Check out the REDMAGIC Titan 16 Pro Gaming Laptop here: bit.ly/4egWlrp Experience the unclepocalypse for yourself here: uncletopia.com/servers (pro tip: lower your game volume lol)
Watching an army of engineers who's sole purpose is to build everywhere is like watching a virus spread uncontrollably with the blu team acting as the only antibodies that can kill them.
As a former Nemu's player (2013?-2015, exclusively Dustbowl), I wanna say, from my perspective, that the server lost its way when, oddly enough, Engie Fortress was added. I was there when the mode was being trialed and tested. I thought it was fun and a great way to keep players around while the server filled, but that was just before I decided to try out other games besides TF2. Upon my return, a large number of players, none that I recognized, would shame players who didn't go spectator to keep the bots running. I understood where they were coming from, though, because it was a whole new way to experience the game that no one else offered, and it's awesome seeing how it's still thriving now. But after realizing all my homies left, there wasn't much reason for me to stick around either. I still keep up with some of my homies from back then. However, it's nice to finally get an official response regarding the shuttering of Nemu's. Thank you for uploading. RIP Brutus.
As the intro was playing, I kept thinking "Why does this video feel like an ad for a new Nintendo game", then Sakurai showed up and I started laughing so I hard I got light-headed.
There's something I love about the intro. Obviously, the camera is rising. But as it changes from one map to another it retains something close to the level of height it was at in the map prior, giving it a feeling of prepetually rising. And then the map choices and camera angle keep it from feeling like there's nothing to focus on and then the timing makes it more trackable. I love it.
I think one of my favorite things about uncle dane is that he serves as a sort of antagonist to b4nny, and it’s funny every time i see him yelling at an uncle dane, bot or not
The willingness of other Tf2 devotees to share their resources to help with this project truly warms my heart. I've been playing this game for over 10 years now, and knowing that Tf2 still has such a dedicated community makes me really happy :)
this video is not only entertaining but in my opinion embodies the spirit of TF2. The community, commitment to the bit, waiting for TF2 updates. everything mentioned in the video encapsulates TF2. Down to mentioning the legend Jill. Love Uncle Dane. wish there were 1000 of em
One Thousand Uncles sometimes feels like trench warfare since you're always peeking just outside the line of sights of the sentries bombarding them with artillery
My thoughts so far: Overall, One Thousand Uncles is an incredibly fun experience. It really makes you feel heroic as you fend off and clear your way through the hordes of Uncles. There is, however, one big issue that is facing the servers right now. It's really easy. Especially now that this video has released and made widely known the most powerful strategies, it really just feels like there's not much challenge anymore. Don't get me wrong, it's still one riot of a time, but I think it would be enhanced if the difficulty was somehow increased. I've collected a what i think are a couple of the largest problems that face OTU right now, so that maybe they can be addressed in future updates to the plugin. First off, you simply never die so long as you never get out of position. If you are playing Demo, Engineer, Medic, Sniper, or Soldier, there is really no reason for you to ever die, whether that be to a sentry or otherwise. I believe this is primarily caused by the fact that the Uncles never push up or regain ground against even a somewhat decently coordinated team, meaning you never are put in unexpected danger. Perhaps this could be addressed by the addition of gunslinger Uncles, or, if somehow the AI of TFBots allows, even ninjineering Uncles? But that does bring us into a big roadblock, the TFBot AI itself. I don't know if it's possible to modify or enhance their AI using the plugin, and if not, some of these balancing issues may never be truly addressed. Secondly, they just don't work together. Perhaps they may appear to put on a united front, but really they are divided and isolated in their strategy. They can't take sappers off another Uncle's building, repair it, shoot sticky bombs, or push together. (just like real players lol) Lastly, the Uncles really just have no way to fight back. Ultimately no matter their wrench swing speed, aim, or health, they are still going to be overwhelmed because they don't know how to work together, push, or use unlocks like the Short Circuit or Wrangler. Is this isn't possible under the constraints of Source, I'm willing to accept that, but I hope in some way these issues can be addressed in future updates! Sorry if this post is a bit of a downer, but I really do love One Thousand Uncles! I have a lot of fun playing it and I suspect i will continue to for a long time, but there still is room for improvement. (i hope this comment made sense!)
Makes perfect sense to me. I will admit, the idea of the uncles using unlockables and engaging in cooperative engineering sounds like it'd make the game more dynamic. And ninjineering uncles to create flank routes? Forget breaching containment, you'd have a multi-front war on your hands.
Thanks for making this mode-it’s a blast! The whole server teaming up to beat 1,000 danes is quite the spectacle. That footage from my school "potato laptop" at 22:44 really captures the essence of this mode.
Y'all act like you've never seen an engie before Your jaws all on the floor, like demo and medic just burst through the door And started whooping your ass worse than before Til they pop uber, then you're trapped in the spawn (ahh!) It's the return of the "augh! grr! Dispenser going up! "You can always tell a Texan, but you can't tell 'em much" And then the Scout said... Nothing, you idiots! The frickin' Scout's dead, sentry in the basement
@@_Epidemic_ I can do more Pybros just plain love Uncle Dane "Mmph mmph mmph, Uncle Dane, the engie main, he's insane, Look at him, walking around building his you-know-whats, killing the you-know-who" "Yeah, but he gets kills tho" Yeah I probably got a couple of spies up in my head loose But no worse than what's going on in your intel room Sometimes I just wanna stop posting on youtube But I won't, so I'll just post more bout tf2 My gun is on your lips, my gun is on your lips And if I'm lucky, I just might fire a little crit And that's the message that we deliver to little kids And expect them not to know how to cover your team in piss Of course they're gonna know what lethal force is By the time they hit fourth grade They got the training grounds, don't they? We ain't nothing but mercs Well, some of clerks, playing sniper while high on perks But if we can shoot a robot we named small godot Then there's no reason that we can't f1 to kick the bot Well if you feel like I feel, I got my metal hot Engies, get your sentries up Sing the chorus? well why not
I like to imagine Dane going completely unnoticed while on Red team as any other class purely because Blu quickly (and unknowingly) trains themselves to only look for Engineers.
Heavy Finn said that it was the result of- **button press** What are you doing?? "I was curious to play as Uncle Dane" He is not a player! **Takes a Dane** Heavy Finn said that we must spawn the Dane and observe. **It kills itself** "Oooo... the tingles, do you feel them?" I do! **Pressed Button** Five. Hundred. Uncle Danes.
