The forming of blood would go CRAZY with the blocky style. It would be multiple tiny blocks that scale and shape together to form blood. It would be looking so physical and cool and stuff
cooked until the awakening, the awakening should be adapting Choso in his fight against Kenjaku for sure, the one where he got aggressive and copied his brothers
Nobara suggestion🔨 Name: Straw doller (probably gonna change) 80 hp All rounder M1s: hits with the hammer. Down slam is basically the same. R/Special: if used near the opponent grabs their hair and throws them away. It ragdolls.Pressing this again will grab a straw doll and slams a nail into it, this is not blockable, but during the move (while pushing the nail into the doll) you can cancel it. (The hair pull does 5 damage. The nail does 15 and stuns for 1 second) Move 1: hammer barrage The user hits the target with a barrage of hits and rolls the opponent back, allowing for a forward dash (10 damage could be needed or buffed)(10 second cooldown)(blockable) Move 2: Flying nail The user hits the target with a long range nail, imbedded with CE. small hitbox. Longer it flys, more damage it does (Close range:5)(Medium range: 12 damage) (far range:20 damage) (15 sec cooldown)(not blockable)(works like reserve balls, stuns far, ragdolls medium and small) Move 3: Nail trap The user sets a nail on the floor, invisible to the target. Then the fight can go as normal, if the opponent steps on it, it does 8 damage and stuns them for 3 seconds. (The move has decently long startup so u can’t use this in the middle of a combo.) 15 sec cooldown. Move 4:Hammer slam The user hit the target up with the hammer,if the R special is used,nails come up with them and slam them into the ground.(18 damage) (19 second cooldown) Ult:Hyped up(or whatever yall give me) The user looks down then up and has the speech say the thing she said to mahito during their 1v1. Move 1: Hairpin The user hits a nail into the target after that they snap their fingers,and the spike of cursed energy appears like the nail(u know what I’m yapping about) (20 damage) (10 sec cooldown) Move 2: Resonance U need to use the first Version or the R/Special but not the second, then use this attack. It will explode on their body. It will do 40 damage and stun for like 2 seconds.(20 second cooldown) Move 3:black flash The user sends a nail into their skull,then hits then hits the hammer into it slowly causing a black flash. Move 4:Set up The user sets up 10 CE infused nails next to them. When they m1 the nail will fly into them. 3 damage per nail + the m1 damage. This took me a long time. Tell me anything wrong or needs changing please. Ty for reading
Doing a Yuta suggestion since I feel he would be a perfect addition Name: Prodigy Base: Passive: Katana m1s and unique one handed block animation 1. Rush, rush forward and do 2 slashes. Blockable. Combo extends. 2. Kick barrage, do 3 kicks then a final kick which knocks enemies away. Sort of like Gojos 4th move. 3. Cursed Wave, drag your katana and output a wave of cursed energy that travels (projectile). 4. Rika, gives an aura to the user that lasts for 30 seconds, during these 30 seconds you can instill “fear” effect onto the enemy by damaging them (visualised by a bar next to the enemy) which causes them to walk slower and deal less damage. Pressing the move again will reset the fear bar but Rika will grab and toss to the ground every enemy with the “fear” effect. Dmg scales off fear amount & unblockable and autoaims. R= RCT, heals you a bit, can be held to heal people that are close by. Ultimate: Special Grade Curse Ultimate Text: Give me everything, Rika. Passive: Gauntlet & Rika. M1s replaced with gauntlet m1s. Rika stays behind you & you can hold your m1s to do Rika m1s which are slower and have start up but do more damage and have more range. First Move - Cursed Storage, pressing your ult bar or the G button allows you to enter different modes with different CTs. The storage has: a. Jacobs Ladder (glowing star icon) AOE attack with high damage, does more damage the lower your enemies health is. Guaranteed kill under 30% health. b. G Warstaff (eye icon) become unhittable for 15 seconds. Does a dodging animation. c. Shikigami Manip (claw icon) deals a bit of damage to you. Releases 3 shikigami that if blocked go around the enemy and must be blocked again by turning around and blocking. d. Sky Manip (cloud icon), thrust forward and shatter the sky that is close, doing high damage & releasing a shockwave that travels quite a bit. Has an R variant which is a counter that ignores every attack except WS. e. Cursed Speech (CS mouth icon) aoe blast, different commands which can be done by pressing different button combinations (I.E if the normal button was dont move, 1 + 2 would be Blow Away, 1 + 3 would be get crushed and 1 + 4 would be die) deals damage to the user based off the health of the enemy and the severity of the command. f. Personal Storage (Teeth icon), when you kill someone that has the fear effect on them, Rika eats them (can be used as a finishing move) & you copy one of their moves, (30% to be an ult move, if they died in ult its guaranteed) every time you kill someone with the fear effect you can chose to replace the move you have by using the 4th move again in the time window when they die. Youll have to go in ult to check the move tho. Said move will go in this mode. 2. Deciding Blow, go behind your opponent and kick them to the ground, if theyre in the air Rika punches them on the way down. Autoaims and has a very long range. Can be blocked if the enemy turns around. Made to avoid runners. 3. Overflowing Energy, dash to your enemy quickly and hit them with your gauntlet, if you time it right, you perform a black flash. 4. All Encompassing, Unequivocal Love. Same speed as Gojos domain. Anyone who doesnt block is constantly hit by the CT of the mode you are in, you can also pick up blades which have a chance to have any of the CTs in your arsenal + your copied CT. A swords CT replaces your domain key/button. You can press 4 + R to perform The Pure Love Beam, which does insane damage (comparable to HP) and has insane range but expends your ult bar. I hope this wasnt too long and complicated, Yutas arsenal is complicated after all.
1st suggestion ((Noob, if you could review this, it would make my day)) Yuki Name: Gravity Girl Appearance: The shikigami garuda constantly circles your avatar in a oval-shaped motion R: Star Rage Star rage is the R move of gravity girl. User is able to imbue their body with virtual mass that strengthens attacks by 5% and allows for the variation of different moves. The animation of the of Star Rage shows the user point both of their hands downward, the user blinking and blowing a kiss, while their knees are connected. ((Can be cancelled)) The user is able to use the R move 3 times, can stack. M1s: 3 standard punches, last one garuda slams into the opponent 1. Cursed Whip: Rush forward using garuda as a cursed tool, swinging garuda 3 times, low knockback, is blockable. R+1 is the user throwing garuda towards a person in the vicinity that autotracks and constricts the opponent, stunning them for 2 seconds. 2. Virtual Barrage: User barrages the opponent punching them twice with fists imbued with virtual mass, then kicking them in the stomach, knocking enemies away. R+2, the variation of virtual barrage is the user imbuing their fist with virtual mass, doing a singular strike with high knockback ((didn't wanna do a black flash variation)) 3. Garuda Ball: Garuda turns into a ball and the user grabs and throws garuda in a straight line towards the opponent (a lot of endlag) R+3: garuda is imbued with virtual mass and the user is able to kick garuda (auto tracks) towards any opponents in the vicinity 4.. Virtual Combat: User casts their hand out and garuda flies towards the opponent and pierces the opponent's body multiple times, stunning them for 2 seconds. Ultimate: Special Grade Ultimate Text: I like the rough type. But I'll have to beat you into shape! 1. Mass Inducement: User applies virtual mass to the opponent stunning them and slamming them into the ground. R+1 allows the user to apply virtual mass within the vicinity and automatically slams them downward, stunning them for 2 seconds after getting up. 2. Virtual Domination: User applies virtual mass to their arms and garuda, barraging the opponents with virtually-imbued punches, before kicking them up and then imbuing the opponent with virtual mass, pushing the enemy downward into a downslam of some sort (similar to sukuna's rush move) damaging the environment alot. 3. Mass Ball: User applies virtual mass to Garuda, kicking it with immense power that causes a shock-wave and ripples the air to the point that garuda catches on fire. If it connects, garuda will fling the user and deal medium amounts of damage (added the fire because garuda originally is from hindu mythology and is represented as some type of phoenix.) 4. Black Hole: (Need to use R at least 2 or 3 times) User will apply continuous amounts of virtual mass to them self eventually transforming into a black hole that will proceed to consume the environment and will one-shot any players close enough to the black hole. ((One-time technique that kills the user after using the move.)) ((If you could give me some suggestions on how could I improve, that would be great!)) 😄
nobara suggestion because i feel like it name: man idk 1: hairpen shoot a nail at someone, stunning them for 0.3-6 seconds, has multiple variations, it deals 5.6 damage (base) and 8.3 damage (variation), has a 11.6 second cooldown. 2:resonance smash pin someone down and hammer a nail into them, has a special, deals 8.8 damage (base) and 9.6 damage (special), has a 14.5 second cooldown. 3: straw doll throw a strawdoll at someone, rush in, then hammer it in, is very important for variations of different moves, has a variation, 7.3 damage (base), and 9.1 (variation), has a 13.7 second coodown. 4: straw resonance a last ditch effort when losing, if below 60hp, you have a 1.5 second period after getting attacked, deals 13.2 damage, has a 36 second cooldown. r/special: adds x1.1 damage to your 2 and m1 combo, is also used for on 3 for a strong melee version 1+3: shoot a nail near someone, then admittedly click 3 to shoot a person from the behind, pushing then towards you, and then hammer then away, 8.3 damage r+3: use r and 3 all the same time up close to hammer in someones skull, deals 9.1 damage r+3+2: similar yet different to 4, after damaging someone, use 3 and 2, impaling a part of them, dealing 10.4 damage ult: hammer ‘n one (i couldnt think of anything) (switches m1 to a hammer) 1: nail barrage shoot a barrage of nails at someone lasting 1.8 second (is mid-close ranged), dealing 14.4 damage. 2: hairpen rain shoot several nails around someone, then click twice to shoot them up at your enemy, when r is used when you click twice, it nails the person at you, then slamming then on the ground with the hammer, then hammering 2 nails in, 10.7 damage (base) 17.9 damage (special) 3: full powered resonance brutally hammer a nail into someone at full strength, when used with r it can be ranged also stunning a person, special is very useful FOR THOSE DAMN RUNNERS, 16.1 damage (base) and 17.7 damage (special) 4: cursed hammer barrage someone with attacks of a hammer (its just cursed strikes pretty much), extended by using m1+r around half way through the attack, extende by knocking away the person, then shoot 2-3 nails at them based if the timing of m1+r, 16.7 damage (base) and 18.8-20 damage (special) zeem zorp xim ribx narp gad gxab
Extra suggestion: make it so using the ranged moves use a blood bar, you get a bit of it overtime (about 7 seconds to fill it all) and lose it when you use stuff like piercing blood or supernova, m1ing/engaging in close combat makes it regen 20% faster, this way you still can zone, but it won't be insufferable to play against.
my main complaint is the holding down buttons its just super gimmicky and annoying plus it'd probably be super easy to accidentally use the wrong move or not pull it off when needed
one thing i wish choso suggestions would add is the poison aspect. in almost every fight choso's in, his blood acting as poison to others is key for him winning, plus its something that's already in-game with megumi's great serpent. i'd like if choso could inflict poison on an opponent that would stack the more convergence moves the choso user hit
Here’s the first one This is the winner of the concept votes contest Yuta okkotsu in game name - copycat Changes to the player: will have a sword sheff on their back and will have a sword m1s. Passive rct slash: everytime you kill someone with a m1 you will heal 5% hp but cannot heal over 75% hp. R move Rika!: so the player will rays their sword above their head and put their hand in the middle of their legs before a speech bubble will appear saying come out rika! which will summon rika behind youAnd will change ¾ of the players moves (Cooldown: 15 seconds) (Without rika) First move cursed barrage: the player will do a barrage of sword slashes and stun player for 1 second and dealing 8 damage (cooldown: 11 seconds)(finisher: will stab them through the chest before throwing them to the side). Second move front slash: the player will do a frontfilp and slash the opponent and deal 11 damage(cooldown: 13 seconds)(finisher: you cut the opponent in half). Third move fashstep slash: the player will teleport behide opponent and slash their neck and send them flying to the side dealing 13 damage (Cooldown: 15 seconds)(finisher: you will decapitat the opponent and copy their fourth move which can be used with your fourth move). (With rika) First move Smash: rika will grab the opponent’s face and crush it before throwing them dealing 9 damage(cooldown: 10 seconds)(finisher: rika will grab them, roar at them before smashing their head into the ground 4 times before throwing them). Second move run down: rika will throw the player on her back before screaming and running towards the opponent for 3 seconds smashing everything in her way dealing 12 damage (cooldown: 12 seconds)(finisher: she will drag them and throw them into the air before eating them). Third move cursed counter: the player, Will into a pose where they will pick their sword in front of their face backwards, pointing away from them sideways like the pose he does in the anime, if hit rika will grab them and roar at them before biting them in shaking them around before throwing them dealing 14 damage(cooldown: 16 seconds) (Finisher: rika will grab them and throw them onto the ground before punching them repeatedly, and finishing up with a punch so hard that it destroys there body). (Both) Fourth move loving combo/rika’s copy: loving combo: will make this player run towards the opponent and punch them before rika willgrab them and throw them in the air. The player will point they’re sword upward, stabbing them and pull it out before grabbing them And dragging and throwing them into the air before rika smashs them into the ground with both hands dealing 20 damage this can be blocked(cooldown: 21 seconds) (Finisher: everything will play out the same but this time you will stab them through the stomach and cut them into pieces before rika jumps and eat them rika’s copy: rika Will copy any fourth ability from the finished player from the third move and will replace your fourth move until you use it and it will be a one time use until another copy dealing same amount of damage as that move(cooldown: 21 seconds) Awakening true love: the play will say in a speech bubble, shell we die together, before the player will kiss rika which will make rikas eye appear and will scream plafuly and the play will bow have a pink aura. (First awakening) First move die!: rika will give you a megaphone and you will have a speech bubble appear saying die! Which will send out a shockwave that will instantly kill any 10 shadows shikagami and deal 35 damage to whoever hit by it(cooldown: 20 seconds) (Finisher: the opponent will turn black and white and then die). Second move black flash: the player will punch the opponent before using a black flash on them dealing 15 damage(cooldown: 18 seconds) (Finisher: will send them flying). Third move speedbliz slash: you Will speedbliz behind the opponent and slash their neck and send them flying to the side and will break your sword which will make your m1s into rika hitting them utill you ultimate runs out and dealing 19 damage (Cooldown: 22 seconds)(finisher: rika will eat them after you throw them). Fourth move pure love: will make a 5 block wide 5 block tall purple beam like the one he used on geto And lasts for 6 seconds dealing 7 damage a second dealing 42 damage in total if they are hit from the beginning(cooldown: 30 seconds) (Finisher: will burn them to a crisp). Second awakening moving on: this can be activated by killing somebody with pure love and in the first 3 seconds, after it ends hitting R+2+1+4 Which will make rika melt and reveal a human rika Who would say don’t worry it’s just time to move on in a speech bubble, which will make rika turn into golden light and disappear, which will make a new rika appear, who look like the one in the manga with the hair and will change all 4 of your moves, but only will last for 45 seconds instead of the minute of the normal ultimate This will also both of the players damage and speed. (second awakening) First move dont move: a speech bubble will appear saying don’t move which will make anyone in a fight block radius in front of you stop moving and be stunned for 4 seconds(cooldown: 19 seconds) Second move extinguishment: this move will make any ability in the game that uses cursed energy not work as the player will say extinguishment and shoot out a 10 block, radius, bubble size light explosion around them stop being any move that uses cursed energy like stated, and Will deal 10 damage(cooldown: 23 seconds)(finisher: they will disintegra into light). Third move thin ice breaker: the player will punch you in the sky, hitting anyone that they have hit in the past 8 seconds and the play will punch the sky, creating a giant crack in the sky in front of the player that will send out a giant shockwave that will hit anyone in a 15 block radius as stated in the whoever you have hit in the past 8 seconds and Will, stunned them, and create the quacking pattern behind them in front of them or to the side of them depending on the direction they were looking when they were hit dealing 23 damage (cooldown: 25 seconds)(finisher: they will be shattered, and the player will be able to now jump on the sky side to side five times after hitting the finisher). Fourth move authentic mutual love: authentic, mutual love is a domain expansion this will create fingers on the player in the cut scene thing that all the other domain expansion’s have the player will have their fist behind their other hand in the hand, flat handed in front of it, as if they were doing the maharaga’s summoning, but with a flat hand for the second one that’s in front this will make a domain expansion with a bunch of broken crosses everywhere and each side is a different ultimate ability every time the pink sword in the middle is the sword that will give the player the ability it is random and The Pleco will be able to tell which ability it is based off of the aura around the sword here is a list of all the possibilities and the color of the aura based off of the ability, Purple = hollow purple Red = max reversel red Blue = max lapse blue Orange = flame arrow Black = cleve Dark Green = lucky Volly Light green = energy surge White = snake Light gray = max elephant Pink = focus strike Dark gray = soul fire Tan = body repeli It will be different every time causing the player to have to have a new place does each time they use the domain depending on the ability, causing for some interesting moment, but all normal moves will be a guaranteed hit, but can still be blocked and these moves will replace your r move until you use it(cooldown: 1 time only)
Inumaki moveset (I don't have a name yet, so try and think of something) R / star special sends a shock wave that is visible, if hit, the person affected by it will be stunned for 2 seconds, allowing for either a combo extender, or to start a combo (cool down is 15 seconds, takes around 5% of ult,) Move 1 “blast away” : has a normal length startup, also shows a light up affect to let the person who is about to be hit know so they can dodge or evade. doing 10 damage, and dealing knock back, should be used to end a combo Move 2 “Come”: shows a light up signal around the person in front of them, like gojo’s blue, bringing the person to them, not doing damage, can't be evaded, unless blocking. should be used to start a combo. Move 3 “explode” like ‘come’, ialso shows a signal, only being blackable and cannot be dashed out of, causes knock back. Move 4 “crush” shows a shockwave, similar to the r move, is visible so you can evade. If hit by it, has the effect similar to a down slam, lasting a 2-second stun. Awakening, “Crushing Limit” shows the animation of the character spitting out blood, falling down to their knees, but standing back up, the side speech boxes only show “….”, do to not being able to speak. [Move 1 “freeze!” is an AOE move, causing everyone in a short distance to stop moving for 4 seconds, or until they are hit by someone.] Move 2 “mass explosion” if in a certain distance in front of the person, causes camera shake, indicating that they are about to be hit, they are hit with 3 back-to-back explosions, causing ragdoll and knockback Move 3 “Twist” causes the person in front of them to lose a Limb. [50% arm, 50% leg, of they lose a leg, they run slower, but if an arm is lost, they do 10% less damage] Too NoobEterernally, please do a vid! Move 5 “Die” in replacing of a domain, it has a 3 second start up, but if someone is in front of the user, they will automatically die, but the user will lose 30 health, so be careful. I know its not really balanced, but I did my best, so let me know any tweaks
funny suggestion for sukuna 1 + R: when used, the user does a back flip, creating distance against the enemy, but right before the user land, he does a slash similar to world cutting slash, but with more distance and less wider, dealing the same damage as the normal 1 but ragdolling the enemy. i think this addition could be good since yuji is really simple in comparassion to the other characters. its a reference to when sukuna is fighting mahoraga and they get to a shopping mall. pls dont bully me, idk how to speak this language :(
have a idea for yuta,move 1:slash, this ability slashes the enemy 3 times and if u press the move again it will allow u to hit a black flash,move2:inumaki:this move allows u to chose 3 moves don’t move, get crushed,and explode with explode sending u in the air also stunning you,move 3:Rika,this move works exactly like divine dog able to attack this times but with the addition of being able to block three times and if u press ur special move rika will lunge at ur opponent taking their arm allowing u to copy their moves for up to 2 minutes(copying their moves is important,let me cook) after copying the move press special(without rika out) to insure u keep the move u can only have 3 copy’s and out of those 3 one big move like hollow purple open rush dismantle etc,move 4: love combo,this move deals up to 50 damage if pulled off correctly first u must have rika out,by pressing this move u dash to your opponent,you give 5 hits rika gives 5 slashes AWAKENING,move1: copied,this move allows u to use one of the big ult moves u have copied,move2:true form,this ability summons rika as ur true form giving u higher damage to all of your previous moves,move 3 rampage,this move will allow rika to do 30 damage by hitting u 4 times and the final hit will be a slash stunning u in the process,move for and the final move pure love this works just like gojos(requires true form rika)and even has a air variant so that if u wanted to still fight just jump in the air press the move and rika will fly in the air shooting in the direction your looking. now after this you lose everything but gain a lot more,you have now gained the achievement culling games, this gives you evolve rika, move 1: come rika,this move let’s rika come out with a new look rika will stop any opponent from moving because rika is holding them still,if pressed twice your able to stab them taking 20 percent of their health,move 2:rika,this allows rika to be used like the last rika able to attack 3 times or block 3 times,if pressed again rika will split into 5 miniature versions letting you hit 5 more times,move 3:chase down,if your opponent is a runner or is two far from you,your speed will increase the longer the chase the faster you get,and if you press dash(if your close to them) you will lunge at them impelling them in the back(something I forgot to mention rika is use like the last rika key difference is if you press her move twice small rikas come out,you you use the special button your still able to copy other people’s moves)move 4:pure love, this works like the last pure love except you don’t lose anything and it has a spam ability with a short but long cool down, AWAKENING-DOMAIN EXPANSION-MUTUAL LOVE,this opens your domain,when in this domain you have a infinite amount of cursed energy and swords,theses swords randomly have a ability you have copied, with rika and her small variants they stay longer and do more damage while in the domain
Hanami suggestion: Name: nature curse R move: spawns a wooden totem, gives a passive heal while near it and gives certain moves done near it unique variants. 1. bramble bush, spawns a thorny bush in a horizontal line, stuns and functions like rabbit escape but also slowly drags them towards you. Hold to increase how far it goes(max 7 blocks forward). If done near the totem it instead entangles the opponent's lower body and waist before burying them in the ground and right after they reemerge wherever your mouse is pointing. Also spreads out vertically and diagonally near totem. 2. cursed buds, you shoot out a few buds from your fingertips which are similar to soulfire but with added status effects. They stay for 6 seconds and if your opponent uses any abilities in the duration they take damage and stun, slows down the opponent too. The totem buff makes it so you spawn a huge flower which miniguns the buds out homed onto the opponent. 3. thorned counter, as the name implies is a counter. You sidestep their attack, back up and summon a vine lifting them into air choking them out before slamming them into the ground. Can downslam of that btw. 4. Wildflower combo, deliver a flurry of botanical attacks before battering them into the air allowing a catch and extend with bramble bush or cursed buds. Totem variant ends the barrage with a roundhouse kick sending them into the open maw of a large venus flytrap and then it clamps it's jaws consuming them. If they have enough health to survive, it will spit them out ragdolled. im pretty inexperienced so I don't got a lotta ideas but here's the awakening. Awakening: Forest's Wrath, the text boxes will say "Mahito, i'm enjoying a fight" or whatever the line was (reference to hanami vs todo and yuji). Awk passive: hateful weeds, whenever you walk around you will leave a trail of weeds which eventually despawn. They do damage and stun to anybody besides yourself who walks on them. 1. Blooming lavender, spawn a ring of flowers slowing down any opponents within it and disabling their m1s and abilities. does no damage however. 2. Botanic tendrils, spawn a bunch of vines which lock onto the opponent and cover a considerable distance. They're destructible and can be used as platforms too. Despawn whenever by using twice. 2+R Allows you to surf on one and travel much faster, colliding with a player or object knocks you off but does decent aoe dmg. 3. Hyper flora discharge, channel a destructive blast of energy from the flower on your shoulder. Maximum output rr reskin with the benefits of hyper armour and massive damage. 4. Fungi leeches, unleash a horde of killer fungi shikigami. There are three modes, one when they are just summoned they assume the role of a defensive barrier attacking those who approach their master. Two when they are sent off on a offensive assault and attack any players they see(use twice to trigger said attack mode). Three when you use 4+R they latch onto the ground and function like turrets shooting parasitic seeds. They are killable and are mostly glass cannons with decent range and speed. R- carnivorous plants, you can set them down as a trap. You crouch down planting them as they tuck themselves into the ground (their hidden once they've done that). There is no limit for the amount of traps besides your ultimate running out. Once stepped on they stunlock the opponent briefly- And when their at low health it swallows them whole. This is my first real suggestion and I hope you read this and review it.
