I remember being a cop in this game. I witnessed petty crimes as well as full blown faction wars. I arrested thugs and also got ambushed by criminals from time to time. Made a lot of fun memories in this game as a kid.
That part where they all banded together to fight to 4chan trolls was beautiful, it was barely touched on which makes sense, but even that little bit mentioned was enough for me to get goosebumps, shit like that just gets to me. in video games people being people and essentially protecting what they love in an albeit diluted form, is still so sick
@@howdareyouexist Idk man after 7 years of people rarely banding together it makes me feel nostalgic to hear aboutit again, the only event in recent memory that I know about both political sides agreeing that the show Velma is Scooby Dooby Dookie
**Gets to the part where the game is revived by fans** Aww, how sweet! **Remembers the hook that was placed at the front of the video** Oh no. **Checks the runtime** OH NOOOOO
yeah same here esically when i reallized what a deep role play experince it was for alot of people to see it go out like that is truly the sourest of grapes.
@@TBswag I was starting to worry when Wiz described it as a “What if we just let the players do whatever and roleplay the world” type game. There’s nothing saying it doesn’t work, but the most popular examples, Rust and DayZ, are well known for being VERY toxic communities sometimes, and those games are (to a point, in the case of DayZ) successful.
@@zyriantel9601 you could argue GTA RP servers are also a "what if the player can do what they want," but they typically have a lot of self-moderation via discord servers. I think the message here is really that player need SOME kind of moderation to keep things civil because the toxic players will always, ALWAYS take over if they have the opportunity.
You cant miss what you never had. I miss the game every day because there is nothing comparable to it. The toxic community, the soft RP, making kids cry. People went to EVE Online (when it wasnt free) but there will never be another FoM..
@@Dickstick it looks like a more immersive 2010s Fantasy Star Universe and instead of fsr future fantasy scifi, being more realistic, close and mature in design. And war more players lol this game looks so good. It feels so bad never having heard of it before.
I was an LED player for a very, very long time in the 2010s, people probably still remember me as the squeaky voiced Vulpes/Etheodoria Vulpine. Please forgive me if some of this doesn't add up because I was a kid essentially and my memory is failing. Essentially my entire teenage life was fighting in DMCs steps (and ramps) chilling with Rampy, randomly getting into shootouts with the corps and clans, and talking to people from FoM. I remember doing my training and all the documents I had to read. I even wrote a whole primer that was used by the entirety of LED and went back to it years later when the game died and added my thoughts to it. I STILL have it along with the poll when LED was trying to find it's demographics, the documents I slapped together on Docs propelled me to study graphic design and dabble in web design, so my life on FoM wasn't exactly wasted. I learned how to speak to new people in a confident way with how much sociability was in the game and how political it was being the stellar officer of LED and treading eggshells in hopes of not starting wars. I instigated one war with some snide comments to MotB one time and toppled the first domino which fell the entire game into a war over territory. It was clear that the admins further fuelled the flames using MIB agents to invade areas, basically the Men in Black was a secret faction that was only mentioned in lore... until they actually showed up: it was an invite only faction (likely the unreleased civ faction or another dead faction they retrofitted) which had OP armour, extra privs and as Dominion you essentially had to follow what they said. The MIB armour was later only available to premium members and threw PvP for a spin. I loved it so much to the point my therapist would ask me to stop playing for my well being, which is the reason for a massive hiatus for over a year on my part. I loved sticking it out with the late night homies on LED chat with the random questions and arguments, getting together to read Sonichu and My Immortal together aloud, and jumping into other factions voice servers and chilling with them, I actually felt like a stranger in a strange land. Admittedly I was very invested and was addicted to FoM, it was my first delve into Immersive RP and unfortunately FotD never brought be back for long. I'd run around as a civilian and Bio and his boys would gank me because cause the economy was fucked, MIB armour was everywhere and I had nothing and just wanted to do Civ RP. Called it a day when vc was integrated in game and people just used it to scream loudly at each other and that was it. For a young little girl on the wild internet taking to randoms on an MMO, the community was super nice and genuinely one of the safest places, despite the amazingly passionate fights we had on TeamSpeak and Vent sometimes. "I'M BUILT BRO!" Lives in my head rent free even to this day. FoM was basically my life that the admins wanted to drag me on board to be an assistant (essentially trying to skirt around the fact I was 16 years old and they offered to make me a GM even though I had to be 18+.) I guess my biggest highlights was when I was R5 and allowed to manage DMCs airlocks, we were at war with Mercs of the Blood when Boom was leading and me and him had a long discussion about how arresting them while the Dominion was at war with them was unfair. Boom also used the common ground we were both Aussies to really set in the idea of a "fair go." I loved it, but Boom basically manipulated me and I certainly fell for it in hindsight, lol. I decided to let them out and because I had never done anything considered corrupt, the Internal Affairs Department never investigated me. Lowest was when a new officer joined the LED and used a voice modulator to sound feminine, it turns out he was a player who was kicked out for corruption and essentially OOC nastiness/griefing. He used the voice mod so could sneak back into the Department and siphon all of our money away again, we were absolutely PISSED but also congratulating him for a well done plan. But with that, I will say a 14 yo girl with a LOT of questions about yourself and your body, sometimes I'd ask for girl advice from him as he was the only other woman within the faction that talked daily with me. I do look back to it as a bit of a shit, manipulative and creepy moment. I still think over my friendships with some players, and the little doomed gaming community that me and a couple others tried so desperately to manage when we moved onto other games and those that went with us. I hope for a lot of members of DVG are going well and strong and that I hope we've all branched into something greater. It felt so long ago when I was fourteen years old shooting Euro and BoS in NYC but I feel like I haven't moved onto emergent roleplay like that. Now I play RedM and FiveM which feels like something FoMs community was trying to achieve and would highly recommend to anyone looking for that Open World PVP Heavy RP, y'all can hit me up for that. Tldr: Vulpes misses ALL you unbuilt freakazoids and like to take the time to thank Wiz for taking me down this nostalgia trip. You all are allowed on the third step at the Prison entrance as a treat.
"I loved it so much to the point my therapist would ask me to stop playing for my well being" This is the mark of a true FoM vet lol (minus the actually going to therapy part)
VULPINE! 😭 I was a kid back then (13-14) , and I can't even remember my username but I was a long standing member of Dominion Corrections! God the memories, coming back from school and getting onto ramp duty ^_^ Having the damn firing lines down the corridor for when we had been pushed back during a prison break attempt 😅
Ya loved playing the original so much I put in that $300 on the Kickstarter. Still have the tshirt they sent me and stuff. Sadly I got a more involved job so couldn't play it on the steam release. I just think they needed GM's. This game screemed a good paid gm's to set up events.
I remember jumping into a free trial of this game way back in the day. Made a character, chose a faction, got pointed towards a terminal and... That was it. I had no idea what the game's primary focus was, I had no idea the extent of which it was locked on to RP. I just knew it was an MMO that existed during the golden age of MMOs, and it had a focus on shooting mechanics which was a novelty at the time when it wasn't really expected that any MMO would be able to handle more than tab target combat. I mucked around for a bit. Wound up in a little pub or tavern or something when suddenly some big announcement blared and the music got dire. People started saying to hide, so I jumped behind the bar and crouched as a full squad of heavily armored dudes suddenly ran through as every one stayed deathly still. Then they were gone, and the music let up. The person who had jumped over the bar and crouched down next to me said "Nice hiding spot." To this day I have no idea what the fuck was going on, but that little event was such a fascinating experience that it has stuck with me over the years. It always seemed like a game that would have been really interesting to get into, but alas, it also felt like it was going out of its way to prevent me from getting into it, and thus joined the list of so many games that ended up being "one and dones."
Only problem with these types of games is you basically have to no life it. If you aren't constantly involved you get behind and basically can't do anything. It's a neat concept, but it's also punishing to anyone unwilling to make it a full time job basically. At least something like ss13 is more for shorter experiences rather than longer ones.
@@2-bit567 Nah I signed created a character. And found the system generated quests. Fun quest of patrol a hallway on base for 15 minutes. Nothing happened
@@nickelakon5369 that is completely false, that only applies if you're a high ranking within a faction and has to manage people, politics, and policies. If you are just a common Joe you simply can log in whenever you want, It can be months apart, just login ask what is going on and help out in a fight or whatever event is going on.
Holy shit, this was my childhood. I played this game when i was a teenager, i was lucky enough to play it at it's peak and it was just awesome, i held so much great memores about it. Fighting aliens, dealing with Mercs, infiltrating in Yukon, launch a granade in the commercial zone and create panic, conquering Aurelia alone with a couple of friend Also everyone seems to just roleplay. It held a special place in my heart.
It's actually pretty crazy how close this is to modern GTA RP servers, down to the more popular players being the bank robbers and shootout focusers as opposed to the people actually RPing. The permadeath idea is especially neat, to the point some are planning on starting their own hardcore GTA RP servers. I simply feel this was really just ahead of it's time, which is a big shame.
though to be fair GTA has a excuse as "normal people in the middle of supercriminals" is the theme. i do love the rpers for that reason though having to think "how would a GTA citizen react to this?"
RP always as been popular way before gta rp or even Darkrp you can go back to space station 13 in 2004 or Furcadia in 1996 two that are still active active today they where not ahead of its time just poorly planned and to greedy
I remember playing this with my friend. Right when we entered and walked around the lobby area, couple gangers ran past us and stopped. Turned around and just gave us guns and said "help us fight these other guys" so now we just got drafted into a gang war. After we killed the other few people we met the leader and officially joined them, gave us some items and gear. "Thanks for the help, you need anything just give us a call" so me and my buddy go off into a different zone of woods and wilderness go killing dinosaurs I think it was or something? Well a few rival gang members saw us and chased us into this like wooden shack, but thanks to the gear we got we were able to hold the entrance in, more enemies started showing up though and we were running out of health items and grenades. "Cover the door while I message our contacts" I say. I start messaging the contact and even got ahold of the leader. Gave them our location they start rolling the entire gang to help us, we manage to hold out and we hear rpg explosions, gunfire, hades. We were saved and it just became a huge battle there. Is was so fun. Sadly we didnt play much longer after that
NO one has talked about this game, I remember being one of the three lone survivors of a terrible faction war and walking away a legendary millionaire from it months later. Talk about a classic. It had no real gameplay of note, however the social interactions I had were beyond anything else I've even experienced since. Former Avatar soldier, and Special Circumstances leader here.
I don't know about you but although the combat is severely dated there was definitely skill involved. You still had to aim very well to dominate fights.
I can only wish we get another game like this, but with a full studio behind it. It sounds like it would have been so much fun to play! Role-playing games like this are always great fun.
@@_fr4mes743 not even a bunch of troll youtuber would decend on it and it would become a shit pile like ss13 we dont deserve such things nowadays and honestly i hope we dont get them cause we will jsut break them
The part when 4chan tried a rain on the game and they were completely destroyed sounds so interesting, like what other game can fight off a horde from 4chan without casualties (genuinely curious if someone knows of something similar)
Honestly it was probably because that was the second time a major troll/meme/etc community had attempted a raid. The original and significantly more successful raid would be from the SomethingAwful goons. They inflated the numbers of a dead faction (the miners at the time I believe), mass reported the dead faction's leader inciting "a vote of no confidence" since they were inactive at the time due to "dead faction" and nothing significant happening in game in general. Then when elections would happen all the goons would vote for whoever they picked for their leader. Significantly outnumbering the dead faction members they basically speed ran their chosen leader into the position of CEO of that corporation within a two week time span. They hit the community where the community actually felt it... in the forums...
@@keebs5780 Funny enough the game itself was quite bare bones. Mechanics wise all you could do was manufacture tools of war, make connections to obtain said tools of war, or use said tools of war. It's the community itself that actually injected the "game" into this game. For example that guy in the video talking about going to an actual class to become a cop was completely true. There was like a 200 page codex of all the rules and regulations when one is on government enforced colonies and you could get law enforcement demoted for violating your rights based off that codex. They could lose their legal right to enforce the law if their rank got low enough due to demotions. Or say the guy talking about Eurocore declaring war the on the universe. From my understanding EU's leader Reefer wanted to monopolize all the titanium in the galaxy so they would "mechanically" have a monopoly on armor production and that is what caused the game master shit storm (or maybe that was the "roleplay" reason, who knows). This would make the community often riot because it was supposed to be a player run game but then when big moves were made the owner of the game at the time would be like "nah I don't like that" and they would start randomly banning key target calling fighters and key political figures from the game just long enough for those plans to completely fail. Not only did they ruin the RP aspect of the game but they also ruined the combat aspect of the game by adding literal pay to win items.
@@FoMScratch They outright banned players roleplaying… in a roleplaying game? That’s so ridiculous lol. What’s the point of the faction system and such if you’re just gonna ban faction members and neuter their ability to do what the faction wants to accomplish? But wow, as far as the Codex goes that’s pretty impressive. That’s a lot of effort put forth for the sake of roleplay and I’ve gotta respect it. Did the factions have outlined political goals and practices and such as well? Stuff that was respected in one but looked down upon in the other? I’m super big on preservation and learning about this game feels like striking a gold mine. Appreciate the response.
