Control your Niagara particle system with Textures

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  • Опубликовано: 19 сен 2024

Комментарии • 26

  • @erksp7961
    @erksp7961 4 месяца назад +1

    Amazing! Just what I needed and glad I found it. Most people are not into simulating noise:D

  • @arnoldvld
    @arnoldvld Год назад

    building this to be parted of something that's gonna be placed on a old school widescreen eighties crt television model going static before the creepy thing pops out ;) :) Thanks for the tutorial man :)

  • @kanomee
    @kanomee 2 года назад

    you're back!! looking forward for more of this tutorial after the official release!! 😊

    • @shimlaDnB
      @shimlaDnB  2 года назад

      official release?

    • @kanomee
      @kanomee 2 года назад +1

      @@shimlaDnB my bad, i mean the official release of UE5 itself!

  • @viridian_calx
    @viridian_calx 10 месяцев назад +3

    The link to project files is down. If you could please re-upload, it would be appreciated.

  • @ThadeousM
    @ThadeousM Год назад +4

    I maybe trippin but I cant access the particle position function.. closest I can see is Particle Shape Location etc.
    Can you help - maybe I'm missing a plugin etc

  • @lumilab8136
    @lumilab8136 Год назад

    Thank you for sharing this man, very interesting thing to learn!

  • @Polytricity
    @Polytricity 2 года назад

    So, I made a texture, black and white that corresponds with my model but then I use this method and it doesn't line up with the meshes UVs. Is that a different thing or just what happens... trying to find a magic number that works.

  • @David_Fernandez
    @David_Fernandez Год назад +1

    Hey! wow, this is so beautiful, and the fact that you share it ... One thousand thanks!!! You really made my day. Just one question ... Would it be posible to sample a video texture? Made of a video or a png sequence? Have a great day!

    • @David_Fernandez
      @David_Fernandez Год назад

      I just found out it's possible :) ... just a bit jittery ... but maybe with some tweaks it will be another interesting way to interact with the particles

    • @terramidia3d
      @terramidia3d Год назад

      @@David_Fernandez Nice, i was about to ask. Could you just point us in the right direction? Thank you

    • @David_Fernandez
      @David_Fernandez Год назад +1

      @@terramidia3d Hey! Sorry but this was sometime ago and I really don't remember how I did it, but it was similar way than feeding it with a png. Good luck!

    • @terramidia3d
      @terramidia3d Год назад

      @@David_Fernandez thank you and don't worry, I already figured out how to do it!

    • @zachbeech9428
      @zachbeech9428 4 месяца назад

      @@terramidia3d hey would really appreciate an explanation i cant seem to work it out D:: . it doesn't work by just referencing the video texture

  • @Samanier
    @Samanier Год назад +1

    Anyone know how does it work with ue5 right now particles position is a position vector, not a normal vector so Im not sure how to use it

  • @jsonslim
    @jsonslim Год назад

    I should do it for my misuc visualisation

  • @whereisakira
    @whereisakira Год назад

    Great Tutorial! Thank you so much man

  • @justinwetch
    @justinwetch 2 года назад

    great information thank you!

  • @PLongno
    @PLongno 2 года назад

    Wow! Do you know how to apply this effect to a point cloud mesh?

  • @MaxiCrows
    @MaxiCrows 2 года назад

    beatiful, its posible from video ? i see the options are static mesh, vector fields. can I make vector fields without houdini? and animate that

    • @ziyagokoglu5256
      @ziyagokoglu5256 2 года назад

      I think yes. You should create video texture in content browser and can use it

  • @gebrailfodred6911
    @gebrailfodred6911 Год назад

    No benefit video , its not tutorial by steps , ihave seen some of your videos and were nice

  • @Mr_i_o
    @Mr_i_o Год назад

    Fucking incredible. Sell a T-Shirt with your logo/YT Channel.