The best interpretation I've heard of both songs: "Lap 1: The theme of running for your life from certain death. Lap 2: The theme of daring Death to catch you if he can."
"Is this a meme?" This whole game is one giant, extremely high effort shitpost while also being a love letter to 90's teen culture and many other things
well its more of a love letter to the wario land series. especially wario land 4. Wario Land 4 (2001) served as the basis for the gameplay and level design.
@@Twisted_Logic ohh totally missed that point. Very true. Although i would like to challenge that even the first track is loosely based on the hurry up! Clock motif from the wario land game. Some even did a demake of the first track, using warioland soundbits and it got scaringly close to feel like the real deal . If you ever got time, try out that song from the game. Worthwhile. Thanks for the talk ^^
It’s Pizza Time! is the definition of “AAAAAHHHHH GOOO HURRY UP GOOOOO” TDTID is confidence. It’s completely optional, so if you get yourself killed, it’s truly the death that you deservioli. But you chose it, because you believe you can do it!
These two songs are interesting to me because they outline a really clear distinction between "normal" level music and "escape" level music. The job of introducing the setting and atmosphere and giving you a vibe has already been accomplished at this point by the (generally very groovy) normal level BGM. Instead, these tracks are blaring sirens meant to tear all that down and thrust you forwards, cast in the grand tradition of Wario Land 4's Hurry Up!: ten thousand volts to the back of your neck, firing up a neon sign in your brain that reads "SCREW ALL THAT, HAUL ASS, RIGHT NOW". Everything is honed to cut right through the atmosphere, tear down the setting, and grab you by the throat. If you want a clearer sense of Pizza Tower's vibe, check out an assortment of the normal level music, or maybe some of the boss music. It's pretty diverse, very 90s, full of samples. Wario and Earthworm Jim meets Sonic CD.
FUCKA YOU PIZZA DEMON No seriously one must imagine himself ass clenched enough to creating a black hole and the grin of a psychopath while playing the escape parts of each level
The constant modulation and distortion keeps the sense of Tension rising in a way that your typical rising loop can't, you can't "get used" to the escalation because it isn't consistent, and so you're left with a sense of the world crumbling that perfectly fits the Wario 4 evokation while your mad pizza man turns into a horrifying speed monster
@@syrelian Something that hits me a lot is how with every new section the song always A. finds a new way to escalate tension and B. recapitulates afterwards with a restatement of the main riff. That sing-song alarm is really holding the entire song together with how it brings your attention back before the next tonal shift in the track. TDID does the same sorta thing but just gets more intense each time it restates itself. It's also important to its identity that it never plays any other time but after It's Pizza Time, so it always serves as a zen-like contrast. You're through the panic and have ascended to a moment of clarity before descending into madness once more, one final mad dash, glory or death.
Welcome to how chaotic Pizza Tower is! So, for context, Pizza tower stages are typically somewhat linear platformers, with some occasional side paths. The stages are capped off by attacking a large pillar that triggers "Its Pizza Time!!" and a timer starts ticking down. You have thst time limit to escape the level before Pizzaface, the main antagonist, starts chasing you through the stage. If he touches you, you die, full stop. Not to mention, the escape sequence has you go backwards through the stage to replay it in reverse while on said time limit. It is a frantic, stressful rush to the exit, as is reflected by the song. "The Death I Deservioli " however, is the theme of what is called Lap 2. Near the exit of the stage, during the exit sequence, you can instead opt to take Lap 2, returning you back to where you started the escape sequence for a 2nd lap. It is meant to be a fight against hubris. While you were merely escaping on the first song, the second one has you staring death in the face and challenging him by attempting a 2nd lap purely for points and bragging rights. Hope this helps make these songs even more awesome!
It's Pizza Time just perfectly captures that "neurotic person finally snapping and revealing the manic madness they've been barely suppressing this whole time" energy.
This might be one of the few times where the music alone is not enough. The imagery of a middle-aged, balding, anxiety-driven Italian man running so fast he can barrel himself through walls, being followed by some sentient toppings in a breakneck mad-dash for the exit door really ties it all together. ...And then because he knows his skill is great enough, he blasts past the exit door so he can run a victory lap, all while time is *still* running out.
'Violent' is a very good word to describe Pizza Tower. A war veteran turned pizzaria owner is threatened by a literal giant flying pizza with the destruction of his establishment by a massive laser gun that is atop said Pizza Tower. The pizzaria owner takes matters into his own hands and smashes through everyone and everything in his way while sprinting at mach 3. It's hectic and manic and paired with the visual style of Ed, Edd, and Eddy's animation. It'll give you brain fatigue after 20 minutes. It's great!
It's Pizza Time & The Death that I Deservioli are two of a pair. The first is a confused, stressful, mad dash to escape certain death, that continues to get more frantic as it goes until it suddenly gives way, which usually coincides with your end. The second one comes after, if you manage to live through Pizza Time and is a more triumphant, yet still stressful companion piece. It serves as a victory lap assuring you of your ascent, even when certain death still hangs close over your head.
These are both escape sequence themes. At the end of each level, you destroy a pillar, and you have to go all the way back to the start of the level as fast as possible. "It's Pizza Time!" is that theme. If you have beaten that level before, you get the option to go back to where the pillar was destroyed, and do the escape sequence again with no additional time. "Deservioli" plays there.
