I think they would have a good chance. They're very, very conditioned to complete their mission, and are trained against manipulation and torture. To the point that Jedi Mind Tricks don't work well on Commandos.
@@chrislaurent1137honestly, that would be a really coo idea. You play as boss and face off against the rest of the squad after you have them help you out at points, so you know what they can do. Sev hides and snipes at you, fixer hacks doors and traps you with nectomorphs, and Scorch would use explosives and grenades against you.
I think it depends on infestation lvl if it's 1-3 then their fine for the most part but if it's 4-5 then their screwed because lvl 4 is having multiple queen's on the same planet getting ready to create an empress xenomorph which would tip the scalea into a lvl 5 infestation to which I would just say it's better to nuke the entire planet than send in a team
A couple of points from a book-reader about Republic Commandos: - They have armor, not shields. They gameify it in the Republic Commando game, but in the novels it's stated that Katarn armor is just very resistant. If you're taking them from right before Kashyyyk, they'll have the latest model, capable of shrugging off blasters, certain projectile weapons, grenades, and intense flame with little difficulty - Because of the above, the unarmored portions of their suit are indeed weaker. They can still resist cuts and blaster shots to these sections, but the durability is much lower - RCs aren't just mentally resilient from regular combat training. They specifically have been taught torture-resisting techniques, and were trained to overcome the most horrific conditions while staying combat capable, up to and including things akin to crawling through fresh animal guts. - Their suits are pressurized, but only for 10 minutes. So, any spacewalks or trips through gas will need to be relatively quick lest they run out of oxygen
@@Sci-FiKai They have shields... I dunno what this guy is talking about. It's just that the shields aren't really powerful and only defend against plasma. So it wouldn't make any difference since Necromorphs use physical attacks.
@@nicholasgutierrez9940nah he’s right as far the the republic commando books go. No shields. Their katarn armor is just almost mandalorian beskar levels of resilient.
@@milchblume9497 In the books (legends) they have no shields, katarn armor is just more resistant than standard clone armor. For instance, in the first book, a single shot from a verpine shatter gun (projectile weapon) gets through the armor
One big problem. Delta doesn’t have stasis technology integrated with their suits. A lot of the puzzles involve using stasis to move doors or heavy objects out of the way. They’re also some enemies that need to be slowed down with stasis and even a few laser rooms that require stasis to stop the laser from instantly killing.
The sniper attachement is actually ballistic. It fires what is basically a giant plasma coated railroad spike at an incredibly high velocity. This is also how wookie bowcasters work too.
That would be epic. However, we live in the weird multiverse where woke agendas are more important than storytelling. Look up Star War Theory’s video on the leaked story for the Kenobi trilogy. We could’ve had a buddy cop movie with Cmdr Cody and Kenobi and Uncle Owen. Darth Vader exchanging vailed threats and calling out failures with the Emperor. Pretty sure Darth Maul would’ve shown up as well. The concept sounded amazing!
@@michaelmiceli1931 that sounds atrocious. You have terrible taste. Also the culture war is meant to distract us from things that actually matter like Israel controlling our government
I think the soldier necromorph would be able to injure or even kill a member of Delta squad. The soldier necromorph is WAY too fast to see especially at first encounters. Issac needed to use his stasis unit to slow them down. Now if deltas armor shields hold and the soldier necromorph isn't wearing enough armor then they could take it down.
To explain lore accurate necromorphs, they are all this fast or faster in lore as they are shown to easily perception blitz augmented humans as in they didn't see them move until after they were already dead. Isaac's RIG just augments his strength, durability, and reaction time enough to keep up with them.
I don’t think Delta will have it as easy as you say. First off, their weapons and armor will only get them so far, especially if they’re going in blind. There’s a reason the industrial tools Isaac uses are so much more effective than the actual military weapons available. And as competent fighters as they may be, the last place you want to be when fighting Necromorphs is in close quarters. Given their physical durability and the ferocity they attack with, Delta probably won’t last long in hand-to-hand combat. That being said, though, I do think they’re smart enough to see these things and adapt accordingly. Their biggest struggle will be with the Marker. I think the idea that their wills are so much stronger than Isaac’s and therefore stronger than the Marker shows a massive misunderstanding of both Isaac and the Marker itself. Isaac has a pretty insanely strong will (perhaps stronger than Delta’s in some ways), but will alone doesn’t get you past the Marker. The Marker plays 4D Chess with your brain. Even if you have a strong will, it can easily turn that against you as a form of manipulation, which can only be seen through with higher levels of intelligence seen in engineers and scientists (like Isaac), and even _that_ only gets you so far. Ultimately, I’d say Delta has a decent shot, but the Marker is what stacks the odds against them in this scenario.
Exactly! Well said! Also there’s lore details people do not know or realize when it comes to the Marker and its effects. The Marker came to earth killing the dinosaurs and chose to manipulate our ancestors and guide their evolution but it did not create us so there were parts of natural evolution mixed with the manipulation, and in the book Martyr it is explained that humanity growing with the Marker influence adapted and evolved a natural defense mechanism to it to resist it and to have hallucinations warn us about it before its too late, as seen with the group of people who lived near the marker they adapted very well so the adapted ones survived better and didn’t go insane, we also see many times when characters hallucinate some get hallucinations of their dead loved ones warning them of the marker, and there’s very few who are just outright immune, so normal humans who were not near markers as they evolved do not have these extra natural defenses so just being smart and having a strong will is not enough to resist it. Also I don’t think they have any weapons strong enough to kill the Leviathan let alone the HiveMind, just cuz they have plasma guns does not mean they are the same level, the feats and calculations put DS weapons higher so they would have to shoot much more to make up for the lesser damage making it more risky for them and more likely they get killed by them.
The clones in Star Wars had each chip inside of their heads that felt more machine like creatures more than human. The marker can only manipulate the live creatures’ organic minds and cannot do to any clones.
@@therealjaystone2344 That’s a dumb argument I’m sorry to say lol The organic chip is made to control organic beings these clones are still humans it’s just a clone of a human, they are alive so stop with the bullshit. They have no proof they can survive or resist mind control of this power, something so subtle and manipulative they don’t realize it or the overwhelming power to break one’s mind completely, let alone fight inside their own mental world to break free or they end up brain dead, and etc. they just have a few who can barely resist basic mind control.
I don't think the Marker would affect Delta Squad that much. Why? Because it doesn't have much to work with. Even though the clones have personalities, they've been born, bred, and trained for war. They don't have past trauma (besides general combat, which they again have been BRED for), or relationships beyond professional ones. They are essentially living robots. They might momentarily be confused by illusions, but even if they DO friendly fire, their shields would probably be able to take enough hits that they could snap out of it before they killed each other, and figure out they've been tricked, and to be careful of more psychological attacks. As for how effective their weapons would be, I think they would be more effective than weapons in Dead Space, because you can see them blast droids apart, and metal is decidedly a tougher material than flesh. Blasters just seem the superior option to either ballistics or pulse weapons when it comes to dealing with space zombies. They also do not fight typical enemies, droids all have different weak points, and a common tactic is to disable their movement. So, tactics they already use could be employed against the necromorphs. Lastly, even IF somehow their weapons are NOT effective, they could survive long enough to pick up a weapon that is effective, as clone commandos can and will use 'non-standard equipment' when the situation calls for it. Anyway, that's my theory on how it will go.
The markers affects are not just based on your will power, there is a level of genetic resistance to it as well, no resistance means the carrier wave can out right turn you into a necromorph, Isaac has the highest resistance possible to the signal possible without being immune. Best possible outcome is that Jango was out right immune to the carrier wave, a 1 billion chance out of a billion chance like Ellie and at the worst they have no resistance at all and they instantly transformed into necromorphs. No amount of conditioning will make you immune either, a lack of trauma doesn't make you safe either, the marker is creative as hell able to make you see what ever it wants you to so it can easily trick 1 or convince 1 to end themselves or the squad, or simply make them all think they are transformed so they kill each other. As for weapons, the blasters are going to be next to useless as they are around or just above modern weapons in power, strong enough to kill humans but weak enough that some people can survive multiple shots so probably on par with or slightly above modern rifles so between 5,000 and 10,000 joules at least on normal settings. The stats I can find for the DC-17m Interchangeable Weapon System specifically say that it has 50 to 100 rounds in standard blaster mode with a max range of 40 meters, a sniper rifle mode with 5 bullets coated in plasma per mag with 450 meters of range, and a concussion grenade launcher that isn't very powerful, as in it can barely take out B1s and it needs reloaded after every shot with a max range of 25 meters and a blast diameter of 4 meters. No direct energy is given for any of these however they do say that it can shatter bones and rupture organs especially if the target is wearing armor of any kind. The problem is the stats given and the damage description are nothing to what you would find in dead space so I'll give 2 examples. The pulse rifle is the main weapon of the earth government soldiers, described as liquefying flesh and fragmenting bone on contact with the target, it is chambered in ultra-low caliber ammo because it would blow holes through starships if it wasn't. It is a triple barreled railgun that fires 63 30 grain rounds a second at mach 33.5 giving it a kinetic energy of 128,536.8 joules at base while having a max range of 6,724 meters. It also comes with a 60mm grenade/mine launcher which there are no solid numbers for but it is certainly more powerful than what we have today. The other weapon is the plasma cutter which is used to break apart about a cubic foot of iron ore or other materials from meteors by hand, it does this by flash melting super dense metal into plasma and throwing it down range with 420,000 joules at base and a temperature of around 10,000°C at a max range of 161 meters. These are their base stats before Isaac upgrades them and necromorphs easily shrug this stuff off especially enhanced or nightmare forms. The thing that this guy under sells is that necromorphs are super dense weighing 700 to 800 pounds on average, yet they are fast enough to perception blitz even lower augmented humans(RIGs augment the users to various degrees), and easily put out dozens of tons of force in their strikes. For reference on guns vs a single slasher, watch a single scene from dead space downfall where they dump more than 100 rounds into a single slasher using divot guns, a small hand held railgun which are shown to blow human heads apart in a single shot but do almost nothing to a basic slasher. That is what the clone commandos would look like in the first room trying to take 1 down let alone the roughly 10 that actually attacked immediately after the Crew had originally landed on the Ishimura. If they somehow managed to survive without a scratch(this is a requirement as they would be infected) they have to fight all the way to the plasma cutter room just to get their first weapon that will be effective enough although I don't believe any of them will have the know how to upgrade them so they will likely never do so. As an added challenge, they would actually have to pry open, blow open, or hack open every single door on the Ishimura, they wouldn't be able to use stores or anything else really because they don't have rigs and even they do, none that the Ishimura will recognize like Isaac's, he was the whole reason the crew could open any doors on board in the first place.
@@deadman9335 True since the Marker came down killing the dinosaurs it chose us to be its next victim so it manipulated our dna and guided our evolution but it didn’t create us so we have parts of natural evolution still which allowed us to adapt and evolve a resistance to the Marker to an extent as the book Dead Space Martyr explains with the example of the people of Mexico near the marker have higher level resistance those who don’t die yet most stay somewhat sane tho still effected by its hallucinations to an extent, and shown many times there are hallucinations of loved ones that try to warn you about the marker this is the ingrained defense mechanism from our natural evolution and adaptation to the Marker so this is why humans can hold out a bit to varying degrees, many go insane cuz they are not smart or compatible enough to understand the signal and the smarter can yet they are still being manipulated and slowly driven insane like Stross and Isaac, so a normal human who never was influenced by a marker in their evolution would not have even this basic level of resistance, let alone immunity and therefore other characters need to show they can resist similar types of mental manipulation and attacks imo. Also a 2021 interview also had a dev reveal that Isaac is special as he is more compatible with the Marker signal which is why it tries to use him as its herald, his brain has more susceptibility to the Marker signal’s deeper messages as shown in DS3 DLC craver only sees shadow Necromorphs and a red marker meanwhile Isaac sees tons of red markers and the moons around him speaking to him, and Isaac is also the one most well manipulated by the marker to follow a fake Nicole to do its plans to get the blueprint, it chose him and so he’s got a high level resistance for a reason. Ellie is technically not confirmed only theorized as a likely immune person but Lexine is confirmed immune and the best case of it even making an area of effect field that keeps everyone around her sane. While I agree with most of what you said there is stuff you got wrong cuz you don’t seem to know about Star Wars very well especially not its power scaling so you are unintentionally downplaying them so I’ll cover it myself as I did some research myself. Like wtf are you on? Blasters are just barely above modern weapons? Yeah that’s very wrong and dumb buddy, just cuz most of the time they just make focused holes cuz they are not big on AoE doesn’t mean it’s that weak if you look into it’s lore and feats. The basic blaster pistols and rifles from clones have feats in the small building level ranges consistently, I’ve found a few feats that have been calculated. There is a scene in the clone wars were they sealed a cave opening with around 13 blasters which broke rocks and made tons of boulder to be formed or fall to seal the cave which the feat comes out to around 0.535 tons of tnt aka half a ton of tnt and for individual blasters is was around 42 kilograms of tnt which is small building level. There’s another feat of a blaster pistol causing damage to a pillar of stone/marble which calculates out to be 16 kilograms of tnt which is also small building level. These are just the basic weapons and there are likely other feats not calculated in Star Wars for blasters but this alone proves it’s much more powerful than irl weapons which most aren’t even wall level with higher caliber and armor piercing rounds or explosives like irl grenades are only wall level you need shit like an RPG or anti tank rocket to get to small building level. And the weapons of the Clone Commandos are much more powerful clearly as a few shots can blast apart wall level creatures and small building level battle droids, they can even fight larger enemies tho calcs are lacking to get more info on them, but the basic fire is above small building level vastly and then there’s the sniper which one shots enemies exploding them which means it’s likely building level tbh. The thermal detonators are far stronger than you give them credit, there is a feat of them being used to destroy part of a huge stone build in TCW which the total energy of the destruction/explosion was around City Block to Multi City Block level and there were 13 bombs used so the yield of an individual bomb is around 1.60 tons of tnt to 7.97 tons of tnt depending on the calculations so it’s building level+ to large building level plus which is around the same level DS3 Isaac’s feat of tanking the rock destroying bombs to the face without damage or above it which means it meets the minimum level needed to harm Necromorphs and it’s above some of Isaac’s explosion feats and above a crawler explosion so I think it’s fair to say it can damage and kill Necromorphs decently, even the blasters are close enough where if they just fired enough shots it would dismember the basic Necromorphs too. And as for some of the dead space stuff you said which was wrong: You got the pulse rifles right and the plasma cutter decently tho you can argue it higher, it should scale around most weapons even at its base level without upgrading it to the building+ to large building level ranges, it can get higher with upgrades as it’s able to harm weak spots or bosses who are above the slug or weakened leviathan which take ADS cannons to destroy weapons spots in a shot or two while our guns can destroy weak spots of the leviathan and HiveMind it takes many more shots, these canons are in the city block levels so it downscales most of our weapons from this stuff imo. But you seem to mix up Divets with the Rivet Guns, divets are not handheld railguns that is just the Rivet guns and javelin guns as the lore of DS extraction proves a rivet gun uses railgun technology and javelins use the same engine as shown in DS3. Divets are just normal pistols those the ones in extraction are described to use laser sliced lead slugs nothing says it’s hypersonic, and the ones in downfall are a machine pistol variant of the same gun. In the prequel game it takes one to two shots to blast a head off and same for limbs of humans yet it takes 3 shots to dismember a Necromorph at least, in the movie their Divets needed a few more to do the job iirc idk for sure but yeah it can bust through a human skull easily so that is true. The rivet gun one shots limbs and heads in the prequel game when it comes to humans, it takes two to three for Necromorphs or a charged up shot to dismember them. It is stronger than a divet, don’t confuse them. I’m just saying they do better than you think cuz I did more research and I’m trying to be fair but I agree they can’t win due to the Marker and Bosses like the HiveMind like honestly the Leviathan probably kills them if they can’t outmaneuver it and hammer it’s weak spots. When it comes to Twitchers and Necromorphs speed wise it’s debatable with Delta Squad and I’ll explain why: Clones can react to blasters which fire plasma and plasma is in the massively hypersonic ranges it depends, I’ve seen some try to downplay them to subsonic to supersonic tho no sources support this so I stick with plasma’s irl speed and this is just for canon but this game is legends and in the EU blasters fire lasers which are light speed and while I don’t think they can blitz it they can react so their speed should be comparable to Isaac and Necromorphs who can do the same yet I think Twitchers have an edge yet they should be able to react much like Isaac so it is debatable and they could still die yet they have a far better chance than Leon or Helldivers. Overall their durability should be in the building ranges and their physical strength should be high wall to small building level seeing as even people like Dengar can punch people through stone walls and their vibroblades should be higher so it could be used to cut through limbs of the weaker Necromorphs maybe, they still would not be able to take many hits though. Their weapons are strong enough to do damage to them they just need to fire more than Isaac overall much like a pulse rifle and their explosives are strong enough to blast apart basic Necromorphs imo but in the end they cannot beat the strongest as they would die in one or two hits and it takes too long to hammer their weak spots before they are overwhelmed, at best they can kill a brute but not a HiveMind, and the Marker would break them or manipulate them in the end they do not survive the whole game.
