Being an LA native, I can whole heartedly say, yes I've driven 30 miles across town in 1 hour just to visit one store for 20 minutes then drive back home. 10/10 accurate gameplay.
Phoenix can be quite similar. Sure, we do not have as many roads, and they do not suck all night and day, but when they do suck, they suck all the way out to thirty miles into the rural surrounding areas. Our traffic is funny.
@@RealCivilEngineerGaming Showcasing exactly why we don't have any roundabouts here, we just forget they exist after drawing the pretty straight lines. Then one gets shoved in as a 7-way
I think this is an amazing game showing how urban sprawl is made. Lots of land and real-estate is dedicated to cars alone. For every house a parking lot is equal to half the size of the house, for every public building the parking lot is 3 times the size and for every building and house there is miles of road connecting them. Finally a majority of parking lots are never used except for certain days like holidays meaning that all that land and real estate that could be farms or factories or houses just sit around artificially increasing the price of land due to a shortage of unused land.
😍 Thank you so much for the video! Fun story, a mate of ours who's a city planner was absolutely breathlessly excited to run up and tell us about your video today. You made a handful of kiwis' days!
It seems to me like RCE did really, really well despite never making use of his beloved roundabouts, and not using all of his motorways either. Just imagine how far our engineer boy could go if he made full use of his tools, including pausing and redrawing the connections! Architects everywhere would claw their eyes out in despair at the raw efficiency!
Well, from what I see, there aren't a lot of good places to put a roundabout in the layout he was given (note, the game doesn't let you place roundabouts connected to motorways.) A lot of the congestion that he had was already being bypassed. He would have needed to cut off some parts of his town rather than make it faster to go through them, thus forcing the light blues to go north rather than west like they were doing.
Tips for the needy: 1. Use roundabouts early. You can always remove them if not needed. Later on there is often no space because of new houses and businesses. 2. Diagonal roads can save you a lot of road pieces. Try to cut corners where it is possible. 3. If you have roads left, block places where you might want to place roundabouts later on 4. You don't have to connect all houses. Just the right amount to get your businesses running
I'd love to see more videos of you playing this game! Here's some things I've learned through my own experience of playing this game on my phone: The more intersections you have on a road, the more often the cars slow down. This means that it's good to try to increase the number of driveways connected to a point, in order to reduce the number of intersections in the suburb areas. Try to keep the number of intersections on 'avenues' or 'boulevards' to a minimum. I accomplish this by creating suburb roads that connect many houses to the main road at one point. Traffic lights are the only way to get cars to go through an intersection without stopping, since by default they always stop or yield (except in some T intersections). Crossways are fine if you put a traffic light on them and throughput requirements aren't extreme. I frequently put them at points where my avenues cross or where motorways meet. Traffic lights will try to give the green light to opposite ends of an intersection during a single phase. Any intersection with more than 4 directions will have more than 2 phases, which can make it less efficient. I only place my lights at crossways and not at T intersections or penta-sections. If cars are congesting at a road that everyone is using, they will not avoid traffic in order to go faster. You have to give them a shorter road somewhere else or make the congested road longer to convince them to drive elsewhere. The more you segregate them to separate roads, the faster they will flow. This means that sometimes parallel roads are optimal. Avoid putting intersections (even T-types) directly outside supermarkets, because it will create a choke point for allowing cars in and out of the parking lots.
I've decided to start this series from the beginning after you keep being in my recommended. I absolutely love your visual mind (I.e. Mouldy ham) and how you recognise patterns, I guess this is why you love your job so much :)
To be fair, shopping areas mixed with residential areas can be really good, or at least have them near each other and dispersed so travel by walking or public transport is easy.
residental areas and shopping areas being mixed is the default here in europe, them being separated is such a weird concept to me tbh. it just sounds like a pain having the stores be harder to reach
I don't see them as houses and I suspect other people don't either. They're most likely subdivisions (surburbs) and the stores and offices are places of commerce and business respectively.
@@Charles_Anthony Be that as it may, in terms of pure game mechanics, there is never going to be enough traffic out of there to justify traffic lights.
