I never realized there was an SDK I could put into Unity! Also, as for a chair. There is a bit of a workaround y'all commenters can do. I just modeled out a chair and attached it to the hip bone on my rig. Considering how VSeeFace works, the hip doesn't rotate all that often except for the up and down axis (Z in Blender, Y in Unity for some reason) so it stays upright like you want, and rotates with you when you turn your head! It's a nice work-around to the non having a tracked chair
Yea you can do that. I did a tutorial about this last year which also shows how to set the default pose of your character to sitting. However, with the new VSF SDK it'd be possible to use a humanoid animation instead
That's what I did while I was using this setup. Turning the node inactive will prevent the objects from rendering but they'll still eat the memory so if memory is the issue then it's better to have 2 models instead.
Could you also just make a separate VRM for with a room and without a room so you don’t need to adjust the ambient lighting? These videos are very helpful, thank you!
Thank you for this video! ^_^ You make it very simple. I started working on my room but I ran into a small problem xD When I export I'm not sure how to export. Do I use VRM export or VFS Export? When I try to import on VSeeFace I get an error. I tried both only one will export
So I managed to get some form of lighting working, but the exact colors (blue and white) don't work out. I did delete the directional light with the ambient light being all the way down, I changed the intensity of the blue light too just to see if I could see it in VSF, but it doesn't seem to change. Is there something I'm missing in the exporting or specific light settings? Or is there a more in-depth tutorial for the lighting stuff?
You can do it pretty well even with just web camera. I've seen this being used to make outdoor pools instead of rooms etc as well so only imagination is the limit
so that is how you get those good looking effects in the intro and outro of your video? been really curious how you made that especially with earlier videos not having it and newer ones having some really good looking effects and animation
Thank you for your great tutorials. I added a desk to vseeface after watching this tutorial. I'm satisfied now, but I have a question that if I turn my body around, the desk will run with me. What is the problem?
Not sure if you're still replying to comments on this but i seriously need help getting vseeface to connect to Unity. I have A 3D room i made in Unity, i don't know how to get it to show in vseeface, I even went back to the first tutorial to check for an answer...
hm.. i have a question.. can a basic vrm format have an animation applied that literally takes over how the model behaves, while still controlling a char? like how vrchat can do stuff, but not for vrchat
Basic vrm doesn't support animations but you can do that with the new VSeeFace asset bundles. I have a tutorial showing how to convert MMD motion to Unity's Mecanim-format and using that
Is there a way to set it up so the avatar can be moved to different parts of the room through animation? When I try the avatar keeps getting stuck and resetting to their default position
with vseeface if you're not using full body tracking to move around it's better to think things from different perspective. Instead of moving the avatar move the room
@@Suvidriel That makes sense, I ran into some roadblocks with that approach but I'll tackle it from a few different angles until I run out of ideas. Thank you for the insight!
Hello, i watched your video for many times,but i still can't figure out that exporting with VSFSDK into VseeFace error I am trying to export a .vsf avatar to a .vsfavatar file for vseeface but when i do vseeface gives the error. Loading VRM avatar Failed. Object reference not set to an instance of object. i only get this error after exporting from unity... anyone have an idea how to fix this?
@@Suvidriel thanks for telling me the correct version ,but i find some new problems that when i choose the avator and export the vsf file, i can't see my static model in vseeface,do you know the reason why? if you know the reason, please give some advices.thanks~
I'm personally using a custom Unity application these days that has vr tracking for the chair. If you check my previous 2-3 videos you'll see a 3d room that was done using the techniques described in this tutorial.
@@Suvidriel Suvidriel can you please do video on techniques to build room and also how to track chair? with the custom unity application are u using camera external receiver? or is it this same process i would like to track my chair. please help thanx
@@MAMAvsGOD It requires a lot of coding. You'd either have to implement SteamVR for the whole humanoid tracking or just the chair tracking and then code VMC protocol receiver instead. Basically you'd end up coding a replacement for VSeeFace It's a bit too much to cover in videos atm sadly
@@Suvidriel i understand, yet your literally the best at tutorials. In 48 hours you've condensed 8 months plus of being stuck to me breezing flawlessly through whatever necessary. I wait gracefully for this knowledge and Thank you tremendously in advance!
