Cascadeur - AI-Assisted Keyframe Animation Software

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  • Опубликовано: 6 янв 2025

Комментарии • 423

  • @FrosteryGaming
    @FrosteryGaming Год назад +588

    AI should be assisting artists and animators, not replacing them. And this tool is really amazing at assisting

    • @jasonhemphill6980
      @jasonhemphill6980 Год назад +30

      Nahhhh replace em.

    • @tukos7370
      @tukos7370 Год назад +24

      exactly. this is a tool that helps artist that isn't harming their livelihood.

    • @pauluswinata5550
      @pauluswinata5550 Год назад

      @@jasonhemphill6980 ur lazy af if you say ai should replace em

    • @Ez-se2dl
      @Ez-se2dl Год назад +2

      Not really

    • @scottwarner9856
      @scottwarner9856 Год назад +24

      @@tukos7370 Except any tool that speeds up the production capacity of a single human being this much leads to lower pay for equivalent work. Now one person will be expected to do the animation work of multiple people.

  • @mikejernil
    @mikejernil Год назад +329

    It's great to see how far the software has come!

  • @PaladinHD
    @PaladinHD Год назад +226

    This software is a game changer, criminally underrated

  • @DJalm007
    @DJalm007 Год назад +18

    Ok, I've tested this software for like 3 hours. It's a complete game changer... Hats off guys.

  • @uh-ooooh
    @uh-ooooh Год назад +27

    This is exactly how AI SHOULD be used for creativity. To assist, NOT replace

    • @FrostbiteDigital
      @FrostbiteDigital 7 месяцев назад +2

      @@johnlime1469 Yes because animators LOVE wasting precious hours on clean up and inbetweening by staring at the graph editor and having to fix EVERY KEY FRAME, (when Cascadeur can do that for you, therefore you can spend those precious hours on other tasks that require it) right? You actually genuinely believe people enjoy monotonous tasks do you? There is nothing wrong with this software. IT'S ASSISTING ANIMATORS! NOT REPLACING THEM!!

    • @SandunLabs
      @SandunLabs Месяц назад

      @@FrostbiteDigital It will replace animators one day. Not every one. like 500 from 1000 :), So other 500 have to find some way of living.

    • @FrostbiteDigital
      @FrostbiteDigital Месяц назад

      @@SandunLabs No it won't. That's not how this software works. The developers didn't make Cascadeur to replace animators, they made it to assist them in streamlining the workflow

  • @Charlie-tt2tf
    @Charlie-tt2tf Год назад +148

    OOOOK let me get this straight
    you guys made an ai that assists us in animation based on physics which is already pretty cool
    IT EVEN HELPS WITH POSES
    AND IT'S FREE?!?!?
    we need more people like you guys in the community this is awesome!

    • @abundantharmony
      @abundantharmony Год назад +10

      Nothing is free.

    • @ocris2
      @ocris2 Год назад +12

      ​@@abundantharmonyI just saw it on the website and the pro plan costs 30 dollars, absurdly cheap and I'm Brazilian and I multiply each dollar by 5 of my local currency and I still found it cheap, I'll test it and if I like it I'll certainly sign the pro plan because I can do a lot with it, on a professional level

    • @georgenyvlt
      @georgenyvlt Год назад +1

      @@ckorp666 300 frames is soooo enough for my work!

    • @ArthuruhtrA
      @ArthuruhtrA Год назад

      @@ocris2 mano eu tbm sou, e ja comprei vale muito a pena!!!!!

    • @Sir.Malachi
      @Sir.Malachi Год назад

      @@ocris2 so did you end up buying it? how is it been so far I'm curious because im thinking about buying it

  • @PrabhuRPR
    @PrabhuRPR Год назад +12

    This is that one perfect tool for me to up my projects. As someone who is greatly limited by the lack of animating skill, this is a boon. I will heartedly support this at any given time.

