the unity drama continues (FULL VIDEO)

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  • Опубликовано: 29 сен 2024

Комментарии • 470

  • @st.altair4936
    @st.altair4936 Год назад +184

    Godot's development fund has nearly doubled over the last week thanks to all this lol
    And Re-Logic (yes the company behind Terraria) just donated 100k to Godot; things could not be better for FOSS 🤖🔪💠

    • @MrLowbob
      @MrLowbob Год назад +22

      uhh, i liked terraria, but now their devs are even more likable ;D

    • @JazzyMaxine
      @JazzyMaxine Год назад +7

      I've always been a Godot fan! This makes me feel proud for them. Go Godot!

    • @mikemhz
      @mikemhz 7 месяцев назад +2

      I love Godot

    • @markhaus
      @markhaus 7 месяцев назад

      @@JazzyMaxine Go... dot

  • @PhilfreezeCH
    @PhilfreezeCH Год назад

    13:15 I agree in principle but paying people also has lead to a huge amount of rage/engagement bait, which I would assume degrades data quality for LLMs somewhat, not sure if this is a good move overall.

  • @teenspirit1
    @teenspirit1 Год назад

    All Unity had to do to keep the entire mad max scheme and not implode immediately was to say "this is for games released after 2025".

  • @philosoaper
    @philosoaper Год назад

    I don't care if 99% of all game developers would have a cheaper time than with Unreal because Unity is now 100% unpredictable.
    Financial predictability is super fucking important!

  • @SmileyJack.
    @SmileyJack. Год назад +125

    United against Unity

    • @quintencabo
      @quintencabo Год назад +1

      😂

    • @caduhidalgo4996
      @caduhidalgo4996 Год назад +1

      That's some pretty smart slogan, huh? You probably should work on publicity, I guess 😂

    • @Kane0123
      @Kane0123 Год назад +3

      If I had to guess, Unity will move to a rev share model and everything will be business as usual.
      How many of these devs are able to take the necessary downtime to become as skilled in another engine to continue building new games… would take someone subsidising it.

    • @Jabberwockybird
      @Jabberwockybird 7 месяцев назад

      Is this united front creating an open source game engine?

    • @mbrofoc
      @mbrofoc 4 месяца назад

      +1 reason to switch from unity

  • @doctorgears9358
    @doctorgears9358 Год назад +89

    How the hell are you supposed to dispute the bill? If you sell 10,000 dollars worth of game, that's well documented assuming you're using a storefront like steam or itch. So if Epic says you owe x but you should owe y, you have the receipts to back it up.
    If Unity, and their magical algorithm, tells you that you have 30k installs and your metrics say 20k... How do you dispute what they have? What do you do if it's consistently wrong and they waste your time with this bullshit every month?
    With sales you can rely on a third party to provide you all the data needed to make your case. Installs? Sure, Steam probably keeps track of them but if your game is being pirated or if you use a storefront that keeps track of sales well but doesn't keep track of individual installs... Well what do you do then? Rely on internal metrics?
    I'm sure appealing the bill using numbers sourced from your own software will be super easy.

    • @NathanHedglin
      @NathanHedglin Год назад +21

      Great point! The fee is whatever they want it to be. They could make their own bots do downloads to increase profits

    • @orbatos
      @orbatos Год назад +3

      If we assume they are incompetent enough to believe this is reasonable it's very bad. If they are being intentionally criminal it's very bad. If they are crippling Unity for resale that's also very bad.
      There is no way to recover this without ejecting the current board and CEO, which isn't going to happen.
      What should developers do? Contact a contract lawyer to ensure old games are protected and Leave Unity.

    • @jeremykothe2847
      @jeremykothe2847 Год назад +6

      @@NathanHedglinI don't think they'd need to make bots. They just put "+1m" into a spreadsheet somewhere. And yeah, if you're not a multi-million dollar customer to begin with, no chance they'll "investigate fraudulent downloads" to your satisfaction. No reason to.

    • @darak2
      @darak2 Год назад +3

      They have addressed this point specifically. Their answer mostly amounts to 'trust me, bro'.

    • @Kane0123
      @Kane0123 Год назад

      You’d just need to have enough people complain about your bill. Then Unity would say you were confused and that the bill wasn’t actually the bill, it’s only half of what you thought… again - you’re just confused.

  • @sqwert654
    @sqwert654 Год назад +339

    Being 98% on a project that is 20k of lines mostly game logic and starting to convert it to UE c++ is going to take time as a man dev for me.

