Bonelab Campaign levels are different because mod devs are inspired by other bigger mod devs such as BabaCorp and the new update is basically reviving the whole BONELAB Modding Scene in general. The SDK essentially the same, anyway, Love your vids Lop, keep it up! edit: also you click baited me with the fusion icon in the thumbnail goodman it
I'm not gonna say anything freaky this time (those other videos have me saying some diabolical things) but I would say that patch 4 is the true full release of bonleab. It was kinda like blade and sorcery at first but now that's fully released so I would say this is a good year for VR. Also thank you mini for updating the lop ford skin and putting it on quest.
One thing I hope they fix with patch five is the wrist movement. Before patch four I was able to fight just fine, but now after patch 4 I feel like it’s a bit annoying. I mean it’s not downright unplayable, but I feel like when I’m going to use a sword and I’m holding it upright and go to stab an enemy and point the sword down there’s some weird resistance and it doesn’t really point all the way down like it used to.
I agree. Psvr2 is a good headset, it just dosent have good games. Also, sadly, you wont have features like eye tracking or trigger features, finger tracking or headset rumble. You will have a good fov and a good clear view though.
hey mini, the metal skeletons aren't immune to bullets but it takes a crap ton of shots to kill them even with a shotgun but hitting them with any melee weapon would work much better than just bullets even a gun as a melee weapon works
3:54 dude seriously if you have good enough internet and virtual desktop with a quest 3 actually works incredibly well. I played the entirety of hla,boneworks and patch 4 campaign with very little lag and my internet is garbage.
We need NPCs to be fixed in patch 5. Currently NPC mods are broken and it’s not clear if there’s a fix or if we just gotta wait for another update…either way I hope they get improved so they aren’t so dumb and don’t keep tripping over all the time. My zombies are much less intimidating when they fall over at the slightest breeze 😂
Hey Minibattle Lop, there is a huge amount of chance we actually get to have multiplayer added in patch 5 officially, when they said they were adding stuff ppl wanted, everyone seems to want multiplayer being officially in-game. Also hope there will be physical crouching/climbing. But the maps actually looks way way better on patch 4 now ! I wonder how my maps are going to look like… And also I really hope a whole lots of mods and codes mods will be remake for patch 4 cuz’ there was so much good mods too. And one more thing I’am SO hyped to restart doing mods and I love doing maps that are 💯% immersive. Great vid as always !
I’m pretty sure slz said they aren’t adding or thinking of adding multiplayer any time soon. Although it would be great, they’d get a ton more people buying the game and playing the game and hyping the game. So yea, they should add multiplayer. But I don’t see it happening
@@ReallyRA1N I’m saying it could because they just said they were gonna add stuff that the community wanted so maybe, but sure it’s like with full body tracking.
@@jessicavazquez6082 Yeah, would love to have a fully realistic and physical FBT. With combat or other stuff like dancing or whatever it would be awesome.
Hello, i heard you talk about the psvr 2, i am a psvr 2 user and its kinda weird for the grip button because for me its a bit fidgety to grip (could be my headset) and some issues but none like you were talking about the index and the controllers. the grip issue can be fixed by some settings so making it able to grip by just your finger on the button not pressing it. hope this helps or not
The software for it goes out of commission in August, almost nobody recommends it anymore, especially since it’s also not being sold anymore afaik sadly
@@MinibattleLop if you want better controllers I think the DiverX contact gloves are worth a gander, they’re similar to the index controllers, but are gloves with a controller swivel on it, so that if you’re stationary and don’t need the controller part you can just move it to the back of your hand, hope it helps! (It does need vive trackers for tracking tho :p)
I love how people are making really good campaigns but i really wish the slz would make the campaign longer and i know that its alot more work then just adding a few more levels but i really want more official bonelab content
I hate the fact that the Index controller is the only one of it's kind and it's frailness. Like, I like the touch pad as an extra button for games that like to use thumb-stick press bindings, not only cause the thumb-stick is easy to break but because I've never like thumb-stick press bindings in any game really. Sadly, every other VR controller uses the same button setup as the quest and lacks extra buttons for extra bindings which in some VR games leads to weird double button presses to open menus and such. It's kept me locked into a ageing Index headset that I honestly wanna upgrade from. I've seen mods where index controllers are used with other headsets but I don't know much about it. You would think the controllers would have the same amount of buttons as a regular console controller at least right? Or for more VR games to just make the game itself more interactive to avoid needing more buttons to begin with but neither seems to be the case for most VR games and it's infuriating.
