Game Corruption

Поделиться
HTML-код
  • Опубликовано: 14 янв 2025

Комментарии • 638

  • @plasma9706
    @plasma9706 7 лет назад +331

    In which a shitload of Goombas break the very fabric of reality.

  • @StephenOwen
    @StephenOwen 8 лет назад +1003

    'An extensive goomba structure'

    • @E-102_Gamma
      @E-102_Gamma 8 лет назад +231

      That was the name of my first band.

    • @maverickREAL
      @maverickREAL 7 лет назад +59

      E-102 Gamma Mine too. Our first song was "PPU Alignments (Rocking The Scuttlebug)

    • @RonWolfHowl
      @RonWolfHowl 7 лет назад +16

      That’s what I named my dick

    • @cat2.096
      @cat2.096 6 лет назад +4

      that one made me say
      WHAT IN THE LIVING FUCK!?!?!?!?

    • @neoman289151
      @neoman289151 6 лет назад +6

      Pannen predicted Mario Odyssey

  • @Amy-si8gq
    @Amy-si8gq 7 лет назад +1364

    That isnt corruption in the thumbnail it's a bunch of kids getting their tests back

    • @_angel04
      @_angel04 5 лет назад +5

      Nice

    • @gapplssb
      @gapplssb 5 лет назад +3

      Huh, U NID LAIKS

    • @moved8575
      @moved8575 5 лет назад +44

      Some kid convinced the teacher to learn outside

    • @user-fe7qe5vl4g
      @user-fe7qe5vl4g 5 лет назад +18

      And they all failed.

    • @GravityGuava
      @GravityGuava 5 лет назад +56

      I too always turn into a goomba upon receiving a test

  • @SleepySage
    @SleepySage 8 лет назад +856

    So, anything that does the ripple effect.

    • @crimsonDestroyer
      @crimsonDestroyer 4 года назад +192

      ...Ohhhh. Oh, that actually makes a lot of sense. That also explains why you can't even load the rooms that contain DDD and HMC because those level entrances are ALWAYS rippling. Nice catch!

    • @nil8659
      @nil8659 4 года назад +102

      first thought:
      The game tries to do the ripple,but fails because of the 42 clones. Clones count as a object. They will fill the vacant slots. Ripple effect causes the game to add new objects onto slots.
      second thought:
      The game tries to turn a simple 2 tri(triangle) surface into something that has a bunch of tris but because clones stay rendered no matter what(except if you reopen the game),the game will fail to do this because of the limitation of the renderer.

    • @k-dubs420
      @k-dubs420 4 года назад +8

      @crimson Destroyer well when you walk close to the door they always loop

    • @GoldenSandslash15
      @GoldenSandslash15 4 года назад +20

      So presumably that would also include the Metal Cap stage and the slide in Tall Tall Mountain.

    • @puri-makes-stuff-sometimes
      @puri-makes-stuff-sometimes 4 года назад +8

      if memory serves, loading the levels via cheats/the debug menu and trying these places does in fact result in the crash

  • @harukaze7388
    @harukaze7388 9 лет назад +234

    My guess is that it's the sheer _polygons_ from the objects what corrupt a part of memory that specifically deals with the wavy transformation effect from the paintings. You cansee how HMC and DDD crash instantly, as they immediately turn from a flat surface to doing ripples. (By extension, entering the room of CotMC would crash instantly too.)
    From my understanding, the paintings really are just two polygons built into the map's walls before then actually turning into the much higher count mesh, so something is going on that breaks that transformation effect. That is the only effect of its kind I can think of in the entire game, too, as anything else that seems to gain complexity is just loading different sets of models or things that are already there.
    So that'd explain why stuff like cloned coins doesn't trigger this.

    • @memerichment
      @memerichment 8 лет назад +3

      +0022xffffffff64 Bingo!

    • @JanxZ
      @JanxZ 2 года назад +9

      when a person who knows nothing about computers or consoles or aything tech related makes a guess about them

    • @thewhitefalcon8539
      @thewhitefalcon8539 2 года назад +39

      @@JanxZ It was correct. In the second video about this corruption someone figured it out and posted a comment. It's related to an overflow of some graphics buffer which is used for various things - like text rendering, and the ripple effect. When the game goes to render text and the buffer is full it just doesn't render it. When it goes to render the ripple effect it crashes. And because of a bug, once the buffer is full it stays full. Or SOMETHING like that.