@@deadman9335 Literally none of what you said Delta squad would have a problem with, besides MAYBE the psychic attacks, but even then you see multiple characters in Dead Space resist it, so I don't think it's as powerful as you think it is. It's just powerful against midwits is all, which is what you would want to target if you were trying to mind control the most people. Academic knowledge has no bearing on actual sense of self. One more thing going for the clones is ironically their inhibitor chips. Turn those on, and suddenly the Marker probably can't even get in. Clones also resist Jedi mind tricks.
@@TarsonTalon Everything I said is a problem, we see everyone except 2 people struggle mentally, most who seem like they aren't are being tricked into serving it, if not out right turning into a necromorph the moment it detects you. The inhibitors are also probably their downfall, the markers can fuck with technology like AI and machines to make them serve the markers, the inhibitors would be no different, furthermore, it could Trigger whatever orders it once by making them hallucinate Palpatine or anyone else with command ordering them.
@@TarsonTalonI think the reason the characters resisted the marker was due to having high intelligence and having a person who was completely immune to it affects and could generate a field around them that blocked the signals
This really feels like a battle of attrition for Delta. Getting pinged by slasher blades, acidic bile, and knocked around by brutes would hamper their combat effectiveness as the mission drags on Stasis-boosted slashers would also be incredibly hazardous to them, since they lack a stasis module to effectively counter them The Marker also doesn't really care about mental fortitude. It basically just uploads construction code to your head via brainwaves, and for most people who can't understand it, makes them suffer debilitating mental damage Feels like Delta could survive the events of Dead Space, but they might lose a member towards the end of the mission. Blood loss, mental fatigue, and lingering bruises catching up to at least one of them
"But honestly, as soon as they find out they can't permanantly take it down, they'll find the dock shuttle and fixer will activate it, sending the hunter to the fucking shadow realm" Had me dying lool
Given they're harden veterans of combat, I think Delta would remain indifferent about the Marker's influence and keep pressing on and wouldn't deal with it individually unless it affects their performance personally. That's how I see them trucking through such a demanding ordeal. Very, "There's nothing we can do about it. Keep moving." or, "Doesn't matter. We need to finish the mission."
One of the major issues that the commandos will experience, in my opinion, is how long their ammo can hold out, and if it can't, can they find ways around this problem? The Ishimura is a ship from an entirely different verse, so anything that they may have as ammo for their weapons won't be compatible with the Commandos 17s. Even if it was a Star Wars ship, it's a civilian craft, so ammo will be sparse at best. Thankfully they crew has a way around this. Scorch. His job on the team is the exact same as Isaac's, meaning he could jury-rig new clips for the weapons or do what Isaac did and rip out machines of the ship to use as weaponry. May not be ideal, but it's better than getting into a fist fight with a monster with swords for arms. The second issue is the Marker itself. These things have shown to brainwash thousands to millions of people all at once. And if it doesn't get you at first, it will eventually. Even Isaac came close to falling for it throughout the franchise, and only didn't due to the people around him pulling him out. So how can our 4 boys overcome this massive threat? Very easily, apparently. It is shown, consistently, that those with military training are able to resist the Markers touch. The only reason things get as bad as they do is because the religious fanatics "Hear the voice of God!" and go on a murder spree. Those bodies get reanimated, and everything just snowballs from there. In DS1, the soldier that comes in with you, Hammond, I think his name is, stays strong to the end. Jumping at shadows, sure, but he powers through. In DS2, there is a literal army behind one of the final doors, and in DS3, your player 2 has this exact same background. He, too, is affected by the Markers touch, but as long as you are with people you have a strong bond with who can reign you back in, It's extremely unlikely for our boys to turn. In conclusion, while I do think that there were some things you could have gone into more details about, I absolutely agree. Our boys from Republic Commando can beat Dead Space.
When does it sbow people who have military training being resistant to the marker? Also no its not just because of the fanatics. People would also see their dead loved ones as well, klien seeing his wife, issac his girlfriend amongst others. Or would see other people as horrifying monsters
@jacthing1 you raise a good point. I'm mostly just making an assumption that the game shows us. Hammond and Carver showed more resistance to the Marker, and they both were soldiers. Jumping at shadows and Carver had issues in his coop mission, but neither of them turned.
Weapons in star wars also carry like 500 shots in a single gas cartridge and the cartridges are not big you can carry several of them easily so it's not an issue.
Only one issue... Scortch shows up in Bad Batch under the influence. I think that seals the deal that they are "perfect" clones meant to be controlled despite their will.
I thing the tittle of the video should be "Could the necromorphs survive delta squad". Also wanted to point out what you said in the beginning about Leon. Wanted to mention that, at the moment you haven't talked about a character that would just scape the facility. Have in mind that Leon both in the original and remake of RE2 didn't want to just leave Raccoon city. He basically went in and dealt with the problem, basically what I'm saying is that Leon trying to destroy the marker wouldn't be out of character.
I’m not sure, I feel like he would be in a completely unfamiliar environment and there would be basically no one left alive for him to save. At least in Racoon City he was still just in a city and he met Claire who he wanted to make sure would be ok. Whereas if he’s alone on the Ishimura in space with seemingly no one to save, I feel like he may just try to dip.
@@deadman9335I have done some research on Delta Squad myself and I don’t think they win nor do I think they get easily murdered either. Their weapons are in the building level ranges lower than DS weapons yet they would just need to shoot more to make up for the lower output much like how even the fodder P-Sec pistols which barely do any damage can dismember them if they shoot enough times with great accuracy as shown in Dead Space Downfall, and their bombs and heavier weapons are indeed strong enough to blast apart basic level Necromorphs if we are fair to both, when it comes to mini Bosses like the Brute they still can’t get through the armor yet if they use teamwork and outmaneuver it with their jet packs they can hammer the weak spots till it dies, yet I still don’t think they can kill The Leviathan let alone The HiveMind as their power is in a higher tier and it would take too long for them to even take out the weak spots on the face before being eaten and etc. There are other threats that were not mentioned like how the Guardian could catch them by surprise and kill one of them likely, or how Twitchers are a legit threat still but unlike the other fighters before the Delta Squad do have arguments to keep up with Isaac in terms of combat and reaction speeds since they can react to blasters which in canon are plasma and in legends are lasers this game is legends so you can argue it tho I don’t think they are FTL like Jedi ofc, I do think the Twitchers are still faster overall yet they have a chance to fight back more than Leon or Helldivers to be fair. So I do think they do decently for a while but they either get overwhelmed by hordes like in a lockdown or they die to twitchers or to the bosses or via the Marker.
@@Sci-FiKai Primarily yes, however I do thing that from what we have seen both in the originals and the remakes he is the kind of person that would try to figure out what happened in the ship. From that he'll most likely figure out that the marker is the cause of all of this and as many of the RE protagonist try to destroy. I know the goal of the video is to just say "Hey would this character survive with the equipment of their game." But what ever, I really enjoyed both videos man! Really strange how RE and DS have such a similar vibe
@@LeaderOfTheLostSouls I'll admit, I might be going off old knowledge with my stats but as far as I'm aware, they are going to die. Their guns are far weaker than Dead Spaces weapons at least in standard settings as they seem to be just a bit more powerful than modern ballistics likely in the 5,000 to 10,000 joules range since people can survive them. The sniper rifle configuration they use fires a bullet coated in plasma and has 5 rounds per mag while the grenade launcher holds 1 that can apparently barely kill B1 battle Droids so it would be almost useless. In comparison, Isaac's weakest gun the pulse rifle fires 30 grain bullets at mach 33.5 at base giving it 128,536.8 joules at 63 rounds a second and the plasma cutter fires heavy plasma that hits with 420,000 joules at base and 840,000 joules maxed. The rest of his arsenal makes these look like childs play, and they still struggle to put down necromorphs at least before upgrades so they aren't downing anything fast. From what I can tell, the blasters are barely wall level, even a literal tank gun couldn't cut down a tree in bad batch. This is solidly below a plasma cutter and at best on par with a pulse rifle except they fire way slower at only 700 meters per second which most of Isaac's weapons are easily massively hypersonic to relativistic and necromorphs show that they can dodge all of them. On top of that, the fire rate is only 480 rpm or 8 rounds a second while a pulse rifle fires 63 rounds a second and can barely keep them back at all, adding onto why they won't survive is that their blasters only hold 30 to 100 rounds depending on the power setting and size of the power cell, they only hold 5 power cells, 20 sniper rounds, 4 grenades, and finally they lose energy fast, as in 10 meters out of the gun they start to shed energy until 40 meters where they are completely dissipated. Going off of all of that, assuming they all use the same equipment, they only have 600-2,000 blaster shots at most as an entire squad, 80 sniper rounds, and 20 grenades. They might have thermal Detonators or something else as well but as far as all that goes, they would have to all spend most of their ammo just to leave the first room and into the hallway before finding a plasma cutter. If they are struck even 1 time, they are dead from infection and the others will now have to fight a necromorph in full commando gear and it would be very easy for a brute or other explosive type necromorphs to blow them apart. As far as I can tell, they have never been relativistic reaction as they didn't really dodge blasters in that way, but even then canon shows that this isn't the case as they get tagged with blasters which are at least super sonic while Isaac is hypersonic to relativistic and so are the necromorphs so they will dodge and weave before cutting the clones apart no problem let alone a twitcher.
Here’s some ideas you could do that I think would be interesting. 1. Imperium of Man vs Dalek empire 2. Cybermen vs C.I.S 3. Could Delta Squad or other RCs beat the automatons and terminids.
I think they would ultimately be tricked into bringing the marker back to aegis 7 and without Kendra or an emotional reveal like Nicole being dead, they would see that part through and accidentally trigger a convergence event and die once the brethren moon is made. And that's not even mentioning the hallucinations the marker can cause. Typically the marker writing but also deceased loved ones. They'd see fallen clone and possibly one of their masters that went missing. Why? To further trick them into bringing the marker to aegis 7. Not only that, because of the inconsistent "Hazardous anomaly detected" it's theorized that after Kendra hacked the door open in the beginning that she actually disabled the lockdown protocol entirely. Which could explain how kendra and hammond got around so easily. But Isaac didn't know, so the marker made Isaac think in multiple ambushes that there was a lockdown. If we consider this to be possible, it's possible the marker can fuck with their perceptions of their tech such as unlucky jams, radars not picking up enemies, or even just not being able to radio each other in. Hammond was disconnected from isaac and kendra for half the game after all. It's not unlikely that the marker caused it. Even worse still is their perception of the threats, as necromorphs can sometimes be seen as deceased loved ones or if the troop split up, when they reunite they might see each other as necromorphs and shoot each other. Think about it, why is it that Isaac only ever sees a person right as they are dying? Probably because the marker made him see healthy survivors as a necromorph which he ruthlessly murdered. What I mean is, The Marker Psychologically fucks with people and like you said, it effects everyone differently. Ultimately the deciding factor wouldn't be if this team could handle threats, it would be if they can discern reality from trick.
MY BOYS!!!!!!!! I love these boys so much! I played this game countless times and Scorch was the first figure of them I had for so long before finally getting the whole squad.
Scorch is my favorite so that’s a W! Can’t believe I missed out on this game as a kid but so glad it got ported so I can play it now. I’d kill for a sequel or a remake with a bonus ending where we can find Sev
Fun what-if video, and as you suggested, Delta Squad are basically just an upgrade to our boy Isaac in a lot of surprising ways or can do similarly, plus I'm sure he'd be relieved not to have to take this thing on anyhow. He rose to the occasion, but as Scorch says when priming charges, "Leave this to the pro's."
In a universe with as much automation and scaling as the Dead Space universe, the ability to control all of that tech is really powerful and is a big reason why Isaac is able to survive when trained soldiers can't. So I don't think the squad's odds are fantastic, could go either way imo. Could the squad clear a room with 20 necromorphs in it? Yeah, might not even be difficult. But could they clear an entire ship without any of them ever making a single mistake? I think attrition would claim them one by one.
Isac is an engineer, who fights against the marker for personal reason. Delta squad are soldiers, who would be sent to the ishimura, on behalf of the goverment. Meaning that while isac's objective was to destroy whatever that red obelisc was and escace with his life, delta's objective would probably be to retrive the marker for the republic. So, since their mission would force them to interact with the marker, for longer periods of time then isac and not to destroy it, i think that they would at the very least go insane.
The statement that says Issac has little to no military experience isn't correct. At least in the original, in his bio that you get after completing the game you see the text log that's sent to Hammond. In that text log it explains that Issac was a merchant marine so he became familiar with weaponry and has those skills. Although his skill is not superior to that of Delta Forces training.
I always Loved Dead Space and Republic Commando and I love the thought of the 2 different Universes Combined together, that many Years Ago I made 2 Art Pieces of this Idea I wanted to see what it would look like if Republic Commandos were fighting necromorphs so I made 2 Art Pieces of it and I was Kinda Happy with it it’s really an Awesome Combination it fits Really Well together instead of Delta Squad my Commandos were plain White.
