This Epic Factory Complex Changed Everything for Us in Timberborn! (Iron Teeth)

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  • Опубликовано: 28 июн 2024
  • ⭐ If you wish to Support me on Patreon & have a Beaver named after you AND enjoy the Patreon Only Satisfactory series click this: / biffa2001 ⭐
    Enjoy the ups and down of my new Timberborn Badwater (Update 5) playthrough, this time with the Iron Teeth and a much harder map start. This series has it all: drama, stress, jubilation...these beavers are going to face every disaster and (hopefully!) survive! :-)
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Комментарии • 183

  • @brake_4_cake
    @brake_4_cake Месяц назад +148

    The warehouse won't transfer power, but the 90 degree power shaft will...

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  Месяц назад +17

      👍

    • @gareth14111984
      @gareth14111984 Месяц назад +11

      @@BiffaPlaysCitiesSkylines Biffa~ If only there was something to transfer power around a corner... I'll use a small warehouse..
      Me~ *Facepalm*

    • @p75369
      @p75369 Месяц назад +11

      Strong infomertial "THERE HAS TO BE A BETTER WAY!" energy from Biff today.

    • @GamerBadger82
      @GamerBadger82 Месяц назад +2

      He got there a bit later on :)

    • @SnyperMK2000JclL
      @SnyperMK2000JclL 15 дней назад +1

      Lol I facepalmed when henput down the warehouse instead of a 90° powershaft... xD like that right there is the 90°s real time to shine and... ... warehouse... >_> LOL

  • @Lutecjusz
    @Lutecjusz Месяц назад +37

    9:20 😂
    Biffa sitting on 700 water: "We're running out of water!"
    RCE with 7 water going into a drought: "Yep, we good"

  • @victorcast2467
    @victorcast2467 Месяц назад +38

    You can put contamination barriers around your bad tide dam. It will take the space of a few trees, but at least the other trees won't die.

  • @horkdoom
    @horkdoom Месяц назад +55

    Dead trees can still be cut down for logs, there is no reason to replant dead trees that were planted for logs, your lumberjacks will eventually get to them. The "replant dead trees not marked for cutting" option in the forester is primarily for food-bearing trees (Mangrove, Chestnut, Maple for syrup, Pine for pine resin) that you don't intend to chop down for wood.

  • @Flobyby
    @Flobyby Месяц назад +22

    The irrigation in your city center is only 1 unit deep, but you dug the main river to be 2 units deep. So whenever a draught happens and more than one unit of water evaporates, your irrigation flows back to the main river. You can slap a dam piece at the mouth of the irrigation canal to prevent the back flow but you'll need to replace the 1st flood gate with a dam piece as well as they don't have the same height (2/3 vs 1/2) now that you're able to stay on top of bad tides you don't really need to control the flow of the river manually, a dam piece is enough (and stores more water than a flood gate)

  • @Wyse-Gaming
    @Wyse-Gaming Месяц назад +52

    Because you lowered down the water level of the river, whenever there's a drought or badtide, if the water gets low enough, it wont irrigate the plants anymore. You should probably remove your district center, blow a 3x3 hole underneath, put platforms then put the district center back in. That way you have a reservoir underneath that you can pump water using the fluid dump to keep everything irrigated.

    • @titaniadioxide6133
      @titaniadioxide6133 Месяц назад +13

      Even better: make an irrigation tunnel from the river to the district center under the pathways! No water drop off needed :)

    • @Wyse-Gaming
      @Wyse-Gaming Месяц назад +1

      @@titaniadioxide6133 yes but the problem is the water level is 2 blocks low that when it evaporates, it doesn't irrigate tiles higher. And when the there is a drought, water from a higher level will go down to the lower level. So he has to either dam it off so he can constantly supply it with fluid dumps or make a separate system altogether that doesn't rely on the river.