A few thoughts from a Demomain having played a round of this after watching the video. 1. Get good at lob shots with the sticky launcher. 2. Get good at sticky sniping. 3. Take the Booties or Peg Leg. You really don't need pills.
Deep in the heart of a bunker that floats isolated at the center of a universe, an Uncle Dane works tirelessly. Sweat dripping in between the clang of a wrench on mettle. Finally he steps back to admire the machinations of his machine, an intertwined mess of lights, wires, and scrap parts salvaged from the day the world ended. Uncle Dane pulls its leaver down with a chunk, and his creation begins to blink and wizz to life! The central pillar slowly, then rapidly begins to revolve, blue and orange sparks fly in all directions and a deep and deranged belly laugh erupts from the mad scientist. The sparks gather in the center of the machine and begin to outline a silhouette. Dane rubs his palms together in eager anticipation. Electricity crackles, pistons pump, gears spin and the center zips round. Then all at once it goes dark. Dane coughs and wafts the billowing smoak away from his face, then smiles. In the center of the machine is stood a short bearded texan, confused on how he got here, but quickly assessing the situation, he realises the implications. The new Uncle steps out of the multiversal teleporter and greets apocalypse Dane with a “howdy”. Stranded as the sole survivor of his universe, Apocalypse Dane, being a man of science as he was, quickly put together the unsustainability of his predicament. If he wanted to survive, he wasn't going to do it here. For all his brilliance though, if he was going to escape, he needed help, and who else to get but the best. So with the remains of a respawn machine tracking determined life signatures, modified with a teleporter rerouted to trans dimensional singles, Dane finally met his equal, in every sense. Even though the new Uncle was now as stranded as Apocalypse Dane is, he knew there was no sense in holding grudges, not with all the potential an alliance with himself could bring, after all two heads were better than one. And even better than two heads, was three. The two men got to work immediately on resetting the trans-dimensional transporter for its next run, and soon the world was full of Uncles working day and night for the technology to reverse the transporter and set them free. After that, well, an alliance of the world's smartest minds could do just about anything, even conquer the universe. * * * The Admin was alerted to an anomaly in one of her respawn machines, an unauthorized usage, and quickly checking all her monitors, she confirmed to herself that none of her mercenaries were active. Checking the camera on the machine she noticed a very odd sight indeed. For one, it did not seem to be respawning, but rather it was being used as a gateway of some kind. And for two, there were an ever increasing number of identical engineer variants appearing, none who seemed in the least bit surprised at their predicament. That's where you come in, the Admin is sure of one thing for certain, an alliance of engineers is a force far too dangerous to reckon with. So drop whatever you're doing and listen up! You and your fellow mercenaries need to put a stop to this before it's too late! We’ve located the source of their ability to teleport in, the engineers have managed to take control of the respawn machines servers. So take their control points to deactivate the servers and destroy them once and for all! But be warned, these engineers won't go down without a fight. Good luck merc.
I believe there's a community-created Github repo with a lot of good Nav-meshes that have been cleaned up manually, so you might want to look into that if you'd like to expand the map pool further. Y'know, I'm just now wondering if a Quick-Fix/ medigun Uber combo would help Pyro more in this mode. One key aspect to the Quick Fix no one remembers is that its uber makes you immune to knockback.
I think that that would require 3 medics on one pyro to be effective. One ubering the pyro, one quick-fixing the pyro and one ubering the quick-fix medic.
The Quick-Fix's Uber doesn't make you invincible. I guarantee that even with the increased healing rate, you will _not_ survive a normal-sized team's worth of sentries, much less 40 of them.
@@NerfPlayeR135 Sorry I misspoke, when I said quickfix/uber, I meant the quick fix ubercharge combined with the medigun uber. I'm used to calling Medigun uber just "uber", so I should have clarified.
There is actually a engi fortress server thats been up for about 6ish years now, with all base maps and even some new maps. main thing about that server is that spy is totally disabled, and the custom maps often have map hazards, eg booster pads to fling you into the air, slick ground, landmines, etc.
buff banner is actually really good other 2 banners either reduce damage (from which you will mostly or even fully heal by the point you reload rocket launcher) or give you health back (which is even less useful) minicrits increase damage and disable damage falloff (increasing your damage even more), making it way easier to take down uncles less uncles means less sentries nested, which opens up a whole bunch of options to deal with it, like heavy or other soldier
the more I watch this video, the more this feels like watching Phase 1 of MCU, building up to Avengers. Just more and more heroes coming together in different capacities from all over the place.
I actually love the amputator for this reason in casual, if you sit on a choke and taunt you can save multiple teammates at once. It's basically a concheror you don't have to charge.
I remember this gamemode. There was one DIABOLICAL engineer fortress server where the maps were changed to be absolutely hostile as possible for players. There were prebuilt sentries placed everywhere, some of which were very small, placed in sneaky corners and places where it should've been impossible to place a sentry for an engineer. The maps having traps that would trigger on the objectives or checkpoints. One example was a cp_process map where the 2nd cap point would move very deep down underwater whenever it detected players trying to cap the point, that one is just one of the tamer ones. On some maps the engineer also gets a buff whenever there is only a last checkpoint or capture point needed for a win, like the last checkpoint on that one custom payload map. They get minify complete with crits or mini-crits (idk i forgot which of the two). The owner/s were active at that time too actively making changes on the map or placing another micro sentry somewhere. It was fun 🙂👍.
I really like playing on these servers! An underrated thing for Pyro (if the map allows it) is airblast. You can sit just outside sentry range and then get just close enough to bait out a bunch of sentry rockets. Then you can airblast them all at once at any poor target. Works great against open fields of Danes. This obviously means you take a bunch of damage, so make sure you’re always near a source of health when doing this
If I had a nickel every time Dane made an extremely fun alternative way to play TF2 out of his sheer desire to make something for himself to play and that he thought it would be fun, I would have two nickels. Which isn't a lot, but its funny that it happened twice.
i once server searched “uncle” looking to join uncletopia for the first time ever, and joined one-thousand uncles instead, i was baffled beyond beleif.
