Diablo 4 Critique

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  • Опубликовано: 8 июн 2024
  • ko-fi.com/jimmcgee
    one man's quest to pronounce the word 'lilith' (inspiring)
    Typo at 02:03:44, should say "increased damage to bleeding enemies".
    Video sources: • Diablo 4
    Script and notes: www.coolgames.zip
    00:00:00 Farming Large Install Size AAA Games (intro)
    00:07:17 Farming Gold (title screen and shop)
    00:11:54 Farming the Tutorial Dungeon (first impressions)
    00:22:49 Farming Random Events (side content)
    00:35:31 Farming Scaled Enemies (the plateau)
    00:46:01 Farming My Friends' Cousins (campaign 1)
    00:53:51 Farming Legendary Aspects (itemization)
    01:06:32 Farming Elias (campaign 2)
    01:24:19 Farming Ancestral Rares (world tiers & gear progression)
    01:31:22 Farming Grim Favor (tree of whispers & helltide)
    01:36:41 Farming Glyph XP (paragon, glyphs, & nightmare dungeons)
    01:49:53 Farming Duriel Mats (everything comes together)
    02:02:12 Farming Primogems (tendencies and purposes)
  • ИгрыИгры

Комментарии • 687

  • @JimmyMcG33
    @JimmyMcG33  22 дня назад +89

    Hello gamer! After a short rest, I made the English subtitles today. Here is a list of all the music with timestamps since people have been asking about it in the comments.
    00:00:18 Harem - Matt Uelman (Diablo 2)
    00:02:45 The Merchant Raosta - Yuka Watanabe (Crossed Swords)
    00:07:30 Shop - Koji Endo (King's Field)
    00:10:14 Wilderness - Matt Uelman (Diablo 2)
    00:16:36 Tristram - Matt Uelman (Diablo)
    00:22:08 BGM 77 (can't find the name sorry) - Harry Gregson Williams/Norihiko Hibino (Metal Gear Solid 2)
    00:27:01 Halls - Matt Uelman (Diablo 2 LoD)
    00:30:56 Review - Kenta Nagata (1080 Snowboarding)
    00:35:31 Track 5 - ??? (Virtual Casino) (I ripped this myself, idk anything about it)
    00:40:17 East Seaside - Koji Endo (King's Field 2)
    00:45:59 A World of Madness - Akira Yamaoka (Silent Hill 2)
    00:56:07 Cave of Fear - Tamsoft Sound Team (Guardian's Crusade)
    00:59:18 The Red Naval Port - Syun Nishigaki & Tatsuro Suzuki (19XX The War Against Destiny)
    01:02:00 Rogue Encampment - Matt Uelman (Diablo 2)
    01:04:35 Daddy's Money - Wh0r3s
    01:06:30 Arms Depot - Harry Gregson Williams/Norihiko Hibino (Metal Gear Solid 2)
    01:08:55 Hell - Matt Uelman (Diablo)
    01:24:39 Some untitled thing - me
    01:31:53 Fantasy Land - John Baker (SEGA Channel)
    01:34:34 Wormsign - Dune (The Best of Keygen Music)
    01:38:45 Brinstar - Kenji Yamamoto (Super Metroid)
    01:47:47 26 5 [demo] - Aphex Twin
    01:50:42 luke vibert spiral staircase - Aphex Twin
    02:02:09 Tristram again
    02:11:26 Mist Engine - James Primate (Rain World)
    In the future I will credit songs while they are playing, the same way I credit videos I use.

    • @hiphyro
      @hiphyro 21 день назад +1

      thank you + based aphex twin

    • @BraveAbandon
      @BraveAbandon 5 дней назад

      I'd also appreciate a link list of any recommended resources or things referenced, like at 35:00 reverse design of diablo 2

  • @RobertusAmor13
    @RobertusAmor13 25 дней назад +721

    Been waiting for this one so I can flippantly type "D4 bad" before actually absorbing anything from the video.

    • @julius.caesar.
      @julius.caesar. 25 дней назад +86

      D4 bad(haven’t read your comment yet)

    • @RobertusAmor13
      @RobertusAmor13 25 дней назад +92

      Post-viewing Update: D4 Bad.

    • @bogbastard4243
      @bogbastard4243 25 дней назад

      it is in fact bad but we cant all be path of exile

    • @Rob-147
      @Rob-147 25 дней назад +29

      D4 bad

    • @mugurel1357
      @mugurel1357 24 дня назад +2

      Actually D4 season 4 update made the game a lot better.

  • @cybWasHere
    @cybWasHere 25 дней назад +306

    "this game is 80 hours of metastasis every 4 months"
    is the most violent commentary i've ever heard about any game lmao. Thanks for your work

    • @nickjohnson398
      @nickjohnson398 20 дней назад +2

      Wait what does he mean here? The phrasing is throwing me off

    • @ImortalZeus13
      @ImortalZeus13 19 дней назад +16

      @@nickjohnson398
      Every few months the game will steal 80 hours of your life but will offer you nothing substantial.

    • @tumultoustortellini
      @tumultoustortellini 18 дней назад +8

      RUclips is somehow so broken, that I can't see the questioning guy's comment anymore. This site is falling apart.
      my answer for him:
      Basically, metastasis is "meta-progression, but stasis, like homeostasis, you're just holding holding the same position". So when you bring the thought together, he's saying that you're basically punching the clock, and spending 80 hours to maintain progress level everytime they update, which is every four months. He's calling it out on being fake, and wastefully long, etc.

    • @Cyromantik
      @Cyromantik 15 дней назад +1

      ​@@tumultoustortellini Thank you for your explanation. Goodness it's a rather elegant and grim turn of phrase, isn't it?

    • @tumultoustortellini
      @tumultoustortellini 15 дней назад +2

      @@Cyromantik It is. I Think we should all fear games like this. In a sense, they're making a game that'll make you work to give them money, except you don't get paid, just mediocre entertainment. As if these companies couldn't squeeze us more, they turned games into jobs to do it again lol.

  • @potatodadave
    @potatodadave 25 дней назад +233

    That thumbnail is a work of art, it literally says everything before watching the video

    • @r.k.5031
      @r.k.5031 23 дня назад +8

      I felt the urge to clap when I saw it, and I'm barely meming.

    • @TheTuttle99
      @TheTuttle99 21 день назад +8

      It's why i clicked the video lmao its such a burn

  • @morgan3392
    @morgan3392 25 дней назад +288

    I think Josh Strife Hayes said this, but I'll reiterate it here: Recent games aren't made with fun first. They're made fun _enough_ to get you to engage with the in-game store.

    • @phutureproof
      @phutureproof 22 дня назад +1

      well it must be true if he said it, who is this man?

    • @Toksyuryel
      @Toksyuryel 22 дня назад +28

      @@phutureproof how dare they try to give credit to who they think they are quoting instead of simply plagiarizing it

    • @TheHalogen131
      @TheHalogen131 20 дней назад +9

      @@phutureproof A very good British youtuber with high ethic standards.

