I think you may just be bad. everyone can apply huge pressure on him, and if you are cornered you have at least one get out of jail free card (burst). Just dont hug him to try to stay away of the grab.
@@guga5708156Yes a character that is consistently beening placed into bottom tier by the entire community (nah ure just bad cope and seethe lol lmao) the mains are definitely bad at. 💀💀💀
@@bmack6743 There's a reason why Potemkin isn't good and thats because his matchups are ass. He loses to Bridget 6-4, Testament 6-4, Axl is suffering, Chaos is SUFFERING, the Goldlewis match is actually unplayable because you don't have airdash to escape corner, Nagoriyuki gets his win condition way too easily against Pot and Pot's only decent matchups are against the Balanced Characters, May, Bedman and Giovanna. He doesn't have defensive options. His fastest button is 5 frame 5P which whiffs on half the cast's dash. Back megafist can be called out way too easily despite getting off the ground on frame 3. HPB FPRC kara Buster is his only reversal and even then no player below Celestial will be able to pull that off consistently and *even then* kara buster can be beat by button into button or multi hitting moves. His backdash has fast startup but its overall speed is very slow. There's a reason Potemkin isn't good in this game and its literally because his defense is ass. Compared to Leo? Leo has H flashkick which hits from a mile away, is safe with meter and goes directly into 236H for backturn. Grab goes into backturn for immediate pressure. His buttons are super nice for ground based neutral despite his aerial buttons not being as powerful. 2D is airborn and yet low profiles half the moves in the game. Guardpoint H[S] or S[H] is a fantastic anti-air and calls out a ton of bs when Leo is running corner pressure. I don't need to talk about Brynhildr at all because you know how broken 5 way mix off of HKD is. There's a reason why Leo is always high tier while Potemkin doesn't quite reach as high.
If I had to make a list, I'd put it as: -poor abare; best options are either highly committal or prone to whiffing. Offense is highly reliant on meter, but he may feel obligated to keep some in reserve due to a reliance on system mechanics for defense. -committal neutral. 5h is whiff punishable, megafist and hammerfall are both incredibly risky without meter to force rps. Slidehead is relatively easily punished with an air dash on reaction by most of the cast. fS and 5P can be low profiled when trying to stuff approaches (hell, several dashes can go under 5P). 5K is pretty solid, though. - low mobility means he cannot punish certain playstyles like other chars. There is no dashing up to punish a jacko who is waiting on minions to refresh. - some might debate this, but I'd argue that outside of garuda oki, he faces the same primary issue as some others in that strike/throw is the weakest form of mix due to a need to potentially stagger the strike to catch fuzzy guard. - meter reliance, while struggling to build meter. Pot is potentially one of the most meter-hungry characters in the cast, relying on it to cover his weaknesses and create incredibly oppressive pressure, but he does not have long blockstrings, and cannot safely throw buttons in neutral without great care to avoid tension balance decay. As a result he can struggle to build the resources he needs to create his pressure.
Yup, that was a great analysis. There's a reason why Snake Eyez fishes for gold burst so much. Pot with meter is super scary, and Pot has enough health to take advantage of burst coming back when you get hit.
@@uwabamiJohnny agreed. It's risky, because pot has trouble getting out of pressure (especially in some matchups where there's no guarantee burst comes back before you die -- some characters can murder pot off of two bad interactions), but what impresses me about snake more than his setups and conversions is his understanding of neutral and what the opponent wants to be doing -- he's good enough at knowing when to hit a button to stuff offense that he can get away with trading burst for meter. It might not be the flashy part of his play, but I'd argue that's probably the biggest factor in what makes him a strong potemkin
@@AgatonSax750 The primary weakness of it is the fact that you can't time cS to both beat mash and catch fuzzy backdash on oki. You can time the strike to catch both immediate mash and immediate backdash, but that can be as tight as a 1f window on some chars, and will lose to immediate jump back (throw will lose to all three). It's part of why some pots will route for lower damage in a way that lets them get garuda oki, where fuzzy is taken out of the equation. The other issue is just that it's a massive PITA to properly confirm into a backdash catch route off of cS. BnB routes typically still work, but ideally you're doing everything you can to make them fear backdashing. The reality of it is that against a competent player, throw beats do nothing and dp, turning it into a mix of strike timing, where if you're wrong you aren't putting them into a blockstring, you're eating a punish
A Bridget main pointed this out to me, but like, Hammerfall is punished by a well timed grab. So, I would have to say that Pot's biggest issue is that you have to either grab the glue, or keep a bucket of the stuff on hand to bury your face in.
