How long did this take to render the animation? Sick ass shaders though! Keep up the work bro. I'm gonna download these and check them out when im done messing with UE5.
I had to use a renderfarm. These frames would take my computer like 4 minutes a frame at 4000 samples. Each 5 second shot cost about 50 bucks to render out
Alias and Rhino are both used at automotive studios around the world. They are used for different things though Alias is used to actually model the vehicles and Rhino is usually used generate patterns.
@@xissburg it only makes sense when you have the clients that need the service or your an automobile manufacturer 🤷♂️ terrible business model but they got a choke on the market
Hello. Would you accept an order/shipping for Unity? As I don't see a similar product, it would be a good one to expand sales (if possible/applicable to URP)
What are your computer specs? I'd appreciate it if you could tell me a little bit about the spec list. HB3D Metallic Car Paint Shader for Blender 3.0 developed by you are using However, my computer specs are low. It takes a lot of time to express the metallic feel.
I have a question... Maybe I don't know blender well... But as soon I apply color on my object it's getting more heavy or more lugging 3D scene for rotation and etc... Which looks like make sense to apply those materials before you do final renders... right ? Blender version 3.1.2
Hey! Thanks for the asset, it’s such a booster! I have one issue tho. I can’t seem to notice any smudges nor scratches. It shows when I only view the smudge or scratch node in the shader editor, but it doesn’t appear in the final render. Does anyone know why this is happening?
Since the texture can cause a lot of performance issues, I disconnected them. You have to connect them to their slot. If you did connect them, to check if they are showing up run some renders with a black color and high clear coat. It’s very subtle so sometimes in light colors it’s hard to notice until you get alot of samples. You can also push their setting past what I set up by selecting the intensity and typing a higher number than 1. Hope this helped, let me know if it’s still not showing up in the final render
Wow it looks so good but then when the clearcoat comes in BOOM! amazing work!
Thanks man! Buy your product is beatiful
Bro, this is so good. Just bought it and will be using it today.
thanks!!
Nice 👍🏼 I’m glad you liked it 😉
Nice video 😊
great video!
Thanks 😊
How long did this take to render the animation? Sick ass shaders though! Keep up the work bro. I'm gonna download these and check them out when im done messing with UE5.
I had to use a renderfarm. These frames would take my computer like 4 minutes a frame at 4000 samples. Each 5 second shot cost about 50 bucks to render out
hello what is the best for model car Alias surface or Rhino I would like to know which one of them advises me to start with it
Alias is made for automotive modeling. Rhino is capable but the industry uses Alias because it is more suited for that work flow
Alias and Rhino are both used at automotive studios around the world. They are used for different things though Alias is used to actually model the vehicles and Rhino is usually used generate patterns.
Alias is so expensive though. How could you even afford it? $10k/year 😂
@@xissburg it only makes sense when you have the clients that need the service or your an automobile manufacturer 🤷♂️ terrible business model but they got a choke on the market
Don't forget about Icem Surf too
if you can share how did you do the flakes, whenever i try to make circles out of the voronoi texture it has some wierd banding
Hello. Would you accept an order/shipping for Unity? As I don't see a similar product, it would be a good one to expand sales (if possible/applicable to URP)
Do you use Alias for modeling? can Fusion 360 be used? (because its free.....and i can't afford Alias)
What are your computer specs?
I'd appreciate it if you could tell me a little bit about the spec list.
HB3D Metallic Car Paint Shader for Blender 3.0 developed by you
are using
However, my computer specs are low.
It takes a lot of time to express the metallic feel.
I have a 3090 and use cycles with my GPU
I have a question... Maybe I don't know blender well... But as soon I apply color on my object it's getting more heavy or more lugging 3D scene for rotation and etc... Which looks like make sense to apply those materials before you do final renders... right ?
Blender version 3.1.2
Yeah in eevee it’s a bit heavy, so I’m usually in cycles, if I’m testing eevee scenes, I don’t use it till I’m ready to render 🫤
Hey! Thanks for the asset, it’s such a booster! I have one issue tho. I can’t seem to notice any smudges nor scratches. It shows when I only view the smudge or scratch node in the shader editor, but it doesn’t appear in the final render. Does anyone know why this is happening?
Since the texture can cause a lot of performance issues, I disconnected them. You have to connect them to their slot. If you did connect them, to check if they are showing up run some renders with a black color and high clear coat. It’s very subtle so sometimes in light colors it’s hard to notice until you get alot of samples. You can also push their setting past what I set up by selecting the intensity and typing a higher number than 1.
Hope this helped, let me know if it’s still not showing up in the final render
aaaaa i need money
yoo why no paypal 😭