Fog Unit Tier List: A Response

Поделиться
HTML-код

Комментарии • 45

  • @M30W3R
    @M30W3R Год назад +12

    If I could have the AWBW developers make ONE change to the game is that one juicy +1 movement to Missiles. Literally only thing keeping it as a meme unit.

  • @atruebossawbw
    @atruebossawbw Год назад +10

    I'm glad to have inspired this video!

    • @Go7Penguin
      @Go7Penguin  Год назад +6

      Who is going to handle standard? I should have talked some smack about it XD

  • @guineboud1347
    @guineboud1347 Год назад +18

    You are my favorite vtuber

  • @MrKingONerds
    @MrKingONerds Год назад +4

    Just when I thought this channel couldn't get any better it gets a tier list video. *Chef's kiss*

    • @Go7Penguin
      @Go7Penguin  Год назад +2

      actually the second XD I had a CO hype tier list too

  • @NovaXXX7
    @NovaXXX7 Год назад +4

    Well this seems well considered.
    Maybe I should make my own AWBW unit tier list, focusing of course on the all-important morale victories.

  • @M30W3R
    @M30W3R Год назад +1

    BTW Go, would you ever consider making a Fog CO tier list? Would be real helpful.

  • @indigofoxgaming713
    @indigofoxgaming713 Год назад +1

    Now, we need someone to make a unit tier list for standard 😆

  • @abghunter2459
    @abghunter2459 Год назад +1

    keep up the great content! 🐧

  • @art-games6230
    @art-games6230 Год назад +1

    I got bit by a penguin at a zoo when I was ten years old, I have hated them ever since, for you I’m willing to make an exception though

    • @Go7Penguin
      @Go7Penguin  Год назад

      I'm glad I can give penguins a better name

  • @ER-je3fd
    @ER-je3fd Год назад +3

    This is pretty cool, how about a tier about fog maps now?

    • @Go7Penguin
      @Go7Penguin  Год назад

      like the best fog maps? I could look into that

    • @MrKingONerds
      @MrKingONerds Год назад

      This sounds like a fun video

  • @Skitt414
    @Skitt414 Год назад

    Seems pretty good to me. The only thing I would personally change is swapping APCs and T-copters. I'd much rather have the extra infantry build if I'm using transports anyway, and I almost never need the supply capability of an APC. Maybe there are older maps where APC builds were a bigger thing, but I haven't noticed much need for them in recent global league play.

    • @LordFrognaros
      @LordFrognaros Год назад +1

      I think one big advantage of APCs is that they are easier to refuel. You just need to park it on a city one turn. For Tcopters, you need to either fly all the way to a airport, or have a black boat or APC available. Since transports are almost always moving their maximum move, and Tcopters passively drain fuel, they run out surprisingly quickly

  • @masterchief2622
    @masterchief2622 Год назад

    Can you make a couple videos showing examples of certain fog openers on certain maps and then show those matches upto the late game to show how that opener went for you in the long term? Like you could do a video of a match showing a neotank opener on a map where it's good, where you show us the cap phase and the builds before the neotank comes into play and then where to send the neotank once it's deployed. You could also show us how you should change your builds after deploying the neotank to make up for the shortcomings of this specific opener, and you could also show us how this goes for you in the late game and stuff. I'm sure people would love it.

    • @Go7Penguin
      @Go7Penguin  Год назад +1

      I could try to do something like that. I'll be working on the basics series soon, starting with the standard opening flowchart for any map

    • @masterchief2622
      @masterchief2622 Год назад

      @@Go7Penguin that would be awesome. It's nice to have videos to go back to for the basics, like the video Deejus made on transports was my go to when I first started using transports in fog. I watched that video so many times. Most importantly, we'll be able to refer people on the discord to these videos when they wanna learn stuff about the basics.

  • @lusciel2910
    @lusciel2910 Год назад

    Oh god...now it's time to find a neotank opener.

  • @recongoodyes
    @recongoodyes Год назад +1

    Glad to see Go7 appreciating recons more than others youtubers.... ehem ehem

  • @fluhfie4602
    @fluhfie4602 Год назад +1

    Stealths lose value in fog because they can be predicted? Just be me and accidentally fly a stealth over enemy properties and revealed it that way instead.