also side note, you shallnt worry about thy frames for i still run well over 400 fps on one thousand uncles (normal tf2 is 2300 frames lol i just limit it to 60 most of the time for demoknight)
Meta for each class/subclass! Scout: don't. Just don't. You'd think that the bonk allows him to act as a distraction for sentries, but the extreme amount of knock back you take shoots you far out of the sentries range or pins you to the top corner of a ceiling. It's still possible to divert sentry fire, but not effectively. Other than that he's good at fighting that single lone engie that strays from the crowd. He has no other options besides maybe crit a cola shortstop sniping the engines. Soldier: He has a lot more options than most classes because most of his weapons do their job really well at blowing stuff up, or helping you and your team blow stuff up. There are two good strats you might wanna use, direct hit soldier with one of the three banners, and full on airstrike soldier. If you're playing with a banner it's OK to use other launchers besides direct hit, heck Dane says not to use it, but direct hits is still really good because two shotting level 3s is just good, and when with your team and everyone's shooting at a sentry, you need all the damage you can do. As for your banners, battalion is the best, but the other two are still really good as well if you have teammates that can take advantage of it, like the second playstyle for soldier. Airstrike soldier is just plain good why shoot 4 rockets when shoot 8 in rapid succession? With any sort of crits you can shoot a lazer beam into the engie's defence. This soldiers only limitations are high ceilings and constant need of ammo. EDIT: Forgot about the cow mangler, thank you for bringing it up comments. It's pretty bad, but if you have multiple cow mangler soldiers constantly taking out the sentries at the front and a decent team that knows to shoot at the sentries you take down, it can THEORETICALLY be possible to make it work. Troldier: You're gonna get vote kicked way faster than you can get a single kill. Pyro: You're only options are reflecting rockets, and scortch shot pestering them. Could be used in a situation where you're trying to prevent the engies from pushing into your teams space after their sentries go down. Demo: Like Dane says, Scottish resistance is good. Use quicky launcher for sentry sniping if you need to, but stock doesn't do much compared to the two. Any grenade launcher, besides loose cannon, will work. Demo knight: Still no. Heavy: Brass Beast is your best pick, bring a sandvich, and no rollout stuff because your teams engies will often have telis up. Make sure you shoot the engies that push forward so they don't kill your teammates or set up. Fat Scout: Am I going to have to talk to your parents about this? Engie: No mini sentry and no shotguns. Keep your dispenser up, your sentry blocking the enemy from from taking back ground, and ALWAYS have your teli up and at level 3. You are the class that carries this team. EDIT: Battle Engie: Wa- you c- jus- NO! What battle engies good at are his 1v1 match ups, which is useless in this gamemode! There are too many enemy engies to make this strategy viable. It's like sending a soldier ant to kill 20 worker ants, it's just not possible! Medic: What medi gun you use changes how you play, but not a single one of them is bad. For instance, use quick fix on a target someone else is ubering, because the quick fixes Uber let's you both take no knockback. Use the amputater, crossbow, and make sure to not die. Battle Medic: Words cannot describe how much water I'll pour on your pc if you do this. Sniper: Good for picking off engies, annnnnnndddd nothing else. Use Bazar bargain, hitmans heatmaker, or huntsman, with cozy camper. EDIT: Oh shoot, I actually forgot two things this class can do that I'm pretty sure Dane didn't even mention! 1: Assisting sentry kills. If you charge up a shot on a sentry that's under fire from someone else on your team, it's possible to get just enough damage in to destroy it. Easiest way to do this is by shooting right before or after a soldiers rocket or demos pipe connects with a sentry. 2: Picking off specific buildings. I don't just mean a dispenser pick, I mean any buildings with no engie by them that your team can't reach, and buildings just being built or low level enough to one-shot. Other classes can do these things too, but snipers the best at it due to his range. Spy: He's actually not as great as you think, but he can easily take out harder to reach targets that your team can't pick off. Use the Eternal reward and deadringer. Also, don't use red tape recorder, it sadly doesn't help more than stock. Gun Spy: *_OK LISTEN HERE YOU LITTLE SH-_*
@@ginsoxx92 I think Pyro's issue is that you need range, and Pyro's biggest weakness is a lack of range. Any Sentry not 5 feet from a doorway, you're going to struggle to reach. Same issue as Scout who only has shotguns for primaries.
OMG I'M IN AN UNCLE DANE VIDEO!!! 16:58 Top left as med! Edit: And 22:19 on the left! Edit 2: And 24:59 camping on the right side! Edit 3: 25:41 capping as spy! Edit 4 the finale one: 29:50 dying, 40:36 in the kill feed with an assist, 47:01 in the kill feed with the scorch shot TY UNCLE DANE!
this story reminds me a lot of the old slag gaming servers, which used to host awesome gamemodes like Advanced Weaponiser and Left 4 Fortress, and a version of Class Wars each team would build their own forts with props before the round starts and everything was destructible. Mecha the Slag, the server owner, would go on to help with A Hat in Time (one of the last server-exclusive cosmetic items you could buy wiht the currency you earned by killing other people was actually based on the mafia guys from AHIT) but i feel like im the only person who fondly remembers - or even remembers at all - this server
I finally started playing TF2 a few months ago, and after seeing your Uncletopia video you put out a while back I wanted to try it out for myself. (It was an amazing time, btw). One day I decided to try out this mysterious "One Thousand Uncles" mode that had a 64 player limit. I was not prepared for that slog, but it was incredibly fun. I kept coming back to the Montreal server, and it changed my opinions on TF2 forever. It cemented Heavy as my favorite class, convinced me that shotguns were much better than lunchbox items, sold me on the Brass Beast, and made me try out Demoman. As a result of these experiences, the first video essay I created was about why Shotgun Heavy is superior. I think it's safe to say that you have positively influenced my life for the better through this silly little project of yours. Thanks for making Poor Man's MvM Also screw Uncle Propane in particular
Ah, the Beast Heavy, a truly fun time. I named my Strange Professional Killstreak Brass Beast "Dreadnought" because Sabaton, and also Warhammer 40k Dreadnoughts. Fuck the haters, Assault Cannon go brrrrrrr.
This mod carries the spirit of TF2 in my eyes. It's a game mode that requires strategy, communication, and coordination; but it's also just goofy as hell. The skillful and the silly aren't mutually exclusive, and I wish there were more modes that took that approach.
