How to add 3d room to VSeeFace

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  • Опубликовано: 1 дек 2024

Комментарии • 129

  • @andrewball4965
    @andrewball4965 3 года назад +21

    I never realized there was an SDK I could put into Unity! Also, as for a chair. There is a bit of a workaround y'all commenters can do. I just modeled out a chair and attached it to the hip bone on my rig. Considering how VSeeFace works, the hip doesn't rotate all that often except for the up and down axis (Z in Blender, Y in Unity for some reason) so it stays upright like you want, and rotates with you when you turn your head! It's a nice work-around to the non having a tracked chair

    • @Suvidriel
      @Suvidriel  3 года назад +2

      Yea you can do that. I did a tutorial about this last year which also shows how to set the default pose of your character to sitting. However, with the new VSF SDK it'd be possible to use a humanoid animation instead

    • @andrewball4965
      @andrewball4965 3 года назад +1

      @@Suvidriel Really? I didnt know you made a tutorial for it. This is the first video I've seen of yours, but I ought to check out more!

    • @Suvidriel
      @Suvidriel  3 года назад +1

      @@andrewball4965 I think there's over 30 tutorials by now 😆

  • @Querxes
    @Querxes 3 года назад +2

    Ooo nice! Keep up the good work

  • @Zeis
    @Zeis 3 года назад +7

    Your tutorials are fantastic, thank you so much!

  • @kushinauzumaki978
    @kushinauzumaki978 3 года назад +1

    I've been looking for this forever!!!! thank you so so much

  • @Abandonwared
    @Abandonwared Год назад

    This is amazing! You've inspired me to make a hangout space for my character :D

  • @modelero4937
    @modelero4937 2 года назад +1

    you deserve more subscribers

  • @alwaysyouramanda
    @alwaysyouramanda 3 года назад +2

    Hahahahaaa! I love your intros so much xD
    Watching every video for ever-!! Xoxoxoxxo

  • @SisterRose
    @SisterRose 3 года назад +7

    I think to make sure I save on resources I'd have a transition that hides me flicking back to VSeeFace and swapping models entirely lol

    • @Suvidriel
      @Suvidriel  3 года назад +2

      That's what I did while I was using this setup. Turning the node inactive will prevent the objects from rendering but they'll still eat the memory so if memory is the issue then it's better to have 2 models instead.

  • @NovaAnastasia
    @NovaAnastasia 3 года назад +11

    I was always wondering how to make those 3d rooms. I always assumed it would be ridiculously complicated.

  • @Ovalee
    @Ovalee 3 года назад +8

    Could you also just make a separate VRM for with a room and without a room so you don’t need to adjust the ambient lighting? These videos are very helpful, thank you!

    • @Suvidriel
      @Suvidriel  3 года назад +5

      You can but it takes a while to swap especially if you use a lot of the new effects

  • @SpartanFlashSentry
    @SpartanFlashSentry 2 года назад

    Thank you for that video. It was very helpful and easy to follow. Now, I must build!!!

  • @shivangipriya4153
    @shivangipriya4153 10 месяцев назад

    Thank you, but I need to bring character from Blender to VseeFace how I do this?? with my thanks in advance

  • @kal8965
    @kal8965 2 года назад +1

    Quick question! Can we download 3d rooms instead of making them? And where can you find 3d rooms at thanks!

  • @ElCorderito_VT
    @ElCorderito_VT Год назад

    When i try to make the animatiojn it does not work, like, i click to hide the room but it does not happen in the animator

  • @mica4977
    @mica4977 2 года назад

    At 12:18 Aren't we able to animate for the Directional light to be turned back on once the room-hiding animation starts?

  • @kakrisdodong2715
    @kakrisdodong2715 3 года назад +1

    Thanks for your sharing tutorial...

  • @LilElfo
    @LilElfo 3 года назад +2

    nicee!

