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Explosion Workflows VFX Tutorial Phoenix FD 3Ds Max │RedefineFX
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- Опубликовано: 12 фев 2019
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This Phoenix FD for 3Ds Max VFX tutorial covers setting up explosions and blast using both the temperature as fire technique as well as the fuel burning setup to create some realistic large scale explosions. I also cover rendering out the separate passes for fire and smoke with vray and compositing them together in after effects, adding contrast and glow for a nicer result. I also cover the RGB smoke color mixing to add variation in color to the smoke to add realism. One of the easiest ways to get a nice result is to use the Phoenix FD presets as provided by Chaos Group, allowing you to create a beautiful VFX explosion in seconds without any work - this is covered in the beginning of the tutorial.
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Awesome tutorial. I love the way you put so much information in such a short tutorial, just amazing. It's good to see that someone is doing Max tutorials for FX, in this world of Houdini. Thank you so much, sir!!!!!
Chaos Group should just buy your tutorials. Great Job!
Thanks
thank you for these tutorials, we love you for all these free educational videos :D
Thank you for taking the time to write the comment & letting me know.
Great Good, thank you for your tutorials.
great tutorial jesse as allways
Great job!
But I have a problem to play it. Phoenix save with aur or vdb. right? How can I palay them? or to make the format in which I can be able to create the video?
Thanks
Amazing work.. very well explained. A question about fuel.. can you have the fuel based around particles or a material. A way of the fire spreading along a surface depending on the brightness of a gradient, which is controlling the fuel level. Not sure if that is clear or not.. sorry.
You r the best can you say me how to do a character head cutting which plugin is used for this and how to do this like in walking dead the zombies head and hand is cutting how they do it can u explain me with your tutorial please.
Another great tutorial, thanks a lot! Would love to see a video on re-timing a sim. Perhaps even how to slowmo/“bullet-time” a simulation. Thanks!👍
Thanks. I’ve already made a tut for that. It’s called bullet time splash
Excellent, will check it out👍😀
Thank you so much
Thanx for the tutorial!
Brother pls make a video for placing camera for animation and setting because I am beginner in this software pls pls
Hey man, the phoenixfd toolbar is missing from my UI. How can i make it visible?
Hi brother you are just awesome you’re doing good job
Thank you 🙏🏻
How do you get the fire render to look good in after effects too? I find that rendering with an alpha utterly destroys the appearance in after effects (I look at the image after saving a render and it doesn't look anything like the render view result)
Try playing with the import settings
Nice!
Just wonder when using particle emitter source is it posible to set the scale of per 1 particle emit size in PhoenixFD?
As i remember FumeFX has those setting in their particle emitter source, so 1 particle is just like 1 sphere
Yes that’s what happens by default but you can change the size on the bottom of Phoenix source settings
Hey Jesse. I would love to see your workflow, putting these explosions or just 3d objetcs into real videos with 3ds max and vray. I just cant get my head around it....
Definitely something I’m going to cover in a big way
@@RedefineFX Good to know, now i have something to look forward. Thanks for responding.
In general for fire, water and destruction how does 3ds max compare to houdini? or should you use both depending on the render?
Houdini is the buzzword right now and it has great capabilities for just about everything, but as far as ease of use, I’d go with Max any day. Max is also still used in so many of the leading VFX studios. If you know how to use both then great, you can decide depending on the project.
have you ever tried to make water simulation in phoenix fd where any object freely float on the surface of water ?
That type of interaction is not yet available in Phoenix. You could use TP to have an object be affected by the water.
but there is a certain way to simulate interaction between object and phoenix water ruclips.net/video/GmLjD-I9_tY/видео.html
ruclips.net/video/p-LeFqBgFWo/видео.html
I use Corona and the fire is always white at the base of the fire. It's super bright, but in scanline it looks more like fire. What's the deal? I'm not ditching corona lol
Can phoenix settle two fluid boxes at the same time?
You can’t run 2 simulations simultaneously but you can have multiple sim boxes in one scene and sim them individually
@@RedefineFX Many thanks
Hey Jesse. I was going through the new features implemented in VRay Next and noticed there are some new Volume Rendering modifications added in vray next. I was wondering if you can touch base on what is new in vray next, such as the atmospheric effects , VRayEnvironmentFog and GPU rendering of .vdb . Thanks
Here is the article I was referring to:
www.chaosgroup.com/vray/3ds-max
Very cool. Yeah I’m slowly transitioning into Vray next and will make tutorials on the topic soon.
@@RedefineFX Thank you Jesse. In another tutorial can you talk about what and how much CPUs and GPUs and RAMs are good to get for VFX please. I am planning on upgrading my PC and not sure what specs to look for and what brands and models to consider.
Cheers.
Hi brother you can create vfx gta v
Haha what effect did you have in mind?