As a regular OTU player I didn't even know there are more maps in the pool than thunder mountain and dustbowl as these two are somehow the only ones I have ever joined (and I have joined a lot of times)
Clicked on this video expecting a live commentary of the game mode. I've played One Thousand Uncles a few times (first time I thought I was getting into a regular server, lol. Had fun though!). It was cool to hear about the server history and development problems. Great vid. Still would enjoy a live comm of the game mode though ;)
oh my god this flooded me with so much nostalgia i forgot i had i played SO much engineer fortress on nemu's back in the day im redownloading TF2 for this
Dude I remember playing on Nemu's when no one was online to do Engineer Fortress!! Thank you for bringing back good ol memories man. Been a long time since I had thought about that 😊
Check out the REDMAGIC Titan 16 Pro Gaming Laptop here: bit.ly/4egWlrp
Experience the unclepocalypse for yourself here: uncletopia.com/servers
(pro tip: lower your game volume lol)
Dye your hair purple
Dispenser
Bro commented before the video even began aw hell naw
Egg
No
“The bot crisis will never come to Uncletopia”
Uncle Dane:
Lol. So true. But at the same time not. It's weird. Because it's a game mode. Not a problem!
Indeed
He is one duh duh duuuuh
NO JONTOHLI YOU SAPPED THE SERVER PROTECTION
Fine, i will do it myself
20:11 Patch notes: Unclebots no longer have souls to save on server resources
Another thousand souls to Medic.
@@nonesuch6833This is why theres no medics in casual, 2 medics instantly crash the server
there aren't actually a thousand Uncle Danes, it's just the one moving back and forth really quickly
Someone call The Flash
@@theghosttm8245 [scout running into sentry gun and dying noises]
like the single electron universe
Koro Dane
Erm akchualy one engineer can only build one sentry/dispenser
There's 3 forms of Mann vs Machine:
1. The actual gamemode
2. Playing in a server full of bots
3. This.
1. Defensive Co-Op PVE
2. Team based PVPVE
3. Offensive Co-Op PVE
Watching an army of engineers who's sole purpose is to build everywhere is like watching a virus spread uncontrollably with the blu team acting as the only antibodies that can kill them.
This comparison ☠️☠️☠️
thats what some may call an extended family.
Poor grandma
nah that's just wild 💀
Smallest family in Mexico/Philippines
More like extensive family
i don’t know what’s a worse thought: the uncles all sharing the same parents or there just being a LOT of remarriages
The object limit may as well be the #1 villain to every tf2 modder
Object limit update?
Did 64bit fix this or no?
@@IAmOneAnt unfortunately it did not
even doubling it to 4096 would be huge
literally the only thing increasing it would break is old demo files
Dear God he's multiplying.
mitosis
Uncletosis
😂😂😂
I have done nothing but teleport Uncle Dane for 3 days.
That thing has acidic blood
As a former Nemu's player (2013?-2015, exclusively Dustbowl), I wanna say, from my perspective, that the server lost its way when, oddly enough, Engie Fortress was added. I was there when the mode was being trialed and tested. I thought it was fun and a great way to keep players around while the server filled, but that was just before I decided to try out other games besides TF2. Upon my return, a large number of players, none that I recognized, would shame players who didn't go spectator to keep the bots running. I understood where they were coming from, though, because it was a whole new way to experience the game that no one else offered, and it's awesome seeing how it's still thriving now. But after realizing all my homies left, there wasn't much reason for me to stick around either.
I still keep up with some of my homies from back then. However, it's nice to finally get an official response regarding the shuttering of Nemu's. Thank you for uploading. RIP Brutus.
PUBBY DO SPOTTED! 😊
@@oprahspetrolstation6652 HOLY MOLY, IS THAT THE OPRAH OF OPRAH'S PETROL STATION?
@@PUBBYDOi feel like I saw two legends meet with no context behind it
@@rancorious7785 not legends just lovers in braincells
As the intro was playing, I kept thinking "Why does this video feel like an ad for a new Nintendo game", then Sakurai showed up and I started laughing so I hard I got light-headed.
Finally a realistic depiction of badwater last.
Never forget the Alamo
Not even blue team with aimbot could break that choke unless the teams were close numbers, that was a fun Shounic test
I think upward & barnblitz last points are worse in the context of payload map sentry hells.
And so many other maps in various gamemodes
i joined a random uncletopia server about half a year ago, and saw this... btw i love the names of these uncles, my favourite one is Uncle Cocaine
god i hurt my throat from luaghing at uncle cocaine
My sense of humor is beyond saving lmao
@@quintencornelissen2274No, you're good. Drug jokes are 99.6% funny after all
uncle lil wayne snorts a lot of uncle cocaine
Name concept: Uncle Ibogaine
Personally im a big Uncle Lil Wayne fan, I just think it’s funny
0:48 the entire enemy team whenever I want to play scout:
"So i heard you like having fun eh?"
Well *NO MORE*
There's something I love about the intro. Obviously, the camera is rising. But as it changes from one map to another it retains something close to the level of height it was at in the map prior, giving it a feeling of prepetually rising. And then the map choices and camera angle keep it from feeling like there's nothing to focus on and then the timing makes it more trackable. I love it.
I think one of my favorite things about uncle dane is that he serves as a sort of antagonist to b4nny, and it’s funny every time i see him yelling at an uncle dane, bot or not
Grunkle Dunkle wins the Funkle Bunkle
“I’ll tell you you a good story! It’s called: red engineer wins the dustbowl!”
"I'll tell you a good story! It's called: red e-ed wins the d-ed b-ed!"
[DISTORTED MORE GUN]
Mr. Dane, I thought engineers were useless, but you taught me and my gloating friends a lesson.
@@dr.badguyreviews6785”here’s your Australian wrench, Mr Dane!”
@@polkadotproductions3459 "Thank you, beautiful Pauling. But I couldn't have done it without my sidekick: Sentry Goin' Up."
I remember accidentally joining a thousand uncles server instead of regular Uncletopia, I was not prepared for that
@@bigdued7039 "Holy shit it's Uncle Dane! And Uncle Dane? And... more Uncle Danes.
*something is very wrong* "
Hahaha the exact same thing happened to me the first time I played this. I was so confused, "why are there so many sentries and uncles everywhere!?".
seeing so many uncles was so scary
“This is one Thousand uncle”
“DEAR GOD”
“There's more”
“NOO”
It contains another uncle Dane
"Scout, did you collect every single Uncle?"@@pluen4326
@@pluen4326DEAR GOD!
@@NoahWood-j1vThere’s more
@@frenkop *NO.*
The willingness of other Tf2 devotees to share their resources to help with this project truly warms my heart. I've been playing this game for over 10 years now, and knowing that Tf2 still has such a dedicated community makes me really happy :)
this video is not only entertaining but in my opinion embodies the spirit of TF2. The community, commitment to the bit, waiting for TF2 updates. everything mentioned in the video encapsulates TF2. Down to mentioning the legend Jill. Love Uncle Dane. wish there were 1000 of em
Imagine One Thousand and One Uncles
101 dalmuncles
My God...
one thousand and one arabian uncles
1001 Uncelian Nights
And one Aunt Shahrazad
One Thousand Uncles sometimes feels like trench warfare since you're always peeking just outside the line of sights of the sentries bombarding them with artillery
we're finally going over the top!
home by Christmas!