    • @cl8804
      @cl8804 18 дней назад

      josh strife gayes kinda gay--agayne

    • @MaitreMechant
      @MaitreMechant 16 дней назад +2

      and he's specialized in MMO's so he knows a thing or 2 about in game cash shops lol

  • @ohno5559
    @ohno5559 25 дней назад +437

    Not to be hyperbolic but I've found more and more that having these microtransaction schemes shoved in my face, even though I never use them, just completely kills my ability to enjoy a game.
    I don't want to continue engaging with something after I see it brazenly try to manipulate me. That does not put me in a good mood, or compel me to see what else they have to offer, even if I know the other stuff is good.
    And this is all assuming that no gameplay was sacrificed for the sake of monetization, which of course it almost always was.

    • @SleepinJimmy
      @SleepinJimmy 25 дней назад +20

      My exact feeling

    • @calvingarbacik272
      @calvingarbacik272 25 дней назад +45

      It's like knowing that a piece of art was generated rather than made, the little intentions behind it are corrupted (by microtransactions) or nonexistent

    • @arilphoenix
      @arilphoenix 25 дней назад +7

      Agreed. A particularly egregious example I ran into recently was Tales of Arise. A single player JRPG that shoves its DLC store in your face when you camp to restore health. Game itself is fun but that completely killed my desire to keep playing.

    • @GamingPandaCat
      @GamingPandaCat 25 дней назад +13

      this is one of the reasons I just dropped genshin one day, it wasn't just the constatnt pull of the gacha and the limited rng runs I had to do every day, its that all of that stuff was desperately trying to keep me hooked and buying more blattlespases and pulls, without actually giving me anything meaningful to do, all the "events" had the best reward (premium currency) as the first tier of reward, you can just do that and skip the rest, but the gameplay was fun enough that I wanted to play them all, I kept betting bogged down by how my achievements meant nothing once the new characters came out and how my team or builds were not the best possible set ups, I could simply not try and get the best rewards, trying was heavily punished and pushing the game boiled down to not having a big enough stat stick to do the thing fast enough.

    • @darkpixel1128
      @darkpixel1128 25 дней назад +28

      Microtransactions creates an adversarial relationship between game creator and player. It turns the game creator from gamemaster to car salesmen.

  • @Jasmine69420
    @Jasmine69420 24 дня назад +58

    My mum tried to choke me to death while she was having a psychosis once but to this day I legitimately feel more betrayed by diablo 3.

    • @J.DanielsThe3rd
      @J.DanielsThe3rd 20 дней назад +8

      What made your dad hit it

    • @Tetragramz
      @Tetragramz 20 дней назад +2

      @@J.DanielsThe3rd cottage cheese wagon

    • @Andytlp
      @Andytlp 20 дней назад

      @@Tetragramz i dont get it. Is it rancid vagina. Also a lot of crazy learn how to hide their bat shit behavior until youre locked in. The stereotypical crazy person you see from a mile away is not the types that your dad or mom would hit no matter how down bad they were.

    • @Andytlp
      @Andytlp 20 дней назад

      Holy sht how much did that mess you up haha 🙃

    • @cl8804
      @cl8804 18 дней назад

      CHOKE IST FREI

  • @yusonbir
    @yusonbir 25 дней назад +149

    I work in the industry. I've seen design documents for popular mobile games. The way they talk about structuring every bell and whistle to get people addicted and to get addicted people to spend more money is so blunt I was shocked. They talked like super villains basically. Any game that implements anything similar puts me off now.

    • @konradohlm3131
      @konradohlm3131 24 дня назад +19

      Take a snapshot of it and post it online. Its better to know your enemy than otherwise

    • @Spinevoyager
      @Spinevoyager 24 дня назад +11

      Would you mind sharing some specific verbiage used? I'm morsely curious.

    • @theofilgueiras9583
      @theofilgueiras9583 22 дня назад +3

      I went to college to learn game design
      Yup you nailed it, the way the teachers talk about how easy it is to earn cash trough mobile gaming and make people addicted to your product is insanely inhuman

    • @yusonbir
      @yusonbir 21 день назад +14

      @@Spinevoyager @konradohlm3131 For example words like "pervasive" and "aggressive" are used to describe a how a new kind of paid collectible should be designed. It should be a "status symbol" in order to "force monetization higher" and should have a "social aspect" so it can be adopted by more people

    • @jeffe2267
      @jeffe2267 21 день назад +9

      @@konradohlm3131 Just look up the speech "let's go whaling", you don't need to be "in the industry" to have this information.

  • @momo4081
    @momo4081 25 дней назад +61

    Monetization in games has genuinely ruined the sense of progression and excitement. No longer do i unlock things as i play, i just have to be remjnded that "actually this better item is in the PREMIUM PASS" and that in itself kills any motivation for spending time in a game. Apex legends od example and its reward system is abhorent, so i only play the game to wnjoy the skill expression it presents. Anything like cosmetics is moot and useless. Which is. Abummer. Gone are the days of unlocking cool free skins and colours off of natural progression or challenges. No visual expression is allowed unless you fork a shit ton of money. I do hope we all wake up to how predatory these systems are and express them in a way that inspired change. Awesome video, it made me.think qiite a bit about the state of everything we consume.

  • @QuintusCunctator
    @QuintusCunctator 25 дней назад +221

    Jimmy, thanks for this video! Unfortunately, I don't think I'll be able to see it through. Not because of its quality - it's fantastic - but because I find it horribly depressing. You summed it up pretty concisely at the start of the video: the D4 model is a sad proposition for a world growing sadder. It's meant to tickle human weakness in the lowest way, and no amount of "we're passionate about videogames" is going to improve things. Thanks anyway, much appreciated!

    • @JimmyMcG33
      @JimmyMcG33  25 дней назад +156

      I totally get it, it was a struggle to put together. I'm going back to indies after this, probably forever.

    • @d0kk542
      @d0kk542 25 дней назад +8

      @@JimmyMcG33 looking forward to it

    • @koveltskiis8391
      @koveltskiis8391 25 дней назад +10

      @@JimmyMcG33 Understandable, I think there’s a lot of indie games that deserve more coverage and analysis than they get too so it’s a win-win

    • @TN-qr4hx
      @TN-qr4hx 24 дня назад +14

      @@JimmyMcG33 Your Rainworld videos, for a game I've never played and probably will never play, have left me watching every single one of your videos with real enthusiasm. It's also justified exploring more of RUclips's suggested videos since that's how I discovered yours. I don't know if you'll see this. I don't leave many comments, and this is just one hidden in a reply, but the Rainworld videos are not my favorite videos you've made. I'll likely watch anything you take the time to struggle to put together.