@@UltimateRUclipsr999 I made wrote that because canonically it doesn't do harm but also it's meant for teamers and awakening battles. Also if you catch somebody in int their pretty much guaranteed to be hit by any of your other big moves, but maybe it should do like 15 damage. Thanks for the feedback anyways.
Ment for Discord and this is my first suggestion ever so ima keep positng it till im done with another. DAY 1 OF MY IDEAS # Kenjaku/Geto Moveset ## Base R: (Centipede Rush) A counter in which if the user is attacked by a target centipedes stun the target leaving a bleeding-esk effect as they leave. If the user isnt attacked after the duration of the counter, they blast of into the air, as centipedes make a tower and then disperse. (Block Breaker if Counter is Landed+Low Damage) 1: (Hookworm) A hookworm comes out from behind the target, eating them and going to the User as the hookworm explodes leaving the target stunned. (The hookworm can be countered and can be exploded prematurely by an attack, it is dodge-able and breaks block+Low damage+Can hit grounded) 2: (Cursed Combo) The user pulls out playful cloud from the inventory curse and then summons a two eyes small curse, and rides on it, they then go on a dash similar to idle transfiguration and if they reach the target the User jumps off and begins a combo by kicking 3 times and spinning playful cloud to hit the target them kicking them away. (Long chargup time, interuptable, blockable+High Damage) 3: (Stingray Drop) The user manifests a stingray like cursed spirit and it flies backwards while the user sits on it, it then runs forward and crashes down, with the range and of mahitos air varient for stockpile If stingray dropped is used in the air it crashes down, and the higher up the more damage (Interuptable, Easily dodgable, Block Breaks, Low Damage-Mid Damage) 4: (Fungi Infest) The user punches the target back as Lots of ball like fungus curses surround the target from many angles attcking them, similarly to rabbit escape but from all angles. (Blockable, Close range can hit grounded+ Mid Damage)
## Ultimate/Mode R: (Kenjaku) When the user uses the R button it ult, they grab the opponent, if low or dead, they do a silly animation and swap bodies into them. Swapping bodies makes you become them, until ur ultimate ends, giving you all thier moves apart from thier fourth. (BASE MOVESET ONLY) If this ability is used R+1 it absorbs them into a spirit, granting thier first move in the form of a "shikigami like version of them". 1: (Rainbow Rage) The user summons the Rainbow Dragon as it comes from the ground ragdolling the target into the air doing large damage. (INTERCHANCHABLE) 2: (Kurourushi's Spread) A large cockroach curse pops up as it coveres the ground around it with roaches, slowly damaging anyone in it overtime while the roaches range grow depending on how many people they touch. 3: (Path of Ganesha) The cursed spirit Ganesha runs through a straight path, pushing everything else to the side with ragdoll, using it twice makes ganesha run back towards the user, but with less damage. 4: (Uzumaki) Uzumaki does the damage of about one max lapse blue, and gets stronger with each kill you do and each attack you use, it takes up some ultimate bar, while needing the attacks to land in the first place. 4+3+2+1: (Anti-Gravity) Sacrificing all skills to be put on cooldown lets you activate anti gravity, damaging targets multiple times. 4+3+2+1+R: (Domain Expansion: Womb Profusion) After Anti-Gravity, using your R move opens your domain, it has a long wind up but it is an open barrier domain. It shows a bunch of bacons and noobs in a tower, it puts all opponents moves on cooldown, while yours are two, resorting the fight to a M1 battle. It has a see-through barrier than is intangable so people know if they are in range.
Part 11 of posting my moveset until he reviews it Hey man I just started watching your vids and I love them, so if you can, pls review my jjk Hana Kurusu (Angel) moveset, Btw when equipping this moveset, your avatar will have a glowing yellow halo above your head and small angel wings Btw sorry if this underwhelming, cus we don't see much of angel's cursed technique in the manga, but I still hope that you enjoy reading this R move- you can fly for 3 seconds as fast as running normally and break through any building you fly into 1) Divine grab (Blockable)- This is a 'press twice move' where if you just press once, you will grab your opponent and slam them into the ground, if you press twice, you will grab your opponent and float a little bit into the air, and send your opponent flying into the ground with a glowing yellow aura released from your wings (kind of like tsb Tatsumaki first move variant) 2) Blessed beam (Unblockable)- this is a ranged attack where you clasp your hands together (like piercing blood) and shoot out a glowing yellow beam (a very mini Jacob's ladder) 2+R- Once you hit someone with the beam you will automatically fly towards your opponent and while striking them in the head with a cursed energy infused fist, however you will have to aim where your character flies and if you miss, then the person that you hit with the beam will be on his knees for 2 seconds, stunned and unable to get up, once the two seconds are up, your opponent will get up, you will also be stunned for 2 seconds if you miss 3) Seraphic aura (Unblockable)- Creates a small glowing yellow sphere around you (transparent) that lasts 2 seconds, this heals you and gives you a speed buff anyone that enters the area a speed debuff 4) Paradisical touch (Unblockable but reduces damage if blocked)- this will make you fly for 1.5 seconds and whoever you fly into receives a reasonable amount of damage while getting knocked back None of the awakening moves are blockable Awakening- Celestial Evolution- which makes you float into the air and makes you perform the t pose that Sukuna did while fighting jogo along with some manga panels with quotes from angel in the manga 1) Sacred Authority- lets out a glowing yellow aura that expands a like an explosion and whoever gets caught in that aura will stop what they are doing and kneel towards you on one leg while they take damage every second, this last for five seconds, the range is half as far as hollow Nuke 2) Planetary Plummel- You fly into the air and sends a giant glowing yellow fist that makes all buildings that came in contact with the fist crumble to the floor, and any person that came in contact with it will be sent flying into the nearest building 3) Jacob's Ladder (I'm sure you already know what this is)- Summons the infamous star symbol in the sky and sends a giant glowing yellow beam from that symbol, this does the most damage to curses which means if someone who has Sukuna or Mahito equipped gets hit by this it will take away half of their health, then it takes away a quarter of their health if they are a human like Hakari Gojo or Megumi, this also erases any object/part of a building that it touches. Also, anyone that comes in contact with Jacob's Ladder, will not be able to use there moves for 3 seconds 4) (This isn't canon but I thought it would be cool if I made this up) Domain expansion, Empyreal Era- Inside of the domain is a floating cloud, there is a staircase that leads to a pair of pearly gates, who ever is in this domain has 20 seconds to make it to the gates, people may sabotage each other while trying to make it to the gates, you may sabotage others as well, if you manage to make it in time you will automatically exit the domain, and who ever doesn't make it to the gates in time, gets one shot by a guaranteed hit Jacob's Ladder Awakening passive- You get healed the same amount of damage that you deal, for example, if you deal half health to someone, you get healed half of your health, and if you deal a quarter of someone's health, you get healed a quarter of your health and so on, the only drawback is that you won't heal naturally, which means that you have to do damage to someone in order to heal And that's it for my Angel moveset, I did this because I thought that she was a really unique character in jjk Like this comment so that he can see this Btw I'll be making a Higuruma moveset soon
not bad, but this feels a little too overpowered, and mostly likely has the feeling of being an admin character, rather be a kill farming character. gimmicky, but your lacking lots of balancing sense in these moves if your considering it as a character that can be used publicly
Cursed Child - { Okkotsu Yuuta } BASE. [R Move} ‘ ‘ Copy Technique. ‘ ‘ The user extends their left hand forwards into an open palm whilst {RIKA}’s mouth partially manifests, chomping onto the opponent in quick succession. This is a knockback ability and does minimal damage. The gimmick to this ability is once {RIKA} consumes a portion of the target’s body they unlock a unique ability based on the opponent’s character. For example if you used R on a hakari you would unlock something like Shutter doors, Mahito Body Repel, Yuji’s Divergent Fist etc etc. These do not very and are set to a singular move. {RIKA} is the one who uses these skills and can be summoned in tandem with other abilities. ( The bite animation is akin to Totality’s tinal bite and the move is blockable however it can be done in a combo. ) {1st Move} ‘ ‘ Pinpoint Flash. ‘ ‘ A counter ability which begins a combo after promptly flash-stepping behind the opponent after being hit. The user, after unleashing the counter, delivers a horizontal swipe that deals minimal damage . This is a callback to Kenjaku and Geto. {2nd Move} ‘ ‘ Bottomless Cursed Energy ‘ ‘ The user pauses momentarily to reinforce themselves with an etheral pink Cursed Energy that envelops them for 10 seconds. This both decrease Damage taken and makes your m1s change to a divergent fist-esc ability. Essentially, your m1s deal more damage but knockback and can be used on grounded opponents. In exchange m1’s have around a 1s startup. Upon the move ending the user’s katana shatters and decreases the user’s m1 damage for 5 seconds. {3rd Move} ‘ ‘ Rika… ‘ ‘ A purple bubble appears on the opponent, similarly to lapse blue. Rika’s hands manifest behind the opponent, holding them in place for 3 seconds. This requires the opponent to turn around and block or use their dash the instant before rika snatches them. This has hyperarmor. This doenst combo extend and is simply a combo starter or preausre tool. The user has no actual stun whilst using the move and the ability itself is a callback to Yuta vs Yuji. Bubble lasts 2 seconds before Rika appears. {4rth Move} ‘ ‘ Overpower ‘ ‘ The user leaps forward towards the opponent, their blade imbedding itself into the opponent before the user forces it downwards diagonally from their chest. This knocks them back and deals around the same damage as Nue. Missing stuns the user and the move itself is a callback to Geto vs Yuuta. [AWAKENING] ‘ ‘ Follow my lead, Rika. ‘ ‘ The user extends their blade into a stance, the edge past their face as rika manifests behind the user fully, their maw completely open, claws extended outwards. Upon the animation ending Rika dissapears so it doesnt block the user’s view. [AWK R] Instead of an actual ability, a meter appears beside the user, filling up as they deal damage. 1 - Upon reaching their full meter their 1st changes and unlocks the full [R ability] Note that the more the gauge rises the faster the user’s walkspeed is. 2 - Upon landing their 1st move at full gauge, they can hold R to pause, giving the opponent a timeframe to interrupt. Upon initating the move, they embrace rika, turning around to unleash an aimable beam that deals the same damage as Hollow Purple [NUKE], ending their Awakening. ‘ ‘ Pure Love ‘ ‘ [AWK MOVE 1] ‘ ‘ Imbuement.. ‘ ‘ The user initates a rush, similarly to Sukuna’s move before unleashing a flurry of blows. ( Bassically just Sukuna’s Rush ) If the uses has a full gauge, they can click R upon activating the move, shattering their blade on impact before delivering a devastating {BLACK FLASH} to the opponent’s cranium. This permanently nerfs their M1 damage for the rest of the awakening and the move itself deals around the same damage as a full max blue. Using this variation extends the cooldown of the move indefinitely for the rest of the awakening. [AWK MOVE 2] ‘ ‘ Memorized it.. ‘ ‘ The user begins a continued rush, not a grab. Rika relentlesly unleashing explosive AOE strikes ( 3 ) whilst the user swings their blade in quick succesion, attacking in tandem. Grabs like Lapse blue do not work and the move has a minor windup. ( Having a broken blade instead just has rika doing the blows, lessening the damage ) [AWK MOVE 3] ‘ ‘ Domain Expansion : True Mutual Love ‘ ‘ The user initates their domain, an array of blades surrounding cross-like figures manifests around them. The domain itself changes their 3 to one of the opponents Awakening moves for the duration of the domain. ( If you use Rika base R on multiple people in a public server you gain randomized Awk moves based on said characters. ) [AWK MOVE 4] ‘ ‘ Aid Me. ‘ ‘ Rika lunged forwards, an AOE occuring similarly to Mahoraga’s downslam. This obviously is lessened and has no where near equal damage, however, if the opponet is hit the user themselves vaults over rika and delivers a devastating slice in a downslam-like motion, a pink light enveloping their blade/fist. Just my idea of the character and I didn’t really want to use moves like Cursed Speech or thin ice breaker since it feels odd as Uro and and Inumaki arent ingame.
The Base Moveset Literally... Is a mess... Why not make the Counter a 4th Move? Also, why not make the 2th Move a R special since it just... Gives you a boost in Damage?
I’d say convergence is optional, but the base moves have a long startup. Convergence allows these moves to be instant if you want or hold them down to aim
I have a suggestion for Megumi: If you press Nue + Totatily + R while in ult you create Fusion Beast: Agito which will take a 1/3 of your ult and it will help you for 50 seconds but it will put all three moves on cooldown. Agito can generate lighting to stun and damage players, it has half the health of Mahoraga, if you summon Mahoraga while Agito is out she will be desummoned, and it can also dance with you when you emote. It will stay with you after your ult ends if summoned late. She can also slowly heal you quickly enough be effective but slowly enough to be bearable, this healing will stop if trapped in domains like infinite void and self embodiment of perfection. She will also protect you from ultimate attacks by pushing you away and taking the hit for you. She will do slightly less m1 damage than Mahoraga but makes up for it with lighting m1s.
day 2 of saying a better yuta suggestion. name: cursed student R-special skill: cursed copy Rika will slash the opponent adding on the last skill the opponent used. this is one time use as in if you use the skill added on your moveset it will vanish and same applies if the opponent dies and you still have the added on skill. first skill: slash barrage you rush up and slash the opponent 5 times dealing about 15% dmg that combo extends second skill: cutting grab (i’m bad at names) you grab the opponent by the hand and lift them a bit in the air then you stab the opponent 3 times in the chest before kicking them back dealing about 25% dmg. third skill: cursed upper cut this skill has the same start up as divergent fist but with a pink affect and it’s an upper sending the opponent in the sky if you time it right it turns into a black flash. the black flash does 20% dmg but the normal one does 10% dmg but the normal one can hit people on the ground if you use you R skill after this you will throw your katana at them when they are in the air dealing 5% more dmg causing them tho be stunned when they are on the ground. The penalty to this move is that your sword will be stuck in the enemies chest meaning that when it’s in the enemy’s chest you can only m1 use your special and dash and the only way you can get it out is if you do a full m1 combo of them the final m1 will look different and will have an animation play of your leg, pulling the sword out before kicking them away, but at the same time getting your sword back fourth skill: Rika’s grasp it’s a counter attack where the user has rika behind him, if activated Rika will grab the opponent by the leg before smashing them into the ground 6 consecutive times before throwing them away (like what hulk did to loki) dealing 15% dmg. ultimate name: pure love the user is put in the pose yuta was in jjk 0 with Rika behind the user with the text. “This is.. pure love” R-special skill i’m lazy so just Rika’s grasp but does 30% dmg. first skill: cursed speech you get a microphone and say “die” with the same range as world ending slash dealing 35% dmg. second skill: black flash..(again i’m lazy) like the black flash finsher for yuji but does the same knock back as hakari’ ps third skill. does 35% dmg third skill: love beam just a pink beam with hollow purple range does the same dmg as hollow purple as well. last skill: domain expansion you do a domain expansion and it has all the swords and stuff and the opponent is slowed down a bit and if you pick up a sword you get a different ultimate moveset to replace the one you currently have when the domain expansion ends you go back the the moveset you had before. *Gimicks* so this is the gimmick section ima just start rn. Rika dance if you use your counter but then use your special while it’s being activated rika will stay with you until you do a full m1 combo (it will look like and act like divine dog totality) then if you do any emote with rika she will do the bully-maguire dance. rika m1s if you have rika out your m1s will change to rika slashing the opponent. this also applies in ult. *finishers* cutting grab finisher: you leave your katana in the opponent’s chest then you drop them causing them to land on one knee, while they are on the ground you drop kick them that turns into a black flash while grabbing your katana out of there chest. cursed upper cut finisher: the normal variant makes the user go up into the sky with the opponent before going above them and landing 3 strikes before slamming them onto the ground. The black flash version will make you thrust your body into the sky before stabbing them in the chest with your katana for black flashing them again with your katana and not your fists. cursed speech finisher: all it is is that the opponent explodes. love beam finisher: all it is is that it turns the opponent in to ashes (Like fuga but without the burning effect) i think that’s it well if you got this far then thank you and can you please leave a like so Noob Eternally can see this and good bye.
I got some cool suggestions for you to react to so ill just type them here if u wanna do a video on it Todo Passive - Your M1’s are 0.9x slower but deal 1.1x the damage R - Throw debris at your opponent, stunning them similarly to steel ball Boogie Woogie - Swap with any person or object you look at (if you use it after using your special you can swap with the rock) Crushing Knee (Combo extender) - you bolt forward similarly to the start of cursed strike then you grab your opponent and knee them in the head Cursed Kick - You do a spin kick that does a lot of knockback with decent damage (if you chain this after swapping with the debris it’ll turn into a black flash, but it’ll have a longer CD) Tank (basically a counter?)- You throw your arms out away from you and you take the attack your opponent throws at you, the attack only deals 50% of the original damage but does 2x more knockback (doesn’t work against counters or ultimate moves) Awakening - you put on the clap device Todo uses R - Its just boogie Woogie from your base moveset Chin Kick - you slide towards your opponent and kick them into the air, pressing R will make you jump up and knock them down (takes 5% ult bar) Ill do more later cause im lazy
I have an idea to add onto this Ultimate move 2: Multi-Swap You throw 2 rocks in opposite directions, then swapping with them one at a time, evasive move. Add it with R and you throw it up, swapping with it mid air and kicking the opponent on the head, ragdolling them.
The base-kit has a moveset that is compact and quick, a perfect dueling tool for a Zoner. The awakening specializes on large-scale and destructive attacks, a perfect kit for Control
Gojo’s 0.2 second domain You would press 4 then press r really quickly. It would stun everyone for a few seconds and allow you to run really fast, and if you m1 on any person, you will do significant damage. This would be useful if you don’t want to accidentally trap a person you don’t want to trap in your domain, and instead just go for a specific person.