Apart from the space walk sections, I imagine it'll be a cake walk for Starkiller. Do we presume The Marker has no effect or does the conflict between light and dark give it a foothold?
Yeah Jedi and Sith do have feats of resisting mind manipulation but Starkiller isn’t as well fortified as someone like Vader who’s got very impressive feats, starkiller did resist the mind manipulation and hallucinations of the sith witch Darth Phobos so he could try fight it but it proves he is vulnerable and can be manipulated so the more subtle Marker could take a foothold in his mind and use it against him. But Starkiller is fast and strong enough to literally kill everything in Dead Space, he killed a monster in TFU2 that’s lore says it can crack apart moons with its punches, he charged up a weapon on the Star destroyer with his force lightning to blast apart another one which is calculated to be a continental feat, and he scales to Vader who’s above many Jedi with planet level feats and he’s above old sith with planet level feats and more so he could use his force powers to kill Moons or go inside them to cut them apart with his power so he could win if its a straight up fight.
In dead space there’s not really such a thing as ‘resistance’ to the marker. The marker sends messages to your brain, compelling you to do exactly what it wants, regardless of your willpower. If you’re an intelligent and capable individual, like Isaac, you would be manipulated using hallucinations of your deepest desires and closest attachments into performing more specialised tasks for it, such as returning the marker to the hive mind in the first game or building more markers to cause more outbreaks in the second game. If you’re not intelligent or capable enough to suit its purposes, the messages the marker sends you cause extreme paranoia and subsequently homicidal and suicidal tendencies. You WILL feel compelled to kill the man next to you and then yourself. It is the total infiltration and rewiring of your of the physical makeup of your brain, and the greatest cosmic horror of dead space is that there’s nothing you can do to stop it, or ever understand why. It’s not an immediate process though, so if the commandos could blitz through all the necromorphs, they could be able to escape before they went completely crazy. So I think a revisit of this topic going into further detail on the mental states and intellects of each of the commandos and what interactions they would have with the marker. Just from the video I feel like the playable character and fixer have the best odds of getting compelled like Isaac was, but it may be that the other two who begin to pose a risk to their brothers. Really nice video though :) All the best for the next ones
In regard to the hive mind, Issac only survived through plot armor at its maximum since a sky scraper sized worm should have just flopped onto the platform and turned him into a red paste so if we’re giving delta squad plot armor they will be fine if not they make it to the end and die at the finish line
This wasn't plot armor, Isaac is literally just super human in a nearly Indestructible suit of armor. Slapping Isaac or trying to blow him up will almost never work, to break his suit, you have to apply constant force to overwhelm it like chewing on him otherwise he will be fine.
@@deadman9335 issac’s suit is durable that is a given but the hive mind is literally hundreds of tons of flesh and bone, even if the suit somehow survived a strike from a tentacle the sheer amount of blunt force trauma alone would rupture Issac’s internal organs
@@omnicrete7470 it's also not indestructible as simple bones have pierced it and acid has gotten past it. It's a fan theory that the mesh under the armor is self repairing.
@@zambekillerIt’s not indestructible sure but it is much more durable than people give it credit. You say bones cut through it as if it’s an anti feat and it’s just simple bones but no these bones are reinforced to the point they can cut through metal suits and bones with ease, and the bone armor of some Necromorphs are more durable than actual military armored suits, it is very impressive. The acid definitely does damage but it can resist it for a time, its stomach acid made more deadly by the marker’s manipulation of the body of the Pukers, so it’s still impressive. And no there are suits that literally self seal themselves like the advanced suit so the technology does exist, now if all his suits have this to an extent is not confirmed but I understand why it’s a theory since it can get damaged and not break off overtime seemingly self sealing to not become less efficient overtime.
No, the answer is just No. Even not taking into account the lore of Hell, Demons, and their energy literally says they are higher dimensional but even a more futuristic army using their own energy and has more massive mechas and nukes and larger weapons still lost, titans are legit immune to any mortal weapon like Nukes unless enhanced by Hell energy enough or the Wraith energy like the Crucible and etc.
this game WAS my childhood i almost cried at the end Only thing I'm concerned with for Delta is the markers mental attacks, I'm not sure if they would be able to handle, their minds are already predesigned to be susceptible to control via the inhibitor chips (I'm assuming that like most other clones they had them) and I think this could be a weak spot that the markers can exploit, other than that it'd be a cakewalk for them, if the 4 of them can take out spider droids and even go toe to toe with grievous' bodyguards nothing the necromorphs can throw at them should slow them down
I'm confident they would last well into it, they're very quick to learn and adapt, the only problem for them is the mental effects the marker would have on them. Being in a squad in Dead Space is very dangerous, you can go crazy on a dime and wind up killing people you think are necros.
My thoughts on Deltas resistance to the markers influence. 1.) ALL clones are bred to be controlled and discarded, even with Deltas legendary experience with horrific and chaotic combat scenarios, they couldnt resist their control chips. However they are commandos and a commandos life expectancy, particularly in the opening months of the clone wars, was measured in minutes. Their ability to adapt, improvise and overcome WOULD indeed help them resist the marker to an extent but not indefinitely. Speed would be of the utmost essence and once Delta figures out that Stealth is, in fact, optional in this scenario, they woould move faster than Isaac did by a wide margin, for a little while anyway. They are in a race against the clock, to the point that they would be seriously considering attacking each other from hallucinations, It would be if the a Sith used a dark mind trick on them. They could probably snap out of it a few times before succumbing to it. Honestly, 038 and 040 would likely be the only survivors as they're the most intelligent of the fireteam 2.) for reference on how the Marker would accurately affect the squad, Imagine a whole 4 man fireteam of Carvers from Dead Space 3. If He and Isaac hadn't "finished" the job when they did, Carver would have been consumed. It is likely that throughout their mission, These commandos would have hallucinated almost the entire time like Carver after only a few hours of exposure to the marker signal, but like Carver, and as pointed out in #1, They likely would have snapped out of it, either by sheer willpower or from having not 1 teammate (Isaac) but 3 other teammates to call it out and bring them back, coupled with a more robust communications link, doing in field Psyche evals would be a breeze compared to how Isaac and Carver really only managed to hold each other together in person. Deltas training as Commandos likely covered resistance and recovery from brainwashing but no technique is perfect as the Marker directly influences your DNA and Hormone levels to aid in Psyche deterioration and all 4 units of Delta squad are the exact same genetically, this would aid in trivializing a path of least resistance for the marker to exploit. 3.) I do believe that you've touched on most things pretty well, including dismemberment as that is by no means anything new to the Star Wars universe and particularly in the case of Spec Ops soldiers, however, there is the issue that I raised earlier, its all about timing for Delta Squad. We saw Delta sabotage and clear a free falling droid transport ship in just under a few hours, however that ship was only roughly a third the Size of the Ishimura. A more accurate depiction would be the Reclamation of the Acclimator Class ship - Prosecutor, albeit you didn't have to go through EVERY section of the ship, Time wise I would Imagine it would have been FAR longer by a minimum of 12 hours for Delta to get through the Ishimura, not because of the USM Valor smacking into the aft end of the ship (Delta wouldn't have let a single necormorph off that ship so it wouldn't have happened) but because the Valor would've showed up as they originally planned and would have begun purging the Ishimura, Using shuttles rather than docking. This would've spurred a detour to recalibrate the Ishimuras Defense systems to target the Valor. All while dodging gunfire and Necromorphs, Thus spurring a mission for Emergency repairs WHILE under attack, This would definitely slow down delta squad as they would have had to split up to do everything they needed to do to keep the ship afloat during the constant barrage of fire from the Valor as well as internal structure damage. As we saw with the mission to reclaim the Persecutor and even a bit on Geonosis, Delta Squad is at its weakest when they are split up, The Marker would most certainly take advantage of this and crank out as many juiced up super speed necromorphs as possible and practically HALT Delta in its tracks, The only way out of this would be to steal a shuttle and get to the valor and commandeer it and take it down to Aegis 7 and kill the Hive mind with the nuke aboard the Valor. All in all, Boss and Fixer have a high chance of survival, I think that Sev and Scorch have a high probability to be listed among the casualty lists because they're easily distracted, and not as mentally there as Boss and Fixer, both of which are very cold and calculating (at least until it comes to leaving a LIVE commando behind) but anyway. That is my take on how the Marker would effect Delta. EWdit, I forgot to mention that soldiers from the Valor, ALL OF THEM were equipped with stasis units, Delta has ZERO defense against that. Hell the LEVIATHAN Had no defense against that. I imagine Delta would've encountered and solved this problem by simply shooting better than the soldiers from the valor and staying as mobile as possible, would've had to pick each other up multiple times in the process, nearly getting eviscerated by Slashers in the process but I genuinely believe that with flash grenades they could've caused some friendly fire incidents between the Valors forces to skirt past this issue.
Yes. Blasters would bloe HUGE chunks off of them, and potentially light them on fire. Commando armor can also do anything Clarke's could, and more with night vision, bacta implants, etc.
Well I guess the real question is, can modern day tech/weapons actually hurt the xenomorphs in that movie? Original the aliens were supposed to be unstoppable and unkillable monsters so if their guns can't hurt the then they are kinda screwed.
@@matijasostojic4288 In the first alien movie they didn't really have much in the way of weapons to fight back. They were a civilian crew, doing civilian things, not a military deployment. In the second movie their weapons were effective but there were simply too many enemies and not enough ammo. Heck, a classic (to them) pump shotgun was good enough to do some damage, too. In the third movie the circumstance was similar to the first movie in terms of their available weapons. I only saw part of the 4'th one so I don't know what they had to fight with. The civilian-grade shotguns and pistols in Alien: Isolation were completely unable to harm the Xenomorphs, so I suppose it depends on the caliber and type of the ammo used. In Aliens(the movie), the M41A Pulse Rifle (according to Xenopedia) chambered 10x24mm rounds. I tried to find an image of what those would be sized to look like were they real, but I didn't feel like sifting through 50+ google pages to find it and after the second page of barely-related images I gave up. In any case, a 50 cal rifle's rounds would probably get through its natural armor, but who wants to carry one of those things around? Then there's the weight of the ammo needed, too. Granted, if the soldiers already knew what they were going up against they might take it anyway. We already know that explosives of sufficient power can kill them just as much as they can anything else. In the video games it depends on which type of Xenomorph you're fighting. In Fireteam Elite, the simple peashooter handgun with infinite ammo could kill animal-Xenos easily enough on the first two difficulties and could with time kill the tougher ones, too. This implies that had the cannon-fodder animal-Xenos from Fireteam Elite been the enemy Xenomporphs you went up against in Alien: Isolation or the Aliens movie then any of the armed-with-guns human NPCs could have in theory dealt with them. We've seen time and again that how dangerous and durable the Xenomorphs are is dependent on what the original host was. Human-Xenomorphs are very dangerous. They're not the fastest of their kind but they're strong, tough, and can even be cunning.
@@deadman9335Well yes and no cuz they are still far more durable than given credit for since the weapons the Colonial Marines use are futuristic high caliber tech weapons and their lore makes them quite impressive so anything short of high caliber armor piercing rounds won’t do much to drones or warriors let alone a Queen they would need rocket launchers and mini guns to even scratch her at all.
One big thing that I think this question hinges on is Delta's readiness. Remember: these men are a _professional military special operations team._ They don't get sent out without clear objectives, and they would _certainly_ not go in for the same reason Issac did. So what _is_ Delta's objective, and how much do they know going in? Does Delta know about The Marker and are there to take it out? I don't think so, because you never mentioned them going in with any Jedi; and the Jedi Order would 100% send some powerful members to investigate such a dangerous artifact (anyone that had strong enough willpower to resist the call of The Marker, such as Kenobi, Skywalker, Windu, and maybe even Master Yoda himself). So this would have to be a sweep-and-clear. But why is one of the most successful special forces units bothering with a simple sweep-and-clear? Did a group of standard Troopers send a panicked distress call about monsters before comms were cut? Did command get disturbing distress calls from the actual crew and wanted to make sure it wasn't serious? Did command suspect a Separatist trap where they send an unmanned ship filled with explosives as a bomb (which is something they've pulled before)? Knowing how much intel Delta has going in and what they're even trying to do could heavily swing the result in potentially unexpected directions.
The marker was a positive influence in the first dead space as it wanted to be restored back to its home planet which actually quelled the necromorph threat. So they should be just fine for the first game.
As far as I know they need rig suits to use kinesis and rig modules which are necessary for some progression... Like those malfunctioning doors and heavy machinery blocking paths.
If an Engineer without any Military training can survive, i think arguably the best Commandos in the Republic can. But then again literally every soldier on the USM Valor was killed so military training isn't everything. Even still, i think Delta Squad is beating them.
The thing about the marker is that it created different kinds of necromorpha for different situations such as zero G barricades and sealed off areas also even if delta squad took the necros out the marker can reuse the biomass to make worse necromorphs or just put the downed ones back together
Delta Squad main weapons fire superheated plasma so even they run out of ammo for their main weapon they can still use their plasma pistol which does not run out of ammunition. Grenades fired from their modified DC 15 would devastate the Necromorphs…their wrist blades could also be lethal if used correctly.
I'd personally give them a loss because of the marker. If battle hardened and tactical was all that you needed to overcome it, then that military ship that got wiped out in deadspace probably would have done better than it did. While thier combat aspects are up to par, clones are made to basically be easily indoctrinated. They're already half way there. It's just about who's giving the orders at that point. At least in my mind. But great video regardless. Fun thought experiment.
Training and equipment wise the commandos should have no issues with most necramorphs. But whether they survive really just depends on how well they resist the marker. Which given their training which was pretty damn intense and their experiences during the war it's a possibility they can.
One Major Problem that wasn't addressed here is that Delta Squad would run out of Ammo eventually considering how many Shots Necromorphs take to dispatch, and there is No Ammo there to replace their Blaster Ammunition, nor their Grenades, so if they don't find New Weapons and Explosives, they are going to have to rely on their Pistols and Vibroblades really soon. And another Thing that's missing is Bacta, I don't think Delta Squads keeps lots of Bacta in their Equipment on their own, so once they are actually injured past their Shield Regeneration, there will be no Bacta to patch them up easily. So I think it's going to be much Harder than anticipated.
Some food for thought: None of the scenarios you have brought up have mentioned any of the actual things Isaac had to fix. Yeah, Delta team could probably get anywhere in the ship, but would they know to fix the centrifuge, refuel the engines, or even check the security console in the flight deck to see what all is wrong with the ship? Heck, you migh lose one of them in the first encounter on the flight deck, assuming they land there.
Did you forget that Fixer is the Tech Expert, even if he's not an Engineer, I'm sure he would check the Security Console in the Flight Lounge and could figure out a way to repair the Gravity Centrifuge, refuel the Engines, and even get the Comms Array back online with his Squadmates covering him while he works, also Delta is used to a situation like this with the RAS Prosecutor minus repairing a Gravity Centrifuge, and Refueling Engines.
