With 1.19.3 changing how Drifter spawns work so that they can now spawn on loose stones, switching to wooden path blocks or raising the floor by 2 voxals may be a viable alternative!
Thank you so much! I had a lot of fun making both boiler room videos, so I see that as its own reward :) It would be great if Vintage Story continued to grow so we can all enjoy more types of videos about it
I wonder if this nerf will be counter balanced one day. Perhaps by introducing iron buckets that can transfer hot stuff... khmm.... looking at you, other block game with your lava buckets made of iron ;) Nice design especially with all of the safety features :D P.s.: The attention to detail in this game still blows my mind. Hot glass next to the hot water 🤯
I believe a lot of temperature mechanics are in the works or planned to be down the road, so I'm sure one day there will be further changes. There definitely will be if steam power is an eventual goal for Vintage Story, since that will involve boiling our own water in all likelihood!
Thank you for this 2.0 Boiler Room tutorial! Looking forward to the Temporal Institute series, and “instituting” what I learn from such notable experts “steeped” in knowledge and experience. (I will NOT be here all week-God in His mercy has commuted your sentences.😉)
You could always put a hangout spot just underneath the center. And probably can get away with halfslabs for the interior ceiling to make it feel more roomy. (I may or may not have just been testing to see if i could make a version that you can just harvest from directly underneath, but there isnt enough blocks you can break before the water flows to make it effective to harvest. Thus your method is superior.)
My initial design testing for this version actually did include an attempt at harvesting from directly underneath, but the holes have to be so small to not let the water come down that it became really difficult to keep the cursor on the dead drifter if there was more than one. They bump and bounce off of each other too much to make that design feasible. Also, the corpse filter fence is needed even moreso for a design like that since drifters can still attack straight down at you through the openings. Plus, I wanted to stick as close to the surface as possible since every block down you go could decrease the aggro distance on the surface (assuming detection range works based on a spherical radius from the player).
@@SolstinMy quick test just proved your point. I have made a drifter kill pit design previously that used the micro blocks to put the drifters just out of range and just within harvesting reach, though it was a pain to setup, and sometimes difficult to harvest due to shifting drifters and bad angles. But I didn't have to worry about water in that setup. You could improve your setup by making normal water streams to push the drifters inwards towards agro range, though that'd need some labor to pull off.
@@pineberry212 Could definitely try to make regular water streams to move drifters toward the kill chamber, though that's not without its own set of risks. If hot water and regular water make contact, the source block for one of them (typically the lower one) will be destroyed. With mathematical precision for water streams and an exact number for the spawn radius of drifters during a temporal storm, a large building could probably be set up to absolutely maximize efficiency. Maybe one day lol
@@Solstin Ohh that's brutal. Maybe if you find a hot spring in a very flat area. Did a quick test, you can stop waterflow with a slab about 4 away from source, so there can be some safety. Thin safety margin. But that's if your not putting the slabs 5 away from from a row of water source. But what I was thinking was finding the max spawn range, and pushing the drifters inwards towards agro range so they can walk the rest of the way on their own.
If you're going in blind it can be a bit tricky, but there are a few great series on RUclips that can get you familiar with the basics to help have a smoother start! I definitely recommend Kurazarrh's Vintage Story Guide series, it helped me out a lot :)
I had figured it would eventually happen, or that something would change. Didn't expect it to be so soon, but sometimes you just gotta roll with the patches!
@@mxxstro I'm very excited to see how the Temporal Institute series turns out as well! I've got lots of little secrets and hints at an internal lore (with some references to actual in-game lore mixed in) that will hopefully give a lot of entertainment for people who already understand the mechanics being discussed in each episode.
Thanks! I haven't tested if drifters need to breathe like other mobs but if they do then this design should absolutely work for that! It'd be slower, but still effective.
I was in the middle of making the original boiler room design in my world. Luckily Im not in 1.18.8 yet so I wonder if the game will know that I moved the water after I update it. In either case it is good to see a 2.0 has already been designed.
Well you'll be happy to hear I can confirm the only change made in 1.18.8 was that filling up a bucket now gives you regular water, but already placed hot water source blocks and buckets already filled with hot water still work perfectly fine!
i have updated to !.18.8 and my boiler room is still hot water. i built it about two weeks ago it seems that if it was made before the update the water stays hot.