    • @FrostbitexP
      @FrostbitexP Год назад +3

      Quite frankly, if you dont know what good animation looks like. This tool wont help you create good animations. I doubt its really AI, but more like math that creates stuff like drag, overshoot, etc for you. But you still need to identify what good animation looks like. Figure out how to create good poses, silhouettes, convey emotion, weight, etc. Based on what I see here, the software doesnt do a great job at that. So just practice. Tools like this seem more geared towards helping animators work faster rather than better imo. (Because a lot of the animations in the video are not very good from a professional standpoint and needs refinement by a trained eye, but its just clearly a quick demonstration)
      To me, this is almost like how some artist draw over 3D models initially to create their drawings. But they dont follow it perfectly, because theyre skilled enough to create something that looks even better/more appealing

  • @anything_x
    @anything_x Год назад +20

    Cascadeur needs stronger marketing! People need to know about it!

  • @georgenyvlt
    @georgenyvlt Год назад +1

    I just simply can not wrap my head around, how you made my life meaningful again with this incredibly powerful tool! And it's FREE! Thank You, Thank You, THANK YOU!!!!

  • @Cyynapse
    @Cyynapse Год назад +13

    holy shit. AI software that actually seems useful to artists instead of thieves. this seems really useful!

    • @deandresnago2796
      @deandresnago2796 4 месяца назад

      Not true just like any other ai it uses data collected from somewhere to create the physics, problem 1000s and 1000s of peoples data and body scans, same thing,

  • @behrampatel4872
    @behrampatel4872 Год назад +24

    Every once in a while the industry gets a game changer tool. Cascadeur is one of them and it's going places.
    Cheers,
    b

  • @Omili
    @Omili Год назад +3

    I had no idea you offer free versio for hobbyists/learning. Absolutely gonna check this one out.

  • @X3MAntics
    @X3MAntics Год назад +3

    This is an absolute game changer.

  • @MelloCello7
    @MelloCello7 Год назад +3

    This is something that I dreamed of making, the application for the gaming industry and non interactive media alike is going to be revolutionary

  • @Parth5d
    @Parth5d Год назад +4

    been interested in cascadeur for quite some time seems like the perfect time to get my hands on it

  • @googleyoutubechannel8554
    @googleyoutubechannel8554 Год назад +3

    Using ml models to reduce all the manual futzing with rigging and animating 3d objects seemed like such a good fit for what ML is good at, I was hoping at least a few teams were giving it a go... and yes, well done Cascadeur! Best of luck and looking forward to see how this product develops.

  • @makkon06
    @makkon06 Год назад +9

    okay I feel like I have to ask this now. what is the training data used to train the autoposing feature? was it properly licensed and/or your own in-house training data? I don't mean to imply or assume that it wasn't, but using unlicensed/stolen training data seems to be the industry norm for functionally every ML-aided application. would be amazing if you all were the exception and built it ethically, it's been the biggest question in the back of my mind that I've been afraid to ask for fear of the answer.

    • @De8n
      @De8n Год назад +4

      Internal training data. If I remember correctly they used animations and poses from their past games.

    • @makkon06
      @makkon06 Год назад +1

      @@De8n that's a massive relief, thank you! if that's true, then I'm going to give this a try. been wanting to give 3d animation another go for years

    • @edyabin
      @edyabin Год назад +5

      We used data from our Shadow Fight games

    • @016Rafa
      @016Rafa Год назад +4

      @@OverbiteGames legally yes but not morally

    • @thedarkmatterplanet
      @thedarkmatterplanet Год назад

      @@016Rafa Not even legally. ​ @Overbite Games is full of it. They (stable diffusion and others, NOT the company that created this) had to structure the corporate entities as if they were laundering money. The reason they were "legally" allowed to scrape data is because it was for "research". But.. somehow that protected work got processed and used to create an AI model within a daughter company.. So sick of the "it's just algorithms" BS. The same logic doesn't work when applied elsewhere. "It's just a series of motions, not aggravated assault". Kris Kashtanova's copyright on the AI produced images in his comic have been cancelled, rightfully so. It's not "painfully obvious where this is going to land legally"

  • @coreyaruecker
    @coreyaruecker Год назад +2

    Looks like I don’t need mocap solutions. These movements look real!