More or less they are the best equipped to handle the necros but the issue as always is the marker influence. It really is a bit unknown on how much influence it will have on them tho i think their chances are good as clone troopers are trained for this from birth. And commandos being the best of the best just helps alot there. I think it really comes down to time spent, Supply usage. They can hold on but will be harder and harder as time goes on.
Yes, I believe so, but they'd have to give up their blasters. The only weapon that would really help would be the batarian slugthrower. Canonically, their armor _should_ be enough to handle any attempt by necromorphs to use bone to penetrate, but clone and storm trooper armor jobs constantly, so IDK. Against acid and explosions it might fail, idk, but Isaac survived. The zero g segments are something delta squad is built to handle, and they have a tech on the team who can solve engineering problems. The real problem is restricting their weapon usage to Star Wars canon, because the necromorphs are incredibly resistant to conventional weapons of war, which are too precise, and won't cut up, pulp, or shred the flesh to make it useless.
From the way I see it at least Boss would most likely survive since he’s the most level headed and leader of the group and most likely has the strongest will of the group and maybe Fixer as well. As for Scorch and Sev I can see them slowly succumbing to the marker influence over time while trying to resist it.
I think that everyone regarding the troopers has an insanely good point. But the fact that they are a blank slate? might make it even easier for the Marker. I want my Clone Boys to win but.... didn't the Kaminoans basically tell them what to do? Other than the Republic of course.
As much as I like this video, I feel like there should be more talking points. Sure Delta squad is pretty badass, but even so there's more than what's stated in the video. Points I would like to make in the video are as this. The Ishumura is big, and with some things Fixer wouldn't be able to splice. There's things that require TK and Stasis to get past. They would also need to deal with a few issues regardless of their skills, that being the Ishumura's constant issues. The biomass bosses and hall ways, the Ishumura falling apart at the seams, and the constant threat of other things breaking. A lot of the Ishumura needs the be unjammed which would require Delta to move around. There's also the constant issue of ammo and resources on the Ishumura. Delta Squad can go in with max ammo, but Isaac had to scrounge around for ammo constantly. With a group of 4 ammo is going to drain rather quickly. Sure, there's ammo, credits and the like. But the difference is that although it's the same plasma, the issue is that Delta Squad would need a way to put Plasma Cutter cartridges in their blasters. They would most likely need to change to the tools around the Ishumura than to rely on the weapons they bought. We've seen they're competent but competency doesn't make up for ammo scarcity. They'd need to upgrade their weapons separately, and buy ammo when they can while having to manage the ammo they hold at once. Stun Grenades and EMPs are pretty much useless on necromorphs and thermals could have unforeseen consequences if used wrong as I feel they have a higher yield than the grenades used by the pulse rifle. What about the psychological side? Sure there's the Marker, but then there's the actual horror of Dead Space. Delta squad is accustomed to seeing people die. While fighting droids, Geanosians and Trandoshans. But they're fighting living mutated corpses of people. Delta was clearly unnerved by what they saw in the ghost ship with all the dead clones. However, when it comes to the Ishumura it will be the most disturbing thing they'd ever see. They might be used to dealing with things and watching their brothers die on the battle field, but they'd never really get used to seeing the survivors of the ishumura or even seeing the dead transform into Necromorphs. The survivors are mentally broken, their bodies broken. Scorch in the Bad Batch is a shell of his former self than he is in Republic Commando due to the sudden change, plus he like all clones were affected by the chips. The chips are also bioorganic, something the marker might able to use against them. It would slowly break their minds little by little, and we've seen that the chips can cause clones to mentally snap when there's issues with it. Should the Marker use that to it's advantage things aren't that smooth sailing as one would think. And lastly, what would this be without the necromophs? You mentioned brutes, but lets not forget that most variants of necromorphs have a black or reddish variant. Much tougher to break apart. There's the infector. In an ambush situation it could possibly infect any member of Delta Squad. Dividers, and pregnant spawn would be trouble for them as they'd latch onto the members easily due to their numbers. Wall Guardians could prove trouble as well, as it does have an instant kill if they get too close. They'd have to fight the Leviathan and tentacles as well, which can be an issue for them. There's on more necromorph I believe they'd have trouble with the most though worse than a hunter. The way I see it, Delta Squad would most likely fix the comms for the Ishumura. Allowing the distress call to be reactivated for Earth Gov soldiers to pick up the distress signal. There wouldn't be a necromorph in the escape pod but there's leviathan remnants which could cause the ship to crash into the Ishumura. The soldiers inside would be infected and turned into Twitchers. With how twitchers would Delta Squad would genuinely struggle as they find it hard to hit an enemy that can close the distance in a split while wearing armor. I genuinely believe that Delta Squad could beat dead space, but with more context of the situation, not all of them are escaping. At best, possibly 1 or two of them would make it out alive. With Isaac he only had to look out for himself most of the time. He didn't need to split ammo or upgrades with others and constantly had his own survival in mind while trying to find Nicole. Sure teamwork is better but in a situation like the ishumura things are going to be chaotic with a team. I want to apologise for my long as hell comment, but I felt like there needed to be context.
Couple things 1, When it comes to possibly not being able to fix part of the ship, yes that’s very possible, but due to the fact that the DS-verse’s technology level is so much lower than SW’s, Fixer would probably figure out how stasis and Kenesis work. 2. I might’ve forgot to mention this in the video but I’ve mentioned it in all of my others, but I always give them infinite ammo/allow them to find ammo in whatever location they’re in. Because if I didn’t, everyone I put into different situations would always die, since they would always run out of ammo and the point of the videos are really to see if they can overcome every obstacle with the abilities and equipment they have, so giving them some arbitrary amount of ammo and having them run out is a pretty lame ending but also goes against the point of the video. 3. As far as the horror of DS goes, Issac could keep it together even while fighting the influence of the Marker, if he can do it, Delta who has been on countless battlefields and have no issue blowing Geonosians to pieces and have been raised from brith to kill wouldn’t have an issue. Yeah they had a reaction to the clones on the prosecutor, but that’s most likely because those were clones, their brothers. Not just any random group of people, Ontop of that, any amount of psychological damage from experiencing/seeing gruesome events and how it would affect them is all completely up to speculation if they’re even affected at all. At least with the Marker, it’s guaranteed to have some effect on them. 4. I brought up the Brute because outside of Leviathan, it’s the strongest foe onboard the Ishimura. And if Issac can kill them, so can Delta Squad, and if Delta Squad can kill a Brute, they can kill anything else since Issac also was able to despite lack of combat experience. Even with Leviathan in zero G, Issac beat it, so Delta Squad already having experience in Zero G and similar/stronger weaponry and combat experience would be able to as well. It really just boils down to, if Issac could do it with little/no combat experience and alone, then Delta Squad with similar/stronger weapons, armor, experience, strategy, stronger willpower and a 4 man team that can cover each other and can do it but even easier.
"No matter how you slice it" I see what you did there buddy, and the low tier god part was just golden 🤣. In terms of ideas I have so many: Could blue team from halo 5 survive dead space, could Alpha-Nine the ODST squad from Halo 3 ODST survive, could Gordon Freeman from half-life survive, could delta squad (gears of war) survive, could the colonial marines squad from aliens survive, could any of the Fallout protagonists survive, could SG-1 from stargate survive, could Jack Cooper from titanfall survive (with BT's mech but with the AI), could Commander Shepard from mass effect survive, could V from cyberpunk survive, could Maine's crew from cyberpunk edgerunners survive, and could the doom guy (not the slayer) survive? Either way that was another banger of a video ❤🔥
The short answer for most of these guys is no, the spartans and other on their level have a good chance of survival but not a guarantee. He loves Dead Space, that is obvious but it is clear he is not deep in the lore and calculations for how powerful the Dead Space universe actually is, canonically speaking, Isaac is on par with the master chief or stronger in many ways.
@@deadman9335 I'm sorry but that has got to be one of the most silly things I've ever heard, the MC would snap Isaac like a twig even stasis might not help as the MC has the speed and reaction time to dodge it.
@@gono4806No you’re just downplaying Isaac due to ignorance but I will say it isn’t fully true what @deadman9335 said either as MC in the past might be below peak Isaac in Ap and Durability with his shields but currently MC has gotten more upgrades that puts his durability and strength on par or greater than even peak Isaac and his speed is pretty close too cuz both can react to railgun type weapons, plasma, and lasers to a lesser extent but the edge MC has is his Spartan time which increases his processing and reactions making everything seem in slow motion almost so Stasis would still work on him but much like the twitchers it would only make him closer to Isaac’s speed, he would not just overpower and speed blitz that’s fanboy speak from you. Would Master Chief dodge Stasis? That’s debatable cuz recent calculations for the speed of stasis in comparison to lasers in the same sense does put it at FTL possibly even without this it can hit enemies of similar speeds to MC or Isaac so Maybe he can dodge with Spartan time yet the AoE could get him, he could outmaneuver and avoid it but it isn’t 100% so it could happen or not. I’m trying to be fair to both sides cuz I researched both mostly dead space but I have friends who do more halo so they helped.
@@gono4806Also Doomguy is still massively more powerful than people realize and they think just using classic Doomguy makes it more fair cuz he isn’t a god but Doomguy is still far from just superhuman if you read the lore and know how to power scale, if we use just what we see in the games then sure we can downplay him to only superhuman but its not the most honest thing, it’s just what causals who don’t look in-depth do tbh.
@@gono4806 To put it lightly, Isaac can move fast enough that chief would barely have time to react to him. He is stronger than chief by a by several tons with his arm alone being able to pick up what chief can with his whole body, his durability way exceeds anything chief has ever came close to enduring, and his reaction time is several times faster.
@@Sci-FiKai i only played 2004 battlefront cause the second chapter wouldn't download on my pc. (Maybe because of drivers, i don't know) Back then i didn't even know how to delete a game =D. The only thing i regret was: What OC i tried first. Was it Vista or XP . That LongHorn sounds hitting my mind so hard... The portal to childhood. I grew up mostly on arcade - like shooters. Serious Sam series was my favourite. Old games nothing like modern ones. Tried System Shock 2 for first time recently, that's was incrediable exprerience, recommend this game. And thanks for video
i think your underestimating the influence of the marker on delta squad. its stated multiple times that its not a matter of will power though that helps but intelgance. isaac was likely only able to resist as long as he did becouse he was a very smart cookie. most people are driven made or into killing fenzeys with in miniutes of exposure not to mention the more subtle methoids the marker uses to fuck with people.
I'm sorry to say this but Ripley is outclassed in literally every way, Isaac is an augmented human in nearly Indestructible armor with guns that will all instantly kill her. He is physically fast enough to speed blitz her and turn her into a puddle and so mentally fast and smart that he would be ahead of her at every step of the way.
One though that comes to mind stems from the movies of dead space in the movies the necros scale in a much bigger number than in the games it’s shown that they number big enough to make a wall of people not to mention anyone that dies is a potential reanimated creature beyond that the necros are tricky creatures due to their hive mind they have an easier time coordinating another thing worth pointing out is that even though Issac was strong willed he was not able to resist the marker he spends most of the game under it’s influence considering it made him forget that Nicole offed herself the only reason he got out was thanks to danials showing him the truth
Marker tries to infect their brains
Sev: KILLS THE THOUGHTS
“Damn I lost count of my kills”
They already have order 66 xd
If they can resist the Marker, yes.
If they cannot resist the Marker, no.
Pretty much what it boils down to lol
If they can't resist it, I know Sev would be the first one to try and kill the rest of the group.
I think they would have a good chance. They're very, very conditioned to complete their mission, and are trained against manipulation and torture.
To the point that Jedi Mind Tricks don't work well on Commandos.
@@chrislaurent1137honestly, that would be a really coo idea. You play as boss and face off against the rest of the squad after you have them help you out at points, so you know what they can do.
Sev hides and snipes at you, fixer hacks doors and traps you with nectomorphs, and Scorch would use explosives and grenades against you.
Just activate the chips and they turn into braindead driods as last resort 😂😂😂
Could delta squad survive a xenomorph infestation?
🌚
If a group of 3 idiots on Fireteam elite can do it, then I think Delta Squad is quite capable.
Remember The Bad Batch when a squad of Clone Commandos were taken out from the baby Zilo beast that was using the vents. But Delta Squad are better
I think it depends on infestation lvl if it's 1-3 then their fine for the most part but if it's 4-5 then their screwed because lvl 4 is having multiple queen's on the same planet getting ready to create an empress xenomorph which would tip the scalea into a lvl 5 infestation to which I would just say it's better to nuke the entire planet than send in a team
Depends on Writers Legends Republic Commandos can destroy Xenomorphs pretty easily.
Disney Clone Commandos will get slaughtered
A couple of points from a book-reader about Republic Commandos:
- They have armor, not shields. They gameify it in the Republic Commando game, but in the novels it's stated that Katarn armor is just very resistant. If you're taking them from right before Kashyyyk, they'll have the latest model, capable of shrugging off blasters, certain projectile weapons, grenades, and intense flame with little difficulty
- Because of the above, the unarmored portions of their suit are indeed weaker. They can still resist cuts and blaster shots to these sections, but the durability is much lower
- RCs aren't just mentally resilient from regular combat training. They specifically have been taught torture-resisting techniques, and were trained to overcome the most horrific conditions while staying combat capable, up to and including things akin to crawling through fresh animal guts.
- Their suits are pressurized, but only for 10 minutes. So, any spacewalks or trips through gas will need to be relatively quick lest they run out of oxygen
This is interesting. I figured that was the case with their suits only having a very limited amount of oxygen but not having shields surprised me.
@@Sci-FiKai They have shields... I dunno what this guy is talking about. It's just that the shields aren't really powerful and only defend against plasma. So it wouldn't make any difference since Necromorphs use physical attacks.
From what I know about the commandos,the legends version of them had shields, the Canon( Disney canon) ones don't have any shields.
@@nicholasgutierrez9940nah he’s right as far the the republic commando books go. No shields. Their katarn armor is just almost mandalorian beskar levels of resilient.
@@milchblume9497 In the books (legends) they have no shields, katarn armor is just more resistant than standard clone armor. For instance, in the first book, a single shot from a verpine shatter gun (projectile weapon) gets through the armor
Hell yeah, my childhood is mixing together
Sameee!!!
Fr
One big problem. Delta doesn’t have stasis technology integrated with their suits. A lot of the puzzles involve using stasis to move doors or heavy objects out of the way. They’re also some enemies that need to be slowed down with stasis and even a few laser rooms that require stasis to stop the laser from instantly killing.
The sniper attachement is actually ballistic.
It fires what is basically a giant plasma coated railroad spike at an incredibly high velocity.
This is also how wookie bowcasters work too.
If Disney made an r-rated delta squad movie it would get a bajillion dollars, like imagine saving private ryan grittiness with republic commandos
They won't.
