Great build! Ive been using this and adjusting it as necessary. I really appreciate all the advice in terms of how to change the build based on our needs. Thanks!
Tried the autobomber, the echo warpath and some other heavily paladin reliant builds... and finally found your video with something that actually makes use of VK abilities. Enjoyed "old" VK so much and this looks a lot like it + its viable with corruption, can't wait to try it. Ty so much!
Oh my god, this is what I was looking for! I love your build! I can't wait to start a new character for it tomorrow. It's gonna be my main build. I love how well merophage works for it. :)
This build was hella fun to play, sadly, i reached empowered monoliths and it became pretty weak even if i a had the perfect items for the build... Had to switch to other broken classes/builds to farm items faster, but this one was by far the one i had most fun playing while leveling and doing non-empowered monos. Thx for the build! :)
Glad you enjoyed the build until that point. Hoping for some better balance going forward. I agree there are a couple classes which you almost feel compelled to start as to farm quicker.
I am sporting a similar build since I realized the synergy between Erasing Strikes and Void Cleave. But I never went with Lunge as Healing Hands with Celric's Hammer and Rahyeh's Chariot has better potential in my opinion (dash without target, more heal, passiv and active, group benefit). As healing is no problem that way I also put the passives points in the Sentinel tree into Juggernaut instead of Fearless. Same goes for the Void Knight tree. here I would drop Abyssal Endurance and World Eater and go for Patient Doom and/or Sorrow and Steel.
Thanks for sharing in such detail. I'll definitely give this a try on this character as you're not the first that's mentioned they run Healing Hands over Lunge.
I just respecced to this build after trying the autobomber one, which is powerful, but boring. So far I like the style of this build, but I am having problem with my mana, and I have run into situations where I just run in circles until the mana comes back again. Any tips on how to get better with he mana regen? I am lvl 87
Aim for a solid mana regen roll on at least 2 pieces of gear. You might not have them yet if you swapped from another build. Also use time between skills to reposition, this allows for a bit of regen which adds up in long fights and also helps keep you alive.
Perfect build. I'd love a slightly expanded discussion on what affixes we're looking for so I can refine the loot filter a bit, but otherwise incredible!
Glad you enjoy the build and thanks for the input. I'll try to be more specific and in general have started tightening up the loot filters that are included due to feedback.
Stumbled upon this build and I decided to remove the sigils and respeck points into the void tree for the passive damage through Woe and sorry and steel. Wanted Rebuke for the survivability against annoying bosses than have skills that are must dodges. With the points in the mana also you can just channel it for mana regen also. Lmk what you think bout this strat?
I think it's an excellent idea. This is what I've been testing with my updated version. However, my concern was that there would be a lot of people that didn't like the playstyle as much as the original version.
great work! what would you recommend replacing void cleave with for a shadow beacon? i started following this build from the start with the intent of using it because it dropped with my previous (and first) character but obviously it clashes with void cleave...maybe smite because temporal corruption already kinda works with it? smite seems like it kinda sucks though i would also like to use mail crusher to further support the mace action but i got a feeling i'm getting away from survivability too much and should just appreciate the massive amounts of void damage your build has the funny thing is that i also dropped a badass exalted obsidian axe on the same run that is totally conducive to this build if i decide to just commit to your vision here...t6 melee void, t4 mana and regen, t2 melee stun, 4th suffix open, 37 potential...so i'm just gonna hang onto it
You can run Shadow Beacon w/ Warpath. Just need to think of Erasing Strike first as opposed to Warpath. Basically, using Warpath as a means to move and deal damage/debuff or reposition to then use Erasing Strike.
I'm still quite new, so I'm still trying to orient myself. How good is shred armor/ void shred? Sure I know the basics - lower armor/resistance = better damage (which is a multiplicative on top of everything you have on you), but I have no idea how much armor/ resist the monsters have, how much of it I can shred with that passive node (Mark of the End on the ES tree), and does it affect your first strike (when you apply the shred), or only on the subsequent strikes. I'm theorycrafting a build for myself and I don't use the second charge for ES, so if the armor/resist shreds work only on subsequent hits (which is most likely) I have to either forgo it or completely rework my build.
Shred is more useful as you get higher levels or into empowered monoliths. Some builds work great until that point and then fall flat because they lack it. Shred whether armor or void has a duration, so you need a way to either consistently provide it or apply it all before your burst window as it applies to subsequent hits.
Typically, I've found % void to boost the damage more. There's a bit of flat damage within the build from passives etc. so that's likely why the % void is more useful. If you found enough flat damage on a really lucky roll it'd be an upgrade regardless imo.
hey man would like to request if you can include the skill progression when putting points on the skill trees. as a semi-newbie player, some may find others confusing on which points to allocate when they wanna see the build planner itself. thanks
That is definitely something I can improve. I like to upload the actual characters to show how quick and easy they can be setup since I upload videos frequently. However, perhaps I could make a separate "bis" list that includes talent progression and the best blessings, gear etc.
Great video - running a similar build! I am confused about the damage output on my 70 Void Knight... Do I go for Melee damage, void damage, even melee void damage (is this just a hybrid of the two first mentioned). Also, does crit chance even matter in this build, having guaranteed crit on both VC and ES? I see you have Attack Speed on your amulet in the guide. Does attack speed matter here? Does it lower the CD on the abilities or should we go for CD recovery instead? Thanks! :)
Melee Damage, Void Damage and Melee Void Damage will all scale the important parts of this build. Typically, the more specific an affix is the higher potential range it has. Crit chance will boost the damage of Void Cleave but it's not a high priority stat given Erasing Strike automatically crits if used after a successful VC hit. Attack speed doesn't lower CD on abilities and it's just there by chance on the amulet. Its biggest benefit is to allow you to get a swing off before getting hit by an enemy or ground effect. It's not something I'd stack on every piece but nice to have if you find it on an otherwise decent item.
Thanks man. Am currently running Allies Autobomber/healing hands build at lvl 90. My issue is that it feels so bad to play with the stutterstepping going on. Not smooth at all... Will the this build (VC/ES) be allright on the defensive site, scaling up corruption? I ran a similar build in the early game, but felt like a glasscannon? Thanks for putthing the time in. Cheers!
