The reason for the abomination that is the giant Kolibri is that someone wouldn’t stop harassing Anton constantly about adding it, despite the fact that a Kolibri pistol would be too small to operate properly with VR controllers as they would bump into each other. Anton decided to make the giant Kolibri in order to spite this individual
On your wrist menu (turn a controller toward yourself), there's the ability to spawn a Spectator Panel that you can set up for anything recording the game window so you can increase the FoV, add motion smoothing, roll removal, etc
@Zachs_Hazards Right. The performance impact kinda skipped my mind. EDIT: 56:04 The way weapon bipods interact make it impossible to grab the weapon by anything other than the grip. I presume it's done so that there isn't some physics jank if you grabbed a bipod'd weapon by the carry handle.
@@Zachs_Hazards main thing that helped me with performance is moving the game to an SSD and lowering a bunch of post processing settings in the main menu. It does tend to chug with the HD spectator mode from time to time. You could try SteamVR's VR view display (click 3 lines on the top right of the SteamVR window), but I personally prefer in-game options to avoid showing Guardian lines.
@@Zachs_Hazards It helps to have the game screen focused on your desktop, sometimes even changing away from full screen since it doesn't really matter since your in the headset.
About the Kolibri, the dev has repeatedly refused to add one, the giant Kolibri is his response to people begging him to add one. Possibly in the future we will get a real Kolibri (It happened with the C7), but not now.
There are guns already small enough to cause IRL controller collisions in the game that are magnitudes larger than a 1:1 scale Kolibri. Don't think it will ever be added
As someone that actually did stream that game, i can give a few of my notes -DO NOT use the quest link app, it eats performance something fierce, even wired, steam link is the way to go, even if you have to get a dedicated router (plus not having to juggle the terrible quest interface and the steam vr interface at the same time) -using the camera feature is a must as you can add shake reduction and expand the FOV, it doesnt eat too much performance if attached to one of your eye's view in my experience, and if that fails - there is a addon somewhere that i am unsure if it is still supported, but it lets OBS take the direct output of steam vr, not the mega tiny preview, lets you capture the entire view of one of your eyes if you set it up as so, tho i heavily crop it when i use it, and if you use it do remember to move it more downwards on your view that you might think you need to, people tend to glance down without moving their heads a lot and that kinda makes for poor viewing experience. (bottom line, dont use the preview, its reaaaallly shitty) -Steam vr has in the game settings the ability to reduce the rendered game resolution on the spot, when i was streaming, for the sake of having a good high res output and fluid gameplay i would put my own view to like 30%-45% of total resolution, if you are using the in game spectator thingy the output is independent to that and selected on the spectator panel. -there are probably a hundred different things that do it, some streamers of vr that i know tend to use stuff that runs on virtual desktop, but on steam there is this app called LIV that has a bunch of functions for vr steaming including the ability to overlay a steam chat on your gameplay, so that you can for example look at the side of your wrist and see your chat from inside vr, there are other functions like third person steaming but i never messed with them. -personal preference but i have my H3VR set up to use the half life alyx grab system, a lot better and more forgiving than trying to point the lazer at things -ive read that you are getting sick in vr, and i know that you've heard it all before most likely, but you do eventually get over it, but you gotta use normal movement for that, teleport never lets you out of training wheels, most vr games nowadays have a vignette function that occludes part of your view, start with heavy vignette but do move, your brain needs to get used to it, after like 20-40 hours of vr games you probably will get over it, smooth turning is cancer tho imo (there is some funny side effects tho, after playing a lot of blade and sorcery i get the opposite issue, where if i close my eyes irl, my body gets confused and thinks that it is moving around, specially while laying in bed)
I would only change the Steamlink to Virtual desktop. I got a substantially better image quality and stability with VD, steamlink, for some reason was having some really annoying stuttering, that the VD completely solved. I've been playing both H3VR and HL:A on VD and my experience is considerably better. And i have a wifi 6e router dedicated to my quest.
I spent several years shooting in VR, then a couple years shooting airsoft. I was actually shocked at how natural raising guns to aim became after "time in the simulator", like in Star Wars or Orville. Now I'm in pistol classes IRL! My motion sickness gradually dissipated after a couple weeks of VR sessions, by the way. Love you Zach!
Been waiting for this for years. I’ve been playing H3VR for a long time and it’s the best gun simulator to date. I hope you enjoyed it. I’m locking in to watch the rest of the vid LETS GOOOOOO
I'll be honest, the Quest 3 (or any Quest for that matter) is not the best headset to use for this game, both for the tracking and the controllers. The Index controllers are VERY intuitive for grabbing things, as well as general weapon manipulation. You grab things by grabbing the controller, and it actually has enough buttons/interface controls to be able to use the FULL controls instead of the streamlined controls you have to use on the Quest. But, obviously the Index is a bit pricey, but in my honest opinion it's worth the money. I got it pretty much specifically for this game and have gotten around 500 hours in it now.