  • @MidnyteKitten
    @MidnyteKitten 3 года назад +4

    Thank you for this video! ^_^ You make it very simple. I started working on my room but I ran into a small problem xD When I export I'm not sure how to export. Do I use VRM export or VFS Export? When I try to import on VSeeFace I get an error. I tried both only one will export

    • @Suvidriel
      @Suvidriel  3 года назад +4

      vsf export is the way to go. That's the new vseeface avatars format. Make sure your vseeface is also up-to-date

    • @MidnyteKitten
      @MidnyteKitten 3 года назад

      @@Suvidriel Thank you so much for your help! I really appreciate it ^_^

  • @ShadowWolfe
    @ShadowWolfe 2 года назад

    So I managed to get some form of lighting working, but the exact colors (blue and white) don't work out. I did delete the directional light with the ambient light being all the way down, I changed the intensity of the blue light too just to see if I could see it in VSF, but it doesn't seem to change. Is there something I'm missing in the exporting or specific light settings? Or is there a more in-depth tutorial for the lighting stuff?

    • @Suvidriel
      @Suvidriel  2 года назад

      It could be the shader you're using. Different shaders handle light differently

  • @sweetsouranbratty1655
    @sweetsouranbratty1655 3 года назад +1

    Awesome I thought I had to have all that fancy crap like a mocap suit to do this

    • @Suvidriel
      @Suvidriel  3 года назад +1

      You can do it pretty well even with just web camera. I've seen this being used to make outdoor pools instead of rooms etc as well so only imagination is the limit

  • @ARCHIVEMeMyselfAndAJ
    @ARCHIVEMeMyselfAndAJ Год назад

    Is there a way to make it so we can get full body tracking and move around the 3D space?

    • @80s_graffiti
      @80s_graffiti Год назад

      Look up fofamit's Manus Polygon tutorial to set up LiveLink FBT into an Unreal/Unity scene

  • @InsaneAwesomeTony
    @InsaneAwesomeTony 3 года назад

    so that is how you get those good looking effects in the intro and outro of your video?
    been really curious how you made that especially with earlier videos not having it and newer ones having some really good looking effects and animation

  • @dekaramuch1
    @dekaramuch1 3 года назад

    Thank you for your great tutorials.
    I added a desk to vseeface after watching this tutorial. I'm satisfied now, but I have a question that if I turn my body around, the desk will run with me. What is the problem?

    • @Suvidriel
      @Suvidriel  3 года назад

      Make sure to add VSF Static-component to the object that is not supposed to move
      Also make sure to export the model as vsfavatar and not vrm

    • @dekaramuch1
      @dekaramuch1 3 года назад

      @@Suvidriel
      The second thing you said was the cause of the problem. Thank you!

  • @BANG_OVA
    @BANG_OVA 2 года назад

    Please help. how to hide the room
    What button do you have to press to hide the room?

    • @Suvidriel
      @Suvidriel  2 года назад

      You need to create a blendshape animation that sets the active status of the room off. Then you bind it to a hotkey in vseeface.

    • @BANG_OVA
      @BANG_OVA 2 года назад

      @@Suvidriel I just added a blendshape in Unity, but when I use vseeface the blendshape doesn't appear. is there a solution?

  • @zhaolabs
    @zhaolabs 3 года назад

    looks great!

  • @Jochugumo
    @Jochugumo Год назад

    Not sure if you're still replying to comments on this but i seriously need help getting vseeface to connect to Unity. I have A 3D room i made in Unity, i don't know how to get it to show in vseeface, I even went back to the first tutorial to check for an answer...

    • @Suvidriel
      @Suvidriel  Год назад +1

      Right now the recommended way to get a room into VTuber application is to use VNyan which has support for world creation and loading

  • @restushlogic5794
    @restushlogic5794 3 года назад

    I think you need to click generate light on the bottom right corner.

