One route too far | Transport Fever 2 Evolution

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  • Опубликовано: 4 фев 2025

Комментарии • 50

  • @well-over-5025
    @well-over-5025 11 дней назад +19

    Hi boss the answer to the problem @ 24:00 is to add a station track where the blue dots are. You can change the station building too. T0he building and its forecourt must not exceed the extra added track lengh because a collision will occour when you add the regular track. HOWEVER, by adding even more station tracks to the blue dots that will appear after you place the first ones, will let you build even the largest available buildings.

    • @thequiltless1261
      @thequiltless1261 11 дней назад +1

      Better yet, extend the platforms, and have a staggered station setup.

  • @cabe_bedlam
    @cabe_bedlam 11 дней назад +12

    "nailed that junction" I half expected you to roll credits :)

  • @ratsy1302
    @ratsy1302 11 дней назад +2

    I lost it at: "Let's go... choo choo!... Comon'..." 56:13 🤭

  • @jayzo
    @jayzo 8 дней назад +1

    12:18 IRL A crossing on a 160 km/h line will have barriers no matter how remote it is given how dangerous a collision at that speed would be for both train and the unfortunate sod who failed to give way to it.

  • @dominicharrisb8100
    @dominicharrisb8100 11 дней назад

    Highly entertaining episode Colonel and I love your thinking and planning. Thank you for helping me (FLASHblade) get Blockbuster visible in Fail Brigade. Looking forward to the next one 🤩

  • @arkadye
    @arkadye 11 дней назад +7

    Ambridge, a well known farming community, was rumoured to have never been invaded by vikings, due to the reputation of their Archers.

  • @seaape1070
    @seaape1070 11 дней назад +4

    That should be the name of your next book "The Nature of the Span".

  • @mrhipbone
    @mrhipbone 10 дней назад +1

    🙋‍♂️ Here to stick my hand up claiming the completely barking mad award for my freight loop line that starts in Ambridge, passes through Grazer Ridge, Emerald City before turning across to Migginsville (yes I added a town) looping back into Grazor Ridge and returning to Ambridge. A second route runs from Ambridge through Ov City and terminating at one of my port hubs just outside Caprica, bringing all sorts of cargo to the good people on the eastern bank of the river. Being in Australia means the map is of course upside down.

  • @spookychicken
    @spookychicken 11 дней назад

    100% agree with you CF, after an episode of laying track, train is the best part :)

  • @wishbonesi
    @wishbonesi 11 дней назад

    Always nice to watch Mr. Colonel does the overengineered tracks

  • @masterdalshei
    @masterdalshei 11 дней назад

    Loving every second. build as you like and enjoy the game - keep em coming

  • @Tanvaras
    @Tanvaras 11 дней назад

    Great to see your continued TF2 content, always enjoy these.

  • @torak1298
    @torak1298 11 дней назад +4

    Hi Colonel, it's PlaneSimple (author of the Mark 1 coaches) again😂 The XP64 TSOs were a one-off protype set built in 1964. There are normal TSOs in the pack too (in blue/grey livery, among others) which might look more in-keeping with the other trains on your map. Sorry the menu is a bit unwieldy, you can resize the buy menu window so you can see the whole vehicle name as well as the icon. Good luck! 😂

  • @randonl
    @randonl 9 дней назад

    It's nice to have mountains in the map.. You should make a scenic mountain train route. staring too look god.. 😀

  • @jamesknauer540
    @jamesknauer540 8 дней назад

    I'd ride a train that was all banquet cars! One per cuisine! The last car is the Vomitorium, of course...

  • @NanuNanu76
    @NanuNanu76 11 дней назад

    You're missing a perfect opportunity in the Valley of the Viaduct. You have lumber and oil. Make that a massive refinery and/or lumber yard (as you kind of said) but add a lil shunter to take the goods to the not-yet-built freight station and out to the world. That is, of course, if you are going to do freight.

  • @PuncakeLena
    @PuncakeLena 11 дней назад

    "I will use the off-piste episode to tidy up all that is wonk"
    I guess we're getting another 2 hour episode then this Monday

  • @bob_._.
    @bob_._. 11 дней назад +2

    Paint the locomotive, reset paint color to default and add the coaches.

  • @speedynuknowit69
    @speedynuknowit69 11 дней назад

    Fun to watch as always.I know its abit lazy but you can get a auto signal mod the set the distance apart aswell so much easier

    • @MarsMullo1
      @MarsMullo1 11 дней назад +1

      Where is the fun in that. I can imagine the future were people boast about how many game titles thier downloaded AI can play at once while they watch eating crisps... thinking WALL-E the movie.