I think I learnt during my first game that joining houses perpendicular slows the traffic much more than tangent or slanted joining. My second game, I went over 2500 easily.
I recommend clearing the entire map later in the game and building it from scratch to make it more efficient Edit: specifically early to mid game, late game it's better to just rebuild smaller sections
I started searching youtube for tips on how to get better at this game, I feel like an actual highway engineer would be a great person to watch for it lol
Judging by some of the awful roads roundabouts build around here in the UK recently, I recon Real Civil Engineer has been replicating this mastery of traffic in real life! :D
I just went on a 15 vid bender watching you be a pro at MiniMotos and it is just so CUTE seeing you connecting everything all noob style. 🖤💜💙💚💙💜🖤 Absolutely warms my heart!!
I love how those people kept using that road after it was deleted. Because I've realized that was what must have happened when my GPS told me to "turn right here" while I was on a bridge. Unfortunately I didn't know I could drive on a road that was deleted after I started my trip.
Petition for RCE to bridge review games that's not about building related like rogue/rouge-like or action, adventure Quick suggestions: the black bridge in dead cells Ok so apparently rouge and rogue are actual words and have different meaning so I'll leave you guys here
Something to keep in mind: you don't have to connect up houses if you don't want to. There's no penalty for unconnected houses. You can save roads and sometimes optimize traffic by not connecting things if you don't need them.
I doubt this'll be seen, but I've already watched this series 3 times... 2 years later, I'm back for my 4th watch. Matt, the way you think is so fascinating to witness!
I think it makes sense to use more road tiles early to force the small houses into a reasonable pattern and then put roundabouts preemptively into spots where you later expect high junction traffic.
This game needs a legend/list on the side which states how many unconnected houses/stores you have. That would make it a bit more visible .. because it's very easy to miss a house or new store. Other than that I loved this video!
Same people made Mini Metro. Very similar idea, but with trains. A very peaceful distraction of a game ... for the first 5 minutes, until everything gets super complicated :P
1:45 The state of Arizona agrees. One day, the I-10 Miller Road bridges existed, the next day, they were gone. They tore those things down when no one was looking.
I've found that pausing the game and then hashing out what the best way forward (even if it's trial and error) is really useful. The last thing you want is to become overwhelmed with demand while faffing about with your next moves.
just a recommendation, it can reduce congestion to 1, make communities where there’s only one outlet for a single color to a main road, and 2 use your extra roadways to block off sections where you don’t want more houses to appear
A missed opportunity at the start: angling both yellow houses SE would have led to a more direct path to their building. *Basic* *MM* *tactics:* - Avoid intersections whenever possible; they slow everything down - Isolate networks to avoid traffic needlessly crisscrossing itself; ideal is one building and just the houses it needs at the time. - In the normal game mode, buildings have a 1-square buffer all around; this is a perfect place for roads, since they won't occupy space that can be otherwise used by more houses and buildings. - When new buildings pop up, don't be afraid to reroute. - Keep intersections a tile or two away from driveways; the most problematic form of congestion in the game happens in parking lots. - Houses always start pointed in arbitrary directions; point them toward their destination to reduce travel time.
I know this is your 1st video of several, but I hope you embrace the glorious tactics that is using diagonals! A square around a house uses 8 road tiles while a diamond around the same house uses 4 road tiles. They serve the same function, but at half the cost. As you found out during the episode, trying to color segregate (bad sentence I know, not meant in the historical sense) and not connecting every same color to the same network, will reduce the overall load on the individual networks. When choosing highway connection points, search for that color houses with cars in them to identify a surplus. Looking forwards to seeing more of this game's videos on your channel.
Fellow civil engineer here. I find on games like these (and City Skylines etc.), my highways design experience is less useful than I think a background in traffic modelling would be.
