RTX 5090 & DLSS 4 | Multi Frame Generation & Transformer Model Comparison

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  • Опубликовано: 2 фев 2025

Комментарии • 308

  • @ElAnalistaDeBits
    @ElAnalistaDeBits  10 дней назад +6

    🔥 Games -70% OFF:: ene.ba/Analista
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    - DLSS 4 adds Multi Frame Generation exclusively for RTX 50 graphics cards.
    - Multi Frame Generation is an improved version of Frame Generation that allows us to multiply fps up to x4.
    - Multi Frame Generation allows us to select the fps multiplier in x2 (similar to DLSS3), x3 and x4.
    - DLSS 4 is also an improvement for all RTX graphics cards thanks to the Transformer model. This new model replaces CNN, applying DLSS upscaler and Ray Reconstruction enhancements. Any DLSS-capable GPU benefits from this.
    - The graphics card used for all shots was an RTX 5090.
    - DLSS 4 añade Multi Frame Generation en exclusiva para las gráficas RTX 50.
    - Multi Frame Generation es una versión mejorada de Frame Generation que nos permite multiplicar los fps hasta x4.
    - Multi Frame Generation nos permite seleccionar el multiplicador de fps en x2 (similar al que ofrecía DLSS3), x3 y x4.
    - DLSS 4 también supone una mejora para todas las gráficas RTX gracias al modelo Transformer. Este nuevo modelo sustituye a CNN, aplicando mejoras en el upscaler de DLSS y Ray Reconstruction. Cualquier GPU compatible con DLSS se beneficia de esta mejora.
    - La gráfica usada para todas las tomas ha sido una RTX 5090.

    • @saiyaman9000
      @saiyaman9000 9 дней назад

      How do you prefer to play your games? Would you use all the AI features or native only?

    • @Tom-zw9jr
      @Tom-zw9jr 9 дней назад

      Guys, see you on Max Payne 3 multiplayer, its so fun and still played

    • @trickerdgaming
      @trickerdgaming 9 дней назад

      What is your CPU dude?

  • @zadnxcom
    @zadnxcom 10 дней назад +197

    Where is the latency?

    • @DETERMINOLOGY
      @DETERMINOLOGY 10 дней назад +17

      Watch more then just one video

    • @Guharo
      @Guharo 10 дней назад +61

      📈 to the moon

    • @PROzra4nij
      @PROzra4nij 10 дней назад +7

      Hidden😂

    • @neilranson4185
      @neilranson4185 10 дней назад +42

      Around 30ms with dlss 4. Pretty much same as first gen of frame gen according to some tests out on the net atm

    • @Leo007619
      @Leo007619 10 дней назад

      On the moon

  • @gaelortega6664
    @gaelortega6664 10 дней назад +21

    Y decian que la calidad del rasterizado era lo mejor, que DLSS se ve mal, sinceramente no sé si la comunidad sea AMD Radeon Boys o se quedaron en el año 2019 cuando la primera versión del DLSS estaba en pañales. Nvidia lleva mas de 6 años entrenando su modelo de IA, apenas AMD Radeon esta entrando al mundo de la IA y la comunidad aplaude como si fuera la gran novedad, solo demuestran hipocresía por parte de la comunidad.

    • @jorgeacosta6698
      @jorgeacosta6698 9 дней назад +2

      Nvidia le lleva como 2-3 generaciones por delante a la competencia xd.
      Lo que hacen estos con su tecnología es pura magia negra😮

    • @Rayzer10X
      @Rayzer10X 7 дней назад

      AMD tiene tiene un tiempo dentro del campo de la IA con sus procesadores Ryzen, que en GPU haya entrada ahorita es otra cosa, lo que decanta entre AMD y Nvidia son los precios locos de esta última, además tampoco es buena que una GPU por ejemplo la 5070 full raster vaya a 30fps en 1440p y con IA es que suba a 170fps, ojalá ese día no llegue

    • @alexl5010
      @alexl5010 6 дней назад

      this is not raster. path tracing isn't raster.

    • @_-_Kenny_-_
      @_-_Kenny_-_ 5 дней назад +2

      Yo lo único que veo es que sin IA el juego se cae a pedazos en 4k ... Literal la GTX1080 de hace 9 años apenas tiene diferencia con el rendimiento de una grafica que se supone que costara 2300 euros, me produce vomito lo dependientes que se están volviendo las graficas. Y los juegos peor, cada vez peor optimizados, ya que? Si total el DLSS lo arreglara por mi :)) Hagamos que SH2 remake renderice todo aunque no se vea por la niebla.

  • @hababacon
    @hababacon 10 дней назад +31

    Keep in mind, when you see fuzzies without DLSS? That's TAA ruining the image.

    • @Prabhnation
      @Prabhnation 10 дней назад +1

      😂

    • @THOUGHTB
      @THOUGHTB 10 дней назад +7

      TAA is a curse.

    • @Spillow-C
      @Spillow-C 10 дней назад +1

      @@THOUGHTB so is aliasing, TAA is necessary, MSAA cant be used anymore because it drains performance and it just applies on geometry too

    • @THOUGHTB
      @THOUGHTB 10 дней назад +5

      @@Spillow-C I prefer playing a game with no AA than one with TAA on. TAA just blur the image to hide the aliasing. MSAA can't be used? Forza horizon 5 uses it on consoles and the image is one of the best you can get on them.

    • @THOUGHTB
      @THOUGHTB 10 дней назад +4

      @@Spillow-C TAA is the reason we have so many blurry games in the last 5 -7 years.