    • @shibechef
      @shibechef 24 дня назад +1

      @@JimmyMcG33 :D

  • @Aresojp
    @Aresojp 25 дней назад +68

    As a massive ARPG addict, for the past 2 decades I've had my eyes peeled for any Diablo adjacent games. There's been far more disappointments than diamonds found, but even when being let down is to be expected, what stands out in D4 is its absolute lack of innovation and originality. Most games had SOMETHING new to offer, even if the idea didn't quite hold up. At least there was a visible effort. D4 (and D3 aside from its RMAH) feels so void of this spark gameplay wise. It's almost as if most creative resources went into monetization schemes and nothing more to spare.

    • @bennwalton
      @bennwalton 22 дня назад

      grim dawn whips sack

    • @enzoofelba
      @enzoofelba 11 дней назад

      It’s like I once described it to a friend of mine: “This game is about as fresh as an opened pack of saltines you find under your car seat, after half a year.”

    • @markmaidens5911
      @markmaidens5911 11 дней назад

      I highly suggest the Champions of Norrath games on PS2 from Snowblind Studios. They are some of the most highly underrated arpgs ever and play a lot like D2 and Dark Alliance games.

    • @garrettchandler1948
      @garrettchandler1948 9 дней назад

      I remember in the early 2000s they were making a lot of Diablo clones. I'm a big fan of the dark alliance games.

  • @Pdidit09
    @Pdidit09 25 дней назад +42

    ''The frustrating thing is that some slob can just take a Great Game - make a cheap copy and slap a bunch of psuedo-progression and monetization on top of it , in fact there's one high profile example you might have hear of..'' the most poignant of points which holds a mirror to the revolting visage of D4.
    Thank you for making such a thought provoking critique of the current state of the AAA games industry as a whole . These games are not made out of passion or to foster a lifelong emotional experience ,but rather to milk nostalgia and the wallets of their fans with predatory macro-transactions under the guise of 'live service'.
    I'll never forgive ABK for ruining all the heart , soul and legacy of Diablo that Blizzard North/ Condor (Brevik et al) meticulously crafted with passion and devotion for their fans.
    Support AA/ indie studios that create games with love for the artform and where the sole purpose is not to manipulate your enjoyment on their terms for shareholder metrics and quarterly reports.

  • @punishedbung4902
    @punishedbung4902 25 дней назад +34

    There are three wolves inside D4. The first is an auteur, making a grim dark masterpiece. The second wolf is trying to find a way to turn that work into a universal studios theme park with egregious over monetization. The third wolf just blew in from stupid town.

    • @notalpharius2562
      @notalpharius2562 20 дней назад

      and the third wolf is Bobby Kotick in his furry suit

    • @tumultoustortellini
      @tumultoustortellini 18 дней назад +1

      ​@@notalpharius2562Nah, that's the second. The third is whoever designed the inventory and weapon dmg alteration systems

    • @ImortalZeus13
      @ImortalZeus13 16 дней назад

      It's honestly even worse than this.
      Its more like Wolf 2 hired a whole team of other Wolf 2s to delegate a dozen teams of Wolf 1s to produce a product that *feels* like Wolf 1's baby, while actually being masterminded form the start to be Wolf 2's cash cow.

  • @mossy3565
    @mossy3565 25 дней назад +97

    >3:40 'In character email from Hoyo-verse'
    That's hilarious on so many levels... It's also incredibly sad

    • @CheesyGabite
      @CheesyGabite 25 дней назад +18

      they do the same thing for star rail 💀💀

    • @JimmyMcG33
      @JimmyMcG33  25 дней назад +94

      bro they won't stop, i have more of their roster in my spam folder than in the game

    • @wigglerlesbian
      @wigglerlesbian 25 дней назад

      they send in game mail, make posts on all social media and send you an e-mail if it's a character's birthday

    • @CheesyGabite
      @CheesyGabite 25 дней назад +3

      @JimmyMcG33 As I was watching the vid, I literally got an in character email
      For a character’s rerun 💀

    • @BlackStoneDiamond
      @BlackStoneDiamond 24 дня назад

      @@JimmyMcG33 Then make a filter to trash mails like that. There's a lot of options in gmail; it's not that hard

  • @painsorrow3062
    @painsorrow3062 25 дней назад +35

    You are gradually filling in the gap that matthewmatosis left behind when he retired from making videos for me personally. Seriously one of the most forward thinking 'video essaysists' on this platform with unique insight on every topic you cover. This stuff may be ugly, but the way you structure this creates a fascinating analytic text.

  • @ABuffWizard
    @ABuffWizard 25 дней назад +83

    2 hours of Jimmy AND on the topic of Diablo? What’d we do to deserve such a treat

  • @SeventhSolar
    @SeventhSolar 24 дня назад +14

    I'm going to assume this will be the most insightful review of D4 to ever be created. I don't think I would've gotten this much out of just playing the game myself.

  • @raycestg3447
    @raycestg3447 25 дней назад +22

    This video helped me put into words why video games just turn me off very often and I realized it's modern games never leaving room for you to take extended breaks. I've played D2 since LoD released, on and off, and it always feels like the game welcomes me back by just being in the state I left it; no matter how long the breaks I take are. All this seasonal content, the battle passes, MTX and so on are just carnival barkers that never shut up and instills in you the feeling you cannot leave at any time and come back later to keep enjoying the experience.

    • @introvertedrobot3681
      @introvertedrobot3681 24 дня назад +4

      You just put into words what ive disliked about Diablo 3 past the main story.

    • @drakep.5857
      @drakep.5857 13 дней назад +1

      Just want to say, I know it's strange, but your subscriptions are awesome for allowing me to find alot of other intelligent youtubers like Jimmy Mcgee. Thanks. And I fully agree.
      What's engaging about a game that tries to make you come back constantly? Nothing at all. No art has ever functioned in that way and it's so nakedly exploitative barren capitalist manipulation

  • @Psd2940
    @Psd2940 25 дней назад +27

    Thank you sincerely for not adding those final two words to the end of the script

    • @JimmyMcG33
      @JimmyMcG33  25 дней назад +14

      sometimes i think of a joke like that and it makes me cackle like a villain in a cartoon

    • @gamemaniac2013
      @gamemaniac2013 24 дня назад +1

      I'm complerely lost on what the joke here could be.
      Wait it "Diablo 4", or a gotcha like "Your Mom"?

    • @ACEYGAMES
      @ACEYGAMES 24 дня назад +2

      @@JimmyMcG33 we knew what you meant, you knew what you meant but just stopping and ending the video without another word said actually made me chortle. It was such a ballsy way to say it.

    • @NB-kc2cr
      @NB-kc2cr 15 дней назад +1

      I'm betting he meant "Diablo Immortal"? Diablo 4 isn't exactly a cheap copy.

  • @kaybeeh3717
    @kaybeeh3717 25 дней назад +35

    toasts and pop-ups aside, it's amazing how deflated all the tense story beats are every time i get reminded of stan's name.

