[Beta 3.8 CN] S-Rank Zenkibo Element: Thunder Resource: Rage Gen-zone: Shinou Updates. a) Skins. S Verthandi, Wedding Skin, "To our future". S Buzenbo, Maid Skin, "Personal Maid". b) New Sigil. Rage unit's SK DMG increased by 10% + Rage' gain rate increased by 15% + When consuming no less than 35 rage points, gains +30% Crit DMG for 10s You can check the skillset of Zenkibo below on this comment All translation belongs to Gil, Doggy, Mashiron, Amemiya in AG Official Discord
Hodur Module Level 1, Skills. BA From: 118% To: 279% SK1 From: 180% To: 240% SK2 From: 260% To: 360% SK3-1 From: 410% To: 600% SK3-2 (Sig Key effect) From: 600% To: 700% Level 2, Aether Codes. Yellow, Line 2. Same stuff as before, but now it increases the DMG to affected enemies by 20%, lowers resistance to crit damage by 10%. Red, Line 3. Same stuff as before, but also increases Crit DMG by 30% for 10s. Blue, Line 1. Now increases BASE DMG by 30%. Blue, Line 3. Reduce CD of SK2 by 2s; Reduce CD of SK3 by 7s;
Level 3, Sig Key. Same description as before, but added this after: The passive additional effect obtained according distance will reach the highest value. After casting the skill, it's CD will be reduced by 1s and this effect can reduce up to 3s. Basic Attacks will gain 3 rage points after each hit. Reduces rage consumption by 30% for SK3-2. After casting SK1 or SK2, the rage consumption of specific skill will be reduced by 8%/10%/12%/14%/16%/18%/20% and this effect can acumulate up to 100%.
Zenkibo Ba and Skills *BA/NA* NA: In [Beam Blade Mode]: The first four normal attacks deal a total of X% ATK as Thunder DMG. After performing the fourth normal attack, tapping the normal attack button will trigger [Leap Thunder Slash] skill attack, which can be tapped continuously for 2.5 seconds, each attack dealing X% ATK as Thunder DMG. Continuing to tap the normal attack button will connect to the final normal attack, dealing X% ATK as Thunder DMG, and for a short period after the final normal attack is performed, [Deadly Strike: Thunder Blast] is replaced by [Deadly Strike: Thunder Flash]. In [Railgun Mode]: Deals X% ATK as Thunder DMG, and you can perform a 3-stage charged attack by holding down the normal attack button, dealing X%, X%, and X% ATK as Thunder DMG respectively, and for a short period after the charged attack is performed, [Deadly Strike: Thunder Sweep] is replaced by [Deadly Strike: Thunder Heavy Strike]. Passive: When entering the battle, immediately restores full Rage. In [Beam Blade Mode], Skill DMG increases by X%; In [Railgun Mode], Mod Index increases by X%; When switching modes, the Skill DMG and Mod Index increase effect will be extended by an additional 7 seconds. When entering the battle, switch from [Railgun Mode] to [Beam Blade Mode]. [Pulse]: In [Beam Blade Mode], tapping normal attack will consume this status and start attacking from [Leap Thunder Slash] skill attack. In [Railgun Mode], the next charged attack will consume this status and start charging from the 3rd stage. When switching modes, the [Pulse] status is removed. When the final normal attack or a fully charged attack hits, gain 1 [Divine Might] mark, and the maximum number of [Divine Might] marks is 5. Rage: Rage is obtained after a normal attack, [Leap Thunder