    • @titaniadioxide6133
      @titaniadioxide6133 Месяц назад

      @@Wyse-Gaming I believe that water can irrigate up a wall, but it doesn’t spread as far horizontally after it goes vertically.
      So if the grass spreads 10 blocks when the water is on the same level, it’ll only drop 8 blocks when the water is down one level.
      So as is, it wouldn’t keep the _entire_ area green, but with a few parallel aqueducts, it could.

    • @fradefly
      @fradefly Месяц назад +2

      Even better would be to pause the pumps 😂 on the river

    • @Amokra
      @Amokra Месяц назад

      he tried that it won't build when the town center is not built

  • @squallloire
    @squallloire Месяц назад +28

    One of the last warehouses you placed is in a terrible position - the fermented mushrooms have to be carried all the way around the hydro farms from the fermenter to storage. It would be much better positioned opposite the other fermented mushroom storage directly in front of the fermenter 😉

  • @Riley5857
    @Riley5857 Месяц назад +11

    8:54 you can utilise that island behind all your industrial place for storage for logs, berries or whatever else is causing storage problems

    • @Riley5857
      @Riley5857 Месяц назад +4

      Also I love your channel and everything ❤but you ignore my ideas ❤

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  Месяц назад +8

      I see all the comments, but I can't do all viewers suggestions 😉

    • @Riley5857
      @Riley5857 Месяц назад +4

      @@BiffaPlaysCitiesSkylines it's chill don't worry bout it just keep being amazing can't wait for next timber born

  • @Ghozer
    @Ghozer Месяц назад +4

    You dont need 3 builders huts (full) for less than 40 beavers, I'm still on a single builders hut with around 53 atm (The District center counts as builders too) - This would free up beavers to haul..... then set the tank(s) by the pumpers to "Supply" and set the central tanks to 'Demand' - this will make the haulers move the water into the ones in the middle of the town :)

  • @oasis_parzival212
    @oasis_parzival212 Месяц назад +5

    27:14 anyone else getting a little frustrated at the fact that he still hasn’t realised how to just build straight up and just rotate the ladder to not block the doors??😂😂

  • @Wyse-Gaming
    @Wyse-Gaming Месяц назад +8

    Biffa I think you need to try the new update and play hard mode. I'm sure you have a lot of viewers wanting more Timberborn content. Hard mode is definitely more challenging. Keep up the good work Biffa!
    You also need more beavers. Go plant more of those pods and get up to 60ish beavers, Ironteeth is always like that, beavers come and go and they do not care about wellbeing, just work work work, and right now, reason why you can't get anything done most of the time is the lack of beavers.

    • @russelljacob7955
      @russelljacob7955 Месяц назад

      @@Wyse-Gaming New update is still in experimental.But is a massive update.
      Something best waiting until release so that doesnt have patches or other tweaks breaking stuff. Poor Biffa is going to be so overwhelmed!

  • @Ciric159
    @Ciric159 Месяц назад +3

    Your problem with water, is more about haulers than pumping enough.
    Set a couple of your big containers in the city center to ‘obtain’, and to be prioritized by haulers.
    -that with help get the water moved.

    • @SaintedKarma
      @SaintedKarma Месяц назад

      His hauler post is set to 1 😓
      Look around the 6 min mark
      Also 3 full builder huts for 40ish beavers
      Wasting job positions

  • @navad108
    @navad108 Месяц назад +2

    I would put a contamination barrier around the water source so your trees don't die every badtide. As for expansion, I would make a suspension bridge across to that other plateau and make that a bot and science industrial area.

  • @Flobyby
    @Flobyby Месяц назад +8

    You're good on water and wood. Slap an engine to a super calculator to pump out the science!

  • @Itsjustanotheralex
    @Itsjustanotheralex Месяц назад +4

    Hi Biffa! Awesome video! Like another comment said already, I would go for Hard mode + update as well, it will make it much more entertaining now that you know the game well. One suggestion tho, you should always have around 10/15% of your colony on haulers, they are the heart of any production project you will want to make.
    Cheers!

