There’s a guaranteed pair of Black rimmed glasses in the molerat den, under red rocket. Look for a ledge with a skeleton to your right as you enter the first chamber. Should be on top of the books that the skeleton is cradling.
I haven't heard your signing off catchphrase in a while, it was good to hear. Also, in addition to purified water and poisoned caltrops, Jet is a good seller, and Abernethy Farm sells 2 shipments of Fertiliser (it's primary component).
This is okay. The idiot savant actually isn't a massive boost to experience gain. You'll end up getting like 3-5% more experience overall, but it may not be enough to justify 6 points of investment (4 added to luck 2 added to idiot savant).
For those wanting some easy hubflowers plus a whiskey, the area immediately south of vault 111 up to the west out of bounds has tons of hubflowers and a blue tent with a whiskey. I had 14 hubflowers in ahout 5 mins before circling back and entering Sanctuary
Ive played through fallout4 a handful of times on survival mode and i found this to be one of the most powerful and effective builds in the game however i originally reached this build very late in the game since i was figuring it out on my own. I wouldnt have guessed this build could start out so efficiently.
@@dezmundogaming8780 Unfortunately, the vendors share inventories across settlements. You will get caps added to your workbench, but it'll take a long time before it offsets the costs of building them.
Could also build a gunners farm for XP. Just so it's something more fun. Are you aware of any way to build the gunner farm where they can't attack you? Except for building it in a swimmable area, which is not possible at sanctuary. Would be very useful to be able to build a safe one in sanctuary. You can also build farms for carrots, radstags, yaoguai, and deathclaws. You need the carrots for radstags, and then need the radstag meat for yaoguai. And then yaoguai for deathclaws. Get the survival guide edition that gives you double meat. You can easily setup safe farms where they cannot attack you. Only problem is they take a lot of ammo to kill. Especially those high level deathclaws. I also realized, literally while typing this, that with this may work pretty well with the gatling laser, like you did in your build.
They can be hard to find but there are glasses called road goggles that give a plus 1 to intelligence I think they are guaranteed on one of the bodies at the start of the mechanist quest where you meet Ada
Did a playthrough of a build like that, but decided that 100% dedicating to settlements is not my style so i was also adventuring on the side. Anyways i wanted to add a list of possible gear progression to this build with the Crafting perks you will take anyways. These are the best weapons avilable at each lvl i think Lvl 1 10mm hardened auto 10mm Lvl 13Spray n'pray powerfull receiver Lvl 17 boosted agitator righteous authority Lvl 25 piercing hardened auto overseer's Guardian Lvl 28 boosted agitator auto plasma rifle Lvl 39 Targeting partystarter Lvl 41 overcharged gatling (random drop, could be final judgement) Lvl 49 problem solver
I have watched your content and it is very good and I am glad the fallout tv show is increasing fallout 4 presence. I am a fallout 4 junkie who does weapons collecting and have 1800 hours logged in steam, most of which is probably me falling asleep at the laptop, don’t worry my life is totally fine and I am very happy
This build perfectly transitions into a raider warlord build. Once you get somewhat powerfull Venture into the nukaworld and become a raider warlord, their settlements allow you to make a fully perked merchants without perking them, same with shared resources and other stuff. Most importantly you unlock these chem dispensers that once set up gives you infinite supply of chems, at this point chemist perk will allow you to make super drugs.... Hell! Use these drugs to legendary hunt a junkie weapon and make this game laughably easy
@@TheEfficientGamer hey no shame in feeding the unknowable horrors that govern the algorithm. Personally my “ultimate fo4 build” is idiot savant with at least 10 int when it procs it PROCS also it’ll eventually refund its own points anyway and 5 luck is a good start for eventually being a crit build.
Do you have a good start that doesn't heavily involve Sanctuary or Purified Water? Some of us long time players are kinda bored and impatient with all this setup. Good video, with lots of details. Hope to see more from you again soon!
I think its fine to just kinda go off and do your own thing, I might try to create a build that isnt allowed to use caltrops or purified water. It definitely wont be as OP though
Great stuff but you forgot to mention the big tip - be sarcastic (actually flirty and weirdly inappropriate) to Carla when you first speak to her for a permanent discount.
Hey Efficient, I stumbled upon a new place to lootlock using hard and quick saves like the way in nuka world. This one doesn't require dlc though. I was hoping to show it to you.
I wanted to avoid going that far into the game for the sake of this build. Eventually that will be good, but having a +2 charisma suit is fine for the beginning.
Don't you worry that several water purifiers will drastically increase the chance of your settlement getting attacked, let alone attackers-win chance? Or will purified water stay in the workshop's inventory regardless of attack wins
I always move the water to a separate container. I also build a lot of defense. I set up turrets at the three attack points and also on top of a centrally located building
More like the _Carpal Tunnelist_ build. If you don’t use scripts or turbo controllers, you’ll eventually have one of them prescribed to you by your Doctor.