    • @NY_Mapper
      @NY_Mapper 2 года назад +14

      @@JanxZ explain it then genius

    • @emilianozamora399
      @emilianozamora399 Год назад

      ​@@NY_Mapper literally anything but what this guy is saying lol

  • @rokcris7313
    @rokcris7313 7 лет назад +324

    Why are there so many goombas protesting and what are they protesting for?

    • @sm64guy28
      @sm64guy28 5 лет назад +40

      rokcris7 have you seen their white flags? They’re asking for a peace treaty

    • @thiccycheeser5866
      @thiccycheeser5866 4 года назад +19

      this comment did NOT age well at all

    • @DTheAustralian
      @DTheAustralian 4 года назад +70

      Thiccy Cheeser
      Goddamn i didn’t know protesters were invented in 2020
      In all seriousness, this aged fine. Please stop.

    • @MajorwormXcv
      @MajorwormXcv 4 года назад +25

      To end the war in Bob-omb Battlefield

    • @bluepikman7851
      @bluepikman7851 4 года назад +16

      @@thiccycheeser5866 Never knew protesters were so recent. Shut up, this did not-not age well.

  • @Coburn64
    @Coburn64 8 лет назад +450

    I studied this back a few years ago with the debug mode on (the one that shows you the level select screen, etc) and "Press L to spawn new Mario".
    Apparently, if you spawn way too many objects, the "RAM" counter of the debug HUD called MEM, which is a big number that should say how much RAM the game is able to access - I think it starts off with a 4 and it's usually 8 or 10 digits since the N64 has 4MB System RAM - ends up going into negative. When you have like 12 Mario clones on screen, the game gets super glitchy, Mario's Logic starts breaking and inputs get multiplied to warp speed, and as soon as you have all clones on screen and spawn another, the game will get rid of all the textures from the VRAM and you end up with a polygon mess.
    Not fun to look at, but it's interesting as a programmer or hacker.

    • @DrSavitruc
      @DrSavitruc 8 лет назад +9

      Coburn's Domain Do you know a video showing these cool effects ?

    • @Coburn64
      @Coburn64 8 лет назад +26

      DrSavitruc unfortunately I cannot remember the "Press L to spawn new Mario" code, but the Debug info code is in Project64 cheat menu. it's the same option that gives you Mario's animation state, angle, speed and ram usage counters.

    • @DrSavitruc
      @DrSavitruc 8 лет назад +10

      Thanks for the info.

    • @neehgurg2111
      @neehgurg2111 7 лет назад +8

      Coburn // Coburn's Domain but can you explain why the game crashes whenever the ripple effect happens?

    • @TheLucarioBaoJunior
      @TheLucarioBaoJunior 6 лет назад +7

      Coburn
      These?
      PAL
      D0309260 0008
      80309510 0001
      D0309260 0004
      80309510 0002
      NTSC
      D033AFA0 0008
      8033B248 0001
      D033AFA0 0004
      8033B248 0002
      Well, it’s d-pad up but close enough.

  • @isabellegrimes8775
    @isabellegrimes8775 9 лет назад +417

    It seems to have to do with the liquidy surface of most level entrances, but it doesn't make a lot of sense as to why it only effects that specific entity.

    • @scalchopwarrior3298
      @scalchopwarrior3298 9 лет назад +79

      +Grayham Grimes
      Yeah. BBH and RR are the only main levels that don't have some type of liquid effect (painting or clock)

    • @Mdude123456789
      @Mdude123456789 8 лет назад +150

      It's because the ripple effect takes a lot of processing power. Since it takes a ton of entities on screen to make the game corrupted, I'm guessing the game is put into a corrupted state when the game forgets to reclaim the resources used to make all the laggy entities - so a "corrupted state" is just the game running with less resources. Because a ripple effect is complex and has a lot of polygons to render, it's too much for the game to process.

    • @iceball3xd
      @iceball3xd 8 лет назад +70

      Would a more accurate name for the phenomena be memory leak, then?