How do you sustain mana though? I am currently levelling and I find it hard to balance mana sometimes and thus using volatile reversal for now in campaigns. Thanks for the build tho, i love having another option that rive, warpath or hammerdin!!! Amazing so far
With mana regen on a couple pieces of gear it's very sustainable. Glad you enjoy the build guide as well. This game is amazing for build diversity and there are so many unexplored viable options.
@@MinMaxRPG My build right now is two half-builds mashed into each other. It specs Anomaly, ES, VC... Rive, and Healing Hands. Healing Hands especially for the cast on melee hit passive so I can sustain myself while fighting. Yes, it works with VC AND ES. Also I got that Anomaly passive that stops enemies for a few seconds and that's been a great help to me.
Love this build! I currently have a RuneMaster that is great at mobbing but sucks at bossing and single target so want to try a new character with huge burst and massive single hit crits and this seems like it! My other considerations were the One Punch Man style Judgement paladin that can hit 32mil, or a firebrand stacking Spellblade to hit 5mil surges.
Dope build guide, I'm running a similar build of my own creation but it was using vengeance instead of sigils. I'll definitely switch over to sigils now that you showed how much damage it gives. I have one question though, I was running 2 points of Certain Erasure in the Erasing Strike tree and I noticed this build isn't. Do you think it's overkill?
The update is overdue. I've tried a ton of different things and the only progress I make is with Rebuke and Volatile Reversal. I'm really hoping to improve the build with neither of those skills because I feel they really ruin what is a very enjoyable playstyle.
I fully agree, especially Volatile Reversal feels so off every time I play this build. I tried pulling in Abyssal Echoes, but then mana becomes a huge issue.@@MinMaxRPG
I'm currently at 200 with a very similar build (using triggered cast abyssal echoes and cleave as traversal) with lvl 6 merchants guild. You easily have enough damage for both maps and bosses, but the survivability is quite bad - at least until getting legendary/high-end exalted armours (Probably a lvl 7 mg will be fine)
I shut the game down like 5 times out of frustration cause I couldn't have fun with void knight... now after watching this I think I'm gonna pull an all nighter. But thank u for this haha
One question I have about this is, isn't using dual-wield weapons in general not recommended (because you miss out on suffixes for having one piece of gear instead of two)?
In regard to this build, dual-wielding increases the damage you take. Using a 2-hander can have the damage buffed through the Warpath tree. Neither option will break the build I just find a 2-hander better suited for this build.
for me i think im gonna use void cleave to become traversal skills instead rather than usin lunge and use other slot skill for abyssal echoes to add some dot damage when usin void cleave, what do you think?
i really wanted to play a build like this and i thought it wouldnt be strong but im trying to follow this while leveling, any tips on what to do for the additional void cleave charge while leveling? i see your geting the extra charge from dark striders which i dont have, im lvl 35 currently so are there any alternatives? Thanks in Advance and great video
For leveling you can pretty much just go with, lunge for traversel, rive for constant dps while your void cleave or erasing strike is on cooldown. Rive is in general the best thing to focus on for going through the campaign while you figure out how to implement the stuff from the build as you get it. Specialize in rive and focus on the right side that affect the third hit you do making it do either more dmg, crit or heal you etc
@kim thanks for your detailed reply, I actually somehow converted from an abysal echoes build to void cleave and erasting strike and it worked! Not the best gear but I'm lvl 41 on lvl 42 area and I'm one shotting and not having any problems at all as I thot I would have Might need more testing but if I start having trouble I'll switch in rive in their. I'm using rebuke as a defensive for now instead and not have any cd issues with just one void cleave charge Edit: i also got an ascendance shard and was wondering if i should use it on a split greatsword to get the dreamthorn or if i shud save it, any ideas?
As kreherkim mentioned RIve is an excellent choice until you have more points to distribute with passives and specialization to lower the cooldown of Void Cleave. Once lowered you won't need the extra charge that dark striders provides but it certainly doesn't hurt. You can use the ascendence shard on any two-handed sword if you like. Personally, I'd save it because Dreamthorn is fairly low level and you'll likely either see one eventually or get a better exalted once you hit monoliths.
@@MinMaxRPG thanks for taking the time to reply and give a detailed answer. I'm glad I didn't use the ascendance shard. And your correct ABT the extra charge of voidcleave, I really have no clue how but the cooldown hadn't been an issue at all. Might be cause I'm using a 2 hand axe which has low attack speed so by the time I'm done using erasing strike , cleave is back off cd. I have to say the builds been way better then the abysal echoes void knight leveling build on maxroll, I was dying quite often, swapped to this build and blasting thru things. Great work 👍
in the build link it only shows at lvl 86, do you have an updated one at lvl 100? Also question, why not use Shattered Continuity to eliminate the cooldown of Erasing Strike?
Will have one soon as possible. You can certainly use Shattered Continuity. For whatever reason I prefer the playstyle without it. It makes for a really smooth experience and the downtime to reposition seems to aid in survivability.
Love this build, I am playing it right now, but I am missing something, what gives you the second charge for void strike? Cause the node in the skill tree is not in your build Regardless, you gained a sub
It just offers some buffs/debuffs like Void shred, attack speed and health leech. Use it on high health enemies (monolith mini-bosses) or bosses in general.
Depends a little bit on your luck while leveling. A solid weapon is a big increase to this build. After getting the guaranteed crit and picking up a weapon upgrade would be a good time. The weapon doesn't need to be unique but a good exalted will make an enormous difference.
Cool vid, love the build! But I encountered a problem with obliterator not proccing crits of erasing strike. Or at least only ~30% if the time. Anybody experienced something similar?
I've been playing this a tonne now, and what is sigils of hope meant to be doing? It's fine, but it feels like it lacks power compared to the other skills, and I'm honestly not sure when I should be using it.
Mainly it's there to proc and clear monoliths quicker. It's probably the first skill I'd swap if there was a better option as that'd also allow more points in the VK tree for extra crit multiplier.