  • @patrikhjorth3291
    @patrikhjorth3291 Месяц назад +3

    Expansion? Maybe build an entertainment or science center on another mountain, and then focus on getting rid of as much of the Badwater as possible?

  • @justinboggin9086
    @justinboggin9086 Месяц назад +3

    You don't have to use the metal platforms to build over water. The standard wood ones work just fine. The metal platforms are so insanely expensive because they are special. You can grow crops and trees underneath them as well as put buildings in that are not stackable. For the most part its for the crops and trees though. Like you could put another level above your forest and crops if you like.

  • @TaliyahMC
    @TaliyahMC Месяц назад

    This game really is so much more complicated than it first seems...love watching you play it.

  • @peterkalafus9514
    @peterkalafus9514 Месяц назад +4

    I never used floodgates to regulate water since dams work as floodgates at half and that's enough water to last the entire drought once you deepen the rivers (sometimes I increase the shore height around the river if possible and dynamite is not available yet)

    • @hubertnnn
      @hubertnnn Месяц назад +3

      I guess you have not played long enough to get 40 day drought.

    • @peterkalafus9514
      @peterkalafus9514 Месяц назад

      @@hubertnnn 40 day drought is nothing with digging to the bottom of map and building levy walls to the max height (still no need to micro manage the floodgates)

  • @Green_Lightning
    @Green_Lightning Месяц назад +2

    You could place a water pump on the upper layer on the other side of the megadam, where the rest of the collony is. Since it has a depth of 6, it could pump water near the collony from the gigantic water storage. No more useless trips for the beavers!!!

    • @Green_Lightning
      @Green_Lightning Месяц назад

      Ps: it won't reach all the way down, butt the upper layers 9f the water should be enough for the colony

  • @silentfox7585
    @silentfox7585 Месяц назад +2

    You can use the demolish buildings tool to highlight multiple paths to destroy at once. It’s in the building icon a few things over from the cut trees tab.

  • @ChaserYohmoi
    @ChaserYohmoi Месяц назад +4

    Like how the new factory buildings have no connection path to the rest of the colony, cause those silly beavers keep running across the open field to get there

  • @luigirota7964
    @luigirota7964 Месяц назад +3

    3:24 now is a nice and luminous place, except for that little lantern miss placed

  • @greenspleen385
    @greenspleen385 Месяц назад +2

    dig out the area in the big dam to store more water and put a water pump more close to the district so you have more water, so that you can pump good water to your little river in the times of drought or bad water

  • @ajealicethefemme
    @ajealicethefemme Месяц назад

    Just to let you know, on your badwater removal system, you probably want to include some irrigation barriers or whatever they are called, to avoid the badwater killing off a significant amount of your trees. If you put it along the outside, then it should protect them enough to at least not immediately poison them, but they will still be harmed by lack of water.

  • @RealCloudArchitect
    @RealCloudArchitect Месяц назад

    Move the breeding pods to nearer the main water supply, as they'll be utilising the most of your current supplies, and they the furthest from the water.

  • @rosebartlett7589
    @rosebartlett7589 Месяц назад +4

    How about a pump and storage other side of your dam ? By where the path starts crossing the water. I imagine it's closer for the beavers?

  • @bigman5125
    @bigman5125 Месяц назад

    You may like manually changing the floodgates at the moment. When you have 5 different districts and at least 10 different gates that control water and badwater the mod is invaluable.