Slash], or a charged attack hits. SKILL 1: In [Beam Blade Mode], this skill is replaced by [Deadly Strike: Thunder Blast]; in [Railgun Mode], this skill is replaced by [Deadly Strike: Thunder Sweep]. [Deadly Strike: Thunder Blast]: Switches to [Railgun Mode] and deals a total of X% ATK as Thunder DMG. [Deadly Strike: Thunder Sweep]: Switches to [Beam Blade Mode] and deals a total of X% ATK as Thunder DMG. [Deadly Strike: Thunder Flash]: Switches to [Railgun Mode] and deals a total of X% ATK as Thunder DMG. When used, gains the [Pulse] status. When hitting, gains 1 [Divine Might] mark. [Deadly Strike: Thunder Heavy Strike]: Switches to [Beam Blade Mode] and deals a total of X% ATK as Thunder DMG. When used, gains the [Pulse] status. When hitting, gains 1 [Divine Might] mark. SKILL 2: In [Beam Blade Mode]: Deals a total of X% ATK as Thunder DMG, and gains the [Pulse] status. When used, it will consume up to 3 [Divine Might] marks, and for each [Divine Might] mark consumed, reduces the remaining cooldown of this skill by 2 seconds. In [Railgun Mode]: Deals a total of X% ATK as Thunder DMG, and gains the [Pulse] status. When used, it will consume up to 3 [Divine Might] marks, and for each [Divine Might] mark consumed, the instantaneous Mod Index of this skill attack hit will increase by 12%. SKILL 3: Deals a total of X% ATK as Thunder DMG, and gains the [Pulse] status. When used, it will consume up to 3 [Divine Might] marks, and for each [Divine Might] mark consumed, the last attack will deal an additional X% ATK as Thunder DMG. SOLO ULT Deals a total of X% ATK as Thunder DMG. Upon hitting, increases the whole team's Crit DMG by X% and Armor Pierce by X%, lasting for X seconds. The whole team also gains 30 Rage. Gains 15% Ultimate Skill charge when the Mod or a teammate triggers Zero Time. This effect can be triggered at most once every 0.5 seconds. SOLO ULT Deals a total of X% ATK as Thunder DMG. Upon hitting, increases the whole team's Crit DMG by X% and Armor Pierce by X%, lasting for X seconds. The whole team also gains 30 Rage. Gains 15% Ultimate Skill charge when the Mod or a teammate triggers Zero Time. This effect can be triggered at most once every 0.5 seconds. DODGE Swiftly dodges enemy attacks. Extremity Dodge triggers the Dodge effect. After moving for a while, the movement speed increases until entering [Advance Mode]. You can hold Dodge while moving to enter [Advance Mode] immediately. [Advance Mode]: Gain 5 Rage and restore X HP per second. Dodge effect: Entering Zero Time significantly slows all enemy movements for 3 seconds; the Dodge effect can be triggered at most once every X seconds.
Zenkibo Sig Key When entering the battle, restores 5 [Divine Might] marks. When performing [Leap Thunder Slash], the final normal attack or a charged attack, gains super armor and receive 30% less damage. When the final normal attack or a fully charged attack hits, stun the enemy for 3 seconds and apply [Charge Overload] for 8 seconds. When attacking an enemy with [Charge Overload], increases the instantaneous Independent DMG of the attack by 4.8%. If the enemy with [Charge Overload] is also in the Armor Break state or reduced Thunder RES state, each debuff will increase the instantaneous Independent DMG of the attack by 4.8%.