I watching your tutorials for a long time and most of them are very useful! Thanks for this. But I can't found VFS STATIC in Unity , where can I download it?THanks!
@@Suvidriel I know how to code in C# and Unity, is there a simple method to do this? Something you can alter in the code before exporting to make it work?
@@Saechi That's a wrong combination. You'll want to use Unity 2019.4.16 - other versions will have issues with the VSF SDK. Also if you totally imported something then make sure there's no unsupported components like custom scripts etc in there
Wait, how exactly did you even exported the room in Vseeface? you just cut the part when you said you're gonna export it in Vseeface, but I didn't see how. Also nice avatar.
Please check the first of my VSeeFace tutorials as it and other basics of the new avatar bundle system are covered in there. Basically go to VSF SDK in the menu and click "Export avatar bundle"
@@Suvidriel As an avatar bundle? Was that part of the tutorial lol? That helps a lot, let me go try it. I was using 2019.4.16 and 0.66 and latest though.
I never realized there was an SDK I could put into Unity! Also, as for a chair. There is a bit of a workaround y'all commenters can do. I just modeled out a chair and attached it to the hip bone on my rig. Considering how VSeeFace works, the hip doesn't rotate all that often except for the up and down axis (Z in Blender, Y in Unity for some reason) so it stays upright like you want, and rotates with you when you turn your head! It's a nice work-around to the non having a tracked chair
Yea you can do that. I did a tutorial about this last year which also shows how to set the default pose of your character to sitting. However, with the new VSF SDK it'd be possible to use a humanoid animation instead
@@Suvidriel Really? I didnt know you made a tutorial for it. This is the first video I've seen of yours, but I ought to check out more!
@@andrewball4965 I think there's over 30 tutorials by now 😆
Ooo nice! Keep up the good work
Your tutorials are fantastic, thank you so much!
I've been looking for this forever!!!! thank you so so much
This is amazing! You've inspired me to make a hangout space for my character :D
you deserve more subscribers
Hahahahaaa! I love your intros so much xD
Watching every video for ever-!! Xoxoxoxxo
I think to make sure I save on resources I'd have a transition that hides me flicking back to VSeeFace and swapping models entirely lol
That's what I did while I was using this setup. Turning the node inactive will prevent the objects from rendering but they'll still eat the memory so if memory is the issue then it's better to have 2 models instead.
I was always wondering how to make those 3d rooms. I always assumed it would be ridiculously complicated.
Could you also just make a separate VRM for with a room and without a room so you don’t need to adjust the ambient lighting? These videos are very helpful, thank you!
You can but it takes a while to swap especially if you use a lot of the new effects
Thank you for that video. It was very helpful and easy to follow. Now, I must build!!!
Thank you, but I need to bring character from Blender to VseeFace how I do this?? with my thanks in advance
Quick question! Can we download 3d rooms instead of making them? And where can you find 3d rooms at thanks!
When i try to make the animatiojn it does not work, like, i click to hide the room but it does not happen in the animator
At 12:18 Aren't we able to animate for the Directional light to be turned back on once the room-hiding animation starts?
Thanks for your sharing tutorial...
nicee!
Thank you for this video! ^_^ You make it very simple. I started working on my room but I ran into a small problem xD When I export I'm not sure how to export. Do I use VRM export or VFS Export? When I try to import on VSeeFace I get an error. I tried both only one will export
vsf export is the way to go. That's the new vseeface avatars format. Make sure your vseeface is also up-to-date
@@Suvidriel Thank you so much for your help! I really appreciate it ^_^
So I managed to get some form of lighting working, but the exact colors (blue and white) don't work out. I did delete the directional light with the ambient light being all the way down, I changed the intensity of the blue light too just to see if I could see it in VSF, but it doesn't seem to change. Is there something I'm missing in the exporting or specific light settings? Or is there a more in-depth tutorial for the lighting stuff?