  • @Arthr0
    @Arthr0 Год назад +59

    It became really advanced. If there is a plugin to directly connect to blender, it would be better

    • @NinjaFlibble
      @NinjaFlibble 4 месяца назад

      A plugin for Maya would also be tremendously helpful

  • @RyanAnimations-uo8jt
    @RyanAnimations-uo8jt Год назад +1

    Yes this is amazing. Great work guys.

  • @YourHyness
    @YourHyness Год назад +3

    One step closer to allowing me to make animated shorts! Always wanted to but it’s been quite the challenge to learn it traditionally

  • @aminproduct
    @aminproduct Год назад +1

    Love the new tool help artist to complete work , before breaking back spine.

  • @MysterixInfinity
    @MysterixInfinity Год назад +1

    Been using this since the first release ❤

  • @HeyArno1d
    @HeyArno1d Год назад +2

    Вы ребята делаете будущее, спасибо)

  • @HarryClipz
    @HarryClipz Год назад +182

    Hope you guys can make a Blender plugin for this. That would be dope. As a animator (beginner) it would shave some hours off my workflow tremendously.

    • @kordaling
      @kordaling Год назад +85

      a Blender dev will come up with a similar tool soon enough, but as a senior animator, i think these type of 'smart tools' are nice for the blocking stage, but you lose control over your animation, wich is a huge trade off. And most of all, as a beginner you must learn these principles first if you want to improve.

    • @HarryClipz
      @HarryClipz Год назад +11

      @@kordaling I am still learning and thank you for the feedback. Funny thing is i started blocking before i actually known that it was a real thing in animation i just applied my ability from drawing (i can draw really good and from memory) to animation to splining later.

    • @kordaling
      @kordaling Год назад +9

      @@HarryClipz Keep practicing using the softwares and your drawing skills will 'translate' into 3d animation. Especially for the keyposes as you said.

    • @HarryClipz
      @HarryClipz Год назад +3

      @@kordaling Thank you Vincent, and i will.

    • @studioromanski
      @studioromanski Год назад +14

      not trying to hate but as a beginner you should learn the basics (secondary anim, overshoot, and so on) before relying on AI too much. i know its tempting

  • @SeenSiro
    @SeenSiro Год назад +15

    I have been following Cascadeur since it was first introduced a few years ago. I haven't tried it my self yet but the improvements I see here is magnificent. It makes 3d animation much easier especially with the video reference animation

  • @Milan23_
    @Milan23_ Год назад +2

    Woow this is groundbreaking, going to trt this software!

  • @SolSeeker941
    @SolSeeker941 Год назад +1

    jesus christ, this is insane. WHAT IVE ALWAYS WANTED

  • @dienaoai
    @dienaoai 9 месяцев назад

    Love ! "Thank you for sharing very useful information, I appreciate it."

  • @googlyer
    @googlyer Год назад +1

    Thank you i love it! so excited for your future 🤗

  • @ArikaStack
    @ArikaStack Год назад +4

    I feel like the barrier just got lowered to get into animation. This is exactly what I want to see, because there are people out there with amazing ideas, but no resources, no animation degree, but a vision. Being able to see their visions will make the world a much better place imo.

  • @artworthi
    @artworthi Год назад +1

    wowowowo!! i love this!! thank you for sharing. As a non-animator who never used animation app of any kind, having this as a baseline moving forward will definitely shape my perception as to who I'd immediately suggest to family, friends, and coworkers. Keep it up!