Fast paced music full of panic and chaos. Just like your emotions when you play the game. You can go slow the first half of the level, learning basics, and then, once you break the wall... You see the timer. You hear the alarm. You see everything crumble. You know you have to run, right here, right now.
Damn, you actually reacted to Pizza Tower, I love this. These two songs aren't exactly something "meaningful", they are exactly what you said - 6 mile run in a fewer dream. With a timer ticking down to your defeat. Would you like to check out some more songs from the game, or was it one time thing? PS: You sitting there with a straight face for 4 minutes made me lose my mind, it was hilarious.
I feel like one thing you missed during your analysis is the Clock as part of the music. In video game sound tracks the Clock represents "Time" being part of the encounter and usually as a "Time is running out" or "Fighting a being beyond time"/Chronomancy. Pizza time is a timed escape theme with the clock in the song warning you when your time is about to run out it, as slows down dramatically when time is nearly up!
the clock skips near the end part at the last 50 seconds, no matter the level's timer, long or short. which is really neat. as if saying "running out of time here!"
If you plan on covering any more songs from Pizza Tower, save the final few songs for last! They involve portions of a lot of other songs and really do make a complete ending to the games journey. For recomendations: Tropical Crust Extraterestrial Wawa's Pizza Time Never Ends (or the other boss themes like Pumpin Hot Stuff and Pepperman Strikes) Oreagano Mirrage Hot/cold spaghetti is somewhat popular although I admit I am not a fan. But truth be told, they all have something to offer so anything you choose will be interesting to hear a breakdown of!
Thousand march and Unexpectancy are also insanely good songs! Hot/cold spaghetti is also pretty good in my opinion. Tombstone Arizona is also a favourite!
Oh yeah I forgot thousand march I think they should hold off on unexpectancy just because of how much it calls back to past missions Same with bye bye there!
both of these songs play during an escape sequence where you have to go back all the way to the start of a level. These songs heighten the franticness you will feel as the timer slowly ticks down. The first song is meant to sound like a jumbled mess because by the time you realize what it means, you yourself are a jumbled mess. In some levels, the escape sequence just happens without warning because you were too fast. and triggered it without a single thought. The second song just screams confidence since what the player is doing when this song plays is escaping through the entire level a second time, without the timer resetting. You are challenging death to tail you as close as possible. If you know what you're doing, you have not only beaten death, you have spat on its face. Now the game will ask you to do it for all of its levels.
and thousand march, of course... but those are all the high energy peak songs of the game, the others shouldn't be ignored to fully appreciate these bunch
The first song does a really good job of both being awesome as hell while also making you feel anxious and unsettled as you play. It really does the job well of encouraging you to get out of the level and guides you into that flow state of speed and control. And once you've found it, the game keeps encouraging it by making it how you get a high score. It's ingenious.
I actually really love how what originally sounds like its going to be the main melody of the death i deservioli at the start just speeds up until its just a crazy wobbly supporting arpeggio
Whether it’s hurry up from wario land 4, it’s happy hour from antonblast,or collapsing time rift from a hat in time fast pace time limit songs are just really good
If you will look at Peppino's run animation while listening The Death That I Deservioli, It will stuck to your mind and you will see it every time you hear this song
I personally never played Pizza Tower, but it looks pretty cool and I might soon. When you say "Fever dream" I feel like it suits the game pretty well. Just by looking at the gameplay trailer you can see how crazy the game looks from the concept to the wild animations. The subverted expectations you get from so many parts of the music seem to match the wild, colorful, and frantic setting of the game.
Pizza tower *IS* a "go faster and faster and mad" type of game, i think the music is made as a constant Alarm to constantly wake up and keep you in "Alert mode" till the end of the stage Glad you picked up these themes, my fav is WAR but i think these 2 are PT in a nutshell 😊
The descriptions he gave of the music - especially the “fever dream” comment describes Pizza Tower pretty well. The frantic nature of the tracks fits the situation perfectly - the escape sequence that takes place at the end of every level (often to compared to Wario Land 4) combined with the fast-paced platforming makes the game stressful for beginner and experienced players alike. “It’s Pizza Time” plays during the normal instance of this escape sequence. “The Death I Deservioli” plays when the player attempts a Lap 2 - running through the entire level again in the same time limit.
Been on the edge of my seat knowing he'd eventually react to this. Might not be as "modern"" as metal gear or Ultra kill, but the 90's retro is a amazing font to mimic for this game.
"This sounds like a fever dream". Considering the music it's taking direct inspiration from plays while that level is slowly warping, with a complete scramble upon departure (on top of how nuts Wario Land 4 is normally), that makes a lot of sense.
The Death I Deservioli perfectly captures the feeling of "eyes bigger than the stomach" as soon as you jump into the portal, the thought of a second lap is just that - a thought. It's weightless, but you just took it; and now that choice slowly gains its mass as the last semblance of safety echoes away with the drum beat and you turn forward to double down on your actions - regardless of how much time you actually have left. It just manages to barrel into a triumphant theme and I love it. It's exactly the frantic energy I need to make it.
One a song of anxiety and incompetence, "God I gotta get outta here" and one of confidence and finesse, of daring God "CATCH ME IF YOU CAN". Pizza Tower knows how to exemplify the stress of a dangerous situation and then the ludicrous arrogance to challenge it to face you head on.