This takes WAY too much effort for my tastes. My settlement building consists of plonk down turrets and maybe power if they need it, done... I do have the patience to play mayor in Fallout 4, I play City Skylines if wanted to play mayor... XD
I did make a video on my initial thoughts on the patch. I didn't have mods running so it didn't crash anything. Other people have said it breaks mods and even Creation Club mods they paid for.
Has anyone ever had issues with Doc Anderson not having the recruit dialogue? I successfully followed the perfect playthrough strats on an old save, but I recently tried to implement them for survival and I got Ron Staples but Doc Anderson just doesnt have the recruit text. It just says like "What's new doc?" 25 settlers, 13CHA, tried two surgery centers.
I've tried a bunch of random things, Store and replace surgery center. Make a 2nd surgery center (Use both models of the surgery center). Assign the surgery center, unassign the surgery center. Waited for 21 pop, then 22 pop, then 23 pop. CHA clothes, all kinds of stuff. Getting tired of running from red rocket to the campfire spot to only have the dialogue missing again and again. Lol
You can. Personally, if I am doing something crazy like this, i will save the special book and use it on a stat that id already 10 to bring it to 11. For example, get 10 int, drink a beer to drop int by 1, and use the book. Then when the beer wears off, youll have 11 int permanently and the bobblehead makes it 12
You can be. Level 3 merchants still sell amazing stuff. Trader Rylee is the only NPC merchant that i think really makes a difference and her location is fixed so you don’t have to worry about finding her
Melon is a nice little boost, but it's not enough, in my opinion. 5 caps each and they take huge amounts of space, plus you have to carry them to Abernathy. Your water should restock often. A huge thing I mention in the guide is that you must keep your aid tab empty (or mostly empty) otherwise the new purified water will not come in. That may be why you're not seeing new purified water.
You can just scrap and store your own copy of Blast Radius rhe board game until you have several thousand nuclear material. That's what I did. Used the conveyor belt and YOU'RE SPECIAL, to max out special. This game is so unrealistic idk why someone would spend so much time doing a water or food business or settlements in general.
I get that playstyle but it just confuses me with fallout 4 because of how broken it is and how bad the writing is. I cheese and I still get frustrated at some of the stupid stuff. I can't imagine putting in all the extra effort then deal with a bunch of conversations where no matter what you say the response is always the same and is usually either really generic or meant for a specific answer. I'm not hating I just don't personally understand the appeal of that playstyle with such an unrealistic game.
@@somerandomguy5977 with that same reasoning, your parents didn't understand why you wanted to do life that way when this is how you'd end up. Not hating, just don't understand why you would bother being this way, where people can see you, when the world is so broken. Like, it makes no sense.
discord.gg/wPbjBkSfpU
Join the discord to get that sweet AHK script if you're on PC!
There’s a guaranteed pair of Black rimmed glasses in the molerat den, under red rocket. Look for a ledge with a skeleton to your right as you enter the first chamber. Should be on top of the books that the skeleton is cradling.
Yes. I just wanted to avoid that combat interaction in this video. Trashcan Carla will eventually sell you a pair of black rim or fashionable glasses.
So many players don't know about this... It's on the left side as you're entering btw.
Finallly, Jeff Bezos build.
That was some nice alliteration right off the bat, I like it. Set the tone
Incredible guide. So easy to follow. Thanks for this!
I haven't heard your signing off catchphrase in a while, it was good to hear.
Also, in addition to purified water and poisoned caltrops, Jet is a good seller, and Abernethy Farm sells 2 shipments of Fertiliser (it's primary component).
Good to use it again! Actually i should possibly add the Jet craft as well.
Sick build idea. Im 10 perception 10 intelligence remainder charisma and currently setting up water farm thanks to your prior videos.
This is okay. The idiot savant actually isn't a massive boost to experience gain. You'll end up getting like 3-5% more experience overall, but it may not be enough to justify 6 points of investment (4 added to luck 2 added to idiot savant).
For those wanting some easy hubflowers plus a whiskey, the area immediately south of vault 111 up to the west out of bounds has tons of hubflowers and a blue tent with a whiskey. I had 14 hubflowers in ahout 5 mins before circling back and entering Sanctuary
Ive played through fallout4 a handful of times on survival mode and i found this to be one of the most powerful and effective builds in the game however i originally reached this build very late in the game since i was figuring it out on my own. I wouldnt have guessed this build could start out so efficiently.
It takes time. Youll spend many hours in sanctuary
Would it help to build more shops at the nearby settlements to boost my resource generation?
@@dezmundogaming8780 Unfortunately, the vendors share inventories across settlements. You will get caps added to your workbench, but it'll take a long time before it offsets the costs of building them.