Hey just had a quick question about the skills. whats the reason for the point in the twin cataclysm? I just was wondering if there was a specific reason. It just seems with enough cooldown you dont need the additional charge.
What do you think of using an odachi as your melee weapon? These have like 180% melee critical damage multiplier, which sonuds huge with guaranteed crits.
Thank you so much for this build. I followed this build and I'm struggling with sustain for some reason. Any tips? I have all the resistance. I'm at 1500 hp 200 mp. I'm still level 89 going 90. Any advice? :) Thank you!
Try to use your nuke abilities in a calculated manner. Repositioning between them helps regen mana and aids your survivability. Ensure you have mana regen on at least 2 pieces of gear and try not to spam your abilities off cooldown but use them after securing good positioning. Hope it helps!
You can follow this or tweak it a bit while leveling. Erasing Strike is very strong early game. You'll be sending enemies into the abyss by just building around that until you reach end game.
@@MinMaxRPGThanks for the answer, i eventually followed the build since level 1 and its really fun to play, cant wait for the proper items, i am level 42 only. great build and video, keep up the good work!
This is a great build to solve the problem of mana. But I would like to know if you tried to use the 'word of power' in sigils. It seems helpful for damage.
I have used it in other builds. The reason I avoided it in this build is I was really catering the build to single target bosses. In that situation there would be nothing to automatically proc it and if you manually cast it against bosses typically the best thing to do is run away a bit to safety before doing so. The increased duration that is suggested in this build helps you preemptively cast or even move out a bit and get some more up time on the sigils but capitalizing on the 3 sec window from Word of Power is doable but tough.
Loving the build, ditched my sorcerer to try it out and been nailing content a lot faster with a lot less deaths! I'll wait for the level 100 updated version ! Quite curious to see how far you can go with it
Glad you enjoy the build. You can try this filter: www.lastepochtools.com/loot-filters/view/0oNGaOA3 That is from a Spin 2 Win starter build which will show more items for you.
Yea man I like your build but I think you have to check out the abyssal echos in this build, I use it with the slowing effect and it gives my void cleave and erasing strike 80% more damage
The only problem I'm having is mana generation right now. I think I have to move some of my passives out of health and res and put them in the regen node.
Hey man loving the build. One question which I cant seem to figure out the answer to, why do we/you have +2 rebuke on the relic? I dont understand how that synergizes to the build. Thanks!
Hey love the build! Would you say that this is stronger than the warpath void knight build that you have uploaded? Currently at end game with warpath and wondering whether it would be good to transition
This is stronger than the Warpath version I have uploaded atm. I will be updating Warpath with unique items as well in the near future which might be more comparable.
Thanks for posting this im trying to plan out my build. In the void tree your guide only has one point in patient doom, you need to max it out. the void cleave wont trigger it since its movement ability so every 3 sec you can throw down a huge erasing strike. it may just be a mistake in the build guide
I actually only have one point there because I needed more levels to max it atm. You're correct with the intention though. You can ensure it procs on Erasing Strike for extra damage.
@@AllanRamires1988void cleave actually does count as a movement skill even without the traversal node. I know because I've been trying this build, and my patient doom buff only gets consumed by erasing strike. It's a little confusing though, because void cleave still triggers an echo, which supposedly doesn't work on movement skills. Maybe the tooltips are wrong?
My plan is to experiment with the unique 2H mace that gives up to -10 ES mana cost and get the no cooldown node. I'm hoping to go ham with lots of mana regen, VR for boss damage sustain, but similar set up besides that. Just reading out VC for VR and spamming ES with as much crit as I can muster
The biggest issue w/ the no cooldown node is it requires the node before it that auto casts if you have the mana. That basically depletes your mana pool really quick. VR is great in that case to replenish and repeat however, I haven't been able to pull enough damage with that combo to make easy work of bosses.
You can add mana to the filter if you like. I find it's easy enough to reroll as an affix and the mana pool shown in the video isn't required. It just kind of happened that the last upgrade I picked up with other desirable stats had mana on it as well.
Darkstride boots provide it as MusMio mentioned. However, it's not required to play the build. With enough cooldown recovery you should be able to keep the rotation going.
hey thanks for the build! But what is the droprate of the paranoia helmet? im currently trying to farm for it. is the drop rate in (unique or set helmet) echos always 1 to 20 = 5% (because there are 20 helmets you can get in these echos.) Or is it different for very rare items, cause on the wiki it says that paranoia only has a 0,42% drop chance.
The drop rates are weighted meaning some are more common than others. Helmets are a decent slot to use runes of ascendence if you have them. There's lots of solid unique items in that slot for a wide range of builds.
@@MinMaxRPG thanks for the answer. I just got it today. not from drops but someone put in on the auction house for ONLY 10k gold!!!! Guess im just lucky and this guy didnt look up the real value of the item which is about 2 mill gold xD
You definitely can take that if you like. Removing one point from Mark of the End and Dust to Wind are probably the best options. I designed the build with a strong focus for single targets like Bosses since that's where I felt it was weakest. Shredding additional void resist also helps Void Cleaves damage and although I don't recall the exact #'s that's the reason I went that path instead of the crit multi for ES.
Planning on switching to this build from my current volatile reversal build but one thing I can't figure out is how did you get a second void cleave charge without taking the nether charge node in the skill tree?
Unique Boots as thomasn4347 mentioned, but they aren't required. As you get enough specialization points and cooldown recovery you can sustain the rotation without the 2nd charge.
I have a leveling guide for Warpath which also uses Erasing Strike. However, this build function as the skills unlock but just be realistic that it will increase in power as you reach the level shown.
I'm working on using this build on my Void Knight as of this post it's level 34. While I don't have all the gear shown yet but the gear I do have let me get up to 11k hits at level 34. lol
hey im doing something similar to this i am using helping hands for movement ability and it cast heals on melee hits, it seems very strong, the helping hands as a movement skill doesn't need a target good for dodging
You can place points into any of the mastery trees. However, you can only go so far in the ones you aren't specialized in. In this example, you can be a Void Knight and still acquire Sigils of Hope from the Paladin tree once you place 15 points into it.