I LOVE Pizza Tower’s OST, crazy and funky stuff! Hopefully you’ll react to more of it! Unexpectancy is pretty crazy, but I also like Thousand March and Tubular Trash Zone!
im so glad you have checked out these songs, if you continue up the pizza tower then id suggest unexpectancy parts 1-3 (kinda long but its a 3 phrase thing)
The beginning of "It's Pizza Time!" is the beginning of a timer for the player to backtrack through a level and leave as quick as they can. The middle part is when the time reaches the middle of it's arc, usually around 1:30 in the timer. The ending is when the timer reaches under 0:50, really telling you to hurry up. However, there is an optional Lap 2 the player can do at the end of the level, starting them back at the ending of the stage and not doing anything to help. The player can do this for more points.
"Don't-a stop and think, you're in too deep dish To bail on your 56th run! What a huge timesink, Marone I wish I knew why I'm still having fun! I'm-a in the zone, a vessel of death Like a train with no brakes that can't stop! All these skills I've honed, will carry my quest- WAIT THERE'S TWO SECONDS LEFT ON THE CLOCK?!" ~Death I Deservioli with Lyrics by RecD
It was very amusing to see you trying to wrap your brain around Pizza Tower. It is one of the most ridiculous fever dreams of an ost in existence. For a recommendation, the Deceive Inc OST is pretty slick. It's a stealthy, spy shooter with a great soundtrack. The composers do a really cool thing where each map has its own ambient theme, that as the match enters each of it's phases their songs develop, gaining more instruments. They go from versions 1.1, 1.2, 1.3 to Phase 2, infiltration. Then there is the song for the final phase, extraction, which is a blast, filled with jazzy goodness that makes you feel like you are in the Incredibles or James Bond. The only problem is that the devs haven't released the OST yet, so you can only get them through game rips on youtube. They are found easily enough just by searching. A good video for the extraction phase would be the Extraction Phase Medley. It might be a bit of trouble if you try to get to the music before the ost is released, but it is an amazing collection.
To answer what that weird "Hello There" sound is about, it actually comes from Wario Land 4, the chief inspiration for the whole game and music like this. The sound effect is just a sound-alike in this final version rather than the actual Wario Land 4 sample (to avoid copyright issues with Nintendo or something, beta versions of It's Pizza Time did use actual WL4 samples though), but it's basically the same thing. So yeah, it's a sound taken from a Wario Land 4 piece.
Its pizza time is a dash to the exit. The constant ticks and bells remind you of the ever-ticking clock you are racing against. The last portion of the song plays in the last 20 seconds, and the simple ticks make your adrenaline skyrocket. There's nothing left of this song. You aren't even meant to hear this. The Death that I Deservioli completely scraps the clock. Its redundant now, its already ticked down. This is no longer a dash to the exit, you can do that no trouble. This is a flex of skill, and a race against certain death that only serves to further establish your dominance.
YES im glad you found this!! pizza Time is when you just broke a lode baring pillar and you NEED TO LEAVE! The death that I deservioli is when you CHOOSE to go back and run the level again. the timer dose not restart, you are out of time and you got to GO. but this time you know what your doing and you can beat the level. I hope you give more of pizza tower a chance its got some good songs in it. it plays like a 90's cartoon plays and that should explain a lot
Pizza Tower fantastic Soundtrack, you should listen to a couple more if you can. Especially the thripple whammy of "Unexpectancy" 1-3. I am listening to your whole catalogue in the last two weeks, I really enjoy you stuff. I wish you all the best in the future!
Not sure how many people remember this game but if you're a fan of cinematic pieces should check out the soundtrack for Kid Icarus Uprising, most notably: Mysterious Invaders Aurum Hive Dark Pit Lightning Battle Boss Fight 1 Viridi, Goddess of Nature The Space Pirate Ship (Route A) The game was designed with scripted "rail shooter" segments that allowed the developers to go all out creating cinematic shots with music that played out almost like a movie.
The best detail of these theme’s: the reason they’re so hyped is because the pillar the other comments mention is a *load bearing pillar*. The final stage literally has you knock out the centermost one
(in the context of the game) The first is like "You better start running to the exit! It's pizza time!" And the second one is like "You will die for real this time. This is the death that you deservioli"
Ill tell ya what, the game does seem like a bit of an acid trip. If you play the game, the music will fit in place with its hectic, high speed madness.
Some people have suggested that the entire events of the game are not real and are in fact a sort of fever dream or PTSD nightmare from the strung out overstressed traumatized possibly overmedicated probably vietnam war veteran pizza shop owner Peppino.
Here's context for both of these songs. In Pizza Tower, once you get to the end of the level... you're only half done. NOW you have to race back to the beginning of the stage. Taking inspiration from Wario Land 4, after you destory the big pillar guy, you must now race all the way back to the beginning of the stage, with some routes sealed off and other ones opened. All the while, It's Pizza Time plays, a tune that starts creepy and eventually goes into frantic energy, becoming more and more frantic as time goes on until it winds down at the end. Because there's a timer counting down until a certain floating pizza wakes up. And once he does, he's hounding you and you're screwed unless you have a lot of skilled reflexes. Now, to note, if you're fast, you can get to the exit with time to spare... but there's a hidden rank if you go out of your way to go through a special portal, leading to lap two. And at this point, if you fail, it's really (drumroll please)... 'The Death [You] Deservioli'. The second track is what plays when you start lap 2. It's effectively you tempting fate and rushing through the level once more with what little time you have remaining, often without advantages you had previously (for instance, you might have had a powerup that makes enemies easier to deal with and platforming simpler in the first run back. That goes away in lap 2). Thus, the feeling of unease and the dire to start running is quite natural: The song is screaming at you to do just that because you just taunted death.
damn, it's a shame you only listened to these two, though the reaction to these was priceless, I busted out laughing when you were silent and then dropped a weak "...what?" after the first listen of It's Pizza Time. I'd love to see your reactions to Thousand March and Unexpectancy.