    • @ThePrimeTimeagen
      @ThePrimeTimeagen  Год назад +119

      this... is painful

    • @sqwert654
      @sqwert654 Год назад +27

      ​@@ThePrimeTimeagenbut I have 3 years of UE BP experience, rather enjoying learning the language was about time. Better than when i learnt objective C lol

    • @briumphbimbles
      @briumphbimbles Год назад +32

      @@sqwert654Everything is better that learning Objective C. What a shit heap of a language.
      The only good thing about it was its 100% seamless interoperability with C. Just write C instead of ObjC and cry when you have to talk to any of apples none C or C++ apis.
      Thank fuck for swift!

    • @Nate-BreakingPoint-Interactive
      @Nate-BreakingPoint-Interactive Год назад +13

      Yeah.. I'm taking my 5k lines of code in Unity and transitioning to UE5. Thousands of hours in Unity since 2011, no matter what they do now, that publicly traded company has permanently broken trust. At least I've been using Unreal a tiny bit since 2010

    • @briumphbimbles
      @briumphbimbles Год назад +11

      @@Nate-BreakingPoint-Interactive Unreal could do the same. I would invest in something you can have a semblance of control over ... if godot would get the job done I would go there. Hell you could fork it and easily make changes to the engine if you dont like them.
      No licensing fee. No risk of one.
      If its not mature enough I get it but you are only 5k lines in. Thats not that much code.

  • @corprall
    @corprall Год назад +115

    What a time to be learning game design and programming at a university that's partnered with Unity.

    • @MrLowbob
      @MrLowbob Год назад +31

      imagine having student debt, and then you are done and unity is like "you forgot all those test projects in university that you had installed, here is your student unity debt on top of it"

    • @ItsAllAboutGuitar
      @ItsAllAboutGuitar Год назад +5

      Well, I've been doing game development for 25 years and never once have I used the same environment for two projects in a row. So, get used to it.

    • @bigben8502
      @bigben8502 Год назад

      good goyim

    • @tsunami870
      @tsunami870 Год назад +2

      Skill issue

    • @noirnerd
      @noirnerd Год назад +3

      Surely that doesn't mean you have to use Unity though? Just use a different game engine. A decent course shoudl teach you how to design / dev games not how to design / dev unity games

  • @insertoyouroemail
    @insertoyouroemail Год назад +401

    The talk about using "a proprietary model" to determine how many installs you had sounds like a mechanism to allow them to simply just tell you how much you owe them.

    • @ThePrimeTimeagen
      @ThePrimeTimeagen  Год назад +81

      proprietary... voluntarily .. they are the same right?

    • @insertoyouroemail
      @insertoyouroemail Год назад +30

      @@ThePrimeTimeagen They claim that they can determine how many installs you had with a vague reference to "a proprietary model"; ie they're probably taking a page out of the RUclips handbook on AI algorithms and not going to tell you how it works just "bro, you owe me three fiddy".

    • @apollolux
      @apollolux Год назад +1

      It's almost certainly gonna be some mandatory tracking phoning home in their already mandatory Unity frameworks that are likely built into every project that's created in the Unity editor.

    • @ttuurrttlle
      @ttuurrttlle Год назад +7

      It's a funny thing to pitch to game development companies that would intimately understand how this is so bullshit. You could probably trick some non-tech-savy execs into believing it's a robust system based on your word, but not programmers.

    • @orbatos
      @orbatos Год назад +1

      That is of course exactly what this is and simultaneously why it's actually illegal.

  • @JoshWithoutLeave
    @JoshWithoutLeave Год назад +93

    "It's still cheaper than unreal's model" I mean... if you can just flip pricing structure without input or warning, that means nothing because when do they decide to implement another new pricing restructure that tops that scale even more.

    • @MIO9_sh
      @MIO9_sh Год назад +8

      *but they forgot unreal has a much better graphics engine and actually, just about better overall. People using unity really only because of its fame and presence in schools, but nothing more.

    • @plexterm
      @plexterm Год назад +8

      I don't get this argument at all... How could it be cheaper if Unreal's model is tightly coupled with actual revenue earned from the game made with their engine, vs Unity's model which they tried to decouple from actual revenue earned from the game. If you earn this much$ we take this fair percentage of your earnings for us letting you use our engine and technology, makes sense... Vs you pay us per non-trackable install regardless of the fact that a non-trackable install does not directly translate into a quantifiable amount of revenue. So it's like they wanted to steal from developers using their product more money than they were entitled to by using a metric that does not directly correlate to revenue. Very shifty, and people have smacked some sense back into them. :P

    • @MIO9_sh
      @MIO9_sh Год назад +6

      @@plexterm "It's still cheaper than unreal's model, if your game is selling $400 for each copy"

    • @MIO9_sh
      @MIO9_sh Год назад +2

      @@plexterm now we clearly what unity is up to, basically, going completely against the entirty of their userbase, Indie game developers.