So I went to your build link and was looking at your blessings and for spirits of fire you have increased fire damage and was curious why that one? we dont use fire damage
Sorry, that's correct we don't use fire damage. Didn't have any favorable options there so far and I prefer to upload the actual character. That way people can see it's possible to obtain the setups easily given I upload so many videos at a quick pace.
@@MinMaxRPG Oh no worries man I appreciate you getting back to me.... I just wasnt sure if I was missing something so for now I am just gonna keep the armor blessing ... your build is amazing and how you explain everything is great really helps... I am using your build currently and am glad I am... its alot of fun....keep up the great work
It goes between 200-300 atm. I've been trying to update this build and push it further. Was hoping to have the updated version out a couple of days ago but seems it might be a few more before I'm confident the new version can continue to survive.
Was hoping it'd be out already. Atm the only progress I'm making is with Rebuke and I'm not sure everyone will enjoy that playstyle compared to what is in the video here.
a build with the exact skills i wanted to use as a void knight and i gotta say, it's totally retarded the amount of damage this build pulls! good job buddy, subscribed!
Should be fine provided you take a quick moment to reposition yourself. The mana regen really adds up over a long battle. As opposed to spamming the skills as quickly as possible which will likely leave you oom.
How come you can use the cleave 2 times without having nether charge skill? Edit: "Looking at the build, the legendary boots, Darkstride, give an extra charge" -thomasn4347
UPDATED 1.1 VERSION: ruclips.net/video/91_NtsXJOrM/видео.html
Straight to the point with all the necessary information. RUclips needs more people like yourself! Subscribed!
Appreciate it and glad you enjoy the delivery!
really well put together. thanks for showing a lot of gameplay, too, definitely looks fun
Thanks, I appreciate it. It's a lot of fun if you like that classic hack and slash melee playstyle.
Nice, simple , easy to follow content. Hope you blow up because this is exactly what I’m looking for and I’m sure many others as well! 💯 🔥
I appreciate that and glad you enjoyed the video!
Great build! Ive been using this and adjusting it as necessary. I really appreciate all the advice in terms of how to change the build based on our needs. Thanks!
Tried the autobomber, the echo warpath and some other heavily paladin reliant builds... and finally found your video with something that actually makes use of VK abilities. Enjoyed "old" VK so much and this looks a lot like it + its viable with corruption, can't wait to try it. Ty so much!
You're welcome, enjoy!
Oh my god, this is what I was looking for! I love your build! I can't wait to start a new character for it tomorrow. It's gonna be my main build. I love how well merophage works for it. :)
Hope you enjoy it and best of luck on the rolls with your weapon!
I've been thinking about picking this up and this build guide is great no bullshit straight to the point.
Thanks, appreciate it!
Amazing video the way you explain things is super easy and clear absolutely perfect for guides, by far the best I have found, great job man.
Much appreciated!
This build was hella fun to play, sadly, i reached empowered monoliths and it became pretty weak even if i a had the perfect items for the build... Had to switch to other broken classes/builds to farm items faster, but this one was by far the one i had most fun playing while leveling and doing non-empowered monos.
Thx for the build! :)
Glad you enjoyed the build until that point. Hoping for some better balance going forward. I agree there are a couple classes which you almost feel compelled to start as to farm quicker.
I was looking for a Void Knight like this! Thank you very much!!
Glad I could help!
This looks like a fun build. Started a VK with Rive but once I tried the Erasing Strike I liked it right away.
ES is very satisfying. They just poof into air if you kill them haha.
I am having too much fun with this build. Thank you for sharing it!
Glad to hear, you're welcome!
With the new legendary Axe called World splitter coming in cycle 2 i think this build is gonna go even further! cant wait great video.
Excited to try that weapon as well. I may even make that character first!
@@MinMaxRPGpog! Would love to see an update in cycle 2👍
finally a void KNIGHT build that doesn't uses a fkin STAFF 😂
Haha, no kidding.
Warpath + 2h mace is also not using a staff ;)
I'm relatively new to the game, and this build/guide are both extremely user friendly. Erasing Strike absolutely thumps, too.
That's great to hear. I try to explain things in a manner that brand new players can use the guide as a reference to enjoy their own characters.
I've been looking for a melee Sentinel Build, this is awesome! I'm gonna make one now :D
Enjoy!
I am sporting a similar build since I realized the synergy between Erasing Strikes and Void Cleave. But I never went with Lunge as Healing Hands with Celric's Hammer and Rahyeh's Chariot has better potential in my opinion (dash without target, more heal, passiv and active, group benefit). As healing is no problem that way I also put the passives points in the Sentinel tree into Juggernaut instead of Fearless. Same goes for the Void Knight tree. here I would drop Abyssal Endurance and World Eater and go for Patient Doom and/or Sorrow and Steel.
Thanks for sharing in such detail. I'll definitely give this a try on this character as you're not the first that's mentioned they run Healing Hands over Lunge.
Thanks so much for the build! I like your formatting/style Sub'd
You're welcome. I appreciate the sub and glad you enjoy the video style!
Been using this build with lunge and rebuke, been enjoying the hell out of it.
Oh, Rebuke sounds interesting here. Glad you enjoy the build.
Thanks for helping me enjoy my VK!
Happy to help!
I was just looking for a Void Knight build to start up and came across your video. I'm very psyched to give it a try. Thanks for the work.
Hope you enjoy it!
Thanks, good video. I was doing similar build myself and was looking how to sustain mana better
I just respecced to this build after trying the autobomber one, which is powerful, but boring. So far I like the style of this build, but I am having problem with my mana, and I have run into situations where I just run in circles until the mana comes back again. Any tips on how to get better with he mana regen? I am lvl 87
Aim for a solid mana regen roll on at least 2 pieces of gear. You might not have them yet if you swapped from another build. Also use time between skills to reposition, this allows for a bit of regen which adds up in long fights and also helps keep you alive.
Perfect build. I'd love a slightly expanded discussion on what affixes we're looking for so I can refine the loot filter a bit, but otherwise incredible!
Glad you enjoy the build and thanks for the input. I'll try to be more specific and in general have started tightening up the loot filters that are included due to feedback.