As a stereotypical American, I was fairly leery of roundabouts until they put one in my parent's hometown at this one juncture that was always congested. Now when I visit traffic flows through it seamlessly. I think my earlier misconceptions was thanks to a few Hollywood comedy films that poked fun at them from when I was a kid. I enjoyed your video and your point of view! Just wait until your 20 years in! (My 20th anniversary is next month.) Not that I'm civil engineering, but let's just say I wish I could make the cars fly to their destination. :)
You actually did quite well for the Los Angeles map. Traffic congestion on that map seems to have a modifier. I lost far below you with several "shops" running out of time.
A british civil engineer saying in England there are some roundabout, let me introduce you a country called France. I don't know if you know it but we love and use a lot of roundabout. (good video btw)
Just to be clear, British people don't call junctions "local roads". We call them junctions. I don't think the author meant to suggest that, but I can imagine some people from other countries thinking it's weird.
It's amazing you and Manyatruenerd only have a 4 point difference between the two of you. Jon's known for his legendary lack of perception and unique use of one way roads.
Literally the only issue I have with your videos is that you re-explain the basics ALOT 😅 I feel like maybe the first one or 2 episoades are acceptable but if people are tuning in say 5 maybe just let them figure it out lol. Other than that dude your videos are truely awesome and I watch them daily! Keep doing what you do! You give Matt's everywhere a good name 😂
Being an LA native, I can whole heartedly say, yes I've driven 30 miles across town in 1 hour just to visit one store for 20 minutes then drive back home. 10/10 accurate gameplay.
Phoenix can be quite similar. Sure, we do not have as many roads, and they do not suck all night and day, but when they do suck, they suck all the way out to thirty miles into the rural surrounding areas. Our traffic is funny.
Being a DC native, I'm jealous it only takes you 1 hour to drive 30 miles.
@@rat7963 it takes me 45 minutes for 30 miles
As somone who lives in london, YOU GUYS CAN TRAVEL 30 MILES WITHOUT GETTING CRASHED INTO?!!
BRO HAVE YALL SEEN NYNJ ITS CRAZY BRO LIKE THERES ONE RANDOM MAN THAT ALWAYS GETS IN CAR CRASHES ON THE WAY TO WORK BRO
"I couldn't get to the supermarket in time, so the whole city's being shut down." --- seems about right.
its the karen going "I need to see the mayor"
@@SandwichDoggy I'm not sure... My Karen got run over. She's not moving anymore.
@@Rigel2221984 lmao
I think that's called a food desert
@@SandwichDoggy lmao
Could you imagine having a traffic light just dropped in your front yard
yes, I'll just plug my garage lights to it. every time my garage light is on, its green for me and red for everyone else
Thicc brain
The sky is bright
A traffic light
Now and then a truck
It explains why your pfp says that
@@iv9753 And they hadn't seen a cop around all day
what luck
RCE: Being British I love roundabouts
Also RCE: *Never uses a single roundabout*
Do as I say, not as I do...
Why do I think of the song roundabout only, like I forgot what a roundabout was for a minute
@@RealCivilEngineerGaming a good place to use one would have been in the top left or where any of the motorways join
@@RealCivilEngineerGaming Showcasing exactly why we don't have any roundabouts here, we just forget they exist after drawing the pretty straight lines.
Then one gets shoved in as a 7-way
@@RealCivilEngineerGaming As any good engineer
“I’m British. I love roundabouts.” Doesn’t use roundabouts.
copied comment
@@GamerBoss-fn2mo copied comment
@@Koplerio true, copied comments also include "copied comment@
@@GamerBoss-fn2mo Hive mind.
I'm American but roundabouts can't be put everywhere but yeah they do seem useful
I unironically love going from, "I've been a highway engineer for a decade", to, "heh 69"
Even professionals like to have fun from time to time.
I think this is an amazing game showing how urban sprawl is made.
Lots of land and real-estate is dedicated to cars alone. For every house a parking lot is equal to half the size of the house, for every public building the parking lot is 3 times the size and for every building and house there is miles of road connecting them. Finally a majority of parking lots are never used except for certain days like holidays meaning that all that land and real estate that could be farms or factories or houses just sit around artificially increasing the price of land due to a shortage of unused land.