    • @plexterm
      @plexterm Год назад +1

      @@MIO9_sh I get what you're saying but isn't that quite a bit UNREAListic? Pun intended! lol. But also not even, because you could even sell your game for $400 a copy but they aren't charging $0.20 per copy sold, they are charging $0.20 per easily game-able metric of 'install' which can't be fairly counted no matter what they say or don't say how their system works! lol. If they're arguing that it's cheaper if your game is pretty much unsuccessful and doesn't meet the threshold, well not even then because you also wouldn't have to pay Unreal either in that case! ha Unity got pwned in every which way on this one!

  • @robmorgan1214
    @robmorgan1214 Год назад +2

    Too late. Switched to Godot. It's pretty good. Unity juice not worth squeeze. VC's ruin everything.

  • @lamp007
    @lamp007 Год назад +32

    That joke at 8:10 is actually masterclass: subtle and perfectly timed

  • @0xCAFEF00D
    @0xCAFEF00D Год назад +20

    Caseys point about this not being resolved until financials improve is excellent. Unity wouldn't do this unless they had pressure on them to do this and this was the best option they could see. Do we think plan B will be better?

    • @MrLowbob
      @MrLowbob Год назад

      B is for Bullshit™ after all

    • @phazechange3345
      @phazechange3345 Год назад +3

      What we're seeing from unity is a common strategy in business:
      1) Announce a monumentally idiotic change
      2) public outrage
      3) Roll out a still monumentally stupid change, but just slightly less stupid
      4) Public, for some reason, is satisfied that they got a little win against the big guy, except that what was rolled out is what the business was going to roll out from the get go.

    • @0xCAFEF00D
      @0xCAFEF00D 8 месяцев назад

      ​​@@phazechange3345 Two things. I don't think that works among professionals as well as it works in games. I've seen this a lot being a path of exile player (conflicts between power creep+game speed vs Developer desire to slow it down and weaken players for the game to be sustainable).
      Their efforts that actually worked to gain player acceptance in my view weren't the sneaky ones like what you describe it was an open and frank discussion about the problem. And they've not taken steps that are as extreme as they wanted, they compromise.
      Players now expect and broadly accept path of exile 2 to slow down a lot. Using a new launch to justify unpopular/large changes and un-seat players is common.
      I'm not in game dev. But I cannot possibly imagine I'd respond favorably to what you describe. It's very immature and irrational to not just look to the state you're in and consider "it could be worse" as justification for anything.
      And second. Now in retrospect we know they weakened the terms, as predicted. But they also seem to have managed to sneak a revenue share into their product despite promises in the past to never have one. Now it's opt-in and the ridiculous install fee is the default. Probably to avoid legal liability.
      I dont agree that it was easier to swallow because of the chaos but that did happen. I don't agree that this should even count as evidence of this being a common business strategy actually. There's nothing to indicate that was the intent. They've lost countless employees, the CEO left, the other big guy who's name I can't remember who was on the marketing side also left. If it were intentional they've selfishly sacrificed their positions for the company. I don't see that.
      Stock price is up, it's now above the pre-announcement level. It took a serious dip there (~40->~25). It could have been worse in principle. Maybe announcing 2.5% Rev share and sticking to it would be worse? I don't see that. It's a very low rev share compared to unreal.

  • @malikkissoum730
    @malikkissoum730 Год назад +10

    The prime has magical powers, he literally summons developers

  • @ShadoFXPerino
    @ShadoFXPerino Год назад +14

    It feels like a livestream of Unity base jumping off the International Space Station and plummeting towards the earth for an hour before it finally hits the stratosphere at 2 kilometers per second and reaches a temperature 3000 Fahrenheit.

  • @Altrue
    @Altrue Год назад +34

    "What happened to the bygone days when CEOs used their own product?" => That's why I put my trust in Tim Sweeney, Epic's founder, actual game developer, and CEO of a company that actually makes games.

    • @PanosPitsi
      @PanosPitsi Год назад +6

      Game devs try not to be large if to open source challenge ( impossible )

    • @JohnDoe-jk3vv
      @JohnDoe-jk3vv Год назад

      ​@@PanosPitsiWhat

    • @Taaz2
      @Taaz2 Год назад +1

      TS is not much better, when Epic acquired Rocket League they completely ousted the Linux native version (that was there since the beginning) because Swineey does not believe it's a normal OS or something like that (something something twitter bad takes, tencent and r/fuckepic).