@@MinMaxRPG Thanks mate!
great video just starting playing void knight and this looks like a fun build to go!
Hope you enjoy it!
Stumbled upon this build and I decided to remove the sigils and respeck points into the void tree for the passive damage through Woe and sorry and steel. Wanted Rebuke for the survivability against annoying bosses than have skills that are must dodges. With the points in the mana also you can just channel it for mana regen also. Lmk what you think bout this strat?
I think it's an excellent idea. This is what I've been testing with my updated version. However, my concern was that there would be a lot of people that didn't like the playstyle as much as the original version.
great work! what would you recommend replacing void cleave with for a shadow beacon? i started following this build from the start with the intent of using it because it dropped with my previous (and first) character but obviously it clashes with void cleave...maybe smite because temporal corruption already kinda works with it? smite seems like it kinda sucks though
i would also like to use mail crusher to further support the mace action but i got a feeling i'm getting away from survivability too much and should just appreciate the massive amounts of void damage your build has
the funny thing is that i also dropped a badass exalted obsidian axe on the same run that is totally conducive to this build if i decide to just commit to your vision here...t6 melee void, t4 mana and regen, t2 melee stun, 4th suffix open, 37 potential...so i'm just gonna hang onto it
You can run Shadow Beacon w/ Warpath. Just need to think of Erasing Strike first as opposed to Warpath. Basically, using Warpath as a means to move and deal damage/debuff or reposition to then use Erasing Strike.
I'm still quite new, so I'm still trying to orient myself. How good is shred armor/ void shred? Sure I know the basics - lower armor/resistance = better damage (which is a multiplicative on top of everything you have on you), but I have no idea how much armor/ resist the monsters have, how much of it I can shred with that passive node (Mark of the End on the ES tree), and does it affect your first strike (when you apply the shred), or only on the subsequent strikes.
I'm theorycrafting a build for myself and I don't use the second charge for ES, so if the armor/resist shreds work only on subsequent hits (which is most likely) I have to either forgo it or completely rework my build.
Shred is more useful as you get higher levels or into empowered monoliths. Some builds work great until that point and then fall flat because they lack it. Shred whether armor or void has a duration, so you need a way to either consistently provide it or apply it all before your burst window as it applies to subsequent hits.
Am I looking for melee dam on my weapon, or is % void damage the #1 stat I should look for in weapon upgrades?
Thanks!
Typically, I've found % void to boost the damage more. There's a bit of flat damage within the build from passives etc. so that's likely why the % void is more useful. If you found enough flat damage on a really lucky roll it'd be an upgrade regardless imo.
hey man would like to request if you can include the skill progression when putting points on the skill trees. as a semi-newbie player, some may find others confusing on which points to allocate when they wanna see the build planner itself. thanks
That is definitely something I can improve. I like to upload the actual characters to show how quick and easy they can be setup since I upload videos frequently. However, perhaps I could make a separate "bis" list that includes talent progression and the best blessings, gear etc.
Great video - running a similar build!
I am confused about the damage output on my 70 Void Knight... Do I go for Melee damage, void damage, even melee void damage (is this just a hybrid of the two first mentioned).
Also, does crit chance even matter in this build, having guaranteed crit on both VC and ES?
I see you have Attack Speed on your amulet in the guide. Does attack speed matter here? Does it lower the CD on the abilities or should we go for CD recovery instead?
Thanks! :)
Melee Damage, Void Damage and Melee Void Damage will all scale the important parts of this build. Typically, the more specific an affix is the higher potential range it has.
Crit chance will boost the damage of Void Cleave but it's not a high priority stat given Erasing Strike automatically crits if used after a successful VC hit.
Attack speed doesn't lower CD on abilities and it's just there by chance on the amulet. Its biggest benefit is to allow you to get a swing off before getting hit by an enemy or ground effect. It's not something I'd stack on every piece but nice to have if you find it on an otherwise decent item.
Thanks man. Am currently running Allies Autobomber/healing hands build at lvl 90. My issue is that it feels so bad to play with the stutterstepping going on. Not smooth at all... Will the this build (VC/ES) be allright on the defensive site, scaling up corruption? I ran a similar build in the early game, but felt like a glasscannon?
Thanks for putthing the time in. Cheers!
How do you sustain mana though? I am currently levelling and I find it hard to balance mana sometimes and thus using volatile reversal for now in campaigns.
Thanks for the build tho, i love having another option that rive, warpath or hammerdin!!! Amazing so far
With mana regen on a couple pieces of gear it's very sustainable. Glad you enjoy the build guide as well. This game is amazing for build diversity and there are so many unexplored viable options.
@@MinMaxRPG ahh i see the mana regen is mandatory, thank you!
Yeah so more builds from you to come please!
When I picked Void Knight I could already tell that Erasing Strike was the nuke I needed.
Haha. Ya it's really satisfying while leveling when you unlock it.
@@MinMaxRPG My build right now is two half-builds mashed into each other. It specs Anomaly, ES, VC... Rive, and Healing Hands. Healing Hands especially for the cast on melee hit passive so I can sustain myself while fighting. Yes, it works with VC AND ES.
Also I got that Anomaly passive that stops enemies for a few seconds and that's been a great help to me.
Love this build! I currently have a RuneMaster that is great at mobbing but sucks at bossing and single target so want to try a new character with huge burst and massive single hit crits and this seems like it! My other considerations were the One Punch Man style Judgement paladin that can hit 32mil, or a firebrand stacking Spellblade to hit 5mil surges.
Best bossing is beastmaster
Glad you liked the build! This is a great one to try, Void Knight is quite enjoyable. It has melee and even mid-range options you can play.
Dope build guide, I'm running a similar build of my own creation but it was using vengeance instead of sigils. I'll definitely switch over to sigils now that you showed how much damage it gives.
I have one question though, I was running 2 points of Certain Erasure in the Erasing Strike tree and I noticed this build isn't. Do you think it's overkill?
I think that's a good node. It's the first place I'd point additional points if I had any.
Hey man, do you have a updated version of this guide for post-patch? I particularly love your build because it doesn't use Volatile Reversal.