    • @SonikkuAtrue
      @SonikkuAtrue 7 лет назад +28

      Jirt One problem with that theory.Ripples aren't 3D.They are 2D textures that look like they have depth.However,since it swaps texture layers for animations,that could use resources

    • @AbsurdBartholomew
      @AbsurdBartholomew 7 лет назад +65

      no ripples are 3d, a SM64 corruption video shows the polygons expanding out of the room.

  • @gayve1645
    @gayve1645 8 лет назад +89

    Fun fact: If you attempt this on the Wii U Virtual Console using the hat cloning method, it crashes the same way the N64 does.

  • @jojo0753
    @jojo0753 8 лет назад +248

    Loading too many Goombas can crash Paper Mario

    • @moretsdthestonedoo4699
      @moretsdthestonedoo4699 6 лет назад +8

      Nintendo Gaming dang. Here goes Stryder7x. TOO MANY ITEM- Wait, this isn't DanTDM.

    • @MassShadow9935
      @MassShadow9935 6 лет назад +2

      Wrong channel...

    • @beckybecky125
      @beckybecky125 5 лет назад +8

      But even if you were to crash Paper Mario by loading too many goombas in 0.5 A presses, they would be coins.

    • @hussaina.4431
      @hussaina.4431 5 лет назад +3

      Yeah but it's actually invisible toads mapped with the goombas that cause the crash

    • @vistaman1
      @vistaman1 4 года назад

      @@MassShadow9935 r/woooosh

  • @theSato
    @theSato 8 лет назад +1320

    Pretty obvious that its the painting's "ripple" effect that activates it

    • @Zadamanim
      @Zadamanim 8 лет назад +291

      That's what I noticed. Even in that room where the floor is constantly rippling, it crashes as soon as the rippling happens, and on levels where it starts to ripple after mario steps in, like the clockface, it crashes as soon as it would start rippling.

    • @KaneYork
      @KaneYork 8 лет назад +154

      Sounds like some of the data or code for the ripple effect was changed, and it's only loaded once when the game starts.

    • @luissilva1954
      @luissilva1954 8 лет назад +160

      keep your breath constant and hit it with the ripple from the inside

    • @ijustreview
      @ijustreview 8 лет назад +125

      The only solution is for the Mario 64 ROM to become the Ultimate Lifeform

    • @TheTitan099
      @TheTitan099 8 лет назад +59

      A Presses = USELESS!

  • @osrevad
    @osrevad 8 лет назад +255

    So anything that triggers the ripple effect freezes the game.

  • @1ted59
    @1ted59 10 лет назад +213

    It looks like the ripple effect is what's causing the crashes, which explains why it happens so far out next to the 30 star door yet only happens to the paintings when you get close

    • @pannenkoek2012
      @pannenkoek2012 10 лет назад +65

      Oh, you're right! That unifies all the freezes we saw! Now we just need Tyler Kehne to figure out why.

    • @PlushSM64
      @PlushSM64 10 лет назад +1

      Probably

    • @TylerKehne
      @TylerKehne 10 лет назад +8

      Sharp observation 1ted59

    • @PlushSM64
      @PlushSM64 10 лет назад +1

      John Yorson Good hypothesis, even if I feel like water won't be enough to crash...

    • @1ted59
      @1ted59 10 лет назад +4

      pannenkoek2012 Check and see if it corrupts next to the CotMC entrance too, maybe by hacking in lots of spiders or something

  • @tomvandalen2212
    @tomvandalen2212 4 года назад +14

    I love how thorough you are with these videos. Showing everything in full and also giving us the viewers enough time to read and understand. Yes, it might be a little bit boring at times but I say that is worth it for the completeness it offers. Long-term quality over entertainment.
    Love your videos. They remind me of what I love most in the world.

  • @welcoe
    @welcoe 9 лет назад +341

    I tested this on an actual console using the hat cloning glitch, and none of the graphical glitches like shadows turning into squares and disappearing HUD happened. It just got laggy and eventually crashed. ):

    • @UncommentatedPannen
      @UncommentatedPannen  9 лет назад +188

      Interesting

    • @DechenHall0104
      @DechenHall0104 9 лет назад +10

      +pannenkeok2012 If your game is corrupted, is there anyway to fix it? Or is the copy of the game completely screwed?