Pizza Tower has a very specific tone- this super sketchy Late 90s Early 00s scribble cartoon vibe. It's a game about mad dashing around in a mix of anger, adrenaline, and panic. It's frantic. The only thing more unhinged than the protagonist are the crazy things he has to blast through at Mach 3. That's to say that the total chaos of something like Pizza Time is emblematic of the game's tone. xD
It is VERY VERY important to note that Pizza Time is heavily inspired by the WarioLand 4 level escape song. If you have not yet heard it, you must give it a listen at some point.
Seeing someone that I’ve seen before go into extreme depth about music just go, “…what?” Was hilarious
So true!😂
I was about to comment basicly the same thing
Huh?
What?
Pizza Time bamboozled him so much he lost all of his brain for a second
The best interpretation I've heard of both songs:
"Lap 1: The theme of running for your life from certain death.
Lap 2: The theme of daring Death to catch you if he can."
I remember seeing this comment a while ago
Now imagine a Lap 3 lol
@@TheOurpleMan theres already a lap 3 except its just a mod
@@1bitsofPixels ye
And Lap 3 (Pillar John's Revenge) is realizing death can catch you.
"It's like a fever dream"
"It's like going on a 6 mile run"
Exactly! That sums it up pretty well
And the screaming! Never forget the constant screaming!
"What is my life?" Is also accurate to what the main character Pepino is feeling. 😂
While running headfirst into walls like a looney toons character
Sums up the entire game
@@jonathantreleven1823pepino?
"Is this a meme?"
This whole game is one giant, extremely high effort shitpost while also being a love letter to 90's teen culture and many other things
So true
well its more of a love letter to the wario land series. especially wario land 4. Wario Land 4 (2001) served as the basis for the gameplay and level design.
@@alexzander2211 I was talking about the art and music in this case
@@Twisted_Logic ohh totally missed that point. Very true. Although i would like to challenge that even the first track is loosely based on the hurry up! Clock motif from the wario land game. Some even did a demake of the first track, using warioland soundbits and it got scaringly close to feel like the real deal . If you ever got time, try out that song from the game. Worthwhile. Thanks for the talk ^^
“I guess, uh… I don’t know. That’s Pizza Tower.”
That quote deserves to go on the front of the box.
like one of those reviews people put in front of the game's art
@@JALETRATOR " This is certainly THE game ever " - IGN
@@G0og1eGugz one might even say the game of all time
so quirky
It’s Pizza Time! is the definition of “AAAAAHHHHH GOOO HURRY UP GOOOOO”
TDTID is confidence. It’s completely optional, so if you get yourself killed, it’s truly the death that you deservioli. But you chose it, because you believe you can do it!
Deservioli is 'oh you think you're a badass? Here, have the badass music. Good luck!'
I'm-a in the zone, a vessel of death like a train with no brakes that can't stop.
@@Spamton123 All the skills I've honed will carry my quest- WAIT, THERE'S TWO SECONDS LEFT ON THE CLOCK!?
@@Somirage143 *evil pizza laugh* PEPPINO, YOU'RE MINE! YOU'VE SPENT TOO MUCH TIME FOR A SIMPLE JOG TO THE EXIT DOOR
@G hey, hang on, WHAT ARE YOU LAUGHING FOR?
"these tracks are both violent and make me go into a 6 mile run"
oh Marco... you have no idea.
Pizza Tower is absurd fever dream that has been injected with pure creativity and hard drugs, which is perfectly portrayed by these tracks.
Creativity, hard drugs, and passion.
Creativity, Hard Drugs, Passion & Mozzarella👌
Drugs?!
These two songs are interesting to me because they outline a really clear distinction between "normal" level music and "escape" level music. The job of introducing the setting and atmosphere and giving you a vibe has already been accomplished at this point by the (generally very groovy) normal level BGM.
Instead, these tracks are blaring sirens meant to tear all that down and thrust you forwards, cast in the grand tradition of Wario Land 4's Hurry Up!: ten thousand volts to the back of your neck, firing up a neon sign in your brain that reads "SCREW ALL THAT, HAUL ASS, RIGHT NOW". Everything is honed to cut right through the atmosphere, tear down the setting, and grab you by the throat.
If you want a clearer sense of Pizza Tower's vibe, check out an assortment of the normal level music, or maybe some of the boss music. It's pretty diverse, very 90s, full of samples. Wario and Earthworm Jim meets Sonic CD.
THAT'S A GOOD POINT! Your comment made me think about the horde music from Left 4 Dead, it has that same sort of vibe!