    • @Suvidriel
      @Suvidriel  3 года назад

      That is for lightmap baking. You can use that with non-realtime lights

  • @Loshko86
    @Loshko86 3 года назад

    hm.. i have a question.. can a basic vrm format have an animation applied that literally takes over how the model behaves, while still controlling a char? like how vrchat can do stuff, but not for vrchat

    • @Suvidriel
      @Suvidriel  3 года назад +1

      Basic vrm doesn't support animations but you can do that with the new VSeeFace asset bundles. I have a tutorial showing how to convert MMD motion to Unity's Mecanim-format and using that

    • @Loshko86
      @Loshko86 3 года назад

      @@Suvidriel hm.. tis a bummer that one can do so much stuff with the basic vrm, but a simple anim play '~' ah well..

  • @JustImad2
    @JustImad2 2 года назад

    my mom walking in while me watching this video:

  • @vtuberraf
    @vtuberraf 3 года назад

    Such a nice room!

    • @Suvidriel
      @Suvidriel  3 года назад +1

      Thanks~ it's still work in progress though

    • @vtuberraf
      @vtuberraf 3 года назад

      @@Suvidriel everything always is ^^ but amaziiing nevertheless! :D

  • @Fogg.ground
    @Fogg.ground 2 года назад

    I want to do this as a application but I can’t find any vids on it

    • @Suvidriel
      @Suvidriel  2 года назад

      If you mean a stand alone application then I'd recommend you look into game development tutorials as same things apply

    • @Fogg.ground
      @Fogg.ground 2 года назад

      @@Suvidriel also how did you make your view from your windows look so good because I really would like something like that

  • @SirElrich
    @SirElrich 2 года назад

    Is there a way to set it up so the avatar can be moved to different parts of the room through animation? When I try the avatar keeps getting stuck and resetting to their default position

    • @Suvidriel
      @Suvidriel  2 года назад

      with vseeface if you're not using full body tracking to move around it's better to think things from different perspective. Instead of moving the avatar move the room

    • @SirElrich
      @SirElrich 2 года назад

      @@Suvidriel That makes sense, I ran into some roadblocks with that approach but I'll tackle it from a few different angles until I run out of ideas. Thank you for the insight!

  • @haileyhou5046
    @haileyhou5046 2 года назад

    Hello, i watched your video for many times,but i still can't figure out that exporting with VSFSDK into VseeFace error
    I am trying to export a .vsf avatar to a .vsfavatar file for vseeface but when i do vseeface gives the error. Loading VRM avatar Failed. Object reference not set to an instance of object. i only get this error after exporting from unity... anyone have an idea how to fix this?

    • @Suvidriel
      @Suvidriel  2 года назад

      Make sure you have correct versions. You need exactly 2019.4.31 of unity and 0.66 version on univrm

    • @haileyhou5046
      @haileyhou5046 2 года назад

      @@Suvidriel thanks for telling me the correct version ,but i find some new problems that when i choose the avator and export the vsf file, i can't see my static model in vseeface,do you know the reason why? if you know the reason, please give some advices.thanks~

    • @Suvidriel
      @Suvidriel  2 года назад

      @@haileyhou5046 Did you add the static object inside your avatar?

    • @haileyhou5046
      @haileyhou5046 2 года назад

      @@Suvidriel No i didn't. I just add static on Empty object which contains the chair model. Then i choose my avator model to export the vsf bundle.

    • @Suvidriel
      @Suvidriel  2 года назад

      @@haileyhou5046 All objects you want to export need to be child objects of your avatar

  • @LunaSchaurig
    @LunaSchaurig 3 года назад

    are you make roomes for wish and sell this then

  • @Rizlan112
    @Rizlan112 3 года назад

    Can we use small video clip or gif as virtual cam background instead of creating 3d room?

    • @Suvidriel
      @Suvidriel  3 года назад

      I think VSeeFace only support static image but you could do this in OBS and then use OBS' virtual camera to export the scene to the virtual camera

  • @xurvis2789
    @xurvis2789 2 года назад

    How do you use hand tracking?