    • @filipg4
      @filipg4 Год назад +5

      @@Taaz2 Because its not worth the effort. This has nothing to do with Tim, most game devs skip linux or port to it last, its not worth the market share for the amount of effort it can take to have it run without problems on Linux. This is not a "linux sucks" take, this is just the reality of the situation. Market share for desktop linux users who are gamers is very very very small (

    • @271kochu
      @271kochu Год назад +4

      @@Taaz2 in other words, you're saying that Tim Sweeney is a CEO that actually knows what Linux is? That's a level of competence and domain knowledge that many CEOs can only dream of

  • @j.r.8176
    @j.r.8176 Год назад +1

    They are putting tracker malware on your device and charging the developers for the server costs lmao.

  • @RadicalGaming1000
    @RadicalGaming1000 Год назад +6

    18:35 - PirateSoftware joins stream
    26:36 - Casey Muratori joins stream

  • @arcynic5404
    @arcynic5404 Год назад +12

    Hey I know that you show the creators in your videos, but it would be really great if you could also link them in your video description. Thank you boss.

    • @jdsmedley
      @jdsmedley Год назад

      I know! I’ve been trying to find them, so far unsuccessfully.

    • @0xCAFEF00D
      @0xCAFEF00D Год назад

      Casey Muratori/Handmade hero runs the mollyrocket RUclips channel and twitch channel molly_rocket. But I've mostly seen him appear on substack right now at computerenhance (guess the domain) with his course material right now.
      The other guy I'm less familiar with. He's on twitch every day as he said at PirateSoftware. I'm sure there's socials somewhere there.
      Links really are important.

    • @TheErtagon15
      @TheErtagon15 Год назад +1

      @@jdsmedley @arcynic5404 long haired one is piratesoftware on twitch and Casey is mollyrocket on youtube

  • @mareknetzel
    @mareknetzel Год назад +9

    I love Casey! Next time please bring Sensei JBlow as well!

    • @Kane0123
      @Kane0123 Год назад +3

      The TOS stuff he raised around not being able to do certain things because of previous language was really clever.
      For those who don’t know - his channel is Molly Rocket.

  • @cariyaputta
    @cariyaputta Год назад +3

    The rich seems to love feudalism.

  • @deuswulf6193
    @deuswulf6193 Год назад +10

    Open source engines need to make the commercial ones fight for their attention, not the other way around. That's how we are in this mess to begin with.

    • @lostsauce0
      @lostsauce0 Год назад

      Open source is the only way forward

  • @desuburinga
    @desuburinga Год назад +10

    Cassey has such great takes, awesome to see him joined in on this topic.

  • @gfdgdfgdfgdfggfdgdfgdfgdfg9709
    @gfdgdfgdfgdfggfdgdfgdfgdfg9709 6 месяцев назад +2

    If you use Unity it's your own fault. Use Flash like a person that is intelligent.

  • @gbb1983
    @gbb1983 Год назад +4

    Soon: Github charging per commit or push?

  • @MatthewPherigo
    @MatthewPherigo Год назад +3

    26:36 "I'm gonna get Casey Muratori on stream, is that cool?"
    My brain: *Avengers music starts playing*

  • @ov1kenobi663
    @ov1kenobi663 Год назад +8

    The whole thing, to me, feels like a poison pill to set Unity up for a sale... lower that price and offer the "fiduciarily responsible" amount

  • @stevenpike7857
    @stevenpike7857 Год назад +1

    You can trust the people who sold shares in the company right before they decided to exploit developers. At least until the CEO decides he want's a 5th summer home in Italy. Then His Majesty will squeeze the peasant developers for more taxes. It was brazen, naked exploitation.

  • @complexity5545
    @complexity5545 Год назад +5

    Thanks for putting me on to some smart gamers. When prime printed out, "My camera is written in typescript." I almost chucked my drink. LOL..

  • @sqwert654
    @sqwert654 Год назад +34

    Godot is a good alternative for many. It can use c#, so your code will be easier to port from Unity and it uses a component system.

    • @k98killer
      @k98killer Год назад

      For fun, I made an ECS for LÖVE/love2d over the weekend. Definitely would not want to do 3d games in Lua, but 2d stuff is pretty fun.

    • @filiformis
      @filiformis Год назад +9

      Godot uses nodes, not components.

    • @k98killer
      @k98killer Год назад

      @@filiformis What is the difference? Just curious.

    • @AdroSlice
      @AdroSlice Год назад

      ​@@filiformisGodots node model is a type of component system.

    • @SylvanFeanturi
      @SylvanFeanturi Год назад

      Porting from Unity to Godot requires re-designing your architecture because of no ecs. It's way easier to move to Flax or Stride.

  • @gljames24
    @gljames24 Год назад +17

    Stuff like this continues to prove to me that worker cooperatives and open source are just better than traditional corporations.

    • @MrLowbob
      @MrLowbob Год назад +2

      corpo goes through enshittification eventually, if they are big enough. kinda hope that it'll not happen but waiting for unreals turn next. probably when fortnite doesnt rake in big money anymore and they aren't able to deliver another big hit

    • @RillianGrant
      @RillianGrant Год назад

      Open source yes. But how does any of this relate to coops?

