It is 2023 and I just bought the game and some has changed since the year you made this. The tavern is level 3 tier kitchen. The skill grinding is still the same.
Hi, love your vids and tutorials. Has taught me a lot about the game and really enjoying it. Could you do a tutorial about resources, items, etc? As in what goes where. If you have a barn and a worker do you have to put a hoe, etc in the barn chest or they don’t work? Seeds should be stored where, etc, etc for example. Thanks
Hi, thank you for the videos, they are all very informative. I am new to play this game and fairly addict to it, and I couldn’t helping but noticing that you have 1xxx of logs in your inventory when you are building stuff... How is that possible??? I thought you can only hold 40kg of stuff with you and 1xxx of logs is certainly not 40kg...I must be missing something....please share! It is also kinda sad that some of your older videos are not valid anymore because they patched some of the stuff you introduced in the videos....:/ I guess that’s the down side of sharing/playing an early access game.
Yeah, that’s the nature of early access games on RUclips. As for the carry weight, I edited some lines in the game files to max out carry weight to like 999999kg. I use it for these videos so I don’t need to run back and forth to my resource storage. I don’t recommend it for regular gameplay though, as it leads to crashes.
Creative ideas for Dev First, well-making system, so you have to find an underground water source, and now dig a well which can dry after 2-3 year now you dig a new one or upgrade the previous one Second, Add a random trader coming from the outside region, just to trade rare ingredients like spices(pepper), silk, ornated items, weapons and rare tools(like a hammer that only break after 3-4 years). The trader only comes in a harvesting season like summer or autumn and one year cycle and changes his/her location according to the day of that season Third, I want fruits system like you can grow a fruit tree and harvest its fruit, but according to that particular seasons like Tangerines for winters, peaches for summer and wild fruit to eat but low in nutritional value, and also from previous one trader could sell us seed for rare fruit. Lastly could also add canal system, in that you can create your own water canal by digging but its advanced level skill but the condition is this you have to create Chanel of the canal and level your area to meet create a continuous flow of water. Every point will be a great addition to the game but I think last is a bit much. and Thanking Devs for creating this awesome game
For my villagers who are cooking in the tavern or sewing... where does the food and thread need to go specifically. They're not creating anything at this stage. I've tried a few different places now.
For those who don't know, when you start the game, you have options to turn off everything like carry weight, stamina, the need to eat and drink, bandits, etc. So it's not odd to see someone carrying so much. xD
3 houses? how ? in the first tier you have build 2, in the second tier you demolished 1 and upgraded it to a bigger size. now you are in tier 3 but where did that additional house pop up from??
Edited lines in game file to reduce hunger and thirst, and set stamina to max. That way i can film these build videos without running back and forth to my storage chest.
Do you know the requirements to move from town to city in development? I’m on year 15-16, 30 buildings, 36 people, have all the buildings I need, I haven’t had a story quest since year ten, bought all schemes. I’m at like 10550 Dynasty rep, crawling up 3-5 points at a time, so I hope it’s not like 20k DR
30 buildings is the max right now and you have to update your game and/or restart if you are only getting 3-5 rep per quest; they have fixed that and quests give 15-30 rep now. Much easier to grind some rep if needed. Latest version is 0.1.2.4
U need to make clear to the new players: FIRST: Food storage THEN: get other villagers Because if not they will leave your village after 5 minutes. U need the food storage before u get them !!! (With food in it) and the Ressource storage (with wood).
Wheres the advanced guide my dude? Love the vid btw! Whole series has been amazing!!
It is 2023 and I just bought the game and some has changed since the year you made this. The tavern is level 3 tier kitchen. The skill grinding is still the same.
Another awesome video. I’m glad you’re covering this game.
Glad you enjoy it!
Great guide. This series has helped explain a lot that I didn’t understand.
Glad it helped!
Hi, love your vids and tutorials. Has taught me a lot about the game and really enjoying it. Could you do a tutorial about resources, items, etc? As in what goes where. If you have a barn and a worker do you have to put a hoe, etc in the barn chest or they don’t work? Seeds should be stored where, etc, etc for example. Thanks
Man I wish there was a co op option, and I could play with you :D amazing videos, thanks for recommending an amazing game
@DTG how do you have so many logs on you.i have to keep going back and forth to the storage...