  • @Mugiwaragamer7
    @Mugiwaragamer7 10 дней назад +48

    Hay un poco de gráfica en esas inteligencias artificiales

    • @mateos107
      @mateos107 10 дней назад +8

      Y bueno, es el futuro, el aprendizaje profundo vino para quedarse

    • @JohanesK.
      @JohanesK. 10 дней назад +4

      Creo que es bueno, en unos años los juegos no tendrán que preocuparse mucho por la optimización y enfocarse en el gameplay

    • @mateos107
      @mateos107 10 дней назад

      @@JohanesK. Creo que algún día llegarán los videojuegos personalizados por IA

    • @Rekko01
      @Rekko01 10 дней назад +1

      llora

    • @estebanaguirre5271
      @estebanaguirre5271 10 дней назад +2

      @@JohanesK. no lo es

  • @MicrodoteDaily
    @MicrodoteDaily 9 дней назад +37

    Why the fuck DLSS 4 looks better than native while being smoother? I didn't see this coming

    • @TheCactuar124
      @TheCactuar124 9 дней назад +34

      Because its anti-aliasing is better than the shitty TAA that plagues every modern game.

    • @thepaperninja3123
      @thepaperninja3123 9 дней назад +5

      ​@@TheCactuar124 Exactly, wouldn't look that good if put up against dlaa

    • @huggywuggy594
      @huggywuggy594 8 дней назад +7

      @@TheCactuar124 yeah DLAA is so much better than all other aa methods.

    • @mimimimeow
      @mimimimeow 8 дней назад +1

      DLSS2/3/4/XeSS/FSR4 are all AI-enhanced TAA.. it is the same thing except their respective AI models do the sampling and denoising part.. it is why it's easy to implement in today's games.

    • @NamelesFameles
      @NamelesFameles 8 дней назад

      Dlss is drawing some missing parts of the frame with trained AI. That's why it looks better. For me personally dlss 4 fine itself, i won't use frame generatation

  • @Kellhor
    @Kellhor 9 дней назад +1

    Thanks a ton! This is my first time sending in comments for comparison, and you crushed it! Awesome work! 🎉🎉🎉

  • @zeromontalvan1514
    @zeromontalvan1514 10 дней назад +41

    Imagine if Nintendo actually implements this on the switch 2, it would even be able to automatically upscale switch 1 titles without needing any huge patches for the new console

    • @D1smantle
      @D1smantle 10 дней назад +5

      I think they won't be able to do it because this type of upscaling is strictly available on Nvidia cards only. I mean, if it was thag easy, PS5 Pro would've just used it instead of relying on PSSR

    • @mgrb3
      @mgrb3 10 дней назад +14

      ​@@D1smantleplaystation used chips from AMD not Nvidia that was did make PSSR because before PSSR the choice was (FSR2.2 - dynamic scale) but Nintendo use Nvidia chips in switch 1 and now in switch 2 and new chips can access DLSS

    • @stephkm3655
      @stephkm3655 10 дней назад +9

      ​​​​@@D1smantle Switch 2 and Switch 1 use Nvidia GPUs. But Switch 2 wont be able to use Mult generation which is exclusive to Blackwell GPUs(Switch 2 uses Ampere). But Ampere GPUs are compatible with other DLSS 4 features.
      PS5 Pro can only dream of having DLSS. It doesnot have Nvidia hardware.

    • @zeromontalvan1514
      @zeromontalvan1514 10 дней назад

      @D1smantle Nintendo is working with Nvidia. The current switch SoC is made by them, so it is that easy to them who already work with Nvidia but not for Sony, who works with different companies

    • @D1smantle
      @D1smantle 10 дней назад

      @stephkm3655 well... if that's the case, Switch 2 might just rely on DLSS since upscaling seems to be the new gimmick now. Also, (idk if the specs have been revealed yet), but I doubt it will be able to do anything reasonable with its hardware without any upscaling, seeing as they gave it a 4k display. Also, not just PS5, but basically any thing on AMD can only dream of having DLSS, that's why they rely on a close approximation

  • @adminali6909
    @adminali6909 10 дней назад +44

    When DLSS 4 was activated, did you notice any stuttering or visual distortions in the image?
    And what about latency?

    • @desiqneer5317
      @desiqneer5317 10 дней назад +6

      look right framegen x4 cyberpunk cars bacjlight xd image terrible..

    • @lechugaconsal8604
      @lechugaconsal8604 10 дней назад +30

      ​@@desiqneer5317Bro, there's nothing wrong with vehicles. I saw that part of the video, with the gameplay of Cyberpunk 2077, and there is no change for the worse, only the increase in fluency. What are you talking about?

    • @Guharo
      @Guharo 10 дней назад +5

      With Frame Gen garbage you always, ALWAYS get visual errors.

    • @lechugaconsal8604
      @lechugaconsal8604 10 дней назад +20

      @@Guharo Because of course, you tell me "if there are visual errors, l-l-look at the cars"... brother, I have watched the video 4 times on a 4K screen, with the video slowed down... AND I COULDN'T SEE ANYTHING. There is not a single visual error.

    • @Portgas00
      @Portgas00 10 дней назад +30

      @@lechugaconsal8604 These guys are crazy and simply don't want to accept the new technologies that are excellent.