  • @slamm2808
    @slamm2808 Год назад +2

    Fantastic work! Love this programm used it for a few projects and it helped so much and it speeds up our production by a ton!

  • @ShotgunChaoZ
    @ShotgunChaoZ Год назад +1

    I'm not sure how to animate the fingers, the RIG of the hands doesn't appear even though I have it in the skeleton

  • @Sssseytha
    @Sssseytha Год назад +1

    What the heck!!! how did i never heard of this before 🤯🤯🤯

  • @itsMBWAAA
    @itsMBWAAA Год назад +1

    bless you, Cascadeur

  • @Ignash
    @Ignash Год назад +2

    Simple plugin where it could transfer the animation from the software to the other DCC: Blender, Cinema, Maya, etc, would be awesome addition to this.

  • @RelaxRelapse720
    @RelaxRelapse720 Год назад +1

    Ran across this today and it looks great! I'm hopeful to see a MacOS version running by the end of the year.

  • @USBEN.
    @USBEN. Год назад +55

    Would love this as a plugin for Blender.

    • @HarryClipz
      @HarryClipz Год назад +8

      That would be dope if they (Blender) implemented that in their software or Cascadeur created a plugin. Might give them some feedback ideas to do so

    • @DaStuntChannel
      @DaStuntChannel Год назад

      Would be absolutely amazing

  • @natecoley160
    @natecoley160 Год назад +3

    really hope you'll release cascadeur on mac soon

  • @mi_um
    @mi_um Год назад +1

    This is mindblowing!!!

  • @Lpd_n
    @Lpd_n Год назад +1

    Looks so cool!!. I'm trying to learn procedural animation with IK, maths, physics and all of that. Such an interesting area! 👌

  • @YayaYayoty
    @YayaYayoty Год назад +1

    Really ambitious to master animating skills using Cascadeur!

  • @jiexu-j9w
    @jiexu-j9w Год назад +3

    Is possible to sync game engine's enviroment mesh (like unreal engine) to Cascadeur ?
    so that animation can be adjust and responsed base on these game engine's mesh ?

    • @edyabin
      @edyabin Год назад +3

      We are working on this

  • @s1mmons.cr3
    @s1mmons.cr3 Год назад +10

    Would we be able to use our own models from blender or maya with this AI posing software? This is going to change animation forever! I’m excited to see what people create with this

    • @HarryClipz
      @HarryClipz Год назад

      There’s a tutorial on how to do that on RUclips, just search for it

    • @edyabin
      @edyabin Год назад +2

      Yes, of course, you can use your models

  • @faithfultennysonidama6904
    @faithfultennysonidama6904 Год назад +1

    This is perfect. Pls I need some basic tutorials to get started

  • @DanielMescoloto
    @DanielMescoloto Год назад +5

    it can't be THAT easy, I still can believe it xD

    • @WCCXtra
      @WCCXtra Год назад

      I feel the same way. Hope to try it out for myself, eventually.

  • @rajabwali3373
    @rajabwali3373 Год назад +1

    I'm still learning how to rig but I'm itching to use this now.

  • @TheIVthlife
    @TheIVthlife Год назад +1

    As long as this stays a tool I'm good

  • @sylarraven9204
    @sylarraven9204 Год назад +1

    BEST animation software

  • @Orangesnake221
    @Orangesnake221 Год назад +1

    Simply amazing!

  • @mikhaillavrov8275
    @mikhaillavrov8275 Год назад +19

    As soon as they start to produce MUCH more functional and operational tutorials(they may be small, BUT WITHOUT MISSING CRUCIAL STEPS), IMHO only then there will be a mass success of his product. As of right now I can see only advertisement movies(it just shows "IT CAN BE DONE"), but no clear instructions on how to reach similar results.