    • @welcoe
      @welcoe 9 лет назад +107

      +Hanz von ShrekyDreckyWeedStain After you turn the game off any game corruption is undone. It can't cause any permanent damage to your game.

    • @DechenHall0104
      @DechenHall0104 9 лет назад +4

      Ethan White ahh, ok. Thank you!

    • @keithbellic2629
      @keithbellic2629 8 лет назад +3

      So Ethan, did you know it leaves after turning it off and on BEFORE corrupting your game or after?

  • @thotom2295
    @thotom2295 8 лет назад +121

    I was watching gas torch videos...now I'm here.

    • @Jackmjedi
      @Jackmjedi 8 лет назад +12

      Thomas J. Tom Welcome to sm64 glitching!

    • @sweetibluu
      @sweetibluu 6 лет назад +1

      Well i was watching roblox videos

    • @autumnmissepic8498
      @autumnmissepic8498 6 лет назад +4

      For a second i thought you said gas torcher videos and I was like "what the fu*k?!?!"

    • @nicibozz9819
      @nicibozz9819 6 лет назад +1

      The youtube algorithm at it again

  • @mondobe
    @mondobe 4 года назад +180

    Alternative title: “How to personalize your copy of Super Mario 64”

    • @Shehasbeenreducedtoadam
      @Shehasbeenreducedtoadam 4 года назад +5

      You want fun wario show you fun

    • @xamareik4661
      @xamareik4661 4 года назад +5

      god i cant wait for this meme to die

    • @xamareik4661
      @xamareik4661 4 года назад +4

      @tails pinga corta they literally make the same joke over and over. The creepypasta isn't even that good lmao

    • @mondobe
      @mondobe 4 года назад +1

      Askon true, true

    • @BrickmanZero
      @BrickmanZero 4 года назад +1

      @tails pinga corta ×3 This meme is very bad :/

  • @Phos9
    @Phos9 9 лет назад +23

    Reminds me that back in the day, IIRC all of this, in my console with the expansion pack, I'd play turok 2 for a while and the pack would get very warm to the touch, then put in San Francisco Rush 2 and marvel at the junk that would take place, mostly incorporeal cars appearing in the middle of the road.

    • @MilesPrower1992
      @MilesPrower1992 4 года назад

      The memory pack would get hot and mess up San Francisco Rush?

    • @Phos9
      @Phos9 4 года назад

      @@MilesPrower1992 It'd do something. It could be overheating causing memory corruption or it could be that there was leftover data from the few seconds of persistence that the N64's RAM had.

  • @codecato9527
    @codecato9527 7 лет назад +2

    0:45
    You truly make these videos like a scientist making a thesis. Before the small percentage of your viewers who know about the Mips door glitch can even wonder if the only underground course thats sealed with a simple door can be loaded using the glitch you immediately throw in the footage. I love it :D

  • @Jackall1993
    @Jackall1993 9 лет назад +32

    Is it just me or does the corruption have nothing to do with the main/sub-level thing but only wit the 3d-wave-effect the paintings and walls have?

  • @supreme-ss777
    @supreme-ss777 4 года назад +1

    Mario: Corrupts game
    Also Mario: I want to go someplace else.
    Painting: I'm gonna stop you right there.

  • @fendoroid3788
    @fendoroid3788 4 года назад +3

    Proof that Mario 64 gets personalized based on how you play the game.

  • @TheHappyFaceKing
    @TheHappyFaceKing 8 лет назад +59

    Probably because the wavy effect of the painting is corrupted.

    • @godlover9096
      @godlover9096 8 лет назад +21

      That's what I figure because I noticed that all the levels that worked did not require that wave effect.

    • @shady8045
      @shady8045 5 лет назад

      TheHappyFaceKing what about the crashes that happen when you open a door

    • @Fan8099
      @Fan8099 5 лет назад +1

      @@shady8045 There is still a waving. Look at HMC for example. It's entering uses a wave, even if you don't jump in.

  • @Whitefright
    @Whitefright 9 лет назад +107

    I made this gnarly 1 dollar pizza and now my stomach doesn't feel well...

    • @weaponizedestrogen
      @weaponizedestrogen 9 лет назад +58

      +Whitefright You know how people go on Pornhub and talk about black ops?
      This is the youtube equivalent.
      You commented on a Game Corruption video.
      WTF?