  • @dan_hahn
    @dan_hahn 25 дней назад +56

    Love the vid! Only issue is describing Tolkien fantasy as 'pomp'. Some of the crunchiest, most efficient fantasy out there is Tolkien and it's largely through the grapevine and pop-opinion distortion that Tolkien has been characterized as fluffy or pretentious.
    Case and point--take a gander at the scene at weather top (which the movie does great but, the book has some additional layers to it). The group knows the wraiths are attacking that night and they're all huddled together basically in a foxhole (a small dell at the foot of weather top). Aragorn tells the hobbits an old love story from Numenor myth (interestingly one that's also a tale of his ancestors) to ease their nerves while they prepare collectively for the inevitable. In one scene we have character writing for all four hobbits, for Aragorn, the threat of the wraiths, and world building tied in under a very grim re-imagining of exactly the kind of thing Tolkien himself likely experienced in the trenches of WW1.
    It's one example but a really good one. Tolkien is an exceptionally efficient writer. It's not that he takes a paragraph to describe a tree--it's that in a paragraph he's told the reader of the trees, the world, the mood, and moved the plot forward all at once. I suspect Tolkien's acquired his rep as an unnecessarily dense writer because so much happens so quickly in his writing to the point where it is difficult to keep up and may be overwhelming. Truly, he is one of the least fluffy writers to have ever taken up the craft.
    And I don't say all this to stir the pot or cause trouble, it's an unfortunate coloring of Tolkien that I think we all may collectively benefit from having corrected.

    • @mavymagdowney9798
      @mavymagdowney9798 24 дня назад

      well said!

    • @Sycosquirl18
      @Sycosquirl18 23 дня назад +9

      I'm reading LOTR (for the second time) at the moment. It's easy for my eyes to glaze over a bit as I read one of the paragraphs depicting natural features, and my attention wanders until I reach the next bit of dialogue or a plot advancement. I don't think I'm the only one who suffers from this. I imagine it's symptomatic of so much of our other media being overstimulating. It takes focus to read those parts of LOTR. I find that when I check myself and reread those passages, I am rewarded. It's as you said - those paragraphs are not fluff, but quite the opposite - they're dense with meaning and they will create vivid impressions in your mind of what is happening in the story if you allow them to. But it can be a struggle to read it. It doesn't help that many of the names he uses for geographical features are not in our vocabularies anymore. It's a great opportunity to learn a huge variety of terms for describing the natural world in more precise detail.

    • @drumcanjones
      @drumcanjones 23 дня назад +11

      I mean, I don't know about "least fluffy writers ever" - he's no Vonnegut - But I do agree people have an uncharitable opinion of his writing likely coloured by more recent fantasy writers who shall go unnamed, who can spend an entire chapter describing something as meaningless and inconsequential as a plate of food. He's not writing for economy, but everything he does write has a purpose. I think most people nowadays are just really, really bad at reading because there are so many other forms of entertainment available.

    • @kaingates
      @kaingates 16 дней назад +4

      Blud, Tolkien spent 4 pages describing the view of Rivendell. Spent two paragraphs describing the spider legs and repeated the Ents physique 35 times in one chapter. The guy was an amazing writer but he was by no definition an "efficient" writer. Or what drove the plot forward when Aragorn explained his family tree to Legolas AND THEN REPEATED THE SAME STORY to Elrond AND Denethor?
      Yeah he writes action sequences dense but I would 100% agree with anyone describing Tolkiens writing as 'pomp'.
      Another example, what moved the plot forward when he described the Frodos foster family who was insulted and demanded more food and drink because of Bilbos joke? Frodo was already getting wine and Bilbo was hiding in his hut with the ring but he spent half a page describing the family (and this aunt?) and never mentioned them again.

  • @virvewirllos
    @virvewirllos 25 дней назад +16

    Something I really enjoy about your videos is how you sprinkle in some humor and sincerity without breaking the flow. I find not many creators can walk the line for me between presenting a serious critique with bordeline esterile delivery or without resorting to the same 4 jarring jokes.

  • @Bones_Ex
    @Bones_Ex 25 дней назад +14

    I've been playing a lot of indie games and rediscovered my joy for gaming.
    Manor Lords, Shogun Showdown, Halls of Torment, Redout 2, Slipstream, Slay the Spire.
    So many great indie games are out there and it's rekindled my passion for this hobby.

    • @eon6274
      @eon6274 15 дней назад

      I'm looking for some more good indies as well. Some good ones I can recommend are Soulstone Survivors, Army of Ruin, Death Must Die, Halls of Tormet which you already listed, and Inkbound

  • @wumi2419
    @wumi2419 25 дней назад +9

    In context of me being an avid PoE player that did not play Diablo much (for a variety of reasons), it's interesting to see which PoE mechanics are inherited from D2 and how they changed over time.
    An example would be atlas bases, where specific items could only drop from specific maps, which then became specific regions (while they were a thing) and now there's no more map lock, with focus changing to league mechanics having unique to that mechanic rewards. Crafting is also becoming less random over time, despite some of the best crafting ways still being "lock 1 affix" (essences, fracturing orb).

    • @JimmyMcG33
      @JimmyMcG33  25 дней назад +1

      I only played through PoE once (to the extent you can finish PoE lol), that's really interesting!

  • @thegigachad5038
    @thegigachad5038 20 дней назад +7

    26:10 "Homeopathic stat boosts" may be the best and most hilarious term I've heard for these. Almost completely inconsequential, but played up as big, just to give you the feeling it's doing something.

  • @Turvy-
    @Turvy- 25 дней назад +19

    Will my sleep be destroyed tonight? Maybe. Thanks for the upload Jimbo, can't wait to watch.

  • @meiyagii
    @meiyagii 25 дней назад +13

    My god. A new Jimmy McGee video. My birthday isn't for another week, but it feels like it is today. Thank you for more excellent content as always!

  • @ChanceTheCheetah
    @ChanceTheCheetah 24 дня назад +4

    Off topic, but at the end, when the music credits show up at the end (btw thank you for attributing the music, not nearly enough people do that), the patterns that they pop in and the way it's in time to the beat is super satisfying

    • @Giguv05
      @Giguv05 21 день назад

      He did the same in his "AI revolution is rotten" video and this was the moment my rating for it went from 10 to 11 out of ten

  • @Sice64
    @Sice64 25 дней назад +11

    a good day when jimmy uploads

  • @PontifX
    @PontifX 25 дней назад +6

    Its rediculous how much depth you have in getting what is actually happening. Fkn love the videos.

  • @floo6825
    @floo6825 25 дней назад +5

    The video was amazing and it opened my eyes. Was watching it while leveling in the season 4 of diablo 4 and you actually made me stop running on the treadmill for a second to think about my decision.

  • @nickoliekeyov746
    @nickoliekeyov746 25 дней назад +2

    I can’t watch this right now but I found your channel recently and watched all your videos, I appreciate your unique insights and I’ve been wondering when I’d see your next one! Looking forward to watching this!

