Agreed. I loved using Akiyama in 4 with all the wall bounds, heat action versatility, and the infinite comboing man. It’s weird knowing how broken Kiryu and Saejima are in 5 yet they madly nerfed Akiyama.
-Make us fighting as nerfed Akiyama. -Gave us Kanai who you can't airborne combo him. -Has pretty annoying attack pattern af. -Sometimes grab you. -His AI somehow more aggressive in Remastered version. -Make we fight him atleast 3-4 times. -Not to mentioned you can't spam same hacts like you did in 1 - 4 since there's that one damn mechanic which heavily nerfed heat actions damage the more you repeat it which somehow make this fight even more tedious. Thanks you, RGG. What a nice and enjoyable yet peak fight.
Yakuza 4: Make bosses that compliments your characters strengths and rewards you for using them effectively. Yakuza 5: We made a boss that fundamentals renders large parts of your kit pointless
@@boredomkiller99 that's kind of the point of Kanai? its annoying as all hell don't get me wrong, but Kanai was basically built to oppose Akiyama, shown by the cutscenes in his first fight
Even his QTE starts with it.
And then they put that Kanai move in every single Yakuza game onward
No. The fuck u on about lol
Akiyama's air-launcher override still ticks me off. Can't use standing heavy, running attack, or finish a single rush combo if you have any heat.
Agreed. I loved using Akiyama in 4 with all the wall bounds, heat action versatility, and the infinite comboing man. It’s weird knowing how broken Kiryu and Saejima are in 5 yet they madly nerfed Akiyama.
I really wish it was a charge input instead.
what ticks me off is the very low voice moan he uses when attempting an air-launch. you can hear it at exactly 0:13
He knows 2 moves and heavily favors one of them
I not gonna sugarcoat it
LB + Y
*RB
ora- SSHAA
ora- SSHAA
ora- SSHAA
peak boss design
Truly frightening
-Make us fighting as nerfed Akiyama.
-Gave us Kanai who you can't airborne combo him.
-Has pretty annoying attack pattern af.
-Sometimes grab you.
-His AI somehow more aggressive in Remastered version.
-Make we fight him atleast 3-4 times.
-Not to mentioned you can't spam same hacts like you did in 1 - 4 since there's that one damn mechanic which heavily nerfed heat actions damage the more you repeat it which somehow make this fight even more tedious.
Thanks you, RGG. What a nice and enjoyable yet peak fight.
Yakuza 4: Make bosses that compliments your characters strengths and rewards you for using them effectively.
Yakuza 5: We made a boss that fundamentals renders large parts of your kit pointless
@@boredomkiller99 that's kind of the point of Kanai? its annoying as all hell don't get me wrong, but Kanai was basically built to oppose Akiyama, shown by the cutscenes in his first fight
There's a Phoenix Drop!?
Baseball Drop when?
no all he gets is a parry
@@johntorres9551and it isn't even useful
@@snuffly_legend0513 literally only usable in like 2 boss fights in very specific situations
@@johntorres9551 Still waiting on baseball drop
This is why kanai is the goat, peak yakuza boss design
The reason why I absolutely hated fighting the guy
Easiest to execute Tiger Drop
Literaly the tiger drop but kick form lol
For what he lacks in chops, he makes up for in… uh, chops, I guess.
Forget I said anything.
Kanai has to to be the most worthless villain in Yakuza history
Ever since this video I’ve noticed the backhand karate chop a lot
holy fuck i was not gaming in the slightest
Literaly the tiger drop but kick form lol