@@wynterlove4191 😄 Thanks very much! I am trying…making improvements all the time and learning from mistakes. People have been very helpful in this journey pointing things out to help. Let me know anything I can do to improve!
@@belmark616 So true and a great idea! lol, I remember getting overly ambitious and minting into the night in a new mine and getting totally turned around. Oops, never again!
Good info. Something that would be interesting to see... The impact of buffs, as far as how many swings it takes per node... That is what you care about, not that it is 30 or 40 damage... how many swings per node. ie: Iron Pickaxe Base 25 = 4 swings pe node 50% buff = 37 = 3 swings 100% = 50 = 2 swings 150% = 62 = 2 swings Meaning a 100% buff Gives the same mining benefit as 150% if using Iron tools. Bronze Pickaxe Base 20 = 5 swings per node 50% buff = 30 = 4 swings. 100% buff = 40 = 3 swings 150 buff = 50 = 2 swings Stone Base 15 = 7 swings 50% = 22 = 5 swings 100% = 30 = 4 swings 150% = 37 = 3 swings. Biggest Jump is saving 2 swings by using a pot of strength with stone tools. 1:56 in your video, you made 2 mistakes... 20+20 = 40, you put 50 and 20+ 30 = 50... you put 60.
@@TeracomConsulting Thank you for pointing that out and for the ideas! The concept of how many swings is helpful and straight to the point which is always good!
I'm happy to see someone finally bring up that potions/food buffs have an effect on gathering its great to save time and durability on tools! A little tip for finding your way out of mines is to drop 1 ore per deposit as a bread crumb trail
@KeenFool heck yea I always take headstrong so I can enjoy the amazing alcohol buffs without drawbacks, try plum wine camouflage potion, and an iron spear for hunting I always grab my iron spear first hunting is amazing for cash.
My rule of thumb for mining: Step 1: Leave everything that isn't a pickaxe and a couple of weapons in case bandits or animals get any ideas on the trip to the mine. Step 2: Mine until my character can't move, then drop the stone that is a byproduct of mining. Step 3: Drop the remainder of the ore into my horse's saddlebags Step 4: Repeat until both I and the horse are at our encumbrance limits Step 5: Go home and set the ores to smelt. Limestone I leave to my villagers in the extraction hut because it's such a PITA to grab manually.
Nice! That works perfect I imagine! Don, the Donkey, helps me a lot. Having things set to fast crafting is waaaay nicer for smelting. I am starting to dread smelting in my current playthrough where I can't use fast craft.
Yes! but only from Season to Season. So, if it is Fall you can harvest all the nodes in any and all the mines. Once Fall is done and Winter starts all the nodes come back. Same is true for the mine in Skauki...also rocks on the ground...and sticks...and small trees...and so on!
It's a shame that the oxbow didn't add two different types of trees in where you can get more logs from so so trees that would give you log 1 Batch tree 3 with the stump 2 pine trees 4 wth the stupmp 3 can't mapale tree 5 with stupmp 4 hazelnut tree 6 with the stupmp 5 oka tree 7 with stupmp
@@KeenFoolusing a container in game to carry items the way the container was intended to be used IRL doesn’t make it cheating, it’s a feature of total immersion 😂
What do you do when you've got 1.5 million silver, 6000 logs, 15,000 clay, 4000 bronze bars, 2000 iron bars, 2000 apple wine, 500 wheat beer, 500 rye beer, 500 oat beer, 500 plum wine, 500 pear wine, 500 cherry wine, 500 berry wine, etc, and you can't sell fast enough because all vendors in the game combined only produce 58,000 silver per seasons and a level 10 diplomacy skill stall vendor only produces 4000 silver per season, and with 6 level 3 resource storages and 3 level 3 food storages, so you start dropping heavy items on the ground inside storages or baskets for aesthetic 'value' and storage weight limit space relief, you discover that the game starts slowing down and clipping, even though you've got the fastest computer available on the civilian market in the world, then you realize, you can't sell as fast as you produce, you're producing 500 apple wine, 275 cherry wine, 275 plum wine, 275 pear wine, not even harvesting berries anymore because turning mead into potions of possibility is more profitable, except at a certain point in the game silver has no use and there's no one to sell it to, not even counting the wheat and rye beer production or the 150 fish tarts per season and the 150 pike fish all passive farmed, you can't drop items on the ground indefinitely because it slows the game down to unplayable levels, so it's time to stop production, start selling, or quit and find a new game. Thanks devs. What then?
These videos have been super helpful for me starting out and they are very well put together!
@@Michael-1337 Thank you! I’m glad they help!
Definitely was surprised to see this wasn’t some super viral channel, but you are amazing. I appreciate the work you put into it.
@@wynterlove4191 😄 Thanks very much! I am trying…making improvements all the time and learning from mistakes. People have been very helpful in this journey pointing things out to help. Let me know anything I can do to improve!
Great video. I drop stones as I'm mining. You can see them in inspection mode to help you find your way out in the dark.
@@belmark616 So true and a great idea! lol, I remember getting overly ambitious and minting into the night in a new mine and getting totally turned around. Oops, never again!
Good info.
Something that would be interesting to see...