  • @MaS-ch2id
    @MaS-ch2id Месяц назад +1

    If you leave the gates before the large water supply open, the large supply should be a buffer for the smaller supply before. You could leave that open or delete it completely. And thanks for the enjoyable content :)

  • @DelDogs
    @DelDogs Месяц назад

    Your water pumps go 6 deep, use this to make some water pumps closer to your centre.
    Then the reservoir allows you to keep pumping throughout a drought

  • @sarichj
    @sarichj Месяц назад

    Get more beavers! GET MORE PUMPS! Love the series :) (and STORAGE)

  • @nurmr
    @nurmr Месяц назад

    16:05 Biffa forgot that he cleared the berries away to plant Cassavas

  • @chadmckean9026
    @chadmckean9026 Месяц назад +1

    26:00 yes, but when you do that you do not get the logs, you can cut dead trees for logs...
    also you want wider irrigation channels, this is not update 4 anymore, 3 wide now preforms the same as 1 in update 4 (range and evaporation rate)

  • @fokeyjo
    @fokeyjo 28 дней назад

    What I'd like to see you do... do it again in hard mode! Then you'll know the meaning of thirst! Another idea, pimp your buildings. It's not like skylines where individual things are decorated to hell, it's about combining things to make new buildings, particularly storage and houses. Take a moment to admire just how good the artwork is in this game, it's damn beautiful now.

  • @targetdreamer257
    @targetdreamer257 Месяц назад

    You should go over and cap off the Bad Water source. You could put on an Extractor for bad water. That way you will have a supply of it for explosives and you opens up the map for further colonization.

  • @JDKempton
    @JDKempton Месяц назад +2

    Heck I want a back scratcher like that👍

  • @Qlmmb2086
    @Qlmmb2086 Месяц назад

    I feel like someone should have pointed out by now, but you need to have the water tanks in town central set to request water; the reason haulers aren't emptying the ones by the mega-reservoir despite it being 'prioritized' by them is that storages set to supply only send to storages set to receive.

  • @Athenainspiring
    @Athenainspiring Месяц назад

    Idk if you know this but holding down tab will bring up an overlay of all your storage buildings, what's assigned to them, and how much is in them. You can also interact with them through this. I've found it to be quite useful later in the game.

  • @DarkAgeTM
    @DarkAgeTM Месяц назад +4

    Near the end, your plants started dying, cause water dropped in main river, cause of water pumping. Making reservoir for water deeper, when you want to irrigate crops, is pointless. From what I've noticed, irrigation is quite well simulatad with hydrostatic pressure of water, meaning, if water level drops, pressure drops, infiltration reach is reduced. So, to maintain irrigation, you need to build up, for bhigher hydrostatic pressure. If you're going for water reservoir, it doesn't matter, as long as your pumps can reach. So now, you really need to move pumping to damed area, and make sure haulers are in supply. And you need more than 5, especially going for water demanding farming.

  • @Lord_Void_Raven
    @Lord_Void_Raven Месяц назад +1

    That hole next to the river by the cassavas, you could blow it open to store more water. Or you can close it up to make more farm room

  • @jasonwojnicz
    @jasonwojnicz Месяц назад

    Put a couple 'med beds' over by the bad water processing. Also put more large water pumps in at the large water hold.

  • @SnyperMK2000JclL
    @SnyperMK2000JclL 15 дней назад

    I havent seen anyone mention it but... Benches are 100% purely esthetic and yes the beavers will occasionally sit down on them but the Benches dont add any "happiness" so they are kind of useless. Imo i would replace them with some beaver statues, bushes, and any other 1x1 decoration/entertainment that would give a bonus that not all beavera are getting a full bar of.
    Also as bad as it is, Segregation of Housing is a FANTASTIC thing to do. Keep all housing in one location a medium distance from the Town Center with a SINGLE Entrance/Exit. Make this Entrance/Exit a decent length road, like 8-10 blocks long, and along this road build up a small structure of 2 tall platforms and strategically place in Entertainment/Decoration/Awe items. Make sure to get full solid coverage from everything along this road and every single beaver will over the course of a day or 2 will get a full happiness bar for each of the "happiness items". Also roofing, always have a roof over every house/stack of houses to gain that bonus as well (while they sleep they will gain nearly a full happiness bar for "roof")

  • @chuipi
    @chuipi Месяц назад

    On the building that needs power, check the colors. If yellow, it means it can be a place, but no power is connected to it. If green, it can be placed, and it will get power.