  • @Floodsye
    @Floodsye 10 дней назад +35

    70-80 4K Native at Max in AW2 is absolutely nuts, that's the best showcase I think here on the power of the card. No one in their right mind is going to be playing at native 4K with DLSS4 to begin with, it's a BIG upgrade in quality (tested it myself on CB2077 today on my 4070 Ti on patch 2.21, at 1440p...basically clears up all the major DLSS ghosting issues, much sharper than the native TAA, and Ray Reconstruction is now also fixed ie. no more painterly smearing even with PT). But to see it able to power through that forest at native res...not to mention the hilariously high framerates with Frame Gen, which yes...I know it adds some input lag, these aren't multiplayer games.... But of course, the take away will somehow be "CB2077 running at 30fps on RTX 5090 OMEGALUL!!!" because the world is dumb.

    • @DjCliff86
      @DjCliff86 10 дней назад

      Is dlss4 already available?

    • @Tectosaurus
      @Tectosaurus 10 дней назад +3

      @@DjCliff86 in CyberPunk yes

    • @ralfiejr34
      @ralfiejr34 10 дней назад +4

      That is not with path tracing on. You're getting excited about nothing.

    • @NamelesFameles
      @NamelesFameles 8 дней назад +1

      Some gamers are still thinking 4k 60fps is real. I mean its real in some games but not in cyberpunk. Because devs if cyberpunk didn't optimized the game well. Don't curse nvidia for it

  • @nidaxsaria
    @nidaxsaria 8 дней назад +2

    x3 and x4 were full of artifacts.
    x2 Though was really enjoyable to watch.

    • @NamelesFameles
      @NamelesFameles 8 дней назад +1

      I didn't see artifacts lol

    • @gumen
      @gumen 13 часов назад

      @@NamelesFameles Hes tard, i think he is a 4090 owner

  • @gamingexam
    @gamingexam 8 дней назад +3

    It really shows GPU developers working hard for games than game developers itself 🤡

  • @Leo007619
    @Leo007619 10 дней назад +6

    1:48 meh ... This is like it's been soaped

    • @OmnianMIU
      @OmnianMIU 10 дней назад

      Meah get a brain

    • @vladyslavlavrenov9167
      @vladyslavlavrenov9167 9 дней назад +1

      It's not perfect, but it's a lot better than it was a year ago. New DLSS is actually pretty impressive in 4K in CB2077, the difference in clarity is very small compared to native. I actually enjoy playing with DLSS now when half a year ago I played without DLSS because of the artifacts and blur. I use DLSS Quality mode though, it's the best one

  • @valentin2047
    @valentin2047 10 дней назад +1

    La calidad que tiene este canal a la hora de comparativas me parece el mejor de youtube

  • @burakbula
    @burakbula 10 дней назад +17

    It's so sad to live en era how even its best video graphics card cannot be strong enough to play 5 years old game in highest possible settings... 10 years ago we would talk about how we can reduce input latency and rather have RAMs with lower CL.
    I cannot believe how the developers became lazy these days. All I want to say is that we played Crysis 2-3 and GTA 5 on Xbox 360 which has released in 2005 console. Just go and check how good Fight Night Champion the game is on x360.

    • @gosti500
      @gosti500 10 дней назад +5

      the Devs are giving us choices, its not ment to be played at everything maxxed out right now, that could come in handy when revisiting the game in the future with better hardware, games looks amazing on "high" settings

    • @lum1notryc828
      @lum1notryc828 10 дней назад +7

      You're just being ignorant and don't understand it. This is with PATH TRACING, not standard ray tracing which is already very demanding. For context, path tracing is what a lot of animated movies use...that's not cheap, and in real time?

    • @burakbula
      @burakbula 10 дней назад +1

      ​@@lum1notryc828 Don't accuse me of being ignorant, I know what Path Tracing is. I don't know what your expectations were when RT was first marketed a few years ago, but they positioned our expectations for RT at the Path Tracing level. More than 5 years have passed. Let us now have access to the technology they promises. This shame belongs to NVIDIA not devs.
      On the other hand, my opinion is very clear that developers are getting lazy. I’ve been in the industry.

    • @joesladden9914
      @joesladden9914 10 дней назад +2

      @@burakbulawe literally do have access to it. You are being ignorant.

    • @joesladden9914
      @joesladden9914 10 дней назад +5

      To go further, it is rendering at above console frame rates at native 4k res and with FULL path tracing, that is an absolutely ridiculous feat. That would in the past take an entire rendering farm hours per frame.

  • @Diegonando64
    @Diegonando64 10 дней назад +39

    Input lag: 7 business days

    • @Jonatan606
      @Jonatan606 10 дней назад +10

      From 30 to 40 ms is not bad at all

    • @elpato3190
      @elpato3190 10 дней назад +2

      ​@@Jonatan606it's 13ms (system latency) for 250fps if it was real frames. So about 4x the latency. That already tells you that it's not at all the same thing.

    • @bmthnumber1
      @bmthnumber1 10 дней назад

      Still lower than AMSlow.

    • @Shoorik100
      @Shoorik100 10 дней назад +4

      @@elpato3190 That's not how it works

    • @elpato3190
      @elpato3190 10 дней назад

      @@Shoorik100 it is.

  • @feratube
    @feratube 9 дней назад +2

    1:10 there are problem inMFG… look at cars headlight

    • @design3artesanato
      @design3artesanato 9 дней назад

      há problemas em todo o vídeo do mfg meu amigo! assista novamente olhando apenas na ultima tela x4

  • @SearMoss
    @SearMoss 9 дней назад

    Gracias por tomarte tu tiempo y hacer las pruebas, aunque al menos a mi me hubiera gustado que hubieras mostrado dlss calidad tambien y no unicamente rendimiento. / Thank you so much for take your time to make this test, but i'd have liked you show us dlss quality as well and not just performance.