  • @superbro6413
    @superbro6413 21 день назад +4

    I'm gonna consider this Pay to Win Ep 2.5 as the waiting room continues lol
    Thanks for the video, your work here is is appreciated
    Thoughts:
    1) It's been an interesting experience observing the Modern Day Gamer's Triple A Video Game™transform itself into a vehicle to over-monetize and bleed you of time like a mosquito
    In relation to your developing thesis in Pay to Win, of how gambling machines manipulate folks, and how one could see that essence weave its way into games--
    it is quite sobering to see this "casino-fication" in real time without too much fuss from the general audiences
    2) Speaking of the greater industry at large, the thoughts your video brings out are poignant to current happenings, as layoffs numbers in the industry continue to rise, while games continue to make money and executives continue to make money, as they panic over stock dips, as they are unable to compete with a pandemic boom
    If I could specifically talk about Xbox for a second (since they do own Activision Blizzard now), Brad Hilderbrand recently posted a breakdown of the hot water situation Xbox is now finding itself in
    --The tldr here is that their standing is basically untenable
    At this point, I would not be surprised if we see another western video game industry crash before the end of the decade
    Considering the direction that all this nickle-and-diming of our time and money will ultimately move towards, one could say it would be a deserved fate if anything
    3) All the more reason to support your local neighborhood indie developer
    If I could make a recommendation to you, feel free to check out a game (on Steam) called *Raw Metal*. It is pretty tough, but skill curve is satisfying to learn. It has a demo too
    And that's my comment
    Cheers

  • @arcmage7000
    @arcmage7000 23 дня назад +14

    "A drip feed of dopamine for it's own sake" is a phenomenal phrase. imo lots of software products (social media, AAA liveservice games, ai girlfriend apps, whatever) are converging upon that optimum. An obscene limit point of consumption; an eternal present, a comfortable waking dream. People are eager to be transported, they can be drawn in without full awareness, without regard for the time it will exact from them. It's an addictive mechanism we can understand, but the full consequences of it's rapid global deployment will take a long time to come to terms with.

    • @arcmage7000
      @arcmage7000 23 дня назад +3

      Also thanks for the indie recs at the end! Psycho Patrol R was already on my list, but i didn't know about my work is not yet done, looks cool

    • @drakep.5857
      @drakep.5857 13 дней назад

      ​@@arcmage7000it's an awesome thing to receive. The most important thing we can do now in modern times is to hang on to each other.
      I recommend that you look through commenters here and find youtubers they're subscribed to, which are also often just as good, intelligent and verbose as Jimmy Mcgee, but aren't recommended on RUclips anymore because our algorithms are becoming far too good at directing us towards circular content farms and hate speech instead of actual art. You might discover alot of new games you haven't heard of through it, because I know I have

  • @detroitmetrodolphinskull
    @detroitmetrodolphinskull 11 дней назад +1

    When you referred to the landscape of casino games/mobile game seasons a 'New Pork City' I gasped out loud. Excellent reference and intelligent take. And now I wanna go replay the mother series.

  • @hungryhedgehog4201
    @hungryhedgehog4201 23 дня назад +5

    I've been calling these "proxy currencies' scrip, cause that's basically what it is. You can only spend them in their company store and they regulate the exchange rate and how much you get.

    • @JimmyMcG33
      @JimmyMcG33  23 дня назад +5

      I might steal that, really good point.

  • @kurdtcoben
    @kurdtcoben 12 дней назад +2

    Thank you for going into such detail about how predatory those RLM shop systems truly are. People all too often just handwaive it away with arguments like "Don't like it, don't buy it" or "It's only cosmetics, bro!" but never seem to acknowledge how they pray on vulnerable people like addicts, depressed individuals, young children and other individuals with low self control or impulsive habits! I've had many a heated argument about exactly that point with Dragon's Dogma 2's MTX with a large majority of people simply refusing to admit that it IS a problem, even if you don't need to buy them to "enjoy" the game, meanwhile completely neglecting the aforementioned predatory issues and the fact that you are buying bandaid fixes to problems the developers created.
    Edit: Damn, you even managed to figure out that the inclusion of open world multiplayer was most definitely motivated to be a presentation of store cosmetics to potential buyers! Respect, didn't think you'd mention that.

  • @franz83
    @franz83 25 дней назад +8

    The codex rework highlights a broader issue with D4.
    As you said, skills alone don't carry a build. You need a bunch of synergistic Aspects to make a build work, and there's no chance generic affixes will be powerful enough to make you swap a synergistic piece out for a "0.2% more damage on fridays" type of thing.
    Addiction over fun means they need you to complete your build relatively early, otherwise the progression grinds down into frustration, and once you have most Aspects the only thing you're looking for is higher % (they removed D3 item sets just in name, you're effectively collecting sets of Aspects).
    Since there's no system to improve Aspects, it's all RNG, when you drop a perfect Aspect now you're likely going to be frustrated: use it and you'll inevitably drop an item with better affixes, wait for the perfect item and feel you're running a lame build.
    The new system will steer players towards collecting different sets of perfect Aspects and trying different builds once the current one gets boring, pushing the grind to peripheral stuff like slowly improving affixes % and leveling glyphs, which on their own have a small enough impact you won't feel the build is gimped.
    To me it's not enough to overcome the feeling of the D4 game being a Rupe Golberg-esque decoration around the PURCHASE button. It took me years to realise addiction isn't the same as fun, and the feeling of having been exploited isn't pleasant and doesn't go away.

    • @Andytlp
      @Andytlp 20 дней назад

      Its too grindy. Played older arpgs that had more variety in viable builds for hardest modes and end game. Literally dozens. Sure theyre not all absolute identical peak dps but theyre close enough that you wont care. Besides if one b uild makes everything that touches you die its only fair that it has 10-20% less dps than actively spamming keys until you get early onset arthritis.

    • @franz83
      @franz83 20 дней назад

      @@Andytlp it feels grindy because with its current mechanics it has to give you a mostly complete build (all skills + most aspects/uniques, for sure all the core stuff) by level ~50. Past that it's a game of chicken for when you'll pop those high roll aspects while you improve the "0.2% more damage on frozen pescatarians" affixes.
      Even universally acclaimed ARPGs like PoE degenerate into builds that can clear screens worth of chaff until they get one shot by a random booger lost in the visual clusterfuck, but those have great pacing. There are always multiple stepstones (for PoE it could be an extra gem link, accumulating enough mana to activate an extra aura, reaching an important node in the tree...) you're working towards while you accumulate those (individually) pointless and boring 0.2% increments, until the very very lategame where only true Hardcore Gamers™ run challenges to prove they can.
      Diablo 4 gives you the complete experience by level 50, and gives constant reworks and free respecs to keep you going, to let YOU gimp YOUR character by restarting on a different build just to keep the game interesting, under the illusion that the new, stronger build will be more fun.