@@TheEfficientGamer good to know, thanks!
I love the thumbnail. At the end "destroy everything". Capitalism 101 lmao
You ever live in a communist country? No? Shut up then.
Could also build a gunners farm for XP. Just so it's something more fun. Are you aware of any way to build the gunner farm where they can't attack you? Except for building it in a swimmable area, which is not possible at sanctuary. Would be very useful to be able to build a safe one in sanctuary.
You can also build farms for carrots, radstags, yaoguai, and deathclaws. You need the carrots for radstags, and then need the radstag meat for yaoguai. And then yaoguai for deathclaws. Get the survival guide edition that gives you double meat. You can easily setup safe farms where they cannot attack you. Only problem is they take a lot of ammo to kill. Especially those high level deathclaws. I also realized, literally while typing this, that with this may work pretty well with the gatling laser, like you did in your build.
I am exploring the idea of an early game gunner farm that doesn’t require going to spectacle island or require an explosive minigun.
Next up, that no cap rage.
They can be hard to find but there are glasses called road goggles that give a plus 1 to intelligence I think they are guaranteed on one of the bodies at the start of the mechanist quest where you meet Ada
This looks really good! 😃
Did a playthrough of a build like that, but decided that 100% dedicating to settlements is not my style so i was also adventuring on the side. Anyways i wanted to add a list of possible gear progression to this build with the Crafting perks you will take anyways. These are the best weapons avilable at each lvl i think
Lvl 1 10mm hardened auto 10mm
Lvl 13Spray n'pray powerfull receiver
Lvl 17 boosted agitator righteous authority
Lvl 25 piercing hardened auto overseer's Guardian
Lvl 28 boosted agitator auto plasma rifle
Lvl 39 Targeting partystarter
Lvl 41 overcharged gatling (random drop, could be final judgement)
Lvl 49 problem solver
This would fit my Operator/Money Making Merc character I wanted to do a run with. Thanks. 🤠
I have watched your content and it is very good and I am glad the fallout tv show is increasing fallout 4 presence. I am a fallout 4 junkie who does weapons collecting and have 1800 hours logged in steam, most of which is probably me falling asleep at the laptop, don’t worry my life is totally fine and I am very happy
One save file, level 52 charcter without any crafting level up xo
This build perfectly transitions into a raider warlord build. Once you get somewhat powerfull Venture into the nukaworld and become a raider warlord, their settlements allow you to make a fully perked merchants without perking them, same with shared resources and other stuff.
Most importantly you unlock these chem dispensers that once set up gives you infinite supply of chems, at this point chemist perk will allow you to make super drugs.... Hell! Use these drugs to legendary hunt a junkie weapon and make this game laughably easy
This might be the best guide for enjoying fallout 4 imo
lol except he says ushanka hat gives int it gives luck but yes bes build lmao
@@DavidVenters In my game it gives int. Maybe you have some mod installed?
Perfect build for the perfect play through. Did that series influence this video at all or was that series made with things you already knew?
I keep optimizing. Tbh, im also trying to get the word “build” in the title to help with exposure.
@@TheEfficientGamer hey no shame in feeding the unknowable horrors that govern the algorithm. Personally my “ultimate fo4 build” is idiot savant with at least 10 int when it procs it PROCS also it’ll eventually refund its own points anyway and 5 luck is a good start for eventually being a crit build.
Nice build, gonna try something like this since i never do a charisma build in fallout
Do you have a good start that doesn't heavily involve Sanctuary or Purified Water? Some of us long time players are kinda bored and impatient with all this setup. Good video, with lots of details. Hope to see more from you again soon!
I think its fine to just kinda go off and do your own thing, I might try to create a build that isnt allowed to use caltrops or purified water. It definitely wont be as OP though
Great video, love your fallout content!
Great video !
Thanks!!!
great vid man
I am doing this build right bow! A mix of the demo expert and the capitalist build.
Great video thanks a lot
Great stuff but you forgot to mention the big tip - be sarcastic (actually flirty and weirdly inappropriate) to Carla when you first speak to her for a permanent discount.
Hey Efficient, I stumbled upon a new place to lootlock using hard and quick saves like the way in nuka world. This one doesn't require dlc though. I was hoping to show it to you.
if you do strong's quest you get rewarded reginald's suit which gives you 3 charisma
I wanted to avoid going that far into the game for the sake of this build. Eventually that will be good, but having a +2 charisma suit is fine for the beginning.
Don't you worry that several water purifiers will drastically increase the chance of your settlement getting attacked, let alone attackers-win chance? Or will purified water stay in the workshop's inventory regardless of attack wins
I always move the water to a separate container. I also build a lot of defense. I set up turrets at the three attack points and also on top of a centrally located building
@@TheEfficientGamer makes sense, thank you. Your videos are very underrated
@@chriswallace9781 That's nice of you to say! Thanks!