  • @tonson5214
    @tonson5214 6 дней назад

    I just replaced some DLSS 3.8 games with DLSS4, I must say the RDR2 improvement along with CP2077 is INSANE. Game looks better than native while running better.

  • @MegaCX
    @MegaCX 10 дней назад +1

    Notas algun artefacto, shuttering o algun tipo de inestabilidad?

  • @Manu_27
    @Manu_27 10 дней назад

    Nice video, but what do you think about the image quality on dlss 4?

  • @alonsoarcos238
    @alonsoarcos238 9 дней назад +2

    dlss equilibrado y calidad?

  • @slopezjur
    @slopezjur 10 дней назад +1

    In the Outlaws there seems to be something not set up right in the gameplay with DLSS 4. It's like it's not loading the shadows?

  • @Crimsongz
    @Crimsongz 10 дней назад +1

    PC the way it was meant to be played.

  • @lopesmorrenofim
    @lopesmorrenofim 10 дней назад +14

    Please don't let me see comments saying that DLSS looks better than Native, especially in Cyberpunk.
    Cyberpunk does NOT have a Native Resolution option. The game's "native" has TAA. DLSS is better than TAA? Sure.
    Better than native? Never. Not even DLAA.

    • @TGP482
      @TGP482 10 дней назад +14

      Native in Cyberpunk with no TAA would be a jaggy mess like every other game that relies on it when you disable it, so yes DLSS looks better than native since it clears all of that lol. The days of MSAA are over and DLAA is the next best thing. DLSS Performance alone looks leagues better than TAA while giving a big performance boost, with the new model it's going to get even better.

    • @lopesmorrenofim
      @lopesmorrenofim 10 дней назад +1

      @@TGP482 DLAA is the next best thing, but it is not good. Games don't need neither should rely on TAA to fix artifact in SS or AO. Documented and fixable, if publishers allowed for that.
      TAA is not meant to be comparable to DLSS, since they're both based on relatively common technology, but TAA's older and stagnant (not up-to-date, nor adapted to the game as much, since it has no ML).
      There are plenty of people who have made videos and articles about the problems of TAA, when we have major things like FXAA or literally any other type of AA that can be implemented.
      Again, comparing TAA to Native is just plainly wrong, of course DLSS/DLAA looks better than "native TAA", when it is "not rending in 4K internally".

    • @zensaiy
      @zensaiy 10 дней назад +1

      @@lopesmorrenofim You have games in mind where Native looks leagues ahead and so much better that its worth giving up the performance gain compared to DLSS in its Newest or most recent versions? Would love to have a glimpse on that

    • @AdaptacionGamer
      @AdaptacionGamer 10 дней назад

      DLSS Quality or with Native DLAA should be better than Native, and more when You use Ray tracing or Path tracing

    • @lopesmorrenofim
      @lopesmorrenofim 10 дней назад

      @@AdaptacionGamer Again: they're better if you're comparing to a TAA'd render, not Native 4K. Then you get the AA argument, but that's beyond the point and fixable.
      DLAA is NEVER better than actual native.

  • @Jza-GZa40k
    @Jza-GZa40k 10 дней назад

    No latency at all really and it’s brand new so it’ll be fixed,Really promising tech!

  • @dolan_plz
    @dolan_plz 10 дней назад

    What CPU did you use? 🙂

  • @thechurchofsupersampling
    @thechurchofsupersampling 9 дней назад

    Will try this on my 4090, but it's hard to believe performance is what I will use as it normally don't look good

  • @user-mrdVere
    @user-mrdVere 10 дней назад +1

    Where's lossless scaling?

  • @jeffrey1296-rl1mi
    @jeffrey1296-rl1mi 3 дня назад

    In most games I won’t be using dlss4 as a 4090/5090 user

  • @cun7us
    @cun7us 10 дней назад +1

    2:03 What's going on here? Is that a bug or is it supposed to look that way without ray reconstruction?

    • @AdaptacionGamer
      @AdaptacionGamer 10 дней назад

      Noise, is when You are using RT, in this case is Path Trazing

    • @cun7us
      @cun7us 10 дней назад

      @@AdaptacionGamer Just noise? It looks a little too messy and undefined to be that.

    • @THOUGHTB
      @THOUGHTB 10 дней назад

      That's because of TAA

    • @AdaptacionGamer
      @AdaptacionGamer 10 дней назад

      @@cun7us Every time a ray of light bounces, it generates noise in the image, and it is worse when we talk about path tracing, since more rays are traced than in common ray tracing

    • @cun7us
      @cun7us 10 дней назад

      @@AdaptacionGamer It looks awful and it's expensive on the GPU. I'd much rather have simple shadow maps that look less accurate but don't have that horrible looking mess.

  • @alfonsoespino1491
    @alfonsoespino1491 10 дней назад +1

    Lo de generar frames se notaba mucho los generados, prefería no generarlos, era una sensación desagradable, habrán mejorado esto? Verlo en un vídeo no se siente igual que jugándolo.

  • @Schizo-Devil
    @Schizo-Devil 10 дней назад

    I would be curious to compare DLDSR to this new transformer solution. I'd assume DLDSR would still be better but maybe not? Or maybe DLDSR will just run even better now.