    • @DrayCrouse
      @DrayCrouse 8 лет назад +5

      GET THE FRICK OUTTA TIS HOUSE SPAM BOT!

    • @kulongers
      @kulongers 8 лет назад +36

      +Tanner S. I saw one guy ask about investing in a 401k because he turned 18. Another guy responded with some really helpful advice. Kinda makes you forget that you're watching a chick getting rammed.

    • @RonWolfHowl
      @RonWolfHowl 8 лет назад +8

      I’m supposed to be playing Game of War, but this one player keeps kicking my ass!

    • @andrewbowers8402
      @andrewbowers8402 7 лет назад +5

      Sorry I'm late, but how did you make a 1 dollar pizza?

  • @ShockwaveTLS
    @ShockwaveTLS 5 лет назад +1

    Happy 5 years and Merry Christmas to this video!

  • @Robin280497
    @Robin280497 7 лет назад +4

    Entering a painting crashes Mario 64.

  • @ImSquiggs
    @ImSquiggs 4 года назад +7

    I wonder if the corruption triggers when the routine to activate the painting ripples happens -- it would line up with all paintings crashing and all non-painting exits not crashing.

  • @xxsegaxx
    @xxsegaxx 4 года назад +2

    Now as society we all need to recreate all of pannen's findings on the PC port

  • @FtwXXgigady
    @FtwXXgigady 8 лет назад

    It's funny that I've watched so many ov these videos but I've barely ever played Mario 64, (despite having the game and console right in my room) I guess that just speaks about how cool your content is.

  • @0x2480
    @0x2480 3 года назад +2

    pretty sure the massive amount of objects causes the game to overwrite the ripple function
    does this mean that cloning an even larger amount of objects of specific types could be used for ACE?

  • @bobthegiraffemonkey
    @bobthegiraffemonkey 10 лет назад +21

    I'm hoping on the very small chance that this leads to some new skip.

    • @njijnji
      @njijnji 10 лет назад +3

      John Yorson Maybe it could change whether the endless staircases are endless thus leading to fewer A presses any%?

    • @poisonshroom64
      @poisonshroom64 7 лет назад +6

      It wouldn't be valid, memory corruption crashes hardware instantly.

    • @bubbles-ge2vc
      @bubbles-ge2vc 6 лет назад

      *then why didn't it*

  • @dandanpudim
    @dandanpudim 3 года назад +4

    0:18 shadow texture is bugged

  • @supermarioluigi9053
    @supermarioluigi9053 3 года назад +2

    So, if the ripple effect freezes the game, that means that it will also freeze when you go near the entrance of slide in TTM (since it also has a ripple effect).

  • @Klonoa1488
    @Klonoa1488 4 года назад

    0:54 the game against anymore wario apparitions

  • @lenniusgato3270
    @lenniusgato3270 4 года назад +8

    0:56 insert wario head

  • @CherubiJubell
    @CherubiJubell 4 года назад +1

    Rip to the cartridge that died for this video.

  • @Clairvoire
    @Clairvoire 6 лет назад +1

    I wonder if the entrance to the slide in tall tall mountain, with it's ripple effect, triggers the freeze too

  • @mrpokemon1186
    @mrpokemon1186 4 года назад +2

    You made it into two of the paintings long enough for the music to play

  • @SuperNuclearBoss
    @SuperNuclearBoss 8 лет назад +1

    Actually corrupting the game is a good way of telling where hidden paintings are

  • @BruceShankle
    @BruceShankle 6 лет назад +1

    Does anybody else think the goombas all look like school graduates?

  • @Icesan4096
    @Icesan4096 7 лет назад

    -The console is traumatized on how many Goombas it had to render on the screen so it's trying to prevent you from killing it.-

  • @XaneMyers
    @XaneMyers 8 лет назад +2

    It seems it freezes before the rippling effect starts or it's about to pop in (Dire Dire Docks).

  • @scarlas7071
    @scarlas7071 10 лет назад +13

    Would you mind sharing the input file for this? It might be interesting to look at the game's memory during the execution of this glitch.