  • @briand1337
    @briand1337 Год назад +4

    I'd venture a guess that because Unity can't/won't do rev. share they can't do SaaS by itself because they have too many small devs that'd stop their subscriptions once their game is released/stable.
    Clearly some execs without industry experience thought this was the genius answer to that problem and were sorely mistaken.

  • @oivinf
    @oivinf Год назад +1

    57:39
    Unity, despite having 7000+ employees, can _NOT_ build things quite quick. In fact, the most basic new features regularly take 3-5 years and are still broken and too risky to use in production

  • @tabletopjam4894
    @tabletopjam4894 Год назад +5

    I just use my own engine so I make 100% money minus the store's fee

  • @vvuuppee
    @vvuuppee Год назад +4

    I love Casey, awesome to see him featured here

  • @bdafeesh
    @bdafeesh Год назад +4

    I've been learning Godot and honestly enjoying it. It's not as fleshed out as Unity, but it's dymn close

  • @BboyKeny
    @BboyKeny Год назад +2

    The CEO is the EA lootbox guy, right?

  • @KoltPenny
    @KoltPenny Год назад +2

    Funny that this comes out right before Terraria devs donated 100,000 USD to the Godot project.

  • @nickstebbens
    @nickstebbens 8 месяцев назад +1

    If it were really true that the video game design engine business in general were not profitable in the current market, then we should *absolutely* get these advertising grifters out of the industry so they stop driving it into even more unprofitable territory. Companies need to make money - this isn't a surprise. However, as a company it is wrong to undersell and then pull switch&bait tactics in the open market on your own consumers to have them start covering for losses in your pulled advertising money

  • @shitinsideyou
    @shitinsideyou Год назад +161

    When Richard Stallman was advocating for free software and warning everyone for software monopoly, everyone said he is crazy! Every other month a big project is closing its source code, adding up fees, and stealing more of your data...
    Stay happy everyone!

    • @snakefinn
      @snakefinn Год назад

      :(

    • @anarchoyeasty3908
      @anarchoyeasty3908 Год назад +20

      Richard Stallman is crazy for A.) Defending kiddy diddling B.) Picking crust from his toes mid talk and C.) Insisting that everything be his brand of free and denouncing OSS as evil. Closed source software being shitty doesn't mean Stallman is any more right.

    • @0xKrem
      @0xKrem Год назад

      ​@@anarchoyeasty3908based, also great profile pic ;)

    • @nextlifeonearth
      @nextlifeonearth Год назад +9

      @@anarchoyeasty3908 A broken clock is right twice a day. If it runs backwards it's right four times a day, and that's Stallman.

    • @himbo754
      @himbo754 Год назад

      Switch to Godot or one of the other free/fully open source engines. It will take time, but it will gain freedom.

  • @steamyrobotlove
    @steamyrobotlove 6 месяцев назад +1

    This is one of the most entertaining talks about the business side of games I've ever watched and listened to. More of this, plz!! :)

  • @yuchant
    @yuchant Год назад +4

    This has been the fastest information download into my brain about the industry of all time. Incredible. Shared everywhere.

  • @intoxicatingGold
    @intoxicatingGold Год назад +2

    If I made a mistake this big I would be fired. Why is no one on the executive team getting fired?

    • @dr.angerous
      @dr.angerous Год назад

      It's just crying imbeciles with shit games that cry like it's community thing when it is not. Trash kids developers that nobody giveshit about

  • @TheK0tYaRa
    @TheK0tYaRa Год назад +1

    I think all piracy release creators will cut out that garbage as it technically allows tracking who installs the whatever.

  • @dylandreisbach1986
    @dylandreisbach1986 8 месяцев назад +1

    I have always been interested in trying to make a game and I’m definitely not going to learn unity. Why would I learn a new skill and poor hours into an engine that will flip on a dime like this?

  • @Master-ls2op
    @Master-ls2op 7 месяцев назад +1

    i have uninstalled and installed games 3-4 times. uninstall re-install is troubleshooting step 1...

  • @davidk8699
    @davidk8699 Год назад +3

    Next big startup - AI agents that watch ads instead of your gamer customers

  • @Shocker99
    @Shocker99 7 месяцев назад +1

    5 months later... Reddit sells data to AI company for $60 million.

  • @jeremykothe2847
    @jeremykothe2847 Год назад +1

    Let's be real here: Unity is, and has always been, a pretty terrible engine. Better than most, yes. Feature complete, yes. Easy to get going with etc, yes. But their target market is ultimately people who don't want to deal with C++. THOSE are the VERY people they're screwing over the most. Not a dev, but want to make a cool mobile game in your spare time? Unity was what those people used. No more. Buying godot "shares".