  • @wisnudJat
    @wisnudJat 9 дней назад

    This is not the battle for performance anymore,
    this is the battle of upscaling quality.
    I tried it myself and I seriously can't see any different between DLSS quality and DLSS performance if using transformer update.
    If AMD and Intel can't keep up, the future of gaming is bleak.

  • @mucahitemir5083
    @mucahitemir5083 10 дней назад

    Gracias Nvidia por este nuevo software y tecnologías. Gracias a este fuerte competidor, puedo comprar GPU Amd más baratas de lo que merecen. ¡Saludos desde Turquía!

  • @nuGAMZR
    @nuGAMZR 7 дней назад

    Next Time 4090 vs 5090 vs 5080

  • @JuicyEDITS77
    @JuicyEDITS77 10 дней назад

    DLSS4 is great and FG4x is great and am glad the transformer dlss feature is coming to the 40 and the 30 series but the base frames in cyberpunk are still horrible
    Its like 20% faster which is not a generational leap
    The dlss4 and FG4x are great like i said and the latency is good but its definitely not twice as fast as the 4090 like Nvidia was claiming
    Its just some marketing bs

  • @davidmoreira1310
    @davidmoreira1310 4 дня назад

    no seria mejor si aprovechas el modo calidad del DlSS 4?

  • @Phones360
    @Phones360 10 дней назад

    Wow Nvidia smashed it from 33 to 200 wow that’s like 6x. Even the 2x is awesome.

    • @Divij_M
      @Divij_M 10 дней назад +2

      Dlss performance already boost it to 70 so it's 4x

  • @xapjna2901
    @xapjna2901 8 дней назад

    皆が酷評しているほど悪くない
    ただframe genはx3までが良さそう
    素晴らしい技術なので対応ゲームを増やして欲しい
    特にVR

  • @Tyuwhebsg
    @Tyuwhebsg 9 дней назад

    DLSS is next level

  • @jorgeacosta6698
    @jorgeacosta6698 9 дней назад

    Nvidia leaving the competition another generation behind

  • @lebnialvarez5662
    @lebnialvarez5662 10 дней назад

    Con la salida de la serie 50 por fin me puedo comprar la 1050😅.
    PD Sería interesante que hicieras un video comparando el wuthering waves.

  • @rasenks
    @rasenks 9 дней назад

    1:29 Comienza el video

  • @D1smantle
    @D1smantle 10 дней назад +4

    It feels like with new GPUs now, we are buying features instead of raw performance. Anyway, I always expect there to be some kind of latency with frame-gen... Especially on competitive titles.

    • @neilranson4185
      @neilranson4185 10 дней назад +4

      That’s the reality of trying to squeeze the same amount of performance gains out of the same old methods, diminishing returns

    • @Varmth
      @Varmth 10 дней назад +5

      ​@@neilranson4185 True, people expect the technology to progress linearly to the graphical demands of current games, but it definitely isn't possible without features like upscaling and frame gen. Our expectations are so high that Nvidia, AMD, Intel had to incorporate these AI technologies to give us satiable performance which wouldn't be possible with just Raw power which every other person seems to cry abt these days.

    • @jayclarke777
      @jayclarke777 10 дней назад +2

      There is a physical limitation with lithography and semiconductors.
      Software has to make up for the lack of brute force now.

    • @lum1notryc828
      @lum1notryc828 10 дней назад

      but it does have more raw performance..also latency between framegen x2 and x4 is the same. Also when reflex 2 comes out it'll be the same if not less then native

    • @Rich-cb6gp
      @Rich-cb6gp 10 дней назад

      There's little to no latency difference

  • @Manuel-ek1hg
    @Manuel-ek1hg 10 дней назад +3

    al final me terminó gustando el dlss4 corrigió muchos errores de artifacts que eran algo molesto en la mayoria de uso de reescalado por IA, la verdad si dió un mejor salto, lo que no me convence es que Nvidia tenga que obligarte a cambiar de PSU cada tantos años para acomodar la alimentacion de la grafica, como pasar de atx 2.0 a 2.4 3.0 3.5 y 5.0, me parece una toma de pelo cambiar de fuente solo para beneficiar a las empresas y consumir mas y descartar una fuente que tranquilamente te puede durar unos 8 años, y si se que existen adaptadores, pero estos tienden a tener fallas que problemas para entregar energia y por ese mismo motivo las nuevas fuentes ya vienen con esta nueva adaptacion para entregar alimentacion directa y sin problemas de que se te estropee la placa de video, AMD tiene que dar un paso en alto para ver si está a la altura de Nvidia y ver que tal competencia quiera dar.

    • @AdaptacionGamer
      @AdaptacionGamer 10 дней назад

      Bueno, pero no necesariamente deberías comprar la 5090, también viene la 5080 con 16GB de Vram, yo sé que la Vram no es lo más importante, pero el chip tampoco debería estar muy lejos en rendimiento, debería ser más amigable en el consumo

    • @miketwo955
      @miketwo955 10 дней назад +1

      @@AdaptacionGamer 5080 TIENE 16 GB DE VRAM

    • @AdaptacionGamer
      @AdaptacionGamer 9 дней назад

      @ dale pues mano, gracias por el detallito, igual no creo que le dé una crisis mental por no comprar lo mejor de Nvidia

