Unreal Engine 5 Optimization: Class refs & Event UI (UE5 Quick Tips)

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  • Опубликовано: 18 дек 2024

Комментарии • 4

  • @Spacemarine658
    @Spacemarine658  9 месяцев назад +1

    Minor clarification as I may not have been clear you do have to load in the class at some point, I did this earlier on but didn't show it here is how you load it in (this has to be done or else your UI won't load the next time you start the engine/package a build: imgur.com/a/iYtgBHl

    • @lz4090
      @lz4090 3 месяца назад

      Nice more of this tutorials. Regarding the async, should we not do a cast to widget class after the async, like get a parent class of a widget? To connect to the construct? Thanks

  • @askinakki
    @askinakki 9 месяцев назад +1

    cool stuff, keep it up!