  • @ClumpyLemons
    @ClumpyLemons Год назад

    I was staring at that oozium all video 👀. Totally forgot those were units lol

  • @WardieJayPlays
    @WardieJayPlays Год назад

    Fog Gang represent! Loved it

  • @crawfy48
    @crawfy48 Год назад

    I would put Stealth one tier higher, because of its versatility - it counters all units except Fighters, and in fog you don't know what's coming: the ability to cripple both a Bomber and a Neotank is great. The argument "it costs a lot so it can be easily predicted" can be also used against Neotank. If you surround a Stealth from the sides, even Fighters can't touch it. Synchronizing it with an APC can be tricky, but as you mentioned APCs are good so there's a chance you have one

    • @Go7Penguin
      @Go7Penguin  Год назад +1

      The problem is the fog maps tend to be large and the damage is fairly weak for its price. It does deal nicely with some pricey targets, but worse than other units like bomber or fighter (although the stealth isn't limited in targets like those are). It can't one shot full health lower tier units like the neotank does so it can struggle to get value against most of the bread and butter units while also having to live in fear of fighters from the fog. It doesn't make for a great tempo unit because of all of that, but it does work very well for pressuring someone out of the game. The fighter is itself a pricey unit and you do force one to be built. Forcing builds and units are great which is why it makes a great closer. You can build tempo stealths, but be warry if your opponent built something like copter+tank+tank+infantry for the same price you can end up getting out damaged in the fight and everything around the stealth can get picked off while their army absorbs the stealth's pot shots

  • @AdvanceWarrior
    @AdvanceWarrior Год назад +2

    Oh come on... I was gonna start doing this. But I do enjoy some Fog so let's see...

    • @Go7Penguin
      @Go7Penguin  Год назад +1

      Feel free to do it too

    • @AdvanceWarrior
      @AdvanceWarrior Год назад

      @@Go7Penguin I already scheduled the collab with someone 👀

    • @Go7Penguin
      @Go7Penguin  Год назад +1

      @@AdvanceWarrior ooh sounds exciting

    • @andersalbertsson215
      @andersalbertsson215 Год назад +1

      I now really want to see a Days of Ruin/Tiny Wars unit tier list, since they changed the way so many units work

  • @Shadow-yl2tf
    @Shadow-yl2tf Год назад

    All hail the king of penguins

  • @Havetts
    @Havetts Год назад

    I cant believe Go7 put six units in T0, just to prove Atrueboss' 5 unit claim wrong.

    • @Go7Penguin
      @Go7Penguin  Год назад

      lol should have made it 7 with the apc XD

  • @internetexplorer1593
    @internetexplorer1593 Год назад

    Drama in the AW community. I never thought I’d see the day

  • @m.t.5339
    @m.t.5339 Год назад

    You sold me on how bad mega tanks are in fog, but I am surprised you put medium tanks so low. As for the Neo tank I really thought I would be the only one to put them in S tier as I love/use them so much. Most would put it lower I think. Considering you love of bombers I thought they were S tier. How bad is the cruiser? Put behind a unit not even in the game. Seriously, awbw please fix cruisers!

  • @wei270
    @wei270 9 месяцев назад

    naval units need to be cheaper overall

  • @AdvanceWarrior
    @AdvanceWarrior Год назад +2

    🍎 😃 *Aaaaaaaaaah*

  • @NeedsMoDakka
    @NeedsMoDakka Год назад

    I disagree with your assessment of the Rockets. I don't think the Rockets benefit as much from Woods as artillery does, but Rockets should instead be used as a tool alongside your main direct attacking Force, kept one or two spaces outside of their vision, and you use the four or five range attacks to Pelt enemies and move the Rockets up with the rest of your offensive units. You don't need a forest to hide the rocket, you just need other units to make sure the enemy can't get to it, and then the fog of War adds potential concealment just based on distance.

    • @Go7Penguin
      @Go7Penguin  Год назад

      That is the dream, but it is difficult to pull off since breaking lines and out maneuvering is much easier in fog and rockets cost over double a tank. So it is very worth while to trade a tank for a rocket and the rocket itself will mean that there's less invested in other vehicles. That means if the rocket goes down then it is very easy to lose a lot of ground

  • @MasterKnightDH
    @MasterKnightDH Год назад

    5 Vision and it still gets bottom tier on a Fog list. I can tell you the Anti-Air Missile Launcher is so much better in Game Boy Wars 3, although still not super overpowered even with move and range fire shenanigans, but at least it guarantees paying for itself with one attack. Its problem throughout all of the games as they're officially designed is that it does literally nothing but shoot air units, and the 5 Vision thing I suppose, because apparently Recons are too expensive somehow. I can point out that Battalion Wars 1 does have the Anti-Air Vehicle able to actually damage land units for good damage, as long as it gets close enough to keep the missiles' wild fire against non-air units from being a problem. I use that concept in my PALBal patch for Game Boy Wars 3 to have the AAML be functional against Armor units, nothing great but something that still allows more consistent usage. And I do give it a price reduction as well for a point of appeal, so there's that too.