  • @danigro1110
    @danigro1110 10 дней назад +1

    Se ve mejor con dlss4 que en nativo JAJA, saludos pa los haters de nvidia😘

  • @kelbinhow
    @kelbinhow 10 дней назад

    Yes it is a disappointment to see new hardware being so poor and weak instead of delivering a jump in raw performance as it was back then... but you have to admit, those frame generations are BONKERS... it rarely shows any artifacts that messes the experience and it makes the games run so freaking smooth it's practically unbelievable.
    Already had a blast with the 4060Ti doing wonders with the Frame Generation, and now this new Multi FG getting even better results... At the end of the day, even through handicaps like these, you're still getting a better visual and performance than last-gen, so for me it's still a win

    • @CasuallyFilthy.
      @CasuallyFilthy. 10 дней назад +1

      You aren't getting better performance, you're getting perceived performance only when you aren't actually playing. Your input is going to be delayed significantly when only 1 out of every 4/5 frames is real

  • @Stylchak
    @Stylchak 9 дней назад

    Завезли бы это на xbox series s, я думаю не завозят из за того, что бы не пропадал спрос на МОЩНОЕ железо)

    • @AndyBuba
      @AndyBuba 9 дней назад

      Чел, ты...

  • @lopesmorrenofim
    @lopesmorrenofim 10 дней назад +14

    It's indeed interesting, but the input lag is still a major problem..

    • @KevinnSunyer143
      @KevinnSunyer143 10 дней назад +1

      Definitivamente. Se ve bueno en los números de Fraps ,pero muy malo para el imput.

    • @jamesramsey1442
      @jamesramsey1442 10 дней назад

      How do you know?

    • @lechugaconsal8604
      @lechugaconsal8604 10 дней назад

      ​@@jamesramsey1442 This is what Nvidia literally explains to you and shows you how it works.

    • @lopesmorrenofim
      @lopesmorrenofim 10 дней назад +1

      @@jamesramsey1442 Because I already have a 40 series card, and frame interpolation works exactly like that. It is only visual.

    • @jamesramsey1442
      @jamesramsey1442 10 дней назад

      @@lopesmorrenofim How do you know it is a "problem" with these cards too?

  • @Bruce-on3uf
    @Bruce-on3uf 9 дней назад

    What's the name of the music?

  • @AdaptacionGamer
    @AdaptacionGamer 10 дней назад

    Usan DLSS en Perfomance para sacar 80FPS en el cyberpunk sin usar Frame Gen? Bueno, al menos no hace falta Frame Gen, pero veo que algunas veces no es suficiente

    • @notengonombre4229
      @notengonombre4229 10 дней назад +1

      Esta usando path tracing, si lo desactivas fácil llega a los 140 o talvez 200 ni idea no tengo una 5090 obviamente, pero creer que una gráfica con el path tracing en 4k pueda correr juegos fluidamente sin rescalado es como pedirle a un super deportivo que vaya igual de rápido que un f22, si, es un super deportivo pero no jodas no pidas cosas imposibles

  • @piero_0912
    @piero_0912 10 дней назад

    entiendo que debe ser algo de nvidia pero quien se compra una 5090 para usar dlss en performance

  • @CarlosEduardoMezaCaro
    @CarlosEduardoMezaCaro 9 дней назад

    Is it me? Or the DLSS 4.0 looks WAY BETTER than the natives? Even the sharpness on shadows looks more smoothly and realistic than the natives. Does consoles and AMD Graphics have the same issie with this?

    • @MarcellPlazOn
      @MarcellPlazOn 8 дней назад +1

      Native runs with TAA and the AI solution is superior, so unless the console versions will use an AI upscale (maybe the PS5 pro does) they’re kinda stuck

  • @st3to915
    @st3to915 10 дней назад

    i have 4090, in cb77 max settings 2160p rt overdrive native dlaa run 25fps, low 22 max 36, 5090 28 frame?

  • @akinoricabrera3359
    @akinoricabrera3359 9 дней назад

    Realmente el x2 es 50% más, el x3 recién es el doble.

  • @supta2110
    @supta2110 10 дней назад

    Dlss 4 is good with fg 👌

  • @MMA_POLSKA
    @MMA_POLSKA 10 дней назад +20

    4k DLSS Performance is just 1080p...
    What a joke that 5090 cant't do 4k and 30fps native...

    • @cun7us
      @cun7us 10 дней назад +3

      It is kind of shameful. Even with max settings and path tracing I would expect it not to dip below 30fps. That being said, the differences in visual quality between native and DLSS 4 aren't huge.

    • @zensaiy
      @zensaiy 10 дней назад +14

      what a stupid comment, it upscales from 1080p... and looks very good on 4K monitors if you own one you would know it, also complaining about path tracing maxxed out 4K native results while your card can't probably run the game at all even at lower settings. If you have no clue what you are talking about then just simply don't comment, path tracing is not meant beeing able to run with pure raster performance the tech is extremly demanding and just look at this comment couple years later because everybody will focus on Software solutions rather than hardware because it's too cost expensive to produce every time more advanced hardware compared to software R&D.

    • @sonsofcyrus
      @sonsofcyrus 10 дней назад +4

      Path tracing is severely intensive, even for the best GPU in the market. Think of Crysis in 2007...

    • @mgrb3
      @mgrb3 10 дней назад +1

      ​@@zensaiybro if Nvidia pay you to write this you won't defense him like that

    • @moose...
      @moose... 10 дней назад +1

      because of path/ray tracing. you just have no idea what you are talking about if you expect ray tracing to run natively without denoising and upscaling. there would be no ray tracing in games period without upscaling and if you run the game without any raytracing features then you can easily run it without using upscalers.