The duality of man
Engineers are not humorless robots. Who knew. 🤯
@@babassoonist557 f
RCE: "I don't think you can have car crashes in this game, thankfully."
Game: *two cars passing through eachother*
5:12
Where?
@@karimspeleman2349 by the red houses at the top, where the traffic light is
@@lilnog5335 oh ye haha thank you 💃
I noticed that
I was about to comment that lol
ten years as a highway engineer, still hasn't seen a single project finished.
11:40 "This is a fun adictive game"
Me who played Cities Skylines : *horrified of having to deal with traffic*
Honestly 95 percent of what i do in cities skyline is preventive traffic maintance. It helps
@@leonardodavila506 what do u mean with preventive traffic maintenance
@@orthon22 maintenance that prevents traffic problems
@@orthon22 Landmines in driveways, stop them before they can even get on the road.
@@TheSquareOnes the are two kind of people in the world....
"I'm not entirely sure how the traffic lights work, if I'm honest" - Real Civil Engineer
To be fair, I don't think they do anything useful in this game at all.
If traffic que it makes one line go first then the other to make the cars not decrease in speed all the time.
5:13 "I don't think we can have car crashes in this game"
*literally just as two cars drive into each other*
I don’t see where
@@2_Awesome4u traffic light at the top red houses, %90 blocked but can still see
@@OttoTheJebediah I see now thank you lol
Its not crashes
@@1toosaucay WELL THEY PHASED THROUGH EACHOTHER,
😍 Thank you so much for the video! Fun story, a mate of ours who's a city planner was absolutely breathlessly excited to run up and tell us about your video today. You made a handful of kiwis' days!
Haha amazing! Tell him thank you from me!
I like how you said you wanted to show the world how efficient roundabouts are, then never used them.
Which means roundabouts are most useful unused
@@ScorpioHR I live south of the first level & yeah we need to not use the roundabouts we have
The LA map is accurate to a point, I know where that is
It seems to me like RCE did really, really well despite never making use of his beloved roundabouts, and not using all of his motorways either.
Just imagine how far our engineer boy could go if he made full use of his tools, including pausing and redrawing the connections! Architects everywhere would claw their eyes out in despair at the raw efficiency!
*cartman voice* jesus christ dude
Well, from what I see, there aren't a lot of good places to put a roundabout in the layout he was given (note, the game doesn't let you place roundabouts connected to motorways.) A lot of the congestion that he had was already being bypassed. He would have needed to cut off some parts of his town rather than make it faster to go through them, thus forcing the light blues to go north rather than west like they were doing.
I also think he could have used a bit more traffic lights
@@christophermoore6110 traffic lights are basically useless
A game by the same devs of mini metroI can't wait to buy this game I absolutly love mini metro
I still play that game today
Its great
@@RepostCollection same!
omg yes! it's such a simple yet effective concept for a game and this one seems just as perfectly balanced
Yes
one of my favourite games. simple graphics and simple concept but complex at same time. which is why its best for chilling
"You can delete roads at any time"
"As a brit I love a good roundabout"
Proceeds to do neither
"I must show the world the glory of roundabouts"
*used no roundabouts*
The true way to show their glory, by not using them.
Tips for the needy:
1. Use roundabouts early. You can always remove them if not needed. Later on there is often no space because of new houses and businesses.
2. Diagonal roads can save you a lot of road pieces. Try to cut corners where it is possible.
3. If you have roads left, block places where you might want to place roundabouts later on
4. You don't have to connect all houses. Just the right amount to get your businesses running
14:53. Exactly 4 commuters better than Many A True Nerd. That's just amazing.
Funny I didn't notice John but saw Dan just underneath xD
wouldn't surprise me if jon/dan did it deliberately as a joke.
Should get a collaboration between RCE and MATN for a roundabout special.
@@torgranael yes
Damn architects driving light blue cars
X-D
theres also a similar game just like this called “Mini Metro” and i think its made by the same dev and i think you should check it out
Did you watch/listen to the vid?