    • @nathanisbored
      @nathanisbored 10 лет назад

      So I imagine there's some table that stores all the graphical data for the objects that are loaded, and that table is full so it begins overwriting other graphical data that is nearby in the memory

    • @scarlas7071
      @scarlas7071 10 лет назад +1

      pannenkoek2012 Thank you! Everything seems to sync except the game crashes as soon as mario enters the room of WF, instead of when mario gets near the painting. I will tell you if I find anything interesting.

    • @scarlas7071
      @scarlas7071 10 лет назад +3

      nathanisbored Not exactly. The objects are stored in a circular doubly linked list (en.wikipedia.org/wiki/Doubly_linked_list#Circular_doubly-linked_lists). The memory is allocated in a dedicated area in RAM that has room for 240 objects. I will have to find out how the memory allocator works and what happens if it fails. Pannenkoek's video 'SM64 - The Science of Cloning' gives a lot of information about the object list, but to understand this, one probably has to look at the internal memory layout.

    • @nathanisbored
      @nathanisbored 10 лет назад +2

      Scarlas I assumed that that table only stores their IDs, not their graphics. That's how it works in super mario world anyway. The graphics are stored in a different table, but allocated based on the ID of their object slot.
      Also, I'm not sure if this would be useful to you, but it definitely needs more documentation www.smwcentral.net/?p=nmap&m=sm64ram

    • @scarlas7071
      @scarlas7071 9 лет назад

      ***** Thank you for the information. My investigation got interrupted by some real life stuff and I kind of forgot about it, but I will continue soon.
      Do you know for which regional version the addresses you mentioned are?

  • @noodlesplash1295
    @noodlesplash1295 7 лет назад

    The wiggling effect of the paintings might be the problem

  • @mattyartell9575
    @mattyartell9575 6 лет назад +2

    Interesting that the HUD disappears, except for the Lakitu camera position indicator - what's the reason for this?

  • @endertrot9998
    @endertrot9998 7 лет назад

    Aw, I thought this video would be Pannen channeling his inner Vinny...

  • @webbtail245
    @webbtail245 6 лет назад +4

    2:28 why can't you do a hard restart or something of the such to remove the corruption?
    This is how far I watched, so this may be outdated

    • @RonWolfHowl
      @RonWolfHowl 4 года назад +1

      Outdated by the rest of the video?

    • @varietychan
      @varietychan 8 месяцев назад

      Numerous reasons such as the star not counting, the HOLP being reset, you progress run starting from scratch

  • @CKDEV
    @CKDEV 7 лет назад +1

    I think this has to do with the data for the objects in ram overflowing past the expected area for objects to be loaded, causing certain things to load incorrect data, meaning the game crashes.

  • @brendan9734
    @brendan9734 7 лет назад

    it's the wavy ripple effect causing the freeze. The objects weren't cleared from the games memory so it doesn't have enough memory to create the way ripples in paintings/pools

  • @exittheflorpus7354
    @exittheflorpus7354 8 лет назад +3

    Thumbnail be like: PAPERS PAPERS GOTTA GET EM ON TIME

  • @luddyg2328
    @luddyg2328 6 лет назад +2

    "All paintings and levels for sm64"

  • @MarioDSLife
    @MarioDSLife Год назад +1

    Theoretically, if you did make it into HMC, what would happen if you tried to enter Cavern of the Metal Cap, which is a non-main level?

  • @prexot2341
    @prexot2341 7 лет назад +8

    You can still uncorrupt it by turning the power off and on, though, right?

    • @PokeTube
      @PokeTube 7 лет назад +1

      Prescott no it's a cartridge that it affects and all the Sprites still stay there when you turn it off and turn it back on corruption will still be there

    • @YuNoGuy123
      @YuNoGuy123 6 лет назад

      If you save i believe that the corruption will still be there, but i believe that if you dont save then it wont be there. I dont have a way of testing this right now but i could later.

    • @JackanFor
      @JackanFor 6 лет назад +1

      Green Cappy Corruption is still there. Ripple is still corrupted in files.

    • @0x2480
      @0x2480 4 года назад +1

      Your cartridge will still work perfectly fine.

    • @RyosukeTakahashiRX7
      @RyosukeTakahashiRX7 4 года назад +1

      @@0x2480 It's permanent corruption of files stored on the cartridge. Works just fine but gl playing the game without entering any paintings.