FUCKA YOU PIZZA DEMON
No seriously one must imagine himself ass clenched enough to creating a black hole and the grin of a psychopath while playing the escape parts of each level
The constant modulation and distortion keeps the sense of Tension rising in a way that your typical rising loop can't, you can't "get used" to the escalation because it isn't consistent, and so you're left with a sense of the world crumbling that perfectly fits the Wario 4 evokation while your mad pizza man turns into a horrifying speed monster
@@syrelian Something that hits me a lot is how with every new section the song always A. finds a new way to escalate tension and B. recapitulates afterwards with a restatement of the main riff. That sing-song alarm is really holding the entire song together with how it brings your attention back before the next tonal shift in the track.
TDID does the same sorta thing but just gets more intense each time it restates itself. It's also important to its identity that it never plays any other time but after It's Pizza Time, so it always serves as a zen-like contrast. You're through the panic and have ascended to a moment of clarity before descending into madness once more, one final mad dash, glory or death.
Welcome to how chaotic Pizza Tower is! So, for context, Pizza tower stages are typically somewhat linear platformers, with some occasional side paths. The stages are capped off by attacking a large pillar that triggers "Its Pizza Time!!" and a timer starts ticking down. You have thst time limit to escape the level before Pizzaface, the main antagonist, starts chasing you through the stage. If he touches you, you die, full stop. Not to mention, the escape sequence has you go backwards through the stage to replay it in reverse while on said time limit. It is a frantic, stressful rush to the exit, as is reflected by the song.
"The Death I Deservioli " however, is the theme of what is called Lap 2. Near the exit of the stage, during the exit sequence, you can instead opt to take Lap 2, returning you back to where you started the escape sequence for a 2nd lap. It is meant to be a fight against hubris. While you were merely escaping on the first song, the second one has you staring death in the face and challenging him by attempting a 2nd lap purely for points and bragging rights.
Hope this helps make these songs even more awesome!
and then we have *lap 3*
@@thomasedgar8612 a mod that adds you the option of make a 3rd lap, where u get chased by pizzaface
@@thomasedgar8612 lap 3 is just the theme of realizing that you aren't, in fact, invincible. you've fucked around, now time to find out
i love how despite the music being so frantic and bonkers, that's completely by design.
6:48 bro turned into an angry bird for a second there
im dead
XDDDD
It's Pizza Time just perfectly captures that "neurotic person finally snapping and revealing the manic madness they've been barely suppressing this whole time" energy.
me
@@DanzTheGB Doubt that
@@DanzTheGB erm no that's me actually
Inside you there are two wolves
One has intermittent explosive disorder
The other is an overweight italian man
No Thats Unexpectancy Part 3.
Words cannot describe the utter joy of hearing this man descend into goblin mode trying to explain what Pizza Time feels like.
This music really does manage to sound how the art style of the game looks
This might be one of the few times where the music alone is not enough. The imagery of a middle-aged, balding, anxiety-driven Italian man running so fast he can barrel himself through walls, being followed by some sentient toppings in a breakneck mad-dash for the exit door really ties it all together.
...And then because he knows his skill is great enough, he blasts past the exit door so he can run a victory lap, all while time is *still* running out.
'Violent' is a very good word to describe Pizza Tower.
A war veteran turned pizzaria owner is threatened by a literal giant flying pizza with the destruction of his establishment by a massive laser gun that is atop said Pizza Tower. The pizzaria owner takes matters into his own hands and smashes through everyone and everything in his way while sprinting at mach 3. It's hectic and manic and paired with the visual style of Ed, Edd, and Eddy's animation. It'll give you brain fatigue after 20 minutes. It's great!
Marco before listening to this: "I don't understand Pizza Tower"
Marco after listening to this: "I don't understand Pizza Tower"
this ost feels like when I forget to take my antidepressants and get brain zaps
@@LokiThePug Nah bros joke has got me the death penalty 💀💀💀
"I forgot to take my meds. Today is gonna suck"
@@galacticp1 "I'm dead☠" taken to a whole new level
"You know who else forgets to take antidepressants and gets brain zap?"
@@gamer_glenn5438 MY MOM
It's Pizza Time & The Death that I Deservioli are two of a pair.
The first is a confused, stressful, mad dash to escape certain death, that continues to get more frantic as it goes until it suddenly gives way, which usually coincides with your end.
The second one comes after, if you manage to live through Pizza Time and is a more triumphant, yet still stressful companion piece. It serves as a victory lap assuring you of your ascent, even when certain death still hangs close over your head.
147 likes and no replies? Lemme fix that
These are both escape sequence themes. At the end of each level, you destroy a pillar, and you have to go all the way back to the start of the level as fast as possible. "It's Pizza Time!" is that theme. If you have beaten that level before, you get the option to go back to where the pillar was destroyed, and do the escape sequence again with no additional time. "Deservioli" plays there.
not just if you beat the level before, if you beat the tutorial within 2 minutes you get the ability to lap 2 every level, instantly
@@averagejoe605 Indeed.
"It makes me want to go for a 6 miles run"
Yup, that's Pizza Tower alright
Starting the reaction 5 seconds in?
Peppino is so fast this his presence makes Marco speedrun his reactions, too
Fast paced music full of panic and chaos. Just like your emotions when you play the game. You can go slow the first half of the level, learning basics, and then, once you break the wall... You see the timer. You hear the alarm. You see everything crumble. You know you have to run, right here, right now.
The whole OST is outstanding if you want to listen to it on your own time
kid named meatophobia
@@Jackgalaga 🗿
@@Jackgalaga 🗿
@@Jackgalaga🗿
@@Jackgalaga🗿
5:16 Congatulations you just described the entire game in one sentence.