That is true yes, but you shouldn't be breaking Hammerfall that late, the best way to use Hammerfall is to wither break when at the distance of round start or Roman cancel into buster. Alot of people will know that you will use buster, so I like to mix it up with Garuda impact or even his 5H into Garuda
His 5P always pissed me off, Guilty gear strive was the first fighting game i tried to learn besides smash, like wym this big ass fist doesnt connect 💀 But thats how it usually is in fighting games, what you see isn’t at all whats going on, like marths grab from smash meele
But the thing is if pot gets in the right position, he can be SUPER dangerous, like 50% of your health for one move dangerous, so all the downsides ar fine
"Like your typical big body he can't run" He is literally the ONLY big body that can't run in pretty much any fighting game not just GG, and in a game that's BUILT around ground and airdashes? Yeah, that's pretty shitty 😓
@@YukonJack In a way, Nago has a way more easy mechanic to dash at cost of blood thirst, but then has access to "dash cancel" on each of his moves as it's a special (While all chars can't dash cancel this easily on command).
@@jessierocket8227 It's not quite splitting hairs but you get the point. I'd kill for Nago's command dash though as I think it's ability to customize pressure to be incredibly cool. I hate fighting the bastard though, it's a match up I've never been good at. Part of it is I try to slug it out with him which isn't really a winning strategy.
Problem #1: Glue isn’t free
Fr
I think you may just be bad. everyone can apply huge pressure on him, and if you are cornered you have at least one get out of jail free card (burst).
Just dont hug him to try to stay away of the grab.
@@guga5708156glue still isnt free.
Idk bro, sometimes it really is free. When a Chip decides to just keep jumping, we take those.
@@guga5708156Yes a character that is consistently beening placed into bottom tier by the entire community (nah ure just bad cope and seethe lol lmao) the mains are definitely bad at. 💀💀💀
All those problems disappear when he manage to read one single jump you do
HEAVENLYYYYY
POTEEEEMKIIIIN
BUSSTTTERRRR!!
*BOOOOM!*
SLASH!
OK but ➡️↘️⬇️↙️⬅️➡️ 🅿️
➡️↘️⬇️↙️⬅️➡️ K~P to win
BASICALLY LOL
you can outrange, jump or burst it, and that if your character doesnt have a reversal.
What stratagem is this? 🫢
Or ⬇️↘️➡️⬇️↘️➡️🙏👊
The only problem with Potemkin is that he's not the main character.
If 5P hit crouchers so many of Pot’s defensive problems get fixed.
Nah he’d need more help then that to fix most of his defensive problems
@@Mr.Faust3 He’s supposed to have defensive problems, if he didn’t he’d be even better than he is now, and he’s already the best character
@@bmack6743 "he's already the best character" mfer acting like Chaos and Leo don't exist.
@@UncleMerlin as a Leo main, no shot in hell were better, although yes I can agree HC is better, kinda forgot about him
@@bmack6743 There's a reason why Potemkin isn't good and thats because his matchups are ass. He loses to Bridget 6-4, Testament 6-4, Axl is suffering, Chaos is SUFFERING, the Goldlewis match is actually unplayable because you don't have airdash to escape corner, Nagoriyuki gets his win condition way too easily against Pot and Pot's only decent matchups are against the Balanced Characters, May, Bedman and Giovanna.