@@keebs5780 Honestly it depends on which faction you joined and what you wanted to do. When I first joined the game I was a part of Vortex Inc which is the corp that invented the warp gates and had a monopoly on the plasma cannon. It was boring and full of rules IE: you can't undercut fellow VI members on the public market terminal. You needed to be a certain rank to manufacture the plasma gun and you were not allowed to sell it below a certain price. Also if there was issues with other factions sometimes they would ban sales of it on the public market so if you got caught selling it you could be fined 10% of your total credits or get demoted. Enough of those and you could have your privileges revoked which would was basically exodus from the faction. Anyways, we were getting randomly ganked by SomethingAwful goons who were in the process of overthrowing the mining guild's leadership and that exposed me to the combat side of the game which is honestly one of the best hidden gems about this game, the FOM Dance. Eventually I ended up leaving the corpo life to join the military and from there I had made some connections to some real old veteran players who invited me into an infamous mercery cell that would often have multi-million credit bidding wars for their services. I got to experience a lot of aspects of the game from the government perspective as well as the private army perspective but not much in terms of the actual common roleplay perspective. If you have any questions at all I'm down to share. The game was ass but it was a big chunk of my late teens. Also feel free to check out my earliest video uploads if you want to see some random moments from FOM.
I actually played a lot of fom it was actually amazing till they fucked it up. Your actions could actually start wars with factions. It was great. I liked mining.
Former Eurocore President here Paul Wall. I played at the launch until the last day online. Until this day i miss this game every day and i always say it made me very successful in real life as a business man! There is no game like this nor will there ever be! If any vets on here i know you remember Paul Wall the stun ganker lol
I remember ya! I was Vorth Astarte. I was usually BoS R3/R4 but didn't participate on voice chat much. I didn't play "old FoM", but started playing the emulator before new FoM came out, then joined new FoM in alpha. I also have my kickstarter boxed copy, t-shirt, and mouse pad around here somewhere haha.
Damn had I known I would have volunteered to be interviewed since I played this game way back in the day. Guy from the guardians of mankind faction was shilling the game on 4chan and several of us gave the game a try. Lots of us where patrolling the starter area ( forget the name) in uniform and people where wondering why that faction grew so much in number. Decided to keep playing it since it was genuinely fun, then it got brought over to steam then shut down shortly after. It was a great game and I wish it was brought back.
Man those LED academy sessions really take me back. Looking back the game really was unique for its time and I truly enjoyed it. Something about it being completely player driven just appealed to me and the massive amount of roleplay within the factions. I'm glad I got to play it before the voting system and how faction leads became more of a popularity contest for who ever fought the most/best. Rest easy vets of FoM! o7
Oh fucking YEAH!!!! I remember playing this back in the day around 2011. I chose that illicit chemical dealing faction, Brotherhood of Shadow?? I think. Started selling illegal combat stims to gangs of mercs. Then them authorities ran up on me and sent me to the jail, where the guards would taunt us. Then somehow some guy smuggled a gun into the prison, which sorts set off a riot. Well it was more a riot for the authorities because all inmates are dressed the same, so when we all got into one big group it made it really hard for the authorities to tell who had the contraband weapon, which made it easer for him to kill prison guards in the confusion. Shit was hilarious.
Someone that never played the game here. What I'm really curious about now is how the hell someone smuggled the in game gun into the prison. It sounds VERY interesting lol
@@empoleonmaster6709 i have no idea. There was an Entrance to the prison, which they let you leave from when your time was up as well as let authorities into the prison to patrol. It was blocked by these two transparent force field doors which you could only be opened by the guards, unless your incarceration time was up in which i think you could run through and leave I think (its been 12 years god damn, cant remember) Anyways most people in the prison would hang around that entrance just waiting for their time to run out, and behind the forcefield is where the cops would mostly hang. Which is where they would taunt us and try to bait us into an escape attempt by flicking the switch to that first forcefield door off and on. If any inmate ran past the forcefield door while it was off, but their sentences wasn’t fully up then it would count as an attempt and the guards could shoot them down or re arrest and give more time, ect... Thats where I was waitng one day, just shooting the shit with the rest of the guys in there doing their time when this guy came quietly from the back of the prison (this where newly arrival prisoners get teleported into, right after getting arrested from any other instance/city/world on the server) and he came stood against a wall behind a group of us just blending in. i remember at one point he told somebody to check this out! And then i guess people started going “oooh shit, damn!! How you get that?” Which made the rest of us all interested, so we ran over to see what was soo interesting. Then once we went over there and was crowding around he flashed the gun real quick, equipped it and unequipped it real quick. Everyone gets to asking “yo tell us how you got that!” But dude kept quiet, then people started plotting a massive escape attempt.
@@brianpj5860 thanks for telling that story that’s honestly the most entertaining thing I heard of in a game in a while. Reminds me of the magic of playing Star Wars galaxies as a kid so many years ago and the experience of doing pvp and interacting with people.
I started playing this game in 2010 (my character name was Wolf Blaze) and played it almost continuously for about 6-7 years. I got hooked from the very beginning as I realized that this game was really different from every other I had played. This is definitely the game in which I got the most immersed in my whole life. Being R6 of FDC and executive officer of the Central Training Division was certainly one of the most involving and fun roles I've had in any game. The extensive lore (both standard and community-made), fairly complex systems, the (not always present) roleplaying and of course the faction wars and combat together composed a game that delivered an experience no other game was able to deliver since then. The closest I've come to feeling what I felt back then was playing the closed beta of Mankind Reborn. The servers have been down for a while now, but I eagerly look forward to playing it again.
Forget if it was this game. But I remember as a new player getting picked up by a stranger that basically made me an article to a in game terrorist attack, by giving me a gun and planting a bomb, in one of the hubs of a faction. It was wild how fast it happened too. Don't think a game will ever have the same experience ever again.
that sounds like space station 13 level stuff right there. another game very few people will ever play only in there case its the servers will explode if too many people do.
@@shcdemolisher ive seen bedbanna and Ssethzteacht videos on it alongside my brief experince so 100 percent agree. you couldnt explain one part of there videos in text without it sounding like the madest of ravings.
I had to keep reminding myself this was a game and not like a country. It's fascinating how humans are and can buold societies anywhere with the right tools.
Former Merc Chief Bigbong here, I only played for a couple years and not nearly as long as some other vets, but boy did I have an amazing time. Met some crazy and awesome people and have a lot of good memories. Thank you for making this video!
Man, I played this game really heavily 10-14 years ago. I got pretty high up in the LED and felt like this game gave me heart palpitations from the rage induced by other players trolling the cops constantly while I was trying to be a serious police man
My little brother used to do that, he was definitely too young to be playing the game and consequently didn't understand that criminals shouldn't be in open warfare with the general populace. So he went around Tokyo throwing grenades into crowds.
This whole game and it's story just shows how humanity and systems like democracy or individual power work. It's like an experiment, really interesting! Thank you for doing a neutral documentary of this! Awesome that you got some interviews!
Thank you for making this, it was a great trip down memory lane, especially seeing my old FoM videos, it was such a unique game and an experience you couldn't really find anywhere else, and the idea of playing it again is what's keeping the spirit and community going with Mankind Reborn.
Haha. I just read your comment, looked at your name and then your footage was shown. Sounds like it was a fun time. I would have totally tried it out back in the day but the game flew completely under my radar.
@@BioXideTV I wish you the best of luck. I might check it out, sounds like it would jnterest me, but I unfortunately don't have much time for gaming anymore so it might be hard for me to get into RP.
Reminds me of SWG. I had a character on there who was part of the player-run militia in an entirely player-built city, we'd have skirmishes with raiders or minor faction conflicts, hang out in the cantinas, vote for city leadership, etc. Then they switched it into a combat-focused jedi nightmare and the game died =D
@@versebuchanan512 It reminded me of Ryzom. That game attracted a lot of people entirely new to MMOs with the promise of a reactive world and environment (like, overhunting was a thing, you could destroy wildlife). There was a lot of activity on the forum too. And it had crazy world building like you don't see in modern MMOs. And then Secret World... I don't think those MMOs could exist nowadays, it was a unique experience, but it simply required too much time for too little.
@Verse Buchanan something similar happened to me and a group of close friends on a game called DayZ, it wasn't devs who killed it but rather the server owners who started selling weapon drops and cars for money both of which made it so anybody who was willing to spend money could they destroy a larger group basically made it pay to win.
@@CarlosConsorcioCastellanoPerez Man, that sucks. I get wanting to get paid, money is great, but... that stuff can just rip the soul out of a game real real fast
Very cool to see you make a video on this! Really nostalgic. I played this pretty heavily back in the beta, exclusively on the Mercenary faction. I never knew the details of what happened to it until seeing this just now. I do really miss the early version of this game, and have never really found the same experience. It could be boring doing patrol missions when nothing was going on, but it was also very satisfying when things were happening. The police would always be trying to protect the prison and the main areas, and we would occasionally raid them, or sneak around causing chaos here and there. The combat was actually quite fun, and rewarding when you win and loot a lot of stuff. The roleplaying was the most unique though, because depending on how well you can argue and debate with people, you'd earn respect and build a sort of persona and reputation. The police factions really got into it, doing a damn good job of acting like an authoritarian police force, and we would try to break their grip. There were some seriously tense combat moments, sneaking into an area you know damn well you're not supposed to be in, and ganking someone, which leads to a mini-war. Not really sure how the game could have been sustained, but it seems like a terrible idea to make player-created factions. The distinct goals of each faction added to a sense of identity that promoted the roleplaying dynamic. They also needed to keep a monthly membership model (with a trial or whatever), because it benefited from loyal/serious players and being pvp, it needed to be a fair playing field (that couldn't be bought).
Adding to my previous comment, never contribution comment before but well worth it! You would need a whole series to capture all of the complexities and hardcore style gameplay that's for sure but you did amazing in just under 40 minutes! I played for a long time. Started off in the FDC(Freedom Defense Corps) before finding my home and working my way all the up to high command(Typically rank 5 or 6 depending on the faction) in the CMG(Colonization and Mining Guild.) I started off in the Internal Affairs/ Human Resources department. It was legit had to make actual reports and disciple people who were out of line or didn't have any interest for the faction itself. Once I became rank 6, the previous rank 7's(could have up to a make of two) were stepping down so they nominated me and I won the vote. Well, the devs allowed for players to submit a vote of no competence. I was a good leader and rank 7 but one of th biggest down fall so the game was certain clicks of individuals would float around from faction to faction. Once you joined and had all you buddies join you could pretty much sweep everyone else out and take over the faction. This happened a lot and mainly happened in all the Corp factions. After about 6 months I was voted out by a communist party that wanted to run the mining guild, completely killing the RP and experience they didn't last and things fizzled back to normal but that's just an example, this happened all the time in the game. Such a shame.
Cry more for being voted out because you lose all your support kek. One of the actual biggest downsides of the game was those BUILT f4ggots that openly cheated in the game (and later even admitted) and DEVs couldnt do shit about it. Game was unplayable when those little kids played. I remember killing one of them despite them aimbotting and then they hunted me down for like a day to compensate for their little pathetic f4ggot lives.
Sounds like Demetri is salty he kicked Rafiko and me out of the faction to try to save his power 😂 honestly great times man, and something I'll remember for the rest of my life.
@@rollin9692 Yeah, if remember correctly, there was a huge war. It was VI/CMG/GoM who were going to be communist versus BoS/LED/EC. We were totally outnumbered because LED and BoS were massive at the time. I eventually ended the war, but then another one started and our faction was bleeding money, so we stepped down.
Thanks for uploading this video. I used to spend hours every day on this game when I was in my teenage years and the stories and the interactions that I had within it have remained in my memories ever since. I'll just add my personal story down below to highlight how unique this game was. There'll never be anything else like it. I started off working my way up the ranks in the FDC, sitting in a classroom where we would be taught how to fight as a group, and learning the daily schedule of a regular grunt on board the Yukon. I remember being assigned my first missions, the pointless task of spending hours walking and patrolling the FDC ship that no other faction would dare board, but they were missions that were given out to help players understand what was expected of them. I must have walked around that ship countless times, on patrol with a revolving cast of fellow players sat in Ventrilo just chatting about our days. We would sit in there for hours laughing and joking, and complaining about whatever. My favourite missions were the ones sat in front of the brig, a prison that was rarely ever occupied but meant we didn't need to move around hearing the same footsteps on metal sound asset on repeat. Over time I would become (rank 2) Corporal, leading one or two others, then (rank 3) Sergeant of leading squads for these missions and after nearly a year of progression, I made my way up to (rank 4) Captain. Captains would lead large missions but mostly spent our time chatting about what had happened during the weeks amongst the ranks, and submit written reports to High Command about the state of the faction (rank 5s and above). We would chat about potential candidates for promotion, each making cases about who to promote or who we thought needed more of a guiding hand. We would keep an eye out on the forums and see what potential threats would come up and take preventative patrols on the colonies in an effort to maintain peace. I eventually became lead captain and got promoted to Rank 5, joining High Command where the politics were even more cut throat. The FDC famously had an inactive Faction Leader and there was a lot of unrest about getting him replaced. Eventually through frustration, I started chatting to one or two other members in the High Command, about my opinion that this wasn't good for the faction and we should get him replaced. A few of us had agreed to bring this up in the next High Command meeting, and we had enough votes ready for a no confidence motion. However on the day it happened I got snagged by a rank 6 and told to explain myself. One of the people who I considered a close friend within the High Command, one whom I rose the ranks with from when we both started the game, had turned and told the Faction Leader what I was planning. I was immediately demoted and I was forced out of the faction, whilst he got a promotion for his troubles. After that I was messaged by someone from the Mercenaries of the Blood who I came up against quite often after he saw that I was no longer in the FDC. He liked the way I fought and knew I was an organiser, and he wanted to reform and add some structure to the MotB and wanted to change its image from a ragtag collective of gankers to a more professional outfit, only killing when being paid. He promised to fast track me to rank 4, and told me to start creating a structure for an internal affairs for the Mercenaries. I agreed after initially hesitating, I had a reputation of a guy who did things by the book and the Mercs were totally against that, but after sitting in a Ventrilo channel with the Blood Command I realised they were serious. As soon as I got in I immediately got to work identifying the right type of people who could help me police this wild west of players. We came up against a lot of internal backlash which went from petty name calling to actively being targeted and attacked by fellow mercenaries. However the job was rewarding, I was the contact point for all the other factions to come to if they had grievances or concerns about ganking alts. We had created a system where players would have to have visual proof of a contract before killing anyone, with heavy fines being given out if they didn't. Through this role I learnt so much more about the dynamics and politics of the other factions, because I was always out and about chatting to them. It was a massive change from sitting on board the Yukon as an FDC, only talking to other soldiers. I would sometimes just TP to other colonies as a neutral party and just chat with other factions, meeting familiar and new faces every visit. The end of my experience with Face of Mankind was when I eventually made my way up to rank 6 in the MotB, the highest rank I ever got in the game. After going to university I found myself with less and less time to play the game. I unfortunately had to hand over my role to someone else in the division as I couldn't uphold my responsibilities anymore and I let my characters fade into the collective memory of the game. What I loved about this game is that I have so many fond memories, but none of it was about game play mechanics. They were terrible but it didn't matter, the interesting parts of the game were the prison raids, the brutal battles with hundreds of other players, the times when you were approached by 3 other players in the back streets and managed to escape, the boring task of patrolling the senate and finding the bargain in the market to gloat to your friends. I look at my Steam friends list and it's full of people I've met in this game. I haven't chatted to them in over a decade now, but I'm pretty sure if we ever chatted we'd spend hours bringing up stories about the good old days we spent in FoM. It was a small insignificant game in the grand scheme of things, but it's probably left the biggest mark on me out of everything I've ever played.