Absolutely, luckily (so far) the game has no way of knowing if a hot water source was placed or spawned naturally. I doubt that would ever change, since obtaining new hot water buckets is a creative-only option now. Just be sure to never accidentally delete one of those source blocks around the existing boiler!
Maybe I’ve just got the smallest pool in existence but the center of my hot spring is 3x3. There are outshoots that go a lil further (2x2s on each corner) but the unbroken water area is only that big so I don’t think this will work…
That is super unfortunate, but maybe you can come up with a way to still have at least some bits of water flow toward the 2x2 hole? Those corner bits yiu mentioned might be able to be used to funnel things in.
Yeah, I workshopped it a bit and found… I hope it’s an answer? My original looked like this (x is water) ooxxo xxxxx xxxxo oxxxx oxxoo and the version I came up with from that looks like so (placed blocks are y) ooxxo yxyyx yxyyo oxxxx oyyoo That gives me at least the 2x2 in the center flowing inward. Hopefully that’s enough.
I'm sure there will be a workaround for 1.19.3 removing the ability to block spawnable surfaces with stones. I've already seen people experimenting with chiseled elevation to find new ways to spawnproof floors!
@@Solstin I hope so. Otherwise I might end up disabling the temporal storms because they're more annoying than anything else. Maybe even the rifts because I kinda end up hearing that obnoxious noise even when I'm not at my PC now. lol
With 1.19.3 changing how Drifter spawns work so that they can now spawn on loose stones, switching to wooden path blocks or raising the floor by 2 voxals may be a viable alternative!
i really hope vintage story gets more attention so your channel can grow too because u really deserve that with that effort u put into the tutorial
Thank you so much! I had a lot of fun making both boiler room videos, so I see that as its own reward :)
It would be great if Vintage Story continued to grow so we can all enjoy more types of videos about it
Hope they add a way to create a sauna using these hotsprings, where, after being for 10 seconds, you'l get a cold resist for 10 min
they should add big cauldron and ability to boil water yourself!
I imagine heating will eventually be implemented since steam power is on the roadmap for development!
I wonder if this nerf will be counter balanced one day. Perhaps by introducing iron buckets that can transfer hot stuff... khmm.... looking at you, other block game with your lava buckets made of iron ;)
Nice design especially with all of the safety features :D
P.s.: The attention to detail in this game still blows my mind. Hot glass next to the hot water 🤯
I believe a lot of temperature mechanics are in the works or planned to be down the road, so I'm sure one day there will be further changes. There definitely will be if steam power is an eventual goal for Vintage Story, since that will involve boiling our own water in all likelihood!
Thank you Solstin, as in the first version this is great. Also thank you for the live demo
Thank you!
I knew I had to remember to not accidentally cut out the footage of using it during a storm this time!
Thank you for this 2.0 Boiler Room tutorial! Looking forward to the Temporal Institute series, and “instituting” what I learn from such notable experts “steeped” in knowledge and experience. (I will NOT be here all week-God in His mercy has commuted your sentences.😉)
Steeped you say? Boy do I love me a good cup of drifter tea after a long day of temporal storms!
I will be building this in my series :) The video will be out on Monday, December 4th! Thank you for the instructions!
I'm looking forward to it! :D
You could always put a hangout spot just underneath the center. And probably can get away with halfslabs for the interior ceiling to make it feel more roomy.
(I may or may not have just been testing to see if i could make a version that you can just harvest from directly underneath, but there isnt enough blocks you can break before the water flows to make it effective to harvest. Thus your method is superior.)
Actually, maybe a fence in the wall to pull the water sideways just like how you were... Back to testing.
My initial design testing for this version actually did include an attempt at harvesting from directly underneath, but the holes have to be so small to not let the water come down that it became really difficult to keep the cursor on the dead drifter if there was more than one. They bump and bounce off of each other too much to make that design feasible. Also, the corpse filter fence is needed even moreso for a design like that since drifters can still attack straight down at you through the openings.
Plus, I wanted to stick as close to the surface as possible since every block down you go could decrease the aggro distance on the surface (assuming detection range works based on a spherical radius from the player).
@@SolstinMy quick test just proved your point.
I have made a drifter kill pit design previously that used the micro blocks to put the drifters just out of range and just within harvesting reach, though it was a pain to setup, and sometimes difficult to harvest due to shifting drifters and bad angles. But I didn't have to worry about water in that setup.