He doesn't have defensive options. His fastest button is 5 frame 5P which whiffs on half the cast's dash. Back megafist can be called out way too easily despite getting off the ground on frame 3. HPB FPRC kara Buster is his only reversal and even then no player below Celestial will be able to pull that off consistently and *even then* kara buster can be beat by button into button or multi hitting moves. His backdash has fast startup but its overall speed is very slow.
There's a reason Potemkin isn't good in this game and its literally because his defense is ass. Compared to Leo?
Leo has H flashkick which hits from a mile away, is safe with meter and goes directly into 236H for backturn. Grab goes into backturn for immediate pressure. His buttons are super nice for ground based neutral despite his aerial buttons not being as powerful. 2D is airborn and yet low profiles half the moves in the game. Guardpoint H[S] or S[H] is a fantastic anti-air and calls out a ton of bs when Leo is running corner pressure. I don't need to talk about Brynhildr at all because you know how broken 5 way mix off of HKD is.
There's a reason why Leo is always high tier while Potemkin doesn't quite reach as high.
*Snorts glue*
HE HAS NONE.
Pfp (Profile picture) and / or Banner Sauce (Source [Artist])? 🗿
GLUE! GLUE! GLUE! GLUE!
Late to the party but his main problem is that he's too much fun so I won't try other characters lol.
fun fact, 2P has an 8f start up BUT, the hitbox starts out smaller and only reaches the max lenght after frame 10
Crouching people can have Garuda impact as a treat, also never give up on buster, have *faith* in the armor clad
Coming back after the 5P buffs. Not a Potemkin player but always happy to see the big boy get the help he deserves.
AND WE STILL ON TOP GRAAAAHHHH
TELL' EM WHAT TIME IT IS.
IT'S BUSTING TIME!!!
If I had to make a list, I'd put it as:
-poor abare; best options are either highly committal or prone to whiffing. Offense is highly reliant on meter, but he may feel obligated to keep some in reserve due to a reliance on system mechanics for defense.
-committal neutral. 5h is whiff punishable, megafist and hammerfall are both incredibly risky without meter to force rps. Slidehead is relatively easily punished with an air dash on reaction by most of the cast. fS and 5P can be low profiled when trying to stuff approaches (hell, several dashes can go under 5P). 5K is pretty solid, though.
- low mobility means he cannot punish certain playstyles like other chars. There is no dashing up to punish a jacko who is waiting on minions to refresh.
- some might debate this, but I'd argue that outside of garuda oki, he faces the same primary issue as some others in that strike/throw is the weakest form of mix due to a need to potentially stagger the strike to catch fuzzy guard.
- meter reliance, while struggling to build meter. Pot is potentially one of the most meter-hungry characters in the cast, relying on it to cover his weaknesses and create incredibly oppressive pressure, but he does not have long blockstrings, and cannot safely throw buttons in neutral without great care to avoid tension balance decay. As a result he can struggle to build the resources he needs to create his pressure.
Yup, that was a great analysis. There's a reason why Snake Eyez fishes for gold burst so much. Pot with meter is super scary, and Pot has enough health to take advantage of burst coming back when you get hit.
@@uwabamiJohnny agreed. It's risky, because pot has trouble getting out of pressure (especially in some matchups where there's no guarantee burst comes back before you die -- some characters can murder pot off of two bad interactions), but what impresses me about snake more than his setups and conversions is his understanding of neutral and what the opponent wants to be doing -- he's good enough at knowing when to hit a button to stuff offense that he can get away with trading burst for meter. It might not be the flashy part of his play, but I'd argue that's probably the biggest factor in what makes him a strong potemkin
Delaying strike to catch fuzzy jumps is not a weakness I think. He's good at it too.
@@AgatonSax750 The primary weakness of it is the fact that you can't time cS to both beat mash and catch fuzzy backdash on oki. You can time the strike to catch both immediate mash and immediate backdash, but that can be as tight as a 1f window on some chars, and will lose to immediate jump back (throw will lose to all three). It's part of why some pots will route for lower damage in a way that lets them get garuda oki, where fuzzy is taken out of the equation.