  • @TheInfamousWoahgoat
    @TheInfamousWoahgoat 7 лет назад

    The game can't handle the painting effect

  • @kinginyellow6959
    @kinginyellow6959 8 лет назад +4

    Wouldn't it be corrupted because it can't render the splash animation that paintings and various other objects?

  • @TDRR_Gamez
    @TDRR_Gamez 6 лет назад

    Perhaps the most logical explanation is that, since the paintings are likely animated via vertex animation we can see that they have quite a few frames and every single frame has to be stored separately both in RAM and the model itself, which requires a great amount of RAM, a lot of which isn't freed because the game was never designed to have so many objects in screen at once, thus crashing due to there not being enough memory.

  • @Henrix1998
    @Henrix1998 3 года назад +5

    But why does it crash?

  • @groszak1
    @groszak1 7 лет назад +4

    How do you spawn goombas that are not clones?

  • @BurmudaTriangleTV
    @BurmudaTriangleTV 8 лет назад +3

    Super Mario 64:
    Bowser finally wins

    • @cawoods1111
      @cawoods1111 8 лет назад +1

      Bowser was smart for once. He corrupts the paintings to bring Mario to crash land

  • @PapayaJordane
    @PapayaJordane 6 лет назад

    I'm researching memory corruption in another game. This is what I think could be happening:
    Code that stores entity data (x, y, z, rotation, health, texture, etc.)
    {
    1:
    2:
    3:
    ...
    600:
    }
    code that gets corrupted (after entity data in memory)
    {
    }
    Let's pretend there are 600 lines of empty space, and that an entity takes up 1 line of code. If we create 600 entities, there's no problem. The memory has space for it. However, if we make 601 entities, the game will start to bug out (it could also happen if their AI/geometry data takes up too much space). In the game I'm researching it in, if you get too many stones to drop when you hit enemies, the game crashes because it overwrites memory it shouldn't be able to access. In SM64 it seems like it's overwriting the place in memory that stores how to handle loading the ripple effect near levels (as many have said before me). Unfortunately this is only a guess, and I don't know hexadecimal assembly well enough to understand the corruption well enough.

  • @oleevv
    @oleevv 4 года назад

    0:55 They Prevent you from seeing Wario again

  • @wiix2695
    @wiix2695 4 года назад

    0:56 HEY! WHERE IS DA WARIO!?

  • @BiIinear
    @BiIinear 7 лет назад +1

    the game had alot of levels and a good environment for its time

  • @Gamesforus1
    @Gamesforus1 7 лет назад

    My PC can't handle the intense processing power of Mario 64.

  • @MarioGlitchy9
    @MarioGlitchy9 7 лет назад +3

    If you get Game Corruption, how do you get rid of it? Please answer this question!

    • @supermarioluigi9053
      @supermarioluigi9053 3 года назад +1

      Just exit the game and then enter the game again. You can continue to play (with the same progress of: stars collected, cannons unlocked, etc.). 😀

    • @MarioGlitchy9
      @MarioGlitchy9 3 года назад

      @@supermarioluigi9053 I’ve been wondering for 3 years. Thank you so much!

  • @leomrenders9150
    @leomrenders9150 8 лет назад +7

    The Dark Side Of Mario 64...

  • @stephaniehutchens3222
    @stephaniehutchens3222 7 лет назад +1

    PA PA PAA PA PA PAAAA
    love that jingle when you enter a level

  • @tezcanaslan2877
    @tezcanaslan2877 6 лет назад

    looks like all local goombas are doing an event and mario is sabotaging it

  • @Cytroen
    @Cytroen 6 лет назад

    The memory was filled by all of the objects on-screen. Memory overloads when the ripple effect is called, and this causes the game to crash.

  • @8bits59
    @8bits59 4 года назад +2

    Sounds to me like a dead-on case of the stack overflowing and clobbering something.

  • @bestevie311
    @bestevie311 8 лет назад +1

    You really need to teach us how are you so damn good at the game.

  • @bon_altepic
    @bon_altepic 4 года назад +6

    *every copy of Mario 64 is corrupted*

  • @iProgramInCpp
    @iProgramInCpp 7 лет назад +1

    When Super Mario Bros. gets laggy, the HUD might stick to the character grid.