wtf was literally thinking about you making a video on this game a few days ago and here it is. Was my favorite game of all time while it was still alive. I was like 12 years old so I could barely grasp the complexity of the game but I loved it
You never fail to provide entertaining and well-written/researched videos about the fall of video games that I have usually never heard of! Keep up the great work you are doing, Wiz!
Thank you for doing this game justice! This game has a special place in the hearts of many. I still find myself thinking about it nearly 10 years later. I still have many friends to this day that I met when I first started playing this game many moons ago. Thank you again for creating this fantastic video, and for using some of my clips
Wow. Thank you for making this - feels like an ode to something that took up years of my time and early memories. The way things organically evolved in FOM and the completely player-run aspect of this game was what got me hooked right from the closed beta days (I remember literal goosebumps while roleplaying a cop patrolling.. of all things the mall in Brooklyn). I mean what other game could make you literally patrol and guard a prison (lol at the Stanford Prison Experiment reference) for hours on end? Don't even remember when I left (I was on the GM/CM team for a while too), and while I remember some of the disasters you referenced, it's a pity you didn't get to dive into some of the crazy story events (both player and GM-generated alike) that went on back then. Still text Marko from time to time now, and his new game Cloudpunk is amazing (you can see he really likes the cyberpunk aesthetic), but I'll never forget how much this game shaped my early years and shaped an interest for politics (I may or may not have been at least partially responsible for the lurch to democracy - I honestly don't recall how it all went down!)
I had an absolute blast in FoM. Nothing will ever compare to the atmosphere and community we had at its peak. I remember my days in CMG fondly. We had crafters, miners, soldiers and politicians. The politics were always so much fun. I even tried my hand at LED on an alt account at some point, but I didn't really have the patience for all the rules and regulations. It's all just memories now.
I played from its release in 2005 to its closure in the 2010s, one major detail missed is that in 2005 Duplex had multiple employees but within a few months after release they were pretty much all gone. Marko was doing all of the work, basically. Nexeon was a shell company made by two community players in their early 20s, one worked at a server center and he essentially leased a server at his employers company to host. A lot of players had issues with the company as they had already made a name for themselves for attempting to scam factions to get rank and power within it. It was later revealed one of the members of this company had criminal charges that were not aligned with leading a game community as well. the dev "Chris" was another person who was universally rejected by the community from 2005 on for logging into faction ventrilos and screaming at the top of his lungs when something didnt go his way. In hindsight this game seemed to be cursed by the dregs of the community somehow finding themselves in roles of power within the community sadly.
Going to war without the paperwork is true mad lad energy, and is an interesting case study on a rouge faction, too bad it wasn't played out organically.
Eh, it was about as organic as anything else. By that point the player base viewed the community managers as just another faction to fight against for better or worse. -Guy who didn't tell enough of his babysitters we were going to swallow half the starmap overnight.
@@ddm4743 Fair enough, but imagine if the community leads had swallowed their pride and rolled with it? That could’ve been really cool. A lone, disgruntled operative fed up with the system rises up and attempts to wage a radical mass war with everybody in an effort to overthrow the status quo. To what end? We’ll never know, because he was ultimately cut down (probably), but the chaos left in his wake has all the factions coming up with their own ideas of what he was fighting for, embracing those ideas for themselves, idealizing this one guy in a myriad of different directions, and now we’ve entered into a time of ambition where every faction wants to change the hierarchy up for their own purposes. This could have been a great way to evolve the storyline, help flesh out a new objective for each faction, who they had beef with, who they were willing to work with, and how much of that was genuine loyalty or just a means to an end before they inevitably tried to stab their allies in the back. The one player who did the thing without the paperwork would be recognized as the catalyst of change in the game’s lore, as a nod to him for helping keep the story going. It could’ve been awesome if it had been spun the right way.
I started playing FOM around late 2009. Since I knew nothing and wanted to get myself some action, I was directed to the FDC where I learned the basics of combat (and how to behave in this incredibly RP heavy environment). Right as I started getting my heading, going into rank 2 (Corporal) and leading my first patrols around the global dominion colonies, the great ECMG war started. I don't remember the specifics of why it started (probably just for the lulz really, although I seem to remember that alt shenanigans were involved), but the important part is that Eurocore and the CMG allied to take over the global dominion's colonies. Basically, the GD is a pure roleplay entity which acted as a sort of government for the cluster of colonies named after Earth cities (thus called earth colonies). By extension, they also held power over the rest of the galaxy, although the other colonies were left to be administered by whoever could hold control over them. This was all enabled by the Colonial Senate, the legislative arm of the GD, which held elections for representatives of each colony, who then voted on various law proposals and resolutions. Eurocore and CMG basically rebelled against the senate, doing the unspeakable act of attacking the earth colonies, which of course led the FDC and LED, representatives of the GD's executive branch (and ingame holders of these colonies) to retaliate. What ensued was a large scale conflict with the ECMG alliance and the GD trading control of the less populated areas, while the main hub became a dangerous warzone with no decisive shifts in power despite constant fighting. After what feels to me like a month or two, the ECMG offensive kinda stalled (mainly due to the sheer number advantage on the GD side), BUT THEN plot twist, the FDC started a war against the LED (can't remember the actual reasons, but they did invoke RP reasons for rebelling against the senate). The conflict lasted for a bit before the GM's were fed up, then the group of FDC high command that decided to rebel was put under investigation and trial (through ingame proceedings !!!), then promptly demoted to rank 1 and temporarily banned from promotion. These guys were obviously not having it, so they left the FDC and joined the CMG (stirring up shit in the process, understandably). (sorry if my recollection of this epic bullshit is wrong, it's been a long time, my friends) At this point, I had tried to join the FDC's teaching department and applied for promotion which was accepted. But it turns out that the FDC, stripped of its high command, was now led by a GM who appointed her boyfriend to lead the teaching dept. This guy was a huge asshole who gave me shit, demoted me for complaining about it (now that I think of it, that's good military roleplay), so I left to the LED. There, I pretty much started all over again, but with combat experience that was notoriously lacking in the LED. I climbed the ranks again, became a teacher and taught many an illiterate brazilian how to enforce law without too much backfire from the rowdy crowd of hardened criminals usually prowling the streets. Then, again facing very few opportunities for advancement from shitty leadership, I left again, this time to the BoS to become a drug dealer. I made shitloads of money selling the only two worthwile combat drugs : Anabolic Steroids and Cocaboline (respectively stam and HP regen upgrades). They were always in high demand, especially from the very few good LED combatants who knew that it was absolutely needed to not be steamrolled by criminals (cops doing drugs ? you haven't seen the half of it mate). After a few months, stock full of cash and thus able to buy whatever high quality gear I wanted, I rejoined the LED right as its leadership shifted towards more combat oriented people. An old friend of mine gave me an opening into the freshest iteration of LED's elite combat dept and we had a few lulz. Skip forward a few months, we're in late 2010, the game is already dying and nexeon is pulling shit move after shit move. I graduate from high school and with less time to invest into the spergfest that was FoM, and with it becoming less and less fun, with less and less players, I decided to quit. ruclips.net/video/wQPh6jS7LVg/видео.html
I remember playing this game very briefly, but in a short time I found some friends and my own story line started to unfold. It involved me unintentionally pissing of a powerful player and my friends negotiating to stop them from hunting me down over and over!
What a nostalgia trip, I was actually one of the original community testers of the game. And I remember that everytime I started the game I thought it had so much potential, but nothing more.
Could you please cover: "What went wrong with P.A.M.E.L.A. ?" It was an interesting survival horror game with a promising premise, but it eventually fell apart. You Tubers who played the Alpha and Beta were instructed to take those videos down. It seriously seemed like a fun game to play before its charm was lost. ♥️♥️♥️
Probably, that would be a tough video to make without any footage to display if the videos were forced to be removed like that. It helps to put things in perspective when you can see the gameplay in action.
@@zyriantel9601 Well, the game is still available for purchase, so he has every right to be able to show what it offers. And so were pre-release trailers, still viewable today, Internet Archive has other stuff, dozens of articles still exist. The company is just stupid.
seeing my clips in this masterpiece of a recap of the game we used to love... wow.. brought back some memories for sure. and thank you for crediting 'em!!
Pretty interesting. Reminds me of the trouble with Roleplaying in general. Costs too much time and effort, and other people ruin your fun inevitably because that's part of the freedom.
I miss this game to this very day Edit: 4chan rushing into a game to try to bully the players,only to get completely ganked by them and bullied away is the most 4chan thing ever
They didn't do their research. Yea you could buy a gun off any market terminal and just start blasting, but the combat was too indepth for a new player to actually land a killing blow on any one who actively played the game. I wrote a giant wall of text here but realized no one wants to read all that so just to sum it all up the combat was overly complex with an extremely high time to kill compared to today's average third person shooter. Then there was the death factor. Yea you had clones but the part everyone forgets is that your clone had to be generated. So if you were talking trash (or hell, just minding your own business) and got yourself killed the guy who killed you would often spam your text chat box with nonsense while your slow ass death animation played and then when you were in cloning they would blow up your in-game email with even more trash talk and you literally couldn't move or say or click anything for 10-15 minutes starting from the moment you took the damage that killed you until your clone had fully generated and your player was released from their pod. Fights were VERY LONG and often ended with adrenaline fueled dopamine or pure rage hatred. Basically the combat was complex enough that even a veteran roleplayer who hated and sucked at combat could straight body a call of duty all-star that just joined because the combat system was so different from every other third person shooter in existence. The deaths were also quite unique in their own way which taught a lot of people that yes, there is indeed fates worse than perma death.
@@evanchismark3092 probably higher. They not only like shoving every victory they get in other people’s faces,but also tend to just fail in general. They’re losers LMAO
Teenaged me beta tested this game for all of a few days before I moved on. The lack of direction bored me. I appreciate your retrospective on it! I am really happy it created a dedicated community that loved it . Another game that had this kind of death and player-driven rebirth was "Earth and Beyond" I actually played a ton of it around this time. So many memories of that game. If you're curious, also look into the game called 10six. It was a MMO from Sega. It died and was reborn with the help of a dev & dedicated community into the game called "Project Visitor" If you already covered these games, forgive me. This is the first video I've watched of yours but you have earned a sub.
I played this game for years. I rave on about it till this day. Started playing in 2009. Thank you for making this video. So many people don't know how amazing(and horrible) this game was. 10/10 man. Was High Command for CMG(Colonization and Mining Guild) for majority of my FoM career.
Because of what series this video is in, I knew how this story was going to end. I knew this game was going to die. But goddamn. I repeatedly felt like there was a shot for the game to be saved, so the repeated shortcomings hurt to learn about. I genuinely hope Mankind Reborn works out. This was such a great video. Tremendous work!
God I loved that game so much back then, yet somehow I had no memory of it until I saw the name on the video. You truly unlocked a memory that was buried as deep as the game itself.
The big fukkup was when the devs decided to put players in charge of the main factions and give them the power to dictate how members of the factions play. Hint: All players had to be a member of one of the factions, so you can imagine how that went. The game devolved into a stalemate where any player that tried to attack another faction would be eliminated by everyone, including members of their own faction. This game had heart but no brains. I'm glad I played it, and I'm glad I dropped it.
Yeah, i remember logging in one day to find out our faction was at war with another, and our president instilled a Mandatory combat draft. Otherwise you would get killed by not just your enemies, but by other faction members who caught you slacking. But when the community all played their factions how they where supposed to, the game was pretty awesome at times. I was in the Chemist drug dealing faction. Trying to make bank of selling illegal combat stims, dodging the laws, getting caught and then thrown in jail, do my time, rinse and repeat!