Damn, you actually reacted to Pizza Tower, I love this. These two songs aren't exactly something "meaningful", they are exactly what you said - 6 mile run in a fewer dream. With a timer ticking down to your defeat. Would you like to check out some more songs from the game, or was it one time thing?
PS: You sitting there with a straight face for 4 minutes made me lose my mind, it was hilarious.
I feel like one thing you missed during your analysis is the Clock as part of the music. In video game sound tracks the Clock represents "Time" being part of the encounter and usually as a "Time is running out" or "Fighting a being beyond time"/Chronomancy.
Pizza time is a timed escape theme with the clock in the song warning you when your time is about to run out it, as slows down dramatically when time is nearly up!
The clock becomes 60 BPM so it's exact now
60 beats per min
the clock skips near the end part at the last 50 seconds, no matter the level's timer, long or short. which is really neat.
as if saying "running out of time here!"
Man I can see your eyes and eyebrows processing during the whole part of pizzatime, no words and still it says a lot.
this really makes me hope for unexpectancy 1-3 + the crumbling tower of pizza because those are some of my favorites in the whole game
If you plan on covering any more songs from Pizza Tower, save the final few songs for last!
They involve portions of a lot of other songs and really do make a complete ending to the games journey.
For recomendations:
Tropical Crust
Extraterestrial Wawa's
Pizza Time Never Ends (or the other boss themes like Pumpin Hot Stuff and Pepperman Strikes)
Oreagano Mirrage
Hot/cold spaghetti is somewhat popular although I admit I am not a fan. But truth be told, they all have something to offer so anything you choose will be interesting to hear a breakdown of!
Thousand march and Unexpectancy are also insanely good songs! Hot/cold spaghetti is also pretty good in my opinion. Tombstone Arizona is also a favourite!
Oh yeah I forgot thousand march
I think they should hold off on unexpectancy just because of how much it calls back to past missions
Same with bye bye there!
Bro how can you forget Celsius troubles?!
But I would love to see him cover "Pizza time never ends". Now thats gonna be an interesting review
both of these songs play during an escape sequence where you have to go back all the way to the start of a level. These songs heighten the franticness you will feel as the timer slowly ticks down. The first song is meant to sound like a jumbled mess because by the time you realize what it means, you yourself are a jumbled mess. In some levels, the escape sequence just happens without warning because you were too fast. and triggered it without a single thought. The second song just screams confidence since what the player is doing when this song plays is escaping through the entire level a second time, without the timer resetting. You are challenging death to tail you as close as possible. If you know what you're doing, you have not only beaten death, you have spat on its face. Now the game will ask you to do it for all of its levels.
A world crumbling AND I COULDN’T BE MASSACRING MY ENEMIES AS MANIC AND FAST AS I COULD
6:47 angry birds
Making you want to go for a 6 mile run is perfectly fitting for these tracks and the game
11:04 You already got it my good sir. This is the music you listen to in your last cardio lap.
0:05 - It's Pizza Time
7:40 - The Death That I Deservioli
Crazy thing is...considering the gameplay, your description of Pizza Time is on point
FINALLLY you're checking out this ost, def recommend Unexpextancy parts 1-3 easily the hardest track in the entire game.
and thousand march, of course...
but those are all the high energy peak songs of the game, the others shouldn't be ignored to fully appreciate these bunch
Its like exactly what you don't expect for a game about a pizza tower. Or any game, for that matter
The first song does a really good job of both being awesome as hell while also making you feel anxious and unsettled as you play. It really does the job well of encouraging you to get out of the level and guides you into that flow state of speed and control. And once you've found it, the game keeps encouraging it by making it how you get a high score. It's ingenious.
"It feels very *'HUEHOHEHOHAHA',* that's what it feels like."
This man is speaking how Pizza Tower is drawn.
Pizza Tower's OST definitely feels like something I'd be hearing in a fever dream.
I feel like this is a case where hearing these two songs in context at least once will help them make a lot more sense. 😆
Yes an excellent description, that's about how I feel about this OST
I actually really love how what originally sounds like its going to be the main melody of the death i deservioli at the start just speeds up until its just a crazy wobbly supporting arpeggio
Whether it’s hurry up from wario land 4, it’s happy hour from antonblast,or collapsing time rift from a hat in time fast pace time limit songs are just really good
If you will look at Peppino's run animation while listening The Death That I Deservioli, It will stuck to your mind and you will see it every time you hear this song
The music just like the game is fuckin bonkers and chaotically brilliant
Trying to understand anything about pizza tower is a waste of time. It is utter insanity and chaos, and damn if it isn't beautiful.
I personally never played Pizza Tower, but it looks pretty cool and I might soon. When you say "Fever dream" I feel like it suits the game pretty well. Just by looking at the gameplay trailer you can see how crazy the game looks from the concept to the wild animations. The subverted expectations you get from so many parts of the music seem to match the wild, colorful, and frantic setting of the game.
Trust me, watching or playing this games are two things c:
@@TheSaltenjoyer I believe you!