Imagining a thousand DISPENSER GOIN UPs milliseconds apart from each other, then in unison and bass boosted.
"How to be death 101"
it would be a little bit more than just *bass* boosted by default
Nah don't need to, also after they set up, they all laugh manically 😂
My brain just made that noise for me, and I’m very upset at you for making it do that.
My thoughts so far:
Overall, One Thousand Uncles is an incredibly fun experience. It really makes you feel heroic as you fend off and clear your way through the hordes of Uncles. There is, however, one big issue that is facing the servers right now.
It's really easy. Especially now that this video has released and made widely known the most powerful strategies, it really just feels like there's not much challenge anymore. Don't get me wrong, it's still one riot of a time, but I think it would be enhanced if the difficulty was somehow increased.
I've collected a what i think are a couple of the largest problems that face OTU right now, so that maybe they can be addressed in future updates to the plugin.
First off, you simply never die so long as you never get out of position. If you are playing Demo, Engineer, Medic, Sniper, or Soldier, there is really no reason for you to ever die, whether that be to a sentry or otherwise.
I believe this is primarily caused by the fact that the Uncles never push up or regain ground against even a somewhat decently coordinated team, meaning you never are put in unexpected danger. Perhaps this could be addressed by the addition of gunslinger Uncles, or, if somehow the AI of TFBots allows, even ninjineering Uncles?
But that does bring us into a big roadblock, the TFBot AI itself. I don't know if it's possible to modify or enhance their AI using the plugin, and if not, some of these balancing issues may never be truly addressed.
Secondly, they just don't work together. Perhaps they may appear to put on a united front, but really they are divided and isolated in their strategy. They can't take sappers off another Uncle's building, repair it, shoot sticky bombs, or push together. (just like real players lol)
Lastly, the Uncles really just have no way to fight back. Ultimately no matter their wrench swing speed, aim, or health, they are still going to be overwhelmed because they don't know how to work together, push, or use unlocks like the Short Circuit or Wrangler.
Is this isn't possible under the constraints of Source, I'm willing to accept that, but I hope in some way these issues can be addressed in future updates!
Sorry if this post is a bit of a downer, but I really do love One Thousand Uncles! I have a lot of fun playing it and I suspect i will continue to for a long time, but there still is room for improvement.
(i hope this comment made sense!)
Makes perfect sense to me. I will admit, the idea of the uncles using unlockables and engaging in cooperative engineering sounds like it'd make the game more dynamic. And ninjineering uncles to create flank routes? Forget breaching containment, you'd have a multi-front war on your hands.
Thanks for making this mode-it’s a blast! The whole server teaming up to beat 1,000 danes is quite the spectacle. That footage from my school "potato laptop" at 22:44 really captures the essence of this mode.
5:46 "exclusively quality of life"
Meanwhile: "Profanity Booster"
to be fair, that mod adds cut voicelines and increases the odds of hearing a dwarf yelling "FUCK" unprompted so it's pretty funny
Rock and Sto- *SHIT!*
I don't understand the problem here
Dunno what you mean, it's a staple of QoL DRG mod.
I'm quite flattered to have had a video of mine get a small spotlight in this. Thank you very much!
you go girlie!
I think I know you
oh hello Katsu
Girlbossin' it!
it's the cat that says ow all the damn time. >:/
"May the real Uncle Dane please stand up, I repeat may the real Uncle Dane please stand up"
Y'all act like you've never seen an engie before
Your jaws all on the floor, like demo and medic just burst through the door
And started whooping your ass worse than before
Til they pop uber, then you're trapped in the spawn (ahh!)
It's the return of the "augh! grr! Dispenser going up!
"You can always tell a Texan, but you can't tell 'em much"
And then the Scout said...
Nothing, you idiots! The frickin' Scout's dead, sentry in the basement
@@yazidefirenze thank you for your service, this is funny.
@@_Epidemic_ I can do more
Pybros just plain love Uncle Dane
"Mmph mmph mmph, Uncle Dane, the engie main, he's insane,
Look at him, walking around building his you-know-whats, killing the you-know-who"
"Yeah, but he gets kills tho"
Yeah I probably got a couple of spies up in my head loose
But no worse than what's going on in your intel room
Sometimes I just wanna stop posting on youtube
But I won't, so I'll just post more bout tf2
My gun is on your lips, my gun is on your lips
And if I'm lucky, I just might fire a little crit
And that's the message that we deliver to little kids
And expect them not to know how to cover your team in piss
Of course they're gonna know what lethal force is
By the time they hit fourth grade
They got the training grounds, don't they?
We ain't nothing but mercs
Well, some of clerks, playing sniper while high on perks
But if we can shoot a robot we named small godot
Then there's no reason that we can't f1 to kick the bot
Well if you feel like I feel, I got my metal hot
Engies, get your sentries up
Sing the chorus? well why not
@@yazidefirenzetop 10 rappers eminem was afraid to diss:
@@Bupboy eni MEN MEN MEN MEN MEN MEN MEN MEN MEN
Uncle Dane should get honorary Valve employment for his efforts on keeping TF2 relevant.
His grandparents were very dedicated and lived long lives okay there’s nothing else going on here.
"This... Is Uncle Dane."
"Dear God"
"There's more"
"No!"
My favorite spy and solly interaction 😂😂
This comment deserve way more likes.
“This… is Uncle Sprain”
@@BETMARKonTube Nah it has already plenty
@@tappajaav
^^; fair. But it had 6, when I made the comment.
The use of the BOTW Nintendo Switch Presentation trailer music for the intro is an inspired choice.
It made me go and rewatch the trailer again and now I’m crying like every other time I’ve seen it 😭
How did I not recognize it as the BOTW trailer music?
I fucking loved the song, it’s such a bop and it’s a tragedy it’s not used anywhere else within the game.
showing the engineer towers (sentries) going up at the same time as the towers going up in the trailer
47:15 i'm the demo that got backstabbed here lol. i remember this!! it was hilarious getting jumpscared by a sniper or spy on red
I like to imagine Dane going completely unnoticed while on Red team as any other class purely because Blu quickly (and unknowingly) trains themselves to only look for Engineers.