I'd love to see more videos of you playing this game! Here's some things I've learned through my own experience of playing this game on my phone:
The more intersections you have on a road, the more often the cars slow down. This means that it's good to try to increase the number of driveways connected to a point, in order to reduce the number of intersections in the suburb areas. Try to keep the number of intersections on 'avenues' or 'boulevards' to a minimum. I accomplish this by creating suburb roads that connect many houses to the main road at one point.
Traffic lights are the only way to get cars to go through an intersection without stopping, since by default they always stop or yield (except in some T intersections). Crossways are fine if you put a traffic light on them and throughput requirements aren't extreme. I frequently put them at points where my avenues cross or where motorways meet.
Traffic lights will try to give the green light to opposite ends of an intersection during a single phase. Any intersection with more than 4 directions will have more than 2 phases, which can make it less efficient. I only place my lights at crossways and not at T intersections or penta-sections.
If cars are congesting at a road that everyone is using, they will not avoid traffic in order to go faster. You have to give them a shorter road somewhere else or make the congested road longer to convince them to drive elsewhere. The more you segregate them to separate roads, the faster they will flow. This means that sometimes parallel roads are optimal.
Avoid putting intersections (even T-types) directly outside supermarkets, because it will create a choke point for allowing cars in and out of the parking lots.
I've decided to start this series from the beginning after you keep being in my recommended.
I absolutely love your visual mind (I.e. Mouldy ham) and how you recognise patterns, I guess this is why you love your job so much :)
Builders: Where do you want the residential areas and where do you want the shopping areas?
Mayor of LA: yes.
To be fair, shopping areas mixed with residential areas can be really good, or at least have them near each other and dispersed so travel by walking or public transport is easy.
@@Sunlest I was making a joke. No need to get all statistical with me.
residental areas and shopping areas being mixed is the default here in europe, them being separated is such a weird concept to me tbh. it just sounds like a pain having the stores be harder to reach
This looks calm but stressful like Dorfromantik
I will never understand why people keep putting traffic lights at bottom of single house driveways in this game.
I don't see them as houses and I suspect other people don't either. They're most likely subdivisions (surburbs) and the stores and offices are places of commerce and business respectively.
@@Charles_Anthony Be that as it may, in terms of pure game mechanics, there is never going to be enough traffic out of there to justify traffic lights.
@@Charles_Anthony huh? Bro they’re houses and literally everyone refers to them as such, what are u even talking about
@@SpencerTwiddy Everything in this game is minimized, so you could call houses suburbs and the big buildings commerce/work zones
I think I learnt during my first game that joining houses perpendicular slows the traffic much more than tangent or slanted joining. My second game, I went over 2500 easily.
I recommend clearing the entire map later in the game and building it from scratch to make it more efficient
Edit: specifically early to mid game, late game it's better to just rebuild smaller sections
The perils of a car-centric society: the game
"I don't think we can have car crashes in this game"
*Two* *cars* *driving* *straight* *into* *each* *other* : Bet
5:13 “I don’t think you can have car crashes in this game” he says, as 2 cars phase through each other.
I started searching youtube for tips on how to get better at this game, I feel like an actual highway engineer would be a great person to watch for it lol
Unfortunately not it seems 😂
Judging by some of the awful roads roundabouts build around here in the UK recently, I recon Real Civil Engineer has been replicating this mastery of traffic in real life! :D
Well, you know what they say, "Every society is only 15 days away from revolution." As soon as the public starts starving en mass.
I'm gonna write that down
Ah, you should've paused and redesigned your earlier temporary solutions from before the map expanded. Pause is your friend.
I love how you personify the little cars it's very entertaining to think about while watching a not very visually stimulating game.
I was looking through his channel and realized he’s never played Polytopia, I think it would be a great game to try!!!
Tips: Put the closest house to the closest destination as possible.
5:15 He says you can't have car crashes literally as two red cars (near top of screen) drive right through each other
turns are a no colision zone, aka you can phase thought others.
@@lechking941 wait so the cars can actually crash if it's not at a turn?