    • @meraak1
      @meraak1 4 года назад

      i had sex

  • @JACKHARRINGTON
    @JACKHARRINGTON 4 года назад +2

    Fun fact: the game also corrupts when Vinesauce plays it.

  • @mineland8220
    @mineland8220 6 лет назад

    My RUclips app on my tablet actually crashed when I entered the video

  • @razorforce2191
    @razorforce2191 4 года назад +1

    This personalized copy must suck.

  • @Drflash55Official
    @Drflash55Official 7 лет назад

    Trying To Enter A Painting Crashes Super Mario 64

  • @whoopstic
    @whoopstic 8 лет назад

    That means, the twirling effect of the paintings are corrupted, resulting into a crash

  • @XxTheGreat
    @XxTheGreat 4 года назад +1

    0:55 Will you play the game? OR WILL IT PLAY YOU-

  • @archanea7788
    @archanea7788 8 лет назад +1

    This is so complicated, but i like to watch these videos lol

  • @thisaccountisnomore.2596
    @thisaccountisnomore.2596 7 лет назад +3

    0:30 That timing...

  • @henstudios_official6498
    @henstudios_official6498 Год назад

    There is a dismembered body on the ground at 2:22

  • @HouseOfFunQM
    @HouseOfFunQM 8 лет назад +1

    I guess the RCP can't allocate enough memory to render the painting ripple, after you've cloned so many items... or some memory gets overwritten and not reloaded on exit?

  • @MarioFan587YT
    @MarioFan587YT 7 лет назад +1

    Is it possible to get the corruption in Snowman's Land or Tall Tall Mountain using hat duplication, then jumping into the water to get the ripple crash? Or is it only the paintings?

  • @ABunchOfRandomAnons
    @ABunchOfRandomAnons 8 лет назад

    All the non-freeze levels don't have an entrance animation (the waves of regular paintings). The freeze levels do.

  • @le9038
    @le9038 6 лет назад

    looks like only the ripple effect gets corrupted and does not corraspond

  • @wodi_official
    @wodi_official 2 года назад

    0:56 Wario apparition be like:

  • @gameking1happy
    @gameking1happy 4 года назад

    0:56 I thought of the Wario Apparition

  • @varietychan
    @varietychan 5 лет назад +2

    The reason why the game freezes when you get near a painting is the ripple effect requires enough data to process the level and when the data's full (I.e cloning,too many objects) the game cannot load the level.

  • @OneEyeShadow
    @OneEyeShadow 6 лет назад

    I can't be the only one who low key wishes he just did those with a voice over, right?

  • @TinyDeskEngineer
    @TinyDeskEngineer 3 года назад

    Just imagine someone intentionally corrupting their game, then deleting all the saves, then selling the cartridge.

  • @ColWilBald
    @ColWilBald 4 года назад

    This is probably what caused the textureless mario anomaly

  • @WhatAreYouBuyen
    @WhatAreYouBuyen 7 лет назад

    That's scary if the corruption stayed forever

  • @groovefallsdown
    @groovefallsdown 6 лет назад

    All i see in the thumbnail are papers from an exam on top of goombas

  • @aidenkamuti1850
    @aidenkamuti1850 7 лет назад

    It looked like the goombas were holding papers

  • @staceymcnae4434
    @staceymcnae4434 6 лет назад

    I corrupted the game in a way which would crash it only if I triple jump dived at the top of a painting

  • @tctrainconstruct2592
    @tctrainconstruct2592 4 года назад +1

    My first thought: Can this be used for ABC? Can you actually corrupt the game in a way that allows you to clear BitFS 0x? Or, even better, can you execute arbitrary code with this thing?

  • @Ninetails2000
    @Ninetails2000 6 лет назад +1

    2:17-Hey Mario, what's your favorite part of a lady?

  • @iloveyousomuchxd9025
    @iloveyousomuchxd9025 7 лет назад

    someone requested that Bowser is the one that causing the crash on that game

  • @DubiousDoggo
    @DubiousDoggo 10 лет назад

    so i'm assuming the reason it crashes is because the wavy animation on the paintings
    and the reason those "special" levels don't crash is because they aren't paintings