    • @chuipi
      @chuipi Месяц назад

      Also, it looks like storing more of the raw food, is more efficient than storing it cooked, since when you cook something it usually gives more than 1

  • @EternalGamingNet
    @EternalGamingNet Месяц назад

    Wow WOW wow so much development got done today!

  • @GamerBadger82
    @GamerBadger82 Месяц назад

    9:10 YAY!! I’ve been born into a Biffa colony! I was scared my first beaver might be over in RCE’s Poompeii and have short and painful life! 😂 (kidding, loving the RCE play through too)
    Ps. Biffa, you might want to up the number of workers at the hauling post :)

  • @carriegarrisonvos4433
    @carriegarrisonvos4433 Месяц назад

    Always love to watch your Timberborn videos because you are always so funny!! 😂I think crossing over to new land would be fun! 🤩

  • @zjshafe
    @zjshafe Месяц назад

    If you high prioritize the resource piles (after deleting a building) then your beavers will collect them. Now you have resources stuck behind buildings

  • @ArefRichardForster-mr2qj
    @ArefRichardForster-mr2qj Месяц назад

    Lord Biffa,
    please build a wooden Levels Way over the small (but deep) Canyon to the Neigbour Plateue. There is a lot of Space for your Industry and I think it look very cool to have this there. You can build the Energy Power Line via Explosions and so one Block under the Way to the Plateue.
    Because your Industry need no green Space but your Housing Projects need later more Space and your Storage Warehouses.
    To the last one maybe you can build a 3 block lengh x 3 block wide Stairs House and on every Side you can put Level one Warehouse on top on next. Every Floor get so 4 Warehouses 🙂 or even the big ones fit too.

  • @siiiii89ify
    @siiiii89ify Месяц назад

    Aqueducts to the other plateau’s should be the next move. Never seen that before.

  • @mikejefferys
    @mikejefferys Месяц назад +4

    Why waste wood they can swim and you can get the Wet Fur bonus 1:26

  • @megazetabetaful
    @megazetabetaful Месяц назад +1

    I suddenly hear the music from that one scene from the original animated jungle book movie with Baloo using a palm tree to scratch his back when i see the Beavers using the Scratchers.
    Edit: You may want to put in some of those stake things (irrigation stakes i think) so your trees don't die as much. I get you have plenty, but every log helps.

  • @kroll94
    @kroll94 Месяц назад

    Seeing as you are still strugling with the ladders, i can tell you that you can just use the ladders in one tower and have every level connected to a warehouse or any other building for that matter. you just gotta look for the side the ladder is. so long as the ladder dont block the entrance then the beavers are able to go up and down the ladders from 3 sides.

  • @frankfeltes7324
    @frankfeltes7324 Месяц назад +2

    Would love to see metal platforms

  • @Imber_Pluma
    @Imber_Pluma Месяц назад +1

    you know if you clear the trees on you bad tide release you could put a large powerwheele in and harness the power of the poo

  • @iankoladay
    @iankoladay Месяц назад

    If this is being played on update 6 there is an automatic sluce that can be built on top of with levees. It can ne set to open/close on bad water and water.
    It could save you the drought dance.

  • @AbandonTheWest
    @AbandonTheWest Месяц назад

    Please check, when the drought came and your upper crops started to dry out, it was hard to tell because you flail around so fast. The water channel you blasted to irrigate your crops, do you have a block to prevent the water from flowing back out, when your main water level drops? If not, that will prevent further dryouts.

  • @guy_autordie
    @guy_autordie Месяц назад +1

    Biffa! When you use the deleting tool, you can delete the all stack with it!

  • @MrSquark
    @MrSquark Месяц назад

    I want to see you bridge over the the next plateau, and maybe with an aqueduct for water too

  • @anthonyli5589
    @anthonyli5589 Месяц назад +2

    Anybody noticed that there's at most 1 hauler as set at the hauling post? 7:32

  • @JoeSEED
    @JoeSEED Месяц назад

    Maybe move the high water usage breeding pods and mushrooms down near the deep water pumps no one drinks from because they are too far away.