    • @Suvidriel
      @Suvidriel  2 года назад

      it's valve index controllers

    • @xurvis2789
      @xurvis2789 2 года назад

      @@Suvidriel ooo gotcha! I was wondering how the tracking was so clean.

  • @NixiASMR
    @NixiASMR 3 года назад +1

    First comment :D Yey new video!

  • @yymxgg
    @yymxgg 3 года назад +2

    wait 0:02 how do you move the chair

    • @Suvidriel
      @Suvidriel  3 года назад +2

      I'm personally using a custom Unity application these days that has vr tracking for the chair. If you check my previous 2-3 videos you'll see a 3d room that was done using the techniques described in this tutorial.

    • @MAMAvsGOD
      @MAMAvsGOD 3 года назад

      @@Suvidriel Suvidriel can you please do video on techniques to build room and also how to track chair? with the custom unity application are u using camera external receiver? or is it this same process i would like to track my chair. please help thanx

    • @Suvidriel
      @Suvidriel  3 года назад +1

      @@MAMAvsGOD It requires a lot of coding. You'd either have to implement SteamVR for the whole humanoid tracking or just the chair tracking and then code VMC protocol receiver instead. Basically you'd end up coding a replacement for VSeeFace
      It's a bit too much to cover in videos atm sadly

    • @MAMAvsGOD
      @MAMAvsGOD 3 года назад

      @@Suvidriel i understand, yet your literally the best at tutorials. In 48 hours you've condensed 8 months plus of being stuck to me breezing flawlessly through whatever necessary. I wait gracefully for this knowledge and Thank you tremendously in advance!

  • @chiyingchannel
    @chiyingchannel 3 года назад

    I watching your tutorials for a long time and most of them are very useful! Thanks for this. But I can't found VFS STATIC in Unity , where can I download it?THanks!

    • @Suvidriel
      @Suvidriel  3 года назад +1

      it comes with vseeface sdk. Please check the first of my vseeface tutorials to see how to prepare the project for that

    • @chiyingchannel
      @chiyingchannel 3 года назад

      @@Suvidriel Thank you so much

  • @tototaniwha
    @tototaniwha 3 года назад

    Can you please do a tutorial on the tracked chair!

    • @IBubblesTV
      @IBubblesTV 3 года назад

      Here here

    • @Suvidriel
      @Suvidriel  3 года назад

      Sadly it's not currently possible without coding your own program

    • @IBubblesTV
      @IBubblesTV 3 года назад

      @@Suvidriel aww thank you

    • @tototaniwha
      @tototaniwha 3 года назад

      @@Suvidriel I found something done by
      Animation Prep Studios which might help anyone else who reads this comment !

    • @EverScrolls
      @EverScrolls 3 года назад

      @@Suvidriel I know how to code in C# and Unity, is there a simple method to do this? Something you can alter in the code before exporting to make it work?

  • @LaurArt_UK
    @LaurArt_UK 3 года назад

    Hi, what file type do the room objects need to be? FBX I'm guessing?

    • @Suvidriel
      @Suvidriel  3 года назад +1

      Anything that unity can open by default. FBX is good but even obj will work

    • @LaurArt_UK
      @LaurArt_UK 3 года назад

      @@Suvidriel Thanks!

  • @projectexie
    @projectexie 3 года назад

    THANK YOU!!!!

  • @Saechi
    @Saechi 3 года назад

    i tried to export as VSF SDK and it was blank with just an ok button?

    • @Suvidriel
      @Suvidriel  3 года назад

      Which Unity, univrm and vsf sdk versions are you using?