They want gay black lezz beans fighting weight-super macy's.
I was 12 once
That would be epic. However, we live in the weird multiverse where woke agendas are more important than storytelling. Look up Star War Theory’s video on the leaked story for the Kenobi trilogy. We could’ve had a buddy cop movie with Cmdr Cody and Kenobi and Uncle Owen. Darth Vader exchanging vailed threats and calling out failures with the Emperor. Pretty sure Darth Maul would’ve shown up as well. The concept sounded amazing!
@@michaelmiceli1931 that sounds atrocious. You have terrible taste. Also the culture war is meant to distract us from things that actually matter like Israel controlling our government
F*CK YEAH!!! A DELTA SQUAD VIDEO!!! Hope to see more of Delta Squad later in the Future!
Imma try my best to cook up more videos about them because ever since I beat Republic Commando I can’t stop thinking about them 🔥
@@Sci-FiKai awesome! Also can’t wait to see your Jill video. Awesome work man!
I think the soldier necromorph would be able to injure or even kill a member of Delta squad.
The soldier necromorph is WAY too fast to see especially at first encounters. Issac needed to use his stasis unit to slow them down. Now if deltas armor shields hold and the soldier necromorph isn't wearing enough armor then they could take it down.
To explain lore accurate necromorphs, they are all this fast or faster in lore as they are shown to easily perception blitz augmented humans as in they didn't see them move until after they were already dead. Isaac's RIG just augments his strength, durability, and reaction time enough to keep up with them.
delta dont have shields but just better armor plates in the book but game version which is based off the book they had to go with shields
That LTG clip with the Marker had me rolling dude 😂😂😂
It’s to accurate LTG is a unitologist trust 😭
I don’t think Delta will have it as easy as you say. First off, their weapons and armor will only get them so far, especially if they’re going in blind. There’s a reason the industrial tools Isaac uses are so much more effective than the actual military weapons available. And as competent fighters as they may be, the last place you want to be when fighting Necromorphs is in close quarters. Given their physical durability and the ferocity they attack with, Delta probably won’t last long in hand-to-hand combat. That being said, though, I do think they’re smart enough to see these things and adapt accordingly.
Their biggest struggle will be with the Marker. I think the idea that their wills are so much stronger than Isaac’s and therefore stronger than the Marker shows a massive
misunderstanding of both Isaac and the Marker itself. Isaac has a pretty insanely strong will (perhaps stronger than Delta’s in some ways), but will alone doesn’t get you past the Marker. The Marker plays 4D Chess with your brain. Even if you have a strong will, it can easily turn that against you as a form of manipulation, which can only be seen through with higher levels of intelligence seen in engineers and scientists (like Isaac), and even _that_ only gets you so far.
Ultimately, I’d say Delta has a decent shot, but the Marker is what stacks the odds against them in this scenario.
Exactly! Well said! Also there’s lore details people do not know or realize when it comes to the Marker and its effects.
The Marker came to earth killing the dinosaurs and chose to manipulate our ancestors and guide their evolution but it did not create us so there were parts of natural evolution mixed with the manipulation, and in the book Martyr it is explained that humanity growing with the Marker influence adapted and evolved a natural defense mechanism to it to resist it and to have hallucinations warn us about it before its too late, as seen with the group of people who lived near the marker they adapted very well so the adapted ones survived better and didn’t go insane, we also see many times when characters hallucinate some get hallucinations of their dead loved ones warning them of the marker, and there’s very few who are just outright immune, so normal humans who were not near markers as they evolved do not have these extra natural defenses so just being smart and having a strong will is not enough to resist it.
Also I don’t think they have any weapons strong enough to kill the Leviathan let alone the HiveMind, just cuz they have plasma guns does not mean they are the same level, the feats and calculations put DS weapons higher so they would have to shoot much more to make up for the lesser damage making it more risky for them and more likely they get killed by them.
The clones in Star Wars had each chip inside of their heads that felt more machine like creatures more than human. The marker can only manipulate the live creatures’ organic minds and cannot do to any clones.
@@therealjaystone2344 That’s a dumb argument I’m sorry to say lol
The organic chip is made to control organic beings these clones are still humans it’s just a clone of a human, they are alive so stop with the bullshit.
They have no proof they can survive or resist mind control of this power, something so subtle and manipulative they don’t realize it or the overwhelming power to break one’s mind completely, let alone fight inside their own mental world to break free or they end up brain dead, and etc. they just have a few who can barely resist basic mind control.
@@therealjaystone2344the clones cant exploit the chip on whim If at all.
@@jamerson4967RC’s and ARC’s could, they had more independence to the normal clone
I don't think the Marker would affect Delta Squad that much. Why? Because it doesn't have much to work with. Even though the clones have personalities, they've been born, bred, and trained for war. They don't have past trauma (besides general combat, which they again have been BRED for), or relationships beyond professional ones. They are essentially living robots. They might momentarily be confused by illusions, but even if they DO friendly fire, their shields would probably be able to take enough hits that they could snap out of it before they killed each other, and figure out they've been tricked, and to be careful of more psychological attacks.
As for how effective their weapons would be, I think they would be more effective than weapons in Dead Space, because you can see them blast droids apart, and metal is decidedly a tougher material than flesh. Blasters just seem the superior option to either ballistics or pulse weapons when it comes to dealing with space zombies. They also do not fight typical enemies, droids all have different weak points, and a common tactic is to disable their movement. So, tactics they already use could be employed against the necromorphs. Lastly, even IF somehow their weapons are NOT effective, they could survive long enough to pick up a weapon that is effective, as clone commandos can and will use 'non-standard equipment' when the situation calls for it.
Anyway, that's my theory on how it will go.
The markers affects are not just based on your will power, there is a level of genetic resistance to it as well, no resistance means the carrier wave can out right turn you into a necromorph, Isaac has the highest resistance possible to the signal possible without being immune. Best possible outcome is that Jango was out right immune to the carrier wave, a 1 billion chance out of a billion chance like Ellie and at the worst they have no resistance at all and they instantly transformed into necromorphs. No amount of conditioning will make you immune either, a lack of trauma doesn't make you safe either, the marker is creative as hell able to make you see what ever it wants you to so it can easily trick 1 or convince 1 to end themselves or the squad, or simply make them all think they are transformed so they kill each other.
As for weapons, the blasters are going to be next to useless as they are around or just above modern weapons in power, strong enough to kill humans but weak enough that some people can survive multiple shots so probably on par with or slightly above modern rifles so between 5,000 and 10,000 joules at least on normal settings. The stats I can find for the DC-17m Interchangeable Weapon System specifically say that it has 50 to 100 rounds in standard blaster mode with a max range of 40 meters, a sniper rifle mode with 5 bullets coated in plasma per mag with 450 meters of range, and a concussion grenade launcher that isn't very powerful, as in it can barely take out B1s and it needs reloaded after every shot with a max range of 25 meters and a blast diameter of 4 meters. No direct energy is given for any of these however they do say that it can shatter bones and rupture organs especially if the target is wearing armor of any kind.
The problem is the stats given and the damage description are nothing to what you would find in dead space so I'll give 2 examples. The pulse rifle is the main weapon of the earth government soldiers, described as liquefying flesh and fragmenting bone on contact with the target, it is chambered in ultra-low caliber ammo because it would blow holes through starships if it wasn't. It is a triple barreled railgun that fires 63 30 grain rounds a second at mach 33.5 giving it a kinetic energy of 128,536.8 joules at base while having a max range of 6,724 meters. It also comes with a 60mm grenade/mine launcher which there are no solid numbers for but it is certainly more powerful than what we have today.
The other weapon is the plasma cutter which is used to break apart about a cubic foot of iron ore or other materials from meteors by hand, it does this by flash melting super dense metal into plasma and throwing it down range with 420,000 joules at base and a temperature of around 10,000°C at a max range of 161 meters. These are their base stats before Isaac upgrades them and necromorphs easily shrug this stuff off especially enhanced or nightmare forms. The thing that this guy under sells is that necromorphs are super dense weighing 700 to 800 pounds on average, yet they are fast enough to perception blitz even lower augmented humans(RIGs augment the users to various degrees), and easily put out dozens of tons of force in their strikes.
For reference on guns vs a single slasher, watch a single scene from dead space downfall where they dump more than 100 rounds into a single slasher using divot guns, a small hand held railgun which are shown to blow human heads apart in a single shot but do almost nothing to a basic slasher. That is what the clone commandos would look like in the first room trying to take 1 down let alone the roughly 10 that actually attacked immediately after the Crew had originally landed on the Ishimura. If they somehow managed to survive without a scratch(this is a requirement as they would be infected) they have to fight all the way to the plasma cutter room just to get their first weapon that will be effective enough although I don't believe any of them will have the know how to upgrade them so they will likely never do so.
As an added challenge, they would actually have to pry open, blow open, or hack open every single door on the Ishimura, they wouldn't be able to use stores or anything else really because they don't have rigs and even they do, none that the Ishimura will recognize like Isaac's, he was the whole reason the crew could open any doors on board in the first place.
@@deadman9335 True since the Marker came down killing the dinosaurs it chose us to be its next victim so it manipulated our dna and guided our evolution but it didn’t create us so we have parts of natural evolution still which allowed us to adapt and evolve a resistance to the Marker to an extent as the book Dead Space Martyr explains with the example of the people of Mexico near the marker have higher level resistance those who don’t die yet most stay somewhat sane tho still effected by its hallucinations to an extent, and shown many times there are hallucinations of loved ones that try to warn you about the marker this is the ingrained defense mechanism from our natural evolution and adaptation to the Marker so this is why humans can hold out a bit to varying degrees, many go insane cuz they are not smart or compatible enough to understand the signal and the smarter can yet they are still being manipulated and slowly driven insane like Stross and Isaac, so a normal human who never was influenced by a marker in their evolution would not have even this basic level of resistance, let alone immunity and therefore other characters need to show they can resist similar types of mental manipulation and attacks imo.
Also a 2021 interview also had a dev reveal that Isaac is special as he is more compatible with the Marker signal which is why it tries to use him as its herald, his brain has more susceptibility to the Marker signal’s deeper messages as shown in DS3 DLC craver only sees shadow Necromorphs and a red marker meanwhile Isaac sees tons of red markers and the moons around him speaking to him, and Isaac is also the one most well manipulated by the marker to follow a fake Nicole to do its plans to get the blueprint, it chose him and so he’s got a high level resistance for a reason.
Ellie is technically not confirmed only theorized as a likely immune person but Lexine is confirmed immune and the best case of it even making an area of effect field that keeps everyone around her sane.
While I agree with most of what you said there is stuff you got wrong cuz you don’t seem to know about Star Wars very well especially not its power scaling so you are unintentionally downplaying them so I’ll cover it myself as I did some research myself.
Like wtf are you on? Blasters are just barely above modern weapons? Yeah that’s very wrong and dumb buddy, just cuz most of the time they just make focused holes cuz they are not big on AoE doesn’t mean it’s that weak if you look into it’s lore and feats.
The basic blaster pistols and rifles from clones have feats in the small building level ranges consistently, I’ve found a few feats that have been calculated. There is a scene in the clone wars were they sealed a cave opening with around 13 blasters which broke rocks and made tons of boulder to be formed or fall to seal the cave which the feat comes out to around 0.535 tons of tnt aka half a ton of tnt and for individual blasters is was around 42 kilograms of tnt which is small building level. There’s another feat of a blaster pistol causing damage to a pillar of stone/marble which calculates out to be 16 kilograms of tnt which is also small building level. These are just the basic weapons and there are likely other feats not calculated in Star Wars for blasters but this alone proves it’s much more powerful than irl weapons which most aren’t even wall level with higher caliber and armor piercing rounds or explosives like irl grenades are only wall level you need shit like an RPG or anti tank rocket to get to small building level.
And the weapons of the Clone Commandos are much more powerful clearly as a few shots can blast apart wall level creatures and small building level battle droids, they can even fight larger enemies tho calcs are lacking to get more info on them, but the basic fire is above small building level vastly and then there’s the sniper which one shots enemies exploding them which means it’s likely building level tbh. The thermal detonators are far stronger than you give them credit, there is a feat of them being used to destroy part of a huge stone build in TCW which the total energy of the destruction/explosion was around City Block to Multi City Block level and there were 13 bombs used so the yield of an individual bomb is around 1.60 tons of tnt to 7.97 tons of tnt depending on the calculations so it’s building level+ to large building level plus which is around the same level DS3 Isaac’s feat of tanking the rock destroying bombs to the face without damage or above it which means it meets the minimum level needed to harm Necromorphs and it’s above some of Isaac’s explosion feats and above a crawler explosion so I think it’s fair to say it can damage and kill Necromorphs decently, even the blasters are close enough where if they just fired enough shots it would dismember the basic Necromorphs too.
And as for some of the dead space stuff you said which was wrong:
You got the pulse rifles right and the plasma cutter decently tho you can argue it higher, it should scale around most weapons even at its base level without upgrading it to the building+ to large building level ranges, it can get higher with upgrades as it’s able to harm weak spots or bosses who are above the slug or weakened leviathan which take ADS cannons to destroy weapons spots in a shot or two while our guns can destroy weak spots of the leviathan and HiveMind it takes many more shots, these canons are in the city block levels so it downscales most of our weapons from this stuff imo.
But you seem to mix up Divets with the Rivet Guns, divets are not handheld railguns that is just the Rivet guns and javelin guns as the lore of DS extraction proves a rivet gun uses railgun technology and javelins use the same engine as shown in DS3.
Divets are just normal pistols those the ones in extraction are described to use laser sliced lead slugs nothing says it’s hypersonic, and the ones in downfall are a machine pistol variant of the same gun. In the prequel game it takes one to two shots to blast a head off and same for limbs of humans yet it takes 3 shots to dismember a Necromorph at least, in the movie their Divets needed a few more to do the job iirc idk for sure but yeah it can bust through a human skull easily so that is true.
The rivet gun one shots limbs and heads in the prequel game when it comes to humans, it takes two to three for Necromorphs or a charged up shot to dismember them. It is stronger than a divet, don’t confuse them.
I’m just saying they do better than you think cuz I did more research and I’m trying to be fair but I agree they can’t win due to the Marker and Bosses like the HiveMind like honestly the Leviathan probably kills them if they can’t outmaneuver it and hammer it’s weak spots.
When it comes to Twitchers and Necromorphs speed wise it’s debatable with Delta Squad and I’ll explain why:
Clones can react to blasters which fire plasma and plasma is in the massively hypersonic ranges it depends, I’ve seen some try to downplay them to subsonic to supersonic tho no sources support this so I stick with plasma’s irl speed and this is just for canon but this game is legends and in the EU blasters fire lasers which are light speed and while I don’t think they can blitz it they can react so their speed should be comparable to Isaac and Necromorphs who can do the same yet I think Twitchers have an edge yet they should be able to react much like Isaac so it is debatable and they could still die yet they have a far better chance than Leon or Helldivers.