You should be able to use R with the third awakening move to take the blood back pulling the enemie's in. Not like fully to your face but like lets say half the range
-Some changes to the suggestion -Move #2 variant rework make the variant of move #2 where you make two daggers and basically spin toward the enemy and constantly deal damage, unless they block, like the new gen Kratos games with the blades of chaos. At the end of move, you coat your left hand and do a gut punch knocking them back, block break -breakdown, sword spin=damage, gut punch (at end) = guard break -move #3 rework You start the move off by putting your hands on the ground and push out a piece of the ground with blood, not large, the size of shutter doors I suppose. They get launched up in the air, and if time perfectly, the person can hit a piercing blood, similar to what people do with crushing blow and black flash. -variant You raise your hand (when choso tried using blood rain on kenjaku in shibuya, sorry I spoil) in the air and rain down tons of blood on the enemy, smashing them in the ground (still the size of shutter doors) -breakdown, push blood out ground (can be combo ender or extender if you’re good) =person fly. Variant- pour rain of blood on person= combo ender -Move #4 rework You grab a bag of blood, or if you want, spill some of your blood, and stun/trap your enemy, same wind up of body repel and range+speed of basic red, very easy to cancel and dodge but very bad if it hits you, can hit you even if you ragdoll. (No breakdown, pretty easy to understand) -special awk rework Basically hakari buff in jackpot but you circulate blood through your body to lower cooldowns and increase the speed of your moves -awk move #2 You spawn tons of orbs of blood around you and that explore if touched by a person that isn’t you, the area of the orbs is the same of mahoraga’s earthquake move, doing stun and doing little damage -awk move #4 You summon someone from your friends list, or just a blank avatar if you don’t got friends, and basically jump him, you = choso them = Yuji, Yuji doing punch’s and you doing piercing blood, and a finisher is where you kick the enemy in the air and Yuji (friend) does a black flash and while getting flung away you push out a boulder from under them with blood, and explode the boulder with blood including the enemy. Bye! Have a good day 😊
Emote suggestion. Name I’m not done. So it’s a two person emote and how it works is the 2nd player walks up and punches the 1st in the chest and the 1st “soul” leaves his/her body same avatar but ghost like and flys over and puts his/her hand on the 2nd person shoulder.
oh cool he's doing these more now so RANDOM SUGGESTION PART ???? Kenjaku/Geto - *Master-Mind* Archetype - *Momentum-Based Zoner* R - Absorption Absorb a corpse or anybody whos low enough, this adds onto your awakening bar and also changes a few of your moves to make them stronger. 1 - Inversion Summon the curse Kenjaku used against Yuji, inverting the enemies controls periodically, swapping them back and forth as long as they're in the curses' radius. 2 - Entrap Summon a centipede curse to wrap around the enemy and stun them, these centipede curses can be punched and blocked in order to be cancelled. Amount of centipede curses increase when held at the cost of the people you absorbed. The more centipedes that are on a person does more damage and stuns for longer. At 10 people absorbed, the centipedes are replaced with a Rainbow Dragon which bites into the enemy. The dragon does NOT consume absorbed people. 3 - Mistweave Whip playful cloud forwards. Anybody who hits you while you attack will cause a curse to come out and attack them while you're stunned. The curse changes depending on the amount of people you've absorbed. 1 - Centipede (Same effects as Entrap) 3 - Devouring Husk A large curse comes from the ground, devouring the enemy. 5 - Rainbow Dragon Rushes into the enemy, throwing them into the air and eating them. Doing large damage. - 4 - Mini-Uzumaki Use a small Uzumaki and slam it into the enemy. 4 (Held) - Imbued Uzumaki When held, increase your uzumakis damage but use up all your absorbed people, Oneshots at 15 people absorbed. Awakening - Determination Only able to be activated when at 5 people absorbed. Summon three centipedes and a Rainbow Dragon as you awaken. (No absorbed people are consumed) 1 - Slit-Mouth Force the enemy into an innate domain, as Kuchisake-Onna appears and asks "AM I PRETTY?". Then scissors appear, slicing into them. 2 - Uzumaki Big blast of cursed energy. What'd you expect? Holding this will use up all your absorbed people and make them BIGGER and STRONGER!! 3 - Gravity System Crush anybody in an AOE radius. 4 - Womb Profusion Open your domain, Pressing 4 again summons centipedes with a VERY, VERY LOW CD. G - Night Parade At 25 people absorbed, Pressing G again puts you at a bird's-eye view of the map, allowing you to place up to 20 curses wherever you want. You get.. 10 weak curses 7 strong curses (strong enough to beat a relatively decent player) 2 elite curses (strong enough to beat an awakened player) 1 Disaster Curse (uses an awakened Mahito or maybe jogo moveset from my suggestion!!) PS - Absorption Stacks don't save between lives.
I think this might be better than my geto suggestion, but I mixed mine with both Hidden inventory geto and JJK 0 instead of kenjaku. I know I’m late but I have a suggestion Geto/Kenjaku Character Name: Curse Eater R Ability: Playful Cloud. Summons the inventory curse and pull playful cloud from it, small wind up but replaces your M1 with swings from the playful cloud for 2 sets of m1’s. Move 1: Centipede Swarm Summons a Swarm of Cursed Centipedes, restraining the opponent, Stunning them. R + 1 would make the centipedes restrain them, but you rush forwards and hit them with the playful cloud twice. Move 2: Squid Launch Point at the opponent and shoot 3 squids at them, sort of like soul fire. R + 2 makes you shoot a bigger squid that would ragdoll, kind of like Body Repel with a short duration. Move 3: Cursed Glider Shoot out a cursed spirit that would have a similar effect to nue, minus the electricity, R + 3 would make you hop on the curse, gliding over the opponent. Move 4: Cursed Smackdown You would swing forwards, hitting the opponent twice with your fists before flinging them with centipedes. R + 4 (Playful Smackdown) You would dash forwards, hitting them with a few swings from playful cloud, then kicking them down. G - Consumed You permanently get Playful Cloud as your M1s for your ultimate. With a text bubble that says “I hate those Monkeys…” (NOT RACIST!!) Ultimate Move 1: Hookworm Shoot out a giant worm that would swallow your opponent, ragdolling and stunning them. Ultimate Move 2: Squid Storm Summon a few portals behind you, shooting out a storm of squids for a few seconds, like Soulfire with a long duration and more damage, but a medium windup. Ultimate Move 3: Rainbow Dragon Summon a Giant Dragon, flinging it towards the opponent, biting them and then dropping them mid-air. R + G + 3 The Dragon would bring the opponent back towards you, slamming him into the ground. If missed, it would circle around back to you. Ultimate Move 4: Maximum Curse Puts all your moves on cooldown, then making a big pool of cursed above you, before sending a storm of projectiles towards you. R + G + 4, a smaller pool appears, putting a random move on cooldown, shoots out less projectiles with a shorter duration, but you charge forwards and whack them with playful cloud while they get barraged by projectiles. R + G: Throw Playful Cloud like a Boomerang, hitting anything in its path.
I feel like you should be able to pick up the slicing exorcisim disks after using them, as they are still coagulated, and it could either buff defense when blocking (~10% less damage from behind, if you are to have blocked before it hits, doesnt work with m1s because that damage reduction would be negligent) or just a throwable, or weaker supernova.
The base is good but i wouldn't add any of the moves they picked for the awakening. These are all in the manga so spoiler warning. 1. Like Eso: Autotracking piercing blood just slow enough to run away from 2. Like Kechizu: shoot ur arm at the opponent 3. Like Itadori: a long dadh foward into a gb version of crushing blow 4. Blood Wave: fire a wave just big enough to block peoples view (no endlag) EDIT: btw the special stays the same
Suggestion for a shinjuku yuji: Base stays same except 1 is now dismantle combo: it grabs the opponent and does 3 yuji style dismantles.(like in the manga) The 3rd one does some knock back and ragdolls (same damage as curse strikes) 4 would now be piercing blood which is a mid to long range move that stuns for about 1 second. It can be used to combo extend by dashing at the opponent immediately after it hits.(move does 18 damage) The feint gimmick for the r special would be removed and would instead have 2 variants If pressed normally it would do manji kick counter but with a black flash And if pressed immediately after black flash or piercing blood it teleports to the opponent like mahoraga’s takedown and does a guaranteed black flash(all variants do the same damage as regular manji kick) Ult: 1: black flash combo A rushdown move similar to hakari overwhelming luck but with about 2 3rds of the range in which yuji runs and does 7 black flashes. This move does knock back and stun but no ragdoll 2: piercing blood: just a stronger piercing blood with knock back and ragdoll 3: max black flash: yuji jumps toward the opponent and does a devastating black flash that does high knock back and ragdoll 4: cleave quake: a mid - long range aoe move whereyuji touches the ground and destroys the environment in front him using cleave: the aoe is mid range if the move is pressed once but gets longer and wider if the move is held. Players trapped jn the aoe get slashed by cleave and get sent flying upward and ragdolled R special is same as base but can only be used after black flash combo or piercing blood
hmm.. I dunno, I feel like this just gives him too much aggressiveness and not enough defensive, which he sorely lacks. For starters, the feint is actually useful. For one, you can confuse your opponent and place yourself in advantageous scenarios. Removing that for the chance to double your dmg on attacks that rarely land(Manji kick) makes it useless imo. Considering that you have to also have to wait for it to cool down too, but otherwise I dig it
@@defeatingasandwich_onlymak9967 the feint is more gimmicky than anything tbh. And manji kick is not and attack that rarely lands. You just have to use it in the correct situation. What I’m saying is keeping your counter while also gaining more offense and a long range move that can be used for zoning is better than the feint.
R should be flowing red scale that slightly increases defense but makes all of his moves close range forcing you into rushdown. If you have distance you can zone with the base set but otherwise you need to use flowing red scale and deal with the worse moves. The original moves would have to be pretty bad in close range for it to work though.
Ive got a better sugestion Awakened Yuji itadori ( *The Blessed One* ) Stats: 80 health M1: basicaly just normal punches but the last punch on the normal variation has a chance of 35 per cent of being a black flash and dealing extra damage R - Basicaly a guaranted black flash move that can launch the enemy very far (deals no damage) passive: landing your R move buffs your 1 move adding a black flash to the barrage the effect stacks up from 1 to 4 (max) functioning like this: 1 R moves landed - 16 damage (one black flash at the end of the move) 2 R moves landed - 18 damage (two black flashes at the end) 3 R moves landed - 20 damage (four black flashes 3 at the start and 1 at the end) And finnaly if you hit all 4 R moves you deal 8 black flashes at your oponnent dealing a massive 28 damage (The cooldown for the R move is 8 seconds) Note: if you use the 1 move when you land 4 R move you will losse all of the stacks having to hit 4 R moves again for the move to be buffed 1 *Black Flash Barrage* - Basicaly a barrage of 8 punches that can range from 12 to 28 damage depending of the amount of R moves you landed The cooldown for the 1 move is 14 seconds 2 *Bloody Arrow* - a combo extender/starter were you trow an arrow of blood on your opponent stunning your opponent dealing 8 damage (can hit while ragdolled) The cooldown for the 2 move is 9 seconds 3 *Scissors Cut* - you grab your opponent and slash his arm with those scissor things that yuji has basicaly working like sukunas R move but it can combo extend dealing 8 damage The cooldown for the 3 move is 7 seconds 4 *The Blessed Counter* - a counter where you land a black flash at somone and slash they dealing 10 damage and launchinh your opponent at a comicaly large distance The cooldown for this move is 18.5 seconds Thats the base moveset i dont have an idea of what the ultimate would be so yall are going to have to work for me on this one Also pls send this to the suggestion thing and credit me or else im gonna get sad 😢 nah just kidding just do whatever you want and praise jesus
Yo gang can u review my takes on mahoraga move rework Mahoraga 4th move REWORK Other mahoraga 4th move is basically useless when compared to world slash so this change can balance their use and open up more of their specific nieche Takedown Takedown rn just really used on really low enemy thats running, does pretty mid damage and long cooldown (Change) Instead of it knocking back, u put the enemy on a gut punched state opening them for a m1 combo, if u used it on short range it just knock back enemy like usual (Finisher idea) Mahoraga gut punched the enemy then grab their leg and throw them up the air, when in the air mahoraga teleport to them and grabbing their head while dragging them to the ground (broly style :p), on impact leave the ground vaporized (smoke effect) Minor change) - Decrease the cooldown - Buff the damage (10-20% perhaps) - U can block it but the damage still goes through (mahoraga will not be able to get punished even while u block it) Adaptation Do i even have to say anything? u need 4 adaptation to get 70% damage reduction ON 1 TYPE OF MOVE Change) If u successfully adapt to a move u get 50% damage reduction immediately (only for the first ever landed adaptation), when u adapt again to a move u get only 20%. To make it balance mahoraga has a cap on how many damage reduction he have which is: - Main adaptation = 70% (2 adaptation) - Side adaptation = 20% (1 adaptation) (so the first type of move u adapt to will be considered {main adaptation} type) (Minor change) - If u miss the adaptation timing the cooldown for the move will get reduced by 50% - When u fail u get a little bit of semi i-frame (any attack damage still goes through) - Ur adapatation will not get rewrited when u adapt other move World cutting slash Its perfect already (no glazing) but if u want a change i guess i have some (Minor change) - Change the i-frame that already exist to semi i-frame - Add more cd to it - Damaged reduction the further the target Thanks
Make Mahito's domain have pillars and arm platforms. Sukuna's domain could be open, could be a little bigger than the others, the domain will destroy some of the scenery and the expansion may break other domains. The "adaptation" skill could work in Gojo's domain. The more you adapt, the longer you can move. It will be possible to disable the "no cooldowns" command. Have the option to decrease the cooldown.
Day 1 of character suggestions for JJS and other battlegrounds games Shinijuku Yuji Concept JJS This isn’t a new character, how to use you ask? Well when using Black Flash as Yuji press the AWK bar transforming you into Cursed Womb Yuji rather than Sukuna, a speech bubble will pop up saying , “Beneath scattering sparks of black… Itadori Yuji… Awakens.” Health: 95 Accessories: True Form Arms, just red arms. Passive: 10% extra melee damage. Special: Feint , self explanatory. 1st Move: Clawed Fists , the player executes a jabbing uppercut , into a thrust from their hand through the opponent’s torso. Hits rag dolled opponents as-well , rag dolls , Combo Ender. 15-20% damage. Blockable. 2nd Move: Sparks Of Black , this move dashes forward grabbing the opponent and chucking them into the air , follows up with a Black Flash. Combo Ender , rag dolls. 30% damage. Unblockable. 2nd Move+R/Special: if the player presses R while throwing the opponent into the air it will grab them from the air slamming them into the ground, breaks through floors. Combo Ender/Extender , can be a combo extender if you followed up with Clawed Fists , if not it’s just a Combo Ender. 15% damage. Unblockable. 3rd Move: Piercing Blood , now with my Choso Concept it just goes in one straight or zigzag line , but with Yuji you can control it , the user will clap their hands and send out a burning , blood beam that can go horizontally , during the period when the user claps their hands they can be interrupted by M1s or moves but no front dashes. 10% damage but ticks off 4% health every 3 seconds for a period of 15 seconds. Rag dolls , Combo Ender. Blockable. 3rd Move+R/Special: The player will send out a vertical beam that cuts through the opponent. Combo Ender , rag doll. 20% damage. Unblockable. 4th Move: Blitzing Dismantle , the user will dash forward and behind the enemy , leaving a slash effect behind and blood will explode from the opponent’s body. rag dolls , Combo Ender. 10% damage. Unblockable 4th Move+R/Special: The user still will do that dash but instead of using dismantle , they will grab the opponent and send them flying. rag dolls , 15% damage. Unblockable
Slicing exorcism should be its own move since it has 2 varients in the anime which is the disc one and the one where its blood heading into a straight line which was fired at gojo in shibuya
A little bit of a SPOILER from the manga: This is honestly not a bad suggestion but I feel like it would be better and a lot cooler if the ultimate used moves from the manga where Choso is fighting Kenjaku and (sorta) gains the powers of his brothers. And the ultimate could maybe only be activated if you are under 50% hp (doesn't have to be like this but it would be cool) and the animation could be that one panel where Choso's brothers are pushing him back on his feet.
if they where to add this to the game they should make the special take a little bit of health. i know this doesn't fit with how Choso can create blood with cursed energy but i feel like this would balance it a lot.
Since every character in the game has an awakening I don't see Choso being added. Although there is a fan awakening that may supplement this for Choso, which is called Bloodstained Bond. If I were to impleemnt it I would make it do Damage over Time like Sukuna's awakening, however the number of "hits" is decreased (essentially Sukuna's domain does 2 or 3 slashes a second while Choso's would do 1 every 1.5 seconds). In exchange, the person taking the damage is poisoned (poison lasting the same as great serpent) which does increased damage to GS and nerfs damage slightly.
Well, since everyone sent their idea for a shinjuku yuji. I thought I'd give it a shot, so bear with me since this is my first time writing one of these haha I also wanna make him in-between an ult and base character. Instead of being a seperate character.. Let's have him be the same cursed brat instead of making tzu going through the pain of making a new character lol So, how would you even get Shinjuku Yuji? Well, the idea I had in my head was that you have a secret bar, called "The Zone" and how you'd use it is a little unorthodox, and rather risky. Your R special has a secret mechanic where it gives meter to "The Zone" the more you successfully use it, the more it builds. Giving you another reason to use feints more. (Edit; Black-flashes will also rise the meter too, I forgot bout that lmao) This is in reference to where I heard Todo said Yuji was zoned out or something idk When you fully stack The Zone, you're offered with a chance to land a blackflash to fully utilise your potential. (Yes, same condition as Mahito. Kinda ironic lol) I thought it would be more fun this way of achieving this ult, and also make it somewhat fluid You'll also have more resistance, generally more durable than an ordinary cursed brat player. You might also heal a tiny bit faster, not to the extent of Hakari ofc, still wanna make him feel like an ult afterall As for this ult's moveset.. R special is: Push. What you do here is wind up a push so you can throw your opponent backwards, or into a wall if you're close to one. This gives you an extender with minor stun, or a chance to run too lmao This negates counters, as you can grab and slam them into walls. 3.2 DMG Unblockable. But, It is Interruptible. -- 1st Skill; Reach-out You dash forward and choke your opponents neck, before you slam them down, you can also do this off ledges and slam them once you reached the floor lol Works as a combo finisher. 19 DMG. Unblockable, Counterable. -- 2nd Skill; Ruthless Beatdown. You need to be upclose for this, throwing a quick jab to start your beatings of your opponent, you land multiple black-flashes, aimming for their torso. Works as an extender. The finisher has you aimming a blackflash at their heart, before punching them into the ground when they're low. R + 2nd Skill breaks the combo, and makes you spit blood on the opponent's face. This momentarily leaves them blind, However. You'll be outlined from their view, Giving them a chance to fight back. This lasts for a couple seconds, maybe 3 or so seconds. Air + 2nd Skill makes you grab the opponent midair and a leg off, before landing a Blackflash to send them flying back. Overall, does around 16.4 dmg. And the Variant does 10.3 dmg. Can be countered with a Manji-kick, or Hakari's special. -- 3rd Skill; Black-Flash! Cursed brat's blackflash, same thing. But, landing a divergent fist makes your ult drain faster, risky. 3rd Skill + R causes you to hold off your punch, and slide forward to close distance, you can control where it goes too. You get rewarded with a black-flash that does around 13.4 damage if it lands with good timing. This slightly slows down ult drain. Also, ragdolls forgot to mention. Long cooldown, Combo Finisher. However, the more you land black-flashes. The shorter the the cooldown, so you have to land blackflashes not only to mantain the ult. But, to be able to use blackflashes faster. When you miss, it'll be resetted. Blockable, but you'll still retain damage. -- 4th Skill; Dismantle. It's a grab that does no damage in exchange for lowering your opponent's ult, aimming to lower their timer. Bascially, the biggest "Nuh uh" to people who rely on ult, if they're low enough, they revert back into base lol R + 4th Skill makes you grab a pole, wall or pillar to cut it off and throw it at your opponent. 17.4 DMG if it lands. got inspired from both Yuji's dismantle, and Mahito's idle transfiguration where he removes a move. Bypasses ragdolls, and blockable. -- Now, for his passive. Since his resistance is high, he can use a move while being attacked without stun. If it's just pain, then you'll keep moving forward to land that move. M1s, Twofold kick, and other moves that usually ragdoll you will do damage, but not ragdoll you. Though, grappling attacks like some of Hakari's moveset, or extremely strong projectile based attacks such as Gojo's Hollow purple and Sukuna's Fuga, and even Megumi's Drake and Nue will ragdoll you. And, inturn cancel your attack. The buff only applies to Moves tho so you'll still be vulnerable if you get hit. This feature will not be in effect, your invulnerability becomes prevalent. Also! Your uppercuts launches your opponent higher into the air. I didn't want him to play all aggressively, and wanted him to have some defensive measures too. I wanted him to feel like Yuji, but also with some twists. I didn't want to make his gameplay feel so different, just wanted to make it feel like an Ult version of Yuji. Well, that's all I got for my concept of Shinjuku Yuji. I know this ult seems situational, and falls into the typical shinjuku yuji blackflash based moveset idea. But, that's why I need your help on how to improve it, so please criticise
Btw would be nice to have Takaba in the game, as a comedian he'd really fit in the mood of the game Let alone how unique his "Domain Expansion" will be
the 4 move on this is what i feel like gojo's red should be like, i feel like for gojo red they should make it so you can click R while its sent out and it will manually explode so you can explode it behind someone or beside someone
Part 3 of suggesting Nanami until it's noticed Nanami-Office Worker Minor=3-4% Moderate=5-9% Significant=10-15% Massive=16-25% Gargantuan=something like hollow purple/max elephant/world cutting slash Visual modifier-your character will wear a tie the color of your hair. This changes with the Haircut emote. Your m1s use Nanami's wrapped up cleaver. R special, 7:3. Target an opponent with your cursor and activate the Ratio technique. This effect can be used freely on anybody nearby you, with no cd. However, activating a 7:3 will consume 5% of your awakening meter. Hitting a marked opponent with your skills will change their effects. This effect dissipates after ten seconds of not being activated. Skill 1, Dashing Strike. After a short windup, leap forward and strike outwards with an upwards blow. In effect, it's similar to Mahito's Focused Strike, but with longer windup. Deal a moderate amount of damage, and guardbreak. It also hits grounded opponents, and ragdolls them for a short distance. If your opponent is marked by the ratio technique, your opponent is knocked back much further and you deal a significant amount of damage. (Episode 9, when Nanami butchers a transfigured human.) Skill 2, Cleaving Blow. Slash with your cleaver in a downwards motion, dealing a minor amount of damage. This ragdolls your opponent directly in front of you. Should your enemy be ratio marked, instead land a ratio blow on their shoulder, bumping the damage up to a moderate amount and allowing for a combo extender. If this skill executes, bisect your enemy, cleaving them in two from the head down. (No particular inference.) Skill 3, Ankle Slasher. Dash forward to the left and right with extreme swiftness, slashing out at your opponents legs with a ratio mark on each blow, ragdolling them and leaving you a moderate distance away from them. About the range of a Dashing Strike. Technically functions as a grab. Dealing a moderate amount of damage. If your opponent is ratio marked, instead hit them in the chest with a black flash, dealing a significant amount of damage and knocking them back just as far as you would've otherwise gone behind them, still leaving them within the range of a Dashing Strike. (JJK Zero, Nanami slightly before breaking the Black Flash record. VS a massive curse. Skill 4, Retaliation. Lean slightly backwards, and should anybody attack you, slash out at them and land a ratio blow, dealing a Moderate amount of damage. Similar to Hakari counter. If they're marked by ratio, instead land a black flash, allowing for a combo starter. Doesn't work against projectiles, but you won't take damage for countering them. Doesn't work against any skill that Manji Kick doesn't work against. (Episode 10, when Mahito touches Nanami.) Awakening, Overtime. "Unfortunately... I'm going into Overtime now." Your character wraps their tie around their first, and cursed energy flares up around them, creating a blue aura that persists until the awakening ends. R special no longer takes mode to activate, but it does have a ten second cd. However, it will not expire until your mode ends. Skill 1, 7:3 Slash. Leap forward similarly to Dashing Strike, but with less windup. Should this skill hit, land a ratio point strike and send your opponent flying. Dealing a significant amount of damage. If there was a ratio point marked before landing the skill, instead land a Black Flash, knocking them down, but not ragdolling them, allowing for a combo extension. This will also slow your opponent down by 30% for 7 seconds after being landed. (No particular inference from the anime.) Skill 2, Malaysia... Let loose a flurry of blows in a circular range around you, like Waterfowl dance in Elden Ring. This skill is blockable, but not 360 blockable, meaning you can go behind enemies during it. This skill deals a significant amount of damage. Should a target be ratio marked, the final hit will be a black flash that sends them flying backwards, bringing it up to an overall massive amount of damage. Should an individual die to any hit on this skill, a ratio point will manifest on them and slash them in half. (Nanami's final stand, episode fourty two.) Skill 3, Record Breaker. Slash your cleaver and land a Black Flash. This is a grab similar to rapid punches/cursed strikes. Anybody hit by the skill will be hit with a chain of four consecutive Black Flashes, sending them flying back on the final hit. Dealing an amount of damage about equal to Max Elephant. (JJK Zero, Nanami breaks the black flash record.) Skill 4, Collapse. Begin sprinting forwards, similarly to Hakari's Lucky Rushdown. If you run into a player, teleport behind them with a slash aimed at their lower body, dealing a significant amount of damage. This skill will knock back, and always guardbreak, but if there is a ratio point, it will allow for a combo extension. If this executes, it is a black flash. (No particular inference from the anime.) If you instead run into a wall, jump and shatter it with a punch aimed at a ratio point, infusing the debris with cursed energy and suspending it in the air for a moment. Anybody under the radius of the skill for more than half a second after it's activated will have their legs slashed by a ratio point slash regardless of if it was active or not, holding them in place before the rubble begins to fall. Dealing a gargantuan amount of damage all in all. (Episode 11, when Nanami escapes from his initial encounter with Mahito.) This skill can be used about 2-3 times per awakening. Long cd. Effectively a character focusing on dealing extremely high burst damage. In his base, you can sacrifice meter to up the damage of your combos to the single highest damage character in the game (about 70% if everything goes well), at the cost of having basically no range besides Dashing Strike. As for mode... mode, well, it's a mode. Your skills deal a ludicrous amount of damage, and they're fairly easy to hit. Like Megumi, he's one of the only characters in game with no domain, but this is made up for with his generally stronger skills when compared to other modes. However, unlike Megumi, he cannot switch back and forth between his base kit, so most of his cds aren't very long, besides collapse, which is either a basically free extender/starter, or an incredibly high amount of damage. Oh yeah, Hakari's domain is basically worthless, but he's also immortal during his proper mode, so... it counts. :D (Oh and just for cool factor, Overtime should totally play while in the awakening. Or at least a remix of it, like how Item Asylum does copyrighted music.)