@Zachs_Hazards yeah dude if you dont play it daily like some people its not worth the cost, the controllers you have are fine unless you end up getting obsessed. You just gotta fiddle in the options panel until the game feels good for the controllers you do have.
I upgraded from a Oculus Rift CV1 to a Valve Index with the Knuckles controllers, and I can't disagree more. The thing I miss most about the Rift is my Touch controllers with a Grip Button rather than the touch-sensitive pads of the Knuckles controllers. I'm constantly holding things a fraction of a second longer than I intend to when throwing, or picking things up or dropping things when I don't want to. If they made a Touch-style controller that worked with the Vive\Index Basestations, I'd buy it in a heartbeat. It looks like they're heading in that direction for Deckard, but it'll probably be inside-out tracking.
As someone who was a bit curious, there was an attempt to make a shotshell without the rim. It didn’t go anywhere because, yeah, who needs anything besides good ‘ol 12-gauge. The light research was to see if I could mate the P90 magazine system to a Winchester 1887 (theoretically more shells in the magazine, potentially even a faster reload).
39:00 One thing I love to do with this stupid thing is: fire, open the breach to let it eject WITH the simulated recoil impulse, put the round in before your simulated shattered wrist reforms the flick it closed. basically, I like getting that for "Tournament Toby" instead of the other single shot starter guns be cause my non-dominant hand NEVER needs to touch
Anton was repeatedly asked to add the kolibri, despite him publicly stating that it would be too small for even the most compact controllers to even use. So instead he added one that will never cause issues with controllers impacting each other. He likes to do this for people who repeatedly beg him ro do X or add Y
I see your USAS-12 and raise you a Genesis-12. It uses the same lower as a DPMS Gen 1 so you can hot swap between .308 and 12 gauge by swapping uppers. Action is short recoil and a remarkably easy shooter, love mine dearly.
Yeah H3 is difficult to get used to all the controls (There's a bunch too you can change in the settings so it's easier to use on Quest). VR will make you sick until your mind slowly starts to acclimate it. If you feel sick, you should take off the headset for a while. If you're having problems with spectator mode, you probably need to update and/or upgrade your PC. I have an RTX 2070 and it runs smoothly with the graphics toned down just a bit. I haven't watched the full VOD so feel free to ignore me need be.
Glad you learned about the shoulder/back inventory slots early rather than hand-lugging the L96 through a round of Take&Hold like I did. Also if you do the spawnlock (infinite copies) thing on a weapon in your inventory it'll snap back into that slot when you drop it rather than having to holster it.
As someone that has streamed in VR for almost 2 years now it's defiantly a pain. Part of the issue is that any recommendations people will give you may or may not work since every computer is just a bit different and there is a much tighter "sweet spot" to get dialed in as opposed to normal streaming. Best I can recommend is play around with the openVR input plugin for OBS till you get figure out the right combination of settings that works for your computer/internet speeds. Then back them up so you never have to try to mess with them ever again. Also I cant wait till you find the yolo competition pistol.
You might want to consult another streamer by the name of Jeditobiwan. He does almost exclusively H3VR content, and he seems to have a really efficient setup on his stream viewing. I could tell you were having fun with the guns, but just the back and forth with the headset (and the motion sickness) was making it so you were clearly not enjoying things.
All we need now is to install the Firearm Malfunction mod into his game, and it'll be like the real thing! We also need to just have a podcast where Zach and the H3VR team (Anton and possibly the modelers) talk about the game and firearms
I think another reason why no one has made a new shotgun round in forever is because 12 guage is bigger than .50 inches, which would make it a canon/destructive device. However, 12 gauge has a sporting exception, but if someone wanted to create 12 gauge, but not rimmed, you would probably have to get a new sporting exemption for that round. Of course you'd also have to contend with all the reasons you listed, but its just another hoop you have to junp through. I'm not an expert on this so keep that in mind.
I’m disappointed that we won’t be seeing take and hold content on this channel. There is a mod that allows multiplayer support which would have allowed you to play with Mike.
1:25 yeah. Usually VR recordings are on the right or left of center because of how VR headsets just. are. Makes for a bit of an odd viewing experience imo
1:31:50 This thing fucking slaps, IDK why it just fits in my hand I can for some reason just flick and the bullet just goes where I want it it does not make sense it should not be so easy, and yet I love
fun fact : you can "ghost load" a lebel rifle ! it has a tube mag ans a round elevator so you can run 8 rounds in the tube one on the chamber and one in the elevator ready to go ! so 10 rounds total (edit : wrong rifle)
So from what your saying if you design a semi automatic mag fed shotgun that has the mag go out the side kinda like the sten it wouldnt deal with rim lock?