  • @Kirobsi
    @Kirobsi 25 дней назад +10

    I quite like the ending to this video. I'm surprised at just how many games you showed there too - I've always known myself not to keep up with games that much, but I knew of 0 of those and if I had to compile a list of my own I'd struggle to come up with 3 releases I'm looking forward to, no matter how obscure. Perhaps I should check some of those out sometime, although the itch palestine bundle (and the inspiration to make a game after playing ZeroRanger) will keep me occupied for a while.
    Also, I'd recommend showing song names on-screen when they play. Listing them all is good, but it's quite difficult for somebody to find something they're looking for if they have to manually count how many tracks played, or try to find a song they're familiar with to use as a reference point. There may well be a reason you refrain from doing this, but seeing as how you show other sources on-screen it seems like it'd be totally fine to me o,o

    • @JimmyMcG33
      @JimmyMcG33  25 дней назад +13

      Thanks! I mostly use Twitter to follow developers these days (when I'm not yelling at zi0nists) so I find a lot of interesting games that way. That Palestine bundle has lots of great stuff.
      Yeah I'm going to do on-screen music credits from now on, I thought they might clutter up the video but the credits are completely useless the way they are now lol

    • @squmulonimbus
      @squmulonimbus 25 дней назад +5

      @@JimmyMcG33 Not completely useless; having any credit at all is miles above most videos and much appreciated. But yeah synchronized is better

  • @reid4625
    @reid4625 25 дней назад +13

    7:40 Oblivion was clearly ahead of its time

    • @JimmyMcG33
      @JimmyMcG33  25 дней назад +16

      Learning that the horse armour DLC sold really well flipped some kind of switch in my brain. Maybe they put it in Diablo 4 to celebrate the Microsoft acquisition.

  • @5000Seabass
    @5000Seabass 24 дня назад +2

    You and @Majuular are by far the most composed and nice to listen to game retrospective guys in the scene.
    Congrats on another banger I’ll probably listen to hundreds of times on my playlist.

  • @hrnekbezucha
    @hrnekbezucha 25 дней назад +18

    Diablo is one of the games i never really got into. I played the demo of 1, and then i got full version of 2, and had a good time with them. The demo was nicely paced, good snacky, self-contained experience. 2 was more of everything, loved the increases variety in every regard, making the moment to moment gameplay more interesting. But once i completed grasslands and went on to desert in Mario fashion, i though "oh, this is gonna be more of the same until the end, isn't it." And that was it for me. Played through the first area with every class, and had a good time. And quitting after that was over. I never appreciated this kind of mind numbing gameplay loop for extended periods of time. Good for an afternoon but then i gotta go do something else.
    So thanks for your thoughts on it. I'd never play a game for this many hours if i didn't have fun. Makes me miss out on a lot, i think. But that's okay

    • @davidburnett5049
      @davidburnett5049 25 дней назад +1

      By not going and doing something else, you miss out too.
      There is always an opportunity cost and your decision was probably the better option.

    • @Andytlp
      @Andytlp 20 дней назад

      If you had that disposition as a kid/teen then good for you. Because that's adult gamers mindset. Seen and played everything. If the game is 1 hour loop of same sht over and over like d4 is, just quit it. To be fair arpgs are like this and there are better ones than diablo 3 or 4. d2 is hard to critique because everything copied it. d4 gameplay is mind numbing. You have 2 or 3 buttons to press and either you instantly die or you face tank the enemies. On higher world tiers i assume there are buffed aura enemies that make you fall back sometimes or focus them but thats it. There is nothing to enjoy here after a few hours.
      Im literally dying waiting for Sui generis to come out. Theres a demo of sorts called exanima. Combat is unforgiving but never dull because its never the same. You can choose your own fighting style. How much you flail or nail the moves like a pro. The devs are taking their sweet time. wish they werent perfectionists.

  • @zezzame
    @zezzame 25 дней назад +4

    I don't play Diablo 4, but to me, it was shocking to hear that there was such little viable build variety between classes. If they want you to play a new character every season, I would *think* that each class should have enough variation within itself to warrant coming back excitedly each season to, effectively, play the same class a new way. "Oh man that build is so cool I will have to try that next season as a way to experience it from lvl 1 to max!" But if leveling is the same, if the class boils down to having minimal viable builds, and if no other class is interesting to me... Why would I come back? It makes no sense to their business model, I have no reason to come back if it's going to feel the same every run, outside swapping classes, if there is no power spike, each run is going to be the same as last season. It seems the kind of thing you do once, finish, leave and wait for an update before returning because unless they change something to the class, there is no reason to do it all again.

  • @MechmanUE
    @MechmanUE 25 дней назад +1

    Love your work Jimmy keep it up! I always look forward to your thoughtful examinations on gaming and pay to win mechanics!

  • @LiquidOrcana
    @LiquidOrcana 25 дней назад +4

    2:10:00 I hate how much I started pointing at the screen when you mentioned the idea of “grinding enemies until they become stronger” as a storytelling tool because Secrets of Grindia does *exactly* that, I don’t want to spoil how, but I would highly recommend checking it out; they just fully released about a month ago after long Early Access lifetime and it could absolutely use the attention.

  • @whamtheman
    @whamtheman 20 дней назад +3

    I've never cared about Diablo, but you're a good nerd with good nerd talk, so it's interesting to listen to. Keep being a good nerd!

  • @monsieursp00ky44
    @monsieursp00ky44 25 дней назад +3

    love the editing and jokes in this
    ending with a sobering yet ultimately optimistic message

  • @VikingRobotNinja
    @VikingRobotNinja 24 дня назад +4

    "this feels like old money" was a perfect description

  • @Lazum5
    @Lazum5 25 дней назад +4

    hell yeah man a long time in the making congrats

  • @jesperjohansson6959
    @jesperjohansson6959 8 дней назад +2

    That "exploiting people at their lowest" point is so true, I've rarely been in a happy state of mind when I've spent money on game cosmetics. The most monetarily successful live service games make you feel empty inside while simultaneously making you not want to stop playing, aka League of Legends.

  • @Thehintercast
    @Thehintercast 22 дня назад +1

    One of the best video game documentaries I’ve seen and you really strike the nail on the head. Inadequate developers is not the problem, development designed around monetary gain and addiction is the problem.

  • @FinnpR0
    @FinnpR0 24 дня назад

    Thanks for vid, always impressed with the effort you put into your essays. Keen for the next one

  • @vinnheim
    @vinnheim 25 дней назад +4

    I think one of the most damning indictments of D4 is that it actively tries to persuade you from playing the campaign. I like to make multiple characters to test out some abilities before committing to a character, and the game started asking if I wanted to skip the campaign even though I hadn't even finished act 1. The campaign is the best part of the game by far and they don't want you to engage with it at all, so they can push you straight to the treadmill. I personally believe every season should have at least 1 campaign playthrough, but whether or not you agree with that, a new player who hasn't even finished act 1 should NEVER be prompted to skip the campaign.