    • @edyabin
      @edyabin Год назад

      Something like this? ruclips.net/video/gGUlM5JUOPc/видео.html

    • @TeltStory
      @TeltStory Год назад +1

      this sounds like a bot

  • @пантераЧерная-й4ь
    @пантераЧерная-й4ь Год назад +1

    So how does the program work with conventional animation tools like Autodesk Maya or 3ds max ? Is it possible to import a rigged character from different programs then make animation keyframes which can be exported to maya, max or blender?

  • @joelsanjay922
    @joelsanjay922 Год назад +1

    Absolutely love this

  • @adelmo83
    @adelmo83 Год назад +2

    Greats software but Where is the controls for face?, to future add this?, it is important for cinematics!!

  • @mosog8829
    @mosog8829 Год назад +1

    Great job guys

  • @Kiran.KillStreak
    @Kiran.KillStreak Год назад +1

    Superb . will try it .

  • @hyper-pronab
    @hyper-pronab Год назад +1

    CONGRATULATION ANIMATORS !!
    ----- we are about to get jobless ----

  • @rikomamadesu
    @rikomamadesu Год назад +1

    mind blown.

  • @degibocu
    @degibocu Год назад

    nice danny grahan tricking style reference

  • @leeohx7174
    @leeohx7174 6 месяцев назад

    is it possible to turn off the assisting feature? For compare and contrasting reasons

  • @davidjmc4398
    @davidjmc4398 8 месяцев назад

    it's like blender again, free and amazing software

  • @agyab3d
    @agyab3d Год назад +1

    wow would like to use in the future

  • @st.michaelthearchangel7774
    @st.michaelthearchangel7774 Год назад +1

    That is really cool!

  • @yaoling_XR
    @yaoling_XR Год назад

    Hope I can preview changes in Unity in real time in the future, now I have to export from Cascadeur and import to Unity to see whether the animation is correct.

  • @leeoiou7295
    @leeoiou7295 Год назад +1

    underrated software

  • @MrJumbledUp
    @MrJumbledUp Год назад

    greates software of all time thank you for the dev's this software made my work like 500% easiyer, thank you again

  • @FPChris
    @FPChris 11 месяцев назад

    I was posing the mannequins in Gravity Sketch using passthrough on the Quest 3 at 100% room scale. It’s amazing. You guys should seriously look into adding a VR option.

  • @melonshop8888
    @melonshop8888 Год назад

    THERES A LOT TO LEARN. THANKS.

  • @SlenderPlayzGamez
    @SlenderPlayzGamez Год назад +1

    Does this program work with or non humanoid creatures?

  • @CreatorRequiem
    @CreatorRequiem Год назад +3

    I'm super interested in if limits can be set to what the AI does so this can act more as an interpolation/ easing tool to improve finished keyframe animations. For instance, I make a lot of stylized animations but I can't nail the weight in my follow-through on an attack the way I want it. Will I be able to use the physics and auto-pose functions to get a super heavy swing to fill between my starting and ending animations, or would this require me to blend the two animations later?

  • @starverzdesign2632
    @starverzdesign2632 Год назад

    It's true.. it's the best morph movement.... It doesn't matter what software you use.. in the end audience just want to see a final result...

  • @degibocu
    @degibocu Год назад

    question... its posible to fix mocap data using animation layers like other softwares do ( not destructible).... but now using cascadeur dinamics system?

  • @cezanneali
    @cezanneali Год назад +1

    soo good!!

  • @patatica
    @patatica Год назад +2

    love it!!

  • @theriddleman7648
    @theriddleman7648 Год назад +1

    Having a tool like this in the realm of 2D animation would undoubtedly be a tremendous asset for animators, as it would greatly facilitate the process of filling in the in-between frames.

  • @dissonanceparadiddle
    @dissonanceparadiddle Год назад +1

    I'm excited to have this speed up my workflow so much.

  • @puggyclock
    @puggyclock Год назад

    This is what we need. not the intresting but useless dalle or stable diffusion, (even tho i still admire it.) this will be an amazing tool for aspiring animators!