It could be the shader you're using. Different shaders handle light differently
Awesome I thought I had to have all that fancy crap like a mocap suit to do this
You can do it pretty well even with just web camera. I've seen this being used to make outdoor pools instead of rooms etc as well so only imagination is the limit
Is there a way to make it so we can get full body tracking and move around the 3D space?
Look up fofamit's Manus Polygon tutorial to set up LiveLink FBT into an Unreal/Unity scene
so that is how you get those good looking effects in the intro and outro of your video?
been really curious how you made that especially with earlier videos not having it and newer ones having some really good looking effects and animation
Thank you for your great tutorials.
I added a desk to vseeface after watching this tutorial. I'm satisfied now, but I have a question that if I turn my body around, the desk will run with me. What is the problem?
Make sure to add VSF Static-component to the object that is not supposed to move
Also make sure to export the model as vsfavatar and not vrm
@@Suvidriel
The second thing you said was the cause of the problem. Thank you!
Please help. how to hide the room
What button do you have to press to hide the room?
You need to create a blendshape animation that sets the active status of the room off. Then you bind it to a hotkey in vseeface.
@@Suvidriel I just added a blendshape in Unity, but when I use vseeface the blendshape doesn't appear. is there a solution?
looks great!
Not sure if you're still replying to comments on this but i seriously need help getting vseeface to connect to Unity. I have A 3D room i made in Unity, i don't know how to get it to show in vseeface, I even went back to the first tutorial to check for an answer...
Right now the recommended way to get a room into VTuber application is to use VNyan which has support for world creation and loading
I think you need to click generate light on the bottom right corner.
That is for lightmap baking. You can use that with non-realtime lights
hm.. i have a question.. can a basic vrm format have an animation applied that literally takes over how the model behaves, while still controlling a char? like how vrchat can do stuff, but not for vrchat
Basic vrm doesn't support animations but you can do that with the new VSeeFace asset bundles. I have a tutorial showing how to convert MMD motion to Unity's Mecanim-format and using that
@@Suvidriel hm.. tis a bummer that one can do so much stuff with the basic vrm, but a simple anim play '~' ah well..
my mom walking in while me watching this video:
Such a nice room!
Thanks~ it's still work in progress though
@@Suvidriel everything always is ^^ but amaziiing nevertheless! :D
I want to do this as a application but I can’t find any vids on it
If you mean a stand alone application then I'd recommend you look into game development tutorials as same things apply
@@Suvidriel also how did you make your view from your windows look so good because I really would like something like that
Is there a way to set it up so the avatar can be moved to different parts of the room through animation? When I try the avatar keeps getting stuck and resetting to their default position
with vseeface if you're not using full body tracking to move around it's better to think things from different perspective. Instead of moving the avatar move the room
@@Suvidriel That makes sense, I ran into some roadblocks with that approach but I'll tackle it from a few different angles until I run out of ideas. Thank you for the insight!
Hello, i watched your video for many times,but i still can't figure out that exporting with VSFSDK into VseeFace error
I am trying to export a .vsf avatar to a .vsfavatar file for vseeface but when i do vseeface gives the error. Loading VRM avatar Failed. Object reference not set to an instance of object. i only get this error after exporting from unity... anyone have an idea how to fix this?
Make sure you have correct versions. You need exactly 2019.4.31 of unity and 0.66 version on univrm
@@Suvidriel thanks for telling me the correct version ,but i find some new problems that when i choose the avator and export the vsf file, i can't see my static model in vseeface,do you know the reason why? if you know the reason, please give some advices.thanks~
@@haileyhou5046 Did you add the static object inside your avatar?
@@Suvidriel No i didn't. I just add static on Empty object which contains the chair model. Then i choose my avator model to export the vsf bundle.
@@haileyhou5046 All objects you want to export need to be child objects of your avatar
are you make roomes for wish and sell this then
Can we use small video clip or gif as virtual cam background instead of creating 3d room?
I think VSeeFace only support static image but you could do this in OBS and then use OBS' virtual camera to export the scene to the virtual camera
How do you use hand tracking?
it's valve index controllers
@@Suvidriel ooo gotcha! I was wondering how the tracking was so clean.