The impact of buffs, as far as how many swings it takes per node... That is what you care about, not that it is 30 or 40 damage... how many swings per node.
ie:
Iron Pickaxe
Base 25 = 4 swings pe node
50% buff = 37 = 3 swings
100% = 50 = 2 swings
150% = 62 = 2 swings
Meaning a 100% buff Gives the same mining benefit as 150% if using Iron tools.
Bronze Pickaxe
Base 20 = 5 swings per node
50% buff = 30 = 4 swings.
100% buff = 40 = 3 swings
150 buff = 50 = 2 swings
Stone
Base 15 = 7 swings
50% = 22 = 5 swings
100% = 30 = 4 swings
150% = 37 = 3 swings.
Biggest Jump is saving 2 swings by using a pot of strength with stone tools.
1:56 in your video, you made 2 mistakes... 20+20 = 40, you put 50 and 20+ 30 = 50... you put 60.
@@TeracomConsulting Thank you for pointing that out and for the ideas! The concept of how many swings is helpful and straight to the point which is always good!
too much maths, not enough fun >.
@@griffwise1606 Lol, so true so true. Maybe some shortcut maths for the win!
I'm happy to see someone finally bring up that potions/food buffs have an effect on gathering its great to save time and durability on tools! A little tip for finding your way out of mines is to drop 1 ore per deposit as a bread crumb trail
@@sinbin01 Absolutely! The plum buffs are amazing and save so much time and durability. Good call on the bread crumbs of ore!
@KeenFool heck yea I always take headstrong so I can enjoy the amazing alcohol buffs without drawbacks, try plum wine camouflage potion, and an iron spear for hunting I always grab my iron spear first hunting is amazing for cash.
My rule of thumb for mining:
Step 1: Leave everything that isn't a pickaxe and a couple of weapons in case bandits or animals get any ideas on the trip to the mine.
Step 2: Mine until my character can't move, then drop the stone that is a byproduct of mining.
Step 3: Drop the remainder of the ore into my horse's saddlebags
Step 4: Repeat until both I and the horse are at our encumbrance limits
Step 5: Go home and set the ores to smelt.
Limestone I leave to my villagers in the extraction hut because it's such a PITA to grab manually.
Nice! That works perfect I imagine! Don, the Donkey, helps me a lot. Having things set to fast crafting is waaaay nicer for smelting. I am starting to dread smelting in my current playthrough where I can't use fast craft.
cheers bro wicked vid too
@@griffwise1606 Thank you!
Bro can you answer my question please here is the question Do cave resources Respawn in medieval dynasty??
Yes! but only from Season to Season. So, if it is Fall you can harvest all the nodes in any and all the mines. Once Fall is done and Winter starts all the nodes come back. Same is true for the mine in Skauki...also rocks on the ground...and sticks...and small trees...and so on!
It's a shame that the oxbow didn't add two different types of trees in where you can get more logs from so so trees that would give you log
1 Batch tree 3 with the stump
2 pine trees 4 wth the stupmp
3 can't mapale tree 5 with stupmp
4 hazelnut tree 6 with the stupmp
5 oka tree 7 with stupmp
It's too bad that Unreal Engine doesn't support mods well, because MD is a game that begs for a thriving Nexus for user-generated content like this.
Totally agree, there could be some serious fun to have there!
How many Master Baiter’s are here 👋🏻 nothing like baiting a good trap.
@@snick69z Lol! My traps always seem to work…mast be mastering the bait.
This is crazy cos Hugh Laurie is British, but you sound like a young House. Do not change sir.
@@ogsteezus5583 Thank you!
Just pack your ore in wicker bin. Than grab your wicker bin to storage
@@bartosz8723 Lol, that is a great trick! I am trying not to use it just because it seems like cheating. Then again…why not?!
@@KeenFoolusing a container in game to carry items the way the container was intended to be used IRL doesn’t make it cheating, it’s a feature of total immersion 😂
@@ogsteezus5583 🤣 I’ll take it! Next time I need to carry in all the stuff from the store I’m gonna MD that stack of groceries! 🤣🤣
What do you do when you've got 1.5 million silver, 6000 logs, 15,000 clay, 4000 bronze bars, 2000 iron bars, 2000 apple wine, 500 wheat beer, 500 rye beer, 500 oat beer, 500 plum wine, 500 pear wine, 500 cherry wine, 500 berry wine, etc, and you can't sell fast enough because all vendors in the game combined only produce 58,000 silver per seasons and a level 10 diplomacy skill stall vendor only produces 4000 silver per season, and with 6 level 3 resource storages and 3 level 3 food storages, so you start dropping heavy items on the ground inside storages or baskets for aesthetic 'value' and storage weight limit space relief, you discover that the game starts slowing down and clipping, even though you've got the fastest computer available on the civilian market in the world, then you realize, you can't sell as fast as you produce, you're producing 500 apple wine, 275 cherry wine, 275 plum wine, 275 pear wine, not even harvesting berries anymore because turning mead into potions of possibility is more profitable, except at a certain point in the game silver has no use and there's no one to sell it to, not even counting the wheat and rye beer production or the 150 fish tarts per season and the 150 pike fish all passive farmed, you can't drop items on the ground indefinitely because it slows the game down to unplayable levels, so it's time to stop production, start selling, or quit and find a new game.
Thanks devs.
What then?
@@JamesAndersonPKWC 🤣🤣🤣 Then you break the game and the economy! You have the ultimate village! Time for a re-roll?