Overall their durability should be in the building ranges and their physical strength should be high wall to small building level seeing as even people like Dengar can punch people through stone walls and their vibroblades should be higher so it could be used to cut through limbs of the weaker Necromorphs maybe, they still would not be able to take many hits though. Their weapons are strong enough to do damage to them they just need to fire more than Isaac overall much like a pulse rifle and their explosives are strong enough to blast apart basic Necromorphs imo but in the end they cannot beat the strongest as they would die in one or two hits and it takes too long to hammer their weak spots before they are overwhelmed, at best they can kill a brute but not a HiveMind, and the Marker would break them or manipulate them in the end they do not survive the whole game.
@@deadman9335 Literally none of what you said Delta squad would have a problem with, besides MAYBE the psychic attacks, but even then you see multiple characters in Dead Space resist it, so I don't think it's as powerful as you think it is. It's just powerful against midwits is all, which is what you would want to target if you were trying to mind control the most people. Academic knowledge has no bearing on actual sense of self.
One more thing going for the clones is ironically their inhibitor chips. Turn those on, and suddenly the Marker probably can't even get in. Clones also resist Jedi mind tricks.
@@TarsonTalon Everything I said is a problem, we see everyone except 2 people struggle mentally, most who seem like they aren't are being tricked into serving it, if not out right turning into a necromorph the moment it detects you. The inhibitors are also probably their downfall, the markers can fuck with technology like AI and machines to make them serve the markers, the inhibitors would be no different, furthermore, it could Trigger whatever orders it once by making them hallucinate Palpatine or anyone else with command ordering them.
@@TarsonTalonI think the reason the characters resisted the marker was due to having high intelligence and having a person who was completely immune to it affects and could generate a field around them that blocked the signals
This really feels like a battle of attrition for Delta. Getting pinged by slasher blades, acidic bile, and knocked around by brutes would hamper their combat effectiveness as the mission drags on
Stasis-boosted slashers would also be incredibly hazardous to them, since they lack a stasis module to effectively counter them
The Marker also doesn't really care about mental fortitude. It basically just uploads construction code to your head via brainwaves, and for most people who can't understand it, makes them suffer debilitating mental damage
Feels like Delta could survive the events of Dead Space, but they might lose a member towards the end of the mission. Blood loss, mental fatigue, and lingering bruises catching up to at least one of them
"But honestly, as soon as they find out they can't permanantly take it down, they'll find the dock shuttle and fixer will activate it, sending the hunter to the fucking shadow realm" Had me dying lool
Lmfao that brother is cooked 💀
@@Sci-FiKai Yeah lolol. Have you read some of the other comments? Tarsontalon and 1rtozy make some great points.
Given they're harden veterans of combat, I think Delta would remain indifferent about the Marker's influence and keep pressing on and wouldn't deal with it individually unless it affects their performance personally. That's how I see them trucking through such a demanding ordeal. Very, "There's nothing we can do about it. Keep moving." or, "Doesn't matter. We need to finish the mission."
One of the major issues that the commandos will experience, in my opinion, is how long their ammo can hold out, and if it can't, can they find ways around this problem? The Ishimura is a ship from an entirely different verse, so anything that they may have as ammo for their weapons won't be compatible with the Commandos 17s. Even if it was a Star Wars ship, it's a civilian craft, so ammo will be sparse at best.
Thankfully they crew has a way around this. Scorch. His job on the team is the exact same as Isaac's, meaning he could jury-rig new clips for the weapons or do what Isaac did and rip out machines of the ship to use as weaponry. May not be ideal, but it's better than getting into a fist fight with a monster with swords for arms.
The second issue is the Marker itself. These things have shown to brainwash thousands to millions of people all at once. And if it doesn't get you at first, it will eventually. Even Isaac came close to falling for it throughout the franchise, and only didn't due to the people around him pulling him out. So how can our 4 boys overcome this massive threat?
Very easily, apparently. It is shown, consistently, that those with military training are able to resist the Markers touch. The only reason things get as bad as they do is because the religious fanatics "Hear the voice of God!" and go on a murder spree. Those bodies get reanimated, and everything just snowballs from there. In DS1, the soldier that comes in with you, Hammond, I think his name is, stays strong to the end. Jumping at shadows, sure, but he powers through. In DS2, there is a literal army behind one of the final doors, and in DS3, your player 2 has this exact same background. He, too, is affected by the Markers touch, but as long as you are with people you have a strong bond with who can reign you back in, It's extremely unlikely for our boys to turn.
In conclusion, while I do think that there were some things you could have gone into more details about, I absolutely agree. Our boys from Republic Commando can beat Dead Space.
When does it sbow people who have military training being resistant to the marker? Also no its not just because of the fanatics. People would also see their dead loved ones as well, klien seeing his wife, issac his girlfriend amongst others. Or would see other people as horrifying monsters
@jacthing1 you raise a good point. I'm mostly just making an assumption that the game shows us. Hammond and Carver showed more resistance to the Marker, and they both were soldiers. Jumping at shadows and Carver had issues in his coop mission, but neither of them turned.
Weapons in star wars also carry like 500 shots in a single gas cartridge and the cartridges are not big you can carry several of them easily so it's not an issue.
Only one issue... Scortch shows up in Bad Batch under the influence. I think that seals the deal that they are "perfect" clones meant to be controlled despite their will.
Bad batch scorch sucks and is a stand in for Dave filoni to show off how cool his OCs are
I thing the tittle of the video should be "Could the necromorphs survive delta squad".
Also wanted to point out what you said in the beginning about Leon. Wanted to mention that, at the moment you haven't talked about a character that would just scape the facility. Have in mind that Leon both in the original and remake of RE2 didn't want to just leave Raccoon city. He basically went in and dealt with the problem, basically what I'm saying is that Leon trying to destroy the marker wouldn't be out of character.
I’m not sure, I feel like he would be in a completely unfamiliar environment and there would be basically no one left alive for him to save.
At least in Racoon City he was still just in a city and he met Claire who he wanted to make sure would be ok. Whereas if he’s alone on the Ishimura in space with seemingly no one to save, I feel like he may just try to dip.
In short this video is still missing the bar on how powerful necromorphs actually are, so the answer is yes, they would absolutely murder Delta squad.
@@deadman9335I have done some research on Delta Squad myself and I don’t think they win nor do I think they get easily murdered either.
Their weapons are in the building level ranges lower than DS weapons yet they would just need to shoot more to make up for the lower output much like how even the fodder P-Sec pistols which barely do any damage can dismember them if they shoot enough times with great accuracy as shown in Dead Space Downfall, and their bombs and heavier weapons are indeed strong enough to blast apart basic level Necromorphs if we are fair to both, when it comes to mini Bosses like the Brute they still can’t get through the armor yet if they use teamwork and outmaneuver it with their jet packs they can hammer the weak spots till it dies, yet I still don’t think they can kill The Leviathan let alone The HiveMind as their power is in a higher tier and it would take too long for them to even take out the weak spots on the face before being eaten and etc.
There are other threats that were not mentioned like how the Guardian could catch them by surprise and kill one of them likely, or how Twitchers are a legit threat still but unlike the other fighters before the Delta Squad do have arguments to keep up with Isaac in terms of combat and reaction speeds since they can react to blasters which in canon are plasma and in legends are lasers this game is legends so you can argue it tho I don’t think they are FTL like Jedi ofc, I do think the Twitchers are still faster overall yet they have a chance to fight back more than Leon or Helldivers to be fair.
So I do think they do decently for a while but they either get overwhelmed by hordes like in a lockdown or they die to twitchers or to the bosses or via the Marker.
@@Sci-FiKai Primarily yes, however I do thing that from what we have seen both in the originals and the remakes he is the kind of person that would try to figure out what happened in the ship. From that he'll most likely figure out that the marker is the cause of all of this and as many of the RE protagonist try to destroy. I know the goal of the video is to just say "Hey would this character survive with the equipment of their game." But what ever, I really enjoyed both videos man! Really strange how RE and DS have such a similar vibe
@@LeaderOfTheLostSouls I'll admit, I might be going off old knowledge with my stats but as far as I'm aware, they are going to die. Their guns are far weaker than Dead Spaces weapons at least in standard settings as they seem to be just a bit more powerful than modern ballistics likely in the 5,000 to 10,000 joules range since people can survive them. The sniper rifle configuration they use fires a bullet coated in plasma and has 5 rounds per mag while the grenade launcher holds 1 that can apparently barely kill B1 battle Droids so it would be almost useless.
In comparison, Isaac's weakest gun the pulse rifle fires 30 grain bullets at mach 33.5 at base giving it 128,536.8 joules at 63 rounds a second and the plasma cutter fires heavy plasma that hits with 420,000 joules at base and 840,000 joules maxed. The rest of his arsenal makes these look like childs play, and they still struggle to put down necromorphs at least before upgrades so they aren't downing anything fast.
From what I can tell, the blasters are barely wall level, even a literal tank gun couldn't cut down a tree in bad batch. This is solidly below a plasma cutter and at best on par with a pulse rifle except they fire way slower at only 700 meters per second which most of Isaac's weapons are easily massively hypersonic to relativistic and necromorphs show that they can dodge all of them. On top of that, the fire rate is only 480 rpm or 8 rounds a second while a pulse rifle fires 63 rounds a second and can barely keep them back at all, adding onto why they won't survive is that their blasters only hold 30 to 100 rounds depending on the power setting and size of the power cell, they only hold 5 power cells, 20 sniper rounds, 4 grenades, and finally they lose energy fast, as in 10 meters out of the gun they start to shed energy until 40 meters where they are completely dissipated.
Going off of all of that, assuming they all use the same equipment, they only have 600-2,000 blaster shots at most as an entire squad, 80 sniper rounds, and 20 grenades. They might have thermal Detonators or something else as well but as far as all that goes, they would have to all spend most of their ammo just to leave the first room and into the hallway before finding a plasma cutter. If they are struck even 1 time, they are dead from infection and the others will now have to fight a necromorph in full commando gear and it would be very easy for a brute or other explosive type necromorphs to blow them apart.
As far as I can tell, they have never been relativistic reaction as they didn't really dodge blasters in that way, but even then canon shows that this isn't the case as they get tagged with blasters which are at least super sonic while Isaac is hypersonic to relativistic and so are the necromorphs so they will dodge and weave before cutting the clones apart no problem let alone a twitcher.
Here’s some ideas you could do that I think would be interesting.
1. Imperium of Man vs Dalek empire
2. Cybermen vs C.I.S
3. Could Delta Squad or other RCs beat the automatons and terminids.
I think they would ultimately be tricked into bringing the marker back to aegis 7 and without Kendra or an emotional reveal like Nicole being dead, they would see that part through and accidentally trigger a convergence event and die once the brethren moon is made. And that's not even mentioning the hallucinations the marker can cause. Typically the marker writing but also deceased loved ones. They'd see fallen clone and possibly one of their masters that went missing. Why? To further trick them into bringing the marker to aegis 7.
Not only that, because of the inconsistent "Hazardous anomaly detected" it's theorized that after Kendra hacked the door open in the beginning that she actually disabled the lockdown protocol entirely. Which could explain how kendra and hammond got around so easily. But Isaac didn't know, so the marker made Isaac think in multiple ambushes that there was a lockdown. If we consider this to be possible, it's possible the marker can fuck with their perceptions of their tech such as unlucky jams, radars not picking up enemies, or even just not being able to radio each other in. Hammond was disconnected from isaac and kendra for half the game after all. It's not unlikely that the marker caused it.
Even worse still is their perception of the threats, as necromorphs can sometimes be seen as deceased loved ones or if the troop split up, when they reunite they might see each other as necromorphs and shoot each other. Think about it, why is it that Isaac only ever sees a person right as they are dying? Probably because the marker made him see healthy survivors as a necromorph which he ruthlessly murdered.
What I mean is, The Marker Psychologically fucks with people and like you said, it effects everyone differently. Ultimately the deciding factor wouldn't be if this team could handle threats, it would be if they can discern reality from trick.
MY BOYS!!!!!!!!
I love these boys so much! I played this game countless times and Scorch was the first figure of them I had for so long before finally getting the whole squad.
Scorch is my favorite so that’s a W!
Can’t believe I missed out on this game as a kid but so glad it got ported so I can play it now. I’d kill for a sequel or a remake with a bonus ending where we can find Sev
I really enjoy these types of videos, keep up the good work man.
Thank you brother I enjoy making them!
Dead space and Star Wars. Not something I thought I wanted but now I need it.
Fun what-if video, and as you suggested, Delta Squad are basically just an upgrade to our boy Isaac in a lot of surprising ways or can do similarly, plus I'm sure he'd be relieved not to have to take this thing on anyhow. He rose to the occasion, but as Scorch says when priming charges, "Leave this to the pro's."
Bro Boss is my favorite Clone so of course I've played Republic Commando. 😊
In a universe with as much automation and scaling as the Dead Space universe, the ability to control all of that tech is really powerful and is a big reason why Isaac is able to survive when trained soldiers can't. So I don't think the squad's odds are fantastic, could go either way imo.
Could the squad clear a room with 20 necromorphs in it? Yeah, might not even be difficult. But could they clear an entire ship without any of them ever making a single mistake? I think attrition would claim them one by one.
"get yourself some bacta trooper."
Great video! I feel like Delta should probably be able to handle it!
Thanks brotha! Same here ! 🫡
08:55 - 09:02 🤣 I love that edit when it comes to the Marker. lol
Fits to well Istg LowTierGod was influenced by the marker bro is a unitologist 😭
Isac is an engineer, who fights against the marker for personal reason.
Delta squad are soldiers, who would be sent to the ishimura, on behalf of the goverment.
Meaning that while isac's objective was to destroy whatever that red obelisc was and escace with his life, delta's objective would probably be to retrive the marker for the republic.
So, since their mission would force them to interact with the marker, for longer periods of time then isac and not to destroy it, i think that they would at the very least go insane.
Normal Dead Space: Horror hellscape
Delta Squad Dead Space: Zombie shooter/Doom Squad game
The statement that says Issac has little to no military experience isn't correct. At least in the original, in his bio that you get after completing the game you see the text log that's sent to Hammond. In that text log it explains that Issac was a merchant marine so he became familiar with weaponry and has those skills. Although his skill is not superior to that of Delta Forces training.
Could Margret Thatcher survive dead space?
I feel like I should know who that is 🗿
@@Sci-FiKai She was basically the british version of Ronald Reagan
@@Blaugehaun
So the Devil.
@@dalekrenegade2596 Yes but the Devil is slightly less evil
First of all, I'm going to play the star wars game. Second of all. HOLY SMOKES YOUR CHANNEL! I NEED TO SUBSCRIBE!
You do!! Republic Commsndo is awesome!
And thanks brother highly appreciated!
I always Loved Dead Space and Republic Commando and I love the thought of the 2 different Universes Combined together, that many Years Ago I made 2 Art Pieces of this Idea
I wanted to see what it would look like if Republic Commandos were fighting necromorphs so I made 2 Art Pieces of it and I was Kinda Happy with it it’s really an Awesome Combination it fits Really Well together instead of Delta Squad my Commandos were plain White.
