Bro, that was hands down the best strategic example I've ever seen! As a beginner player, these types of concepts broaden my view of how to actually play the game! I look forward to learning more from you! Well done!
I have been playing alot of Death Guard recently and i can with confidence say that this is basially a core stratagem for DG as it makes their movement 4 terminators actually usable
I needed this. Very new to death guard and I just played a match using my newly painted death shroud. They got shot off the table. Rapid Ingress and your tactical break down should help me going forward
Hey mate love the video, loved how it’s explained as if you were speaking to someone quite new. It’s hard to find videos where they focus on new players too. Quick tip - look at the camera more! 😅
as a casual player, the ambiguity around whether I can deep strike on turn 1 is so frustrating. I'm not playing the leviathin mission pack, we are basically just playing "only war" mission from the core rules, which apparently allows deep strike turn 1 (or even deep strike with rapid ingress turn 1!) I hate that this is apparently TOTALLY OK according to the core rules, but yet lame and completely overpowered. So I need to voluntarily tell my opponent "yo can we house rule that we disallow deepstrike turn 1, as if we were playing leviathan, because otherwise I'm going to be too OP"
Outstanding vid as always! Can we deep strike a unit and Rapid ingress another on the same turn? Eg. Deep strike a unit of inceptors and then pay 1cp to rapid ingress a unit of Eradicators as well.
I think my best was against aeldari deepstriking abaddon feigning a charge against my opponents wraithknight then on my turn charging it with 10 possessed and wiping it out in 1 combat hahahah
Sweet. Will consider my play style and keep my board better protected. I play daemons, orks, chaos marines/death guard, and necrons. This seems devastating with elite units. Might pull oyt the old mantis warriors to try it out
at 7:30 you talking about coming in 9" away they cant shoot you but they declare they will run and then run more than 3" they then charge you, it is only a 6" charge or am i missing something? because as i read the rules you move then either shoot or run then charge so am i wrong or what ???
the 6" mentioned is you can come in within 6 " of the board edge, but still need to be outside 9" from an enemy unit. so if you rapid you can try to hide behind a building so your not shot was my example.
New space marines Vanguard can put a deployed ubit back into reserves at the end of opponents first turn. If opponent goes first, that means you can potentially deep strike your own turn one
@@frankierodriguez3240 top of 1, no. But if you go second, and deploy your stuff normally, you can deep strike bottom of round 1 (your first turn) if your ability says you can return to strategic reserves. Think callidus assassin ability. Was confirmed
I really need to know if the nids can stop rapid ingress. And if they can does the cp from rapid ingress get refunded? My buddy plays nids and it counters my rapid very well if you go by their ability. I play CSM.
What ability are you referring to? Follow-up: I've done some digging and I don't know of any ability that Nids have that stops Rapid Ingress. The only way you can actually stop Rapid Ingress is by screening out the board in a manner that makes it impossible for your opponent to use it.
Can a unit with an Enhancement like first to the fray that allows you to deepstrike on turn 1, use rapid ingress at the end of your opponents turn 1 if they go first?
I'm going to use rapid ingress with pink horrors, they can deep strike outside of 3" with a stratagem, so I can put them in front of key charges and potentially pull the important models completely off while they're fighting nonsense. Lol
make sure you can use the strat, because you dont get to use some on your opponents movements phase, most the time it has to be your turn to use your strats. rapid is not your turn.
@@40kDirtbags Yeah that is 100% correct. I can not do some of the stuff I was originally thinking when I watched this video because the strat doesn't work during their shooting phase. It is a great defensive strat though. I used it to drop Horticulous Slimux in behind the changling that was going to get charged by custodes for his heroic intervention for free
Awesome but do get the models out. I’m an old guard player. Back in my day RUclips videos were about showing models and terrain. I just hate this new trend of power points and spewing out rules.
Bro, that was hands down the best strategic example I've ever seen! As a beginner player, these types of concepts broaden my view of how to actually play the game! I look forward to learning more from you! Well done!
I have been playing alot of Death Guard recently and i can with confidence say that this is basially a core stratagem for DG as it makes their movement 4 terminators actually usable
💯 need to do this with DG
You can rapid ingress inside your opponent’s deployment side if your unit has DEEP STRIKE. Just a heads-up
Yes sir!
Rapid ingressing my 10 deathwing knights terrifies every opponent
Deep striking Marneus Calgar 6 bolt storm agressors, and a apothecary biologis with fire dicipline is scary
Lol. This hasn't aged well since the codex leak.
@@jimmywalker7492 😭😭😭
I needed this. Very new to death guard and I just played a match using my newly painted death shroud. They got shot off the table. Rapid Ingress and your tactical break down should help me going forward
you are welcome!
Thank you for this video. New 40K player here and this helps a lot.
of course
Hey mate love the video, loved how it’s explained as if you were speaking to someone quite new. It’s hard to find videos where they focus on new players too.
Quick tip - look at the camera more! 😅
i'll try to stare into your souls
Great vid. Please do an updated analysis of the new deployment zones & gw terrain layouts.
Great vid! I'd love to hear your opinion or rapid ingress with a army like GSC
The title says it all folks. Busted ass strat.
as a casual player, the ambiguity around whether I can deep strike on turn 1 is so frustrating. I'm not playing the leviathin mission pack, we are basically just playing "only war" mission from the core rules, which apparently allows deep strike turn 1 (or even deep strike with rapid ingress turn 1!) I hate that this is apparently TOTALLY OK according to the core rules, but yet lame and completely overpowered. So I need to voluntarily tell my opponent "yo can we house rule that we disallow deepstrike turn 1, as if we were playing leviathan, because otherwise I'm going to be too OP"
Thousand sons player here: i can't imagine ever deep striking my terminators. I need those cabal points for early damage.