The update is overdue. I've tried a ton of different things and the only progress I make is with Rebuke and Volatile Reversal. I'm really hoping to improve the build with neither of those skills because I feel they really ruin what is a very enjoyable playstyle.
I fully agree, especially Volatile Reversal feels so off every time I play this build. I tried pulling in Abyssal Echoes, but then mana becomes a huge issue.@@MinMaxRPG
I love your videos man. Keep up the good work.
Thanks, I appreciate it and glad you enjoy them!
I like this build it's simple and fun. Dash, Slash, and Smash.
Yea, the simplicity is great for a melee build. Easy rotation and things die.
Love it! Mine is similar to this. Will there be an update to this build?
Yes, soon. Likely an updated Poison Warlock tomorrow or the next day followed by an update for this.
How much corruption did you push with it? I think it’s important to know. Thanks in advance.
This is still pushing atm. Having no trouble at ~150 corruption but limited in time I have to push while covering builds.
I'm currently at 200 with a very similar build (using triggered cast abyssal echoes and cleave as traversal) with lvl 6 merchants guild. You easily have enough damage for both maps and bosses, but the survivability is quite bad - at least until getting legendary/high-end exalted armours (Probably a lvl 7 mg will be fine)
I shut the game down like 5 times out of frustration cause I couldn't have fun with void knight... now after watching this I think I'm gonna pull an all nighter. But thank u for this haha
Haha, enjoy!
One question I have about this is, isn't using dual-wield weapons in general not recommended (because you miss out on suffixes for having one piece of gear instead of two)?
In regard to this build, dual-wielding increases the damage you take. Using a 2-hander can have the damage buffed through the Warpath tree. Neither option will break the build I just find a 2-hander better suited for this build.
for me i think im gonna use void cleave to become traversal skills instead rather than usin lunge and use other slot skill for abyssal echoes to add some dot damage when usin void cleave, what do you think?
It works well but requires a bit more mana sustain or recovery at times. It's also incredibly fun so definitely recommended.
Are you still using Sigils of Hope while having an Apathys Maw equipped (cancels out the life regeneration)? Or dont you use the weapon?
I use an exalted weapon was just showing Apathy since it's farmable.
i really wanted to play a build like this and i thought it wouldnt be strong but im trying to follow this while leveling, any tips on what to do for the additional void cleave charge while leveling? i see your geting the extra charge from dark striders which i dont have, im lvl 35 currently so are there any alternatives?
Thanks in Advance and great video
For leveling you can pretty much just go with, lunge for traversel, rive for constant dps while your void cleave or erasing strike is on cooldown. Rive is in general the best thing to focus on for going through the campaign while you figure out how to implement the stuff from the build as you get it. Specialize in rive and focus on the right side that affect the third hit you do making it do either more dmg, crit or heal you etc
@kim thanks for your detailed reply, I actually somehow converted from an abysal echoes build to void cleave and erasting strike and it worked! Not the best gear but I'm lvl 41 on lvl 42 area and I'm one shotting and not having any problems at all as I thot I would have
Might need more testing but if I start having trouble I'll switch in rive in their. I'm using rebuke as a defensive for now instead and not have any cd issues with just one void cleave charge
Edit: i also got an ascendance shard and was wondering if i should use it on a split greatsword to get the dreamthorn or if i shud save it, any ideas?
As kreherkim mentioned RIve is an excellent choice until you have more points to distribute with passives and specialization to lower the cooldown of Void Cleave. Once lowered you won't need the extra charge that dark striders provides but it certainly doesn't hurt.
You can use the ascendence shard on any two-handed sword if you like. Personally, I'd save it because Dreamthorn is fairly low level and you'll likely either see one eventually or get a better exalted once you hit monoliths.
@@MinMaxRPG thanks for taking the time to reply and give a detailed answer. I'm glad I didn't use the ascendance shard. And your correct ABT the extra charge of voidcleave, I really have no clue how but the cooldown hadn't been an issue at all. Might be cause I'm using a 2 hand axe which has low attack speed so by the time I'm done using erasing strike , cleave is back off cd.
I have to say the builds been way better then the abysal echoes void knight leveling build on maxroll, I was dying quite often, swapped to this build and blasting thru things. Great work 👍
in the build link it only shows at lvl 86, do you have an updated one at lvl 100? Also question, why not use Shattered Continuity to eliminate the cooldown of Erasing Strike?
Will have one soon as possible. You can certainly use Shattered Continuity. For whatever reason I prefer the playstyle without it. It makes for a really smooth experience and the downtime to reposition seems to aid in survivability.
quality content man, helped me a lot, keep it up
Thanks, I appreciate that. Glad you're enjoying the videos!
Love this build, I am playing it right now, but I am missing something, what gives you the second charge for void strike? Cause the node in the skill tree is not in your build
Regardless, you gained a sub
I must have missed it in the video, but what does anomaly actually do for us? Is it for the attackspeed, cdr, crit we use it?
It just offers some buffs/debuffs like Void shred, attack speed and health leech. Use it on high health enemies (monolith mini-bosses) or bosses in general.
Any suggestion on when to transition from basic leveling Sentinel skills to Erasing+Cleave?
After getting the guaranteed crit from Cleave tree?
I use rive.
Depends a little bit on your luck while leveling. A solid weapon is a big increase to this build. After getting the guaranteed crit and picking up a weapon upgrade would be a good time. The weapon doesn't need to be unique but a good exalted will make an enormous difference.
Cool vid, love the build!
But I encountered a problem with obliterator not proccing crits of erasing strike. Or at least only ~30% if the time.
Anybody experienced something similar?
I haven't encountered that or perhaps I haven't looked hard enough. Will try to test it when possible and report the issue if so.
you can make also make a nice 3 skill rotation with warpath if used 1st and then VC and ES :) good video ty !
That's very similar to what I used on my first VK to progress through the story.
I've been playing this a tonne now, and what is sigils of hope meant to be doing? It's fine, but it feels like it lacks power compared to the other skills, and I'm honestly not sure when I should be using it.
Mainly it's there to proc and clear monoliths quicker. It's probably the first skill I'd swap if there was a better option as that'd also allow more points in the VK tree for extra crit multiplier.