I’m sorry, I must’ve just had a stroke. Did you just demonstrate way to acquire a laser Gatling without leaving the top northwest corner of the map?
Yes!
i love capitalism
More like the _Carpal Tunnelist_ build. If you don’t use scripts or turbo controllers, you’ll eventually have one of them prescribed to you by your Doctor.
Definitely… wouldn’t recommend shelving without a script or turbo controller
This takes WAY too much effort for my tastes.
My settlement building consists of plonk down turrets and maybe power if they need it, done...
I do have the patience to play mayor in Fallout 4, I play City Skylines if wanted to play mayor... XD
Will you talk about the fallout 4 patch? I haven’t found any videos on what it is and if it’ll crash your game with mods
I did make a video on my initial thoughts on the patch. I didn't have mods running so it didn't crash anything. Other people have said it breaks mods and even Creation Club mods they paid for.
Has anyone ever had issues with Doc Anderson not having the recruit dialogue? I successfully followed the perfect playthrough strats on an old save, but I recently tried to implement them for survival and I got Ron Staples but Doc Anderson just doesnt have the recruit text. It just says like "What's new doc?" 25 settlers, 13CHA, tried two surgery centers.
I've tried a bunch of random things, Store and replace surgery center. Make a 2nd surgery center (Use both models of the surgery center). Assign the surgery center, unassign the surgery center. Waited for 21 pop, then 22 pop, then 23 pop. CHA clothes, all kinds of stuff. Getting tired of running from red rocket to the campfire spot to only have the dialogue missing again and again. Lol
Doc Anderson is literally one of the only level 4s I can ever get to work right. Vault tech sometimes. The rest never works.
What stat did u put the your special book in sanctuary into?
I saved it. I want to use it on a stat to get it permanently above 10
So, bartering maxes out at 16 charisma or 11 charisma with the perks.
You could potentially speed up the process by maxing charisma from the start. The pace worked okay for me with 6 and charisma gear
Do you put the stat point from the book in your home into STR?
You can. Personally, if I am doing something crazy like this, i will save the special book and use it on a stat that id already 10 to bring it to 11. For example, get 10 int, drink a beer to drop int by 1, and use the book. Then when the beer wears off, youll have 11 int permanently and the bobblehead makes it 12
@@TheEfficientGamer nice, thanks!
So I can’t be OP at the start if I have to find 4 of the merchants and do there quest line
You can be. Level 3 merchants still sell amazing stuff. Trader Rylee is the only NPC merchant that i think really makes a difference and her location is fixed so you don’t have to worry about finding her
Does it work on survival mode?
Yes! My demonstration was on survival
What about the melon trade? I get more caps reliable over purified water. My water seldom restocks.
Melon is a nice little boost, but it's not enough, in my opinion. 5 caps each and they take huge amounts of space, plus you have to carry them to Abernathy. Your water should restock often.
A huge thing I mention in the guide is that you must keep your aid tab empty (or mostly empty) otherwise the new purified water will not come in. That may be why you're not seeing new purified water.
@@TheEfficientGamer wait you mean empty of all items in the aid tab or just the water?
@@peppertain all. It’s based on the combined value of the items
@@TheEfficientGamerare you doing this in survival?
@@wikwayer yes
Yea, I scrap everything that's not nailed down.
Dont scrap the crafting stations!!!
You can just scrap and store your own copy of Blast Radius rhe board game until you have several thousand nuclear material. That's what I did. Used the conveyor belt and YOU'RE SPECIAL, to max out special. This game is so unrealistic idk why someone would spend so much time doing a water or food business or settlements in general.
It’s a single player game, so people should play any way they enjoy. If you enjoy that style, great. I prefer not to exploit glitches or dupes.
I get that playstyle but it just confuses me with fallout 4 because of how broken it is and how bad the writing is. I cheese and I still get frustrated at some of the stupid stuff. I can't imagine putting in all the extra effort then deal with a bunch of conversations where no matter what you say the response is always the same and is usually either really generic or meant for a specific answer. I'm not hating I just don't personally understand the appeal of that playstyle with such an unrealistic game.
@@somerandomguy5977 with that same reasoning, your parents didn't understand why you wanted to do life that way when this is how you'd end up.
Not hating, just don't understand why you would bother being this way, where people can see you, when the world is so broken. Like, it makes no sense.
what should i do if i killed Karla…
Restart…
Dupe glitch 🔛🔝❗️❗️❗️
I don’t use glitches. But have fun!
3:08
Why do you people bother?Build shmild.Just play and have fun.
If you missing something cheat it.Who cares?Just have fun.
There are different ways to have fun. As i say at the beginning, the build is not for everyone.
Bro your alliteration is PEAK. 🥹