  • @mauriciobecker7916
    @mauriciobecker7916 10 дней назад

    Is just me or it seems that Dlss 4 using x2 has a better performance than the last Dlls using just x2 ( frame generation)
    That could be good for 40xx models when opperating dlss 4.0

    • @lum1notryc828
      @lum1notryc828 10 дней назад +1

      They changed it yes. even on 40 series cards framgen will be better and uses less vram

    • @microsoftflightsimulator476
      @microsoftflightsimulator476 10 дней назад

      where i can get dlss 4 dll files ?

  • @pedrogaelrodriguezperez5195
    @pedrogaelrodriguezperez5195 10 дней назад

    Una pregunta ¿pronto harás uno de la 5080 con los mismos juegos?

    • @cosmicxion
      @cosmicxion 10 дней назад

      El embargo para la rtx 5080 no termina hasta el 29 de enero, así que no se verá ninguna review hasta entonces.

  • @SrMisterZ
    @SrMisterZ 10 дней назад

    RED DEAD REDEMPTION 2! IN 4K! MSSA 8X ULTRA

  • @elchicoplay4
    @elchicoplay4 9 дней назад

    no entiendo por que no puede andar de forma natica el juego

  • @Jon-lt4ok
    @Jon-lt4ok 10 дней назад

    Buen trabajo 👏🏼👏🏼

  • @trickerdgaming
    @trickerdgaming 9 дней назад

    CPU bottle necked even at 4x

  • @claydavis8924
    @claydavis8924 9 дней назад

    i cant keep up with this bs anymore.. "CNN Models" & "Transformers" what the hell lol

  • @GemayelDaniel
    @GemayelDaniel 9 дней назад

    upgrade your CPU, its bottlenecking your GPU
    as soon as you use dlss performance, your GPU usage drops to 70%

  • @engulfinglightning98
    @engulfinglightning98 10 дней назад

    entonces el nuevo modelo transformer solo afecta a sombras generadas por PT con RR? no afecta a sombras normales? digo xq si es asi, una lastima, un 5090/5080 no es para todos jaja

    • @AdaptacionGamer
      @AdaptacionGamer 10 дней назад +1

      Bueno, se supone que entre más rayos reboten en la imagen más ruido hace, por eso hay sombras que se ven distorsionadas, por eso cuando usa Ray reconstruction se ven nítidas, debería afectar a todas las sombras

  • @Giovannivalderrabano
    @Giovannivalderrabano 10 дней назад

    El DLSS4 esta para la serie 40 o es exclusivo de la serie 50?

    • @lechugaconsal8604
      @lechugaconsal8604 10 дней назад +1

      @@Giovannivalderrabano El reescalador únicamente se teoriza que va a estar para todas las RTX, solo que va a ser exclusivo de la serie 50 de momento. Es como el reescalador del DLSS 3 que, en su momento fue exclusivo de la serie 40 y ahora está disponible tanto para la serie 20 como 30.
      En cuanto al Multi Frame Generator, este si va a ser exclusivamente de la serie 50 por cómo funciona. Los tensor cores de las rtx 40 simplemente no pueden generar tantos cuadros.

    • @X1M423
      @X1M423 7 дней назад

      @@lechugaconsal8604 DLSS3 Upscaler was always compatible with 20 and 30 series cards, even ray reconstruction. Only frame generation is exclusive. The new transformer model of the upscaler is available in Cyberpunk 2077 and run on older GPUs.

    • @lechugaconsal8604
      @lechugaconsal8604 7 дней назад

      @@X1M423 Es exactamente lo que digo, amigo... bueno, digo ahora. Mi comentario es de hace tres días, cuando las pruebas no son concluyentes dado que el video solo muestra la calidad y el aumento de rendimiento con las nuevas gráficas. No en sí si sirven o no con las RTX 20, 30 o 40 (Que ya se sabe que funciona en dichas gráficas).

  • @Marshmallow-ht8me
    @Marshmallow-ht8me 10 дней назад +2

    Why show DLSS Performance why not Quality?

    • @sput231br9
      @sput231br9 10 дней назад

      because in 4k is recomended performance mode. Have better results than native resolution

    • @lopesmorrenofim
      @lopesmorrenofim 10 дней назад +4

      @@sput231br9 Not native. TAA. Never native.

    • @MMA_POLSKA
      @MMA_POLSKA 10 дней назад

      Because DLSS performance is just 1080p.

    • @lechugaconsal8604
      @lechugaconsal8604 10 дней назад +2

      If you saw the comparison, both the DLSS Quality and the Performance surpass (or equal, in the worst case) the quality of the native resolution. That is to say, for quality, you are not going to lose anything. Why, then, use the DLSS Performance in 4K? Because its base resolution starts from 1080p, making the performance much higher than if it were rescaled from 1440p, as the DLSS Quality mode does.

    • @lopesmorrenofim
      @lopesmorrenofim 10 дней назад +1

      @ It is not native. He didn’t show native resolution. He showed a 4K output of a TAA render.
      Cyberpunk does NOT render natively, period. Bad comparison.

  • @MultiXiino
    @MultiXiino 10 дней назад

    Cada ves las tarjetas traen menos potencia bruta y dependen más de la IA

  • @Pele_de_fralda
    @Pele_de_fralda 10 дней назад

    Minha dúvida foi respondida com esse vídeo. A dúvida era se daria pra escolher quantos frames o multi frame gen iria gerar, pra mim 2x ta ótimo já

    • @hausertech
      @hausertech 10 дней назад

      2X é o frame gen padrão que já tinha anteriormente. E sim os jogos deixam escolher entre 2,3 e 4X.

