Aaaaand the usual: 16:20 Knockback is also movement and Basalt was knocked back in a way that the first movement is still in the Alert zone. What should’ve happened is knockback 1 space, Alert triggers, knockback stops, perform Basic Action, discard Alert. 16:40 It has been officially clarified that Vicious moves the monster at the end of EVERY turn, whether anyone is adjacent to it or not. (Though IMO it’s fine to play it like this, it’s less annoying and not much more difficult cause both ways have their strengths and weaknesses.) I won’t note misplays of Vicious again past this point. 23:00 Monster always moves shortest distance possible, it moved too much down. 30:30 Rock Knight is missing the +2 speed and strength tokens from the Bone Earrings. 39:35 Katar Specialization cancels the first Reaction BUT Gadrock doesn’t have access to it yet (only 2 levels in katars) so the specialization card shouldn’t be out. 44:20 Gorment Mask should trigger as Basalt has 3 courage which is higher than monster level so it ignores the intimidate action entirely. 51:20 Drinking the Frenzy Drink requires an Action, Gadrock would not actually be able to attack this turn. 52:20 From the FAQ: “Most/Least X: Zero can count as most or least unless otherwise stated.” Gadrock should’ve been targeted. 1:00:10 No dodging during your own attack. 1:01:55 The negative toughness on the katars is applied after each WOUND, you don’t get the benefit for the first attempt but each successful wound accumulates it. 1:03:15 Lifetime reroll gives you 1 reroll. An attack consists of multiple attack rolls equal to your speed. If you spend a reroll, you only reroll 1 attack die. 1:03:45 9 is not a crit here, the monster has +1 luck. 1:21:05 Brain Mint explicitly says you can use it while knocked down. You still use your activation to trigger the effect, get up, and you still have your movement. But you couldn’t attack.
22:35 you can’t split movement up you use it or loose it if you dont use it all at once Edit; completely forgot that you had leather boots so at the end of Breccia’s act she can move one space
Love your KDM content, Jessy =) Also got my copy of 1.6 Core on 8th january, i'm so happy that i invested in this awesome game! @quackalope Which colored base rings are you using? Was it right, that you took them from Scythe?
Hi! Good Morning! Loving this! Have you checked out the video DiceTower just put out a couple of days ago on the gameplay of this? It’s hilarious… they edited it to be like the show, “ The Office”.
Aaaaand the usual:
16:20 Knockback is also movement and Basalt was knocked back in a way that the first movement is still in the Alert zone. What should’ve happened is knockback 1 space, Alert triggers, knockback stops, perform Basic Action, discard Alert.
16:40 It has been officially clarified that Vicious moves the monster at the end of EVERY turn, whether anyone is adjacent to it or not. (Though IMO it’s fine to play it like this, it’s less annoying and not much more difficult cause both ways have their strengths and weaknesses.) I won’t note misplays of Vicious again past this point.
23:00 Monster always moves shortest distance possible, it moved too much down.
30:30 Rock Knight is missing the +2 speed and strength tokens from the Bone Earrings.
39:35 Katar Specialization cancels the first Reaction BUT Gadrock doesn’t have access to it yet (only 2 levels in katars) so the specialization card shouldn’t be out.
44:20 Gorment Mask should trigger as Basalt has 3 courage which is higher than monster level so it ignores the intimidate action entirely.
51:20 Drinking the Frenzy Drink requires an Action, Gadrock would not actually be able to attack this turn.
52:20 From the FAQ: “Most/Least X: Zero can count as most or least unless otherwise stated.” Gadrock should’ve been targeted.
1:00:10 No dodging during your own attack.
1:01:55 The negative toughness on the katars is applied after each WOUND, you don’t get the benefit for the first attempt but each successful wound accumulates it.
1:03:15 Lifetime reroll gives you 1 reroll. An attack consists of multiple attack rolls equal to your speed. If you spend a reroll, you only reroll 1 attack die.
1:03:45 9 is not a crit here, the monster has +1 luck.
1:21:05 Brain Mint explicitly says you can use it while knocked down. You still use your activation to trigger the effect, get up, and you still have your movement. But you couldn’t attack.
Tall Grass is your friend, gives you evasion and you can spend an action to become not a threat.
Gadrock only starts with 2 Katar Weapon Proficiency. But once he wounds once, he gains the 1+ weapon proficiency and gains the specialisation ability.
22:35 you can’t split movement up you use it or loose it if you dont use it all at once
Edit; completely forgot that you had leather boots so at the end of Breccia’s act she can move one space
You also didn’t give the white lion armour bonus when attacking with the beast knuckle katar 47:08
I think you should have also wounded the gigalion when rock knight died due to armor spikes 32:30
1:08:47 gadrock couldn’t attack and blow the gorn in the same act
“It’s amazing.”
“It’s amazing.”
“It’s dumb”
You guys are so cool together
We need Creepo with his great comments
Love your KDM content, Jessy =) Also got my copy of 1.6 Core on 8th january, i'm so happy that i invested in this awesome game!
@quackalope Which colored base rings are you using? Was it right, that you took them from Scythe?
Yea. He mentioned it in a video they produced about things to get for KDM. It's the Scythe silicon base rings sold by SM.
Hi! Good Morning! Loving this! Have you checked out the video DiceTower just put out a couple of days ago on the gameplay of this? It’s hilarious… they edited it to be like the show, “ The Office”.
Haha nice chumbawamba reference !!!
Another KDM, you are going strong 😁 guess that work is not as important as watching 2 birds, one with a very nice sweater🤫😁