I loved FoM. I was a prison guard when I played it when I was 15. Great memories, kicking it on TeamSpeak with my fellow guards fighting back raids and putting down escape attempts. I really miss this game.
hearing about the classes reminds me of my time RPing in SWTOR in the Lords of Sokan (Sith Academy RP was HILARIOUS). Honestly, I wish more games had such awesome RP communities/features...I miss those days
You did a good job man; I was part of the cabal of veterans obsessed with combat who knew how it worked and utterly impossible to learn it actually was. I was R7 of the Mercenaries faction at during the era where you could vote in faction leaders from around 2009-2012, and because of my position (and my pre-disposition to combat) it ended up working out that I was the leader of the most combat oriented faction. It's a funny thing to relive this game through this video; because I was a faction leader (actually hell I'm at 30:27 in the video on the senate floor) I was privy to quite a lot. Had access to those faction leader forums, and I talked to most people in the game. I feel like we all knew it wasn't commercially viable, or sustainable. You'd go from periods of no wars, no activity no RP, to the exact opposite where people called in sick from work (or in my case didn't go to school) to participate in events. It was a hard game to play consistently. Like, there was a week where we all jumped to Transformice for a bit while manufacturing equipment in Face of Mankind in the background haha. Not to mention as someone who's entire role in the game was to facilitate a faction of guns for hire I knew the combat in great detail. The reason even large groups got repelled was because unlike most shooters your time to kill was in the minutes potentially with a skilled enemy, and everyone was essentially a fighter jet. Medikits would regenerate gigantic amounts of health but slow you down, so you could only fight effectively with drugs or food which increased strength to allow you to not slow down while healing. It meant a good player would be healing gigantic amounts of health while running around very quickly but for only 20-30 minutes. This meant you had to resupply and to do so safely and efficiently required you to have a lot of consumables of all varieties including armor since you'd lose protection as they wore down. This meant the richest players had a gigantic advantage too. 4chan didn't have a chance. Though I swore the g00ns also showed up, I recall fighting them and it was really a slaughter. If you didn't understand that medikit + drugs/food dynamic you could be killed in 5 shots versus what would be basically 30-40 shots sustained on a competent player. The fighting in this game was intense, I've gotten into knife duels with people because we've both run out of ammunition on all of our weapons. It was a great time overall and it might not be the best game I've played but it was the most fun I've had in a game. Certainly taught me the most about the madness of man.
I was in this game's original open beta, also in its last iterations around the time when Nexeon got involved, Harbinger (rank 7) for BoS, then later lead Moderator on the forums. I saw this come up randomly on my feed and can't wait to watch the vid.
Greetings Harbinger! Many years have passed but we stand ready to retake the Star Map on your order. The Brotherhood of Shadows never forgets. Tarax Winchester, Initiate, S.A.R.S
What might have helped in giving the playermade factions a bit of a direction would have been to make them subfactions of the old factions, so that they at least would have had a rough guideline/restriction to how they should behave, while at the same time not destroying a ton of playermade lore by erasing the old factions.
Face of Mankind was a game like none other. It's the only game that I dumped endless hours on and never looked back. I've stumbled upon a new/remastered version of the game launching under the name, Mankind Reborn. It's not out yet and it's been in development for awhile now. Eager to see if it will satisfy my addiction.
Remember playing this as a kid for like a few days it was so weird it felt like I was just hanging out in a train station or something for a while, nothing to do so I just left.
@@CoercedJab Sweden was quite funny during those years, our government saw what Chiuna and Italy did and said "How bout NO". We still got some of the restrictions, it wasn't nearly as bad as most other countries that completely destroyed their small business in favour for big block retail.
"Our game is so realistic in its simulated environment, the players actually think they are freshly recruited cannonfodder who ought to live and die at the whims of their masters." Nice pitch.
The idea of the game is genius and the fact that players can come together and make factions a role play is brilliant im thinking with a bigger budget and team this game could be successful and I would love to play it but still RIP mankind
Thanks for this video! FoM is in my steam library and every time I scroll past it, I was wonder if you, Nerdslayer or anyone would ever make a video about it.
I played this game as early as 2008, through the emulator, all the way until as late as Mankind Reborn. Much like all other instances of Mankind; Reborn was doing pretty well until drama blew it up completely. There was a lot of factors, but the culmination point was about 2 years ago. In essence the game had 5-50 players online at any time. Some FoMbat veterans, some internet narcissists and some no-name gankers. Not much, but enough to have play sessions. The tipping point happened when some pretty heavy backers started getting a bit too self-righteous. Deciding that combat is what killed Mankind; but lacking any tools to control player actions, they started resorting to pretty underhanded tactics to try to maintain "the correct" environment. After a continous escalation of activity from these players, they eventually ended up getting banned. They responded about as well as you'd expect. What followed was a smear campaign from the same people. The solo dev (Bioxide) was accused of everything from as simple as stealing people's money. All the way to intentionally scaring away investors by tweeting that Mankind was an alt-right safespace.
This game looks actually incredible for 2004. The level design is great, so many different location just in this video alone... it looks like an interesting world to explore. Also, strong unreal tournament vibes
I played during Fall of thr Dominion. I was part of some mafia-like faction that wore shirts with smiley faces on them. I was new to the game so I wasn't great at combat, but boy did I enjoy fighting for control of areas of various maps (especially the cafe/bar on one of the most populated maps) and hacking mining machines. I remember there was a faction that was fairly small but all their players were INSANELY good at combat. They always fought in the best armor and with the strongest gun (was some sort of laser gun). Their movement was so good that it was very hard to hit them. They just played to fight and often 3 of them would take on the entire LED and win. I always felt accomplished when my faction would fight them and win, although it was very rare. Lots of good memories on this game.
Well goddamn, here I've been struggling with studying the entire evening, but turning on this video gave me the longest uninterrupted study session today. Thank you Wiz
Was reminiscing and decided to listen to the main theme for old times sake when I stumbled across this video and I just wanted to say it's a fantastic recap of the history of a game I absolutely adore. I still wait for the day Bio puts out a message over discord letting us know Mankind Reborn is ready to go so I can lose another decade or two of my life squabbling over a random colony in deep space.
EDIT: I looked up info to remember the names of the factions and planets I had fond memories of this game, especially with how social interactions worked with the roleplaying. Heck, I even had an ongoing forum character story but now all of it is pretty much gone after they did the last reboot and purged the forums. Lots of fun though, like that one time as an senate/representative official (when they introduced that mechanic) of Vortex (started with a V), I helped my fellow senator/representative official obtain a smuggled firearm courtesy of a "pizza delivery", during a hearing with the FDC leader being questioned for basically launching a global invasion, so we could assassinate him in the room during questioning. It was also really fun sneaking into the police faction-only area and doing so simply by wearing clothing that almost looked like what the LED's "plain cloth detective" style was, just waltzing past the forcefields with good timing, lots of confidence, and a whole lot of luck. We proceeded to gun down a bunch of their leadership that were having a meeting lol. Come to think of it, for a faction that was insanely rich and existed entirely on business (I think we usually competed with Eurocore in terms of faction wealth), we seemed to enjoy spending our free time on trying to undermine every other faction for no better reason than the fun of it. Well, except those guardian chaps. We left them alone usually. I also once assassinated the leader of Eurocore after we'd had a long war when I caught him AFKing on their home planet and I was forced to write an apology letter by our faction's CEO but I wrote a passive aggressive one and became persona non grata on any worlds they controlled for a while (not that it stopped me from sneaking onto their planets to mine resources. I just brought along more health kits and bigger guns to deal with the whole "kill on sight" situation). I could go on and on reminiscing about "gas leaks" (aka aliens), police brutality, the combat "dance" I never really mastered, and the notoriety of ganking crews that made every period of time spent on resource stuff for economic activity/wealth a "keep an eye over your shoulder" situation. At the same time, lots of good people too like the time when some rando who was also active on forums recognized my character name because he'd actually read my character story and we chatted for a bit and he gave me a bunch of grenades as a gift. Or the times where the faction leadership would just hang out and chill at our home planet HQ. I also just remember the mercs. Those guys were hardcore. I wasn't good enough at the combat to ever consider joining them, but Vortex did hire them occassionally (as did basically everybody else).
I was part of the FDC, we used to guard the meetings with the cops when they tried to have faction sit downs. It always resulted in a raid and war that would leave the crafters running as normally peaceful halls became warzones. I miss it, good times never seen again.
My community actually got in touch with the devs years ago when the game was dying and got free keys for myself and our entire community. Briefly we were the single largest clan in the game though we got burned out fast by all of the bullshit. Thanks for doing a video on this game, honestly didn't expect you to cover it.
I played FoM during the beta before they updated the graphics. It was a fucking awesome game and I played it so much that I still am addicited to Biphetamine to this day
could the: "we just want war" factions not be balanced out? For instance, waging a war requires recources, thus an solid economy is needed (insert gameplay) in addition, different factions might be in control of different recources, or at least amounts, a ceartaint faction might have the best spots to obtain x, while another has prime oppertunity to harvest y, thus trading and roleplay is a thing (insert gameplay), And that is the stuff needed to go to the o so great wars (insert gameplay) Actually sounds like it could work.
I’m impressed the interviewed player and Wiz referenced and understood the Stanf. Prison experiment. I enjoy intelligent discourse in gaming. Very cool
Ooooooh, that's what this game was called! I remember playing it many years ago, having to go through in-game classes ran by players before going into combat.
I remember being a cop in this game. I witnessed petty crimes as well as full blown faction wars. I arrested thugs and also got ambushed by criminals from time to time. Made a lot of fun memories in this game as a kid.
Stop those Brooklyn gankers please!
Agent Pants LED/FDC represent mah nizzles
time for some police brutality to come into order then.
Prison officer LED. Tossing contraband plasma grenades through the gate was always a good time.
Jester the molester?
That part where they all banded together to fight to 4chan trolls was beautiful, it was barely touched on which makes sense, but even that little bit mentioned was enough for me to get goosebumps, shit like that just gets to me. in video games people being people and essentially protecting what they love in an albeit diluted form, is still so sick
Everybody should gatekeep what they love
nah it is cringe
@@howdareyouexist Idk man after 7 years of people rarely banding together it makes me feel nostalgic to hear aboutit again, the only event in recent memory that I know about both political sides agreeing that the show Velma is Scooby Dooby Dookie
@@howdareyouexistyou’re cringe
Cringe
**Gets to the part where the game is revived by fans** Aww, how sweet!
**Remembers the hook that was placed at the front of the video** Oh no.
**Checks the runtime** OH NOOOOO
yeah same here esically when i reallized what a deep role play experince it was for alot of people to see it go out like that is truly the sourest of grapes.
In the beginning I was like “Wow, this sounds like a great game” but I would always remember that this is a WickedWiz video
@@TBswag I was starting to worry when Wiz described it as a “What if we just let the players do whatever and roleplay the world” type game. There’s nothing saying it doesn’t work, but the most popular examples, Rust and DayZ, are well known for being VERY toxic communities sometimes, and those games are (to a point, in the case of DayZ) successful.
@@TBswag o
@@zyriantel9601 you could argue GTA RP servers are also a "what if the player can do what they want," but they typically have a lot of self-moderation via discord servers.
I think the message here is really that player need SOME kind of moderation to keep things civil because the toxic players will always, ALWAYS take over if they have the opportunity.
This game was way ahead of it’s time and it’s heartbreaking that a lot of us never got the chance to experience it in its prime.
You cant miss what you never had. I miss the game every day because there is nothing comparable to it. The toxic community, the soft RP, making kids cry. People went to EVE Online (when it wasnt free) but there will never be another FoM..
@@Dickstick it looks like a more immersive 2010s Fantasy Star Universe and instead of fsr future fantasy scifi, being more realistic, close and mature in design. And war more players lol this game looks so good. It feels so bad never having heard of it before.
@@Dickstick when your whole personality is gatekeeping
i'm genuinely upset that i missed this game.
In the era where gta 5 roleplay server dominate twitch for a while, that game, for me at least, would be a success
I was an LED player for a very, very long time in the 2010s, people probably still remember me as the squeaky voiced Vulpes/Etheodoria Vulpine. Please forgive me if some of this doesn't add up because I was a kid essentially and my memory is failing.
Essentially my entire teenage life was fighting in DMCs steps (and ramps) chilling with Rampy, randomly getting into shootouts with the corps and clans, and talking to people from FoM. I remember doing my training and all the documents I had to read. I even wrote a whole primer that was used by the entirety of LED and went back to it years later when the game died and added my thoughts to it. I STILL have it along with the poll when LED was trying to find it's demographics, the documents I slapped together on Docs propelled me to study graphic design and dabble in web design, so my life on FoM wasn't exactly wasted. I learned how to speak to new people in a confident way with how much sociability was in the game and how political it was being the stellar officer of LED and treading eggshells in hopes of not starting wars.
I instigated one war with some snide comments to MotB one time and toppled the first domino which fell the entire game into a war over territory. It was clear that the admins further fuelled the flames using MIB agents to invade areas, basically the Men in Black was a secret faction that was only mentioned in lore... until they actually showed up: it was an invite only faction (likely the unreleased civ faction or another dead faction they retrofitted) which had OP armour, extra privs and as Dominion you essentially had to follow what they said. The MIB armour was later only available to premium members and threw PvP for a spin.
I loved it so much to the point my therapist would ask me to stop playing for my well being, which is the reason for a massive hiatus for over a year on my part. I loved sticking it out with the late night homies on LED chat with the random questions and arguments, getting together to read Sonichu and My Immortal together aloud, and jumping into other factions voice servers and chilling with them, I actually felt like a stranger in a strange land. Admittedly I was very invested and was addicted to FoM, it was my first delve into Immersive RP and unfortunately FotD never brought be back for long. I'd run around as a civilian and Bio and his boys would gank me because cause the economy was fucked, MIB armour was everywhere and I had nothing and just wanted to do Civ RP. Called it a day when vc was integrated in game and people just used it to scream loudly at each other and that was it.
