If I could have the AWBW developers make ONE change to the game is that one juicy +1 movement to Missiles. Literally only thing keeping it as a meme unit.
Seems pretty good to me. The only thing I would personally change is swapping APCs and T-copters. I'd much rather have the extra infantry build if I'm using transports anyway, and I almost never need the supply capability of an APC. Maybe there are older maps where APC builds were a bigger thing, but I haven't noticed much need for them in recent global league play.
I think one big advantage of APCs is that they are easier to refuel. You just need to park it on a city one turn. For Tcopters, you need to either fly all the way to a airport, or have a black boat or APC available. Since transports are almost always moving their maximum move, and Tcopters passively drain fuel, they run out surprisingly quickly
Can you make a couple videos showing examples of certain fog openers on certain maps and then show those matches upto the late game to show how that opener went for you in the long term? Like you could do a video of a match showing a neotank opener on a map where it's good, where you show us the cap phase and the builds before the neotank comes into play and then where to send the neotank once it's deployed. You could also show us how you should change your builds after deploying the neotank to make up for the shortcomings of this specific opener, and you could also show us how this goes for you in the late game and stuff. I'm sure people would love it.
@@Go7Penguin that would be awesome. It's nice to have videos to go back to for the basics, like the video Deejus made on transports was my go to when I first started using transports in fog. I watched that video so many times. Most importantly, we'll be able to refer people on the discord to these videos when they wanna learn stuff about the basics.
Stealths lose value in fog because they can be predicted? Just be me and accidentally fly a stealth over enemy properties and revealed it that way instead.
I would put Stealth one tier higher, because of its versatility - it counters all units except Fighters, and in fog you don't know what's coming: the ability to cripple both a Bomber and a Neotank is great. The argument "it costs a lot so it can be easily predicted" can be also used against Neotank. If you surround a Stealth from the sides, even Fighters can't touch it. Synchronizing it with an APC can be tricky, but as you mentioned APCs are good so there's a chance you have one
The problem is the fog maps tend to be large and the damage is fairly weak for its price. It does deal nicely with some pricey targets, but worse than other units like bomber or fighter (although the stealth isn't limited in targets like those are). It can't one shot full health lower tier units like the neotank does so it can struggle to get value against most of the bread and butter units while also having to live in fear of fighters from the fog. It doesn't make for a great tempo unit because of all of that, but it does work very well for pressuring someone out of the game. The fighter is itself a pricey unit and you do force one to be built. Forcing builds and units are great which is why it makes a great closer. You can build tempo stealths, but be warry if your opponent built something like copter+tank+tank+infantry for the same price you can end up getting out damaged in the fight and everything around the stealth can get picked off while their army absorbs the stealth's pot shots
You sold me on how bad mega tanks are in fog, but I am surprised you put medium tanks so low. As for the Neo tank I really thought I would be the only one to put them in S tier as I love/use them so much. Most would put it lower I think. Considering you love of bombers I thought they were S tier. How bad is the cruiser? Put behind a unit not even in the game. Seriously, awbw please fix cruisers!
I disagree with your assessment of the Rockets. I don't think the Rockets benefit as much from Woods as artillery does, but Rockets should instead be used as a tool alongside your main direct attacking Force, kept one or two spaces outside of their vision, and you use the four or five range attacks to Pelt enemies and move the Rockets up with the rest of your offensive units. You don't need a forest to hide the rocket, you just need other units to make sure the enemy can't get to it, and then the fog of War adds potential concealment just based on distance.
That is the dream, but it is difficult to pull off since breaking lines and out maneuvering is much easier in fog and rockets cost over double a tank. So it is very worth while to trade a tank for a rocket and the rocket itself will mean that there's less invested in other vehicles. That means if the rocket goes down then it is very easy to lose a lot of ground
5 Vision and it still gets bottom tier on a Fog list. I can tell you the Anti-Air Missile Launcher is so much better in Game Boy Wars 3, although still not super overpowered even with move and range fire shenanigans, but at least it guarantees paying for itself with one attack. Its problem throughout all of the games as they're officially designed is that it does literally nothing but shoot air units, and the 5 Vision thing I suppose, because apparently Recons are too expensive somehow. I can point out that Battalion Wars 1 does have the Anti-Air Vehicle able to actually damage land units for good damage, as long as it gets close enough to keep the missiles' wild fire against non-air units from being a problem. I use that concept in my PALBal patch for Game Boy Wars 3 to have the AAML be functional against Armor units, nothing great but something that still allows more consistent usage. And I do give it a price reduction as well for a point of appeal, so there's that too.
If I could have the AWBW developers make ONE change to the game is that one juicy +1 movement to Missiles. Literally only thing keeping it as a meme unit.
I'm glad to have inspired this video!
Who is going to handle standard? I should have talked some smack about it XD
You are my favorite vtuber
Same here. The only vtuber I watch haha
😂😂😂
Vtuber? That's just Go7 in the flesh!
Just when I thought this channel couldn't get any better it gets a tier list video. *Chef's kiss*
actually the second XD I had a CO hype tier list too
Well this seems well considered.
Maybe I should make my own AWBW unit tier list, focusing of course on the all-important morale victories.
BTW Go, would you ever consider making a Fog CO tier list? Would be real helpful.