  • @NicolasSilvaVasault
    @NicolasSilvaVasault Год назад

    last release note was dec 2022? isn't that quite a long time considering software development???

  • @ericrobinson2114
    @ericrobinson2114 Год назад +1

    Crazy I already have some ideas in mind that correspond to my artist statement.

  • @Givethought
    @Givethought Год назад +1

    Can you import animation to upgrade the quality?

  • @Texlow
    @Texlow Год назад

    I'm having some trouble with the auto-poser: As soon as you slightly adjust a control it becomes constrained and locked in place, auto-poser no longer has any influence on that. If you disable the lock, the control snaps back, deleting any adjustments. I'd like to be able to adjust a control's position without it locking in worldspace and being ignored by auto-poser, otherwise it's not really all that useful in practise.

    • @xpdatabase1197
      @xpdatabase1197 Год назад

      I don't know whats this hype about, it is really clunky and just is a pain in the ass to work with, the autoposer doesn't consider the history of the animation, so it produces wrong poses in animation. Without the autoposer, its also a huge pain, as now you have to move around handles with a gismo, to rotate body parts.

  • @Nyubug
    @Nyubug Год назад +2

    Man I wish there was a Mac release.. hopefully the trello road map is correct and we'll be getting it relatively soon..

  • @joannot6706
    @joannot6706 Год назад +13

    This should be great for mocap data, it often looks weird out of the box and this could take the rough edges off of the raw mocap data.
    Even if sometimes the rough edges are the only thing one can hold onto.

  • @SwpAndrei
    @SwpAndrei Год назад +1

    hmmm , looks good !

  • @ThingaMagid
    @ThingaMagid Год назад +1

    so what about taking something like a rokoko animation and then adding some physics and ai assited keyframes to that? anyone test that out yet?

  • @ChancioGames
    @ChancioGames Год назад +3

    wow.. and for free? the power of AI is becoming truly amazing albeit a tad terrifying

  • @johnames6430
    @johnames6430 Год назад

    what's the best thing out for UE5 to take speech to lip sync?

  • @_fudgepop01
    @_fudgepop01 Год назад

    If I was drinking something I would’ve done a spit take when I heard “for free” - that’s awesome!

  • @themurphy7507
    @themurphy7507 Год назад +1

    Holly shite, this is good, this is fcking good. Thank you.

  • @mrtegs
    @mrtegs Год назад +1

    please add finger controls soon. and physical collision

  • @HowToDoitright
    @HowToDoitright Год назад

    Hi. I’m in safety industry and want to make animated videos doing specific task in safety. Can I use this tool to create specific safety actions? What about the backgrounds and safety PPE EXAMPLE HARDHATS etc?

  • @teneesh3376
    @teneesh3376 Год назад

    But how well does it work for more cartooney characters or none human ones

  • @Full_Zeb
    @Full_Zeb Год назад +1

    Wow that's cool

  • @abody3D344
    @abody3D344 Год назад

    I can only say thank you.

  • @张超前
    @张超前 Год назад

    If I want to learn how to link the weapon to the world in time 1, and link the weapon back to hand in time 2, which video can I learn that ? And a two-handed weapon,how to make the second hand follow weapon

  • @BearerOfLightSonOfGod
    @BearerOfLightSonOfGod 4 месяца назад

    Do you guys have a none subscription plan I just want to pay once and own it. I’m heavily against subscription plans. If not it’s whatever anyone else know anything similar?

  • @kareldobbelaere1870
    @kareldobbelaere1870 Год назад +2

    Awesome, does it do quadruped animtion as well?

    • @edyabin
      @edyabin Год назад +1

      Not yet, but it's in the plans

  • @ShadowAimai
    @ShadowAimai Год назад

    I never managed to get it to work with Blender skeletons. It kept mangling them.

  • @STARU2U
    @STARU2U Год назад +1

    lol it looks nice! I'll try it