For a young little girl on the wild internet taking to randoms on an MMO, the community was super nice and genuinely one of the safest places, despite the amazingly passionate fights we had on TeamSpeak and Vent sometimes. "I'M BUILT BRO!" Lives in my head rent free even to this day.
FoM was basically my life that the admins wanted to drag me on board to be an assistant (essentially trying to skirt around the fact I was 16 years old and they offered to make me a GM even though I had to be 18+.)
I guess my biggest highlights was when I was R5 and allowed to manage DMCs airlocks, we were at war with Mercs of the Blood when Boom was leading and me and him had a long discussion about how arresting them while the Dominion was at war with them was unfair. Boom also used the common ground we were both Aussies to really set in the idea of a "fair go." I loved it, but Boom basically manipulated me and I certainly fell for it in hindsight, lol.
I decided to let them out and because I had never done anything considered corrupt, the Internal Affairs Department never investigated me.
Lowest was when a new officer joined the LED and used a voice modulator to sound feminine, it turns out he was a player who was kicked out for corruption and essentially OOC nastiness/griefing. He used the voice mod so could sneak back into the Department and siphon all of our money away again, we were absolutely PISSED but also congratulating him for a well done plan. But with that, I will say a 14 yo girl with a LOT of questions about yourself and your body, sometimes I'd ask for girl advice from him as he was the only other woman within the faction that talked daily with me. I do look back to it as a bit of a shit, manipulative and creepy moment.
I still think over my friendships with some players, and the little doomed gaming community that me and a couple others tried so desperately to manage when we moved onto other games and those that went with us. I hope for a lot of members of DVG are going well and strong and that I hope we've all branched into something greater.
It felt so long ago when I was fourteen years old shooting Euro and BoS in NYC but I feel like I haven't moved onto emergent roleplay like that. Now I play RedM and FiveM which feels like something FoMs community was trying to achieve and would highly recommend to anyone looking for that Open World PVP Heavy RP, y'all can hit me up for that.
Tldr: Vulpes misses ALL you unbuilt freakazoids and like to take the time to thank Wiz for taking me down this nostalgia trip. You all are allowed on the third step at the Prison entrance as a treat.
"I loved it so much to the point my therapist would ask me to stop playing for my well being" This is the mark of a true FoM vet lol (minus the actually going to therapy part)
Hello vulpes it is me Gold i found u again
NOOO not the "IM BUILT BRO" lmao hot damn that was a wild time.
VULPINE! 😭
I was a kid back then (13-14) , and I can't even remember my username but I was a long standing member of Dominion Corrections!
God the memories, coming back from school and getting onto ramp duty ^_^
Having the damn firing lines down the corridor for when we had been pushed back during a prison break attempt 😅
Ya loved playing the original so much I put in that $300 on the Kickstarter. Still have the tshirt they sent me and stuff. Sadly I got a more involved job so couldn't play it on the steam release. I just think they needed GM's. This game screemed a good paid gm's to set up events.
I remember jumping into a free trial of this game way back in the day. Made a character, chose a faction, got pointed towards a terminal and... That was it. I had no idea what the game's primary focus was, I had no idea the extent of which it was locked on to RP. I just knew it was an MMO that existed during the golden age of MMOs, and it had a focus on shooting mechanics which was a novelty at the time when it wasn't really expected that any MMO would be able to handle more than tab target combat.
I mucked around for a bit. Wound up in a little pub or tavern or something when suddenly some big announcement blared and the music got dire. People started saying to hide, so I jumped behind the bar and crouched as a full squad of heavily armored dudes suddenly ran through as every one stayed deathly still.
Then they were gone, and the music let up. The person who had jumped over the bar and crouched down next to me said "Nice hiding spot."
To this day I have no idea what the fuck was going on, but that little event was such a fascinating experience that it has stuck with me over the years. It always seemed like a game that would have been really interesting to get into, but alas, it also felt like it was going out of its way to prevent me from getting into it, and thus joined the list of so many games that ended up being "one and dones."
Holy crap, that sounds amazingly tense.
Only problem with these types of games is you basically have to no life it. If you aren't constantly involved you get behind and basically can't do anything. It's a neat concept, but it's also punishing to anyone unwilling to make it a full time job basically. At least something like ss13 is more for shorter experiences rather than longer ones.
That’s one of the most badass game moments I’ve ever read ngl
@@2-bit567 Nah I signed created a character. And found the system generated quests. Fun quest of patrol a hallway on base for 15 minutes. Nothing happened
@@nickelakon5369 that is completely false, that only applies if you're a high ranking within a faction and has to manage people, politics, and policies. If you are just a common Joe you simply can log in whenever you want, It can be months apart, just login ask what is going on and help out in a fight or whatever event is going on.
Holy shit, this was my childhood. I played this game when i was a teenager, i was lucky enough to play it at it's peak and it was just awesome, i held so much great memores about it. Fighting aliens, dealing with Mercs, infiltrating in Yukon, launch a granade in the commercial zone and create panic, conquering Aurelia alone with a couple of friend Also everyone seems to just roleplay.
It held a special place in my heart.
damn i wish i was able to play this as it sounds interesting
It's actually pretty crazy how close this is to modern GTA RP servers, down to the more popular players being the bank robbers and shootout focusers as opposed to the people actually RPing.
The permadeath idea is especially neat, to the point some are planning on starting their own hardcore GTA RP servers. I simply feel this was really just ahead of it's time, which is a big shame.
though to be fair GTA has a excuse as "normal people in the middle of supercriminals" is the theme.
i do love the rpers for that reason though having to think "how would a GTA citizen react to this?"
Very much ahead of it's time, and honestly GTA RP still doesn't come close. Like you aren't gonna see a 100-person war on NoPixel.
I like the sci fi element too
RP always as been popular way before gta rp or even Darkrp you can go back to space station 13 in 2004 or Furcadia in 1996 two that are still active active today they where not ahead of its time just poorly planned and to greedy
The only issue with GTA RP is that you get banned for like walking around or something
I remember playing this with my friend. Right when we entered and walked around the lobby area, couple gangers ran past us and stopped. Turned around and just gave us guns and said "help us fight these other guys" so now we just got drafted into a gang war. After we killed the other few people we met the leader and officially joined them, gave us some items and gear. "Thanks for the help, you need anything just give us a call" so me and my buddy go off into a different zone of woods and wilderness go killing dinosaurs I think it was or something? Well a few rival gang members saw us and chased us into this like wooden shack, but thanks to the gear we got we were able to hold the entrance in, more enemies started showing up though and we were running out of health items and grenades. "Cover the door while I message our contacts" I say. I start messaging the contact and even got ahold of the leader. Gave them our location they start rolling the entire gang to help us, we manage to hold out and we hear rpg explosions, gunfire, hades. We were saved and it just became a huge battle there. Is was so fun. Sadly we didnt play much longer after that
NO one has talked about this game, I remember being one of the three lone survivors of a terrible faction war and walking away a legendary millionaire from it months later. Talk about a classic. It had no real gameplay of note, however the social interactions I had were beyond anything else I've even experienced since. Former Avatar soldier, and Special Circumstances leader here.
What happen after the war?
Who were the other two survivors?
I don't know about you but although the combat is severely dated there was definitely skill involved. You still had to aim very well to dominate fights.
Lots of people talked about it and played FoM, it was mostly people that came from smaller/niche MMO's instesd of mainstream
@@thatrandomcrit5823 Clovis Owlsey and Ren, and a guy name Jack Cheney were all that was left of our faction at the time.
I can only wish we get another game like this, but with a full studio behind it. It sounds like it would have been so much fun to play! Role-playing games like this are always great fun.
Id be down
I'd be down, but right now we all know the game would be straight up pay to win or just made for microtransactions
@@_fr4mes743 not even a bunch of troll youtuber would decend on it and it would become a shit pile like ss13 we dont deserve such things nowadays and honestly i hope we dont get them cause we will jsut break them
It's an extremely niche kind of game, no studio these days would even attempt it.
@@ExtraThicccIsn't this what Mortal Online is like, though?
The part when 4chan tried a rain on the game and they were completely destroyed sounds so interesting, like what other game can fight off a horde from 4chan without casualties (genuinely curious if someone knows of something similar)
Honestly it was probably because that was the second time a major troll/meme/etc community had attempted a raid. The original and significantly more successful raid would be from the SomethingAwful goons. They inflated the numbers of a dead faction (the miners at the time I believe), mass reported the dead faction's leader inciting "a vote of no confidence" since they were inactive at the time due to "dead faction" and nothing significant happening in game in general. Then when elections would happen all the goons would vote for whoever they picked for their leader. Significantly outnumbering the dead faction members they basically speed ran their chosen leader into the position of CEO of that corporation within a two week time span. They hit the community where the community actually felt it... in the forums...
@@FoMScratch the lore of this game is fascinating. It’s a shame it seems like so much is lost. Game sounds like it genuinely used to be super fun.
@@keebs5780 Funny enough the game itself was quite bare bones. Mechanics wise all you could do was manufacture tools of war, make connections to obtain said tools of war, or use said tools of war. It's the community itself that actually injected the "game" into this game. For example that guy in the video talking about going to an actual class to become a cop was completely true. There was like a 200 page codex of all the rules and regulations when one is on government enforced colonies and you could get law enforcement demoted for violating your rights based off that codex. They could lose their legal right to enforce the law if their rank got low enough due to demotions.
Or say the guy talking about Eurocore declaring war the on the universe. From my understanding EU's leader Reefer wanted to monopolize all the titanium in the galaxy so they would "mechanically" have a monopoly on armor production and that is what caused the game master shit storm (or maybe that was the "roleplay" reason, who knows). This would make the community often riot because it was supposed to be a player run game but then when big moves were made the owner of the game at the time would be like "nah I don't like that" and they would start randomly banning key target calling fighters and key political figures from the game just long enough for those plans to completely fail. Not only did they ruin the RP aspect of the game but they also ruined the combat aspect of the game by adding literal pay to win items.
@@FoMScratch They outright banned players roleplaying… in a roleplaying game? That’s so ridiculous lol. What’s the point of the faction system and such if you’re just gonna ban faction members and neuter their ability to do what the faction wants to accomplish?
But wow, as far as the Codex goes that’s pretty impressive. That’s a lot of effort put forth for the sake of roleplay and I’ve gotta respect it. Did the factions have outlined political goals and practices and such as well? Stuff that was respected in one but looked down upon in the other? I’m super big on preservation and learning about this game feels like striking a gold mine. Appreciate the response.
@@keebs5780 Honestly it depends on which faction you joined and what you wanted to do. When I first joined the game I was a part of Vortex Inc which is the corp that invented the warp gates and had a monopoly on the plasma cannon. It was boring and full of rules IE: you can't undercut fellow VI members on the public market terminal. You needed to be a certain rank to manufacture the plasma gun and you were not allowed to sell it below a certain price. Also if there was issues with other factions sometimes they would ban sales of it on the public market so if you got caught selling it you could be fined 10% of your total credits or get demoted. Enough of those and you could have your privileges revoked which would was basically exodus from the faction.
Anyways, we were getting randomly ganked by SomethingAwful goons who were in the process of overthrowing the mining guild's leadership and that exposed me to the combat side of the game which is honestly one of the best hidden gems about this game, the FOM Dance. Eventually I ended up leaving the corpo life to join the military and from there I had made some connections to some real old veteran players who invited me into an infamous mercery cell that would often have multi-million credit bidding wars for their services. I got to experience a lot of aspects of the game from the government perspective as well as the private army perspective but not much in terms of the actual common roleplay perspective. If you have any questions at all I'm down to share. The game was ass but it was a big chunk of my late teens. Also feel free to check out my earliest video uploads if you want to see some random moments from FOM.
You can always rely on WickedWiz to deliver quality stories about games that you've never heard from
Agreed. What has captivated me about this channel. This stuff is insanely interesting.
I actually played a lot of fom it was actually amazing till they fucked it up. Your actions could actually start wars with factions. It was great. I liked mining.
I liked mining, but police was also a lot of fun but the buildup was slow because they literally had you train.
I absolutely agree
Of*
Usually I watch videos like this eagerly waiting for shit to go wrong, but so far, 20 minutes in, I'm deeply sad that this ends the way it does.
Former Eurocore President here Paul Wall. I played at the launch until the last day online. Until this day i miss this game every day and i always say it made me very successful in real life as a business man! There is no game like this nor will there ever be! If any vets on here i know you remember Paul Wall the stun ganker lol
I remember your name, I was BoS' Harbinger, Vinnie Moretti. (Also forum moderator as same name eventually, but originally as murdertrain)
ShooterIX here! i remember you lol
I remember ya! I was Vorth Astarte. I was usually BoS R3/R4 but didn't participate on voice chat much. I didn't play "old FoM", but started playing the emulator before new FoM came out, then joined new FoM in alpha. I also have my kickstarter boxed copy, t-shirt, and mouse pad around here somewhere haha.
@@failanx315 I remember ya! Vorth Astarte was my name.
I remember yoooooooou 😂😂😂😂
Damn had I known I would have volunteered to be interviewed since I played this game way back in the day. Guy from the guardians of mankind faction was shilling the game on 4chan and several of us gave the game a try. Lots of us where patrolling the starter area ( forget the name) in uniform and people where wondering why that faction grew so much in number. Decided to keep playing it since it was genuinely fun, then it got brought over to steam then shut down shortly after. It was a great game and I wish it was brought back.
