@@shonuffgamingyt Crucial difference. Careful when you buy games, or you could end up with a style you don't like. Also matters if you make a game, cause folks will get annoyed by your wrong tags
For me, I think the genre should just be "Rogue" instead of attaching "like/lite" to it because some games can be a hybrid of both. Risk of Rain 2 is probably the best example that I can think of right now since I also play it a lot (and I still haven't cleared one run). 😂 Right now, I'm experiencing the game as a Roguelike because of the permadeath and all of that...but if you're able to discover artifacts during a run, it becomes a "Roguelite" because you now have a modifier before the start of the run to make the game "easier." Just my two cents.
The terms Roguelike and Roguelite are basically very strict terms, but have been formed into something more fluid. Therefore your interpretation... as well as mine... is right and wrong at the same time :D Strictly speaking Risk of Rain 2 is a Roguelite through and through, but the term Roguelike is being used as a broader mechanism seeing every game having a permadeath and restart at the beginning, being named Roguelike. Thank you for your input, I could talk about the distinction for hours :D
@@doriantheexplorian no worries, this genre is a paradox really 😂 I relate the Roguelike to a Soulslike quite honestly so it'll be easier to distinguish (minus the permadeath)
I was confused, but after watching this video I am still confused, but now I know why I am xd seriously tho people use these terms very loosely it doesn't have strict definition. This is the best video that explains people's different opinions + in only 2 min, thank you!
Great concise way to discuss about this! I like this a lot, congrats 💪 I agree with the definition, but to be honest I don't use this distinction too much. Sorry for the purists.
It's pop to throw "roguelike" like a slang today. If it isn't turn-based, grid-bound, perma-death with no meta-progression: it isn't "Roguelike", but "Lite". Also, most of these games forego emergent gameplay and falsely equate it to random dungeons. Edit: also, the moment it stops being an RPG for being and action game or whatever, it is automatically a Roguelite.
So, if i play an arpg like Diablo 2 on hardcore mode it is a rogue-like? Just because it's permadeath? Does that go for survival games with permadeath too? Or are end bosses mandatory in rogue-like games?
Thats a very interesting question but I would say they diverge too far from the original Roguelike. A procedually generated map is one key component of a Roguelike which is missing in those example... as far as I know.
@@doriantheexplorian Diablo 2 has procedurally generated maps. I think. The thing is, when i search to find out what a rogue-like is, the answer is always permadeath, procedural maps and end bosses. That makes most arpg rogue-like if played on hardcore mode.
Oh I did not know that, thanks for letting me know. That is true in the sense of "one setting of the game" could have Roguelike elements but it would be too far to call the game a Roguelike. I see your point and I somewhat agree but if we start calling Diablo and similar games Roguelikes we will lay ourselves up for ridicule :D
@@doriantheexplorian I agree. The point is that it needs to be more clear what a rogue-like actually is. The characteristics of rogue-likes are too general and applicable to too many different genres. I'm sure the people who understand what rogue-like really is can come up with answers that are more.. specific.
Roguelike: Games that play like rouge, grid base movement, turnbase, multi floor dungeons. The Berlin interpretation basically. Roguelite: Everything else that barrows elements and mechanics but not the core gameplay. Pokemon Mystery dungeon is more roguelike gameplay than Binding of Issac even though Issac has more mechanics closer to rogue.
This is exactly correct. Somehow people are in the comments talking about permadeath and meta-progression, not sure why but it sure does detract from the simplicity of what the differences actually are.
You're onto something with Pokemon MD. The creators did Torneko and Shiren, both predate modern Roguelike/lite games and the developers LOVED Rogue, so they tried to make their own JRPG form with some unique rules.
IMO the Berlin interpretation is junk. "high value and low value" features? Nonsense, it allows virtually every game in existence to be included. I don't understand the NEED for as many games as possible to be included, some things just aren't RL's and that's fine. Spelunky is a great platformer. Even the idea that these other games are "in the spirit of Rogue" when they're almost polar opposites, forsaking the long term, cautious and strategic gameplay for fast reset and twitch reflexes. The pick 'n' mix idea of a "roguelike" might make sense if Rogue was the only thing that played like Rogue but there are HUNDREDS of games that play like rogue. T.O.M.E, Unreal world, DCSS, CDDA, Dungeons of Dredmor, 200+ Angband varients, Omega, Nethack, adventure mode Dwarf Fortress, Caves of Qud, ADOM, Soulash, MoonRing, Elona, Stoneshard etc... All of these play like Rogue and they don't play anything whatsoever like spelunky. I don't know what a RogueLITE is, apart from being a polite way to tell people that it definitely isn't a Roguelike. If it incudes platformers, FPS, arena shooters and RTS games then you might as well make AncientEgyptLikes a genre to include all games with ancient Egypt settings. If you liked Super Mario land on Gameboy then you'll like Serious Sam, because they're both AncientEgyptLikes.