Hey just had a quick question about the skills. whats the reason for the point in the twin cataclysm? I just was wondering if there was a specific reason. It just seems with enough cooldown you dont need the additional charge.
i dont run it personally but i can see it being useful for bosses as you cant reliably get 3 stacks of void essence unless you use it.
You're correct but it's just for security as inevitably many will try it without enough cooldown reduction haha.
Would Apathy's Maw and the other Doom Uniques be good on this build?
Yes, they're good choices for this build.
Could you maybe include passive tree progression while leveling?
What do you think of using an odachi as your melee weapon? These have like 180% melee critical damage multiplier, which sonuds huge with guaranteed crits.
That's a great choice!
Wha u recommend, first max void knight passive skilss or reach 15 in paladin tree to unlock sigil?
Somewhere in the middle haha. Don't completely max void knight before grabbing sigils but don't do it immediately either if that makes sense.
Thank you so much for this build. I followed this build and I'm struggling with sustain for some reason. Any tips? I have all the resistance. I'm at 1500 hp 200 mp. I'm still level 89 going 90. Any advice? :) Thank you!
Try to use your nuke abilities in a calculated manner. Repositioning between them helps regen mana and aids your survivability. Ensure you have mana regen on at least 2 pieces of gear and try not to spam your abilities off cooldown but use them after securing good positioning. Hope it helps!
@@MinMaxRPG Yes, the mana regen was the problem and the ward on pots helped a lot. It helped me push corruption. Thank you!
Hey,is there any leveling guide for this build or tips for leveling? thank you
You can follow this or tweak it a bit while leveling. Erasing Strike is very strong early game. You'll be sending enemies into the abyss by just building around that until you reach end game.
@@MinMaxRPGThanks for the answer, i eventually followed the build since level 1 and its really fun to play, cant wait for the proper items, i am level 42 only. great build and video, keep up the good work!
This is a great build to solve the problem of mana. But I would like to know if you tried to use the 'word of power' in sigils. It seems helpful for damage.
I have used it in other builds. The reason I avoided it in this build is I was really catering the build to single target bosses. In that situation there would be nothing to automatically proc it and if you manually cast it against bosses typically the best thing to do is run away a bit to safety before doing so.
The increased duration that is suggested in this build helps you preemptively cast or even move out a bit and get some more up time on the sigils but capitalizing on the 3 sec window from Word of Power is doable but tough.
Loving the build, ditched my sorcerer to try it out and been nailing content a lot faster with a lot less deaths! I'll wait for the level 100 updated version ! Quite curious to see how far you can go with it
Glad you're enjoying it! Pumping content fast as I can, hopefully have it soon for you.
Might go this. Level 88 doing the hammer smite void knight. It's fun but slow. Mana and buff management are nightmares
Give it a try! At that level it's really quick and easy to respec.
I am leveling a character and building this as I go along. Is there a loot filter that is good for that? Yours appears to be for endgame
And thank you! This build is dope!
Glad you enjoy the build. You can try this filter: www.lastepochtools.com/loot-filters/view/0oNGaOA3
That is from a Spin 2 Win starter build which will show more items for you.
Yea man I like your build but I think you have to check out the abyssal echos in this build, I use it with the slowing effect and it gives my void cleave and erasing strike 80% more damage
I'll check it out. Hoping to update this build in a couple days.
The only problem I'm having is mana generation right now. I think I have to move some of my passives out of health and res and put them in the regen node.
If you aren't having any trouble surviving that should work just fine.
Please, could you finish the build to level 100? I loved the build, it's very solid
I plan to do an updated version within a few days. Should have an updated Poison Warlock video next and VK should follow that.
Hey man loving the build. One question which I cant seem to figure out the answer to, why do we/you have +2 rebuke on the relic? I dont understand how that synergizes to the build. Thanks!
Sorry, I should have clarified that in the video to avoid confusion. It doesn't synergize but just happens to be my best item otherwise.
All good, I was thinking it was something like that! Ty for answer :)@@MinMaxRPG
Hey love the build! Would you say that this is stronger than the warpath void knight build that you have uploaded? Currently at end game with warpath and wondering whether it would be good to transition
This is stronger than the Warpath version I have uploaded atm. I will be updating Warpath with unique items as well in the near future which might be more comparable.
@@MinMaxRPG Okay thank you I will wait for the updated guide :)
Please make another variant build guide with healing hands instead of lunge 😁😁😁
This seems very popular, will definitely include it in the next video.
Thanks for posting this im trying to plan out my build. In the void tree your guide only has one point in patient doom, you need to max it out. the void cleave wont trigger it since its movement ability so every 3 sec you can throw down a huge erasing strike. it may just be a mistake in the build guide
Actually void cleave only becomes a movement if you pick one specific node. But then you cant use it together with launge.
I actually only have one point there because I needed more levels to max it atm. You're correct with the intention though. You can ensure it procs on Erasing Strike for extra damage.
@@AllanRamires1988void cleave actually does count as a movement skill even without the traversal node. I know because I've been trying this build, and my patient doom buff only gets consumed by erasing strike. It's a little confusing though, because void cleave still triggers an echo, which supposedly doesn't work on movement skills. Maybe the tooltips are wrong?
My plan is to experiment with the unique 2H mace that gives up to -10 ES mana cost and get the no cooldown node. I'm hoping to go ham with lots of mana regen, VR for boss damage sustain, but similar set up besides that. Just reading out VC for VR and spamming ES with as much crit as I can muster
The biggest issue w/ the no cooldown node is it requires the node before it that auto casts if you have the mana. That basically depletes your mana pool really quick. VR is great in that case to replenish and repeat however, I haven't been able to pull enough damage with that combo to make easy work of bosses.
hello, I really enjoy the build but I have one question, in the loot filter you've not incorporated Mana, but you're sitting on over 200 mana?
You can add mana to the filter if you like. I find it's easy enough to reroll as an affix and the mana pool shown in the video isn't required. It just kind of happened that the last upgrade I picked up with other desirable stats had mana on it as well.