I'd forgotten entirely about this. I played for a while too
admits to being a 4chan 'person', possibly still, and thinks the interview should be about a game instead of that. omega kek
The Reefer v Craig Murphy War lol
@@xBINARYGODx what the fuck are you on about?
im an old guadians member, was a good time
Man those LED academy sessions really take me back. Looking back the game really was unique for its time and I truly enjoyed it. Something about it being completely player driven just appealed to me and the massive amount of roleplay within the factions. I'm glad I got to play it before the voting system and how faction leads became more of a popularity contest for who ever fought the most/best. Rest easy vets of FoM! o7
Warn Stun Warn Kill brother
Oh fucking YEAH!!!! I remember playing this back in the day around 2011. I chose that illicit chemical dealing faction, Brotherhood of Shadow?? I think.
Started selling illegal combat stims to gangs of mercs. Then them authorities ran up on me and sent me to the jail, where the guards would taunt us. Then somehow some guy smuggled a gun into the prison, which sorts set off a riot. Well it was more a riot for the authorities because all inmates are dressed the same, so when we all got into one big group it made it really hard for the authorities to tell who had the contraband weapon, which made it easer for him to kill prison guards in the confusion.
Shit was hilarious.
Damn I wish I could have played this game back then! I guess I was too young tho.... Sad.
Someone that never played the game here. What I'm really curious about now is how the hell someone smuggled the in game gun into the prison. It sounds VERY interesting lol
@@empoleonmaster6709 My guess is the same way as in Real Life, someone payed off the Guard.
@@empoleonmaster6709 i have no idea. There was an Entrance to the prison, which they let you leave from when your time was up as well as let authorities into the prison to patrol. It was blocked by these two transparent force field doors which you could only be opened by the guards, unless your incarceration time was up in which i think you could run through and leave I think (its been 12 years god damn, cant remember)
Anyways most people in the prison would hang around that entrance just waiting for their time to run out, and behind the forcefield is where the cops would mostly hang. Which is where they would taunt us and try to bait us into an escape attempt by flicking the switch to that first forcefield door off and on.
If any inmate ran past the forcefield door while it was off, but their sentences wasn’t fully up then it would count as an attempt and the guards could shoot them down or re arrest and give more time, ect...
Thats where I was waitng one day, just shooting the shit with the rest of the guys in there doing their time when this guy came quietly from the back of the prison (this where newly arrival prisoners get teleported into, right after getting arrested from any other instance/city/world on the server) and he came stood against a wall behind a group of us just blending in.
i remember at one point he told somebody to check this out! And then i guess people started going “oooh shit, damn!! How you get that?” Which made the rest of us all interested, so we ran over to see what was soo interesting. Then once we went over there and was crowding around he flashed the gun real quick, equipped it and unequipped it real quick. Everyone gets to asking “yo tell us how you got that!” But dude kept quiet, then people started plotting a massive escape attempt.
@@brianpj5860 thanks for telling that story that’s honestly the most entertaining thing I heard of in a game in a while.
Reminds me of the magic of playing Star Wars galaxies as a kid so many years ago and the experience of doing pvp and interacting with people.
The concept for the game is great. I hope a bigger studio does this one day
Dev: "I don't like what is going on in the game."
Everyone else: "What did you expect, in the end all of your players are still human."
I started playing this game in 2010 (my character name was Wolf Blaze) and played it almost continuously for about 6-7 years. I got hooked from the very beginning as I realized that this game was really different from every other I had played. This is definitely the game in which I got the most immersed in my whole life. Being R6 of FDC and executive officer of the Central Training Division was certainly one of the most involving and fun roles I've had in any game. The extensive lore (both standard and community-made), fairly complex systems, the (not always present) roleplaying and of course the faction wars and combat together composed a game that delivered an experience no other game was able to deliver since then.
The closest I've come to feeling what I felt back then was playing the closed beta of Mankind Reborn. The servers have been down for a while now, but I eagerly look forward to playing it again.
I'd love to try a game like this. Let's find one !
Forget if it was this game. But I remember as a new player getting picked up by a stranger that basically made me an article to a in game terrorist attack, by giving me a gun and planting a bomb, in one of the hubs of a faction. It was wild how fast it happened too. Don't think a game will ever have the same experience ever again.
that must have been such a wild experience and I doubt we'd be able to see something like that again any time soon
that sounds like space station 13 level stuff right there.
another game very few people will ever play only in there case its the servers will explode if too many people do.
@@housewilma4904 some real crazy shit happens on station 13. You got to watch it to believe anything you hear.
@@shcdemolisher ive seen bedbanna and Ssethzteacht videos on it alongside my brief experince so 100 percent agree.
you couldnt explain one part of there videos in text without it sounding like the madest of ravings.
@@housewilma4904 I saw Mandaloregaming's video on it. Was proof enough!
I had to keep reminding myself this was a game and not like a country. It's fascinating how humans are and can buold societies anywhere with the right tools.
Former Merc Chief Bigbong here, I only played for a couple years and not nearly as long as some other vets, but boy did I have an amazing time. Met some crazy and awesome people and have a lot of good memories.
Thank you for making this video!
You're remembered fondly Motb o7
LED DPI Anya Clowes here, spent years Guarding DeMorgan's and running classes, made friends, made enemies, had a blast. Thanks for making the vid!
Man, I played this game really heavily 10-14 years ago. I got pretty high up in the LED and felt like this game gave me heart palpitations from the rage induced by other players trolling the cops constantly while I was trying to be a serious police man
My little brother used to do that, he was definitely too young to be playing the game and consequently didn't understand that criminals shouldn't be in open warfare with the general populace. So he went around Tokyo throwing grenades into crowds.
That seems like a personality problem.
@@catacomb2772hell yea, terrorism
@@carlost856 God forbid somebody try rp in an rp game, right?
@@jessh4016 If it's enraging you at that point. consider some perspective,
This whole game and it's story just shows how humanity and systems like democracy or individual power work. It's like an experiment, really interesting!
Thank you for doing a neutral documentary of this! Awesome that you got some interviews!
Thank you for making this, it was a great trip down memory lane, especially seeing my old FoM videos, it was such a unique game and an experience you couldn't really find anywhere else, and the idea of playing it again is what's keeping the spirit and community going with Mankind Reborn.
nice
Haha. I just read your comment, looked at your name and then your footage was shown.
Sounds like it was a fun time. I would have totally tried it out back in the day but the game flew completely under my radar.
@@Gatorade69 I'm also the creator/developer of Mankind Reborn :D
pay2promote
@@BioXideTV I wish you the best of luck. I might check it out, sounds like it would jnterest me, but I unfortunately don't have much time for gaming anymore so it might be hard for me to get into RP.
The concept of this game seems so interesting. I hope we get another one like this.
Stuff like this always breaks my heart seeing MMO’s where people have whole other lives and friend groups and it just gets destroyed
Reminds me of SWG. I had a character on there who was part of the player-run militia in an entirely player-built city, we'd have skirmishes with raiders or minor faction conflicts, hang out in the cantinas, vote for city leadership, etc. Then they switched it into a combat-focused jedi nightmare and the game died =D
@@versebuchanan512 It reminded me of Ryzom. That game attracted a lot of people entirely new to MMOs with the promise of a reactive world and environment (like, overhunting was a thing, you could destroy wildlife). There was a lot of activity on the forum too. And it had crazy world building like you don't see in modern MMOs.
And then Secret World... I don't think those MMOs could exist nowadays, it was a unique experience, but it simply required too much time for too little.
@Verse Buchanan something similar happened to me and a group of close friends on a game called DayZ, it wasn't devs who killed it but rather the server owners who started selling weapon drops and cars for money both of which made it so anybody who was willing to spend money could they destroy a larger group basically made it pay to win.
@@CarlosConsorcioCastellanoPerez Man, that sucks. I get wanting to get paid, money is great, but... that stuff can just rip the soul out of a game real real fast
@@Ezullof It reminded me of every MMO that needs money.
Thank you for standing everywhere for us Wiz. It is highly appreciated
We can count on him to be a man of his word
Even grass, what a legend
But is he standing for himself ?
@@Arvl. Debatable
Very cool to see you make a video on this! Really nostalgic. I played this pretty heavily back in the beta, exclusively on the Mercenary faction. I never knew the details of what happened to it until seeing this just now.
I do really miss the early version of this game, and have never really found the same experience. It could be boring doing patrol missions when nothing was going on, but it was also very satisfying when things were happening. The police would always be trying to protect the prison and the main areas, and we would occasionally raid them, or sneak around causing chaos here and there.
The combat was actually quite fun, and rewarding when you win and loot a lot of stuff. The roleplaying was the most unique though, because depending on how well you can argue and debate with people, you'd earn respect and build a sort of persona and reputation. The police factions really got into it, doing a damn good job of acting like an authoritarian police force, and we would try to break their grip. There were some seriously tense combat moments, sneaking into an area you know damn well you're not supposed to be in, and ganking someone, which leads to a mini-war.
Not really sure how the game could have been sustained, but it seems like a terrible idea to make player-created factions. The distinct goals of each faction added to a sense of identity that promoted the roleplaying dynamic. They also needed to keep a monthly membership model (with a trial or whatever), because it benefited from loyal/serious players and being pvp, it needed to be a fair playing field (that couldn't be bought).
Adding to my previous comment, never contribution comment before but well worth it!
You would need a whole series to capture all of the complexities and hardcore style gameplay that's for sure but you did amazing in just under 40 minutes!
I played for a long time. Started off in the FDC(Freedom Defense Corps) before finding my home and working my way all the up to high command(Typically rank 5 or 6 depending on the faction) in the CMG(Colonization and Mining Guild.) I started off in the Internal Affairs/ Human Resources department. It was legit had to make actual reports and disciple people who were out of line or didn't have any interest for the faction itself.
Once I became rank 6, the previous rank 7's(could have up to a make of two) were stepping down so they nominated me and I won the vote. Well, the devs allowed for players to submit a vote of no competence. I was a good leader and rank 7 but one of th biggest down fall so the game was certain clicks of individuals would float around from faction to faction. Once you joined and had all you buddies join you could pretty much sweep everyone else out and take over the faction.
This happened a lot and mainly happened in all the Corp factions. After about 6 months I was voted out by a communist party that wanted to run the mining guild, completely killing the RP and experience they didn't last and things fizzled back to normal but that's just an example, this happened all the time in the game. Such a shame.
Cry more for being voted out because you lose all your support kek.
One of the actual biggest downsides of the game was those BUILT f4ggots that openly cheated in the game (and later even admitted) and DEVs couldnt do shit about it. Game was unplayable when those little kids played.
I remember killing one of them despite them aimbotting and then they hunted me down for like a day to compensate for their little pathetic f4ggot lives.
You can do this in real life!!!
Sounds like Demetri is salty he kicked Rafiko and me out of the faction to try to save his power 😂 honestly great times man, and something I'll remember for the rest of my life.
@PhightMe Rafiko was short lived 🤣🤣🤣 lasted all of 3 weeks hahaha
@@rollin9692 Yeah, if remember correctly, there was a huge war. It was VI/CMG/GoM who were going to be communist versus BoS/LED/EC. We were totally outnumbered because LED and BoS were massive at the time. I eventually ended the war, but then another one started and our faction was bleeding money, so we stepped down.
Thanks for uploading this video. I used to spend hours every day on this game when I was in my teenage years and the stories and the interactions that I had within it have remained in my memories ever since. I'll just add my personal story down below to highlight how unique this game was. There'll never be anything else like it.
I started off working my way up the ranks in the FDC, sitting in a classroom where we would be taught how to fight as a group, and learning the daily schedule of a regular grunt on board the Yukon. I remember being assigned my first missions, the pointless task of spending hours walking and patrolling the FDC ship that no other faction would dare board, but they were missions that were given out to help players understand what was expected of them. I must have walked around that ship countless times, on patrol with a revolving cast of fellow players sat in Ventrilo just chatting about our days. We would sit in there for hours laughing and joking, and complaining about whatever. My favourite missions were the ones sat in front of the brig, a prison that was rarely ever occupied but meant we didn't need to move around hearing the same footsteps on metal sound asset on repeat. Over time I would become (rank 2) Corporal, leading one or two others, then (rank 3) Sergeant of leading squads for these missions and after nearly a year of progression, I made my way up to (rank 4) Captain.
Captains would lead large missions but mostly spent our time chatting about what had happened during the weeks amongst the ranks, and submit written reports to High Command about the state of the faction (rank 5s and above). We would chat about potential candidates for promotion, each making cases about who to promote or who we thought needed more of a guiding hand. We would keep an eye out on the forums and see what potential threats would come up and take preventative patrols on the colonies in an effort to maintain peace. I eventually became lead captain and got promoted to Rank 5, joining High Command where the politics were even more cut throat.
The FDC famously had an inactive Faction Leader and there was a lot of unrest about getting him replaced. Eventually through frustration, I started chatting to one or two other members in the High Command, about my opinion that this wasn't good for the faction and we should get him replaced. A few of us had agreed to bring this up in the next High Command meeting, and we had enough votes ready for a no confidence motion. However on the day it happened I got snagged by a rank 6 and told to explain myself. One of the people who I considered a close friend within the High Command, one whom I rose the ranks with from when we both started the game, had turned and told the Faction Leader what I was planning. I was immediately demoted and I was forced out of the faction, whilst he got a promotion for his troubles.