First comment :D Yey new video!
wait 0:02 how do you move the chair
I'm personally using a custom Unity application these days that has vr tracking for the chair. If you check my previous 2-3 videos you'll see a 3d room that was done using the techniques described in this tutorial.
@@Suvidriel Suvidriel can you please do video on techniques to build room and also how to track chair? with the custom unity application are u using camera external receiver? or is it this same process i would like to track my chair. please help thanx
@@MAMAvsGOD It requires a lot of coding. You'd either have to implement SteamVR for the whole humanoid tracking or just the chair tracking and then code VMC protocol receiver instead. Basically you'd end up coding a replacement for VSeeFace
It's a bit too much to cover in videos atm sadly
@@Suvidriel i understand, yet your literally the best at tutorials. In 48 hours you've condensed 8 months plus of being stuck to me breezing flawlessly through whatever necessary. I wait gracefully for this knowledge and Thank you tremendously in advance!
I watching your tutorials for a long time and most of them are very useful! Thanks for this. But I can't found VFS STATIC in Unity , where can I download it?THanks!
it comes with vseeface sdk. Please check the first of my vseeface tutorials to see how to prepare the project for that
@@Suvidriel Thank you so much
Can you please do a tutorial on the tracked chair!
Here here
Sadly it's not currently possible without coding your own program
@@Suvidriel aww thank you
@@Suvidriel I found something done by
Animation Prep Studios which might help anyone else who reads this comment !
@@Suvidriel I know how to code in C# and Unity, is there a simple method to do this? Something you can alter in the code before exporting to make it work?
Hi, what file type do the room objects need to be? FBX I'm guessing?
Anything that unity can open by default. FBX is good but even obj will work
@@Suvidriel Thanks!
THANK YOU!!!!
i tried to export as VSF SDK and it was blank with just an ok button?
Which Unity, univrm and vsf sdk versions are you using?
@@Suvidriel im using 2020.1.16f1, VRM 0.66 and VSF 1.13.36
@@Suvidriel I imported a unity package room and fiddled it around so it can be under my model node
@@Saechi That's a wrong combination. You'll want to use Unity 2019.4.16 - other versions will have issues with the VSF SDK.
Also if you totally imported something then make sure there's no unsupported components like custom scripts etc in there
@@Suvidriel I think I have custom scripts :( I used the right unity this time and it still happened
thank youuuuuu
Wait, how exactly did you even exported the room in Vseeface? you just cut the part when you said you're gonna export it in Vseeface, but I didn't see how. Also nice avatar.
Please check the first of my VSeeFace tutorials as it and other basics of the new avatar bundle system are covered in there. Basically go to VSF SDK in the menu and click "Export avatar bundle"
I wish to have something like that for myself but I am not very artistic XD
In that case I'd recommend you give a try to VNyan. It comes with couple builtin worlds that you can use right away
İs it just me or outside The room theres Police cars, Police airplanes and ambulances?
There's a busy cyberpunk city out there~ Plenty of flying cars
@@Suvidriel i though there was a crime scene.. If if there was i would definetly go there
sorry, can u tell me what a name this aplication??
VSeeFace
@@Suvidriel but my vseefacee just moving animation not for make building
@@zaramdana3521 She's using Unity Engine
Does not work. Tried it a million times and it fails to play the animation inside of vseeface.
make sure you're using unity 2019.4.16, univrm 0.66 and the latest vsf sdk, and make sure to export as avatar bundle and not vrm
@@Suvidriel As an avatar bundle? Was that part of the tutorial lol? That helps a lot, let me go try it.
I was using 2019.4.16 and 0.66 and latest though.
@@Suvidriel Loading VRM Avatar Failed. Object reference is not set to an instance of an object.
@@EverScrolls Check the first tutorial in the VSF SDK series if you need more help on how to do that
@@EverScrolls Which version of vseeface are you using?
Cute😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍
can I do it on luppet?
Nope. It's a special feature only supported by the new VSeeFace asset bundles
@@Suvidriel thank you so much
Beklager, jeg vet ikke om du snakker norsk, men hvordan bruker du blendshapes