    • @Saechi
      @Saechi 3 года назад

      @@Suvidriel im using 2020.1.16f1, VRM 0.66 and VSF 1.13.36

    • @Saechi
      @Saechi 3 года назад

      @@Suvidriel I imported a unity package room and fiddled it around so it can be under my model node

    • @Suvidriel
      @Suvidriel  3 года назад

      @@Saechi That's a wrong combination. You'll want to use Unity 2019.4.16 - other versions will have issues with the VSF SDK.
      Also if you totally imported something then make sure there's no unsupported components like custom scripts etc in there

    • @Saechi
      @Saechi 3 года назад

      @@Suvidriel I think I have custom scripts :( I used the right unity this time and it still happened

  • @zyiyleravian5645
    @zyiyleravian5645 3 года назад

    thank youuuuuu

  • @arasagihakusho5046
    @arasagihakusho5046 3 года назад

    Wait, how exactly did you even exported the room in Vseeface? you just cut the part when you said you're gonna export it in Vseeface, but I didn't see how. Also nice avatar.

    • @Suvidriel
      @Suvidriel  3 года назад

      Please check the first of my VSeeFace tutorials as it and other basics of the new avatar bundle system are covered in there. Basically go to VSF SDK in the menu and click "Export avatar bundle"

  • @NeRyukoVT
    @NeRyukoVT 9 месяцев назад

    I wish to have something like that for myself but I am not very artistic XD

    • @Suvidriel
      @Suvidriel  8 месяцев назад

      In that case I'd recommend you give a try to VNyan. It comes with couple builtin worlds that you can use right away

  • @cawoo9981
    @cawoo9981 3 года назад

    İs it just me or outside The room theres Police cars, Police airplanes and ambulances?

    • @Suvidriel
      @Suvidriel  3 года назад

      There's a busy cyberpunk city out there~ Plenty of flying cars

    • @cawoo9981
      @cawoo9981 3 года назад

      @@Suvidriel i though there was a crime scene.. If if there was i would definetly go there

  • @zaramdana3521
    @zaramdana3521 3 года назад

    sorry, can u tell me what a name this aplication??

    • @Suvidriel
      @Suvidriel  3 года назад

      VSeeFace

    • @zaramdana3521
      @zaramdana3521 3 года назад

      @@Suvidriel but my vseefacee just moving animation not for make building

    • @azurekonpeki
      @azurekonpeki 3 года назад

      @@zaramdana3521 She's using Unity Engine

  • @EverScrolls
    @EverScrolls 3 года назад

    Does not work. Tried it a million times and it fails to play the animation inside of vseeface.

    • @Suvidriel
      @Suvidriel  3 года назад

      make sure you're using unity 2019.4.16, univrm 0.66 and the latest vsf sdk, and make sure to export as avatar bundle and not vrm

    • @EverScrolls
      @EverScrolls 3 года назад

      @@Suvidriel As an avatar bundle? Was that part of the tutorial lol? That helps a lot, let me go try it.
      I was using 2019.4.16 and 0.66 and latest though.

    • @EverScrolls
      @EverScrolls 3 года назад

      @@Suvidriel Loading VRM Avatar Failed. Object reference is not set to an instance of an object.

    • @Suvidriel
      @Suvidriel  3 года назад

      @@EverScrolls Check the first tutorial in the VSF SDK series if you need more help on how to do that

    • @Suvidriel
      @Suvidriel  3 года назад

      @@EverScrolls Which version of vseeface are you using?

  • @HugoSolisfraire25
    @HugoSolisfraire25 3 года назад

    Cute😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍

  • @somichi3629
    @somichi3629 3 года назад

    can I do it on luppet?

    • @Suvidriel
      @Suvidriel  3 года назад +1

      Nope. It's a special feature only supported by the new VSeeFace asset bundles

    • @somichi3629
      @somichi3629 3 года назад

      @@Suvidriel thank you so much

  • @halabahahg5759
    @halabahahg5759 3 года назад

    Beklager, jeg vet ikke om du snakker norsk, men hvordan bruker du blendshapes