I completely agree that a much to broad terminology helps noone since it makes it more confusing than helpful. A "hack'n'slash looter isometric dungeon crawler" might be too long but it is far better than "Action Roguelike" since it limits our expectations for the game more. As far as I know the Berlin Interpretation was meant to be "Either the whole game has every single part of it or it is not a Roguelike" but that is far too restrictive so it got washed down a bit. Regardless I´m up for AncientEgyptLikes as long as you can clearly differentiate between them and AncientAfricaLikes.
As far as all the information I could gather, Roguelike is the overarching genre with Roguelite being a sub genre. I get where you're coming from though.
@@doriantheexplorian if your thinking about it like that it's more accurate to say roguelike is the sub genre within roguelite. otherwise they are 2 seperate things but roguelike is 90% of the time incorrectly used for a roguelite.
I do think the naming of this particular genre could use some rework, because there actually is a sub genre of Roguelike called "Traditional Roguelike". I would be open to finding new names for Roguelikes that have more or less features in common with Rogue... "Rogueclose"... "Rogueadjacent".... "Roguesimilar"... Joking aside it is not the best naming system the genre currently has
Nah @lordmike9331 you need to get that roguelike and roguelites are as the words like and lite mean. Rogue to roguelikes and then roguelites that are roguelikes but lite by various ways. That bit is fact. One issue that doesn't help is that some devs and platforms themselves confuse the two when they market the games 😂 and make others follow suit
What's your take on roguelike vs. roguelite?
They're the same thing.
@@shonuffgamingyt Crucial difference. Careful when you buy games, or you could end up with a style you don't like. Also matters if you make a game, cause folks will get annoyed by your wrong tags
@@AFriskyGamer they just seem the same. Idk why anyone would care.
@@shonuffgamingyt Starting over from 0, vs starting over with some upgrades. Very different styles. Some folks do. If you don't though, awesome!
@@AFriskyGamer I guess.
pretty much as i understand it. roguelike is permadeath without progression, roguelite is with progression.
Thanks, glad you have the same understanding of the difference :)
Maggot!! Love that you used that movie to explain it. Smart.
Well, I'm wearing glasses. The intelligence is a given!
Glad you liked it :)
Honestly I got almost lost with your lighting round Rogue-like and Rogue-Lite
Cool to have both explanation and nutshell together
Was it a bit too quick?
Great you liked the video nonetheless.
Thanks for the explanation and the history. Made it easy to understand.
Glad it helped.
For me, I think the genre should just be "Rogue" instead of attaching "like/lite" to it because some games can be a hybrid of both.
Risk of Rain 2 is probably the best example that I can think of right now since I also play it a lot (and I still haven't cleared one run). 😂
Right now, I'm experiencing the game as a Roguelike because of the permadeath and all of that...but if you're able to discover artifacts during a run, it becomes a "Roguelite" because you now have a modifier before the start of the run to make the game "easier."
Just my two cents.
The terms Roguelike and Roguelite are basically very strict terms, but have been formed into something more fluid.
Therefore your interpretation... as well as mine... is right and wrong at the same time :D
Strictly speaking Risk of Rain 2 is a Roguelite through and through, but the term Roguelike is being used as a broader mechanism seeing every game having a permadeath and restart at the beginning, being named Roguelike.
Thank you for your input, I could talk about the distinction for hours :D
@@doriantheexplorian no worries, this genre is a paradox really 😂 I relate the Roguelike to a Soulslike quite honestly so it'll be easier to distinguish (minus the permadeath)
Huh, that is a comparison or link I have not yet seen. But yeah, paradox indeed :D
Simple and clean 👌🏼
Thanks, glad you liked it.
Unless you prefer complicated and dirty...
I was confused, but after watching this video I am still confused, but now I know why I am xd
seriously tho people use these terms very loosely it doesn't have strict definition. This is the best video that explains people's different opinions + in only 2 min, thank you!
Glad I could help and keep the confusion in tact, wouldn´t wanna change peoples minds on the internet, that would be unheard of! :D
Great concise way to discuss about this! I like this a lot, congrats 💪
I agree with the definition, but to be honest I don't use this distinction too much. Sorry for the purists.
Thank you. I myself am often calling games Roguelikes in general out of habbit..
It's pop to throw "roguelike" like a slang today. If it isn't turn-based, grid-bound, perma-death with no meta-progression: it isn't "Roguelike", but "Lite".
Also, most of these games forego emergent gameplay and falsely equate it to random dungeons.
Edit: also, the moment it stops being an RPG for being and action game or whatever, it is automatically a Roguelite.
Great video.
Thanks, glad you liked it :)
So, if i play an arpg like Diablo 2 on hardcore mode it is a rogue-like? Just because it's permadeath?
Does that go for survival games with permadeath too? Or are end bosses mandatory in rogue-like games?
Thats a very interesting question but I would say they diverge too far from the original Roguelike. A procedually generated map is one key component of a Roguelike which is missing in those example... as far as I know.
@@doriantheexplorian Diablo 2 has procedurally generated maps. I think.