I appreciated this with my Custodes with 3 Venatari squads. Absolutely wild turn two every game.
they are soo good.
The Necron Hypherphase detachment about have fun with this. Happy Monolith noises.
Haha right
I run a list with Haarken + 10 raptors. Really scary when you drop them considering the 11D6 MW potential on the charge.
Outstanding vid as always! Can we deep strike a unit and Rapid ingress another on the same turn? Eg. Deep strike a unit of inceptors and then pay 1cp to rapid ingress a unit of Eradicators as well.
you can rapid ingress on your opponents turn. but you can deep strike then rapid again on opp. turn.
Your content is amazing. Thank you 👊🏼
Appreciate you
👍i GET the name "dirt bags"🙌😂🤣
@@ralphmcdonough9509 competitive tactics ftw
Love rapid ingress it always messes with my opponent when hes just moved and suddenly he has abaddon around the corner to deal with 😂😂😂
I think my best was against aeldari deepstriking abaddon feigning a charge against my opponents wraithknight then on my turn charging it with 10 possessed and wiping it out in 1 combat hahahah
Rapid ingress my Norn assimilator to attack/take their home objective 💪
Sweet. Will consider my play style and keep my board better protected. I play daemons, orks, chaos marines/death guard, and necrons. This seems devastating with elite units. Might pull oyt the old mantis warriors to try it out
Thanks Mr Dirtbag. Really interesting
Chould show the examples in table top simulator, would be way clearer
at 7:30 you talking about coming in 9" away they cant shoot you but they declare they will run and then run more than 3" they then charge you, it is only a 6" charge or am i missing something? because as i read the rules you move then either shoot or run then charge so am i wrong or what ???
the 6" mentioned is you can come in within 6 " of the board edge, but still need to be outside 9" from an enemy unit. so if you rapid you can try to hide behind a building so your not shot was my example.
Rapid ingress on a Valkyrie full of Scions means you can also drop the scions
Love the tactical vids
New space marines Vanguard can put a deployed ubit back into reserves at the end of opponents first turn. If opponent goes first, that means you can potentially deep strike your own turn one
Can’t deepstrike turn 1
@@frankierodriguez3240 top of 1, no. But if you go second, and deploy your stuff normally, you can deep strike bottom of round 1 (your first turn) if your ability says you can return to strategic reserves. Think callidus assassin ability. Was confirmed
@@Johnnymarzo wait really? Even if it says “only on a turn in Which you can normally do so”?
@@Johnnymarzo confirmed where? I would love to be able to do this in my league gamss
🙌 finally a guy that EXPLAINS in PLAIN ENGLISH🤣
@@ralphmcdonough9509 merica
Thanks Derek
I really need to know if the nids can stop rapid ingress. And if they can does the cp from rapid ingress get refunded? My buddy plays nids and it counters my rapid very well if you go by their ability. I play CSM.
What ability are you referring to?
Follow-up: I've done some digging and I don't know of any ability that Nids have that stops Rapid Ingress. The only way you can actually stop Rapid Ingress is by screening out the board in a manner that makes it impossible for your opponent to use it.
Psychostatic disruption strat? Synaptic nexus
Think that might work for turn 2?
Can a unit with an Enhancement like first to the fray that allows you to deepstrike on turn 1, use rapid ingress at the end of your opponents turn 1 if they go first?
Some say yes, some don't. I would ask the t.o.
I'm going to use rapid ingress with pink horrors, they can deep strike outside of 3" with a stratagem, so I can put them in front of key charges and potentially pull the important models completely off while they're fighting nonsense. Lol
make sure you can use the strat, because you dont get to use some on your opponents movements phase, most the time it has to be your turn to use your strats. rapid is not your turn.
@@40kDirtbags Yeah that is 100% correct. I can not do some of the stuff I was originally thinking when I watched this video because the strat doesn't work during their shooting phase.
It is a great defensive strat though.
I used it to drop Horticulous Slimux in behind the changling that was going to get charged by custodes for his heroic intervention for free
maybe iam slow so these guys can come in turn one ? normal they would be turn 2 ? where does it say in in strat?
Nope turn one. Only special units who say they can come in turn one only can. Like grey knights for example
Nice Video. I could do without the F bomb though.
Why cannot you deep strike turn 1? It's not a strategic reserve, so looking for help here
It's in the rules, only specific rules like drop pods or first to the fray.
Oh I see, this is a leviathan rule under section 8, superseding the core rules, thank you
would rapid Ingress thunderwolves ? or dreadnought ?
Def
You can rapid ingress flyers or no?
I'm sure you can
The lack of grammar around movement sucks "their done movement" for example. I enjoyed the video though!
Lol sorry, not my strong suit
Hopefully it made sense
Awesome but do get the models out. I’m an old guard player. Back in my day RUclips videos were about showing models and terrain.
I just hate this new trend of power points and spewing out rules.
That will come shortly. Once I get everything cleaned up from the wedding
@@40kDirtbagsi heard. Can’t wait. Even like this it’s probably the best 40K content I’ve seen since 10th. Thank you.
had to stop watching because it sounds like this dude is swallowing Elmer's glue every 30 seconds
@@DarthGreyKnight hahaha you don't?