That was one sick riff on the cup lid at 8:34, man. XD
Pizza tower *IS* a "go faster and faster and mad" type of game, i think the music is made as a constant Alarm to constantly wake up and keep you in "Alert mode" till the end of the stage
Glad you picked up these themes, my fav is WAR but i think these 2 are PT in a nutshell 😊
Songs that make you physically walk faster in rhythm when in playlist
That "Hello there!" sample is inspired by a similar sample that was used In Wario Land 4, a game that heavily inspired Pizzer Tower.
The descriptions he gave of the music - especially the “fever dream” comment describes Pizza Tower pretty well. The frantic nature of the tracks fits the situation perfectly - the escape sequence that takes place at the end of every level (often to compared to Wario Land 4) combined with the fast-paced platforming makes the game stressful for beginner and experienced players alike. “It’s Pizza Time” plays during the normal instance of this escape sequence. “The Death I Deservioli” plays when the player attempts a Lap 2 - running through the entire level again in the same time limit.
Been on the edge of my seat knowing he'd eventually react to this.
Might not be as "modern"" as metal gear or Ultra kill, but the 90's retro is a amazing font to mimic for this game.
"This sounds like a fever dream".
Considering the music it's taking direct inspiration from plays while that level is slowly warping, with a complete scramble upon departure (on top of how nuts Wario Land 4 is normally), that makes a lot of sense.
The Death I Deservioli perfectly captures the feeling of "eyes bigger than the stomach"
as soon as you jump into the portal, the thought of a second lap is just that - a thought. It's weightless, but you just took it; and now that choice slowly gains its mass as the last semblance of safety echoes away with the drum beat and you turn forward to double down on your actions - regardless of how much time you actually have left. It just manages to barrel into a triumphant theme and I love it. It's exactly the frantic energy I need to make it.
One a song of anxiety and incompetence, "God I gotta get outta here" and one of confidence and finesse, of daring God "CATCH ME IF YOU CAN". Pizza Tower knows how to exemplify the stress of a dangerous situation and then the ludicrous arrogance to challenge it to face you head on.
The best way ive seen Pizza Time described as a song was "This sounds like how an anxiety attack feels."
I love how all your descriptions completely encapsulate the vibe the gameplay goes for as well
3:52 mfw the uncertainty of life makes me question the texture of my pizza dough
It feels like every frame of this video could become a reaction image.
Goddamnit Marco. I just searched for Pizza Tower OST reactions and whose face do I spot with a brand-new video? Almost makes ya believe in fate.
The best way I can describe these two songs is panic, and confidence. Both fit their place in the game phenomenally.
I LOVE Pizza Tower’s OST, crazy and funky stuff! Hopefully you’ll react to more of it! Unexpectancy is pretty crazy, but I also like Thousand March and Tubular Trash Zone!
im so glad you have checked out these songs, if you continue up the pizza tower then id suggest unexpectancy parts 1-3 (kinda long but its a 3 phrase thing)
Unexpectancy *
@@IvoryMadness. you get what i mean you silly goose
@@cruciblemay3260YA WANT YA DONT WANT WHAT YA WANT YA DONT WANT WHAT YA WANT YA DONT WANT WHAT
@@Jundiyun at all at all
The beginning of "It's Pizza Time!" is the beginning of a timer for the player to backtrack through a level and leave as quick as they can.
The middle part is when the time reaches the middle of it's arc, usually around 1:30 in the timer.
The ending is when the timer reaches under 0:50, really telling you to hurry up.
However, there is an optional Lap 2 the player can do at the end of the level, starting them back at the ending of the stage and not doing anything to help. The player can do this for more points.
Don't forget the sweet *SUCCULENT* P rank
"Don't-a stop and think, you're in too deep dish
To bail on your 56th run!
What a huge timesink, Marone I wish
I knew why I'm still having fun!
I'm-a in the zone, a vessel of death
Like a train with no brakes that can't stop!
All these skills I've honed, will carry my quest-
WAIT THERE'S TWO SECONDS LEFT ON THE CLOCK?!"
~Death I Deservioli with Lyrics by RecD
It was very amusing to see you trying to wrap your brain around Pizza Tower. It is one of the most ridiculous fever dreams of an ost in existence.
For a recommendation, the Deceive Inc OST is pretty slick. It's a stealthy, spy shooter with a great soundtrack. The composers do a really cool thing where each map has its own ambient theme, that as the match enters each of it's phases their songs develop, gaining more instruments. They go from versions 1.1, 1.2, 1.3 to Phase 2, infiltration. Then there is the song for the final phase, extraction, which is a blast, filled with jazzy goodness that makes you feel like you are in the Incredibles or James Bond.
The only problem is that the devs haven't released the OST yet, so you can only get them through game rips on youtube. They are found easily enough just by searching. A good video for the extraction phase would be the Extraction Phase Medley. It might be a bit of trouble if you try to get to the music before the ost is released, but it is an amazing collection.
I like how his face changing like: 🤔🤔🗿🗿💀🤨🤨🤨🤨😳😳😟😟🤔🥤🥤🥤😃😃😃😏🤨🤨
Videogame music is amazing, no where else does this feel so amazing, intense, and thrilling game but completely different out of context
To answer what that weird "Hello There" sound is about, it actually comes from Wario Land 4, the chief inspiration for the whole game and music like this. The sound effect is just a sound-alike in this final version rather than the actual Wario Land 4 sample (to avoid copyright issues with Nintendo or something, beta versions of It's Pizza Time did use actual WL4 samples though), but it's basically the same thing. So yeah, it's a sound taken from a Wario Land 4 piece.