@@Zxanonblade They seem to all travel at the same speed and stick to their side of the road, so I don't see how.
No crashes. Cars don't have collision which makes his statement correct.
I just went on a 15 vid bender watching you be a pro at MiniMotos and it is just so CUTE seeing you connecting everything all noob style.
🖤💜💙💚💙💜🖤
Absolutely warms my heart!!
4 mins in - I'm itching to play it already! Mini Metro mark 2.
I love how those people kept using that road after it was deleted.
Because I've realized that was what must have happened when my GPS told me to "turn right here" while I was on a bridge.
Unfortunately I didn't know I could drive on a road that was deleted after I started my trip.
Petition for RCE to bridge review games that's not about building related like rogue/rouge-like or action, adventure
Quick suggestions: the black bridge in dead cells
Ok so apparently rouge and rogue are actual words and have different meaning so I'll leave you guys here
Btw it's spelt rogue not rouge
@@Isaac-zy5do damm, sorry mate
Or the train bridge in Half-Life 2!
Get that makeup games market cornered. (rouge)
both are shady but one is worn by the other.
Something to keep in mind: you don't have to connect up houses if you don't want to. There's no penalty for unconnected houses. You can save roads and sometimes optimize traffic by not connecting things if you don't need them.
This is a very interesting looking LA
i hate how i keep remembering this is a small Channel , the videos are high quality and deserves so much more attention
Similarly, try Slipways, less time hectic but less forgiving too.
I doubt this'll be seen, but I've already watched this series 3 times... 2 years later, I'm back for my 4th watch. Matt, the way you think is so fascinating to witness!
I saw it
I think it makes sense to use more road tiles early to force the small houses into a reasonable pattern and then put roundabouts preemptively into spots where you later expect high junction traffic.
This game needs a legend/list on the side which states how many unconnected houses/stores you have. That would make it a bit more visible .. because it's very easy to miss a house or new store.
Other than that I loved this video!
I knew he would eventually play this game
Same people made Mini Metro. Very similar idea, but with trains. A very peaceful distraction of a game ... for the first 5 minutes, until everything gets super complicated :P
I love this game, I'd love to see more of it
1:45 The state of Arizona agrees. One day, the I-10 Miller Road bridges existed, the next day, they were gone. They tore those things down when no one was looking.
Modern art is made by architects while true art is made by the engineers
This is that like real old school RUclips style let's play and I love it
This is like watching little coloured ants going about their day
I've found that pausing the game and then hashing out what the best way forward (even if it's trial and error) is really useful. The last thing you want is to become overwhelmed with demand while faffing about with your next moves.
Just found your channel and I must say, you have a really soothing voice :)
just a recommendation, it can reduce congestion to 1, make communities where there’s only one outlet for a single color to a main road, and 2 use your extra roadways to block off sections where you don’t want more houses to appear
Well I got a higher score on my first try at this game than a professional highway engineer. Not sure what to make of that but I guess I'm proud lol.
Why does something about watching a British guy build virtual roads make me so happy
Me: Gets like 200 when I first try the game
Rce: *Gets 1500*
I got 1910
A missed opportunity at the start: angling both yellow houses SE would have led to a more direct path to their building.
*Basic* *MM* *tactics:*
- Avoid intersections whenever possible; they slow everything down
- Isolate networks to avoid traffic needlessly crisscrossing itself; ideal is one building and just the houses it needs at the time.
- In the normal game mode, buildings have a 1-square buffer all around; this is a perfect place for roads, since they won't occupy space that can be otherwise used by more houses and buildings.
- When new buildings pop up, don't be afraid to reroute.
- Keep intersections a tile or two away from driveways; the most problematic form of congestion in the game happens in parking lots.
- Houses always start pointed in arbitrary directions; point them toward their destination to reduce travel time.
I wish this game would come out on android
I'm not playing it on pc either way, I'm waiting for an adroid port because I don't want my addiction to keep me glued to the desktop.