Great tutorials! Thanks for hard work!
Glad you like them!
Hi, thank you for the videos, they are all very informative.
I am new to play this game and fairly addict to it, and I couldn’t helping but noticing that you have 1xxx of logs in your inventory when you are building stuff...
How is that possible??? I thought you can only hold 40kg of stuff with you and 1xxx of logs is certainly not 40kg...I must be missing something....please share!
It is also kinda sad that some of your older videos are not valid anymore because they patched some of the stuff you introduced in the videos....:/ I guess that’s the down side of sharing/playing an early access game.
Yeah, that’s the nature of early access games on RUclips. As for the carry weight, I edited some lines in the game files to max out carry weight to like 999999kg. I use it for these videos so I don’t need to run back and forth to my resource storage. I don’t recommend it for regular gameplay though, as it leads to crashes.
@@Dare_To_Game ah I see! Thank you sharing again!
Creative ideas for Dev
First, well-making system, so you have to find an underground water source, and now dig a well which can dry after 2-3 year now you dig a new one or upgrade the previous one
Second, Add a random trader coming from the outside region, just to trade rare ingredients like spices(pepper), silk, ornated items, weapons and rare tools(like a hammer that only break after 3-4 years). The trader only comes in a harvesting season like summer or autumn and one year cycle and changes his/her location according to the day of that season
Third, I want fruits system like you can grow a fruit tree and harvest its fruit, but according to that particular seasons like Tangerines for winters, peaches for summer and wild fruit to eat but low in nutritional value, and also from previous one trader could sell us seed for rare fruit.
Lastly could also add canal system, in that you can create your own water canal by digging but its advanced level skill but the condition is this you have to create Chanel of the canal and level your area to meet create a continuous flow of water.
Every point will be a great addition to the game but I think last is a bit much.
and Thanking Devs for creating this awesome game
Great video. Love your legit tavern, but shouldn't it go next to the food storage?
Hi - loving the series. Can you do a video about agriculture, what the best animals are, breeding etc?
Great suggestion!
For my villagers who are cooking in the tavern or sewing... where does the food and thread need to go specifically. They're not creating anything at this stage. I've tried a few different places now.
Do fences serve any functional purpose? Or are they purely decorative?
For those who don't know, when you start the game, you have options to turn off everything like carry weight, stamina, the need to eat and drink, bandits, etc. So it's not odd to see someone carrying so much. xD
How come you have 2000+ logs in your inventory and not get encumbered?
When you start the game you can choose to turn off things like carry weight, having to eat, drink, stamina, etc. :D
When you 1st start? Max is 5 building
For the first 5 buildings you will want 2 Homes, resource storage, woodcutters hut, food storage.
3 houses? how ? in the first tier you have build 2, in the second tier you demolished 1 and upgraded it to a bigger size. now you are in tier 3 but where did that additional house pop up from??
Do you have to have the materials in your inventory in order to build?
How are you running around with 1000+ rocks and logs?
how do you never get tired? or hungry or even thirsty? 😂
Edited lines in game file to reduce hunger and thirst, and set stamina to max. That way i can film these build videos without running back and forth to my storage chest.
@@Dare_To_Game Yeah I noticed the 2k+ rocks and logs.... God mode enabled.. LUL!
@@Dare_To_Game how you did that ? Do you have any video for that in the channel? 😋
Do you know the requirements to move from town to city in development? I’m on year 15-16, 30 buildings, 36 people, have all the buildings I need, I haven’t had a story quest since year ten, bought all schemes. I’m at like 10550 Dynasty rep, crawling up 3-5 points at a time, so I hope it’s not like 20k DR
30 buildings is the max right now and you have to update your game and/or restart if you are only getting 3-5 rep per quest; they have fixed that and quests give 15-30 rep now. Much easier to grind some rep if needed. Latest version is 0.1.2.4
U need to make clear to the new players:
FIRST: Food storage
THEN: get other villagers
Because if not they will leave your village after 5 minutes. U need the food storage before u get them !!! (With food in it) and the Ressource storage (with wood).
Thats level 1.
YEET
YOTE.
Too bad you can't just upgrade the building without destroying it first.
Yeah, that would be preferable.
Wrong! 2 houses and lumberjack is first 3! Always
Great tutorials! Thanks for hard work!
My pleasure!