After that I was messaged by someone from the Mercenaries of the Blood who I came up against quite often after he saw that I was no longer in the FDC. He liked the way I fought and knew I was an organiser, and he wanted to reform and add some structure to the MotB and wanted to change its image from a ragtag collective of gankers to a more professional outfit, only killing when being paid. He promised to fast track me to rank 4, and told me to start creating a structure for an internal affairs for the Mercenaries. I agreed after initially hesitating, I had a reputation of a guy who did things by the book and the Mercs were totally against that, but after sitting in a Ventrilo channel with the Blood Command I realised they were serious. As soon as I got in I immediately got to work identifying the right type of people who could help me police this wild west of players. We came up against a lot of internal backlash which went from petty name calling to actively being targeted and attacked by fellow mercenaries. However the job was rewarding, I was the contact point for all the other factions to come to if they had grievances or concerns about ganking alts. We had created a system where players would have to have visual proof of a contract before killing anyone, with heavy fines being given out if they didn't. Through this role I learnt so much more about the dynamics and politics of the other factions, because I was always out and about chatting to them. It was a massive change from sitting on board the Yukon as an FDC, only talking to other soldiers. I would sometimes just TP to other colonies as a neutral party and just chat with other factions, meeting familiar and new faces every visit.
The end of my experience with Face of Mankind was when I eventually made my way up to rank 6 in the MotB, the highest rank I ever got in the game. After going to university I found myself with less and less time to play the game. I unfortunately had to hand over my role to someone else in the division as I couldn't uphold my responsibilities anymore and I let my characters fade into the collective memory of the game.
What I loved about this game is that I have so many fond memories, but none of it was about game play mechanics. They were terrible but it didn't matter, the interesting parts of the game were the prison raids, the brutal battles with hundreds of other players, the times when you were approached by 3 other players in the back streets and managed to escape, the boring task of patrolling the senate and finding the bargain in the market to gloat to your friends. I look at my Steam friends list and it's full of people I've met in this game. I haven't chatted to them in over a decade now, but I'm pretty sure if we ever chatted we'd spend hours bringing up stories about the good old days we spent in FoM. It was a small insignificant game in the grand scheme of things, but it's probably left the biggest mark on me out of everything I've ever played.
You had me roped in your story man. I had never even heard of this game before today, and now I’m all wistful and feeling like I missed out.
You talk too much. Go and make me some more Biph already! Also, who was that r6? I'm guessing that's after I left? Give me a shout some time ;)
wtf was literally thinking about you making a video on this game a few days ago and here it is. Was my favorite game of all time while it was still alive. I was like 12 years old so I could barely grasp the complexity of the game but I loved it
Do it! I demand more fom content!
@@WickedWiz will you start streaming on twitch again soon? Also I too was thinking when another video would come out
@@WickedWiz you replied to the wrong one
You never fail to provide entertaining and well-written/researched videos about the fall of video games that I have usually never heard of!
Keep up the great work you are doing, Wiz!
Thank you for doing this game justice! This game has a special place in the hearts of many. I still find myself thinking about it nearly 10 years later. I still have many friends to this day that I met when I first started playing this game many moons ago.
Thank you again for creating this fantastic video, and for using some of my clips
Holy shit dude! Hows it going? - Mermer
Wow. Thank you for making this - feels like an ode to something that took up years of my time and early memories. The way things organically evolved in FOM and the completely player-run aspect of this game was what got me hooked right from the closed beta days (I remember literal goosebumps while roleplaying a cop patrolling.. of all things the mall in Brooklyn). I mean what other game could make you literally patrol and guard a prison (lol at the Stanford Prison Experiment reference) for hours on end? Don't even remember when I left (I was on the GM/CM team for a while too), and while I remember some of the disasters you referenced, it's a pity you didn't get to dive into some of the crazy story events (both player and GM-generated alike) that went on back then. Still text Marko from time to time now, and his new game Cloudpunk is amazing (you can see he really likes the cyberpunk aesthetic), but I'll never forget how much this game shaped my early years and shaped an interest for politics (I may or may not have been at least partially responsible for the lurch to democracy - I honestly don't recall how it all went down!)
This is like a forgotten memory for me. I remember playing this game all day as a kid. But I could never remember the name. Thanks Wiz!
I had an absolute blast in FoM. Nothing will ever compare to the atmosphere and community we had at its peak. I remember my days in CMG fondly. We had crafters, miners, soldiers and politicians. The politics were always so much fun. I even tried my hand at LED on an alt account at some point, but I didn't really have the patience for all the rules and regulations.
It's all just memories now.
It's always a good day when you sit down hoping there's something interesting on RUclips, and you find a new entry in a series you follow.
I played from its release in 2005 to its closure in the 2010s, one major detail missed is that in 2005 Duplex had multiple employees but within a few months after release they were pretty much all gone. Marko was doing all of the work, basically.
Nexeon was a shell company made by two community players in their early 20s, one worked at a server center and he essentially leased a server at his employers company to host. A lot of players had issues with the company as they had already made a name for themselves for attempting to scam factions to get rank and power within it. It was later revealed one of the members of this company had criminal charges that were not aligned with leading a game community as well.
the dev "Chris" was another person who was universally rejected by the community from 2005 on for logging into faction ventrilos and screaming at the top of his lungs when something didnt go his way. In hindsight this game seemed to be cursed by the dregs of the community somehow finding themselves in roles of power within the community sadly.
huh not to far from real life those who do not deserve or should not hold power are always the ones to get it
What can I say, I was a troubled youth 😂 Face of Mankind had a lot of mature teenagers but at 13, I would NOT have counted myself among them.
Going to war without the paperwork is true mad lad energy, and is an interesting case study on a rouge faction, too bad it wasn't played out organically.
Eh, it was about as organic as anything else. By that point the player base viewed the community managers as just another faction to fight against for better or worse.
-Guy who didn't tell enough of his babysitters we were going to swallow half the starmap overnight.
@@ddm4743 Fair enough, but imagine if the community leads had swallowed their pride and rolled with it? That could’ve been really cool.
A lone, disgruntled operative fed up with the system rises up and attempts to wage a radical mass war with everybody in an effort to overthrow the status quo. To what end? We’ll never know, because he was ultimately cut down (probably), but the chaos left in his wake has all the factions coming up with their own ideas of what he was fighting for, embracing those ideas for themselves, idealizing this one guy in a myriad of different directions, and now we’ve entered into a time of ambition where every faction wants to change the hierarchy up for their own purposes.
This could have been a great way to evolve the storyline, help flesh out a new objective for each faction, who they had beef with, who they were willing to work with, and how much of that was genuine loyalty or just a means to an end before they inevitably tried to stab their allies in the back. The one player who did the thing without the paperwork would be recognized as the catalyst of change in the game’s lore, as a nod to him for helping keep the story going.
It could’ve been awesome if it had been spun the right way.
@@zyriantel9601 We did do the Lupintine Empire in second retail (dedicated the Keltic who had passed away at the time, RIP o7)
I started playing FOM around late 2009. Since I knew nothing and wanted to get myself some action, I was directed to the FDC where I learned the basics of combat (and how to behave in this incredibly RP heavy environment). Right as I started getting my heading, going into rank 2 (Corporal) and leading my first patrols around the global dominion colonies, the great ECMG war started.
I don't remember the specifics of why it started (probably just for the lulz really, although I seem to remember that alt shenanigans were involved), but the important part is that Eurocore and the CMG allied to take over the global dominion's colonies.
Basically, the GD is a pure roleplay entity which acted as a sort of government for the cluster of colonies named after Earth cities (thus called earth colonies). By extension, they also held power over the rest of the galaxy, although the other colonies were left to be administered by whoever could hold control over them. This was all enabled by the Colonial Senate, the legislative arm of the GD, which held elections for representatives of each colony, who then voted on various law proposals and resolutions.
Eurocore and CMG basically rebelled against the senate, doing the unspeakable act of attacking the earth colonies, which of course led the FDC and LED, representatives of the GD's executive branch (and ingame holders of these colonies) to retaliate.
What ensued was a large scale conflict with the ECMG alliance and the GD trading control of the less populated areas, while the main hub became a dangerous warzone with no decisive shifts in power despite constant fighting.
After what feels to me like a month or two, the ECMG offensive kinda stalled (mainly due to the sheer number advantage on the GD side), BUT THEN plot twist, the FDC started a war against the LED (can't remember the actual reasons, but they did invoke RP reasons for rebelling against the senate).
The conflict lasted for a bit before the GM's were fed up, then the group of FDC high command that decided to rebel was put under investigation and trial (through ingame proceedings !!!), then promptly demoted to rank 1 and temporarily banned from promotion. These guys were obviously not having it, so they left the FDC and joined the CMG (stirring up shit in the process, understandably).
(sorry if my recollection of this epic bullshit is wrong, it's been a long time, my friends)
At this point, I had tried to join the FDC's teaching department and applied for promotion which was accepted. But it turns out that the FDC, stripped of its high command, was now led by a GM who appointed her boyfriend to lead the teaching dept. This guy was a huge asshole who gave me shit, demoted me for complaining about it (now that I think of it, that's good military roleplay), so I left to the LED.
There, I pretty much started all over again, but with combat experience that was notoriously lacking in the LED. I climbed the ranks again, became a teacher and taught many an illiterate brazilian how to enforce law without too much backfire from the rowdy crowd of hardened criminals usually prowling the streets.
Then, again facing very few opportunities for advancement from shitty leadership, I left again, this time to the BoS to become a drug dealer. I made shitloads of money selling the only two worthwile combat drugs : Anabolic Steroids and Cocaboline (respectively stam and HP regen upgrades). They were always in high demand, especially from the very few good LED combatants who knew that it was absolutely needed to not be steamrolled by criminals (cops doing drugs ? you haven't seen the half of it mate).
After a few months, stock full of cash and thus able to buy whatever high quality gear I wanted, I rejoined the LED right as its leadership shifted towards more combat oriented people. An old friend of mine gave me an opening into the freshest iteration of LED's elite combat dept and we had a few lulz.
Skip forward a few months, we're in late 2010, the game is already dying and nexeon is pulling shit move after shit move. I graduate from high school and with less time to invest into the spergfest that was FoM, and with it becoming less and less fun, with less and less players, I decided to quit.
ruclips.net/video/wQPh6jS7LVg/видео.html
I remember playing this game very briefly, but in a short time I found some friends and my own story line started to unfold. It involved me unintentionally pissing of a powerful player and my friends negotiating to stop them from hunting me down over and over!
What a nostalgia trip, I was actually one of the original community testers of the game.
And I remember that everytime I started the game I thought it had so much potential, but nothing more.
I really liked this one. Not a complete trainwreck of a game. Great game historian content
2:16 love seeing the detail of the eyes opening in shock and looking around
Could you please cover: "What went wrong with P.A.M.E.L.A. ?"
It was an interesting survival horror game with a promising premise, but it eventually fell apart. You Tubers who played the Alpha and Beta were instructed to take those videos down. It seriously seemed like a fun game to play before its charm was lost.
♥️♥️♥️
A missed opportunity for us to get another incredible System Shock 1-style immersive sim. A true tragedy.
Probably, that would be a tough video to make without any footage to display if the videos were forced to be removed like that. It helps to put things in perspective when you can see the gameplay in action.
@@zyriantel9601 Well, the game is still available for purchase, so he has every right to be able to show what it offers. And so were pre-release trailers, still viewable today, Internet Archive has other stuff, dozens of articles still exist. The company is just stupid.
Holy shit I'd forgotten about all that, totally would be good material.
I hope he sees this, sounds cool
seeing my clips in this masterpiece of a recap of the game we used to love... wow.. brought back some memories for sure.
and thank you for crediting 'em!!
Pretty interesting. Reminds me of the trouble with Roleplaying in general. Costs too much time and effort, and other people ruin your fun inevitably because that's part of the freedom.
What an amazing story and incredible game. It's really sad it ended like it did but I really hope the spiritual successor works out.
I miss this game to this very day
Edit: 4chan rushing into a game to try to bully the players,only to get completely ganked by them and bullied away is the most 4chan thing ever
Stuff like that has me wondering what the ratio of successful to failed raids is like.
They didn't do their research. Yea you could buy a gun off any market terminal and just start blasting, but the combat was too indepth for a new player to actually land a killing blow on any one who actively played the game. I wrote a giant wall of text here but realized no one wants to read all that so just to sum it all up the combat was overly complex with an extremely high time to kill compared to today's average third person shooter. Then there was the death factor. Yea you had clones but the part everyone forgets is that your clone had to be generated. So if you were talking trash (or hell, just minding your own business) and got yourself killed the guy who killed you would often spam your text chat box with nonsense while your slow ass death animation played and then when you were in cloning they would blow up your in-game email with even more trash talk and you literally couldn't move or say or click anything for 10-15 minutes starting from the moment you took the damage that killed you until your clone had fully generated and your player was released from their pod. Fights were VERY LONG and often ended with adrenaline fueled dopamine or pure rage hatred.
Basically the combat was complex enough that even a veteran roleplayer who hated and sucked at combat could straight body a call of duty all-star that just joined because the combat system was so different from every other third person shooter in existence. The deaths were also quite unique in their own way which taught a lot of people that yes, there is indeed fates worse than perma death.
@@evanchismark3092 probably higher. They not only like shoving every victory they get in other people’s faces,but also tend to just fail in general. They’re losers LMAO
@@Jakepearl13 did they kicked your dog or something lmao.
They got bullied away so hard that a “what went wrong video” was made about it
Teenaged me beta tested this game for all of a few days before I moved on. The lack of direction bored me. I appreciate your retrospective on it! I am really happy it created a dedicated community that loved it .
Another game that had this kind of death and player-driven rebirth was "Earth and Beyond" I actually played a ton of it around this time. So many memories of that game.