The thing is, when i search to find out what a rogue-like is, the answer is always permadeath, procedural maps and end bosses.
That makes most arpg rogue-like if played on hardcore mode.
Oh I did not know that, thanks for letting me know.
That is true in the sense of "one setting of the game" could have Roguelike elements but it would be too far to call the game a Roguelike. I see your point and I somewhat agree but if we start calling Diablo and similar games Roguelikes we will lay ourselves up for ridicule :D
@@doriantheexplorian I agree. The point is that it needs to be more clear what a rogue-like actually is.
The characteristics of rogue-likes are too general and applicable to too many different genres.
I'm sure the people who understand what rogue-like really is can come up with answers that are more.. specific.
Roguelike is permadeath, lose all progression.
Roguelite has progression.
That is also a popular view on the topic.
Roguelike: Games that play like rouge, grid base movement, turnbase, multi floor dungeons. The Berlin interpretation basically.
Roguelite: Everything else that barrows elements and mechanics but not the core gameplay.
Pokemon Mystery dungeon is more roguelike gameplay than Binding of Issac even though Issac has more mechanics closer to rogue.
Pokemon Mystery Dungeon came into my mind as well :)
This is exactly correct.
Somehow people are in the comments talking about permadeath and meta-progression, not sure why but it sure does detract from the simplicity of what the differences actually are.
You're onto something with Pokemon MD. The creators did Torneko and Shiren, both predate modern Roguelike/lite games and the developers LOVED Rogue, so they tried to make their own JRPG form with some unique rules.
Of COURSE the Germans are the ones who use the correct definition.
"And you betta use sis definition correklty, ja?!"
I'll do you one even better/faster:
ROGUELIKE = games like Rogue.
ROGUELITE = games that has Rogue mechanics.
IMO the Berlin interpretation is junk. "high value and low value" features? Nonsense, it allows virtually every game in existence to be included.
I don't understand the NEED for as many games as possible to be included, some things just aren't RL's and that's fine. Spelunky is a great platformer.
Even the idea that these other games are "in the spirit of Rogue" when they're almost polar opposites, forsaking the long term, cautious and strategic gameplay for fast reset and twitch reflexes.
The pick 'n' mix idea of a "roguelike" might make sense if Rogue was the only thing that played like Rogue but there are HUNDREDS of games that play like rogue. T.O.M.E, Unreal world, DCSS, CDDA, Dungeons of Dredmor, 200+ Angband varients, Omega, Nethack, adventure mode Dwarf Fortress, Caves of Qud, ADOM, Soulash, MoonRing, Elona, Stoneshard etc...
All of these play like Rogue and they don't play anything whatsoever like spelunky.
I don't know what a RogueLITE is, apart from being a polite way to tell people that it definitely isn't a Roguelike. If it incudes platformers, FPS, arena shooters and RTS games then you might as well make AncientEgyptLikes a genre to include all games with ancient Egypt settings. If you liked Super Mario land on Gameboy then you'll like Serious Sam, because they're both AncientEgyptLikes.
I completely agree that a much to broad terminology helps noone since it makes it more confusing than helpful. A "hack'n'slash looter isometric dungeon crawler" might be too long but it is far better than "Action Roguelike" since it limits our expectations for the game more.
As far as I know the Berlin Interpretation was meant to be "Either the whole game has every single part of it or it is not a Roguelike" but that is far too restrictive so it got washed down a bit.
Regardless I´m up for AncientEgyptLikes as long as you can clearly differentiate between them and AncientAfricaLikes.
Your humor. 😂
Glad you like it 😀
Isn't a rogue-like supposed to be a game that is like Rogue? Most of those games are nothing like Rogue.
Yes it is, but as mentioned in the video, the term got a bit more vague while also creating the term rogue-lite.
@@doriantheexplorianno, that just means that you were refering to roguelites.
i dunno what your talking about. any roguelite isn't a roguelike. deadcells is a roguelite, as it is not turn based, and it is not a roguelike
As far as all the information I could gather, Roguelike is the overarching genre with Roguelite being a sub genre.
I get where you're coming from though.
@@doriantheexplorian if your thinking about it like that it's more accurate to say roguelike is the sub genre within roguelite. otherwise they are 2 seperate things but roguelike is 90% of the time incorrectly used for a roguelite.
I do think the naming of this particular genre could use some rework, because there actually is a sub genre of Roguelike called "Traditional Roguelike". I would be open to finding new names for Roguelikes that have more or less features in common with Rogue...
"Rogueclose"... "Rogueadjacent".... "Roguesimilar"... Joking aside it is not the best naming system the genre currently has
Nah @lordmike9331 you need to get that roguelike and roguelites are as the words like and lite mean. Rogue to roguelikes and then roguelites that are roguelikes but lite by various ways. That bit is fact.
One issue that doesn't help is that some devs and platforms themselves confuse the two when they market the games 😂 and make others follow suit
@@Sharkistas if its not a traditional roguelike then its a roguelite. Theres no chain of command where lites are likes.