Nemu's proving ground
Would be funny asf if you made so that among them may appear a big ass engi, like a monument, a random mini boss, an uncle giant
Beware the GRANDPA
Call it the Great Dane
Grunkle Dane
A 'great uncle' if you will.
@@khaas9 I hate that you guys all beat me to the puns.
This feeling, is incredible. We must have more
*presses button*
500 uncle Danes
Five hundred, uncle danes.
We did it, 1000 Uncle Danes
Heavy Finn said that it was the result of-
**button press**
What are you doing??
"I was curious to play as Uncle Dane"
He is not a player!
**Takes a Dane**
Heavy Finn said that we must spawn the Dane and observe.
**It kills itself**
"Oooo... the tingles, do you feel them?"
I do!
**Pressed Button**
Five. Hundred. Uncle Danes.
"Come along pardner, the Uncles are going to war."
A few thoughts from a Demomain having played a round of this after watching the video.
1. Get good at lob shots with the sticky launcher.
2. Get good at sticky sniping.
3. Take the Booties or Peg Leg. You really don't need pills.
Deep in the heart of a bunker that floats isolated at the center of a universe, an Uncle Dane works tirelessly. Sweat dripping in between the clang of a wrench on mettle. Finally he steps back to admire the machinations of his machine, an intertwined mess of lights, wires, and scrap parts salvaged from the day the world ended. Uncle Dane pulls its leaver down with a chunk, and his creation begins to blink and wizz to life! The central pillar slowly, then rapidly begins to revolve, blue and orange sparks fly in all directions and a deep and deranged belly laugh erupts from the mad scientist.
The sparks gather in the center of the machine and begin to outline a silhouette. Dane rubs his palms together in eager anticipation. Electricity crackles, pistons pump, gears spin and the center zips round. Then all at once it goes dark. Dane coughs and wafts the billowing smoak away from his face, then smiles. In the center of the machine is stood a short bearded texan, confused on how he got here, but quickly assessing the situation, he realises the implications. The new Uncle steps out of the multiversal teleporter and greets apocalypse Dane with a “howdy”.
Stranded as the sole survivor of his universe, Apocalypse Dane, being a man of science as he was, quickly put together the unsustainability of his predicament. If he wanted to survive, he wasn't going to do it here. For all his brilliance though, if he was going to escape, he needed help, and who else to get but the best. So with the remains of a respawn machine tracking determined life signatures, modified with a teleporter rerouted to trans dimensional singles, Dane finally met his equal, in every sense.
Even though the new Uncle was now as stranded as Apocalypse Dane is, he knew there was no sense in holding grudges, not with all the potential an alliance with himself could bring, after all two heads were better than one. And even better than two heads, was three. The two men got to work immediately on resetting the trans-dimensional transporter for its next run, and soon the world was full of Uncles working day and night for the technology to reverse the transporter and set them free. After that, well, an alliance of the world's smartest minds could do just about anything, even conquer the universe.
* * *
The Admin was alerted to an anomaly in one of her respawn machines, an unauthorized usage, and quickly checking all her monitors, she confirmed to herself that none of her mercenaries were active. Checking the camera on the machine she noticed a very odd sight indeed. For one, it did not seem to be respawning, but rather it was being used as a gateway of some kind. And for two, there were an ever increasing number of identical engineer variants appearing, none who seemed in the least bit surprised at their predicament.
That's where you come in, the Admin is sure of one thing for certain, an alliance of engineers is a force far too dangerous to reckon with. So drop whatever you're doing and listen up! You and your fellow mercenaries need to put a stop to this before it's too late! We’ve located the source of their ability to teleport in, the engineers have managed to take control of the respawn machines servers. So take their control points to deactivate the servers and destroy them once and for all! But be warned, these engineers won't go down without a fight. Good luck merc.
R.I.P. Nemu’s
I used to play engineer fortress a lot on that server, and I still vividly remember the day that it died.
what happened to it?
Snailpoop is still going to get you
@@maelstrom585 did you not watch the video?
where were you when nemu's die
i was at house eating dorito when phone ring
“nemu's is kil”
“no”
I believe there's a community-created Github repo with a lot of good Nav-meshes that have been cleaned up manually, so you might want to look into that if you'd like to expand the map pool further.
Y'know, I'm just now wondering if a Quick-Fix/ medigun Uber combo would help Pyro more in this mode. One key aspect to the Quick Fix no one remembers is that its uber makes you immune to knockback.
I think that that would require 3 medics on one pyro to be effective. One ubering the pyro, one quick-fixing the pyro and one ubering the quick-fix medic.
Used this often a while ago, getting another medic to do it is a pain but it works wonders
The Quick-Fix's Uber doesn't make you invincible. I guarantee that even with the increased healing rate, you will _not_ survive a normal-sized team's worth of sentries, much less 40 of them.
@@NerfPlayeR135 It's more of a "supporting the support class" option
@@NerfPlayeR135 Sorry I misspoke, when I said quickfix/uber, I meant the quick fix ubercharge combined with the medigun uber. I'm used to calling Medigun uber just "uber", so I should have clarified.
Imagine you play against them and then you realize, among them is actualy uncle dane
He’s the uncle king
@@Manny4Life948 Uncle Dane is Alpharius
@@peterni2234No way Alpharius TF2?
He could be any one of them! He could be in this very server!
Amogus
There is actually a engi fortress server thats been up for about 6ish years now, with all base maps and even some new maps. main thing about that server is that spy is totally disabled, and the custom maps often have map hazards, eg booster pads to fling you into the air, slick ground, landmines, etc.
Imagine an AI watching every single Uncle Dane match, every Uncle Dane video, then 1000 instances of that AI are forced to play TF2.
Pure destruction.
the bonk scout turning the corner and getting pinned in the air by 1000 sentries
I made that mistake with the two fort intel room😂
"Why? because funny" is the quote that gets me out of bed everyday
The sentry goin' up while my sanity is going down
is that a golden sigma pfp
Whoever wrote the sponsorblock "preview" sections at the start is an absolute legend.
Man. Grandma and Grandpa just couldn't stop, could they?
