport? Viewport should be better for pixelart games.
@@HeikoD. You are right. It really depends on what u are looking for on your game, this was the settings that I use for most of my games, maybe in a future video about this topic I should explain more in detail each option so the viewer can choose whatever is better for their use case
Damn, thought it was click bait, but it actually works, and looks almost as good as the pixel perfect camera in Unity. Thanks for putting this out here :)
@@dimitriosmakridis2898 np!💕
Thank you for the to-the-point guide, fellow shimeji enjoyer
Np!💕
Simple and to the point. Thanks!
ty
I recently got into game dev, and I was just wondering if you can explain why you changed stretch mode to canvas_items, and default texture to nearest? What does it do and how does it help 2D pixel art?
With the stretch mode to canvas_items we are saying for the game to scale the whole screen, on the texture filter it reads from the nearest pixel, making the texture look pixelated instead of blurry
@@lPandoraBox Thanks for the quick reply! Definitely gonna check out more of your vids
@@LegamSSF np, ans ty!
I'd love to have a mobile game project setup in one minute.😅
Man, I am gonna look into it!🙏
Done! ruclips.net/video/F-Gco8u62eg/видео.html
Thanksss!!
No problem!
thx
@@idkbruh173 np
GOOD🛐
idk how but mine doesn't work.. ;(
@@crabbite3093 weird, do ur game have any specific mechanic that may be messing with the camera renderization or something?
video novu 😳
yes
NIU VIDIOOOOOOOOOOOOOOOOOOOOOOOOOO