  • @takumi2023
    @takumi2023 Месяц назад

    I don't know if you know but a dam blocks 0.75 m of water. You put a dam in behind the floodgate at the top of the world (the plateau you started on), that's why your floodgates aren't working as you intend them to. those floodgate are essentially decoration unless you want to block water from flowing down 100% but then you risk flooding.

    • @takumi2023
      @takumi2023 Месяц назад

      As for what to do next, expand your industry. having one plank and one gear factory is the limiting factor. instead of a platform across the gap you showed at the end of the episode, you can try the bridges they have. you've also never really played around with terraforming the map to suit your needs. make a huge energy production area, or try to get max well-being.

  • @Amokra
    @Amokra Месяц назад

    hey put in some swimming holes and bath houses and they will love them. also is you platform the entire upper and second area you can build on it to have more area for both farming and building

  • @opallise2605
    @opallise2605 Месяц назад

    Awesome episode! I vote yes on going to the other plateau thing.

  • @Infernoblade1010
    @Infernoblade1010 Месяц назад

    You could make a large storage are with the large warehouses to store 1200 of each of the rations and mediums for the plants.

  • @jabcmw1
    @jabcmw1 Месяц назад +1

    You do make occasional blunders but you've pretty much mastered the game. Not as interesting if you aren't struggling lol

  • @ScarletFlames1
    @ScarletFlames1 Месяц назад

    To solve your irrigation during bad-tide\drought issue, just put a gate over the entrance of the water channel going under your road, add a couple more irrigation channels under your roads connected to your main one to cover the entire top of the island, this should allow you to just use one gate to block off your water pumpers from ruining your plants via over-drawing from the river. if you add a water dump to said channel you can even keep it topped off during droughts longer than 8 days (those evaporate 1 tile deep regardless of how large an area is).
    Also, please for the love of god just create platforms to put pump stations on right at the START of the lake instead of at the FAR END of it, you don't need to pump from a deep area as it draws from a rather large surface area, it should take 10 days and 5 log pumpers working 24\7 during a drought to lower that lake by 1 tile (rough calculation). OR do this:
    You could turn that tiny C-bend river into your main water pumping area if you blow all the dirt on the inside of the bend while keeping the 2 tile wide area near the roads for your log pumpers as well as remove that tiny dam gate connecting it to the big lake (it's useless anyway), should make you have enough water to sustain a seriously large amount of beavers. and again, just for safety you can add a dam gate in front of your irrigation channel so you can keep your crops fully irrigated during droughts while still pumping the shit out of that area.
    Sorry if this comment is slightly incoherent, there's a non-zero chance I got infected by the West Nile virus as I worked near where a reported outbreak of infected mosquitoes and my current symptoms include feeling my heartbeat inside my head (pounding headache), sweating and general weakness, I'll be glad to elaborate these ideas if asked.

  • @AdamHinckley
    @AdamHinckley Месяц назад +4

    you know that there is a 90 degree power shaft?

  • @richardbate794
    @richardbate794 Месяц назад +1

    Metal platforms might be more aesthetically pleasing but an awful lot more expensive. I would just use wooden platforms

  • @Dahaka27
    @Dahaka27 Месяц назад

    I'd suggest to redo the pathing because your beavers seem to have a long way to reach most places. A ladder and path leading to the water pumps in the huge reservoir would cut down on travel time

  • @MS4E
    @MS4E Месяц назад

    Regarding the water situation, can you spent some time next episode onto the water source? Not sure what is happening. But there is water going out and not on the main level.
    Also for more water, you also have the water supply thingies to replenish water during a drought.
    And for bad water, there is a thing you can place around the source to prevent the land from getting contaminated. Or have a single line of water going around the source?