The other issue is just that it's a massive PITA to properly confirm into a backdash catch route off of cS. BnB routes typically still work, but ideally you're doing everything you can to make them fear backdashing.
The reality of it is that against a competent player, throw beats do nothing and dp, turning it into a mix of strike timing, where if you're wrong you aren't putting them into a blockstring, you're eating a punish
Only issue is that I’ve run out of glue
He constantly beats me despite me never learning the match-up so I'm pretty sure the characters the problem.
POTEMKINGS, WE ARE SO BACK
He is too wholesome and funny
Everyone knows the true way to abare as Potemkin is to spin the stick like a madman
They fixed his defense
The biggest problem with Potemkin is that you keep jumping
A Bridget main pointed this out to me, but like, Hammerfall is punished by a well timed grab. So, I would have to say that Pot's biggest issue is that you have to either grab the glue, or keep a bucket of the stuff on hand to bury your face in.
That is true yes, but you shouldn't be breaking Hammerfall that late, the best way to use Hammerfall is to wither break when at the distance of round start or Roman cancel into buster. Alot of people will know that you will use buster, so I like to mix it up with Garuda impact or even his 5H into Garuda
You havent faced my potemkin yet ( i flunk most of his inputs)
The problem is that he's too BUSTED
Need to keep it this way
Uppercut + Overdrive = Death
There are no problems
Not enough glue
Everything. I hate potemkin. I am a chipp main. Yes, I am coping and seething.
Yo LK with the short vid format tech now, nice
But his raw damage by Pot Buster is painful
His 5P always pissed me off, Guilty gear strive was the first fighting game i tried to learn besides smash, like wym this big ass fist doesnt connect 💀
But thats how it usually is in fighting games, what you see isn’t at all whats going on, like marths grab from smash meele
Yeah but I love him anyway
RAHHH I LOVE SNIFFING PAINT BIG DAMAGE LOW EFFORT RAHHHHHH SATISFACTION
Just grab
But the thing is if pot gets in the right position, he can be SUPER dangerous, like 50% of your health for one move dangerous, so all the downsides ar fine
5P HITS CROUCHERS
Would love to see you make a vid on bedman
The main problem w potemkin is that the people who main him are professional victims.
He needs more armor at least a 10 hit armor
Now i hear all this, but could i interest you in a half circle forward p.
But his damage is ☠️☠️
You never seeing buzz lightyurr & snake eyez rekt-ing enemy with that ?
Negligible issues.
"Like your typical big body he can't run"
He is literally the ONLY big body that can't run in pretty much any fighting game not just GG, and in a game that's BUILT around ground and airdashes? Yeah, that's pretty shitty 😓
Never seen Nago eh?
@@YukonJack In a way, Nago has a way more easy mechanic to dash at cost of blood thirst, but then has access to "dash cancel" on each of his moves as it's a special (While all chars can't dash cancel this easily on command).
@@jessierocket8227 It's not quite splitting hairs but you get the point. I'd kill for Nago's command dash though as I think it's ability to customize pressure to be incredibly cool. I hate fighting the bastard though, it's a match up I've never been good at. Part of it is I try to slug it out with him which isn't really a winning strategy.
Tager? Nago? Texas?
What will you honest reaction if I told you that in previous GG games Potemkin had an aerial Potemkin buster? (Not the heavenly one).
it costs meter tho since it's a Force Break
it's only in GGXXAC and ACPR
Good cheap combo tool only 25% meter that also leads to a damaging loop in the corner and gets a follow mid screen most characters that leads oki.
one hit and you're dead
I don’t think his defense is really a problem mega fist is absurdly good because it’s so safe and practically nothing catches it
potemkin weaknesses???? 😭😭😭😭
cope.
And the problems?
i love busting
none. he’s fine
Stop capping
Idk if you have trouble fighting him but it shouldn't be an excuse to be dishonest
True
he's underwhelming af rn.... wdym he's fine? He's probably one of the few characters i'd give buffs to...
@@Drawfilldefinitely doesn’t need buffs
Hes perfectly fine
his 5p also doesn't hit people running at him lmao