You could improve your setup by making normal water streams to push the drifters inwards towards agro range, though that'd need some labor to pull off.
@@pineberry212 Could definitely try to make regular water streams to move drifters toward the kill chamber, though that's not without its own set of risks. If hot water and regular water make contact, the source block for one of them (typically the lower one) will be destroyed.
With mathematical precision for water streams and an exact number for the spawn radius of drifters during a temporal storm, a large building could probably be set up to absolutely maximize efficiency.
Maybe one day lol
@@Solstin Ohh that's brutal. Maybe if you find a hot spring in a very flat area. Did a quick test, you can stop waterflow with a slab about 4 away from source, so there can be some safety. Thin safety margin. But that's if your not putting the slabs 5 away from from a row of water source. But what I was thinking was finding the max spawn range, and pushing the drifters inwards towards agro range so they can walk the rest of the way on their own.
question how hard is it to start the game for a first time player?
If you're going in blind it can be a bit tricky, but there are a few great series on RUclips that can get you familiar with the basics to help have a smoother start!
I definitely recommend Kurazarrh's Vintage Story Guide series, it helped me out a lot :)
I immediately wondered how you'd react to the new hot water nerf after reading the patch notes!
I had figured it would eventually happen, or that something would change. Didn't expect it to be so soon, but sometimes you just gotta roll with the patches!
@@Solstin i'm happy to see that the production value of your videos have only gone up. Makes me real excited for Temporal Institute.
@@mxxstro I'm very excited to see how the Temporal Institute series turns out as well! I've got lots of little secrets and hints at an internal lore (with some references to actual in-game lore mixed in) that will hopefully give a lot of entertainment for people who already understand the mechanics being discussed in each episode.
There's always Primitive survival and metal buckets it brings, still have to test on 1.18.8 but I have high hopes
@@AnotherDred I would wager it depends if the mod's metal buckets pull from regular bucket code or if it was written separately!
Nice Tutorial! Just one Idea. Woudn't this also Work with cold water and drowning the drifters?
Thanks! I haven't tested if drifters need to breathe like other mobs but if they do then this design should absolutely work for that! It'd be slower, but still effective.
I was in the middle of making the original boiler room design in my world. Luckily Im not in 1.18.8 yet so I wonder if the game will know that I moved the water after I update it. In either case it is good to see a 2.0 has already been designed.
Well you'll be happy to hear I can confirm the only change made in 1.18.8 was that filling up a bucket now gives you regular water, but already placed hot water source blocks and buckets already filled with hot water still work perfectly fine!
Just curious.. are boat elevators a thing in this game?
Not as far as I'm aware, but I haven't played with boats all that much in Vintage Story
i have updated to !.18.8 and my boiler room is still hot water. i built it about two weeks ago it seems that if it was made before the update the water stays hot.
Absolutely, luckily (so far) the game has no way of knowing if a hot water source was placed or spawned naturally. I doubt that would ever change, since obtaining new hot water buckets is a creative-only option now.
Just be sure to never accidentally delete one of those source blocks around the existing boiler!
@@Solstin right i was thinking the same thing !!! i rilly like the new one i might still build it in my world
Love it
Maybe I’ve just got the smallest pool in existence but the center of my hot spring is 3x3. There are outshoots that go a lil further (2x2s on each corner) but the unbroken water area is only that big so I don’t think this will work…
That is super unfortunate, but maybe you can come up with a way to still have at least some bits of water flow toward the 2x2 hole? Those corner bits yiu mentioned might be able to be used to funnel things in.
Yeah, I workshopped it a bit and found… I hope it’s an answer?
My original looked like this (x is water)
ooxxo
xxxxx
xxxxo
oxxxx
oxxoo
and the version I came up with from that looks like so (placed blocks are y)
ooxxo
yxyyx
yxyyo
oxxxx
oyyoo
That gives me at least the 2x2 in the center flowing inward. Hopefully that’s enough.
Aaaaand it's broken. x)
I'm sure there will be a workaround for 1.19.3 removing the ability to block spawnable surfaces with stones. I've already seen people experimenting with chiseled elevation to find new ways to spawnproof floors!
@@Solstin I hope so. Otherwise I might end up disabling the temporal storms because they're more annoying than anything else.
Maybe even the rifts because I kinda end up hearing that obnoxious noise even when I'm not at my PC now. lol