  • @Hanmacx
    @Hanmacx Месяц назад +1

    12:58 not only a Mod but new Update too 😅

  • @Grato537
    @Grato537 Месяц назад

    For the flooding issue there is something you've done upstream which is causing that because at the start of this map the full flow from the sources can flow along that river without flowing over the side. My guess is that somewhere you are accidentally restricting the two wide stream to a one wide one. I think this might be places where you made it deeper in only part of the width.

    • @sofiadragon6520
      @sofiadragon6520 Месяц назад +1

      I think it has more to do with dropping the 2-high floodgates while the river is already near capacity. Sudden flow makes it slosh over. A dam to stop backflow from the irrigation channel and moving all the water pumps to platforms over the reservoir would handle tge issue of it drying out during drought and bad tides. A water dump at the right level (not floating above the desired level) could be used to keep it high when the droughts are very long. He could also just get rid of the floodgates at the level since he has the dams and they are 2/3 high while the floodgates is only 1/2.

    • @Grato537
      @Grato537 Месяц назад

      @@sofiadragon6520 there was a pretty long period of time in which it was overflowing continuously so I don't think it is an issue with transient flow. But agree that doing things like putting the pumps on raised platforms could help and that the floodgates back to back with dams is a potential issue.

  • @fry3md
    @fry3md Месяц назад

    Just a thought, but are the 3 flood gates that lead into the massive reservoir needed anymore? I think the walls of the dam and the flood gates at the other end are all at the same level as those, so they could either be left open all the time or removed (unless they are going to be used for some other future project). It could save a few clicks whenever the droughts/badwater comes. Big fan of your videos!

  • @andrewwhewell6422
    @andrewwhewell6422 Месяц назад

    Big birthday coming up, feeling a bit hesitant about my ever increasing age, looking for some comfort in a Biffa video...
    Immediately get an update that the beaver named after me has died of old age 😢

  • @williamgill2450
    @williamgill2450 Месяц назад

    You need to put a damn at the end of your channel that you put though the town, that way you don't have to worry about the plants dieing.

  • @SkelitonLord227
    @SkelitonLord227 Месяц назад +2

    Why don't you move the water pumps closer to the colony instead of increasing the storage near them?

  • @senffabrik4903
    @senffabrik4903 Месяц назад

    I got my back scratched by a jumbo-back-scratch
    It was so easy .. :D
    Song Beaver by BeaverBlur

  • @CedricGniewek
    @CedricGniewek Месяц назад

    24:15 Maybe you forgot to disable the pumps in the canal. ;)

  • @sharpless
    @sharpless Месяц назад

    I think you shouldn't close the floodgates at the outlet into the dam, should help with irrigation

  • @jNetDowling
    @jNetDowling Месяц назад

    Biffa, you don't have to mark crops for demolition - you're losing all those kohlrabies. It'd be better to unmark the area for planting, then mark it for cassavas once the grown kohlrabies have been harvested.

  • @jl61995
    @jl61995 Месяц назад +1

    I have no idea if this is possible, but it would be cool to see if you could make an aqueduct across to irrigate the neighboring plateau. that would be a very large bridge

    • @hanzzel6086
      @hanzzel6086 Месяц назад

      Unfortunately, aqueducts are not possible in this game, yet. The dev is constantly working on improving the game and often listens to his community, so it is possible (especially since many creators and their communities have voiced a want for them) we will get them eventually. Although I have heard it would be extremely difficult/impossible with the engine the game uses, so it may be a long time/never.

    • @Grato537
      @Grato537 Месяц назад

      Unfortunately aqueducts aren't really possible yet. Anything that can truly 'hold' water has to be built continuously from the ground. That's at least for vanilla but I'm guessing it's because of how the game is programmed currently.

  • @Kristian-sj8bn
    @Kristian-sj8bn Месяц назад

    Dear Biffs,,, the flood gates at the end of the top trench... doesnt really matter as you got dams just behind them.. dams are like 0.75 open.. so flood gates below that value are.. well.. useless..