quick thing about psvr2, idk if youve used it much yet, but the grips for it are super weird since theyre clicky and not soft, but otherwise psvr2 is great
multiplayer definitely isn't off the table for a future SLZ game considering the first game they ever made was a multiplayer game people these days don't know safety steve... it's quite sad
I can enjoy Bonelab again because I play on standalone quest 3, and just recently Meta removed scoped storage (which was used to access game files) so we couldn’t download mods anymore on standalone. The mod manager in Bonelab allows for stand alone players to mod again and it’s great (Also the metal skeletons aren’t completely immune to bullets but I think it takes an insane amount to kill them. But I’ve been able to kill them in 1-2 hits with just a sledgehammer to the head with a normal human type avatar
SLZ needs to add script mod support for quest like b&s nomad did so that we can have fusion as one of the versions for the quest made it impossible to code mod
hey mini, just wanna let you know, I played lost and no, the metal skeletons are not immune to bullets, it just works horribly, I spent 10-20 minutes reloading and shooting that skeleton running around.
Hey! Nice video! It's great that you've mentioned NPCs being stupid. Why does it happen actually? Is the computing power of Quests not capable of it? Or are the devs just laze? I noticed that VR games that have a Quest version normally have issues with NPC AI. It's dull or non existing at all...
My god I want to play more Bonelab campaign mods now but only issue is I sweat like shit (I fixed it now I have a fan at full power) BUT ALSO the headset I wear always hurts.. perhaps its because I'm wearing it wrong? I'm going to search up a guide because I am an idiot. Thank you for inspiring me to stand up and play the game for once instead of downloading avatars and just starting at myself in the mirror lmao. adios minibattle.
Beware the Forest Mushrooms Mini!
Zero comments?!
And no pin?
Are they edible..
Yummy
no skibids allowed
5:45 nah he didnt expect us not to see blow lab right?
🤨 Ayo? Why does he have that?
We’re can I download it?
I mean he did confirm it works on patch 4
Dude.
@@Gilldchese7it’s spyware
I love these more chilled out videos of just you talking, maybe its just me being a vr nerd but I could listen to your rambling for hours man
SAME
BONELAB CAMPAIGN STYLE LEVELS RAGHH
Bonelab Campaign levels are different because mod devs are inspired by other bigger mod devs such as BabaCorp and the new update is basically reviving the whole BONELAB Modding Scene in general. The SDK essentially the same, anyway, Love your vids Lop, keep it up!
edit: also you click baited me with the fusion icon in the thumbnail goodman it
i wanted to somehow suddley mention fusion knews and ig this thumbnail prolly is doing too mcuh 😭
idk how else id do it tho lol
@@MinibattleLop loll fair enough
6:59 basically gorilla tag and their locomotion
Mini why does it sound like your soul broke up with you?
recorded right when i woke up
I'm not gonna say anything freaky this time (those other videos have me saying some diabolical things) but I would say that patch 4 is the true full release of bonleab. It was kinda like blade and sorcery at first but now that's fully released so I would say this is a good year for VR. Also thank you mini for updating the lop ford skin and putting it on quest.
11:41 behind the chair is were you continue the story
when fusion comes out, its gonna be fun as hell
One thing I hope they fix with patch five is the wrist movement. Before patch four I was able to fight just fine, but now after patch 4 I feel like it’s a bit annoying. I mean it’s not downright unplayable, but I feel like when I’m going to use a sword and I’m holding it upright and go to stab an enemy and point the sword down there’s some weird resistance and it doesn’t really point all the way down like it used to.
Behind the throne on lost two there’s a hole that goes directly to that secret level you were playing
Man this style of video is actually so entertaining I love it
the exit for level 2 in lost is behind the throne btw
i love campaign levels in patch 4 cause of the quality dude. the performance on them is insane too.
I’m just really excited for labworks
when is it finished?
86 views in 3 minutes bro definitely didn’t fall off, love your vids
Metal skeletons aren’t immune to bullets. It just takes an ungodly amount of ammo to take them down. Kinda like zombie fords and punches.
You should definitely cover the new B&S update, genuinely goated.
After the boss section of the Lost, theres a tunnel behind the throne and it would just lead you to the blank level
LOP SHAKER CENTRAL needs to be OFFICIAL!!!!
I agree. Psvr2 is a good headset, it just dosent have good games.