You know what, I’ll take your warning. I’ll be back after I play it for myself.
W!
THIS is the RUclips content I miss having recommended to me
Apart from the space walk sections, I imagine it'll be a cake walk for Starkiller. Do we presume The Marker has no effect or does the conflict between light and dark give it a foothold?
Yeah Jedi and Sith do have feats of resisting mind manipulation but Starkiller isn’t as well fortified as someone like Vader who’s got very impressive feats, starkiller did resist the mind manipulation and hallucinations of the sith witch Darth Phobos so he could try fight it but it proves he is vulnerable and can be manipulated so the more subtle Marker could take a foothold in his mind and use it against him.
But Starkiller is fast and strong enough to literally kill everything in Dead Space, he killed a monster in TFU2 that’s lore says it can crack apart moons with its punches, he charged up a weapon on the Star destroyer with his force lightning to blast apart another one which is calculated to be a continental feat, and he scales to Vader who’s above many Jedi with planet level feats and he’s above old sith with planet level feats and more so he could use his force powers to kill Moons or go inside them to cut them apart with his power so he could win if its a straight up fight.
In dead space there’s not really such a thing as ‘resistance’ to the marker. The marker sends messages to your brain, compelling you to do exactly what it wants, regardless of your willpower.
If you’re an intelligent and capable individual, like Isaac, you would be manipulated using hallucinations of your deepest desires and closest attachments into performing more specialised tasks for it, such as returning the marker to the hive mind in the first game or building more markers to cause more outbreaks in the second game.
If you’re not intelligent or capable enough to suit its purposes, the messages the marker sends you cause extreme paranoia and subsequently homicidal and suicidal tendencies. You WILL feel compelled to kill the man next to you and then yourself. It is the total infiltration and rewiring of your of the physical makeup of your brain, and the greatest cosmic horror of dead space is that there’s nothing you can do to stop it, or ever understand why.
It’s not an immediate process though, so if the commandos could blitz through all the necromorphs, they could be able to escape before they went completely crazy.
So I think a revisit of this topic going into further detail on the mental states and intellects of each of the commandos and what interactions they would have with the marker. Just from the video I feel like the playable character and fixer have the best odds of getting compelled like Isaac was, but it may be that the other two who begin to pose a risk to their brothers.
Really nice video though :) All the best for the next ones
In regard to the hive mind, Issac only survived through plot armor at its maximum since a sky scraper sized worm should have just flopped onto the platform and turned him into a red paste so if we’re giving delta squad plot armor they will be fine if not they make it to the end and die at the finish line
This wasn't plot armor, Isaac is literally just super human in a nearly Indestructible suit of armor. Slapping Isaac or trying to blow him up will almost never work, to break his suit, you have to apply constant force to overwhelm it like chewing on him otherwise he will be fine.
@@deadman9335 issac’s suit is durable that is a given but the hive mind is literally hundreds of tons of flesh and bone, even if the suit somehow survived a strike from a tentacle the sheer amount of blunt force trauma alone would rupture Issac’s internal organs
@@omnicrete7470 it's also not indestructible as simple bones have pierced it and acid has gotten past it.
It's a fan theory that the mesh under the armor is self repairing.
@@omnicrete7470 Again Isaac is also super human, he can take shots from guns comparable to an A-10 Warthog without armor and be fine.
@@zambekillerIt’s not indestructible sure but it is much more durable than people give it credit.
You say bones cut through it as if it’s an anti feat and it’s just simple bones but no these bones are reinforced to the point they can cut through metal suits and bones with ease, and the bone armor of some Necromorphs are more durable than actual military armored suits, it is very impressive.
The acid definitely does damage but it can resist it for a time, its stomach acid made more deadly by the marker’s manipulation of the body of the Pukers, so it’s still impressive.
And no there are suits that literally self seal themselves like the advanced suit so the technology does exist, now if all his suits have this to an extent is not confirmed but I understand why it’s a theory since it can get damaged and not break off overtime seemingly self sealing to not become less efficient overtime.
Here's one. Could a squad of Enclave Soldiers from Fallout survive Dead Space.
Can the HellDivers survive a Doom Demon infestation
No, the answer is just No.
Even not taking into account the lore of Hell, Demons, and their energy literally says they are higher dimensional but even a more futuristic army using their own energy and has more massive mechas and nukes and larger weapons still lost, titans are legit immune to any mortal weapon like Nukes unless enhanced by Hell energy enough or the Wraith energy like the Crucible and etc.
Old doom?
Yes
Nudoom?
No, weapons don't work on demons in nudoom, doom slayer is basically just unconsciously powering them up with his own energy.
Are you going to have video that involves with the Master Chief
100%!
this game WAS my childhood i almost cried at the end
Only thing I'm concerned with for Delta is the markers mental attacks, I'm not sure if they would be able to handle, their minds are already predesigned to be susceptible to control via the inhibitor chips (I'm assuming that like most other clones they had them) and I think this could be a weak spot that the markers can exploit,
other than that it'd be a cakewalk for them, if the 4 of them can take out spider droids and even go toe to toe with grievous' bodyguards nothing the necromorphs can throw at them should slow them down
Only reading the thumbnail and title and I already know they would survive.
NOW GIMME REPUBLIC COMMANDO 2!
I'm confident they would last well into it, they're very quick to learn and adapt, the only problem for them is the mental effects the marker would have on them.
Being in a squad in Dead Space is very dangerous, you can go crazy on a dime and wind up killing people you think are necros.
My thoughts on Deltas resistance to the markers influence.
1.) ALL clones are bred to be controlled and discarded, even with Deltas legendary experience with horrific and chaotic combat scenarios, they couldnt resist their control chips. However they are commandos and a commandos life expectancy, particularly in the opening months of the clone wars, was measured in minutes. Their ability to adapt, improvise and overcome WOULD indeed help them resist the marker to an extent but not indefinitely. Speed would be of the utmost essence and once Delta figures out that Stealth is, in fact, optional in this scenario, they woould move faster than Isaac did by a wide margin, for a little while anyway. They are in a race against the clock, to the point that they would be seriously considering attacking each other from hallucinations, It would be if the a Sith used a dark mind trick on them. They could probably snap out of it a few times before succumbing to it. Honestly, 038 and 040 would likely be the only survivors as they're the most intelligent of the fireteam
2.) for reference on how the Marker would accurately affect the squad, Imagine a whole 4 man fireteam of Carvers from Dead Space 3. If He and Isaac hadn't "finished" the job when they did, Carver would have been consumed. It is likely that throughout their mission, These commandos would have hallucinated almost the entire time like Carver after only a few hours of exposure to the marker signal, but like Carver, and as pointed out in #1, They likely would have snapped out of it, either by sheer willpower or from having not 1 teammate (Isaac) but 3 other teammates to call it out and bring them back, coupled with a more robust communications link, doing in field Psyche evals would be a breeze compared to how Isaac and Carver really only managed to hold each other together in person. Deltas training as Commandos likely covered resistance and recovery from brainwashing but no technique is perfect as the Marker directly influences your DNA and Hormone levels to aid in Psyche deterioration and all 4 units of Delta squad are the exact same genetically, this would aid in trivializing a path of least resistance for the marker to exploit.
3.) I do believe that you've touched on most things pretty well, including dismemberment as that is by no means anything new to the Star Wars universe and particularly in the case of Spec Ops soldiers, however, there is the issue that I raised earlier, its all about timing for Delta Squad. We saw Delta sabotage and clear a free falling droid transport ship in just under a few hours, however that ship was only roughly a third the Size of the Ishimura. A more accurate depiction would be the Reclamation of the Acclimator Class ship - Prosecutor, albeit you didn't have to go through EVERY section of the ship, Time wise I would Imagine it would have been FAR longer by a minimum of 12 hours for Delta to get through the Ishimura, not because of the USM Valor smacking into the aft end of the ship (Delta wouldn't have let a single necormorph off that ship so it wouldn't have happened) but because the Valor would've showed up as they originally planned and would have begun purging the Ishimura, Using shuttles rather than docking. This would've spurred a detour to recalibrate the Ishimuras Defense systems to target the Valor. All while dodging gunfire and Necromorphs, Thus spurring a mission for Emergency repairs WHILE under attack, This would definitely slow down delta squad as they would have had to split up to do everything they needed to do to keep the ship afloat during the constant barrage of fire from the Valor as well as internal structure damage. As we saw with the mission to reclaim the Persecutor and even a bit on Geonosis, Delta Squad is at its weakest when they are split up, The Marker would most certainly take advantage of this and crank out as many juiced up super speed necromorphs as possible and practically HALT Delta in its tracks, The only way out of this would be to steal a shuttle and get to the valor and commandeer it and take it down to Aegis 7 and kill the Hive mind with the nuke aboard the Valor.
All in all, Boss and Fixer have a high chance of survival, I think that Sev and Scorch have a high probability to be listed among the casualty lists because they're easily distracted, and not as mentally there as Boss and Fixer, both of which are very cold and calculating (at least until it comes to leaving a LIVE commando behind) but anyway. That is my take on how the Marker would effect Delta.
EWdit, I forgot to mention that soldiers from the Valor, ALL OF THEM were equipped with stasis units, Delta has ZERO defense against that. Hell the LEVIATHAN Had no defense against that. I imagine Delta would've encountered and solved this problem by simply shooting better than the soldiers from the valor and staying as mobile as possible, would've had to pick each other up multiple times in the process, nearly getting eviscerated by Slashers in the process but I genuinely believe that with flash grenades they could've caused some friendly fire incidents between the Valors forces to skirt past this issue.
Yes. Blasters would bloe HUGE chunks off of them, and potentially light them on fire.
Commando armor can also do anything Clarke's could, and more with night vision, bacta implants, etc.
Could a modern US Army infantry Squad survive the events of James Cameron's Aliens?
Well I guess the real question is, can modern day tech/weapons actually hurt the xenomorphs in that movie? Original the aliens were supposed to be unstoppable and unkillable monsters so if their guns can't hurt the then they are kinda screwed.
@@matijasostojic4288They have never really been unstoppable, normal weapons today could still kill them, you just need good shot placements.
@@matijasostojic4288
In the first alien movie they didn't really have much in the way of weapons to fight back. They were a civilian crew, doing civilian things, not a military deployment. In the second movie their weapons were effective but there were simply too many enemies and not enough ammo. Heck, a classic (to them) pump shotgun was good enough to do some damage, too. In the third movie the circumstance was similar to the first movie in terms of their available weapons. I only saw part of the 4'th one so I don't know what they had to fight with.
The civilian-grade shotguns and pistols in Alien: Isolation were completely unable to harm the Xenomorphs, so I suppose it depends on the caliber and type of the ammo used. In Aliens(the movie), the M41A Pulse Rifle (according to Xenopedia) chambered 10x24mm rounds. I tried to find an image of what those would be sized to look like were they real, but I didn't feel like sifting through 50+ google pages to find it and after the second page of barely-related images I gave up. In any case, a 50 cal rifle's rounds would probably get through its natural armor, but who wants to carry one of those things around? Then there's the weight of the ammo needed, too. Granted, if the soldiers already knew what they were going up against they might take it anyway. We already know that explosives of sufficient power can kill them just as much as they can anything else.
In the video games it depends on which type of Xenomorph you're fighting. In Fireteam Elite, the simple peashooter handgun with infinite ammo could kill animal-Xenos easily enough on the first two difficulties and could with time kill the tougher ones, too. This implies that had the cannon-fodder animal-Xenos from Fireteam Elite been the enemy Xenomporphs you went up against in Alien: Isolation or the Aliens movie then any of the armed-with-guns human NPCs could have in theory dealt with them. We've seen time and again that how dangerous and durable the Xenomorphs are is dependent on what the original host was. Human-Xenomorphs are very dangerous. They're not the fastest of their kind but they're strong, tough, and can even be cunning.
AVP2 somewhat covered this.
@@deadman9335Well yes and no cuz they are still far more durable than given credit for since the weapons the Colonial Marines use are futuristic high caliber tech weapons and their lore makes them quite impressive so anything short of high caliber armor piercing rounds won’t do much to drones or warriors let alone a Queen they would need rocket launchers and mini guns to even scratch her at all.
One big thing that I think this question hinges on is Delta's readiness. Remember: these men are a _professional military special operations team._ They don't get sent out without clear objectives, and they would _certainly_ not go in for the same reason Issac did. So what _is_ Delta's objective, and how much do they know going in? Does Delta know about The Marker and are there to take it out? I don't think so, because you never mentioned them going in with any Jedi; and the Jedi Order would 100% send some powerful members to investigate such a dangerous artifact (anyone that had strong enough willpower to resist the call of The Marker, such as Kenobi, Skywalker, Windu, and maybe even Master Yoda himself). So this would have to be a sweep-and-clear. But why is one of the most successful special forces units bothering with a simple sweep-and-clear? Did a group of standard Troopers send a panicked distress call about monsters before comms were cut? Did command get disturbing distress calls from the actual crew and wanted to make sure it wasn't serious? Did command suspect a Separatist trap where they send an unmanned ship filled with explosives as a bomb (which is something they've pulled before)? Knowing how much intel Delta has going in and what they're even trying to do could heavily swing the result in potentially unexpected directions.
The marker was a positive influence in the first dead space as it wanted to be restored back to its home planet which actually quelled the necromorph threat. So they should be just fine for the first game.
better question: could isaac survive that ship level from republic commando?
Hold up That’s a really cool idea
This is like…my dream video.
Two of the best franchises crossing over 🔥
Delta needs a part 2 to their game
They might take each other out through the marker meddling.
master chief in a dead space situation would be a cake walk
Could Delta Squad survive Metroid?
Or could Samus survive Star Wars?
As far as I know they need rig suits to use kinesis and rig modules which are necessary for some progression... Like those malfunctioning doors and heavy machinery blocking paths.
If an Engineer without any Military training can survive, i think arguably the best Commandos in the Republic can. But then again literally every soldier on the USM Valor was killed so military training isn't everything. Even still, i think Delta Squad is beating them.
The thing about the marker is that it created different kinds of necromorpha for different situations such as zero G barricades and sealed off areas also even if delta squad took the necros out the marker can reuse the biomass to make worse necromorphs or just put the downed ones back together
I agree, altho the marker probably would keep a signal on em
4:45 sev just got decked
Great video man! I agree with you analysis, i think Delta could fairly easily clear the Ishimura.
They’re just built different 🔥
Say delta "TEAM" one more time and I rip my ears out, btw nice vid man.
Listen man I was just tryna avoid saying delta squad 800 times 😭
Delta Squad main weapons fire superheated plasma so even they run out of ammo for their main weapon they can still use their plasma pistol which does not run out of ammunition. Grenades fired from their modified DC 15 would devastate the Necromorphs…their wrist blades could also be lethal if used correctly.
You're awesome must take note that Isaac was alone in his journey while Delta Squad is not so they have support if one of them seen to go nuts
So basically death troopers (the zombies) but during the clone wars and not the empire times? That sounds like an amazing idea.