Jjs should make a gender system option, if you choose girl option while playing choso,you have period blood boost that increases your speed every skill.For boy options,you can use your seamen with 20% chance to replace blood that slow players down
Based on peiring blood from the anime i wouldnt make it blockable but make it dodge able or able to evasive out of and make it parryable and dont make it auto lock on i want it to be like a Beam that fires where u aim with some drag
I refuse to give up on my kashigoat suggestion Kashimo-Thunder god Special- A parry similar to yuji or hakari your character coats themself with lightning to counter attack doing damage on contact and damage overtime Move one- static beat down: your character does short windup before rushing at your opponent with thundering punches which can chain thunder to others (screw teamers)similar to cursed strikes it can pickup off the ground if timed properly Move two- staff toss: throw your nyoi staff at your opponent to stun them doing decent damage with a 10% chance to paralyze but can be blocked(like a better version of reserve balls) but if you miss the staff will be stuck in the ground if used twice it can be used to relay thunder back to your opponent but if you miss you get shocked (kinda like red black flash) Move 3- Thunder’s roar: a dash move (similar to rush or hakari’s rushes) dash towards with a unblockable kick (good for combo ending) Move 4- taunt: mock your opponent by wiping blood from your nose (have to take damage) buffing your character with decently reduced cooldown times can only be used once until you die and cooldown reduction turns off after all of your moves come back Ultimate-Mythic beast amber: Tell your opponent to turn up the volume as this is a funeral for the living your thunderous energy surges send out a aoe attack to push back your opponent instead of a ult bar timer your health slowly goes down until you eventually die Special- be able to see your opponents moves and ultimate bar to see if they are on cooldown to be the ultimate menace 7 sec cooldown Move 1- mystic eraser: use electric magnetic to send back projectiles open and red for examples Move 2- surging armor: use your electricity to make armor when you block stop those too aggressive opponents from hitting your disappears after a time gauge similar to mahito domains Move 3- Lightning ashes: charge up a thunder dash similar to thunderclap flash the tell tale sign being your character gets low to the ground on all fours before dashing with incredible speed before backhanding the opponent Move 4- demonic form: surrender yourself to your lighting increases your health decay rate but increases the damage you do by two times Really only did this because kashimo is my favorite character in the manga and gege did him dirty hope he’s the next character in jjs and yes this is very gimmicky but that’s the point.
(sorry for the yapfest) I like this moveset and all but i think that giving him buffs through his special instead of as whole moves would be better. for example, just swap his 4th base move with his base special so that you don't get cheated out of an actual attack (not to mention it only works when damaged which is too gimmicky for a move). same thing with his ultimate, i would scrap the ult special in place of his 2nd move since it seems random to see your opponents cooldowns (plus it would probably only help to a short extent) and would leave room for another ultimate attack. also i think that instead of slowly dying while ulted you just die at the end of your ultimate cuz it seems like a damage buff to your opponent that would make it easy to punish kashimo ults in game. and if he didn't slowly die in ultimate then demonic form would be a much better move than it is currently that does still damage yourself and keeps the trade off gimmick. it seems like a better way to even out his buffs/debuffs to me. All in all though i really like the complexity of his abilities but i wish he had more moves content wise instead of just status buffs. But it does have really good potential for a moveset and if kashigoat does get added i would totally main him. edit: sorry i only read the part that said he was meant to be gimmicky after i commented which i agree with if the gimmicks have equal pros and cons since it seemed to have a lot of drawbacks. (also i have a question and a suggestion for one of his ultimate moves) - How would the player be able to get their staff back when using staff throw, like would it get pulled back automatically with lighting or would you be able to pick it up by m1ing it like a trashcan and be able to pin your opponent between you and your staff multiple times - for his second ultimate move, if he got body armor in place of his ult special like i suggested, it would be cool for him to use his staff to impale his opponent and then shoot a lighting bolt through them while their impaled
Having a move that can only be used once per life on the base form is not great. This means that you only have 3 moves a majority of the time Also I dislike the fact that the second move has a percentage to paralyze. RNG isn't fun to have in fighting games. I'm not hating on your character. Just consider this as criticism.
i've been wanting choso for a while so part of me really wishes tze would consider adding this but the other part of me is aware that will probably never happen
day 365 of asking u to review my character for noaya/ clan head dude (forgot name) this suggestion is actually semi balanced and isn't lazy trash his base speed would be higher than every other, .his m1s would be faster, In exchange for this his damage would be low 1. speed blitz. for a short period of time a blue arrow will point in front of you, after this time you will dash forward at insane speeds using projection sorcery, if you run into anyone during this they will be knocked away with damage dealt to them. (gb if it hits them while they are next to you, blockable if you hit them any further, low-medium damage, ragdolls, mid range) This move has more to it, if you run into a wall your character will ricochet off that wall dealing 70% more damage and becoming 1.5x faster, you can consecutively ricochet 23 extra times with damage increase stacking. % increase lowers each ricochet (unblockable even if ur close or far, ragdolls and deal +240% at max stacks, only hit once) Extra: if used on low hp opponent you run through them, removing their torso and making their limbs shoot in different directions. Pressing 1 early stops after the current dash is over.. Specials: pressing 1 then 2 makes you stretch your palms in front of you for 2 seconds, works exactly like base speed blitz, if landed the move freezes u like 2. Pressing 1 and r grabs them and then smashes their face into the wall every ricochet, you then throw them away after it ends.Deals 10% of what base speed blitz does in exchange for being able to hit more than once ( really low damage per slam, unblockable, ragdolls, mid range) can be done airborn. If done airborn the next ricochet tracks opponent in exchange for only being able to ricochet once. 2. Picture perfect. you slap the opponent turning them into a 2d picture, they are then stunned for 2 seconds, if they are damaged in this time the move ends. (no damage) Pressing the move again makes you throw a gut punch that shatters the picture knocking them away and making their evasive disabled while knocked (high damage, blockable, close range) extra: if you hit low hp enemies while pressing 2 twice, you initiate an execution where you first uppercut them into the air (the uppercut looks similuar to yujis black flash execution.) then kick their head while they are airborn, decapitating them. Special: jumping while pressing 2 the second time does a quick drop to the stomach which does less damage but ragdolls for longer. (reference to when he did it to maki) 3. brutal display. You initiate a barrage of punches and kicks, ending with a backhand. Has the same endlag as gojos barrage, only real difference is its 3x faster and ends 3x quicker. (ragdolls , medium damage, unblockable, close range) Extra: if used on low hp player You do the same barrage of punches except its for as long as gojos barrage. You then hammer punch them into the ground. Special: pressing 3 and r makes you TP behind enemy and perform a sweeping kick, you then grab the opponent by the leg and drag them for a very short period of time while using projection sorcery, you then pull them up and slam them into the ground. (lapse blue endlag but its a tp) Extra: if they are low hp you drag them for longer making your opponent lose their head, like what A train did to that racist in the boys. 4. highspeed feint. You run forward, if your damaged while running you will quickly circle the opponent using projection sorcery and deliver a knee blow to the back knocking them away (low damage, ragolls, unblockable, counter) OR 4. highspeed feint. you disappear for a split second and summon 3 after images that chase down opponent, they will m1 and use moves but they do 0 damage and vanish after a short while. You reappear exactly same time the after images appear making it impossible to initially tell u apart (choose which u like better) R special: you go into a short mode where your dashesdarts you at high speeds using projection sorcery, your front dash is the same. Your m1 however do mini 1 handed barrages each, upper cutting make you juggle them with uppercuts, down slam make you do many stomps on them. It goes on a long cooldown when ended. Mode: Reincarnation. if the player dies when they have mode they can press g while dead to initiate an animation. In this animation a ball is formed in the sky, this ball then dissipates revealing naoyas vengeful cursed spirit form, he flies down at top speed and crashes to where the player originally died. The quote about naoya zenin reaching mach 3 is shown. (insane damage, ragdoll, unblockable, can hit on ground) 1. lightspeed headbutt. After a very short start up you dash forward with insane speeds, you cant evasive if your hit with it and it ragdolls for longer, basically sukunas 3 on crack. If u miss u get sent far away tho if u wiff Extra: any low hp player explodes on hit. (ragdolls, high damage, unblockable, can hit ground far range) 2. Frozen air. naoya creates a line of 2d pictures of air then punches the one closest to him causing a chain reaction of explosions. (ragdolls, medium damage, unblockable, can hit ground mid range-far range) 3. whiplash. Naoya uses his tendrels to hit the opponent at high speed (medium damage, stuns, blockable close range) 4. Domain expansions. The player bursts out of the curses back then shouts domain expansion. If landed you will be sent to the domain that naoya uses in the manga. You are also given your base moves in this domain. (the next example is from the perspective of the guy trapped in domain) In this domain a mid point is created of you and the enemy. You then mirror the opponent, basically if the domain user 2 studs away from you, you also need to be studs away if they are 2 studs to the left, you should be 2 studs to the right. Basically you just mirror the domain user. To make it easier for the guy trapped in the domain a circle will appear where your supposed to go, the circle is small but makes it so you don't have to mirror them exactly. Failure to mirror them results in 40% damage taken, a new circle appears on the player, they are then given another chance to mirror the opponent. Extra: If low player dies to sure hit attack they will be dismembered. Domain ends awakening Domain user cant ricochet in domain (so they don't bounce everywhere and instantly kill everyone) R special. User initiates a controllable flight mode, similar to megumis drake snake but faster, it can go through walls like the drake snake and ragdolls anybody hit (low cooldown, ragdolls, low damage,unblockable) Base 3 and the second half of 2 both have hyperarmour (when u press again)
The piercing blood should be a block break on the first hit but the rest of the beam should be blockable just like in the anime piercing blood is only dangerous at the start cause its speed is crazy but after that its weak
And here’s the second one Todo will be the concept for today yah let’s get started Todo in game name - besto friendo Passive 1 brother: gain a small speed and attack boost, whenever a friend joins the server last for 10 seconds. Passive 2 530,000 IQ: the player will be able to jump off walls easier as they would know the trajectory also, the player will be able to slide by jumping and dashing right before they hitting the ground or by holding down and dashing( can determine the next move of the opponent as soon as they click it without seeing what happens) (Cooldown: 7 seconds) R move boogie-woogie: the player will be able to swap with the opponent and stuns the opponent for two seconds can be used 3 times before going on to cooldown and can be used to initiate different versions of a move and can travel up to six blocks in front of them(cooldown: 6 seconds) First move cursed kick back: the player will slap them twice before run to the opponent and jump up before kicking the opponent abd backfliping off of them dealing 7 damage pressing r as soon as the player starts to do the backflip, the player will make the opponent fall into spikes dealing three more damage making 10 damage for the variant (cooldown: 6 seconds)(Finisher: after backfliping off, the player will one and punch the opponent in the face, sending them backwards)(Finisher 2: the player will be impaled to death). Second move tornado kick: the player Will one flip and tornado kick the opponent in the face before cooking them again, and then backfliping off the air cus anime dealing 8 damage(cooldown: 8 seconds) (Finisher: the player, Wanstead kicked him three times before grabbing them with your foot in swimming them to the ground). Third move playful slap: the player will pull out playful cloud, and regular across the floor before slapping the opponent with it and sending them three blocks to the side dealing 9 damage (Cooldown: 8 seconds)(finisher: the player will slap the opponent creating a shockwave that was in the opponent flying). Fourth move back breaking Symplex: The player will perform a Superflex in a way that could break the player back which was done the opponent for 2 seconds dealing 10 damage can be combined with r move to make it long ranged if needed (Cooldown: 9 seconds)(finisher: after performing the Suplexes play will jump above the opponents before slamming the fist into the opponents face). Awakening 120% potential: the player will pull the handle besides your face and do a pose before saying into speech bubbles I have finally reached my full potential at, 120%!. Passive is the same as base moved it, but is now buffed a little. R move simple domain: The Player will perform a simple domain causing them to not be affected by any domain that is used on them for 10 seconds (Cooldown: 15 seconds) First awakened move got yah: the player will boogie-woogie under the opponent in the kick them in the air before getting up jumping and uppercuting them dealing 9 damage(cooldown: 8 seconds) (finisher: will perform a black flash well kicking). Second awakend move cursed jumping: the player will clap their hands to perform the move, but once clapping their hands a random person from your friend list will run at them before hitting them with a black flash then you and that person will jump them just like Todi and yuji did to hanami and will black flash them 4 times dealing 20 damage (Cooldown: 18 seconds)(finisher: the wind will finish them by walking with them in a black flash before sending them back 8 blocks). Third awakened move takada-chan: you and takada will start beating the opponent with punches from you and kiss explosions from her in a jumping way before finishing off with you, performing a black flash on the opponent dealing 20 damage (cooldown: 12 seconds)(Finisher: the player will finish the opponent off with a black flash into the air before takada will send a kiss which will explode the opponent). Fourth awakened move true besto friendo: you and a random portion on your friends list will perform the move by them punching the opponent in then throwing a rock at them before you will clap, doing a boogie, boogie, changing you in the spot of the rock before you will travel towards the opponent pretty much T posing before pulling your leg back and hitting them with a black flash, dealing 25 damage in total(cooldown: can only be used twice in the ultimate at the start and at the end) (Finisher: you will kick them with a black flash, before your friend will teleport behind them, and hit them with a black flash before exploding them with it).
The forming of blood would go CRAZY with the blocky style. It would be multiple tiny blocks that scale and shape together to form blood. It would be looking so physical and cool and stuff
true, lol
yeah but it would be laggy
@@ChargingDRhow?
@@ChargingDR you dont know about studio, having like 10 - 20 extra instances isnt changing performance
@@JustKirbss depends a lot on how they implement it, yes, 10-20 extra instances can cause lag if not optimized properly
His awakening line should be “WATCH AFTER ME…this.. IS YOUR OLDER BROTHER!”
If that was the line I would love to go around and just pop ult when I see high kill accs kill farming
And during April fools the awakening line should be "Watch this Lil bro"
❤
it was a honor to be in your video :)))
The man himself
We making ybnoodlez happy with this one🗣️🗣️🗣️🔥🔥🔥
🗣️🗣️🗣️
YEAAAAAAAAAAAAAAAAAAAAAA
@@ybnoodlez omg its the actual ybnoodlez
Omg my glorious king @@ybnoodlez
@@ybnoodlezRAHHHHHHHHHH
ybnoodlez been asking for this for his entire life
YESSSSSS
@@ybnoodlez guy who made choso suggestion here
your wish has been granted
@@purple7949fr
cooked until the awakening, the awakening should be adapting Choso in his fight against Kenjaku for sure, the one where he got aggressive and copied his brothers
Yessss that's what i thought of too, we need wing king choso
Nobara suggestion🔨
Name: Straw doller (probably gonna change)
80 hp
All rounder
M1s: hits with the hammer. Down slam is basically the same.
R/Special: if used near the opponent grabs their hair and throws them away. It ragdolls.Pressing this again will grab a straw doll and slams a nail into it, this is not blockable, but during the move (while pushing the nail into the doll) you can cancel it. (The hair pull does 5 damage. The nail does 15 and stuns for 1 second)
Move 1: hammer barrage
The user hits the target with a barrage of hits and rolls the opponent back, allowing for a forward dash (10 damage could be needed or buffed)(10 second cooldown)(blockable)
Move 2: Flying nail
The user hits the target with a long range nail, imbedded with CE. small hitbox. Longer it flys, more damage it does (Close range:5)(Medium range: 12 damage) (far range:20 damage) (15 sec cooldown)(not blockable)(works like reserve balls, stuns far, ragdolls medium and small)
Move 3: Nail trap
The user sets a nail on the floor, invisible to the target. Then the fight can go as normal, if the opponent steps on it, it does 8 damage and stuns them for 3 seconds. (The move has decently long startup so u can’t use this in the middle of a combo.) 15 sec cooldown.
Move 4:Hammer slam
The user hit the target up with the hammer,if the R special is used,nails come up with them and slam them into the ground.(18 damage) (19 second cooldown)
Ult:Hyped up(or whatever yall give me)
The user looks down then up and has the speech say the thing she said to mahito during their 1v1.
Move 1: Hairpin
The user hits a nail into the target after that they snap their fingers,and the spike of cursed energy appears like the nail(u know what I’m yapping about) (20 damage) (10 sec cooldown)
Move 2: Resonance
U need to use the first Version or the R/Special but not the second, then use this attack. It will explode on their body. It will do 40 damage and stun for like 2 seconds.(20 second cooldown)
Move 3:black flash
The user sends a nail into their skull,then hits then hits the hammer into it slowly causing a black flash.
Move 4:Set up
The user sets up 10 CE infused nails next to them. When they m1 the nail will fly into them. 3 damage per nail + the m1 damage.
This took me a long time. Tell me anything wrong or needs changing please. Ty for reading
Name: eye popper
@@Gizoid-TSB hmmmmm🤔
Name:straw doll sorcerer
I think you should change the stun timer a bit, but over all good suggestion
@@ragingex8 I agree, thank you
Bro the amount of people who get jumped upon awakening is crazy, a counter would be great.
oh mb you refrenced that... (;
Doing a Yuta suggestion since I feel he would be a perfect addition
Name: Prodigy
Base:
Passive: Katana m1s and unique one handed block animation
1. Rush, rush forward and do 2 slashes. Blockable. Combo extends.
2. Kick barrage, do 3 kicks then a final kick which knocks enemies away. Sort of like Gojos 4th move.
3. Cursed Wave, drag your katana and output a wave of cursed energy that travels (projectile).
4. Rika, gives an aura to the user that lasts for 30 seconds, during these 30 seconds you can instill “fear” effect onto the enemy by damaging them (visualised by a bar next to the enemy) which causes them to walk slower and deal less damage. Pressing the move again will reset the fear bar but Rika will grab and toss to the ground every enemy with the “fear” effect. Dmg scales off fear amount & unblockable and autoaims.