Also, sadly, you wont have features like eye tracking or trigger features, finger tracking or headset rumble. You will have a good fov and a good clear view though.
hey mini, the metal skeletons aren't immune to bullets but it takes a crap ton of shots to kill them even with a shotgun but hitting them with any melee weapon would work much better than just bullets even a gun as a melee weapon works
just got my index, it’s pretty awesome. Except when the controller has a seizure whenever any haptic feedback occurs
Ohh fancy pants rich migee over here happy for you seems like a great headset
@@jessicavazquez6082it broke 💀💀💀💀 got a quest 3
I love the deagle skin
I really liked this more calm talking video. I cant wait for the minibattle podcast
Agreed on the Blade & Sorcery thing - the game needs optimisation. The second you use any kind of attack spell BOOM 50% FPS drop
new outro is better than the old one in my opinion
I am PRAYING for quest fusion. I NEED IT
i long for the day when i will no longer use water fusion and leak my ip
Aint no way ths was recommended to me 28 SECONDS AFTER UPLOAD
3:54 dude seriously if you have good enough internet and virtual desktop with a quest 3 actually works incredibly well. I played the entirety of hla,boneworks and patch 4 campaign with very little lag and my internet is garbage.
my router aint good enough
Fusion is still working for me and other players to I was playing with some randoms in a bonelab lobby
“SPOILR” 😰😨😨😮 .. “GIMMIE OUTTA HHERÈ”😱😱
best quote, mr. lop
its like 8 in the morning for some of us dude
11:34 you didnt miss anything, the end is a load trigger behind the throne
mini’s index is going to break and then he’s going to have to play on the quest 2
Or mistaken buy him another one
By the way the auto agro was added in the official sdk i think
in the lost mod i made sure to bring the monkey through the whole thing with me
We need NPCs to be fixed in patch 5. Currently NPC mods are broken and it’s not clear if there’s a fix or if we just gotta wait for another update…either way I hope they get improved so they aren’t so dumb and don’t keep tripping over all the time. My zombies are much less intimidating when they fall over at the slightest breeze 😂
I didn't realize it was mini till I looked at who made it
Honestly me to
The new method for auto aggro was discovered yesterday.
Hey Minibattle Lop, there is a huge amount of chance we actually get to have multiplayer added in patch 5 officially, when they said they were adding stuff ppl wanted, everyone seems to want multiplayer being officially in-game.
Also hope there will be physical crouching/climbing.
But the maps actually looks way way better on patch 4 now ! I wonder how my maps are going to look like…
And also I really hope a whole lots of mods and codes mods will be remake for patch 4 cuz’ there was so much good mods too.
And one more thing I’am SO hyped to restart doing mods and I love doing maps that are 💯% immersive.
Great vid as always !
I’m pretty sure slz said they aren’t adding or thinking of adding multiplayer any time soon. Although it would be great, they’d get a ton more people buying the game and playing the game and hyping the game. So yea, they should add multiplayer. But I don’t see it happening
@@ReallyRA1N I’m saying it could because they just said they were gonna add stuff that the community wanted so maybe, but sure it’s like with full body tracking.
I dont think they will but its still a awsome idea i myself want built in lemon/melon loader
@@jessicavazquez6082 Yeah, would love to have a fully realistic and physical FBT. With combat or other stuff like dancing or whatever it would be awesome.
very reminiscent of gjack's mod video, i gotta be johnest
ngl minibattle i like these videos cuz they are like the news video for whats currently going on in bonelab modding n shit
God look at all these NPCs, you know sometimes I think NPCs are real and we are all in a video game.
Hello, i heard you talk about the psvr 2, i am a psvr 2 user and its kinda weird for the grip button because for me its a bit fidgety to grip (could be my headset) and some issues but none like you were talking about the index and the controllers. the grip issue can be fixed by some settings so making it able to grip by just your finger on the button not pressing it. hope this helps or not
0:24 HOW DID YOU GET BONELIB TO WORK?!
someone ported it too patch 4. Itll be officially updated when its ready
i really like these you just talking vids
I like Mac and cheese
THERE WAS A VENT BEHIND THE THRONE
Who let Mini go on a yap session 😭
goopityzop quatch 4 zoots
Erm, actually Mini lad the metal skeletons aren’t immune to bullets. It just takes a whole lot of bullets to take them down 🤓
I love Miniyapper lop!!
I highly recommend an HP Reverb G2, it has a 2k display and I never have any tracking issues
lowkey might. tho no capacitive touch sucks a lil bit
The software for it goes out of commission in August, almost nobody recommends it anymore, especially since it’s also not being sold anymore afaik sadly
@@MinibattleLop if you want better controllers I think the DiverX contact gloves are worth a gander, they’re similar to the index controllers, but are gloves with a controller swivel on it, so that if you’re stationary and don’t need the controller part you can just move it to the back of your hand, hope it helps! (It does need vive trackers for tracking tho :p)
I love how people are making really good campaigns but i really wish the slz would make the campaign longer and i know that its alot more work then just adding a few more levels but i really want more official bonelab content
If you haven’t already, you should try tower of hijinks and/or lava gang outpost
nice profile picture bro
@@dyboszek8057 thanks bro
I hate the fact that the Index controller is the only one of it's kind and it's frailness. Like, I like the touch pad as an extra button for games that like to use thumb-stick press bindings, not only cause the thumb-stick is easy to break but because I've never like thumb-stick press bindings in any game really.
