I would probably run the checkblockpositions function on all the adjacent blocks and the block position being removed after removing it from the collection, i dont quite remember this codebase very well sorry as this is a few years old now.
This is really good. Congratulations! Do you have any tips on how to implement this Chunk Generator script on a project so it uses MagicaVoxel blocks? Tried to do it myself and had no sucess. I was really excited seeing this video but couldn't do it :(
@@dilute6980 that's too bad. But thank you for replying. No, I'm making a game kind of similar to Minecraft in unity, but fantasy/magic themed. I'm looking for a way to make a chunk generator, that uses the MagicaVoxel block models that I modeled as the blocks in the chunks and was wondering if it is possible to use your code to do it
Happy to help! Im not sure about loading in and out as a player moves. i remember i copied code from a tutorial on how to load and deload minecraft chunks, but i dont remember which tutorial it was, nor do i have the code anymore sadly :(
Pretty cool, thanks :)
cool i'm making a mc copy this really helped:)
Good luck!
@@dilute6980 thx
how should I delete block? Should I remove one from "collection" and rebuild whole terrain?
I would probably run the checkblockpositions function on all the adjacent blocks and the block position being removed after removing it from the collection, i dont quite remember this codebase very well sorry as this is a few years old now.
This is really good. Congratulations!
Do you have any tips on how to implement this Chunk Generator script on a project so it uses MagicaVoxel blocks? Tried to do it myself and had no sucess. I was really excited seeing this video but couldn't do it :(
Im afraid i have no experience with magicavoxel sorry. Are you trying to implement this algorithm in magicavoxel?
@@dilute6980 that's too bad. But thank you for replying. No, I'm making a game kind of similar to Minecraft in unity, but fantasy/magic themed.
I'm looking for a way to make a chunk generator, that uses the MagicaVoxel block models that I modeled as the blocks in the chunks and was wondering if it is possible to use your code to do it
thankyou so much! im just triying to figure out how to load them in and out as a player moves
Happy to help! Im not sure about loading in and out as a player moves. i remember i copied code from a tutorial on how to load and deload minecraft chunks, but i dont remember which tutorial it was, nor do i have the code anymore sadly :(
Hey Thanks im planning on making a game Like minecraft but with guns
(I know pretty shit idea lol)
Good luck!