Zenkibo Aether Code **Blue** Blue 1: Passive gains additional effect: In [Beam Blade Mode], increases Crit DMG by 25%. In [Railgun Mode], increases Crit Rate by 10%. Blue 2: When performing [Deadly Strike: Thunder Flash] and [Deadly Strike: Thunder Heavy Strike], gain invicible effect. When switching modes through [Deadly Strike: Thunder Flash] and [Deadly Strike: Thunder Heavy Strike], the passive effect is extended to 14 seconds. And trigger an additional attack, dealing X% ATK as Thunder DMG. When the additional attack hits, gains 1 [Divine Might] stack. Blue 3: Increase the instantaneous Skill Base DMG of S2 that consume 3 [Divine Might] marks by 30%. If you have 3 or more [Divine Might] stack, gains [Full Fire!] status. **Yellow** Yellow 1: When gaining the [Pulse] status, grants [Charge Surge] status to teammates for 7 seconds. [Charge Surge]: Gains super armor, increases Thunder DMG by 10%. Yellow 2: When a Thunder Mod with [Charge Surge] casts a skill, trigger an addtional attack dealing 100% ATK as Thunder DMG. This effect can be trigger at most once every 0.1 second. Yellow 3: When the additional attack hits, reduces the enemy's Crit RES by 10% for 5 seconds. Each time a Thunder Mod with the [Charge Surge] status lands a critical hit, they gain 1 stack of Crit DMG increase, each stack grants 0.3% Crit DMG, which lasts for 5 seconds and can be stacked up to 50 times. **Red** Red 1: Increases ATK by 15%. Red 2: When entering the battle, increases Crit Rate by 15%. If Zenkibo Tengu is not the leader, increases the leader Ranged DMG by 10%. Red 3: When entering the battle, Zenkibo Tengu gains 100% Ultimate Skill charge. When casting the single Ultimate Skill, consumes all Ultimate Skill charge and enter cooldown state. If Zenkibo Tengu is not the leader, when Zenkibo Tengu's Ultimate Skill enters cooldown state, increases the leader all Attribute DMG by 12% for 15 seconds. When Zenkibo Tengu's Ultimate Skill enters cooldown state, one of the following effect will be triggered: Increases the leader Skill DMG by 15% for 15 seconds. Reduces the damage taken by Zenkibo Tengu by 30% for 15 seconds and restore HP by 20%. Zenkibo Tengu gains 60% Ultimate Skill charge.
[Beta 3.8 CN]
S-Rank Zenkibo
Element: Thunder
Resource: Rage
Gen-zone: Shinou
Updates.
a) Skins.
S Verthandi, Wedding Skin, "To our future".
S Buzenbo, Maid Skin, "Personal Maid".
b) New Sigil.
Rage unit's SK DMG increased by 10% + Rage' gain rate increased by 15% + When consuming no less than 35 rage points, gains +30% Crit DMG for 10s
You can check the skillset of Zenkibo below on this comment
All translation belongs to Gil, Doggy, Mashiron, Amemiya in AG Official Discord
Hodur Module
Level 1, Skills.
BA
From: 118%
To: 279%
SK1
From: 180%
To: 240%
SK2
From: 260%
To: 360%
SK3-1
From: 410%
To: 600%
SK3-2 (Sig Key effect)
From: 600%
To: 700%
Level 2, Aether Codes.
Yellow, Line 2.
Same stuff as before, but now it increases the DMG to affected enemies by 20%, lowers resistance to crit damage by 10%.
Red, Line 3.
Same stuff as before, but also increases Crit DMG by 30% for 10s.
Blue, Line 1.
Now increases BASE DMG by 30%.
Blue, Line 3.
Reduce CD of SK2 by 2s; Reduce CD of SK3 by 7s;
Level 3, Sig Key.
Same description as before, but added this after:
The passive additional effect obtained according distance will reach the highest value.
After casting the skill, it's CD will be reduced by 1s and this effect can reduce up to 3s.
Basic Attacks will gain 3 rage points after each hit.
Reduces rage consumption by 30% for SK3-2.
After casting SK1 or SK2, the rage consumption of specific skill will be reduced by 8%/10%/12%/14%/16%/18%/20% and this effect can acumulate up to 100%.
Zenkibo Ba and Skills
*BA/NA*
NA:
In [Beam Blade Mode]: The first four normal attacks deal a total of X% ATK as Thunder DMG. After performing the fourth normal attack, tapping the normal attack button will trigger [Leap Thunder Slash] skill attack, which can be tapped continuously for 2.5 seconds, each attack dealing X% ATK as Thunder DMG. Continuing to tap the normal attack button will connect to the final normal attack, dealing X% ATK as Thunder DMG, and for a short period after the final normal attack is performed, [Deadly Strike: Thunder Blast] is replaced by [Deadly Strike: Thunder Flash].