If you're curious, also look into the game called 10six. It was a MMO from Sega. It died and was reborn with the help of a dev & dedicated community into the game called "Project Visitor"
If you already covered these games, forgive me. This is the first video I've watched of yours but you have earned a sub.
I played this game for years. I rave on about it till this day. Started playing in 2009. Thank you for making this video. So many people don't know how amazing(and horrible) this game was. 10/10 man. Was High Command for CMG(Colonization and Mining Guild) for majority of my FoM career.
Poor CMG always getting undermined by EC
Because of what series this video is in, I knew how this story was going to end. I knew this game was going to die. But goddamn. I repeatedly felt like there was a shot for the game to be saved, so the repeated shortcomings hurt to learn about. I genuinely hope Mankind Reborn works out.
This was such a great video. Tremendous work!
God I loved that game so much back then, yet somehow I had no memory of it until I saw the name on the video. You truly unlocked a memory that was buried as deep as the game itself.
Yoooo Moppy here long time vet of FoM
The big fukkup was when the devs decided to put players in charge of the main factions and give them the power to dictate how members of the factions play.
Hint: All players had to be a member of one of the factions, so you can imagine how that went.
The game devolved into a stalemate where any player that tried to attack another faction would be eliminated by everyone, including members of their own faction.
This game had heart but no brains. I'm glad I played it, and I'm glad I dropped it.
Yeah, i remember logging in one day to find out our faction was at war with another, and our president instilled a Mandatory combat draft. Otherwise you would get killed by not just your enemies, but by other faction members who caught you slacking.
But when the community all played their factions how they where supposed to, the game was pretty awesome at times.
I was in the Chemist drug dealing faction. Trying to make bank of selling illegal combat stims, dodging the laws, getting caught and then thrown in jail, do my time, rinse and repeat!
dumb take, the player driven aspect of the game was literally the only thing that made this game function, without it you didnt really have a game
I loved FoM. I was a prison guard when I played it when I was 15. Great memories, kicking it on TeamSpeak with my fellow guards fighting back raids and putting down escape attempts. I really miss this game.
hearing about the classes reminds me of my time RPing in SWTOR in the Lords of Sokan (Sith Academy RP was HILARIOUS). Honestly, I wish more games had such awesome RP communities/features...I miss those days
You did a good job man; I was part of the cabal of veterans obsessed with combat who knew how it worked and utterly impossible to learn it actually was. I was R7 of the Mercenaries faction at during the era where you could vote in faction leaders from around 2009-2012, and because of my position (and my pre-disposition to combat) it ended up working out that I was the leader of the most combat oriented faction.
It's a funny thing to relive this game through this video; because I was a faction leader (actually hell I'm at 30:27 in the video on the senate floor) I was privy to quite a lot. Had access to those faction leader forums, and I talked to most people in the game. I feel like we all knew it wasn't commercially viable, or sustainable. You'd go from periods of no wars, no activity no RP, to the exact opposite where people called in sick from work (or in my case didn't go to school) to participate in events. It was a hard game to play consistently. Like, there was a week where we all jumped to Transformice for a bit while manufacturing equipment in Face of Mankind in the background haha.
Not to mention as someone who's entire role in the game was to facilitate a faction of guns for hire I knew the combat in great detail. The reason even large groups got repelled was because unlike most shooters your time to kill was in the minutes potentially with a skilled enemy, and everyone was essentially a fighter jet. Medikits would regenerate gigantic amounts of health but slow you down, so you could only fight effectively with drugs or food which increased strength to allow you to not slow down while healing. It meant a good player would be healing gigantic amounts of health while running around very quickly but for only 20-30 minutes. This meant you had to resupply and to do so safely and efficiently required you to have a lot of consumables of all varieties including armor since you'd lose protection as they wore down. This meant the richest players had a gigantic advantage too. 4chan didn't have a chance. Though I swore the g00ns also showed up, I recall fighting them and it was really a slaughter. If you didn't understand that medikit + drugs/food dynamic you could be killed in 5 shots versus what would be basically 30-40 shots sustained on a competent player. The fighting in this game was intense, I've gotten into knife duels with people because we've both run out of ammunition on all of our weapons.
It was a great time overall and it might not be the best game I've played but it was the most fun I've had in a game. Certainly taught me the most about the madness of man.
I was in this game's original open beta, also in its last iterations around the time when Nexeon got involved, Harbinger (rank 7) for BoS, then later lead Moderator on the forums. I saw this come up randomly on my feed and can't wait to watch the vid.
Greetings Harbinger!
Many years have passed but we stand ready to retake the Star Map on your order.
The Brotherhood of Shadows never forgets.
Tarax Winchester, Initiate, S.A.R.S
@GoDamnWeird meet me at "The Spot"
-Vinnie Moretti, BoS Harbinger
I love how these videos feel like a genuine respectful look back at failed games instead of just bashing the games
"This game is old. We're talking mid-2000s here"
And I'm now very, very old xD
Well done on your coverage! This was enthralling!
What might have helped in giving the playermade factions a bit of a direction would have been to make them subfactions of the old factions, so that they at least would have had a rough guideline/restriction to how they should behave, while at the same time not destroying a ton of playermade lore by erasing the old factions.
Face of Mankind was a game like none other. It's the only game that I dumped endless hours on and never looked back. I've stumbled upon a new/remastered version of the game launching under the name, Mankind Reborn. It's not out yet and it's been in development for awhile now. Eager to see if it will satisfy my addiction.
Remember playing this as a kid for like a few days it was so weird it felt like I was just hanging out in a train station or something for a while, nothing to do so I just left.
The funny comment @ 30:21
had me rolling XD
"This game is something like the first Rocky movie in reverse." lmfao!
Dear God, as soon as I heard mention of the Stanford Prison Experiment, my body just recoiled in abject terror.
You kids hype that Stanford thing up so hard and circlejerk about it so much, yet miss the experiment you were subjected to in 2020 😂😂😂
@@CoercedJab Sweden was quite funny during those years, our government saw what Chiuna and Italy did and said "How bout NO". We still got some of the restrictions, it wasn't nearly as bad as most other countries that completely destroyed their small business in favour for big block retail.
"Our game is so realistic in its simulated environment, the players actually think they are freshly recruited cannonfodder who ought to live and die at the whims of their masters."
Nice pitch.
Eve online being an excel spreadsheet is one of the most meta things I've seen
your videos are always worth the wait, I love seeing you dive so deep into games and getting as much info as possible both from players and creators.
The idea of the game is genius and the fact that players can come together and make factions a role play is brilliant im thinking with a bigger budget and team this game could be successful and I would love to play it but still RIP mankind
_I was too immersed in Wiz's avatar's moments thorough the video to actually pay attention and had to rewatch it at least thrice._
I can’t believe Wiz got bombed at his own desk, poor wizard
Thanks for this video! FoM is in my steam library and every time I scroll past it, I was wonder if you, Nerdslayer or anyone would ever make a video about it.
I played this game as early as 2008, through the emulator, all the way until as late as Mankind Reborn.
Much like all other instances of Mankind; Reborn was doing pretty well until drama blew it up completely.
There was a lot of factors, but the culmination point was about 2 years ago.
In essence the game had 5-50 players online at any time. Some FoMbat veterans, some internet narcissists and some no-name gankers. Not much, but enough to have play sessions.
The tipping point happened when some pretty heavy backers started getting a bit too self-righteous.
Deciding that combat is what killed Mankind; but lacking any tools to control player actions, they started resorting to pretty underhanded tactics to try to maintain "the correct" environment.
After a continous escalation of activity from these players, they eventually ended up getting banned.
They responded about as well as you'd expect.
What followed was a smear campaign from the same people. The solo dev (Bioxide) was accused of everything from as simple as stealing people's money.
All the way to intentionally scaring away investors by tweeting that Mankind was an alt-right safespace.
the title is fom rebirth mankind reborn is a fan project heavily inspired by fom but seems to have been abandoned
Its a crime that this channel does not have more subs.
Such a formative game for me in my younger years, and nostalgic seeing myself on the LED Podium at 4:46.
VI for life though.
- Conger Wynand
VI gang to the end. I joined because of the money and fashion, I stayed because we were the coolest.
This game looks actually incredible for 2004. The level design is great, so many different location just in this video alone... it looks like an interesting world to explore. Also, strong unreal tournament vibes
Heck ya, needed some Wicked Wiz in my life today.
I played during Fall of thr Dominion. I was part of some mafia-like faction that wore shirts with smiley faces on them. I was new to the game so I wasn't great at combat, but boy did I enjoy fighting for control of areas of various maps (especially the cafe/bar on one of the most populated maps) and hacking mining machines.
I remember there was a faction that was fairly small but all their players were INSANELY good at combat. They always fought in the best armor and with the strongest gun (was some sort of laser gun). Their movement was so good that it was very hard to hit them. They just played to fight and often 3 of them would take on the entire LED and win. I always felt accomplished when my faction would fight them and win, although it was very rare.
Lots of good memories on this game.
3 man team, was it “The Bears” faction
Well goddamn, here I've been struggling with studying the entire evening, but turning on this video gave me the longest uninterrupted study session today. Thank you Wiz
Was reminiscing and decided to listen to the main theme for old times sake when I stumbled across this video and I just wanted to say it's a fantastic recap of the history of a game I absolutely adore.
I still wait for the day Bio puts out a message over discord letting us know Mankind Reborn is ready to go so I can lose another decade or two of my life squabbling over a random colony in deep space.
"Inexperienced team makes mmo" is surprisingly common it feels like.
EDIT: I looked up info to remember the names of the factions and planets
I had fond memories of this game, especially with how social interactions worked with the roleplaying. Heck, I even had an ongoing forum character story but now all of it is pretty much gone after they did the last reboot and purged the forums. Lots of fun though, like that one time as an senate/representative official (when they introduced that mechanic) of Vortex (started with a V), I helped my fellow senator/representative official obtain a smuggled firearm courtesy of a "pizza delivery", during a hearing with the FDC leader being questioned for basically launching a global invasion, so we could assassinate him in the room during questioning.
It was also really fun sneaking into the police faction-only area and doing so simply by wearing clothing that almost looked like what the LED's "plain cloth detective" style was, just waltzing past the forcefields with good timing, lots of confidence, and a whole lot of luck. We proceeded to gun down a bunch of their leadership that were having a meeting lol. Come to think of it, for a faction that was insanely rich and existed entirely on business (I think we usually competed with Eurocore in terms of faction wealth), we seemed to enjoy spending our free time on trying to undermine every other faction for no better reason than the fun of it. Well, except those guardian chaps. We left them alone usually. I also once assassinated the leader of Eurocore after we'd had a long war when I caught him AFKing on their home planet and I was forced to write an apology letter by our faction's CEO but I wrote a passive aggressive one and became persona non grata on any worlds they controlled for a while (not that it stopped me from sneaking onto their planets to mine resources. I just brought along more health kits and bigger guns to deal with the whole "kill on sight" situation).
I could go on and on reminiscing about "gas leaks" (aka aliens), police brutality, the combat "dance" I never really mastered, and the notoriety of ganking crews that made every period of time spent on resource stuff for economic activity/wealth a "keep an eye over your shoulder" situation. At the same time, lots of good people too like the time when some rando who was also active on forums recognized my character name because he'd actually read my character story and we chatted for a bit and he gave me a bunch of grenades as a gift. Or the times where the faction leadership would just hang out and chill at our home planet HQ.
I also just remember the mercs. Those guys were hardcore. I wasn't good enough at the combat to ever consider joining them, but Vortex did hire them occassionally (as did basically everybody else).
No way he actually went to the dystopian sci fi 🤯
Loved the editing with the things appearing to the side of the desk 😂
Wiz is the type of guy to vanish for years and come back the exact same
Yeah and we still would miss him and be happy that he's back :D
When we needed him the most he vanished (and returned 100 years later) (avatar the last airbender)
I was part of the FDC, we used to guard the meetings with the cops when they tried to have faction sit downs. It always resulted in a raid and war that would leave the crafters running as normally peaceful halls became warzones. I miss it, good times never seen again.
ah yes the golden age of games that everyone misses so much, when they weren't even really games just chatrooms.
Sounds like vr chat
My community actually got in touch with the devs years ago when the game was dying and got free keys for myself and our entire community. Briefly we were the single largest clan in the game though we got burned out fast by all of the bullshit. Thanks for doing a video on this game, honestly didn't expect you to cover it.
Glad to see you again Haxor. I hope you’ve been doing well these last few years.
- Tyrus B.
I played FoM during the beta before they updated the graphics. It was a fucking awesome game and I played it so much that I still am addicited to Biphetamine to this day
Wait.. how's that work? 😮
Never heard of it UNTIL 0:38, wow that picture jogs some memories.
As fine an obituary as FoM could have ever hoped for *raises glass* -Xabin
thanks for the content xabin
@@BioXideTV there is also your content, made by someone who was actually good at fighting lol
As someone just starting out on youtube, your videos are really inspiring!
could the: "we just want war" factions not be balanced out?
For instance, waging a war requires recources, thus an solid economy is needed (insert gameplay) in addition, different factions might be in control of different recources, or at least amounts, a ceartaint faction might have the best spots to obtain x, while another has prime oppertunity to harvest y, thus trading and roleplay is a thing (insert gameplay),
And that is the stuff needed to go to the o so great wars (insert gameplay)
Actually sounds like it could work.
There already was a closed economy and every item was already player mined / produced.
I’m impressed the interviewed player and Wiz referenced and understood the Stanf. Prison experiment. I enjoy intelligent discourse in gaming. Very cool
Ooooooh, that's what this game was called! I remember playing it many years ago, having to go through in-game classes ran by players before going into combat.