  • @RuslanKovtun
    @RuslanKovtun Год назад +1

    Imagine fee per install counted from number of unit tests you have.

  • @alphabasic1759
    @alphabasic1759 Год назад +1

    This could all just be a strawman ploy that they will then unwind and switch to something else.

  • @maxfrischdev
    @maxfrischdev Год назад +1

    Ironsource.. those names remind me of the secret program names in Jason Bourne 😂😂😂

  • @johnyepthomi892
    @johnyepthomi892 Год назад +5

    Great session. All three had interesting takes and information. Thanks

  • @demarcorr
    @demarcorr 7 месяцев назад +1

    I'm literally sitting here with unity open listening to this and im reconsidering.

  • @Subbestionix
    @Subbestionix Год назад +1

    The age old story:
    1. Tech company is nice to customers / users.
    2. They grow cos ppl love the product and the terms
    3. They go public cos they lack cash (flow)
    4. Investors kill the niceness
    5. Corporate milking of users cos switching away from something you rly know and love because of years of practice is painful and a giant waste of time

  • @pbkobold
    @pbkobold Год назад +4

    Very Upper Echelon Gamers to not get to the point (unity is pushing their ad network and a rev share would have been better) and then have his thunder stolen by the people reacting. I don’t watch UEG anymore cuz it feels like he wastes my time.

    • @spectr__
      @spectr__ Год назад +1

      Same!

    • @glidersuzuki5572
      @glidersuzuki5572 Год назад +1

      I think he researches a lot, gathers lot of information and don't want any of it to be wasted. So he tries to add them in the video somehow

  • @cooltune
    @cooltune Год назад +1

    Damn does the Godot engine have a way to invest? cause that project is about to get mad focus. Unreal too, but I guess Game devs have had their fair share of proprietary nonsense right about now. It's a sad (but yet arguably better) world now where big platforms are now the riskier alternative to open source. But regarding the conspiracy antics, this feels alot like a couple of years ago where game companies purposely shotgun their own foot, so insiders can sell their stock. Yes you, activision/blizzard. Yes you, Bethesda right before the MS purchase.

    • @f-person
      @f-person Год назад +1

      they do accept donations, yes

  • @opensourcedev22
    @opensourcedev22 Год назад +1

    I'm looking at the description and don't see the links for those 2. I thought you said you'll post these

  • @pyrocentury
    @pyrocentury Год назад +3

    The part about the path to profitability is applicable to the esports industry as well. Most of the esports orgs and organizers have no path to profitability.

  • @harambeexpress
    @harambeexpress Год назад +2

    Hang on, that CEO sold his stock before the announcement.
    ...Isn't there a name for that?

    • @RillianGrant
      @RillianGrant Год назад

      That was blown out of proportion. It wasn't a significant amount

  • @toothless.tarantula
    @toothless.tarantula Год назад +6

    what a great stream and conversation

  • @raatti
    @raatti Год назад +1

    Hint: Look for Glassdoor reviews for Unity Helsinki 🤑

  • @blakasmurf
    @blakasmurf Год назад +5

    That's guys math is not mathing UE starts charging 5% at $1M on sales made there after, Unity $0.20 per install at $200K regardless or reinstall that's gonna cost more mid size devs than UE would. If your game is $0.99 you're Effed-in-the-A!!!

  • @mbwilding
    @mbwilding Год назад +3

    This was fantastic, really enjoyed the guests.

  • @Maximilian_0815
    @Maximilian_0815 Год назад +2

    i thought hard and long, the reason why unity did this and not rev share in my opinion is bc they want a piece of that genshin mobile gacha money.
    They probably cant add rev share retro actively onto that games.
    But pay per installs going forward was their way to still get them

  • @laughingvampire7555
    @laughingvampire7555 Год назад +21

    Unity should've been able to prove they can identify piracy by embedding watermarks in the games demanding the payment of licenses.
    Unity also should've allowed game devs to show a counter of installs per license per ip before proposing this fee mechanism.

    • @bendgk123
      @bendgk123 Год назад

      this will never work, sufficiently skilled pirates can remove any watermark 😂

  • @disruptive_innovator
    @disruptive_innovator Год назад +3

    excellent vid. nice to hear these pros discuss this cluster duck.
    rip unity. feels bad man

  • @NuncNuncNuncNunc
    @NuncNuncNuncNunc Год назад +1

    Bar-Zeev looks to have sold only about ~500k shares since November 2022 from the chart and still holds 1.26 million shares in direct ownership. His I don't see how this shredded any goodwill.
    @UpperEchelon is just flat out wrong about about Silver Lake/Durban having no stock. If it sounds so utterly absurd as to be unbelievable, maybe don't believe it.