In [Railgun Mode]: Deals X% ATK as Thunder DMG, and you can perform a 3-stage charged attack by holding down the normal attack button, dealing X%, X%, and X% ATK as Thunder DMG respectively, and for a short period after the charged attack is performed, [Deadly Strike: Thunder Sweep] is replaced by [Deadly Strike: Thunder Heavy Strike].
Passive: When entering the battle, immediately restores full Rage.
In [Beam Blade Mode], Skill DMG increases by X%;
In [Railgun Mode], Mod Index increases by X%;
When switching modes, the Skill DMG and Mod Index increase effect will be extended by an additional 7 seconds.
When entering the battle, switch from [Railgun Mode] to [Beam Blade Mode].
[Pulse]: In [Beam Blade Mode], tapping normal attack will consume this status and start attacking from [Leap Thunder Slash] skill attack. In [Railgun Mode], the next charged attack will consume this status and start charging from the 3rd stage. When switching modes, the [Pulse] status is removed. When the final normal attack or a fully charged attack hits, gain 1 [Divine Might] mark, and the maximum number of [Divine Might] marks is 5.
Rage: Rage is obtained after a normal attack, [Leap Thunder Slash], or a charged attack hits.
SKILL 1:
In [Beam Blade Mode], this skill is replaced by [Deadly Strike: Thunder Blast]; in [Railgun Mode], this skill is replaced by [Deadly Strike: Thunder Sweep].
[Deadly Strike: Thunder Blast]: Switches to [Railgun Mode] and deals a total of X% ATK as Thunder DMG.
[Deadly Strike: Thunder Sweep]: Switches to [Beam Blade Mode] and deals a total of X% ATK as Thunder DMG.
[Deadly Strike: Thunder Flash]: Switches to [Railgun Mode] and deals a total of X% ATK as Thunder DMG. When used, gains the [Pulse] status. When hitting, gains 1 [Divine Might] mark.
[Deadly Strike: Thunder Heavy Strike]: Switches to [Beam Blade Mode] and deals a total of X% ATK as Thunder DMG. When used, gains the [Pulse] status. When hitting, gains 1 [Divine Might] mark.
SKILL 2:
In [Beam Blade Mode]:
Deals a total of X% ATK as Thunder DMG, and gains the [Pulse] status. When used, it will consume up to 3 [Divine Might] marks, and for each [Divine Might] mark consumed, reduces the remaining cooldown of this skill by 2 seconds.
In [Railgun Mode]:
Deals a total of X% ATK as Thunder DMG, and gains the [Pulse] status. When used, it will consume up to 3 [Divine Might] marks, and for each [Divine Might] mark consumed, the instantaneous Mod Index of this skill attack hit will increase by 12%.
SKILL 3:
Deals a total of X% ATK as Thunder DMG, and gains the [Pulse] status. When used, it will consume up to 3 [Divine Might] marks, and for each [Divine Might] mark consumed, the last attack will deal an additional X% ATK as Thunder DMG.
SOLO ULT
Deals a total of X% ATK as Thunder DMG. Upon hitting, increases the whole team's Crit DMG by X% and Armor Pierce by X%, lasting for X seconds. The whole team also gains 30 Rage.
Gains 15% Ultimate Skill charge when the Mod or a teammate triggers Zero Time. This effect can be triggered at most once every 0.5 seconds.
SOLO ULT
Deals a total of X% ATK as Thunder DMG. Upon hitting, increases the whole team's Crit DMG by X% and Armor Pierce by X%, lasting for X seconds. The whole team also gains 30 Rage.
Gains 15% Ultimate Skill charge when the Mod or a teammate triggers Zero Time. This effect can be triggered at most once every 0.5 seconds.
DODGE
Swiftly dodges enemy attacks. Extremity Dodge triggers the Dodge effect.
