Resolume Wire Tutorial - Stats Panel

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  • Опубликовано: 20 окт 2024
  • Today we're learning about the Wire stats panel introduced in Resolume 7.20. We'll be covering how to use the panel, search nodes and most importantly: how to optimize/debug patches using the stats panel.

Комментарии • 8

  • @bennoH.-cr9gu
    @bennoH.-cr9gu 5 месяцев назад

    OK, the FPS thing is OK and useful, and you can also use the tool as shown to optimize, i.e. try to remove extremely stressful nodes and replace them with others. That's really good ❤,
    with only the best greetings bennoH. + 🐹&🐹

  • @bennoH.-cr9gu
    @bennoH.-cr9gu 5 месяцев назад

    ❤ I really like the 3D wave at the end of the tutorial video. Can I copy it and adapt it a bit to publish it in my upcoming Arena/Avenue plugin series?
    Kind regards, bennoH.

    • @ResolumeVJSoftware
      @ResolumeVJSoftware  4 месяца назад +1

      The patch can be found here : resolume.com/forum/viewtopic.php?p=94964#p94964

    • @bennoH.-cr9gu
      @bennoH.-cr9gu 4 месяца назад

      @@ResolumeVJSoftware ❤️Cool, I take this as approval of my request for use in my next pulished Pluginserie. In this sens, thanks very much and have a great weekend, Mark & ResolumeB.V.
      With just the best wishes & greetings bennoH. + 🐹&🐹

    • @ResolumeVJSoftware
      @ResolumeVJSoftware  4 месяца назад +1

      @@bennoH.-cr9gu They are free for anybody to use. So yes, you can add them to your plug-in, but so can anybody.

    • @bennoH.-cr9gu
      @bennoH.-cr9gu 4 месяца назад

      ​@@ResolumeVJSoftware❤️ Yes thanks🙏, but I don't have the 7.20 and the last time I was able to update was in Nov. 2023. But as far as I can see it, according to the video, i.e. the patch shown at 4' 20" in the TutoVid, this cylindrical wave that gives a 3D visual impression. I have put all the nodes together as they are in the Vid and adopted the settings/values ​​of the nuds, but I only get a transparent output. But no nuds are used that are not present in my Wire version, so I'm a bit confused now. Maybe it has something to do with the Instances. Can you please try to help me again, dear Mark?
      I was followed your advice & download the patch in the forum, but just because I don't have 7.20 i think it will only show errors later for me, so I didn't even load it into Wire to avoid serious crashes or some bad hapenings.
      🌀& By the way, I always adapt such templates heavily so that the original only forms the basis and is therefore not very easy to recreate for others, and I never publish Wire Patches, only compiled Arena/Avenue plugins so it mast be more a wonder that others recreat it from my adaptations, this to as a protection for myself from horoscopes, such as taking off and not getting injured in this area of copirighthapenings.
      So this cylindrical 3D-Wave and only that is of interest to me at the moment.
      You can also send me an email, Christoph knows my email because I often get support from him, just say's "Benno or bennoH. from Switzerland".
      🙏🙏👏So thank you very much for your final approval of use and the support up to this point, Mark, with just the best wishes & greetings bennoH.🐼🙋

    • @bennoH.-cr9gu
      @bennoH.-cr9gu 4 месяца назад

      ​@@ResolumeVJSoftwareI tried again with the patch mentioned, i.e. this cylindrical wave, and found a solution by my self.
      My result is now quite different thing, but it is to a 3D waveobject or a kind of mixture between a knot and a hyperbola and since I have always found the Gordian knot or hyperbolas interesting, I am very happy with my result, which I then up supplemented with various other nodes & functions in order to generate a clear distinction and separation from the base.
      So thank you again 🙏 and that seems to be that it's now for you are relieved of the burden again, but maybe I will turn to you again another time Mark🌀,
      😄so have a good time and stay fit and happy.
      With just the best greetings from Switzerland at a mounten place by bennoH.🐼🙋

  • @bennoH.-cr9gu
    @bennoH.-cr9gu 5 месяцев назад

    😂Yes, that's certainly not bad, especially the load section, although: you say by your self "it's only offers a relative statement!".
    But you could certainly have an exact calculation made and then relate this to the current GPUs at the market.
    Implement something like a calculate button and if we press it at a point in the patch, the load up to this node in the chain would be calculated taking into account the set resolution and bit depth and a statement would be made like: "For the output up to the selected node, we recommend at least an RTX 3070 desktop GPU or an RTX 4080 laptop GPU." An in this statementoutput there could also be an additional button displayed "Details" and when pressed, the bitstream in MB/s, the required V-RAM, the required ray tracing cores and tensor cores would be output plus possibly other certain details.
    I swear by the much cheaper PC components, and for GPUs I swear by those from Nvidia, and I know a litle the AMD competition, but I have completely sworn off the arrogant Apple and Mac devices and so this components since G5 and therefore don't know these components at all, but you could of course list them all and output comparison values ​​in a detailed view. Once you have programmed such a calculation and output correctly, you would only have to constantly read (load in this PRG- sequenc) the technical data sheets from the top leaders of the new releases and you would always be up to date.
    So that's my summary of what was shown in the video: Nice toy and a really good idea, but just too relative in its form and ultimately without any real usability. I'd rather run the patch and look at my device monitoring instruments and get a reliable result. But still a good approach, please expand it to something useful!
    With only the best wishes and regards bennoH. + 🐹&🐹