  • @onepieceluffy7692
    @onepieceluffy7692 4 дня назад

    Warning AMD Fan boys alert in comments

  • @Fenarok
    @Fenarok 10 дней назад +2

    5000 series and the last gpu still cannot run Cyberpunk 2077 at max grahpics with path tracing without using dlss or frame gen lol

    • @belznesscreator5911
      @belznesscreator5911 10 дней назад +1

      And even the 6000 series will not do it because the ai is the future

    • @thedarkness6652
      @thedarkness6652 10 дней назад

      Now you can go back to your cave 😂

    • @booly2351
      @booly2351 10 дней назад +2

      AMD Boy???? raster boy??? NOUU RT??? 😂😂😂😂😂😂😂😂

    • @belznesscreator5911
      @belznesscreator5911 10 дней назад

      @@Fenarok the trasformer model will look like native or even better with the next upgrades.this is just the beginning

  • @kingwarrior8098
    @kingwarrior8098 10 дней назад

    Bottleneck?? Upgrade your cpu old man

  • @TheAlgemix
    @TheAlgemix 9 дней назад

    rtx 5090 vs rtx 4090

  • @Adozerec
    @Adozerec 10 дней назад

    Foquin diabolicol

  • @Tekir-Kedi
    @Tekir-Kedi 9 дней назад

    Song name?

    • @Fenrir77
      @Fenrir77 8 дней назад

      ibrahim majga- cierny baca

  • @FabianSarmientogalindo-xp7cz
    @FabianSarmientogalindo-xp7cz 10 дней назад +2

    Pe-pero ps5 pro con 33TF

    • @kevin00l6
      @kevin00l6 10 дней назад +3

      Jajajaj total, montar un pc conuna 5090 sale a mucho menor presio. De hecho sale hasta megor una series S amigo tiene más potensia que la 5090 y mas barata de paso conlos esclusivos es un win win y todo a 8k, una del icia.

    • @jorgeacosta6698
      @jorgeacosta6698 9 дней назад

      Con DLSS 4, de la 3070 pa arriba te estás merendando a la pro. No hace falta una seríe 4000 y mucho menos una 5000

  • @Dark-qx8rk
    @Dark-qx8rk 10 дней назад

    All that excitement about Transformer model and you can barely tell the difference @3:26. The detail seems about the same to me. Amazing how Nvidia can fool people by increasing the sharpness filter.

    • @colemin2
      @colemin2 10 дней назад +1

      The difference can be seen with lots of motion going on.

    • @joxplay2441
      @joxplay2441 8 дней назад

      Look at any cable or hair and will look antialiased compared to old model

  • @DasJev
    @DasJev 8 дней назад

    DLSS4 performance resolution is still worse than native

  • @handretiger9742
    @handretiger9742 9 дней назад

    Dlss производительность на rtx 5090, ясно понятно.

  • @SweetFlexZ
    @SweetFlexZ 10 дней назад

    MFG en la series 4000 YA

    • @Endert0217
      @Endert0217 10 дней назад +2

      No va a pasar..

    • @SweetFlexZ
      @SweetFlexZ 10 дней назад

      @@Endert0217 Va a pasar, eventualmente de hecho. No solo se lo están planteando sino que encima en la 4000 funciona con los OFA y ahora no.

    • @Endert0217
      @Endert0217 10 дней назад

      @@SweetFlexZ Si, pero solo en 2x.

  • @GabrieleaTela
    @GabrieleaTela 10 дней назад

    What witchcraft is this

  • @Revenger_OMF
    @Revenger_OMF 10 дней назад

    amazing video as always

  • @thegektorx
    @thegektorx 9 дней назад

    RTX 5090 30FPS Performance in 5 Years Old Game😂😂😂It’s just trash.I can play at 30fps on my console😅

  • @Creeper_ofDoom
    @Creeper_ofDoom 10 дней назад +1

    Look at this. Developers refuse to optimize their games because DLSS boosts performance, it’s annoying. and this upscaling stuff is being pushed all the time

  • @akinoricabrera3359
    @akinoricabrera3359 9 дней назад

    Outlaws wtf, que pésima optimización

  • @vladyslavlavrenov9167
    @vladyslavlavrenov9167 9 дней назад +1

    DLSS finally doesn't completely suck. You should use Quality preset though, Performance sucks

  • @ms7b101
    @ms7b101 10 дней назад

    Does it have reflex 2?

  • @adminali6909
    @adminali6909 10 дней назад

    The best ❤

  • @HN-fy4on
    @HN-fy4on 9 дней назад

    Config pc

  • @sneikiusas
    @sneikiusas 10 дней назад

    Cool

  • @Kage5868
    @Kage5868 10 дней назад

    disgusting.

  • @RaDeCaL_Gaming
    @RaDeCaL_Gaming 10 дней назад

    Those native performances are rough. Too bad everything's AI now. It is what it is, i guess.

  • @Idol277
    @Idol277 9 дней назад +1

    MFGx4 on
    Low latency off

  • @Leo007619
    @Leo007619 10 дней назад

    The latency is still uploading 😂

  • @o_KingOfKings_o
    @o_KingOfKings_o 10 дней назад +7

    PS5 pro better :)