Soldier: fighting dozens of sentries
Soldier: equips the buff banner
buff banner is actually really good
other 2 banners either reduce damage (from which you will mostly or even fully heal by the point you reload rocket launcher) or give you health back (which is even less useful)
minicrits increase damage and disable damage falloff (increasing your damage even more), making it way easier to take down uncles
less uncles means less sentries nested, which opens up a whole bunch of options to deal with it, like heavy or other soldier
Extra damage to Uncles is best, spamming sentries which are being repaired or trying to tank sentry fire is not very effective
the more I watch this video, the more this feels like watching Phase 1 of MCU, building up to Avengers.
Just more and more heroes coming together in different capacities from all over the place.
I actually love the amputator for this reason in casual, if you sit on a choke and taunt you can save multiple teammates at once. It's basically a concheror you don't have to charge.
The forgotten legend of engineer fortress can finally be seen by the new TF2 generation.
Truly, a certified Uncle® moment
I remember this gamemode. There was one DIABOLICAL engineer fortress server where the maps were changed to be absolutely hostile as possible for players.
There were prebuilt sentries placed everywhere, some of which were very small, placed in sneaky corners and places where it should've been impossible to place a sentry for an engineer. The maps having traps that would trigger on the objectives or checkpoints. One example was a cp_process map where the 2nd cap point would move very deep down underwater whenever it detected players trying to cap the point, that one is just one of the tamer ones. On some maps the engineer also gets a buff whenever there is only a last checkpoint or capture point needed for a win, like the last checkpoint on that one custom payload map. They get minify complete with crits or mini-crits (idk i forgot which of the two). The owner/s were active at that time too actively making changes on the map or placing another micro sentry somewhere. It was fun 🙂👍.
Mann vs Uncle
Was looking for this comment
Grunkle Dunkle wins the Dunkle Bunkle
That was one of the names he considered for the server. Honestly I like it better than 1,000 uncles
@@bugjams I prefer 1 Thousand Uncles
20:39 POLAND MENTIONED 🇵🇱🇵🇱🇵🇱🇵🇱🥟🥟🥟🥟
Cooooooooooooooooooooooooooooooooooooo ##### to nie możliwe
I really like playing on these servers! An underrated thing for Pyro (if the map allows it) is airblast. You can sit just outside sentry range and then get just close enough to bait out a bunch of sentry rockets. Then you can airblast them all at once at any poor target. Works great against open fields of Danes. This obviously means you take a bunch of damage, so make sure you’re always near a source of health when doing this
Sounds like good practice for that technique in normal gameplay i should try it
The Bots: we have taken over every TF2 server, no one can stop us
0:40 Uncle Dane
4:01 that poor mother
Domain expansion:Infinite Sentries
Nigerundayo!
@@GardenData61371Those first 4 letters look a bit silly
You’ve been transported to the uncle realm
I love using the cow mangler on this mode, it actually makes the weapon fill a surprisingly useful niche
If I had a nickel every time Dane made an extremely fun alternative way to play TF2 out of his sheer desire to make something for himself to play and that he thought it would be fun, I would have two nickels. Which isn't a lot, but its funny that it happened twice.
I like the pacing of this video, it's like it's own little movie with ups and downs n' such.
I love videos edited that way, it's charming!
i once server searched “uncle” looking to join uncletopia for the first time ever, and joined one-thousand uncles instead, i was baffled beyond beleif.
also side note, you shallnt worry about thy frames for i still run well over 400 fps on one thousand uncles (normal tf2 is 2300 frames lol i just limit it to 60 most of the time for demoknight)
Meta for each class/subclass!
Scout: don't. Just don't. You'd think that the bonk allows him to act as a distraction for sentries, but the extreme amount of knock back you take shoots you far out of the sentries range or pins you to the top corner of a ceiling. It's still possible to divert sentry fire, but not effectively. Other than that he's good at fighting that single lone engie that strays from the crowd. He has no other options besides maybe crit a cola shortstop sniping the engines.
Soldier: He has a lot more options than most classes because most of his weapons do their job really well at blowing stuff up, or helping you and your team blow stuff up. There are two good strats you might wanna use, direct hit soldier with one of the three banners, and full on airstrike soldier. If you're playing with a banner it's OK to use other launchers besides direct hit, heck Dane says not to use it, but direct hits is still really good because two shotting level 3s is just good, and when with your team and everyone's shooting at a sentry, you need all the damage you can do. As for your banners, battalion is the best, but the other two are still really good as well if you have teammates that can take advantage of it, like the second playstyle for soldier. Airstrike soldier is just plain good why shoot 4 rockets when shoot 8 in rapid succession? With any sort of crits you can shoot a lazer beam into the engie's defence. This soldiers only limitations are high ceilings and constant need of ammo. EDIT: Forgot about the cow mangler, thank you for bringing it up comments. It's pretty bad, but if you have multiple cow mangler soldiers constantly taking out the sentries at the front and a decent team that knows to shoot at the sentries you take down, it can THEORETICALLY be possible to make it work.
Troldier: You're gonna get vote kicked way faster than you can get a single kill.
Pyro: You're only options are reflecting rockets, and scortch shot pestering them. Could be used in a situation where you're trying to prevent the engies from pushing into your teams space after their sentries go down.
Demo: Like Dane says, Scottish resistance is good. Use quicky launcher for sentry sniping if you need to, but stock doesn't do much compared to the two. Any grenade launcher, besides loose cannon, will work.
Demo knight: Still no.
Heavy: Brass Beast is your best pick, bring a sandvich, and no rollout stuff because your teams engies will often have telis up. Make sure you shoot the engies that push forward so they don't kill your teammates or set up.
Fat Scout: Am I going to have to talk to your parents about this?
Engie: No mini sentry and no shotguns. Keep your dispenser up, your sentry blocking the enemy from from taking back ground, and ALWAYS have your teli up and at level 3. You are the class that carries this team.
EDIT: Battle Engie: Wa- you c- jus- NO! What battle engies good at are his 1v1 match ups, which is useless in this gamemode! There are too many enemy engies to make this strategy viable. It's like sending a soldier ant to kill 20 worker ants, it's just not possible!
Medic: What medi gun you use changes how you play, but not a single one of them is bad. For instance, use quick fix on a target someone else is ubering, because the quick fixes Uber let's you both take no knockback. Use the amputater, crossbow, and make sure to not die.
Battle Medic: Words cannot describe how much water I'll pour on your pc if you do this.