Same
And it would be another year for the nintendo switch version to come out
As a professional European and avid NotJustBikes enjoyer this game fills me very spiteful sense of joy.
The solution is mixed-use development :)
you know its a good video when theres a midlife crisis in the first 10 seconds
I know this is your 1st video of several, but I hope you embrace the glorious tactics that is using diagonals!
A square around a house uses 8 road tiles while a diamond around the same house uses 4 road tiles.
They serve the same function, but at half the cost.
As you found out during the episode, trying to color segregate (bad sentence I know, not meant in the historical sense) and not connecting every same color to the same network, will reduce the overall load on the individual networks.
When choosing highway connection points, search for that color houses with cars in them to identify a surplus.
Looking forwards to seeing more of this game's videos on your channel.
“10 years of working? Ya u must be 8 years old cuz thats how math works” -My Brain 2021
Fellow civil engineer here. I find on games like these (and City Skylines etc.), my highways design experience is less useful than I think a background in traffic modelling would be.
Mini-Metro in the distance: Sad metro noises
Okay but watch this is so calming, his voice with the gameplay is amazing, it reminds me of when I watched stampy
I would love to see more content with this game.
These videos got me to buy and play the game and I can't NOT think of them as supermarkets and IMAX theatres.
I bet the international viewers are gonna be searching IMAX time to boot up google trends
*I can’t stop watching*
Edit:seriously these are so goddamn entertaining I could watch them all day
AMAZINGNES!!! MORE!!!
As a stereotypical American, I was fairly leery of roundabouts until they put one in my parent's hometown at this one juncture that was always congested. Now when I visit traffic flows through it seamlessly. I think my earlier misconceptions was thanks to a few Hollywood comedy films that poked fun at them from when I was a kid.
I enjoyed your video and your point of view! Just wait until your 20 years in! (My 20th anniversary is next month.) Not that I'm civil engineering, but let's just say I wish I could make the cars fly to their destination. :)
The viewers have just lost the game.
You just lost the game
You've Been working as This for My WHOLE LIVE!!!
You actually did quite well for the Los Angeles map. Traffic congestion on that map seems to have a modifier. I lost far below you with several "shops" running out of time.
This game actually looks really cool, already thinking of buying it.
The background music sounds like the adventure Capitalist game, I love it
You should totally do more episodes on this! I'd definitely watch!
I bet this the most fun road design/planning work you ever done.. 😅
A british civil engineer saying in England there are some roundabout, let me introduce you a country called France. I don't know if you know it but we love and use a lot of roundabout. (good video btw)
05:13 “I don’t think you can have car crashes”
Meanwhile 2 red cars just drive trough each other
This game was released on Apple Arcade a couple years ago! Great to watch you play it!!
Just to be clear, British people don't call junctions "local roads". We call them junctions. I don't think the author meant to suggest that, but I can imagine some people from other countries thinking it's weird.
So happy Mini Metro evolved ! This game sounds even more fun ! :D
I love Mini Metro, so far Mini Motorways is not disappointing.
Your decisions made much more sense for real life than some of the game's actual mechanics, but it was still fun to watch. :)
It's amazing you and Manyatruenerd only have a 4 point difference between the two of you. Jon's known for his legendary lack of perception and unique use of one way roads.
"I don't think we can have car crashes in this game, thankfully" as two red cars phase through each other at the lights
This is why walkability is important in city planning.
I'm dying laughing. Man just tell me where you build your roads/highways/motorways so I can avoid it! *loving this*
The Bradord map is the hardest , nobody gives way to anyone and they do x5 the speed limit.
Yeah
I would love to see you play more of this game! It's fun to watch!
The rural town I grew up in in Georgia had a roundabout. It was a backwards town, but whoever designed the town square had it together
Literally the only issue I have with your videos is that you re-explain the basics ALOT 😅 I feel like maybe the first one or 2 episoades are acceptable but if people are tuning in say 5 maybe just let them figure it out lol. Other than that dude your videos are truely awesome and I watch them daily! Keep doing what you do! You give Matt's everywhere a good name 😂