  • @hickumu
    @hickumu 25 дней назад +4

    I'm in a somewhat similar brainspace to you, but microtransactions and gambling addictions and the mechanics behind them drive me on to try and understand them with a morbid fascination *because* I'm extremely susceptible to them. Autistic, suffering from ADHD, I'm the exact kind of mentally ill that these techniques are laser targeted to prey on. And even when I work to understand them on every level, I have sometimes still found myself succumbing to them.
    Anyway, I'm glad to see someone push back against these practices from the "other" side of that, so to speak - someone who recognizes that they're evil not just because they're personally affected by them, but because they are just plain evil, no two ways about it. Great video, very cathartic to watch.

    • @JimmyMcG33
      @JimmyMcG33  25 дней назад +9

      Thanks! When people defend practices like this, it's a quiet way of saying that it's OK to hurt people if they are susceptible to being hurt.

  • @dgkway
    @dgkway 12 дней назад +2

    Honestly?
    Dunking on the game this hard for two hours despite your thumbnail saying it all is savage
    Respect👍

  • @fluffykitten077
    @fluffykitten077 24 дня назад +1

    The fun thing in D2 loot progression is that at first you clamor for Giolds, then Set items and Uniques. Then it loops back around and you hunt for Greys with the correct amount of sockets.

  • @Boamere
    @Boamere 21 день назад +1

    I've never played a diablo game before but my friends have, this was a very interesting critique.
    I love watching videos on things I only slightly care about

  • @DallinBackstrom
    @DallinBackstrom 19 дней назад +1

    the best thing about the enshitification of everything is the feature-length docu-essays

  • @Cebollaverde
    @Cebollaverde 23 дня назад +3

    The game really starts out seeming like it’s going somewhere and something cool is gonna happen, and then when you’ve invested too much time you realize it’s just getting to be more of a slog with each level

  • @StevenKetchum
    @StevenKetchum 25 дней назад +1

    I was not expecting this. Love your work and appreciate the effort you put into these essays. Finally got around to sending you a bit of coffee cash.

  • @Pbairsoftman
    @Pbairsoftman 20 дней назад +1

    Jimmy, you’re a master at this. Your gambling video was so superb I thought it couldn’t be topped, but here you come with a sequel that deconstructs the entire AAA industry. Thank you so much

  • @KennyFoord
    @KennyFoord 25 дней назад +5

    Great video, one of my fav subs on YT. Not sure if you've ventured into Warcraft 3 custom games much? but I'd love an essay on the deep world of custom games in wc3.

    • @JimmyMcG33
      @JimmyMcG33  25 дней назад +3

      I haven't but that's a good idea!

    • @yarghhargh9345
      @yarghhargh9345 25 дней назад

      There were some wild af custom maps, i remember playing Bleach versuses One Piece in the school computer room

  • @SlinkyRock
    @SlinkyRock 6 дней назад +1

    Easily in my top 5 videos ever watched. What a show.
    Out of curiosity, how do you even write a script for a video like this?

  • @picahudsoniaunflocked5426
    @picahudsoniaunflocked5426 24 дня назад +3

    1:12:15 I like the thing people say about biblical angels: "there's a reason they always open with "Do not be afraid!"".

  • @N1CKSO
    @N1CKSO 24 дня назад

    Videos this long are rarely this concise and dense. Very smart script!

  • @ponivi
    @ponivi 24 дня назад +1

    huh, what a good way to sum up how i feel about diablo 4. i always felt iffy about it but i never got to experience past a point cuz i was a gamepass player who ran out of it

  • @MaidLeila90
    @MaidLeila90 25 дней назад +1

    Surprise 2 hour video from Mr. McGee and I am HERE FOR IT!

  • @PowerfulSkeleton
    @PowerfulSkeleton 23 дня назад +1

    I agree completely with you on the story, with the exception of how Neyrelle is handled at the end. Everyone being cool with a child running off alone, in this evil demon world, is stupid. Is ultra stupid when she's carrying a prime evil's soulstone with her. Her 'wishes' really don't mean spit, finding her and dragging her home should be priority #1.

  • @Bundle85
    @Bundle85 24 дня назад +2

    Diablo 4 has a good (enough) story and a treadmill in the same way the epic store has "helped promote competition in the pc marketplace", as a backdoor to ensnare a user base for profit at the expense of the entire ecosystem

  • @sullyschwartz2365
    @sullyschwartz2365 9 дней назад +1

    Armor used to look cool asf with lore behind them; With what they did often being tied to the lore. Now, anything with an ounce of effort put into it is usually reserved for the store.

  • @Giguv05
    @Giguv05 21 день назад +1

    Jimmy, can you please put the list of upcoming indies you are looking forward to into a google doc link in the description or something?

  • @lukusridley
    @lukusridley 23 дня назад +3

    Great video. Something I wonder if you ran into but is a great underlining of your thesis; if you play the campaign of d4 the way I played the campaign of d2 - slowly, exploring every nook and cranny, taking your time - you will hit level 50 before the end of act 2. I did this on release. And then guess what happens? Those scaling monsters?
    They stop scaling. You unlock the paragon system... but you can't get the glyphs that drop. Monsters are locked at level 50. How do you carry on with the systems intact? You speedrun the main story.
    I, rather like you, was surprised by just how good d4's grasp of the tone and vibe was. I was really enjoying it. And then I was reminded that even on my first playthrough this wasn't built for people who were actually interested in playing the game; it was for people who wanted a greased slide into the open maw of "the endgame", as they push buttons in identikit dungeons until ennui sets in. And that made me truly sad.

    • @JimmyMcG33
      @JimmyMcG33  23 дня назад +3

      Yes, I heard of several people hitting level 50 very early. I believe I did as well, and I (wrongly) kind of assumed the campaign was under-levelled to hide how slow the combat was. But yeah, WT1 and 2 stop scaling at level 50 to force you up to 3.

  • @twentiestheporter3561
    @twentiestheporter3561 21 день назад +1

    only a few minutes in and so impressed by your writing/research/presentation. You’ve got a solid amount of subs but are still underrated imo.

  • @talon6274
    @talon6274 25 дней назад +4

    holy cow a new matthewmatosis video

    • @Kirobsi
      @Kirobsi 25 дней назад +2

      matthewmatosis

    • @drakep.5857
      @drakep.5857 25 дней назад +4

      It's like matthewmatosis, except without any bad unskilled gamer opnions

    • @Kirobsi
      @Kirobsi 25 дней назад

      @@drakep.5857 matthewmatosis

  • @ivyivyivyss
    @ivyivyivyss 25 дней назад

    Amazing video as always, king. Looking forward to more!

  • @Gustavozxd13
    @Gustavozxd13 24 дня назад +4

    it's very disappointing to see games like these come out all the time. The worst part is that people who complain about this are more often than not the same kind of people who defend games like nikke, genshin or fate grand order. Even fortnite has its defenders who say the monetization is "actually quite decent", yeah, decent if you ignore the fact that it and all other games with mtx nowadays will sell currency for 5 dollars, and sell items that cost 4 dollars worth of currency. I don't want to act like those "videogames suck now" kind of guys, because I know better. But when I see people I respect defend these games with terrible practices, I feel like an alien.