  • @notharry9328
    @notharry9328 Месяц назад

    Nice Video!

  • @GutsBatman
    @GutsBatman Месяц назад

    I'm wondering when the extra green space on the other of the face of that damn that has 2 small spots to let out water will be used. I understand using every little bit of space possible in the central area, but the claustrophobic feeling is rising when I watch. It seems like here's tons of area there for spreading out resources. Perhaps a bit of future proofing in my thought for when the population starts to grow more.
    Also, I would definitely look forward to spanning the gap to the other source if only to start the possibility of capping one of those bad water spawn points to make more of the map green. Plus, I can't help that I'd like seeing another bridge review. You and RCE play this game so differently.

  • @RobZebedee
    @RobZebedee Месяц назад

    I think you are having issues with the water at the top because the dams hold water at 0.6 so doesn't matter if you lower the the flood gates the water will still be held at 0.6. Probably easier if you just removed the dams from the end of the top section of water.

  • @rokutv-2023
    @rokutv-2023 Месяц назад

    I think its flooding because even if you put the floodgates at the top part to zero the dam is still blocking more of the flow so zero on the floodgates does nothing

  • @DeathNSmallDoses
    @DeathNSmallDoses Месяц назад +1

    Hey Biffa, building the deck over your water to give you more crop land. You still need to create a path to make a "exit" point for your beavers otherwise they cannot reach certain areas without having to treck a long distance. (You can see this where your decking includes a hand rail, but shows no exit/entry points)

  • @jamie_23
    @jamie_23 Месяц назад

    Make the ultimate bridge and put matt to shame

  • @Exodon2020
    @Exodon2020 Месяц назад +2

    Do you plan to switch over to update 6 before it gets fully released? Some great changes in there.

  • @stualoo
    @stualoo Месяц назад

    Recommend you check out Skye Storme's stacked 5 level storage setup, works pretty good 🙂

  • @frankfuller975
    @frankfuller975 Месяц назад

    Just wait until update 6, sluiceways to automate the water system are in testing now!

  • @russelljacob7955
    @russelljacob7955 Месяц назад

    Hee hee. Another episode of needing more farmhouses to keep up on harvest

  • @Tiesdeboy
    @Tiesdeboy Месяц назад +2

    please do somethining with the plan you had to block badwater

  • @OldDogLearnNewTricks
    @OldDogLearnNewTricks Месяц назад

    I made a map called Beaver God. I had a lot of laughs making it. I'm hoping to get some feedback. It's my first map, but I had a lot of fun making it. I only spent about 5 hours on it, so if I get good feedback I'll do like a dinosaur or something.

  • @robertcabrera8189
    @robertcabrera8189 Месяц назад

    Make bridgetopia and irrigate as much of the map as you can see what’s the max number of beavers it can handle

  • @casimircreer2295
    @casimircreer2295 Месяц назад

    Arrrgghh!! And why add storage to transfer power. Just add a corner power pipe thing

  • @SnyperMK2000JclL
    @SnyperMK2000JclL 15 дней назад

    Water flow issue... at this point are those Platforms or Dams on the "outside" of the Floodgates at the end of the Top River?
    If those are Dams then THAT is the flow issue thats causing flooding.
    If those are platforms then honestly i have no idea unless you have a set of dams elsewhere in that river between the source and first "waterfall".

  • @konnivingfox7991
    @konnivingfox7991 Месяц назад

    hypothisis from trying to get mods onto my game. the game updated on the 25th of june. version 6 has broken a lot of mods. ladder mod included. biffa might have some trouble loading there save/mods working

  • @casimircreer2295
    @casimircreer2295 Месяц назад

    BIFFA!!! I'm pulling my hair out. Why are you adding the water pumps at the far side of the reservoir and not the near side!!!!???!!!

  • @michaelg7022
    @michaelg7022 Месяц назад

    Good stuff