Sniper: Good for picking off engies, annnnnnndddd nothing else. Use Bazar bargain, hitmans heatmaker, or huntsman, with cozy camper. EDIT: Oh shoot, I actually forgot two things this class can do that I'm pretty sure Dane didn't even mention! 1: Assisting sentry kills. If you charge up a shot on a sentry that's under fire from someone else on your team, it's possible to get just enough damage in to destroy it. Easiest way to do this is by shooting right before or after a soldiers rocket or demos pipe connects with a sentry. 2: Picking off specific buildings. I don't just mean a dispenser pick, I mean any buildings with no engie by them that your team can't reach, and buildings just being built or low level enough to one-shot. Other classes can do these things too, but snipers the best at it due to his range.
Spy: He's actually not as great as you think, but he can easily take out harder to reach targets that your team can't pick off. Use the Eternal reward and deadringer. Also, don't use red tape recorder, it sadly doesn't help more than stock.
Gun Spy: *_OK LISTEN HERE YOU LITTLE SH-_*
also cow mangler can disable buildings
@@applesyrupgamingONE, it can disable ONE building from the 25 sentries that are up, and not for long enough to charge another shot
With pyro I would recommend using the dragon's fury, with it you can corner peek, it's not too much but better safe than sorry🤑
I like how all subclasses listed are just “don’t play this”.
@@ginsoxx92 I think Pyro's issue is that you need range, and Pyro's biggest weakness is a lack of range. Any Sentry not 5 feet from a doorway, you're going to struggle to reach. Same issue as Scout who only has shotguns for primaries.
My most visceral TF2 experience in years, possibly ever, was playing 5v40 on Barnblitz last for over three hours.
You haven't lived until you've played 1,000 Uncles while someone's micspamming rock music
Become Dreadnought Heavy, and blast the song Dreadnought.
Brass Beast, Fists of Steel, and Family Business.
Cool Uncle Dane Facts:
Every second you're not running, he's erecting a dispenser slightly closer to your current location
One thousand uncles, one hell of a traumatic experience to talk to a therapist about.
OMG I'M IN AN UNCLE DANE VIDEO!!!
16:58 Top left as med! Edit: And 22:19 on the left! Edit 2: And 24:59 camping on the right side! Edit 3: 25:41 capping as spy! Edit 4 the finale one: 29:50 dying, 40:36 in the kill feed with an assist, 47:01 in the kill feed with the scorch shot
TY UNCLE DANE!
Getting clips from smaller RUclipsrs for this, to put simply, makes my brain happy.
I really enjoyed Engineer Fortress - because it was like MvM in reverse. Having to break into the defense of an enemy.
this story reminds me a lot of the old slag gaming servers, which used to host awesome gamemodes like Advanced Weaponiser and Left 4 Fortress, and a version of Class Wars each team would build their own forts with props before the round starts and everything was destructible. Mecha the Slag, the server owner, would go on to help with A Hat in Time (one of the last server-exclusive cosmetic items you could buy wiht the currency you earned by killing other people was actually based on the mafia guys from AHIT) but i feel like im the only person who fondly remembers - or even remembers at all - this server
I finally started playing TF2 a few months ago, and after seeing your Uncletopia video you put out a while back I wanted to try it out for myself. (It was an amazing time, btw). One day I decided to try out this mysterious "One Thousand Uncles" mode that had a 64 player limit.
I was not prepared for that slog, but it was incredibly fun. I kept coming back to the Montreal server, and it changed my opinions on TF2 forever.
It cemented Heavy as my favorite class, convinced me that shotguns were much better than lunchbox items, sold me on the Brass Beast, and made me try out Demoman. As a result of these experiences, the first video essay I created was about why Shotgun Heavy is superior. I think it's safe to say that you have positively influenced my life for the better through this silly little project of yours.
Thanks for making Poor Man's MvM
Also screw Uncle Propane in particular
Ah, the Beast Heavy, a truly fun time.
I named my Strange Professional Killstreak Brass Beast "Dreadnought" because Sabaton, and also Warhammer 40k Dreadnoughts. Fuck the haters, Assault Cannon go brrrrrrr.
@ “the Brass Beast sucks” mfs watching me kill half of their team in 15 seconds
Thousand uncles dressing is what i put on my salad
I've played this server for months and was surprised it was never officially announced til now
Look at what he must do to rival 1/5th of my power.
This mod carries the spirit of TF2 in my eyes. It's a game mode that requires strategy, communication, and coordination; but it's also just goofy as hell. The skillful and the silly aren't mutually exclusive, and I wish there were more modes that took that approach.
17:02 god it is bizzare to hear me and my lack of voice training in a video like this. Really cool to see, though!
Uncles? My God...
THOUSANDS OF THEM? May the Lord have mercy on us all...
i heard the "i am the spy" at 41:04. Soundsmith, I heard the easter egg. I HEARD IT!
As an Amputator fanboy, this video is extremely cathartic. Thank you uncle
what an awesome video and project! uncle has yet again graced us with more fun and more awesome tf2 all these years later.
As a regular OTU player I didn't even know there are more maps in the pool than thunder mountain and dustbowl as these two are somehow the only ones I have ever joined (and I have joined a lot of times)
I’ve played around with this for a couple dozen hours. I have never seen so many casual players so coordinated. It’s insane.
Pub push, the gamemode.
what a beautiful, astonishing, life changing, spectacular, divine intro. I truly shed a tear.
20:41 POLAND HAS BEEN MENTIONED! 🎉🎉🎉
KURWA, WRESZCIE!
Imagine trying to name all your identical uncles at the family reunion
As someone who walked face first into this without even knowing what it was in the first place, it was pretty fun.
It brings a tear to the old eye seeing all these people happy to just snap their fingers and provide unto Dane the solution to his every problem.
0:52 least amount of engineers on barnblitz
I play this regularly and love the teamwork that we are forced into if there is ANY chance of beating the Uncles. Hard work but super satisfying.
Clicked on this video expecting a live commentary of the game mode. I've played One Thousand Uncles a few times (first time I thought I was getting into a regular server, lol. Had fun though!). It was cool to hear about the server history and development problems. Great vid.
Still would enjoy a live comm of the game mode though ;)
Poor, poor scout
Literally his only theoretical applications are bleed and being a punching bag
oh my god this flooded me with so much nostalgia i forgot i had
i played SO much engineer fortress on nemu's back in the day
im redownloading TF2 for this
You've heard of Death by A Thousand Cuts now get ready for Death by A Thousand Uncles!
Dude I remember playing on Nemu's when no one was online to do Engineer Fortress!! Thank you for bringing back good ol memories man. Been a long time since I had thought about that 😊
My favorite method is sitting on the point as spy, and looking for a blind spot. removing sentries that can see me one at a time...