can you make a quick video about Edges (Inner/ outer) option for the Polygon bevel! or hint at some screenshots. Foundry documentation on this option it's not very enlightening
Martin, I am testing version 11.1v1 of Modo. Apparently, Snap and Precision > Drag Snap tool doesn't work the simple way you showed in this particular software version. Can you tell where we could find any tutorial explaining how it works in the latest version of Modo?
This the same martin kroll that had timelapse modeling vids in Mirai back in the day? Those got me inspired to start modeling lol. I really wanted to like Modo when I tried it...but I just couldnt. There was something weird about its management system for dealing with multiple mesh objects, maybe its different with the updates they've had since then. Oh well I probably still wouldnt like it
Thats your source of problem. Intel uhd is not meant to be used for 3d content creation. The open gl drivers are not extensive enough. If you grab yourself a dedicated graphics card your experience will improve a lot. Advance gl needs a good videocard.
Depends which pie menu you want. Here is a list of a few. Ctrl+` (backtick) Layout switch favorites Ctrl+1 GL viewport toggles Ctrl+2 GL viewport style Ctrl+Spacebar GL viewport view type Ctrl+3 Open pop-over Alt+Q Selection mode/Transform tools Alt+` (backtick) Open palette Shift+` (backtick) Properties and options B Brushes pie menu (only when a Brush tool is active) and alt+ spacebar.
What is the diff. between Add loop and loop slice pls?
I made a video answering your question :) ruclips.net/video/FJ9TAKwv6q0/видео.html
you, sir, are one of the few good men left to walk the earth
can you make a quick video about Edges (Inner/ outer) option for the Polygon bevel! or hint at some screenshots. Foundry documentation on this option it's not very enlightening
Martin, I am testing version 11.1v1 of Modo. Apparently, Snap and Precision > Drag Snap tool doesn't work the simple way you showed in this particular software version. Can you tell where we could find any tutorial explaining how it works in the latest version of Modo?
is there a viewcube like option in modo for modeling purposes
11:36 how can you get that menu? i have tried all the menus on the list you gave below,but i dont get the duplicate one ;(
This the same martin kroll that had timelapse modeling vids in Mirai back in the day? Those got me inspired to start modeling lol. I really wanted to like Modo when I tried it...but I just couldnt. There was something weird about its management system for dealing with multiple mesh objects, maybe its different with the updates they've had since then. Oh well I probably still wouldnt like it
I just got modo and can't select advance gL why?
What videocard do you have. Perhaps its driver related.
@@MartinKrol Intel(R) UHD Graphics 620
Thats your source of problem. Intel uhd is not meant to be used for 3d content creation. The open gl drivers are not extensive enough. If you grab yourself a dedicated graphics card your experience will improve a lot. Advance gl needs a good videocard.
@@MartinKrol thx!
How can I display radial menu?
Depends which pie menu you want. Here is a list of a few.
Ctrl+` (backtick)
Layout switch favorites
Ctrl+1
GL viewport toggles
Ctrl+2
GL viewport style
Ctrl+Spacebar
GL viewport view type
Ctrl+3
Open pop-over
Alt+Q
Selection mode/Transform tools
Alt+` (backtick)
Open palette
Shift+` (backtick)
Properties and options
B
Brushes pie menu (only when a Brush tool is active)
and alt+ spacebar.
Martin Krol thanks a lot!
Thanks Dude, Very helpful for a beginner like me!
no problem :) check out the rest of the playlist as there is a TON to learn :) ( especially chapters like the action centers and the like :)