Is it possible to ignore cleave route and just go erasing strike with the no cooldowns node on tree?
Definitely. Just be careful you don't stand still too long in one spot spamming ES.
Hi, i only have one charge of Voidcleave and i cant figure out why... Am i missing something VITAL?
You need Darkstride unique boots!
Darkstride boots provide it as MusMio mentioned. However, it's not required to play the build. With enough cooldown recovery you should be able to keep the rotation going.
hey thanks for the build! But what is the droprate of the paranoia helmet? im currently trying to farm for it. is the drop rate in (unique or set helmet) echos always 1 to 20 = 5% (because there are 20 helmets you can get in these echos.) Or is it different for very rare items, cause on the wiki it says that paranoia only has a 0,42% drop chance.
The drop rates are weighted meaning some are more common than others. Helmets are a decent slot to use runes of ascendence if you have them. There's lots of solid unique items in that slot for a wide range of builds.
@@MinMaxRPG thanks for the answer. I just got it today. not from drops but someone put in on the auction house for ONLY 10k gold!!!! Guess im just lucky and this guy didnt look up the real value of the item which is about 2 mill gold xD
Did you push any corruption with this? how far did you go ?
Just shy of 200 atm, but lots of room for LP upgrades to push higher.
why not take certain erasure? For erasing strike?
You definitely can take that if you like. Removing one point from Mark of the End and Dust to Wind are probably the best options. I designed the build with a strong focus for single targets like Bosses since that's where I felt it was weakest. Shredding additional void resist also helps Void Cleaves damage and although I don't recall the exact #'s that's the reason I went that path instead of the crit multi for ES.
I’m gonna league start with this build, on 1.1
Great choice, I will be updating this build in the next few days for 1.1.
Planning on switching to this build from my current volatile reversal build but one thing I can't figure out is how did you get a second void cleave charge without taking the nether charge node in the skill tree?
Looking at the build, the legendary boots, Darkstride, give an extra charge
Unique Boots as thomasn4347 mentioned, but they aren't required. As you get enough specialization points and cooldown recovery you can sustain the rotation without the 2nd charge.
do you have a lvling guide for this?
Screw it I said, I'm like lvl 37 and just specced into it haha and I'm doing fine with shit gear too
I have a leveling guide for Warpath which also uses Erasing Strike. However, this build function as the skills unlock but just be realistic that it will increase in power as you reach the level shown.
@@MinMaxRPG thanks for the response man! any specific prefixes and suffixs to look ouit for? obviouslyt crit and void damage. appreciate you buddy!
How were you dashing without a target at 2:33? Did I miss a node that lets you do that?
unique helmet
You can also use Healing Hands in place of Lunge if you want the added mobility and no target requirement.
I'm working on using this build on my Void Knight as of this post it's level 34.
While I don't have all the gear shown yet but the gear I do have let me get up to 11k hits at level 34. lol
Haha, nice!
hey im doing something similar to this i am using helping hands for movement ability and it cast heals on melee hits, it seems very strong, the helping hands as a movement skill doesn't need a target good for dodging
That's a great choice as well. Thanks for sharing!
can u please tell me the skill tree for helping hands pls?
sorry i am a noob - but how come you can get paladin skills when you are speced into void knight already??
You can place points into any of the mastery trees. However, you can only go so far in the ones you aren't specialized in. In this example, you can be a Void Knight and still acquire Sigils of Hope from the Paladin tree once you place 15 points into it.
So I went to your build link and was looking at your blessings and for spirits of fire you have increased fire damage and was curious why that one? we dont use fire damage
Sorry, that's correct we don't use fire damage. Didn't have any favorable options there so far and I prefer to upload the actual character. That way people can see it's possible to obtain the setups easily given I upload so many videos at a quick pace.
@@MinMaxRPG Oh no worries man I appreciate you getting back to me.... I just wasnt sure if I was missing something so for now I am just gonna keep the armor blessing ... your build is amazing and how you explain everything is great really helps... I am using your build currently and am glad I am... its alot of fun....keep up the great work
This build is awesome. How far can it go?( Corruption)
It goes between 200-300 atm. I've been trying to update this build and push it further. Was hoping to have the updated version out a couple of days ago but seems it might be a few more before I'm confident the new version can continue to survive.
is there a lvl 100 of your build soon?
Was hoping it'd be out already. Atm the only progress I'm making is with Rebuke and I'm not sure everyone will enjoy that playstyle compared to what is in the video here.
Cool guide, got some pointers from it. Have you tried Void Beams on your Erasing Strike? Glorious animation on those :)
Glad you liked it. Ya, those are really fun.
a build with the exact skills i wanted to use as a void knight and i gotta say, it's totally retarded the amount of damage this build pulls! good job buddy, subscribed!
I appreciate the sub, it's a fun build.
why not shield rush instead of lunge?
You can use that if you prefer. Healing Hands is also an option for your traversal.
im using almost the same build, but rive in there and making my HH a charge instead works until today 's patch :}
2:18 SO only small burst and no dps? does it even boss?
this is the build im leveling with RN warpath instead of sigils bc im lower lvl, Cant wait to get it going into endgame
Awesome, you're going to enjoy it!
What about manna sustain on longer boss events?
Should be fine provided you take a quick moment to reposition yourself. The mana regen really adds up over a long battle. As opposed to spamming the skills as quickly as possible which will likely leave you oom.
@@MinMaxRPG thx for feedback - how far you can push corruption with it ?
I found merophage and put like 90% void dmg on it as a weap it hits like a truck
Awesome, I need to experiment with some of those. Got a few in the stash for rainy days.
Apathys maw is prolly best in slot here. Paired with siphone of anguish
That's a great combo!
How come you can use the cleave 2 times without having nether charge skill? Edit: "Looking at the build, the legendary boots, Darkstride, give an extra charge" -thomasn4347
Certainly nice if you have them but not required which is why I didn't highlight them in the build. Sorry for the confusion.
it pisses me off that "Trident of the last Abyss" is a spear and cant use Void cleave, its so godly but cleave is too important dangit!
Hoping to work that into my Warpath build. Awesome weapon and I also wish it could be used here haha.