  • @noredine
    @noredine Год назад +1

    Did not expect a Bofa joke, but i can't be mad at that

  • @samcolserra2425
    @samcolserra2425 Год назад +2

    What a cool diagram at 14:46! Would love to also actually see how many companies fall in each region :)

  • @devarshihazarika4871
    @devarshihazarika4871 Год назад +1

    Lets sell game using CDs & DVDs.

  • @albyx
    @albyx Год назад +1

    The overall feel to all of this is "scam". A bunch of scammers have gotten into positions of power and are ruining companies to line up their own pockets. This is so eerie.

  • @MrLowbob
    @MrLowbob Год назад +1

    great stream. @ThePrimeTimeagen did you pay your camera fee by now?

  • @Elrog3
    @Elrog3 Год назад +1

    The ads industry needs to die.

  • @brunoais
    @brunoais Год назад

    8:16: SEQUOIA?!?! The company responsible for the voting machines in Venezuela and for the the voting machines in USA?!?!?!

  • @danidotexe_
    @danidotexe_ Год назад +1

    the way they originally discussed their own magical algorithm in their FAQ said they would charge on reinstalls. that literally means cost for no money made if you, say, wipe your pc, or delete and reinstall on steam

  • @shawn576
    @shawn576 8 месяцев назад +1

    Cohost has an awesome voice

  • @CC21200
    @CC21200 8 месяцев назад

    6:27 "It [executives selling shares right before bad news] doesn't always mean that [illegal insider trading]." I conjecture that it essentially NEVER means that. Illegal insider trading does happen, but it isn't done in such a painfully obvious smooth-brained manner that would get you caught by the SEC immediately.

  • @ricardocosta9336
    @ricardocosta9336 8 месяцев назад +1

    godot❤ godot is the way

  • @TheViperZed
    @TheViperZed 3 месяца назад

    Not sure if it's still the case, but when I looked into the UE pricing structure, Epic only starts charging you after you have made $3400 of revenue a month. Don't think that is included in the "better for 98% of game devs" argument bing made by Troy

  • @YeehahLiz
    @YeehahLiz Год назад +1

    the only thing in common with these services / tools is that they are unprofitable, and now exist in an economy where debt is no longer free.

  • @holdthetruthhostage
    @holdthetruthhostage Год назад

    Piracy Games saying your enemies would just create alternative servers to just install your games 😮 crazy

  • @iggyboo
    @iggyboo Год назад

    5:00 "What happened to the old days of Blizzard" ... See current days of Blizzard for the answer then apply to the rest of the gaming industry. As soon as gaming became a Billion+ industry, the C-Level corpo types and investment only groups take over. It will be a very sad day when Lord Gaben finally leaves Valve/Steam

  • @devops1044
    @devops1044 6 месяцев назад

    Step one, lock out LLM's from accessing X. Step two, Grok, trained on exclusive data source. Step three, profit.

  • @tacokoneko
    @tacokoneko Год назад +2

    A couple of years ago I was offered a job at a startup using unity. They showed me their projects and I thought about it, but I decided that *the more I saw of Unity, the more I viscerally hated it* (as opposed to UE and godot, which can both be fully compiled from source, which in my opinion *reduces the technical control the engine designers have over the project* , though it doesn't necessarily reduce their legal control)

    • @tacokoneko
      @tacokoneko Год назад +1

      this all makes me wonder how they feel about this situation, after i dodged it 😂

    • @niamhleeson3522
      @niamhleeson3522 Год назад +1

      Godot is MIT licensed so cannot really yank control out of your hands like Unity or Unreal could.

  • @neildutoit5177
    @neildutoit5177 Год назад

    I'm not a huge fan of some parts of their take on whether you should get mad at workers at the company. I agree that you have to give them time to relocate of course, and this can be quite long if they need to reskill a bit. I also don't think you should really get "mad" at anyone beyond just saying they're engaging in immoral BS and should stop. But I really don't buy the whole "they have to feed their families" schpeel or the "I'm changing it from the inside" schpeel. Devs always try to pull this one whenever justifying working at these unethical comapnies. It's nonsense. It's so easy to find work as a developer. It's one of the most in-demand and well-paid professions in existence. I've rejected far more job offers than I've accepted on the basis that I've had ethical concerns with the companies making the offers. And I'm like a mid-level pretty average developer. Nope. Anyone who joins Unity now, or who doesn't leave in the next year, max, it's just greed. I wouldn't attack anyone now. I wouldn't "attack" anyone ever ideally. But we can and should, in general, morally judge developers who choose to work at unethical companies. They hold a LOT of power in this modern world and I believe they have a greater responsibility as a result.