R= RCT, heals you a bit, can be held to heal people that are close by.
Ultimate: Special Grade Curse
Ultimate Text: Give me everything, Rika.
Passive: Gauntlet & Rika. M1s replaced with gauntlet m1s. Rika stays behind you & you can hold your m1s to do Rika m1s which are slower and have start up but do more damage and have more range.
First Move - Cursed Storage, pressing your ult bar or the G button allows you to enter different modes with different CTs. The storage has:
a. Jacobs Ladder (glowing star icon) AOE attack with high damage, does more damage the lower your enemies health is. Guaranteed kill under 30% health.
b. G Warstaff (eye icon) become unhittable for 15 seconds. Does a dodging animation.
c. Shikigami Manip (claw icon) deals a bit of damage to you. Releases 3 shikigami that if blocked go around the enemy and must be blocked again by turning around and blocking.
d. Sky Manip (cloud icon), thrust forward and shatter the sky that is close, doing high damage & releasing a shockwave that travels quite a bit. Has an R variant which is a counter that ignores every attack except WS.
e. Cursed Speech (CS mouth icon) aoe blast, different commands which can be done by pressing different button combinations (I.E if the normal button was dont move, 1 + 2 would be Blow Away, 1 + 3 would be get crushed and 1 + 4 would be die) deals damage to the user based off the health of the enemy and the severity of the command.
f. Personal Storage (Teeth icon), when you kill someone that has the fear effect on them, Rika eats them (can be used as a finishing move) & you copy one of their moves, (30% to be an ult move, if they died in ult its guaranteed) every time you kill someone with the fear effect you can chose to replace the move you have by using the 4th move again in the time window when they die. Youll have to go in ult to check the move tho. Said move will go in this mode.
2. Deciding Blow, go behind your opponent and kick them to the ground, if theyre in the air Rika punches them on the way down. Autoaims and has a very long range. Can be blocked if the enemy turns around. Made to avoid runners.
3. Overflowing Energy, dash to your enemy quickly and hit them with your gauntlet, if you time it right, you perform a black flash.
4. All Encompassing, Unequivocal Love. Same speed as Gojos domain. Anyone who doesnt block is constantly hit by the CT of the mode you are in, you can also pick up blades which have a chance to have any of the CTs in your arsenal + your copied CT. A swords CT replaces your domain key/button. You can press 4 + R to perform The Pure Love Beam, which does insane damage (comparable to HP) and has insane range but expends your ult bar.
I hope this wasnt too long and complicated, Yutas arsenal is complicated after all.
nice
i think warstaff would be pretty broken if you can attack during it but other than that i really like this suggestion
@@dragunzlayer6922 m1s maybe not but moves probably
lost me at the 4th move in base and it would be cooler to have black flash in base instead of mode tbh
@@BlankUser. I dont wanna just make him typical rushdown I want him to be unique
0:13 did bro just parry a reserve ball with a reserve ball?????
ball on ball action
@@DeltaSanz💀💀💀💀💀💀
*insert men making out*
The growth has been crazy man, keep up the good work.
1st suggestion
((Noob, if you could review this, it would make my day))
Yuki
Name: Gravity Girl
Appearance: The shikigami garuda constantly circles your avatar in a oval-shaped motion
R: Star Rage
Star rage is the R move of gravity girl. User is able to imbue their body with virtual mass that strengthens attacks by 5% and allows for the variation of different moves. The animation of the of Star Rage shows the user point both of their hands downward, the user blinking and blowing a kiss, while their knees are connected. ((Can be cancelled)) The user is able to use the R move 3 times, can stack.
M1s: 3 standard punches, last one garuda slams into the opponent
1. Cursed Whip: Rush forward using garuda as a cursed tool, swinging garuda 3 times, low knockback, is blockable. R+1 is the user throwing garuda towards a person in the vicinity that autotracks and constricts the opponent, stunning them for 2 seconds.
2. Virtual Barrage: User barrages the opponent punching them twice with fists imbued with virtual mass, then kicking them in the stomach, knocking enemies away. R+2, the variation of virtual barrage is the user imbuing their fist with virtual mass, doing a singular strike with high knockback ((didn't wanna do a black flash variation))
3. Garuda Ball: Garuda turns into a ball and the user grabs and throws garuda in a straight line towards the opponent (a lot of endlag) R+3: garuda is imbued with virtual mass and the user is able to kick garuda (auto tracks) towards any opponents in the vicinity
4.. Virtual Combat: User casts their hand out and garuda flies towards the opponent and pierces the opponent's body multiple times, stunning them for 2 seconds.
Ultimate: Special Grade
Ultimate Text: I like the rough type. But I'll have to beat you into shape!
1. Mass Inducement: User applies virtual mass to the opponent stunning them and slamming them into the ground.
R+1 allows the user to apply virtual mass within the vicinity and automatically slams them downward, stunning them for 2 seconds after getting up.
2. Virtual Domination: User applies virtual mass to their arms and garuda, barraging the opponents with virtually-imbued punches, before kicking them up and then imbuing the opponent with virtual mass, pushing the enemy downward into a downslam of some sort (similar to sukuna's rush move) damaging the environment alot.
3. Mass Ball: User applies virtual mass to Garuda, kicking it with immense power that causes a shock-wave and ripples the air to the point that garuda catches on fire. If it connects, garuda will fling the user and deal medium amounts of damage (added the fire because garuda originally is from hindu mythology and is represented as some type of phoenix.)
4. Black Hole: (Need to use R at least 2 or 3 times) User will apply continuous amounts of virtual mass to them self eventually transforming into a black hole that will proceed to consume the environment and will one-shot any players close enough to the black hole. ((One-time technique that kills the user after using the move.))
((If you could give me some suggestions on how could I improve, that would be great!))
😄
nobara suggestion because i feel like it
name: man idk
1: hairpen
shoot a nail at someone, stunning them for 0.3-6 seconds, has multiple variations, it deals 5.6 damage (base) and 8.3 damage (variation), has a 11.6 second cooldown.
2:resonance smash
pin someone down and hammer a nail into them, has a special, deals 8.8 damage (base) and 9.6 damage (special), has a 14.5 second cooldown.
3: straw doll
throw a strawdoll at someone, rush in, then hammer it in, is very important for variations of different moves, has a variation, 7.3 damage (base), and 9.1 (variation), has a 13.7 second coodown.
4: straw resonance
a last ditch effort when losing, if below 60hp, you have a 1.5 second period after getting attacked, deals 13.2 damage, has a 36 second cooldown.
r/special: adds x1.1 damage to your 2 and m1 combo, is also used for on 3 for a strong melee version
1+3: shoot a nail near someone, then admittedly click 3 to shoot a person from the behind, pushing then towards you, and then hammer then away, 8.3 damage
r+3: use r and 3 all the same time up close to hammer in someones skull, deals 9.1 damage
r+3+2: similar yet different to 4, after damaging someone, use 3 and 2, impaling a part of them, dealing 10.4 damage
ult: hammer ‘n one (i couldnt think of anything) (switches m1 to a hammer)
1: nail barrage
shoot a barrage of nails at someone lasting 1.8 second (is mid-close ranged), dealing 14.4 damage.
2: hairpen rain
shoot several nails around someone, then click twice to shoot them up at your enemy, when r is used when you click twice, it nails the person at you, then slamming then on the ground with the hammer, then hammering 2 nails in, 10.7 damage (base) 17.9 damage (special)
3: full powered resonance
brutally hammer a nail into someone at full strength, when used with r it can be ranged also stunning a person, special is very useful FOR THOSE DAMN RUNNERS, 16.1 damage (base) and 17.7 damage (special)
4: cursed hammer
barrage someone with attacks of a hammer (its just cursed strikes pretty much), extended by using m1+r around half way through the attack, extende by knocking away the person, then shoot 2-3 nails at them based if the timing of m1+r, 16.7 damage (base) and 18.8-20 damage (special)
zeem zorp xim ribx narp gad gxab
literally just copied someone and changed it a little
@@Divine_onLL who?
@@KiyruGojiEdits02 UrLocalMobileUser
@@Divine_onLL well i came up with this on my own
@@Divine_onLL also i saw that comment after i made this
Babe wake up! NoobEternally uploaded!
Take your meds bro she died 5 months ago.
@@jacktheripper3181thats wild
@@jacktheripper3181 dang
Extra suggestion: make it so using the ranged moves use a blood bar, you get a bit of it overtime (about 7 seconds to fill it all) and lose it when you use stuff like piercing blood or supernova, m1ing/engaging in close combat makes it regen 20% faster, this way you still can zone, but it won't be insufferable to play against.
my main complaint is the holding down buttons its just super gimmicky and annoying plus it'd probably be super easy to accidentally use the wrong move or not pull it off when needed
Clearly, you've never played dmc 5
skill issue honestly 🤷
@@vak.o fr
one thing i wish choso suggestions would add is the poison aspect. in almost every fight choso's in, his blood acting as poison to others is key for him winning, plus its something that's already in-game with megumi's great serpent. i'd like if choso could inflict poison on an opponent that would stack the more convergence moves the choso user hit
"Moves in this game generally don't have hyper armor"
Hollow purple, Fire arrow, all of hakari's awakened moves: 🖐️
Keeping choso heavily raged is GOOD and it fits his fighting style in the show
I hope he doesn't end up like he did in cursed arena
Here’s the first one
This is the winner of the concept votes contest
Yuta okkotsu in game name - copycat
Changes to the player: will have a sword sheff on their back and will have a sword m1s.
Passive rct slash: everytime you kill someone with a m1 you will heal 5% hp but cannot heal over 75% hp.
R move Rika!: so the player will rays their sword above their head and put their hand in the middle of their legs before a speech bubble will appear saying come out rika! which will summon rika behind youAnd will change ¾ of the players moves
(Cooldown: 15 seconds)
(Without rika)
First move cursed barrage: the player will do a barrage of sword slashes and stun player for 1 second and dealing 8 damage
(cooldown: 11 seconds)(finisher: will stab them through the chest before throwing them to the side).
Second move front slash: the player will do a frontfilp and slash the opponent and deal 11 damage(cooldown: 13 seconds)(finisher: you cut the opponent in half).
Third move fashstep slash: the player will teleport behide opponent and slash their neck and send them flying to the side dealing 13 damage
(Cooldown: 15 seconds)(finisher: you will decapitat the opponent and copy their fourth move which can be used with your fourth move).
(With rika)
First move Smash: rika will grab the opponent’s face and crush it before throwing them dealing
9 damage(cooldown: 10 seconds)(finisher: rika will grab them, roar at them before smashing their head into the ground 4 times before throwing them).
Second move run down: rika will throw the player on her back before screaming and running towards the opponent for 3 seconds smashing everything in her way dealing 12 damage
(cooldown: 12 seconds)(finisher: she will drag them and throw them into the air before eating them).
Third move cursed counter: the player, Will into a pose where they will pick their sword in front of their face backwards, pointing away from them sideways like the pose he does in the anime, if hit rika will grab them and roar at them before biting them in shaking them around before throwing them
dealing 14 damage(cooldown: 16 seconds)
(Finisher: rika will grab them and throw them onto the ground before punching them repeatedly, and finishing up with a punch so hard that it destroys there body).
(Both)
Fourth move loving combo/rika’s copy:
loving combo: will make this player run towards the opponent and punch them before rika willgrab them and throw them in the air. The player will point they’re sword upward, stabbing them and pull it out before grabbing them And dragging and throwing them into the air before rika smashs them into the ground with both hands dealing 20 damage this can be blocked(cooldown: 21 seconds)
(Finisher: everything will play out the same but this time you will stab them through the stomach and cut them into pieces before rika jumps and eat them
rika’s copy: rika Will copy any fourth ability from the finished player from the third move and will replace your fourth move until you use it and it will be a one time use until another copy dealing same amount of damage as that move(cooldown: 21 seconds)
Awakening true love: the play will say in a speech bubble, shell we die together, before the player will kiss rika which will make rikas eye appear and will scream plafuly and the play will bow have a pink aura.
(First awakening)
First move die!: rika will give you a megaphone and you will have a speech bubble appear saying die!
Which will send out a shockwave that will instantly kill any 10 shadows shikagami and deal 35 damage to whoever hit by it(cooldown: 20 seconds)
(Finisher: the opponent will turn black and white and then die).
Second move black flash: the player will punch the opponent before using a black flash on them dealing 15 damage(cooldown: 18 seconds)
(Finisher: will send them flying).
Third move speedbliz slash: you Will speedbliz behind the opponent and slash their neck and send them flying to the side and will break your sword which will make your m1s into rika hitting them utill you ultimate runs out and dealing 19 damage
(Cooldown: 22 seconds)(finisher: rika will eat them after you throw them).
Fourth move pure love: will make a 5 block wide 5 block tall purple beam like the one he used on geto
And lasts for 6 seconds dealing 7 damage a second dealing 42 damage in total if they are hit from the beginning(cooldown: 30 seconds)
(Finisher: will burn them to a crisp).
Second awakening moving on: this can be activated by killing somebody with pure love and in the first 3 seconds, after it ends hitting R+2+1+4
Which will make rika melt and reveal a human rika
Who would say don’t worry it’s just time to move on in a speech bubble, which will make rika turn into golden light and disappear, which will make a new rika appear, who look like the one in the manga with the hair and will change all 4 of your moves, but only will last for 45 seconds instead of the minute of the normal ultimate This will also both of the players damage and speed.
(second awakening)
First move dont move: a speech bubble will appear saying don’t move which will make anyone in a fight block radius in front of you stop moving and be stunned for 4 seconds(cooldown: 19 seconds)
Second move extinguishment: this move will make any ability in the game that uses cursed energy not work as the player will say extinguishment and shoot out a 10 block, radius, bubble size light explosion around them stop being any move that uses cursed energy like stated, and Will deal 10 damage(cooldown: 23 seconds)(finisher: they will disintegra into light).
Third move thin ice breaker: the player will punch you in the sky, hitting anyone that they have hit in the past 8 seconds and the play will punch the sky, creating a giant crack in the sky in front of the player that will send out a giant shockwave that will hit anyone in a 15 block radius as stated in the whoever you have hit in the past 8 seconds and Will, stunned them, and create the quacking pattern behind them in front of them or to the side of them depending on the direction they were looking when they were hit dealing 23 damage
(cooldown: 25 seconds)(finisher: they will be shattered, and the player will be able to now jump on the sky side to side five times after hitting the finisher).
Fourth move authentic mutual love: authentic, mutual love is a domain expansion this will create fingers on the player in the cut scene thing that all the other domain expansion’s have the player will have their fist behind their other hand in the hand, flat handed in front of it, as if they were doing the maharaga’s summoning, but with a flat hand for the second one that’s in front this will make a domain expansion with a bunch of broken crosses everywhere and each side is a different ultimate ability every time the pink sword in the middle is the sword that will give the player the ability it is random and The Pleco will be able to tell which ability it is based off of the aura around the sword here is a list of all the possibilities and the color of the aura based off of the ability,
Purple = hollow purple
Red = max reversel red
Blue = max lapse blue
Orange = flame arrow
Black = cleve
Dark Green = lucky Volly
Light green = energy surge
White = snake
Light gray = max elephant
Pink = focus strike
Dark gray = soul fire
Tan = body repeli
It will be different every time causing the player to have to have a new place does each time they use the domain depending on the ability, causing for some interesting moment, but all normal moves will be a guaranteed hit, but can still be blocked and these moves will replace your r move until you use it(cooldown: 1 time only)
I ain’t readin all that
@@Alitheadvirtiseragreed but tbh
i think the r move makes orbs you need for moves gimmick is pretty cool but it would feel less like a special move and more like a requirement
Inumaki moveset (I don't have a name yet, so try and think of something)
R / star special sends a shock wave that is visible, if hit, the person affected by it will be stunned for 2 seconds, allowing for either a combo extender, or to start a combo (cool down is 15 seconds, takes around 5% of ult,)
Move 1 “blast away” : has a normal length startup, also shows a light up affect to let the person who is about to be hit know so they can dodge or evade. doing 10 damage, and dealing knock back, should be used to end a combo
Move 2 “Come”: shows a light up signal around the person in front of them, like gojo’s blue, bringing the person to them, not doing damage, can't be evaded, unless blocking. should be used to start a combo.
Move 3 “explode” like ‘come’, ialso shows a signal, only being blackable and cannot be dashed out of, causes knock back.
Move 4 “crush” shows a shockwave, similar to the r move, is visible so you can evade. If hit by it, has the effect similar to a down slam, lasting a 2-second stun.
Awakening, “Crushing Limit” shows the animation of the character spitting out blood, falling down to their knees, but standing back up, the side speech boxes only show “….”, do to not being able to speak.
[Move 1 “freeze!” is an AOE move, causing everyone in a short distance to stop moving for 4 seconds, or until they are hit by someone.]
Move 2 “mass explosion” if in a certain distance in front of the person, causes camera shake, indicating that they are about to be hit, they are hit with 3 back-to-back explosions, causing ragdoll and knockback
Move 3 “Twist” causes the person in front of them to lose a Limb. [50% arm, 50% leg, of they lose a leg, they run slower, but if an arm is lost, they do 10% less damage]
Too NoobEterernally, please do a vid!
Move 5 “Die” in replacing of a domain, it has a 3 second start up, but if someone is in front of the user, they will automatically die, but the user will lose 30 health, so be careful.
I know its not really balanced, but I did my best, so let me know any tweaks
the choso ult counter would be the bane of me, I ALWAYS RUSH ULTS BRUHH
I love these hypothetical movesets sooooooo muchh omg
Hearing the Ruinas Ost on a Jjk shenanigans video is so cool
personally the suggestion is great but my idea for an r replacement for ultimate should be wing king for a temporary amount of time
funny suggestion for sukuna 1 + R:
when used, the user does a back flip, creating distance against the enemy, but right before the user land, he does a slash similar to world cutting slash, but with more distance and less wider, dealing the same damage as the normal 1 but ragdolling the enemy. i think this addition could be good since yuji is really simple in comparassion to the other characters.
its a reference to when sukuna is fighting mahoraga and they get to a shopping mall.
pls dont bully me, idk how to speak this language :(
You just want someone to compliment you don't you
@@tuperro2402 what
@@tuperro2402 what u yapping about bro?
Thats a cool Idea, but If the person use on a wall?
I can't lie the move would be ripped straight from sorcerer battlegrounds, as sukuna has that exact move basically.
have a idea for yuta,move 1:slash, this ability slashes the enemy 3 times and if u press the move again it will allow u to hit a black flash,move2:inumaki:this move allows u to chose 3 moves don’t move, get crushed,and explode with explode sending u in the air also stunning you,move 3:Rika,this move works exactly like divine dog able to attack this times but with the addition of being able to block three times and if u press ur special move rika will lunge at ur opponent taking their arm allowing u to copy their moves for up to 2 minutes(copying their moves is important,let me cook) after copying the move press special(without rika out) to insure u keep the move u can only have 3 copy’s and out of those 3 one big move like hollow purple open rush dismantle etc,move 4: love combo,this move deals up to 50 damage if pulled off correctly first u must have rika out,by pressing this move u dash to your opponent,you give 5 hits rika gives 5 slashes AWAKENING,move1: copied,this move allows u to use one of the big ult moves u have copied,move2:true form,this ability summons rika as ur true form giving u higher damage to all of your previous moves,move 3 rampage,this move will allow rika to do 30 damage by hitting u 4 times and the final hit will be a slash stunning u in the process,move for and the final move pure love this works just like gojos(requires true form rika)and even has a air variant so that if u wanted to still fight just jump in the air press the move and rika will fly in the air shooting in the direction your looking. now after this you lose everything but gain a lot more,you have now gained the achievement culling games, this gives you evolve rika, move 1: come rika,this move let’s rika come out with a new look rika will stop any opponent from moving because rika is holding them still,if pressed twice your able to stab them taking 20 percent of their health,move 2:rika,this allows rika to be used like the last rika able to attack 3 times or block 3 times,if pressed again rika will split into 5 miniature versions letting you hit 5 more times,move 3:chase down,if your opponent is a runner or is two far from you,your speed will increase the longer the chase the faster you get,and if you press dash(if your close to them) you will lunge at them impelling them in the back(something I forgot to mention rika is use like the last rika key difference is if you press her move twice small rikas come out,you you use the special button your still able to copy other people’s moves)move 4:pure love, this works like the last pure love except you don’t lose anything and it has a spam ability with a short but long cool down, AWAKENING-DOMAIN EXPANSION-MUTUAL LOVE,this opens your domain,when in this domain you have a infinite amount of cursed energy and swords,theses swords randomly have a ability you have copied, with rika and her small variants they stay longer and do more damage while in the domain
Hanami suggestion:
Name: nature curse
R move: spawns a wooden totem, gives a passive heal while near it and gives certain moves done near it unique variants.
1. bramble bush, spawns a thorny bush in a horizontal line, stuns and functions like rabbit escape but also slowly drags them towards you. Hold to increase how far it goes(max 7 blocks forward). If done near the totem it instead entangles the opponent's lower body and waist before burying them in the ground and right after they reemerge wherever your mouse is pointing. Also spreads out vertically and diagonally near totem.
2. cursed buds, you shoot out a few buds from your fingertips which are similar to soulfire but with added status effects. They stay for 6 seconds and if your opponent uses any abilities in the duration they take damage and stun, slows down the opponent too. The totem buff makes it so you spawn a huge flower which miniguns the buds out homed onto the opponent.
3. thorned counter, as the name implies is a counter. You sidestep their attack, back up and summon a vine lifting them into air choking them out before slamming them into the ground. Can downslam of that btw.