    • @xianeli8473
      @xianeli8473 10 дней назад

      @@MarsMullo1 autosig is a precision tool, it can only do continuous single tracks

  • @MarsMullo1
    @MarsMullo1 11 дней назад +6

    What we need is a suspension bridge mod that is a lower height tower.. a more "in between size". Unfortunatly alot of mods seem to be more on the big and flash size. Much like the boats.. hard to get a medium ferry.. just QE2 ships.

  • @CreatureOfTheVoid
    @CreatureOfTheVoid 11 дней назад +1

    As much as you hate back seat gaming and in the event you've forgotten about it, you can click your level crossing barrier and you should be able to change them to one that suits your tastes

    • @colonelfailure
      @colonelfailure  10 дней назад

      True. I don't have any mods installed for it at the moment. May explore the notion later.

  • @ML-zv6tr
    @ML-zv6tr 11 дней назад +2

    @00:30, might be taking that route due to signal on the tracks right side between the points?

  • @davidy7004
    @davidy7004 11 дней назад +1

    Not got to the end yet... but I wonder if the Ambridge station would fight you less if you used a non-Terminating station (and configured it to make it terminate anyway)?

  • @julianc3682
    @julianc3682 7 дней назад

    In the prologue, didn't that rain do the zig-zag thing through the points because that is a one-way signal? So it can't go straight?

  • @TheLeonhamm
    @TheLeonhamm 11 дней назад

    Is it a burp? No! Is it a pane? No! Is it a lead Zeppurlin ..? ... Erm .. Nope. It's a smudgeon on my wireless telegraphy audio-visual computational machine screen. Phew! The train set can rest easy once more. Yey! ;o)

  • @cappuccinolace
    @cappuccinolace 11 дней назад +2

    create some flat track for a diamond, builds diamond after the flat bit. 😂
    My take on a route name: The Ambridge Flyer

  • @MrGeneralScar
    @MrGeneralScar 11 дней назад

    Imagine the levels of entertainment had the choice to make a mega in tunnel junction with 2 exits been made. I reckon there would have been a lot of bulldozing and a reasonable amount of telling the trees to naff off as they are in the way of seeing.

    • @colonelfailure
      @colonelfailure  10 дней назад

      Sadly, junctions inside tunnels always look awful otherwise I'd explore it as an option.

    • @MrGeneralScar
      @MrGeneralScar 9 дней назад

      @@colonelfailure Yeah its been my experience too, functionally cool, aesthetically horrible.

  • @mrhipbone
    @mrhipbone 10 дней назад

    24:22 Colonel what if you extend the rail out from each end then try placing a station building?

  • @Karoti
    @Karoti 11 дней назад +2

    Can't you extend the track in the Terminal Station, before you put the building in?

    • @guyonabike91
      @guyonabike91 11 дней назад +1

      Yep. Or even after the building is there! An extra piece of station track chops the concrete bit off.

  • @True_NOON
    @True_NOON 11 дней назад

    While some of the quicker built track sadly isnt as deeply intresting as those gubbin straights and curved fancily architectured throughout, but it still is leages above other content creators of actually both solidifying and painting the thing, aswell as it after a point being plai exhausting to build fully realisticly, even on my own map i tend to try and reuse most everything because realignments are a pain

  • @MarsMullo1
    @MarsMullo1 11 дней назад +2

    Why do you keep the spacer tracks in place at the wizard hole?
    Does it not both confuse and limit your cross over junctions you wanted to place?

  • @bubbles69138
    @bubbles69138 11 дней назад

    BEEFCAKE!

  • @Isylon
    @Isylon 7 дней назад

    I am losing my mind trying to find the mod or tool our ol' Colonel uses to lay tracks and roads but not instantly place and pay for them like in the base game, can somebody help me?

    • @colonelfailure
      @colonelfailure  7 дней назад +1

      That's the base game. It's not a mod. Draw from point to point and don't hit the tick.

  • @MikelNaUsaCom
    @MikelNaUsaCom 11 дней назад

    24-7 wizard hole web cam?

  • @572Btriode
    @572Btriode 11 дней назад

    Could have used the 3 way points. . . . . . . . . . . . .

  • @dereksmith6126
    @dereksmith6126 9 дней назад

    Too much tunnel Sir.

  • @imatams
    @imatams 11 дней назад +19

    Bit of a rant, but such a shame you set up such a great map, with such great possibility of beautiful routes, but all you now do is lazily tunnel through in straight lines. Please reconsider what the plan was originally, bashing straight lines through mountains is not much of an accomplishment..

    • @xianeli8473
      @xianeli8473 11 дней назад +1

      the bulldozer way

    • @rhysrail
      @rhysrail 9 дней назад

      So Switzerland…