Its pizza time is a dash to the exit. The constant ticks and bells remind you of the ever-ticking clock you are racing against. The last portion of the song plays in the last 20 seconds, and the simple ticks make your adrenaline skyrocket. There's nothing left of this song. You aren't even meant to hear this.
The Death that I Deservioli completely scraps the clock. Its redundant now, its already ticked down. This is no longer a dash to the exit, you can do that no trouble. This is a flex of skill, and a race against certain death that only serves to further establish your dominance.
YES im glad you found this!! pizza Time is when you just broke a lode baring pillar and you NEED TO LEAVE! The death that I deservioli is when you CHOOSE to go back and run the level again. the timer dose not restart, you are out of time and you got to GO. but this time you know what your doing and you can beat the level. I hope you give more of pizza tower a chance its got some good songs in it. it plays like a 90's cartoon plays and that should explain a lot
Pizza Tower fantastic Soundtrack, you should listen to a couple more if you can. Especially the thripple whammy of "Unexpectancy" 1-3.
I am listening to your whole catalogue in the last two weeks, I really enjoy you stuff.
I wish you all the best in the future!
The thumbnail had me in splits and then I was chuckling throughout the video 😂
Couldn't have described it any better. That's Pizza Tower.
Thanks for the vid! 💜
Alternate tittle: Opera Singer listens to It's Pizza Time! and has a mental breakdown
you know what "fever dream" discribes the game very well
pizza tower music makes me lose braincells I didn't know I had, such a banger
Not sure how many people remember this game but if you're a fan of cinematic pieces should check out the soundtrack for Kid Icarus Uprising, most notably:
Mysterious Invaders
Aurum Hive
Dark Pit
Lightning Battle
Boss Fight 1
Viridi, Goddess of Nature
The Space Pirate Ship (Route A)
The game was designed with scripted "rail shooter" segments that allowed the developers to go all out creating cinematic shots with music that played out almost like a movie.
Lol your face in the beginning of the song is like that kombucha girl meme 😂
The best detail of these theme’s: the reason they’re so hyped is because the pillar the other comments mention is a *load bearing pillar*. The final stage literally has you knock out the centermost one
(in the context of the game)
The first is like "You better start running to the exit! It's pizza time!"
And the second one is like "You will die for real this time. This is the death that you deservioli"
Second one is more like:
You're in to do epic stuff? Okay, I'm gonna play the music for the most epic victory in your life, if you're gonna do it.
Your amazing Macro keep up these amazing videos!
Ill tell ya what, the game does seem like a bit of an acid trip. If you play the game, the music will fit in place with its hectic, high speed madness.
These songs almost feel like they leave you equally winded and energized
Some people have suggested that the entire events of the game are not real and are in fact a sort of fever dream or PTSD nightmare from the strung out overstressed traumatized possibly overmedicated probably vietnam war veteran pizza shop owner Peppino.
Huh!
Here's context for both of these songs.
In Pizza Tower, once you get to the end of the level... you're only half done. NOW you have to race back to the beginning of the stage. Taking inspiration from Wario Land 4, after you destory the big pillar guy, you must now race all the way back to the beginning of the stage, with some routes sealed off and other ones opened. All the while, It's Pizza Time plays, a tune that starts creepy and eventually goes into frantic energy, becoming more and more frantic as time goes on until it winds down at the end. Because there's a timer counting down until a certain floating pizza wakes up. And once he does, he's hounding you and you're screwed unless you have a lot of skilled reflexes. Now, to note, if you're fast, you can get to the exit with time to spare... but there's a hidden rank if you go out of your way to go through a special portal, leading to lap two. And at this point, if you fail, it's really (drumroll please)...
'The Death [You] Deservioli'.
The second track is what plays when you start lap 2. It's effectively you tempting fate and rushing through the level once more with what little time you have remaining, often without advantages you had previously (for instance, you might have had a powerup that makes enemies easier to deal with and platforming simpler in the first run back. That goes away in lap 2). Thus, the feeling of unease and the dire to start running is quite natural: The song is screaming at you to do just that because you just taunted death.
Lol Marco's brain brain went *poof* after the first listen! Happy to hear you listen to new stuff!!
damn, it's a shame you only listened to these two, though the reaction to these was priceless, I busted out laughing when you were silent and then dropped a weak "...what?" after the first listen of It's Pizza Time. I'd love to see your reactions to Thousand March and Unexpectancy.
The music in this game is so good i don't think the things we have this year could create this MASTERPIECE
Whole soundtrack are amazng. Especially Unexpentency.
Pizza Tower has a very specific tone- this super sketchy Late 90s Early 00s scribble cartoon vibe. It's a game about mad dashing around in a mix of anger, adrenaline, and panic. It's frantic. The only thing more unhinged than the protagonist are the crazy things he has to blast through at Mach 3. That's to say that the total chaos of something like Pizza Time is emblematic of the game's tone. xD
When you've had too much wine that's
amooore
Great video, I've been waiting for these 2 and I'm glad you did them together.
It is VERY VERY important to note that Pizza Time is heavily inspired by the WarioLand 4 level escape song.
If you have not yet heard it, you must give it a listen at some point.
"It's just a silly pizza game, the music doesn't have to go this hard."
The music:
You should definitely check some gameplay footage that would normally go along those tracks