Hey! Great videos! It took me some time getting to this one, as i was watching some of your other videos haha! I know its been some time, but by any chance you have ane Moza R5 setup? I just got mine and im having issues with it! After 6 turns i stop feeling the pressure, it becomes really light! And theres no clipping! Thanks! Keep it up with these great videos!!
I passed it on by now, since i have a bit more powerful setup here. however, that really sounds like overheating or so - probably RMA. Does it happen in all games?
I didnt get how more force = more details. To get those details do you have to use all the force the wheel has? Or since it has more force it can show you every detail without the clipping(reach the maximum force it can provide and not give you the details)? I have a G29 and I don't think I'll be replacing it in a long time... its too expensive for me. But its good to know it, cause I don't even play my G29 at 100%...
Let me clarify: There are 2 types of relevant information: - small details like kerbs, vibrations of the tire (indicating using too much of it), road imperfection - these all can guide you to understand why the car suddenly over or understeers - larger forces like load on the tire, the rear moving around the front axle - they indicate overall how close to the limit you are, what the car is about to do next, when you are overdoing it, when the rear needs catching, the severety of intervention needed. the small details are all there because its a DD. the large forces are there, but they lack detail within. on a 20nm DD base I have a larger range of force that will indicate the load on the fronts for example. Lets say a 10nm force would indicate the ultimate peak before the car loses grip, now I can work myself towards that peak force 6, 7, 8, 9nm - i'd certainly feel a difference of 1 Nm and therefor know how much room I still have to push. make the same maths for 5nm: the differences become much smaller. 10% difference in force are now only 0.5nm and its harder to distinguish within a smaller range of forces, which means its more difficult to know where the car is at, what it will do next, how close you are to the limit etc Just like on a load cell brake: when you only use 5kg of it, being 1kg wrong with your pressure you are already 20% off in the game. Use 50kg on a load cell and if you are 1kg off the ideal pressure it only equals 2% wrong input hope that makes sense
@@SimracingPopometer As I'm not interested in getting a dedicated sim rig/ stand and use my wheel solely clamped down to my desk would 9nm be even possible to be used like that?
@@EvilijoUK hard to judge. depends on the desk I'd say. I used the 8nm fanatec clubsport on a very sturdy desk and that was alright. but you also kinda get a mismatch between the forces on the wheel and the pedals, which necessarily need to remain "light" when not used on a rig.
Hey! Great videos! It took me some time getting to this one, as i was watching some of your other videos haha! I know its been some time, but by any chance you have ane Moza R5 setup? I just got mine and im having issues with it! After 6 turns i stop feeling the pressure, it becomes really light! And theres no clipping! Thanks! Keep it up with these great videos!!
I passed it on by now, since i have a bit more powerful setup here.
however, that really sounds like overheating or so - probably RMA. Does it happen in all games?
I didnt get how more force = more details.
To get those details do you have to use all the force the wheel has? Or since it has more force it can show you every detail without the clipping(reach the maximum force it can provide and not give you the details)?
I have a G29 and I don't think I'll be replacing it in a long time... its too expensive for me. But its good to know it, cause I don't even play my G29 at 100%...
Let me clarify:
There are 2 types of relevant information:
- small details like kerbs, vibrations of the tire (indicating using too much of it), road imperfection - these all can guide you to understand why the car suddenly over or understeers
- larger forces like load on the tire, the rear moving around the front axle - they indicate overall how close to the limit you are, what the car is about to do next, when you are overdoing it, when the rear needs catching, the severety of intervention needed.
the small details are all there because its a DD.
the large forces are there, but they lack detail within. on a 20nm DD base I have a larger range of force that will indicate the load on the fronts for example. Lets say a 10nm force would indicate the ultimate peak before the car loses grip, now I can work myself towards that peak force 6, 7, 8, 9nm - i'd certainly feel a difference of 1 Nm and therefor know how much room I still have to push.
make the same maths for 5nm: the differences become much smaller. 10% difference in force are now only 0.5nm and its harder to distinguish within a smaller range of forces, which means its more difficult to know where the car is at, what it will do next, how close you are to the limit etc
Just like on a load cell brake: when you only use 5kg of it, being 1kg wrong with your pressure you are already 20% off in the game. Use 50kg on a load cell and if you are 1kg off the ideal pressure it only equals 2% wrong input
hope that makes sense
@@SimracingPopometer Now it does!
Thank you for such a great explanation!
Fantastic video, very in-depth! This looks like would be a massive upgrade from my tried and tested g920
surely, yeah. but consider taking 2 steps at once and going for the r9 with more punch :)
@@SimracingPopometer As I'm not interested in getting a dedicated sim rig/ stand and use my wheel solely clamped down to my desk would 9nm be even possible to be used like that?
@@EvilijoUK hard to judge. depends on the desk I'd say.
I used the 8nm fanatec clubsport on a very sturdy desk and that was alright. but you also kinda get a mismatch between the forces on the wheel and the pedals, which necessarily need to remain "light" when not used on a rig.
Great video! What's your in-game ffb setting?
as high as you can go without too much clipping. must have been 70-80?
@@SimracingPopometer What about the damper?
@@albert2676 only dynamic damping 100. none of the rest
@@SimracingPopometer Thank you!
It has nothing to do with this video...: congrats for the win!!
haha, cheers! :)