I'd personally give them a loss because of the marker. If battle hardened and tactical was all that you needed to overcome it, then that military ship that got wiped out in deadspace probably would have done better than it did.
While thier combat aspects are up to par, clones are made to basically be easily indoctrinated. They're already half way there. It's just about who's giving the orders at that point.
At least in my mind. But great video regardless. Fun thought experiment.
Training and equipment wise the commandos should have no issues with most necramorphs. But whether they survive really just depends on how well they resist the marker. Which given their training which was pretty damn intense and their experiences during the war it's a possibility they can.
One Major Problem that wasn't addressed here is that Delta Squad would run out of Ammo eventually considering how many Shots Necromorphs take to dispatch, and there is No Ammo there to replace their Blaster Ammunition, nor their Grenades, so if they don't find New Weapons and Explosives, they are going to have to rely on their Pistols and Vibroblades really soon. And another Thing that's missing is Bacta, I don't think Delta Squads keeps lots of Bacta in their Equipment on their own, so once they are actually injured past their Shield Regeneration, there will be no Bacta to patch them up easily. So I think it's going to be much Harder than anticipated.
Some food for thought: None of the scenarios you have brought up have mentioned any of the actual things Isaac had to fix. Yeah, Delta team could probably get anywhere in the ship, but would they know to fix the centrifuge, refuel the engines, or even check the security console in the flight deck to see what all is wrong with the ship? Heck, you migh lose one of them in the first encounter on the flight deck, assuming they land there.
Did you forget that Fixer is the Tech Expert, even if he's not an Engineer, I'm sure he would check the Security Console in the Flight Lounge and could figure out a way to repair the Gravity Centrifuge, refuel the Engines, and even get the Comms Array back online with his Squadmates covering him while he works, also Delta is used to a situation like this with the RAS Prosecutor minus repairing a Gravity Centrifuge, and Refueling Engines.
Idea: Could Samus Aran from Metroid Survive Dead Space
More or less they are the best equipped to handle the necros but the issue as always is the marker influence. It really is a bit unknown on how much influence it will have on them tho i think their chances are good as clone troopers are trained for this from birth. And commandos being the best of the best just helps alot there. I think it really comes down to time spent, Supply usage. They can hold on but will be harder and harder as time goes on.
Yes, I believe so, but they'd have to give up their blasters. The only weapon that would really help would be the batarian slugthrower.
Canonically, their armor _should_ be enough to handle any attempt by necromorphs to use bone to penetrate, but clone and storm trooper armor jobs constantly, so IDK. Against acid and explosions it might fail, idk, but Isaac survived.
The zero g segments are something delta squad is built to handle, and they have a tech on the team who can solve engineering problems.
The real problem is restricting their weapon usage to Star Wars canon, because the necromorphs are incredibly resistant to conventional weapons of war, which are too precise, and won't cut up, pulp, or shred the flesh to make it useless.
I think it probably for them to resist the marker since they are probably gone through some kind of force resistance training
Wonder if Makita or Milwaukee tools exist in Dead Space universe.
Have You heard the tragedy of Darth Issac the Engineer.
i wanna see a single ultramarine from warhammer go through the dead space!
Just waiting for Space Marine 2 to drop 🌚
From the way I see it at least Boss would most likely survive since he’s the most level headed and leader of the group and most likely has the strongest will of the group and maybe Fixer as well.
As for Scorch and Sev I can see them slowly succumbing to the marker influence over time while trying to resist it.
Especially Sev that brother already has some psychopathic tendencies
A T 800 in dead space sent to clean out necro infestation would be nice to see
Ok hear me out
Let's insert Dante from Devil May Cry into dead space
I think that everyone regarding the troopers has an insanely good point. But the fact that they are a blank slate? might make it even easier for the Marker. I want my Clone Boys to win but.... didn't the Kaminoans basically tell them what to do? Other than the Republic of course.
Omega Squad is superior 💪
The goats! 🐐
"Did I miss anything important"
“Red red green or red green red?”
@@Sci-FiKai“And he’s supposed to be our demolition expert?”
@@agentskud “Cut the chatter you two”
A better title “Could a necromorph infestation survive Delta Squad?”
Probably they would win with 1 or 2 casualties sliced up by the necros
As much as I like this video, I feel like there should be more talking points.
Sure Delta squad is pretty badass, but even so there's more than what's stated in the video. Points I would like to make in the video are as this. The Ishumura is big, and with some things Fixer wouldn't be able to splice. There's things that require TK and Stasis to get past. They would also need to deal with a few issues regardless of their skills, that being the Ishumura's constant issues. The biomass bosses and hall ways, the Ishumura falling apart at the seams, and the constant threat of other things breaking. A lot of the Ishumura needs the be unjammed which would require Delta to move around.
There's also the constant issue of ammo and resources on the Ishumura. Delta Squad can go in with max ammo, but Isaac had to scrounge around for ammo constantly. With a group of 4 ammo is going to drain rather quickly. Sure, there's ammo, credits and the like. But the difference is that although it's the same plasma, the issue is that Delta Squad would need a way to put Plasma Cutter cartridges in their blasters. They would most likely need to change to the tools around the Ishumura than to rely on the weapons they bought. We've seen they're competent but competency doesn't make up for ammo scarcity. They'd need to upgrade their weapons separately, and buy ammo when they can while having to manage the ammo they hold at once. Stun Grenades and EMPs are pretty much useless on necromorphs and thermals could have unforeseen consequences if used wrong as I feel they have a higher yield than the grenades used by the pulse rifle.
What about the psychological side? Sure there's the Marker, but then there's the actual horror of Dead Space. Delta squad is accustomed to seeing people die. While fighting droids, Geanosians and Trandoshans. But they're fighting living mutated corpses of people. Delta was clearly unnerved by what they saw in the ghost ship with all the dead clones. However, when it comes to the Ishumura it will be the most disturbing thing they'd ever see. They might be used to dealing with things and watching their brothers die on the battle field, but they'd never really get used to seeing the survivors of the ishumura or even seeing the dead transform into Necromorphs. The survivors are mentally broken, their bodies broken. Scorch in the Bad Batch is a shell of his former self than he is in Republic Commando due to the sudden change, plus he like all clones were affected by the chips. The chips are also bioorganic, something the marker might able to use against them. It would slowly break their minds little by little, and we've seen that the chips can cause clones to mentally snap when there's issues with it. Should the Marker use that to it's advantage things aren't that smooth sailing as one would think.
And lastly, what would this be without the necromophs? You mentioned brutes, but lets not forget that most variants of necromorphs have a black or reddish variant. Much tougher to break apart. There's the infector. In an ambush situation it could possibly infect any member of Delta Squad. Dividers, and pregnant spawn would be trouble for them as they'd latch onto the members easily due to their numbers. Wall Guardians could prove trouble as well, as it does have an instant kill if they get too close. They'd have to fight the Leviathan and tentacles as well, which can be an issue for them. There's on more necromorph I believe they'd have trouble with the most though worse than a hunter.
The way I see it, Delta Squad would most likely fix the comms for the Ishumura. Allowing the distress call to be reactivated for Earth Gov soldiers to pick up the distress signal. There wouldn't be a necromorph in the escape pod but there's leviathan remnants which could cause the ship to crash into the Ishumura. The soldiers inside would be infected and turned into Twitchers. With how twitchers would Delta Squad would genuinely struggle as they find it hard to hit an enemy that can close the distance in a split while wearing armor.
I genuinely believe that Delta Squad could beat dead space, but with more context of the situation, not all of them are escaping. At best, possibly 1 or two of them would make it out alive. With Isaac he only had to look out for himself most of the time. He didn't need to split ammo or upgrades with others and constantly had his own survival in mind while trying to find Nicole. Sure teamwork is better but in a situation like the ishumura things are going to be chaotic with a team.
I want to apologise for my long as hell comment, but I felt like there needed to be context.
Couple things
1, When it comes to possibly not being able to fix part of the ship, yes that’s very possible, but due to the fact that the DS-verse’s technology level is so much lower than SW’s, Fixer would probably figure out how stasis and Kenesis work.
2. I might’ve forgot to mention this in the video but I’ve mentioned it in all of my others, but I always give them infinite ammo/allow them to find ammo in whatever location they’re in.
Because if I didn’t, everyone I put into different situations would always die, since they would always run out of ammo and the point of the videos are really to see if they can overcome every obstacle with the abilities and equipment they have, so giving them some arbitrary amount of ammo and having them run out is a pretty lame ending but also goes against the point of the video.
3. As far as the horror of DS goes, Issac could keep it together even while fighting the influence of the Marker, if he can do it, Delta who has been on countless battlefields and have no issue blowing Geonosians to pieces and have been raised from brith to kill wouldn’t have an issue.
Yeah they had a reaction to the clones on the prosecutor, but that’s most likely because those were clones, their brothers. Not just any random group of people,
Ontop of that, any amount of psychological damage from experiencing/seeing gruesome events and how it would affect them is all completely up to speculation if they’re even affected at all. At least with the Marker, it’s guaranteed to have some effect on them.
4. I brought up the Brute because outside of Leviathan, it’s the strongest foe onboard the Ishimura. And if Issac can kill them, so can Delta Squad, and if Delta Squad can kill a Brute, they can kill anything else since Issac also was able to despite lack of combat experience.
Even with Leviathan in zero G, Issac beat it, so Delta Squad already having experience in Zero G and similar/stronger weaponry and combat experience would be able to as well.
It really just boils down to, if Issac could do it with little/no combat experience and alone, then Delta Squad with similar/stronger weapons, armor, experience, strategy, stronger willpower and a 4 man team that can cover each other and can do it but even easier.
You should make a video asking the question of "could samus survive dead space."
"No matter how you slice it" I see what you did there buddy, and the low tier god part was just golden 🤣. In terms of ideas I have so many: Could blue team from halo 5 survive dead space, could Alpha-Nine the ODST squad from Halo 3 ODST survive, could Gordon Freeman from half-life survive, could delta squad (gears of war) survive, could the colonial marines squad from aliens survive, could any of the Fallout protagonists survive, could SG-1 from stargate survive, could Jack Cooper from titanfall survive (with BT's mech but with the AI), could Commander Shepard from mass effect survive, could V from cyberpunk survive, could Maine's crew from cyberpunk edgerunners survive, and could the doom guy (not the slayer) survive? Either way that was another banger of a video ❤🔥
The short answer for most of these guys is no, the spartans and other on their level have a good chance of survival but not a guarantee. He loves Dead Space, that is obvious but it is clear he is not deep in the lore and calculations for how powerful the Dead Space universe actually is, canonically speaking, Isaac is on par with the master chief or stronger in many ways.
@@deadman9335 I'm sorry but that has got to be one of the most silly things I've ever heard, the MC would snap Isaac like a twig even stasis might not help as the MC has the speed and reaction time to dodge it.
@@gono4806No you’re just downplaying Isaac due to ignorance but I will say it isn’t fully true what @deadman9335 said either as MC in the past might be below peak Isaac in Ap and Durability with his shields but currently MC has gotten more upgrades that puts his durability and strength on par or greater than even peak Isaac and his speed is pretty close too cuz both can react to railgun type weapons, plasma, and lasers to a lesser extent but the edge MC has is his Spartan time which increases his processing and reactions making everything seem in slow motion almost so Stasis would still work on him but much like the twitchers it would only make him closer to Isaac’s speed, he would not just overpower and speed blitz that’s fanboy speak from you.
Would Master Chief dodge Stasis? That’s debatable cuz recent calculations for the speed of stasis in comparison to lasers in the same sense does put it at FTL possibly even without this it can hit enemies of similar speeds to MC or Isaac so Maybe he can dodge with Spartan time yet the AoE could get him, he could outmaneuver and avoid it but it isn’t 100% so it could happen or not.
I’m trying to be fair to both sides cuz I researched both mostly dead space but I have friends who do more halo so they helped.
@@gono4806Also Doomguy is still massively more powerful than people realize and they think just using classic Doomguy makes it more fair cuz he isn’t a god but Doomguy is still far from just superhuman if you read the lore and know how to power scale, if we use just what we see in the games then sure we can downplay him to only superhuman but its not the most honest thing, it’s just what causals who don’t look in-depth do tbh.
@@gono4806 To put it lightly, Isaac can move fast enough that chief would barely have time to react to him. He is stronger than chief by a by several tons with his arm alone being able to pick up what chief can with his whole body, his durability way exceeds anything chief has ever came close to enduring, and his reaction time is several times faster.
Playing SWRC feels so nostalgic, i was born in Russia, first played this game when i was 6 years old. I used arrows then instead of WASD.
I wish I grew up with RC man, I grew up on Battlefront 1 and 2 and Revenge of the Sith game.
@@Sci-FiKai i only played 2004 battlefront cause the second chapter wouldn't download on my pc. (Maybe because of drivers, i don't know)
Back then i didn't even know how to delete a game =D. The only thing i regret was: What OC i tried first. Was it Vista or XP .
That LongHorn sounds hitting my mind so hard... The portal to childhood.
I grew up mostly on arcade - like shooters. Serious Sam series was my favourite.
Old games nothing like modern ones. Tried System Shock 2 for first time recently, that's was incrediable exprerience, recommend this game.
And thanks for video
i think your underestimating the influence of the marker on delta squad. its stated multiple times that its not a matter of will power though that helps but intelgance. isaac was likely only able to resist as long as he did becouse he was a very smart cookie. most people are driven made or into killing fenzeys with in miniutes of exposure not to mention the more subtle methoids the marker uses to fuck with people.
I would love to see The Guardians (Destiny 2) vs The Moon Brethrens from Dead Space 3.
It's time to slaughter.
1 space marine vs Dead Space 1
And if you want a cake walk? A single Grey Knight.
Strange how delta goes in with the best equipment for the necromorphs except mental protection all of them are lacking in that department
BANGER IDEA
THANKS BROTHA
Maybe do clone wars droids vs the automatons or Issac Clarke vs Ellen Ripley
Droids VS Automatons is an interesting idea 👀
I'm sorry to say this but Ripley is outclassed in literally every way, Isaac is an augmented human in nearly Indestructible armor with guns that will all instantly kill her. He is physically fast enough to speed blitz her and turn her into a puddle and so mentally fast and smart that he would be ahead of her at every step of the way.
One though that comes to mind stems from the movies of dead space in the movies the necros scale in a much bigger number than in the games it’s shown that they number big enough to make a wall of people not to mention anyone that dies is a potential reanimated creature beyond that the necros are tricky creatures due to their hive mind they have an easier time coordinating another thing worth pointing out is that even though Issac was strong willed he was not able to resist the marker he spends most of the game under it’s influence considering it made him forget that Nicole offed herself the only reason he got out was thanks to danials showing him the truth
I'm a simple man. I see Delta Squad, I click.
He’s just like me!!
The fact he got the data up his ass so quickly is impressive and implies practice in prison pocketing things
A skill that will surely come in handy in this situation 💀