Now, we need someone to make a unit tier list for standard 😆
keep up the great content! 🐧
I got bit by a penguin at a zoo when I was ten years old, I have hated them ever since, for you I’m willing to make an exception though
I'm glad I can give penguins a better name
This is pretty cool, how about a tier about fog maps now?
like the best fog maps? I could look into that
This sounds like a fun video
Seems pretty good to me. The only thing I would personally change is swapping APCs and T-copters. I'd much rather have the extra infantry build if I'm using transports anyway, and I almost never need the supply capability of an APC. Maybe there are older maps where APC builds were a bigger thing, but I haven't noticed much need for them in recent global league play.
I think one big advantage of APCs is that they are easier to refuel. You just need to park it on a city one turn. For Tcopters, you need to either fly all the way to a airport, or have a black boat or APC available. Since transports are almost always moving their maximum move, and Tcopters passively drain fuel, they run out surprisingly quickly
Can you make a couple videos showing examples of certain fog openers on certain maps and then show those matches upto the late game to show how that opener went for you in the long term? Like you could do a video of a match showing a neotank opener on a map where it's good, where you show us the cap phase and the builds before the neotank comes into play and then where to send the neotank once it's deployed. You could also show us how you should change your builds after deploying the neotank to make up for the shortcomings of this specific opener, and you could also show us how this goes for you in the late game and stuff. I'm sure people would love it.
I could try to do something like that. I'll be working on the basics series soon, starting with the standard opening flowchart for any map
@@Go7Penguin that would be awesome. It's nice to have videos to go back to for the basics, like the video Deejus made on transports was my go to when I first started using transports in fog. I watched that video so many times. Most importantly, we'll be able to refer people on the discord to these videos when they wanna learn stuff about the basics.
Oh god...now it's time to find a neotank opener.
Glad to see Go7 appreciating recons more than others youtubers.... ehem ehem
Stealths lose value in fog because they can be predicted? Just be me and accidentally fly a stealth over enemy properties and revealed it that way instead.
I was staring at that oozium all video 👀. Totally forgot those were units lol
Fog Gang represent! Loved it
I would put Stealth one tier higher, because of its versatility - it counters all units except Fighters, and in fog you don't know what's coming: the ability to cripple both a Bomber and a Neotank is great. The argument "it costs a lot so it can be easily predicted" can be also used against Neotank. If you surround a Stealth from the sides, even Fighters can't touch it. Synchronizing it with an APC can be tricky, but as you mentioned APCs are good so there's a chance you have one
The problem is the fog maps tend to be large and the damage is fairly weak for its price. It does deal nicely with some pricey targets, but worse than other units like bomber or fighter (although the stealth isn't limited in targets like those are). It can't one shot full health lower tier units like the neotank does so it can struggle to get value against most of the bread and butter units while also having to live in fear of fighters from the fog. It doesn't make for a great tempo unit because of all of that, but it does work very well for pressuring someone out of the game. The fighter is itself a pricey unit and you do force one to be built. Forcing builds and units are great which is why it makes a great closer. You can build tempo stealths, but be warry if your opponent built something like copter+tank+tank+infantry for the same price you can end up getting out damaged in the fight and everything around the stealth can get picked off while their army absorbs the stealth's pot shots
Oh come on... I was gonna start doing this. But I do enjoy some Fog so let's see...
Feel free to do it too
@@Go7Penguin I already scheduled the collab with someone 👀
@@AdvanceWarrior ooh sounds exciting
I now really want to see a Days of Ruin/Tiny Wars unit tier list, since they changed the way so many units work
All hail the king of penguins
I cant believe Go7 put six units in T0, just to prove Atrueboss' 5 unit claim wrong.
lol should have made it 7 with the apc XD
Drama in the AW community. I never thought I’d see the day
You sold me on how bad mega tanks are in fog, but I am surprised you put medium tanks so low. As for the Neo tank I really thought I would be the only one to put them in S tier as I love/use them so much. Most would put it lower I think. Considering you love of bombers I thought they were S tier. How bad is the cruiser? Put behind a unit not even in the game. Seriously, awbw please fix cruisers!
naval units need to be cheaper overall
🍎 😃 *Aaaaaaaaaah*
I disagree with your assessment of the Rockets. I don't think the Rockets benefit as much from Woods as artillery does, but Rockets should instead be used as a tool alongside your main direct attacking Force, kept one or two spaces outside of their vision, and you use the four or five range attacks to Pelt enemies and move the Rockets up with the rest of your offensive units. You don't need a forest to hide the rocket, you just need other units to make sure the enemy can't get to it, and then the fog of War adds potential concealment just based on distance.
That is the dream, but it is difficult to pull off since breaking lines and out maneuvering is much easier in fog and rockets cost over double a tank. So it is very worth while to trade a tank for a rocket and the rocket itself will mean that there's less invested in other vehicles. That means if the rocket goes down then it is very easy to lose a lot of ground
5 Vision and it still gets bottom tier on a Fog list. I can tell you the Anti-Air Missile Launcher is so much better in Game Boy Wars 3, although still not super overpowered even with move and range fire shenanigans, but at least it guarantees paying for itself with one attack. Its problem throughout all of the games as they're officially designed is that it does literally nothing but shoot air units, and the 5 Vision thing I suppose, because apparently Recons are too expensive somehow. I can point out that Battalion Wars 1 does have the Anti-Air Vehicle able to actually damage land units for good damage, as long as it gets close enough to keep the missiles' wild fire against non-air units from being a problem. I use that concept in my PALBal patch for Game Boy Wars 3 to have the AAML be functional against Armor units, nothing great but something that still allows more consistent usage. And I do give it a price reduction as well for a point of appeal, so there's that too.