  • @dejfcold
    @dejfcold Год назад

    But ... can you just add a firewall rule to block the unity servers or outbound connections to a pre-install script?
    Windows allows per-program rules.
    Linux is a bit more problematic, but can be done with users/groups and a freedesktop entry to start it as that user.
    Not sure about Mac, but probably possible.
    Android and iOS probably can't do that, though.

  • @sneezyrider1
    @sneezyrider1 2 месяца назад

    Just watching this now. Indie solo game developer. At the time this happened I had just completed a Unity course. As soon as this happened I switched to Godot. I'm now developing my game in Godot. 4 levels in and not looking back.

  • @nickburlakov2974
    @nickburlakov2974 Год назад

    Stop saying “you should always dogfood”, it’s very easy to say when you work at Netflix, I have nothing against it, its great practice, it but it’s just not always feasible e.g. enterprise software and automations, neobanks (I work for one and I can’t legally use it lol but I can work as IC for it). There are plenty of other practices to know whether you’re doing a good job or not

  • @DigitalNomadOnFIRE
    @DigitalNomadOnFIRE Год назад

    "Why would you want somebody on your board who doesn't have stock"?
    You mean how almost zero employees of most companies have stock? Because they're paid to do a job.
    Not all board members of companies always have stock.

  • @larrymace2361
    @larrymace2361 Год назад

    To expand on the "Unreal engine takes %5" yes they do but that is on your profit and it doesn't take effect on the little guys from their website "Under the terms of the standard Unreal Engine EULA, you are generally obligated to pay to Epic 5% of gross revenue on your product after it generates $1 million USD in gross revenue," this is for very successful games so to be charged 5% of your revenue you have to first make a $1m dollars this is not a small time indie developer studio they would ruin, these are big fish who are making hella money. So to compare the two is just disingenuous.

  • @EbonySeraphim
    @EbonySeraphim Год назад

    Ugh I hate Upper Echelon Gamers -- this guy "sounds smart" but is really maybe slightly above average at best, and way below average when it comes to talking about real people subjects; or social issues that negatively impact anyone other than a predominantly white male gamer. As far as I know, he's not a software engineer either so he can't really get too much into the weeds when it comes to more deeply technical issues. I'm pretty sure I have his videos entirely removed from my RUclips because of a few videos he had about TLOU2 and an older Call of Duty or Battlefield game.
    The problem is the guy "sounds smart" so he'll make assertions that are empty and unsubstantiated, present it like it is the other side, and argue against it. Straw man basically. He doesn't do homework on what real people who oppose something he values is, he does the bare minimum to make the argumentative point he already wants to make.

  • @murrox7117
    @murrox7117 Год назад +1

    Fantastic video. Wonderful to see this being discussed from so many educated viewpoints

  • @electroman9173
    @electroman9173 Год назад

    As a person who doesn't even make videogames with Unity (I make assets for unity), I have pulled all my paid assets and now I'm only selling them & posting updates through my discord server.
    I'm now designing the same things I have already made, but reprogramming it for Unreal.

  • @pif5023
    @pif5023 Год назад +1

    Musk was there to enable the term Pay Pal Mafia. He is the boss of the clan.

  • @aaronevans6442
    @aaronevans6442 Год назад

    You'll pay more than 20 cents per click just for advertising your game -- whether they install it or not.
    If you happen to get a million users for your free game, you can afford to cough up $2K for a license and pay 2 cents / user for Unity.
    Or choose to use something else. Jerk move for changing the license though.

  • @oivinf
    @oivinf Год назад

    0:54 IANAL but destroying US currency in the US is not illegal in itself. It's all about intent, like melting pennies for scrap metal _is_ illegal, but just destroying one is not.

  • @PowerWinsTop
    @PowerWinsTop 7 месяцев назад

    I wonder if some of these CEOs last experiences with videogames were sitting in arcades & having to put a quarter in to keep going. It's hilarious to me that modern arcades still work this way - and I'm guessing that's what they're trying to achieve with games that you already purchased. Silly to me though

  • @BenRangel
    @BenRangel 11 месяцев назад

    40:30 wow. just wow. So a web crawl bot could bankrupt you. It's possible with a virtual machine installer too but more likely on the web. EDIT: 41:37 says it might have been rolled back

  • @maxnibler6090
    @maxnibler6090 Год назад

    As an aspiring indie dev who was learning unity. I will never go back to unity unless every single executive and board member is replaced with trustworthy, reputable figures from the gaming space. That will never happen so as far as im concerned Unity is dead to me. The risk is too high. How can I choose to spend immense amounts of time and money building a game on a platform where I have to worry about being fucked over and basically robbed