After moving for a while, the movement speed increases until entering [Advance Mode]. You can hold Dodge while moving to enter [Advance Mode] immediately.
[Advance Mode]: Gain 5 Rage and restore X HP per second.
Dodge effect: Entering Zero Time significantly slows all enemy movements for 3 seconds; the Dodge effect can be triggered at most once every X seconds.
Zenkibo Sig Key
When entering the battle, restores 5 [Divine Might] marks.
When performing [Leap Thunder Slash], the final normal attack or a charged attack, gains super armor and receive 30% less damage.
When the final normal attack or a fully charged attack hits, stun the enemy for 3 seconds and apply [Charge Overload] for 8 seconds.
When attacking an enemy with [Charge Overload], increases the instantaneous Independent DMG of the attack by 4.8%. If the enemy with [Charge Overload] is also in the Armor Break state or reduced Thunder RES state, each debuff will increase the instantaneous Independent DMG of the attack by 4.8%.
Zenkibo Aether Code
**Blue**
Blue 1:
Passive gains additional effect: In [Beam Blade Mode], increases Crit DMG by 25%. In [Railgun Mode], increases Crit Rate by 10%.
Blue 2:
When performing [Deadly Strike: Thunder Flash] and [Deadly Strike: Thunder Heavy Strike], gain invicible effect.
When switching modes through [Deadly Strike: Thunder Flash] and [Deadly Strike: Thunder Heavy Strike], the passive effect is extended to 14 seconds. And trigger an additional attack, dealing X% ATK as Thunder DMG. When the additional attack hits, gains 1 [Divine Might] stack.
Blue 3:
Increase the instantaneous Skill Base DMG of S2 that consume 3 [Divine Might] marks by 30%.
If you have 3 or more [Divine Might] stack, gains [Full Fire!] status.
**Yellow**
Yellow 1:
When gaining the [Pulse] status, grants [Charge Surge] status to teammates for 7 seconds.
[Charge Surge]: Gains super armor, increases Thunder DMG by 10%.
Yellow 2:
When a Thunder Mod with [Charge Surge] casts a skill, trigger an addtional attack dealing 100% ATK as Thunder DMG. This effect can be trigger at most once every 0.1 second.
Yellow 3:
When the additional attack hits, reduces the enemy's Crit RES by 10% for 5 seconds.
Each time a Thunder Mod with the [Charge Surge] status lands a critical hit, they gain 1 stack of Crit DMG increase, each stack grants 0.3% Crit DMG, which lasts for 5 seconds and can be stacked up to 50 times.
**Red**
Red 1:
Increases ATK by 15%.
Red 2:
When entering the battle, increases Crit Rate by 15%.
If Zenkibo Tengu is not the leader, increases the leader Ranged DMG by 10%.
Red 3:
When entering the battle, Zenkibo Tengu gains 100% Ultimate Skill charge.
When casting the single Ultimate Skill, consumes all Ultimate Skill charge and enter cooldown state.
If Zenkibo Tengu is not the leader, when Zenkibo Tengu's Ultimate Skill enters cooldown state, increases the leader all Attribute DMG by 12% for 15 seconds.
When Zenkibo Tengu's Ultimate Skill enters cooldown state, one of the following effect will be triggered:
Increases the leader Skill DMG by 15% for 15 seconds.
Reduces the damage taken by Zenkibo Tengu by 30% for 15 seconds and restore HP by 20%.
Zenkibo Tengu gains 60% Ultimate Skill charge.
Duo Ult:
Thor x S Zenki:
Zenki - 60% Crit DMG for team, 20% ARMOR PEN
Thor - 30% SK DMG, 15% THUNDER DMG, Thor will enter in her "Berserk" mode
When will this be on global?
probably 6-7 months from now or else global will rigged again the schedule 😅
Is she support or sub dps
for now dps/sub dps since heimdal will be her support
@skydrive7799 omg so Heimdall won't be s verthandi support wow