  • @damarziman
    @damarziman 25 дней назад +2

    Your videos are really a cut above, looking forward to this.

  • @TheGenocellSyndrome
    @TheGenocellSyndrome 13 дней назад +1

    Dude you might have just made the best review I’ve ever seen for an arpg amazing thank you

  • @soundrogue4472
    @soundrogue4472 25 дней назад +3

    1:52:23 As someone who played cookie clicker (and modified the JavaScript code to speed up the sugar lumps drops) the main fun isn't the cookie clicker part but rather the side gameplay loops (sadly not enough side loops of gameplay to keep me invested) the stock market being my favorite one. Cookie clicker gives you other gameplay loops to progress towards that feeds into the main gameplay loop and vise versa.
    My tism is acting up you meant the idiom cookie clicker and not literal cookie clicker -_-;

  • @Nameykins
    @Nameykins 25 дней назад +2

    Seeing ATMA in a video caught me off guard. Takes me back to endless solo offline play that I used to do.

  • @FloatJohnFire
    @FloatJohnFire 14 дней назад

    thank you for always putting subtitles in your videos

  • @envylyn463
    @envylyn463 22 дня назад

    i havent finished this video yet and idk who you are but i appreciate you trying to look at the aspects of the game that work/dont work and why exactly that is the case. i also like your simplistic but deliberate editing style

  • @Vimes1982
    @Vimes1982 20 дней назад

    Enjoyed watching this - thanks for the effort. There is Brinstar music in here!

  • @kidkow3097
    @kidkow3097 24 дня назад

    I always love your choice in music. I smiled when a song from silent hill 2 started playing

  • @soundrogue4472
    @soundrogue4472 25 дней назад +2

    29:08 that much gear dropped at once would kill the fun of the gear for me.

  • @Ninstromos
    @Ninstromos 22 дня назад +1

    I fucking hated that cold ending, but it makes sense. It was the best way you could've closed this and it honestly made me think harder than anything you could've said there.

  • @NoraNoita
    @NoraNoita 25 дней назад +6

    when you talked about "striking visuals" all I see is a black screen with a few dots around, the game being dark and youtube's compression exessabaiting it isn't helpful.

  • @CiggySnake
    @CiggySnake 17 дней назад +1

    More than excellent as always Jimmy. I had zero background in Diablo, but the manner in which Blizzard has so clearly de-souled the series and is now ignominiously puppeteering it for mammon is depressing, but unsurprising. The singular focus on monetization through increasing playtime, and the resultant barely enjoyable slogs designed to get you to purchase the latest battle pass, now infects pretty much every genre and big title to come from every major publisher (save maybe Nintendo, they're just weird). As you said AAA is just irredeemable at this point barring another collapse of the industry, but fortunately as you said the indie scene remains strong (I saw Psycho Patrol R in your list, looking forward to it as well).
    The thumbnail being D4 placed between Candy Crush and Draft Kings is a nice, accurate touch as well.
    Also the God Hand Gene "Nice" at 29:30, tremendously cultured.

  • @yol_n
    @yol_n 23 дня назад

    What's the soundtracks used throughout the video? Is that from older Diablo games?

  • @MrSicdaniel
    @MrSicdaniel 19 дней назад +1

    Really interesting video, thanks for putting it out. Found it just after levelling my Season 4 character to 100, so some parts of it feel really weird now. The way you had to attack a trash mob enemy multiple times to kill it and how you talk about the combat difficulty. In S4, the Twister Barb allows you to completely sleepwalk through the rest of the game as soon as you find a bunch of Aspects. In the end I could rush through Dungeons with monsters 20 levels above me, Vampire Survivors style, entire screens exploding in seconds, bosses too, completely invincible, with selffound gear after maybe 12 hours of playtime.
    The only thing that is still true is that 99.9% of the time I don't have to pay attention but then I miss some 5 stacked layers of explosion left behind by a boss mob and get instakilled from full life and barrier and fortification.
    Season 4 really turns D4 into D3, including Greater Rifts. It's fun for a while, but now all I have left to do is endlessly run dungeons to make number bigger. Or try out new builds which, at best, play exactly the same way.

  • @cosmicmuffet1053
    @cosmicmuffet1053 24 дня назад +2

    I'm realizing having watched this that I ignored immortal--assuming IV would be the 'real' one. I still imagine it might be trash, but now I want to play it just to see how similar it feels.
    I did finally kick the WoW habit. No idea why people play that thing anymore.

  • @mysterioso2006
    @mysterioso2006 24 дня назад

    the combo of your sardonic commentary and the meme editing style killed me every time xD subscribed!

  • @Overcrox
    @Overcrox 23 дня назад +1

    So much of what you said about the level scaling and talent system reminds me so much about why I dropped off World of Warcraft. In the old days, the leveling was challenging enough and the stats of upgrades that were either beyond your expected range (like getting a good quest reward at the lowest available level), replacing an obsolete piece of gear, or just getting your hands on a blue/purple item while leveling would produce a palpable power spike, and having to work to afford ability level-ups or new abilities made them feel similarly satisfying. In modern WoW, leveling is so smoothed-over, everything is placed directly in front of you, and every time I've tried it again just to see if it's gotten better, I can feel my brain turning to mush under the frictionlessness. Raid content looks like a fantasy-themed game of virtual Dance Dance Revolution with way too many colorful graphics. The prettier it gets, the more bland it feels.

  • @HappyPineTree
    @HappyPineTree 25 дней назад +4

    Been playing Rain World because of your recommendations of it and really been enjoying it. Very hard, but worthwhile. Currently up at The Wall.
    Excited to watch this, and thank you for what you do.
    Edit: Great video as always. And in the eternal (conflict?) words of Hugh Neutron, "What's poppin Jimbo?"

  • @ksaenable
    @ksaenable 21 день назад +1

    Why the heck am I watching this? I am coming back to this video to continue watching it for some minutes every one or two hours. It seems to me that I am enchanted by your level of analysis, because I am by no means interested in a game like this.

  • @Benpaste
    @Benpaste 22 дня назад

    thanks so much for posting this. i dont know anyone else that does it like you

  • @koveltskiis8391
    @koveltskiis8391 25 дней назад +1

    I appreciate your expression again, every one of your videos makes me feel a little bit more like finding some way to put my voice out there artistically

  • @samcooper664
    @samcooper664 25 дней назад +1

    Can't wait to watch this video 4 times in 2 weeks.

  • @hrnekbezucha
    @hrnekbezucha 25 дней назад +3

    Babe wake up, it's Jimmy time again!

  • @iyxon
    @iyxon 24 дня назад +4

    Well, this video finally got me to uninstall Genshin Impact and Honkai: Star Rail, so thanks lol
    I had already seen your other videos on the machine-zone and gaming and those were really influential intellectually for me, but knowing it cognitively wasn't enough. Hearing you say at the end of the video, that at the end of your experience with D4 you just felt weird and tired and sad really resonated with me emotionally. These games... these types of games... just made me feel tired and sad. No more!