4. Wildflower combo, deliver a flurry of botanical attacks before battering them into the air allowing a catch and extend with bramble bush or cursed buds. Totem variant ends the barrage with a roundhouse kick sending them into the open maw of a large venus flytrap and then it clamps it's jaws consuming them. If they have enough health to survive, it will spit them out ragdolled.
im pretty inexperienced so I don't got a lotta ideas but here's the awakening.
Awakening: Forest's Wrath, the text boxes will say "Mahito, i'm enjoying a fight" or whatever the line was (reference to hanami vs todo and yuji).
Awk passive: hateful weeds, whenever you walk around you will leave a trail of weeds which eventually despawn. They do damage and stun to anybody besides yourself who walks on them.
1. Blooming lavender, spawn a ring of flowers slowing down any opponents within it and disabling their m1s and abilities. does no damage however.
2. Botanic tendrils, spawn a bunch of vines which lock onto the opponent and cover a considerable distance. They're destructible and can be used as platforms too. Despawn whenever by using twice. 2+R Allows you to surf on one and travel much faster, colliding with a player or object knocks you off but does decent aoe dmg.
3. Hyper flora discharge, channel a destructive blast of energy from the flower on your shoulder. Maximum output rr reskin with the benefits of hyper armour and massive damage.
4. Fungi leeches, unleash a horde of killer fungi shikigami. There are three modes, one when they are just summoned they assume the role of a defensive barrier attacking those who approach their master. Two when they are sent off on a offensive assault and attack any players they see(use twice to trigger said attack mode). Three when you use 4+R they latch onto the ground and function like turrets shooting parasitic seeds. They are killable and are mostly glass cannons with decent range and speed.
R- carnivorous plants, you can set them down as a trap. You crouch down planting them as they tuck themselves into the ground (their hidden once they've done that). There is no limit for the amount of traps besides your ultimate running out. Once stepped on they stunlock the opponent briefly- And when their at low health it swallows them whole.
This is my first real suggestion and I hope you read this and review it.
i think its ok
@@UltimateRUclipsr999 Any think you thought I could've improved on?
@@ZainQamar-d5t my biggest nitpick is that blooming lavender does no dmg
@@UltimateRUclipsr999 I made wrote that because canonically it doesn't do harm but also it's meant for teamers and awakening battles. Also if you catch somebody in int their pretty much guaranteed to be hit by any of your other big moves, but maybe it should do like 15 damage. Thanks for the feedback anyways.
@@ZainQamar-d5t oh i see alr
Ment for Discord and this is my first suggestion ever so ima keep positng it till im done with another.
DAY 1 OF MY IDEAS
# Kenjaku/Geto Moveset
## Base
R: (Centipede Rush) A counter in which if the user is attacked by a target centipedes stun the target leaving a bleeding-esk effect as they leave. If the user isnt attacked after the duration of the counter, they blast of into the air, as centipedes make a tower and then disperse. (Block Breaker if Counter is Landed+Low Damage)
1: (Hookworm) A hookworm comes out from behind the target, eating them and going to the User as the hookworm explodes leaving the target stunned. (The hookworm can be countered and can be exploded prematurely by an attack, it is dodge-able and breaks block+Low damage+Can hit grounded)
2: (Cursed Combo) The user pulls out playful cloud from the inventory curse and then summons a two eyes small curse, and rides on it, they then go on a dash similar to idle transfiguration and if they reach the target the User jumps off and begins a combo by kicking 3 times and spinning playful cloud to hit the target them kicking them away. (Long chargup time, interuptable, blockable+High Damage)
3: (Stingray Drop) The user manifests a stingray like cursed spirit and it flies backwards while the user sits on it, it then runs forward and crashes down, with the range and of mahitos air varient for stockpile
If stingray dropped is used in the air it crashes down, and the higher up the more damage
(Interuptable, Easily dodgable, Block Breaks, Low Damage-Mid Damage)
4: (Fungi Infest) The user punches the target back as Lots of ball like fungus curses surround the target from many angles attcking them, similarly to rabbit escape but from all angles. (Blockable, Close range can hit grounded+ Mid Damage)
## Ultimate/Mode
R: (Kenjaku) When the user uses the R button it ult, they grab the opponent, if low or dead, they do a silly animation and swap bodies into them. Swapping bodies makes you become them, until ur ultimate ends, giving you all thier moves apart from thier fourth. (BASE MOVESET ONLY) If this ability is used R+1 it absorbs them into a spirit, granting thier first move in the form of a "shikigami like version of them".
1: (Rainbow Rage) The user summons the Rainbow Dragon as it comes from the ground ragdolling the target into the air doing large damage.
(INTERCHANCHABLE)
2: (Kurourushi's Spread) A large cockroach curse pops up as it coveres the ground around it with roaches, slowly damaging anyone in it overtime while the roaches range grow depending on how many people they touch.
3: (Path of Ganesha) The cursed spirit Ganesha runs through a straight path, pushing everything else to the side with ragdoll, using it twice makes ganesha run back towards the user, but with less damage.
4: (Uzumaki) Uzumaki does the damage of about one max lapse blue, and gets stronger with each kill you do and each attack you use, it takes up some ultimate bar, while needing the attacks to land in the first place.
4+3+2+1: (Anti-Gravity) Sacrificing all skills to be put on cooldown lets you activate anti gravity, damaging targets multiple times.
4+3+2+1+R: (Domain Expansion: Womb Profusion) After Anti-Gravity, using your R move opens your domain, it has a long wind up but it is an open barrier domain. It shows a bunch of bacons and noobs in a tower, it puts all opponents moves on cooldown, while yours are two, resorting the fight to a M1 battle. It has a see-through barrier than is intangable so people know if they are in range.
Part 11 of posting my moveset until he reviews it
Hey man I just started watching your vids and I love them, so if you can, pls review my jjk Hana Kurusu (Angel) moveset,
Btw when equipping this moveset, your avatar will have a glowing yellow halo above your head and small angel wings
Btw sorry if this underwhelming, cus we don't see much of angel's cursed technique in the manga, but I still hope that you enjoy reading this
R move- you can fly for 3 seconds as fast as running normally and break through any building you fly into
1) Divine grab (Blockable)- This is a 'press twice move' where if you just press once, you will grab your opponent and slam them into the ground, if you press twice, you will grab your opponent and float a little bit into the air, and send your opponent flying into the ground with a glowing yellow aura released from your wings (kind of like tsb Tatsumaki first move variant)
2) Blessed beam (Unblockable)- this is a ranged attack where you clasp your hands together (like piercing blood) and shoot out a glowing yellow beam (a very mini Jacob's ladder)
2+R- Once you hit someone with the beam you will automatically fly towards your opponent and while striking them in the head with a cursed energy infused fist, however you will have to aim where your character flies and if you miss, then the person that you hit with the beam will be on his knees for 2 seconds, stunned and unable to get up, once the two seconds are up, your opponent will get up, you will also be stunned for 2 seconds if you miss
3) Seraphic aura (Unblockable)- Creates a small glowing yellow sphere around you (transparent) that lasts 2 seconds, this heals you and gives you a speed buff anyone that enters the area a speed debuff
4) Paradisical touch (Unblockable but reduces damage if blocked)- this will make you fly for 1.5 seconds and whoever you fly into receives a reasonable amount of damage while getting knocked back
None of the awakening moves are blockable
Awakening- Celestial Evolution- which makes you float into the air and makes you perform the t pose that Sukuna did while fighting jogo along with some manga panels with quotes from angel in the manga
1) Sacred Authority- lets out a glowing yellow aura that expands a like an explosion and whoever gets caught in that aura will stop what they are doing and kneel towards you on one leg while they take damage every second, this last for five seconds, the range is half as far as hollow Nuke
2) Planetary Plummel- You fly into the air and sends a giant glowing yellow fist that makes all buildings that came in contact with the fist crumble to the floor, and any person that came in contact with it will be sent flying into the nearest building
3) Jacob's Ladder (I'm sure you already know what this is)- Summons the infamous star symbol in the sky and sends a giant glowing yellow beam from that symbol, this does the most damage to curses which means if someone who has Sukuna or Mahito equipped gets hit by this it will take away half of their health, then it takes away a quarter of their health if they are a human like Hakari Gojo or Megumi, this also erases any object/part of a building that it touches. Also, anyone that comes in contact with Jacob's Ladder, will not be able to use there moves for 3 seconds
4) (This isn't canon but I thought it would be cool if I made this up) Domain expansion, Empyreal Era- Inside of the domain is a floating cloud, there is a staircase that leads to a pair of pearly gates, who ever is in this domain has 20 seconds to make it to the gates, people may sabotage each other while trying to make it to the gates, you may sabotage others as well, if you manage to make it in time you will automatically exit the domain, and who ever doesn't make it to the gates in time, gets one shot by a guaranteed hit Jacob's Ladder
Awakening passive- You get healed the same amount of damage that you deal, for example, if you deal half health to someone, you get healed half of your health, and if you deal a quarter of someone's health, you get healed a quarter of your health and so on, the only drawback is that you won't heal naturally, which means that you have to do damage to someone in order to heal
And that's it for my Angel moveset, I did this because I thought that she was a really unique character in jjk
Like this comment so that he can see this
Btw I'll be making a Higuruma moveset soon
ngl R would need a bit of a cd and when ur flying it would consume ult
@@ryankalani yeah thats what happens with every r move
@@Sammy603 only R move that takes mode is gojos
not bad, but this feels a little too overpowered, and mostly likely has the feeling of being an admin character, rather be a kill farming character. gimmicky, but your lacking lots of balancing sense in these moves if your considering it as a character that can be used publicly
@@akafriend-9264Yeah, the 2+ R should stun you imo instead of damaging if u miss
Cursed Child - { Okkotsu Yuuta }
BASE.
[R Move}
‘ ‘ Copy Technique. ‘ ‘
The user extends their left hand forwards into an open palm whilst {RIKA}’s mouth partially manifests, chomping onto the opponent in quick succession. This is a knockback ability and does minimal damage. The gimmick to this ability is once {RIKA} consumes a portion of the target’s body they unlock a unique ability based on the opponent’s character. For example if you used R on a hakari you would unlock something like Shutter doors, Mahito Body Repel, Yuji’s Divergent Fist etc etc. These do not very and are set to a singular move. {RIKA} is the one who uses these skills and can be summoned in tandem with other abilities.
( The bite animation is akin to Totality’s tinal bite and the move is blockable however it can be done in a combo. )
{1st Move}
‘ ‘ Pinpoint Flash. ‘ ‘
A counter ability which begins a combo after promptly flash-stepping behind the opponent after being hit. The user, after unleashing the counter, delivers a horizontal swipe that deals minimal damage . This is a callback to Kenjaku and Geto.
{2nd Move}
‘ ‘ Bottomless Cursed Energy ‘ ‘
The user pauses momentarily to reinforce themselves with an etheral pink Cursed Energy that envelops them for 10 seconds. This both decrease Damage taken and makes your m1s change to a divergent fist-esc ability. Essentially, your m1s deal more damage but knockback and can be used on grounded opponents. In exchange m1’s have around a 1s startup.
Upon the move ending the user’s katana shatters and decreases the user’s m1 damage for 5 seconds.
{3rd Move}
‘ ‘ Rika… ‘ ‘
A purple bubble appears on the opponent, similarly to lapse blue. Rika’s hands manifest behind the opponent, holding them in place for 3 seconds. This requires the opponent to turn around and block or use their dash the instant before rika snatches them. This has hyperarmor. This doenst combo extend and is simply a combo starter or preausre tool. The user has no actual stun whilst using the move and the ability itself is a callback to Yuta vs Yuji. Bubble lasts 2 seconds before Rika appears.
{4rth Move}
‘ ‘ Overpower ‘ ‘
The user leaps forward towards the opponent, their blade imbedding itself into the opponent before the user forces it downwards diagonally from their chest. This knocks them back and deals around the same damage as Nue. Missing stuns the user and the move itself is a callback to Geto vs Yuuta.
[AWAKENING]
‘ ‘ Follow my lead, Rika. ‘ ‘
The user extends their blade into a stance, the edge past their face as rika manifests behind the user fully, their maw completely open, claws extended outwards. Upon the animation ending Rika dissapears so it doesnt block the user’s view.
[AWK R]
Instead of an actual ability, a meter appears beside the user, filling up as they deal damage.
1 - Upon reaching their full meter their 1st changes and unlocks the full [R ability] Note that the more the gauge rises the faster the user’s walkspeed is.
2 - Upon landing their 1st move at full gauge, they can hold R to pause, giving the opponent a timeframe to interrupt. Upon initating the move, they embrace rika, turning around to unleash an aimable beam that deals the same damage as Hollow Purple [NUKE], ending their Awakening.
‘ ‘ Pure Love ‘ ‘
[AWK MOVE 1]
‘ ‘ Imbuement.. ‘ ‘
The user initates a rush, similarly to Sukuna’s move before unleashing a flurry of blows. ( Bassically just Sukuna’s Rush )
If the uses has a full gauge, they can click R upon activating the move, shattering their blade on impact before delivering a devastating {BLACK FLASH} to the opponent’s cranium. This permanently nerfs their M1 damage for the rest of the awakening and the move itself deals around the same damage as a full max blue. Using this variation extends the cooldown of the move indefinitely for the rest of the awakening.
[AWK MOVE 2]
‘ ‘ Memorized it.. ‘ ‘
The user begins a continued rush, not a grab. Rika relentlesly unleashing explosive AOE strikes ( 3 ) whilst the user swings their blade in quick succesion, attacking in tandem. Grabs like Lapse blue do not work and the move has a minor windup.
( Having a broken blade instead just has rika doing the blows, lessening the damage )
[AWK MOVE 3]
‘ ‘ Domain Expansion : True Mutual Love ‘ ‘
The user initates their domain, an array of blades surrounding cross-like figures manifests around them. The domain itself changes their 3 to one of the opponents Awakening moves for the duration of the domain. ( If you use Rika base R on multiple people in a public server you gain randomized Awk moves based on said characters. )
[AWK MOVE 4]
‘ ‘ Aid Me. ‘ ‘
Rika lunged forwards, an AOE occuring similarly to Mahoraga’s downslam. This obviously is lessened and has no where near equal damage, however, if the opponet is hit the user themselves vaults over rika and delivers a devastating slice in a downslam-like motion, a pink light enveloping their blade/fist.
Just my idea of the character and I didn’t really want to use moves like Cursed Speech or thin ice breaker since it feels odd as Uro and and Inumaki arent ingame.
The Base Moveset Literally... Is a mess... Why not make the Counter a 4th Move? Also, why not make the 2th Move a R special since it just... Gives you a boost in Damage?
i love how i got back into roblox after years just cause you can throw hands as jjk character
A zoner in this game seems like a good way to make rage
I’d say convergence is optional, but the base moves have a long startup. Convergence allows these moves to be instant if you want or hold them down to aim
the influx of cursed energy from hakari's jackpot was so great that noobeternally melted into the perfect dough for peakcliff
hurray a spacing character man i wonder if its just gonna be a running idealism character
I have a suggestion for Megumi:
If you press Nue + Totatily + R while in ult you create Fusion Beast: Agito which will take a 1/3 of your ult and it will help you for 50 seconds but it will put all three moves on cooldown.
Agito can generate lighting to stun and damage players, it has half the health of Mahoraga, if you summon Mahoraga while Agito is out she will be desummoned, and it can also dance with you when you emote. It will stay with you after your ult ends if summoned late. She can also slowly heal you quickly enough be effective but slowly enough to be bearable, this healing will stop if trapped in domains like infinite void and self embodiment of perfection. She will also protect you from ultimate attacks by pushing you away and taking the hit for you. She will do slightly less m1 damage than Mahoraga but makes up for it with lighting m1s.
holy shit, 50 seconds is a long time for a none awakening move...
How do you press Nue + totality in ult??
@@halelolelPress G
@@williangoias7250 that turns you into base
@@RockyEnderman it is an awakening move, it can only be used will in your ult
you should explain what makes characters certain types, like zoner, boss raid, neutral
It would help people create better suggestions imo
Yo bro what does imo mean? I don't speak English
@@Th_Lucan imo means "in my opinion"
day 2 of saying a better yuta suggestion.
name: cursed student
R-special skill: cursed copy
Rika will slash the opponent adding on the last skill the opponent used. this is one time use as in if you use the skill added on your moveset it will vanish and same applies if the opponent dies and you still have the added on skill.
first skill: slash barrage
you rush up and slash the opponent 5 times dealing about 15% dmg that combo extends
second skill: cutting grab (i’m bad at names)
you grab the opponent by the hand and lift them a bit in the air then you stab the opponent 3 times in the chest before kicking them back dealing about 25% dmg.
third skill: cursed upper cut
this skill has the same start up as divergent fist but with a pink affect and it’s an upper sending the opponent in the sky if you time it right it turns into a black flash. the black flash does 20% dmg but the normal one does 10% dmg but the normal one can hit people on the ground if you use you R skill after this you will throw your katana at them when they are in the air dealing 5% more dmg causing them tho be stunned when they are on the ground. The penalty to this move is that your sword will be stuck in the enemies chest meaning that when it’s in the enemy’s chest you can only m1 use your special and dash and the only way you can get it out is if you do a full m1 combo of them the final m1 will look different and will have an animation play of your leg, pulling the sword out before kicking them away, but at the same time getting your sword back
fourth skill: Rika’s grasp
it’s a counter attack where the user has rika behind him, if activated Rika will grab the opponent by the leg before smashing them into the ground 6 consecutive times before throwing them away (like what hulk did to loki) dealing 15% dmg.
ultimate name: pure love
the user is put in the pose yuta was in jjk 0 with Rika behind the user with the text. “This is.. pure love”
R-special skill
i’m lazy so just Rika’s grasp but does 30% dmg.
first skill: cursed speech
you get a microphone and say “die” with the same range as world ending slash dealing 35% dmg.
second skill: black flash..(again i’m lazy)
like the black flash finsher for yuji but does the same knock back as hakari’ ps third skill. does 35% dmg
third skill: love beam
just a pink beam with hollow purple range does the same dmg as hollow purple as well.
last skill: domain expansion
you do a domain expansion and it has all the swords and stuff and the opponent is slowed down a bit and if you pick up a sword you get a different ultimate moveset to replace the one you currently have when the domain expansion ends you go back the the moveset you had before.
*Gimicks*
so this is the gimmick section ima just start rn.
Rika dance
if you use your counter but then use your special while it’s being activated rika will stay with you until you do a full m1 combo (it will look like and act like divine dog totality) then if you do any emote with rika she will do the bully-maguire dance.
rika m1s
if you have rika out your m1s will change to rika slashing the opponent. this also applies in ult.
*finishers*
cutting grab finisher:
you leave your katana in the opponent’s chest then you drop them causing them to land on one knee, while they are on the ground you drop kick them that turns into a black flash while grabbing your katana out of there chest.
cursed upper cut finisher:
the normal variant makes the user go up into the sky with the opponent before going above them and landing 3 strikes before slamming them onto the ground. The black flash version will make you thrust your body into the sky before stabbing them in the chest with your katana for black flashing them again with your katana and not your fists.
cursed speech finisher:
all it is is that the opponent explodes.
love beam finisher:
all it is is that it turns the opponent in to ashes (Like fuga but without the burning effect)
i think that’s it well if you got this far then thank you and can you please leave a like so Noob Eternally can see this and good bye.
25% damage is crazy
@@D3m0-1n64Toz this is my first suggestion so don’t expect that much but now that you’re saying it you that’s a bit stupid
library of ruina music spotted, with this sacred treasure i summon,,, the Project Moon fans,,,
I got some cool suggestions for you to react to so ill just type them here if u wanna do a video on it
Todo
Passive - Your M1’s are 0.9x slower but deal 1.1x the damage
R - Throw debris at your opponent, stunning them similarly to steel ball
Boogie Woogie - Swap with any person or object you look at (if you use it after using your special you can swap with the rock)
Crushing Knee (Combo extender) - you bolt forward similarly to the start of cursed strike then you grab your opponent and knee them in the head
Cursed Kick - You do a spin kick that does a lot of knockback with decent damage (if you chain this after swapping with the debris it’ll turn into a black flash, but it’ll have a longer CD)
Tank (basically a counter?)- You throw your arms out away from you and you take the attack your opponent throws at you, the attack only deals 50% of the original damage but does 2x more knockback (doesn’t work against counters or ultimate moves)
Awakening - you put on the clap device Todo uses
R - Its just boogie Woogie from your base moveset
Chin Kick - you slide towards your opponent and kick them into the air, pressing R will make you jump up and knock them down (takes 5% ult bar)
Ill do more later cause im lazy
I have an idea to add onto this
Ultimate move 2: Multi-Swap
You throw 2 rocks in opposite directions, then swapping with them one at a time, evasive move. Add it with R and you throw it up, swapping with it mid air and kicking the opponent on the head, ragdolling them.
The base-kit has a moveset that is compact and quick, a perfect dueling tool for a Zoner.
The awakening specializes on large-scale and destructive attacks, a perfect kit for Control
I hope choso is the next character. He has to be one of the most underrated characters in jjk as hes not in any battlegrounds games
Yes hes back and you know I’m posting my concept but I’m posting 2 today
One one cares
Gojo’s 0.2 second domain
You would press 4 then press r really quickly.
It would stun everyone for a few seconds and allow you to run really fast, and if you m1 on any person, you will do significant damage.
This would be useful if you don’t want to accidentally trap a person you don’t want to trap in your domain, and instead just go for a specific person.
You should be able to use R with the third awakening move to take the blood back pulling the enemie's in. Not like fully to your face but like lets say half the range
-Some changes to the suggestion
-Move #2 variant rework
make the variant of move #2 where you make two daggers and basically spin toward the enemy and constantly deal damage, unless they block, like the new gen Kratos games with the blades of chaos. At the end of move, you coat your left hand and do a gut punch knocking them back, block break
-breakdown, sword spin=damage, gut punch (at end) = guard break
-move #3 rework
You start the move off by putting your hands on the ground and push out a piece of the ground with blood, not large, the size of shutter doors I suppose. They get launched up in the air, and if time perfectly, the person can hit a piercing blood, similar to what people do with crushing blow and black flash.
