WARNO: milestone AUGEREAU, introducing Field Supply Point (FSP)!
HTML-код
- Опубликовано: 5 авг 2024
- Introducing milestone AUGEREAU blogpost: store.steampowered.com/news/a...
WARNO STEAM page : store.steampowered.com/app/16...
WARNO Instagram : / eugensystems - Игры
I'm really happy you're not killing us with DLC before you finish your masterpiece
so much this. Just make this the new flagship project and the result will pay for itself down line.
great to see how this game gets better and better
Eugen doesn't give up. It creates and improves.
so basicly a FOB
It is amazing imo how Eugen didn't just ditch this project and how they constinuously are adding more and more things content and graphical wise.
They haven’t released yet. This is all stuff from their “launch goals”
Amazing how they do the bare minimum for 40 bucks
A fantastic addition.
warno is such a good game. keep it up eugen!!!
More choice = good. Thanks for adding these :)
Hell, it's about tyme.
ok let's snipe some FOB
I like the narrator lady voice
This game looks so beautiful
Someone got a little too excited with the contrast and saturation sliders 🤣
Probably 😂
We need megacities
FOB from Red Dragon
Guys, is this one voiced by AI? Sorry for off-topic
Yeah seems so
Yeah, it sounds like it
yeah it is
You can especially tell at the end, no change in tone lol
Outstanding
Nice
Finally! Thank you for this amazing Chad game!
Nice.
best soundtrack in a war game ever
Please keep going. Make this the new Eugen flagship and it's results will stand on its own down line. Please don't DLC us to death and split the player base. It's niche enough. Just drop a quality v1.0 and add on. I promise it'll sell better. - Fan from all prior Eugen releases displaced by some DLCs.
Very cool update 👍! the FSP placement method feels off though, and the voice in the video is WAY too quiet, might need to lower the music
I don’t know if you broke it with this update or before, but the turret on the T-64B is misaligned too far forwards and is „blocking“ the drivers hatch.
Bring back the old Sound when a unit dies.
My ears are bleeding from the new one.
Ok will try another thing !
@@stephanhernandez897 You are the sound editor? In this case: Nice job with the game audio so far!
For that death sound let me give you a some feedback: Players are hearing it a lot. (At least if they're playing like I do)
Start a replay and take a listen.
Right now we have this airy "stinger" that sounds like clustered strings from a horror jump scare. It gets really annoying if it plays over and over again. Your latest modification added some radio static sound at the start but the rest it's the same more or less. It's still not good.
What was wrong with the old sound? I mean that retro kinda sounding death sound from the old patch. That one was fitting the theme of the game perfectly. It stood out without beeing a nuisance. It was classy. I kinda miss it!
If it's not broken, don't fix it. Especially when it's something that's a noticable part of the game. (Imagine Nintendo changed the Super Mario coin sound interval from a perfect fourth to a tritonus.)
@@JukeboxOddities for this game, yes, but that’s not my only job (just a small part, tbh) ! Yep, i have another test sound. If it’s not better, the old one return, after all we are in EA, that’s why I’m trying some stuff sometime, and i missed a lot, but will correct. The thing is : we listen… ;)
@@stephanhernandez897 If you have any pull within making game changes for warno, pls pls make some simple changes such as price balancing east german units that have a copy unit on Russia decks the same price and the (MiG 27k LGB) should not be 410 points for what it does at the moment. Arty trails need to make a come back especially for rocket arty, The new fobs dont really have a space in warno given that nothing else changed with supplies so there is no need to spend 250 points on such a venerable supplie unit when you can and already have got by fine with just the vehicles. (just need a point reduction i think) sorry for the rant but its hard to get anywhere in the official discord
@@stephanhernandez897 I just wanted to say, i have played the latest patch (from today) the current version sounds better! Great work :)
at the end, the phrase "good luck commander" from the game (с&c 3 Tiberium Wars) was missing
any news about the big urban city map ?
Cool, any chance you can add Czechoslovakia ?
Czech prolly gonna come in the southag dlc
@@politikz7579 do u have roadmap or something like that?
@@politikz7579 That would be cool and realistic with the game, as Czechoslovakia was to attack west Germany in case of war, plus they have some legendary weapons like m53/59 Praga AA or vz. 58.
@@vladislavshatalov959 Sa vz. 58 is NOT a copy of AK, WTF are you babbling, it uses a COMPLETELY different action and locking mechanism, its own magazines and even the muzzle threading that's not compatible with AK.
@@Winghelm chill the F out, not everyone is a weapon a geek like you.
Eugen Systems may i ask you to re-think some AA changers to the game because it is largely un accurate. (why do 2 Thunderbotls II take out 2 Tunguskas). I think AA must be re-ballanced due to such problems. (Same with Apaches or helicopters in general)
please add zoom in the game . the game will look cinematic .
Looking good so far! Is it possible that a Canadian Division will be added sometime in the future? Thanks and have a great day!
Doubt it personally, WARNO is more focused on cold war Europe setting I think. But who knows.
@@rpersen from 1968 to 1987 the CAF consisted of three mechanized infantry battalions, an artillery regiment and an armored reconnaissance squadron, supported by two squadrons of CF-5 fighter aircraft, some 5,000 personnel in total in Europe.
FOBs? I knell
我需要断线重连的功能
Naval battles coming up?
So.....exactly like a FOB.
Still waiting for Czechoslovak People's Army
что же в конце концов будет лучше?? "Warno" or "Broken Arrow" ? )))
If you like one, I’m sure you will buy the other.
Когда выход компании?
OK, so it's a FOB...
So 3 games and i got ass whooped by arty spam 😢.
Nees to reduce thz arty quick
Why can't a FSP just be a limitless source of supply. When all supplies are exhausted in the game it just drags on and becomes unfun.
It shouldn't be a limitless source of supply per se because that's too easy. In my Steam review for the game I proposed to allow selling back any unit through the reinforcement corridor so that it returns back into the unit pool while you get back the points and later it can be redeployed from there as usual but with restored health, ammo and fuel (technically in a similar way to aircraft). For logistical units this can be made an optional automated process where they transfer cargo to the FSP and then travel beyond the map through the reinforcement corridor to later return with full cargo and repeat the process. This is not so easy because their general location is predictable so they will be vulnerable to ranged attacks and ambushes thus making it a meaningful part of gameplay and competition, not just something granted. Also it kinda increases the importance of reinforcement corridors which is nice too. I really hope that Eugen will add this functionality later because I hate to not have it. And you too, right?
@@Winghelm I like this Idea and I thought they would do this very thing. Hopefully this comes in soon.
We waited this long, to get a FSB that works exactly the same as the FOB from previous titles... is this a joke?
Right?
wondering as well, very old mechanic... how is this new to anyone who played Eugen games before ???
unban me. over and out
Don't call this a milestone. You added 1 unit.
LMAO. This is a very unique and important "1 unit" for the game in the current state.
@@Winghelm Yeah but it's a "unit" that's existed in their previous games and served the exact same purpose, so it's not like it was some big effort to have it added in.
3 weeks late and couldn’t even do a real voiceover.
Balance ?! .....
No