Sadly, every other VR controller uses the same button setup as the quest and lacks extra buttons for extra bindings which in some VR games leads to weird double button presses to open menus and such. It's kept me locked into a ageing Index headset that I honestly wanna upgrade from. I've seen mods where index controllers are used with other headsets but I don't know much about it.
You would think the controllers would have the same amount of buttons as a regular console controller at least right? Or for more VR games to just make the game itself more interactive to avoid needing more buttons to begin with but neither seems to be the case for most VR games and it's infuriating.
why the doki doki music i get trama from that.
I love the little chill videos like this one.
And also fusion :)
quick thing about psvr2, idk if youve used it much yet, but the grips for it are super weird since theyre clicky and not soft, but otherwise psvr2 is great
multiplayer definitely isn't off the table for a future SLZ game considering the first game they ever made was a multiplayer game
people these days don't know safety steve... it's quite sad
you should check out this really cool map called greglab and bonecrab (its best map)
this type of videos are so good never stop yapping mini
Holy yappatron moment.
its ok though im a yapper too
We must see more of Hazzy my beloved ❤
When we gonna get the blowlab review
Also don’t forget Npc mods might be broken because of something still
i hope they add void taxi unlockable in patch 5 i doubt it will happen though
Love the content keep up the good work your humor is awesome love the challenge vids!
You should make a video on how the psvr is when you get it, i’m thinking of getting one so i would love to hear your thoughts
“”What avatar is that””
9:28 Huh, thats really weird bc boneworks runs awesome for me but bonelab runs 40-65 fps only for me
First map kinda hard, I like it
We got fusion before npcs
i know how you can fix your controller raddling its a lose screw you gotta open up your controller and remove or tighten the screw
so much effor
Metal skeletons arent immune to bullets they are just really tanky
Mini loves patch 4 because blowlab works. 😊
just a quick question what does "lop" mean in "Minibattle Lop"?
Made it up
@@MinibattleLop damn, i thought it meant "losing on purpose" sorry bro 😭😭
Yay Ragdoll player is back!!!! Now I can full force bodyslam Ford from a building!!! 😁😁😁
my only concern is if fusion will work better in patch 4 for quest players
likely at least a little if it does come out on quest
@@MinibattleLop thanks mini
Erm what the sigma
Can you get ragdoll player on quest?
not yet
Day 1 of asking Mini to make a mod for Bonelab
MINI UPLOADS RAHHHHH!!
0:37 When will it be finished
unknown
@@MinibattleLop :(
W finally another person who owns a psvr2
I can enjoy Bonelab again because I play on standalone quest 3, and just recently Meta removed scoped storage (which was used to access game files) so we couldn’t download mods anymore on standalone. The mod manager in Bonelab allows for stand alone players to mod again and it’s great
(Also the metal skeletons aren’t completely immune to bullets but I think it takes an insane amount to kill them. But I’ve been able to kill them in 1-2 hits with just a sledgehammer to the head with a normal human type avatar
2:45 its cool but the textures are not aligned ;-;
Hey man what avatar are you using?
WARF
SLZ needs to add script mod support for quest like b&s nomad did so that we can have fusion as one of the versions for the quest made it impossible to code mod
I tweeted about built in lemon/melon loader
@@jessicavazquez6082 lmk if anyone says anything
hey mini, just wanna let you know, I played lost and no, the metal skeletons are not immune to bullets, it just works horribly, I spent 10-20 minutes reloading and shooting that skeleton running around.
Do we have an estimated time of release for fusion?
we do not
Hey!
Nice video!
It's great that you've mentioned NPCs being stupid. Why does it happen actually? Is the computing power of Quests not capable of it? Or are the devs just laze? I noticed that VR games that have a Quest version normally have issues with NPC AI. It's dull or non existing at all...
devs just focused on other things and havent gotten to making the npcs good yet
@@MinibattleLop Thank you for your reply! Hope AI will be better in the future?
enemies blink too
FOR STAND ALONE!?!?!
Hopefully they use zones for Labworks so it doesn't run like absolute cheeks on quest
My god I want to play more Bonelab campaign mods now but only issue is I sweat like shit (I fixed it now I have a fan at full power) BUT ALSO the headset I wear always hurts.. perhaps its because I'm wearing it wrong? I'm going to search up a guide because I am an idiot.
Thank you for inspiring me to stand up and play the game for once instead of downloading avatars and just starting at myself in the mirror lmao. adios minibattle.
Got the same problem on my quest it makes my face look like raw chicken
I WILL NEVER FORGET BLOWLAB
Do you think they will make the updating time longer?
ye