-variant
You raise your hand (when choso tried using blood rain on kenjaku in shibuya, sorry I spoil) in the air and rain down tons of blood on the enemy, smashing them in the ground (still the size of shutter doors)
-breakdown, push blood out ground (can be combo ender or extender if you’re good) =person fly. Variant- pour rain of blood on person= combo ender
-Move #4 rework
You grab a bag of blood, or if you want, spill some of your blood, and stun/trap your enemy, same wind up of body repel and range+speed of basic red, very easy to cancel and dodge but very bad if it hits you, can hit you even if you ragdoll.
(No breakdown, pretty easy to understand)
-special awk rework
Basically hakari buff in jackpot but you circulate blood through your body to lower cooldowns and increase the speed of your moves
-awk move #2
You spawn tons of orbs of blood around you and that explore if touched by a person that isn’t you, the area of the orbs is the same of mahoraga’s earthquake move, doing stun and doing little damage
-awk move #4
You summon someone from your friends list, or just a blank avatar if you don’t got friends, and basically jump him, you = choso them = Yuji, Yuji doing punch’s and you doing piercing blood, and a finisher is where you kick the enemy in the air and Yuji (friend) does a black flash and while getting flung away you push out a boulder from under them with blood, and explode the boulder with blood including the enemy.
Bye! Have a good day 😊
Choso ult R should be the blood shield he used to protect yuji, it would help against domains which every character should have
Emote suggestion. Name I’m not done. So it’s a two person emote and how it works is the 2nd player walks up and punches the 1st in the chest and the 1st “soul” leaves his/her body same avatar but ghost like and flys over and puts his/her hand on the 2nd person shoulder.
I would love if the 4th ULT move was a counter and the ULT special being blood armor
imagine the blood meteor flying across the map like manji kick LOL
This choso move set looks like it’s a good move set for passive players
As a hugggeee fan of choso they should add moves from the culling games arc
For piercing blood it should be a red reskin where blocking still does damge anbut if it’s dodged the end lag can be punished
oh cool he's doing these more now so
RANDOM SUGGESTION PART ????
Kenjaku/Geto - *Master-Mind*
Archetype - *Momentum-Based Zoner*
R - Absorption
Absorb a corpse or anybody whos low enough, this adds onto your awakening bar and also changes a few of your moves to make them stronger.
1 - Inversion
Summon the curse Kenjaku used against Yuji, inverting the enemies controls periodically, swapping them back and forth as long as they're in the curses' radius.
2 - Entrap
Summon a centipede curse to wrap around the enemy and stun them, these centipede curses can be punched and blocked in order to be cancelled. Amount of centipede curses increase when held at the cost of the people you absorbed. The more centipedes that are on a person does more damage and stuns for longer. At 10 people absorbed, the centipedes are replaced with a Rainbow Dragon which bites into the enemy. The dragon does NOT consume absorbed people.
3 - Mistweave
Whip playful cloud forwards. Anybody who hits you while you attack will cause a curse to come out and attack them while you're stunned. The curse changes depending on the amount of people you've absorbed.
1 - Centipede (Same effects as Entrap)
3 - Devouring Husk
A large curse comes from the ground, devouring the enemy.
5 - Rainbow Dragon
Rushes into the enemy, throwing them into the air and eating them. Doing large damage.
-
4 - Mini-Uzumaki
Use a small Uzumaki and slam it into the enemy.
4 (Held) - Imbued Uzumaki
When held, increase your uzumakis damage but use up all your absorbed people, Oneshots at 15 people absorbed.
Awakening - Determination
Only able to be activated when at 5 people absorbed. Summon three centipedes and a Rainbow Dragon as you awaken. (No absorbed people are consumed)
1 - Slit-Mouth
Force the enemy into an innate domain, as Kuchisake-Onna appears and asks "AM I PRETTY?". Then scissors appear, slicing into them.
2 - Uzumaki
Big blast of cursed energy. What'd you expect? Holding this will use up all your absorbed people and make them BIGGER and STRONGER!!
3 - Gravity System
Crush anybody in an AOE radius.
4 - Womb Profusion
Open your domain,
Pressing 4 again summons centipedes with a VERY, VERY LOW CD.
G - Night Parade
At 25 people absorbed, Pressing G again puts you at a bird's-eye view of the map, allowing you to place up to 20 curses wherever you want. You get..
10 weak curses
7 strong curses (strong enough to beat a relatively decent player)
2 elite curses (strong enough to beat an awakened player)
1 Disaster Curse (uses an awakened Mahito or maybe jogo moveset from my suggestion!!)
PS - Absorption Stacks don't save between lives.
I think this might be better than my geto suggestion, but I mixed mine with both Hidden inventory geto and JJK 0 instead of kenjaku. I know I’m late but I have a suggestion
Geto/Kenjaku
Character Name: Curse Eater
R Ability: Playful Cloud.
Summons the inventory curse and pull playful cloud from it, small wind up but replaces your M1 with swings from the playful cloud for 2 sets of m1’s.
Move 1: Centipede Swarm
Summons a Swarm of Cursed Centipedes, restraining the opponent, Stunning them. R + 1 would make the centipedes restrain them, but you rush forwards and hit them with the playful cloud twice.
Move 2: Squid Launch
Point at the opponent and shoot 3 squids at them, sort of like soul fire. R + 2 makes you shoot a bigger squid that would ragdoll, kind of like Body Repel with a short duration.
Move 3: Cursed Glider
Shoot out a cursed spirit that would have a similar effect to nue, minus the electricity, R + 3 would make you hop on the curse, gliding over the opponent.
Move 4: Cursed Smackdown
You would swing forwards, hitting the opponent twice with your fists before flinging them with centipedes.
R + 4 (Playful Smackdown) You would dash forwards, hitting them with a few swings from playful cloud, then kicking them down.
G - Consumed
You permanently get Playful Cloud as your M1s for your ultimate. With a text bubble that says “I hate those Monkeys…” (NOT RACIST!!)
Ultimate Move 1: Hookworm
Shoot out a giant worm that would swallow your opponent, ragdolling and stunning them.
Ultimate Move 2: Squid Storm
Summon a few portals behind you, shooting out a storm of squids for a few seconds, like Soulfire with a long duration and more damage, but a medium windup.
Ultimate Move 3: Rainbow Dragon
Summon a Giant Dragon, flinging it towards the opponent, biting them and then dropping them mid-air. R + G + 3 The Dragon would bring the opponent back towards you, slamming him into the ground. If missed, it would circle around back to you.
Ultimate Move 4: Maximum Curse
Puts all your moves on cooldown, then making a big pool of cursed above you, before sending a storm of projectiles towards you.
R + G + 4, a smaller pool appears, putting a random move on cooldown, shoots out less projectiles with a shorter duration, but you charge forwards and whack them with playful cloud while they get barraged by projectiles.
R + G: Throw Playful Cloud like a Boomerang, hitting anything in its path.
Contradicting to 9:14 there is a small percentage of mad men (myself) who will decide to try to fight an awakened player
I feel like you should be able to pick up the slicing exorcisim disks after using them, as they are still coagulated, and it could either buff defense when blocking (~10% less damage from behind, if you are to have blocked before it hits, doesnt work with m1s because that damage reduction would be negligent) or just a throwable, or weaker supernova.
The base is good but i wouldn't add any of the moves they picked for the awakening. These are all in the manga so spoiler warning.
1. Like Eso: Autotracking piercing blood just slow enough to run away from
2. Like Kechizu: shoot ur arm at the opponent
3. Like Itadori: a long dadh foward into a gb version of crushing blow
4. Blood Wave: fire a wave just big enough to block peoples view (no endlag)
EDIT: btw the special stays the same
Suggestion for a shinjuku yuji:
Base stays same except
1 is now dismantle combo: it grabs the opponent and does 3 yuji style dismantles.(like in the manga) The 3rd one does some knock back and ragdolls (same damage as curse strikes)
4 would now be piercing blood which is a mid to long range move that stuns for about 1 second. It can be used to combo extend by dashing at the opponent immediately after it hits.(move does 18 damage)
The feint gimmick for the r special would be removed and would instead have 2 variants
If pressed normally it would do manji kick counter but with a black flash
And if pressed immediately after black flash or piercing blood it teleports to the opponent like mahoraga’s takedown and does a guaranteed black flash(all variants do the same damage as regular manji kick)
Ult:
1: black flash combo
A rushdown move similar to hakari overwhelming luck but with about 2 3rds of the range in which yuji runs and does 7 black flashes. This move does knock back and stun but no ragdoll
2: piercing blood: just a stronger piercing blood with knock back and ragdoll
3: max black flash: yuji jumps toward the opponent and does a devastating black flash that does high knock back and ragdoll
4: cleave quake: a mid - long range aoe move whereyuji touches the ground and destroys the environment in front him using cleave: the aoe is mid range if the move is pressed once but gets longer and wider if the move is held. Players trapped jn the aoe get slashed by cleave and get sent flying upward and ragdolled
R special is same as base but can only be used after black flash combo or piercing blood
hmm.. I dunno, I feel like this just gives him too much aggressiveness and not enough defensive, which he sorely lacks.
For starters, the feint is actually useful. For one, you can confuse your opponent and place yourself in advantageous scenarios.
Removing that for the chance to double your dmg on attacks that rarely land(Manji kick) makes it useless imo.
Considering that you have to also have to wait for it to cool down too, but otherwise I dig it
@@defeatingasandwich_onlymak9967 the feint is more gimmicky than anything tbh. And manji kick is not and attack that rarely lands. You just have to use it in the correct situation. What I’m saying is keeping your counter while also gaining more offense and a long range move that can be used for zoning is better than the feint.
@@rakeemali8441 Well, if you say it is then ight
Yes, the suggestion is awesome.
But you know what's more awesome?
The recent Kim Jihoon livestream.
R should be flowing red scale that slightly increases defense but makes all of his moves close range forcing you into rushdown. If you have distance you can zone with the base set but otherwise you need to use flowing red scale and deal with the worse moves. The original moves would have to be pretty bad in close range for it to work though.
Ive got a better sugestion
Awakened Yuji itadori ( *The Blessed One* )
Stats:
80 health
M1: basicaly just normal punches but the last punch on the normal variation has a chance of 35 per cent of being a black flash and dealing extra damage
R - Basicaly a guaranted black flash move that can launch the enemy very far (deals no damage)
passive: landing your R move buffs your 1 move adding a black flash to the barrage the effect stacks up from 1 to 4 (max) functioning like this:
1 R moves landed - 16 damage (one black flash at the end of the move)
2 R moves landed - 18 damage (two black flashes at the end)
3 R moves landed - 20 damage (four black flashes 3 at the start and 1 at the end)
And finnaly if you hit all 4 R moves you deal 8 black flashes at your oponnent dealing a massive 28 damage
(The cooldown for the R move is 8 seconds)
Note: if you use the 1 move when you land 4 R move you will losse all of the stacks having to hit 4 R moves again for the move to be buffed
1 *Black Flash Barrage* - Basicaly a barrage of 8 punches that can range from 12 to 28 damage depending of the amount of R moves you landed
The cooldown for the 1 move is 14 seconds
2 *Bloody Arrow* - a combo extender/starter were you trow an arrow of blood on your opponent stunning your opponent dealing 8 damage (can hit while ragdolled)
The cooldown for the 2 move is 9 seconds
3 *Scissors Cut* - you grab your opponent and slash his arm with those scissor things that yuji has basicaly working like sukunas R move but it can combo extend dealing 8 damage
The cooldown for the 3 move is 7 seconds
4 *The Blessed Counter* - a counter where you land a black flash at somone and slash they dealing 10 damage and launchinh your opponent at a comicaly large distance
The cooldown for this move is 18.5 seconds
Thats the base moveset i dont have an idea of what the ultimate would be so yall are going to have to work for me on this one
Also pls send this to the suggestion thing and credit me or else im gonna get sad 😢 nah just kidding just do whatever you want and praise jesus
Good suggestion and the scissors thing is sukuna’s technique shrine
@@The-Soulless-One579 i mean he uses it in the manga so
@@arthurexsilva9132yeah, that's the point.
@@arthurexsilva9132 I know I was just telling you it’s name
Isnt the technique dismantle?
gabriel ultrakill in jjs when (fresh comments dang)
A yuji main, a mahito spammer, a megumi runner, a gojo user, a hakari gambler, AN INSIGNIFICANT FU-
I think piercing blood should lock on at first then not track the person, but it would be really fast
Yo gang can u review my takes on mahoraga move rework
Mahoraga 4th move REWORK
Other mahoraga 4th move is basically useless when compared to world slash so this change can balance their use and open up more of their specific nieche
Takedown
Takedown rn just really used on really low enemy thats running, does pretty mid damage and long cooldown
(Change)
Instead of it knocking back, u put the enemy on a gut punched state opening them for a m1 combo, if u used it on short range it just knock back enemy like usual
(Finisher idea)
Mahoraga gut punched the enemy then grab their leg and throw them up the air, when in the air mahoraga teleport to them and grabbing their head while dragging them to the ground (broly style :p), on impact leave the ground vaporized (smoke effect)
Minor change)
- Decrease the cooldown
- Buff the damage (10-20% perhaps)
- U can block it but the damage still goes through (mahoraga will not be able to get punished even while u block it)
Adaptation
Do i even have to say anything? u need 4 adaptation to get 70% damage reduction ON 1 TYPE OF MOVE
Change)
If u successfully adapt to a move u get 50% damage reduction immediately (only for the first ever landed adaptation), when u adapt again to a move u get only 20%.
To make it balance mahoraga has a cap on how many damage reduction he have which is:
- Main adaptation = 70% (2 adaptation)
- Side adaptation = 20% (1 adaptation)
(so the first type of move u adapt to will be considered {main adaptation} type)
(Minor change)
- If u miss the adaptation timing the cooldown for the move will get reduced by 50%
- When u fail u get a little bit of semi i-frame (any attack damage still goes through)
- Ur adapatation will not get rewrited when u adapt other move
World cutting slash
Its perfect already (no glazing) but if u want a change i guess i have some
(Minor change)
- Change the i-frame that already exist to semi i-frame
- Add more cd to it
- Damaged reduction the further the target
Thanks
This Choso move set sounds awesome
Make Mahito's domain have pillars and arm platforms.
Sukuna's domain could be open, could be a little bigger than the others, the domain will destroy some of the scenery and the expansion may break other domains.
The "adaptation" skill could work in Gojo's domain. The more you adapt, the longer you can move.
It will be possible to disable the "no cooldowns" command.
Have the option to decrease the cooldown.
Day 1 of character suggestions for JJS and other battlegrounds games
Shinijuku Yuji Concept JJS
This isn’t a new character, how to use you ask? Well when using Black Flash as Yuji press the AWK bar transforming you into Cursed Womb Yuji rather than Sukuna, a speech bubble will pop up saying , “Beneath scattering sparks of black… Itadori Yuji… Awakens.”
Health: 95
Accessories: True Form Arms, just red arms.
Passive: 10% extra melee damage.
Special: Feint , self explanatory.
1st Move: Clawed Fists , the player executes a jabbing uppercut , into a thrust from their hand through the opponent’s torso. Hits rag dolled opponents as-well , rag dolls , Combo Ender. 15-20% damage. Blockable.
2nd Move: Sparks Of Black , this move dashes forward grabbing the opponent and chucking them into the air , follows up with a Black Flash. Combo Ender , rag dolls. 30% damage. Unblockable.
2nd Move+R/Special: if the player presses R while throwing the opponent into the air it will grab them from the air slamming them into the ground, breaks through floors. Combo Ender/Extender , can be a combo extender if you followed up with Clawed Fists , if not it’s just a Combo Ender. 15% damage. Unblockable.
3rd Move: Piercing Blood , now with my Choso Concept it just goes in one straight or zigzag line , but with Yuji you can control it , the user will clap their hands and send out a burning , blood beam that can go horizontally , during the period when the user claps their hands they can be interrupted by M1s or moves but no front dashes. 10% damage but ticks off 4% health every 3 seconds for a period of 15 seconds. Rag dolls , Combo Ender. Blockable.
3rd Move+R/Special: The player will send out a vertical beam that cuts through the opponent. Combo Ender , rag doll. 20% damage. Unblockable.
4th Move: Blitzing Dismantle , the user will dash forward and behind the enemy , leaving a slash effect behind and blood will explode from the opponent’s body. rag dolls , Combo Ender. 10% damage. Unblockable
4th Move+R/Special: The user still will do that dash but instead of using dismantle , they will grab the opponent and send them flying. rag dolls , 15% damage. Unblockable
Slicing exorcism should be its own move since it has 2 varients in the anime which is the disc one and the one where its blood heading into a straight line which was fired at gojo in shibuya
CHOSOOOOOOOOOOOOOOOOOOOOOOOOOO
CHOOOOOOOOOOOSSSSSOOOOOOOOOOOOOOOO
CHOSOOOOOOOOOOOOOOOOOO
A little bit of a SPOILER from the manga:
This is honestly not a bad suggestion but I feel like it would be better and a lot cooler if the ultimate used moves from the manga where Choso is fighting Kenjaku and (sorta) gains the powers of his brothers.
And the ultimate could maybe only be activated if you are under 50% hp (doesn't have to be like this but it would be cool) and the animation could be that one panel where Choso's brothers are pushing him back on his feet.
decent idea meguna in the manga uses max elephants water to create a peircing blood so holding r while using max elephant would use peircing blood
if they where to add this to the game they should make the special take a little bit of health. i know this doesn't fit with how Choso can create blood with cursed energy but i feel like this would balance it a lot.
Since every character in the game has an awakening I don't see Choso being added. Although there is a fan awakening that may supplement this for Choso, which is called Bloodstained Bond. If I were to impleemnt it I would make it do Damage over Time like Sukuna's awakening, however the number of "hits" is decreased (essentially Sukuna's domain does 2 or 3 slashes a second while Choso's would do 1 every 1.5 seconds). In exchange, the person taking the damage is poisoned (poison lasting the same as great serpent) which does increased damage to GS and nerfs damage slightly.
Erlking yet again with hakari's jackpot now..... We cooked
I literally screamed when I saw you turnin into Erlking LOL
8:29violation so diabolical he got bro facing the wrong way
Well, since everyone sent their idea for a shinjuku yuji. I thought I'd give it a shot, so bear with me since this is my first time writing one of these haha
I also wanna make him in-between an ult and base character.
Instead of being a seperate character.. Let's have him be the same cursed brat instead of making tzu going through the pain of making a new character lol
So, how would you even get Shinjuku Yuji? Well, the idea I had in my head was that you have a secret bar, called "The Zone" and how you'd use it is a little unorthodox, and rather risky.
Your R special has a secret mechanic where it gives meter to "The Zone" the more you successfully use it, the more it builds.
Giving you another reason to use feints more.
(Edit; Black-flashes will also rise the meter too, I forgot bout that lmao)
This is in reference to where I heard Todo said Yuji was zoned out or something idk
When you fully stack The Zone, you're offered with a chance to land a blackflash to fully utilise your potential.
(Yes, same condition as Mahito. Kinda ironic lol)
I thought it would be more fun this way of achieving this ult, and also make it somewhat fluid
You'll also have more resistance, generally more durable than an ordinary cursed brat player.
You might also heal a tiny bit faster, not to the extent of Hakari ofc, still wanna make him feel like an ult afterall
As for this ult's moveset..
R special is: Push.
What you do here is wind up a push so you can throw your opponent backwards, or into a wall if you're close to one. This gives you an extender with minor stun, or a chance to run too lmao
This negates counters, as you can grab and slam them into walls.
3.2 DMG
Unblockable. But, It is Interruptible.
--
1st Skill; Reach-out
You dash forward and choke your opponents neck, before you slam them down, you can also do this off ledges and slam them once you reached the floor lol
Works as a combo finisher.
19 DMG.
Unblockable, Counterable.
--
2nd Skill; Ruthless Beatdown.
You need to be upclose for this, throwing a quick jab to start your beatings of your opponent, you land multiple black-flashes, aimming for their torso.
Works as an extender.
The finisher has you aimming a blackflash at their heart, before punching them into the ground when they're low.
R + 2nd Skill breaks the combo, and makes you spit blood on the opponent's face. This momentarily leaves them blind, However. You'll be outlined from their view, Giving them a chance to fight back.
This lasts for a couple seconds, maybe 3 or so seconds.
Air + 2nd Skill makes you grab the opponent midair and a leg off, before landing a Blackflash to send them flying back.
Overall, does around 16.4 dmg.
And the Variant does 10.3 dmg.
Can be countered with a Manji-kick, or Hakari's special.
--
3rd Skill; Black-Flash!
Cursed brat's blackflash, same thing. But, landing a divergent fist makes your ult drain faster, risky.
3rd Skill + R causes you to hold off your punch, and slide forward to close distance, you can control where it goes too.
You get rewarded with a black-flash that does around 13.4 damage if it lands with good timing.
This slightly slows down ult drain. Also, ragdolls forgot to mention.
Long cooldown, Combo Finisher.
However, the more you land black-flashes. The shorter the the cooldown, so you have to land blackflashes not only to mantain the ult. But, to be able to use blackflashes faster.
When you miss, it'll be resetted.
Blockable, but you'll still retain damage.
--
4th Skill; Dismantle.
It's a grab that does no damage in exchange for lowering your opponent's ult, aimming to lower their timer.
Bascially, the biggest "Nuh uh" to people who rely on ult, if they're low enough, they revert back into base lol
R + 4th Skill makes you grab a pole, wall or pillar to cut it off and throw it at your opponent.
