Hey Coffee, did you notice that SilentAgents ost of Contact Mission 5 got taken down? The one you use for Vigilante 1. Do you think it'd be possible to make something similar to what his was? Have a longer "calm" section of like 8 or 10 minutes and an action part? I understand if you can't be bothered or can't because of copyrights, just wanted to ask.
Haven't been keeping up with SilentAgent as at this point, I practically just listen to my own mixes when I'm feeling it lol. Funnily enough, the only thing I struggle with when I mix music tracks is making the calm parts actually "calm". I'm always itching to intensify the music as much as I can, even during the traditional "calmer" parts. I'll keep that track you mentioned in mind for future mixes when I think of a neat idea. I also like that particular track and with the addition of the beta version added with The Contract update, I could potentially cook up something pretty bitchin' in the future 😎
@@Coffee_Man_Or_Something Thanks man, whatever you want to do. I appreciate you replying. Personally I think the calm component of Silents always made the action sequences worth more because the tension build up is better. That and...to be honest with you I listen to them in games, and there's always buildup while I get to the action parts so it works for me better. But I get what you mean. Deathmatch sequences feel that way as they kick off straight away for example. I think it's always good to have both kinds.
Guessing by these sections, this is one of the missions from Liberty City Echoes 😏
The idea is there but I really gotta get around to developing that expansion more, as it's currently stuck in development hell.
Hey Coffee, did you notice that SilentAgents ost of Contact Mission 5 got taken down? The one you use for Vigilante 1.
Do you think it'd be possible to make something similar to what his was? Have a longer "calm" section of like 8 or 10 minutes and an action part? I understand if you can't be bothered or can't because of copyrights, just wanted to ask.
Haven't been keeping up with SilentAgent as at this point, I practically just listen to my own mixes when I'm feeling it lol.
Funnily enough, the only thing I struggle with when I mix music tracks is making the calm parts actually "calm". I'm always itching to intensify the music as much as I can, even during the traditional "calmer" parts. I'll keep that track you mentioned in mind for future mixes when I think of a neat idea. I also like that particular track and with the addition of the beta version added with The Contract update, I could potentially cook up something pretty bitchin' in the future 😎
@@Coffee_Man_Or_Something Thanks man, whatever you want to do. I appreciate you replying.
Personally I think the calm component of Silents always made the action sequences worth more because the tension build up is better.
That and...to be honest with you I listen to them in games, and there's always buildup while I get to the action parts so it works for me better. But I get what you mean. Deathmatch sequences feel that way as they kick off straight away for example. I think it's always good to have both kinds.
Soooo this is the doomsday ost in fact