17.4 DMG if it lands.
got inspired from both Yuji's dismantle, and Mahito's idle transfiguration where he removes a move.
Bypasses ragdolls, and blockable.
--
Now, for his passive.
Since his resistance is high, he can use a move while being attacked without stun. If it's just pain, then you'll keep moving forward to land that move.
M1s, Twofold kick, and other moves that usually ragdoll you will do damage, but not ragdoll you.
Though, grappling attacks like some of Hakari's moveset, or extremely strong projectile based attacks such as Gojo's Hollow purple and Sukuna's Fuga, and even Megumi's Drake and Nue will ragdoll you. And, inturn cancel your attack.
The buff only applies to Moves tho so you'll still be vulnerable if you get hit.
This feature will not be in effect, your invulnerability becomes prevalent.
Also! Your uppercuts launches your opponent higher into the air.
I didn't want him to play all aggressively, and wanted him to have some defensive measures too.
I wanted him to feel like Yuji, but also with some twists. I didn't want to make his gameplay feel so different, just wanted to make it feel like an Ult version of Yuji.
Well, that's all I got for my concept of Shinjuku Yuji.
I know this ult seems situational, and falls into the typical shinjuku yuji blackflash based moveset idea.
But, that's why I need your help on how to improve it, so please criticise
Btw would be nice to have Takaba in the game, as a comedian he'd really fit in the mood of the game
Let alone how unique his "Domain Expansion" will be
the 4 move on this is what i feel like gojo's red should be like, i feel like for gojo red they should make it so you can click R while its sent out and it will manually explode so you can explode it behind someone or beside someone
Part 3 of suggesting Nanami until it's noticed
Nanami-Office Worker
Minor=3-4%
Moderate=5-9%
Significant=10-15%
Massive=16-25%
Gargantuan=something like hollow purple/max elephant/world cutting slash
Visual modifier-your character will wear a tie the color of your hair. This changes with the Haircut emote. Your m1s use Nanami's wrapped up cleaver.
R special, 7:3.
Target an opponent with your cursor and activate the Ratio technique. This effect can be used freely on anybody nearby you, with no cd. However, activating a 7:3 will consume 5% of your awakening meter. Hitting a marked opponent with your skills will change their effects. This effect dissipates after ten seconds of not being activated.
Skill 1, Dashing Strike.
After a short windup, leap forward and strike outwards with an upwards blow. In effect, it's similar to Mahito's Focused Strike, but with longer windup. Deal a moderate amount of damage, and guardbreak. It also hits grounded opponents, and ragdolls them for a short distance. If your opponent is marked by the ratio technique, your opponent is knocked back much further and you deal a significant amount of damage.
(Episode 9, when Nanami butchers a transfigured human.)
Skill 2, Cleaving Blow.
Slash with your cleaver in a downwards motion, dealing a minor amount of damage. This ragdolls your opponent directly in front of you. Should your enemy be ratio marked, instead land a ratio blow on their shoulder, bumping the damage up to a moderate amount and allowing for a combo extender. If this skill executes, bisect your enemy, cleaving them in two from the head down.
(No particular inference.)
Skill 3, Ankle Slasher.
Dash forward to the left and right with extreme swiftness, slashing out at your opponents legs with a ratio mark on each blow, ragdolling them and leaving you a moderate distance away from them. About the range of a Dashing Strike. Technically functions as a grab. Dealing a moderate amount of damage. If your opponent is ratio marked, instead hit them in the chest with a black flash, dealing a significant amount of damage and knocking them back just as far as you would've otherwise gone behind them, still leaving them within the range of a Dashing Strike.
(JJK Zero, Nanami slightly before breaking the Black Flash record. VS a massive curse.
Skill 4, Retaliation.
Lean slightly backwards, and should anybody attack you, slash out at them and land a ratio blow, dealing a Moderate amount of damage. Similar to Hakari counter. If they're marked by ratio, instead land a black flash, allowing for a combo starter. Doesn't work against projectiles, but you won't take damage for countering them. Doesn't work against any skill that Manji Kick doesn't work against.
(Episode 10, when Mahito touches Nanami.)
Awakening, Overtime.
"Unfortunately... I'm going into Overtime now."
Your character wraps their tie around their first, and cursed energy flares up around them, creating a blue aura that persists until the awakening ends.
R special no longer takes mode to activate, but it does have a ten second cd. However, it will not expire until your mode ends.
Skill 1, 7:3 Slash.
Leap forward similarly to Dashing Strike, but with less windup. Should this skill hit, land a ratio point strike and send your opponent flying. Dealing a significant amount of damage. If there was a ratio point marked before landing the skill, instead land a Black Flash, knocking them down, but not ragdolling them, allowing for a combo extension. This will also slow your opponent down by 30% for 7 seconds after being landed.
(No particular inference from the anime.)
Skill 2, Malaysia...
Let loose a flurry of blows in a circular range around you, like Waterfowl dance in Elden Ring. This skill is blockable, but not 360 blockable, meaning you can go behind enemies during it. This skill deals a significant amount of damage. Should a target be ratio marked, the final hit will be a black flash that sends them flying backwards, bringing it up to an overall massive amount of damage. Should an individual die to any hit on this skill, a ratio point will manifest on them and slash them in half.
(Nanami's final stand, episode fourty two.)
Skill 3, Record Breaker.
Slash your cleaver and land a Black Flash. This is a grab similar to rapid punches/cursed strikes. Anybody hit by the skill will be hit with a chain of four consecutive Black Flashes, sending them flying back on the final hit. Dealing an amount of damage about equal to Max Elephant.
(JJK Zero, Nanami breaks the black flash record.)
Skill 4, Collapse.
Begin sprinting forwards, similarly to Hakari's Lucky Rushdown. If you run into a player, teleport behind them with a slash aimed at their lower body, dealing a significant amount of damage. This skill will knock back, and always guardbreak, but if there is a ratio point, it will allow for a combo extension. If this executes, it is a black flash.
(No particular inference from the anime.)
If you instead run into a wall, jump and shatter it with a punch aimed at a ratio point, infusing the debris with cursed energy and suspending it in the air for a moment. Anybody under the radius of the skill for more than half a second after it's activated will have their legs slashed by a ratio point slash regardless of if it was active or not, holding them in place before the rubble begins to fall. Dealing a gargantuan amount of damage all in all.
(Episode 11, when Nanami escapes from his initial encounter with Mahito.)
This skill can be used about 2-3 times per awakening. Long cd.
Effectively a character focusing on dealing extremely high burst damage. In his base, you can sacrifice meter to up the damage of your combos to the single highest damage character in the game (about 70% if everything goes well), at the cost of having basically no range besides Dashing Strike.
As for mode... mode, well, it's a mode. Your skills deal a ludicrous amount of damage, and they're fairly easy to hit. Like Megumi, he's one of the only characters in game with no domain, but this is made up for with his generally stronger skills when compared to other modes. However, unlike Megumi, he cannot switch back and forth between his base kit, so most of his cds aren't very long, besides collapse, which is either a basically free extender/starter, or an incredibly high amount of damage.
Oh yeah, Hakari's domain is basically worthless, but he's also immortal during his proper mode, so... it counts. :D
(Oh and just for cool factor, Overtime should totally play while in the awakening. Or at least a remix of it, like how Item Asylum does copyrighted music.)
Thats a lotta words but i read allat this is fire
For that first move, have it lock on but then set, easy to dodge, kinda like reserve balls but lock on and easier to dodge but not blockable
i feel like instead of full-on lock on with choso's projectiles they should have lock on that stops after a little
Jjs should make a gender system option, if you choose girl option while playing choso,you have period blood boost that increases your speed every skill.For boy options,you can use your seamen with 20% chance to replace blood that slow players down
Based on peiring blood from the anime i wouldnt make it blockable but make it dodge able or able to evasive out of and make it parryable and dont make it auto lock on i want it to be like a Beam that fires where u aim with some drag
I refuse to give up on my kashigoat suggestion
Kashimo-Thunder god
Special- A parry similar to yuji or hakari your character coats themself with lightning to counter attack doing damage on contact and damage overtime
Move one- static beat down: your character does short windup before rushing at your opponent with thundering punches which can chain thunder to others (screw teamers)similar to cursed
strikes it can pickup off the ground if timed properly
Move two- staff toss: throw your nyoi staff at your opponent to stun them doing decent damage with a 10% chance to paralyze but can be blocked(like a better version of reserve balls) but if you miss the staff will be stuck in the ground if used twice it can be used to relay thunder back to your opponent but if you miss you get shocked (kinda like red black flash)
Move 3- Thunder’s roar: a dash move (similar to rush or hakari’s rushes) dash towards with a unblockable kick (good for combo ending)
Move 4- taunt: mock your opponent by wiping blood from your nose (have to take damage) buffing your character with decently reduced cooldown times can only be used once until you die and cooldown reduction turns off after all of your moves come back
Ultimate-Mythic beast amber: Tell your opponent to turn up the volume as this is a funeral for the living your thunderous energy surges send out a aoe attack to push back your opponent instead of a ult bar timer your health slowly goes down until you eventually die
Special- be able to see your opponents moves and ultimate bar to see if they are on cooldown to be the ultimate menace 7 sec cooldown
Move 1- mystic eraser: use electric magnetic to send back projectiles open and red for examples
Move 2- surging armor: use your electricity to make armor when you block stop those too aggressive opponents from hitting your disappears after a time gauge similar to mahito domains
Move 3- Lightning ashes: charge up a thunder dash similar to thunderclap flash the tell tale sign being your character gets low to the ground on all fours before dashing with incredible speed before backhanding the opponent
Move 4- demonic form: surrender yourself to your lighting increases your health decay rate but increases the damage you do by two times
Really only did this because kashimo is my favorite character in the manga and gege did him dirty hope he’s the next character in jjs and yes this is very gimmicky but that’s the point.
(sorry for the yapfest)
I like this moveset and all but i think that giving him buffs through his special instead of as whole moves would be better. for example, just swap his 4th base move with his base special so that you don't get cheated out of an actual attack (not to mention it only works when damaged which is too gimmicky for a move). same thing with his ultimate, i would scrap the ult special in place of his 2nd move since it seems random to see your opponents cooldowns (plus it would probably only help to a short extent) and would leave room for another ultimate attack. also i think that instead of slowly dying while ulted you just die at the end of your ultimate cuz it seems like a damage buff to your opponent that would make it easy to punish kashimo ults in game. and if he didn't slowly die in ultimate then demonic form would be a much better move than it is currently that does still damage yourself and keeps the trade off gimmick. it seems like a better way to even out his buffs/debuffs to me. All in all though i really like the complexity of his abilities but i wish he had more moves content wise instead of just status buffs. But it does have really good potential for a moveset and if kashigoat does get added i would totally main him.
edit: sorry i only read the part that said he was meant to be gimmicky after i commented which i agree with if the gimmicks have equal pros and cons since it seemed to have a lot of drawbacks. (also i have a question and a suggestion for one of his ultimate moves)
- How would the player be able to get their staff back when using staff throw, like would it get pulled back automatically with lighting or would you be able to pick it up by m1ing it like a trashcan and be able to pin your opponent between you and your staff multiple times
- for his second ultimate move, if he got body armor in place of his ult special like i suggested, it would be cool for him to use his staff to impale his opponent and then shoot a lighting bolt through them while their impaled
@@orangeanon7600 for the staff issue its gonna be a use twice
@@orangeanon7600 I prefer the original special be used mainly because I think tze should implement binding vow moves into the base game
Having a move that can only be used once per life on the base form is not great. This means that you only have 3 moves a majority of the time
Also I dislike the fact that the second move has a percentage to paralyze. RNG isn't fun to have in fighting games.
I'm not hating on your character. Just consider this as criticism.
@@cyber7453 fair enough
so happy my glorious king “new player endlessly” uploaded!
i've been wanting choso for a while so part of me really wishes tze would consider adding this but the other part of me is aware that will probably never happen
hey noobeternally you should give that guy a rematch (the one in the 10 lessons vid)
Tell him to DM me on Discord.
My only gripe with this moveset is not using the wing king form for his awakening and all the moves he used in his fight against Kenny in the manga
day 365 of asking u to review my character for noaya/ clan head dude (forgot name) this suggestion is actually semi balanced and isn't lazy trash
his base speed would be higher than every other, .his m1s would be faster, In exchange for this his damage would be low
1. speed blitz. for a short period of time a blue arrow will point in front of you, after this time you will dash forward at insane speeds using projection sorcery, if you run into anyone during this they will be knocked away with damage dealt to them. (gb if it hits them while they are next to you, blockable if you hit them any further, low-medium damage, ragdolls, mid range)
This move has more to it, if you run into a wall your character will ricochet off that wall dealing 70% more damage and becoming 1.5x faster, you can consecutively ricochet 23 extra times with damage increase stacking. % increase lowers each ricochet (unblockable even if ur close or far, ragdolls and deal +240% at max stacks, only hit once)
Extra: if used on low hp opponent you run through them, removing their torso and making their limbs shoot in different directions. Pressing 1 early stops after the current dash is over..
Specials: pressing 1 then 2 makes you stretch your palms in front of you for 2 seconds, works exactly like base speed blitz, if landed the move freezes u like 2. Pressing 1 and r grabs them and then smashes their face into the wall every ricochet, you then throw them away after it ends.Deals 10% of what base speed blitz does in exchange for being able to hit more than once ( really low damage per slam, unblockable, ragdolls, mid range)
can be done airborn. If done airborn the next ricochet tracks opponent in exchange for only being able to ricochet once.
2. Picture perfect. you slap the opponent turning them into a 2d picture, they are then stunned for 2 seconds, if they are damaged in this time the move ends. (no damage) Pressing the move again makes you throw a gut punch that shatters the picture knocking them away and making their evasive disabled while knocked (high damage, blockable, close range)
extra: if you hit low hp enemies while pressing 2 twice, you initiate an execution where you first uppercut them into the air (the uppercut looks similuar to yujis black flash execution.) then kick their head while they are airborn, decapitating them.
Special: jumping while pressing 2 the second time does a quick drop to the stomach which does less damage but ragdolls for longer. (reference to when he did it to maki)
3. brutal display. You initiate a barrage of punches and kicks, ending with a backhand. Has the same endlag as gojos barrage, only real difference is its 3x faster and ends 3x quicker. (ragdolls , medium damage, unblockable, close range)
Extra: if used on low hp player You do the same barrage of punches except its for as long as gojos barrage. You then hammer punch them into the ground.
Special: pressing 3 and r makes you TP behind enemy and perform a sweeping kick, you then grab the opponent by the leg and drag them for a very short period of time while using projection sorcery, you then pull them up and slam them into the ground. (lapse blue endlag but its a tp)
Extra: if they are low hp you drag them for longer making your opponent lose their head, like what A train did to that racist in the boys.
4. highspeed feint. You run forward, if your damaged while running you will quickly circle the opponent using projection sorcery and deliver a knee blow to the back knocking them away (low damage, ragolls, unblockable, counter)
OR
4. highspeed feint. you disappear for a split second and summon 3 after images that chase down opponent, they will m1 and use moves but they do 0 damage and vanish after a short while. You reappear exactly same time the after images appear making it impossible to initially tell u apart
(choose which u like better)
R special: you go into a short mode where your dashesdarts you at high speeds using projection sorcery, your front dash is the same. Your m1 however do mini 1 handed barrages each, upper cutting make you juggle them with uppercuts, down slam make you do many stomps on them. It goes on a long cooldown when ended.
Mode: Reincarnation.
if the player dies when they have mode they can press g while dead to initiate an animation. In this animation a ball is formed in the sky, this ball then dissipates revealing naoyas vengeful cursed spirit form, he flies down at top speed and crashes to where the player originally died. The quote about naoya zenin reaching mach 3 is shown. (insane damage, ragdoll, unblockable, can hit on ground)
1. lightspeed headbutt. After a very short start up you dash forward with insane speeds, you cant evasive if your hit with it and it ragdolls for longer, basically sukunas 3 on crack. If u miss u get sent far away tho if u wiff
Extra: any low hp player explodes on hit. (ragdolls, high damage, unblockable, can hit ground far range)
2. Frozen air. naoya creates a line of 2d pictures of air then punches the one closest to him causing a chain reaction of explosions. (ragdolls, medium damage, unblockable, can hit ground mid range-far range)
3. whiplash. Naoya uses his tendrels to hit the opponent at high speed (medium damage, stuns, blockable close range)
4. Domain expansions. The player bursts out of the curses back then shouts domain expansion. If landed you will be sent to the domain that naoya uses in the manga. You are also given your base moves in this domain. (the next example is from the perspective of the guy trapped in domain)
In this domain a mid point is created of you and the enemy. You then mirror the opponent, basically if the domain user 2 studs away from you, you also need to be studs away if they are 2 studs to the left, you should be 2 studs to the right. Basically you just mirror the domain user. To make it easier for the guy trapped in the domain a circle will appear where your supposed to go, the circle is small but makes it so you don't have to mirror them exactly.
Failure to mirror them results in 40% damage taken, a new circle appears on the player, they are then given another chance to mirror the opponent.
Extra: If low player dies to sure hit attack they will be dismembered.
Domain ends awakening
Domain user cant ricochet in domain (so they don't bounce everywhere and instantly kill everyone)
R special. User initiates a controllable flight mode, similar to megumis drake snake but faster, it can go through walls like the drake snake and ragdolls anybody hit
(low cooldown, ragdolls, low damage,unblockable)
Base 3 and the second half of 2 both have hyperarmour (when u press again)
Why is “Get off me tool” sounds so funny
9:16
Lately I've seen much more people who jump ults on 3v1 rather than people who just run away from ult
TZE needs to be taking notes
11:20 Considering that aoe moves usually have some type of wind up before it’s used I doubt blood burst would be used to get people off you
The piercing blood should be a block break on the first hit but the rest of the beam should be blockable just like in the anime piercing blood is only dangerous at the start cause its speed is crazy but after that its weak
My ass when he said "Bloodedge":
*RAGNA?!?!?!?*
What if slicing exorcims be like megumi divine dogs?
it creates 3 of those and you can spam it and it slashes
And here’s the second one
Todo will be the concept for today yah let’s get started
Todo in game name - besto friendo
Passive 1 brother: gain a small speed and attack boost, whenever a friend joins the server last for 10 seconds.
Passive 2 530,000 IQ: the player will be able to jump off walls easier as they would know the trajectory also, the player will be able to slide by jumping and dashing right before they hitting the ground or by holding down and dashing( can determine the next move of the opponent as soon as they click it without seeing what happens)
(Cooldown: 7 seconds)
R move boogie-woogie: the player will be able to swap with the opponent and stuns the opponent for two seconds can be used 3 times before going on to cooldown and can be used to initiate different versions of a move and can travel up to six blocks in front of them(cooldown: 6 seconds)
First move cursed kick back: the player will slap them twice before run to the opponent and jump up before kicking the opponent abd backfliping off of them dealing 7 damage pressing r as soon as the player starts to do the backflip, the player will make the opponent fall into spikes dealing three more damage making 10 damage for the variant (cooldown: 6 seconds)(Finisher: after backfliping off, the player will one and punch the opponent in the face, sending them backwards)(Finisher 2: the player will be impaled to death).
Second move tornado kick: the player Will one flip and tornado kick the opponent in the face before cooking them again, and then backfliping off the air cus anime dealing 8 damage(cooldown: 8 seconds)
(Finisher: the player, Wanstead kicked him three times before grabbing them with your foot in swimming them to the ground).
Third move playful slap: the player will pull out playful cloud, and regular across the floor before slapping the opponent with it and sending them three blocks to the side dealing 9 damage
(Cooldown: 8 seconds)(finisher: the player will slap the opponent creating a shockwave that was in the opponent flying).
Fourth move back breaking Symplex: The player will perform a Superflex in a way that could break the player back which was done the opponent for 2 seconds dealing 10 damage can be combined with r move to make it long ranged if needed
(Cooldown: 9 seconds)(finisher: after performing the Suplexes play will jump above the opponents before slamming the fist into the opponents face).
Awakening 120% potential: the player will pull the handle besides your face and do a pose before saying into speech bubbles I have finally reached my full potential at, 120%!.
Passive is the same as base moved it, but is now buffed a little.
R move simple domain: The Player will perform a simple domain causing them to not be affected by any domain that is used on them for 10 seconds
(Cooldown: 15 seconds)
First awakened move got yah: the player will boogie-woogie under the opponent in the kick them in the air before getting up jumping and uppercuting them dealing 9 damage(cooldown: 8 seconds)
(finisher: will perform a black flash well kicking).
Second awakend move cursed jumping: the player will clap their hands to perform the move, but once clapping their hands a random person from your friend list will run at them before hitting them with a black flash then you and that person will jump them just like Todi and yuji did to hanami and will black flash them 4 times dealing 20 damage
(Cooldown: 18 seconds)(finisher: the wind will finish them by walking with them in a black flash before sending them back 8 blocks).
Third awakened move takada-chan: you and takada will start beating the opponent with punches from you and kiss explosions from her in a jumping way before finishing off with you, performing a black flash on the opponent dealing 20 damage (cooldown: 12 seconds)(Finisher: the player will finish the opponent off with a black flash into the air before takada will send a kiss which will explode the opponent).
Fourth awakened move true besto friendo: you and a random portion on your friends list will perform the move by them punching the opponent in then throwing a rock at them before you will clap, doing a boogie, boogie, changing you in the spot of the rock before you will travel towards the opponent pretty much T posing before pulling your leg back and hitting them with a black flash, dealing 25 damage in total(cooldown: can only be used twice in the ultimate at the start and at the end)
(Finisher: you will kick them with a black flash, before your friend will teleport behind them, and hit them with a black flash before exploding them with it).