If no one has mentioned to you, Zach, try with mods, specifically Modular mods. I think Meat_Bannos...you can kit bash you're own AK or AR in cursed set-ups
There's cases made for 12 gauge already. All of the surplus of .50 BMG. It's already confirmed to be the same as 12, so the r&d is half complete and the added benefit of maybe being able to cross the platform boundary.
I havent seen the entire video yet so I am assuming you don't know that you can actually ghost load any mag tube fed shotgun in the game, and I'm still entirely unsure if it's intended or a bug, but all you have to do is have a full mag tube, rack the bolt so there is a shell in the feeding system (not in the chamber or tube) and load one into the chamber and one into the tube, essentially ghost loading practically whatever regular shotgun you've got, although it's much easier with pump action weapons over semi automatic
Wonder if the proliferation of drones on the battlefield and increasing use of shotguns to counter them would lead to some militaries adopting magazine fed shotguns using rimless shells.
I'm surprised the triple action thunder doesn't have more videos on it as it was THE .50BMG hand gun before whatever you get when you search "50bmg handgun" today. Edit: It's the Noreen ULR 50 Mini.
You could've brought up the 21 sharp issue to explain why redesigning the 12ga is very likely a horrible idea. A cartridge invented to address a very specific problem that no one asked for, no one has a gun chambered for it and no one wants.
Zach you may wanna see sunset overdrive. It has the most powerful revolver in a game that ai have seen, like, imagine a pistol with the power of 700 nitro express. Also look at bears in space. And use the perfume
Hey, hope you are enjoying good 'ol horseshoes, out of curiosity , is there something that noticebly motion sick when playing? I reckon i had this when i tryed the sliding movements in H3VR, but it stopped after a while (althougt, this may be due to me reading many books in the backseat of cars when i was younger, lol).
The reason for the abomination that is the giant Kolibri is that someone wouldn’t stop harassing Anton constantly about adding it, despite the fact that a Kolibri pistol would be too small to operate properly with VR controllers as they would bump into each other. Anton decided to make the giant Kolibri in order to spite this individual
Was every other giant gun afterwards just a shitpost?
@@t4nkychannel921I don't remember any other giant guns other than the giant 1911, that I think predates even the kolibri?
@@franciscoguinledebarros4429 the 1911 was added for the first 4th of July special.
They didn't steal the tomakuzi. the creator of the mod is actually a model builder for h3vr as well
On your wrist menu (turn a controller toward yourself), there's the ability to spawn a Spectator Panel that you can set up for anything recording the game window so you can increase the FoV, add motion smoothing, roll removal, etc
I know. It makes my game run like shit.
@Zachs_Hazards Right. The performance impact kinda skipped my mind.
EDIT: 56:04 The way weapon bipods interact make it impossible to grab the weapon by anything other than the grip. I presume it's done so that there isn't some physics jank if you grabbed a bipod'd weapon by the carry handle.
@@Zachs_Hazards main thing that helped me with performance is moving the game to an SSD and lowering a bunch of post processing settings in the main menu. It does tend to chug with the HD spectator mode from time to time. You could try SteamVR's VR view display (click 3 lines on the top right of the SteamVR window), but I personally prefer in-game options to avoid showing Guardian lines.
@@Zachs_Hazards i hope you know the game has mods
@@Zachs_Hazards It helps to have the game screen focused on your desktop, sometimes even changing away from full screen since it doesn't really matter since your in the headset.
I, too, recognize the superiority of the chad 84mm recoilless rifle over the virgin sniper rifle.
I believe in accuracy by area effect.
It is also the superior option for door-kicking with its canister round.
About the Kolibri, the dev has repeatedly refused to add one, the giant Kolibri is his response to people begging him to add one. Possibly in the future we will get a real Kolibri (It happened with the C7), but not now.
There are guns already small enough to cause IRL controller collisions in the game that are magnitudes larger than a 1:1 scale Kolibri. Don't think it will ever be added
@@jacobf6945 But hear me out: a 1:1 size colibri, but you interact with it by using a stick with a small attached to end fo it.
There are mods that add the kolibri
Your watermelon killing skills are remarkable
Scott would be proud! 🍉⏰️
What a whiplash to see my service weapon as the random gun spawn
What kind of gun is it?
Well, Finland is the most random country
@@Sabatour100the RK62?
@@distress2021 RK95TP
As someone that actually did stream that game, i can give a few of my notes
-DO NOT use the quest link app, it eats performance something fierce, even wired, steam link is the way to go, even if you have to get a dedicated router (plus not having to juggle the terrible quest interface and the steam vr interface at the same time)
-using the camera feature is a must as you can add shake reduction and expand the FOV, it doesnt eat too much performance if attached to one of your eye's view in my experience, and if that fails
- there is a addon somewhere that i am unsure if it is still supported, but it lets OBS take the direct output of steam vr, not the mega tiny preview, lets you capture the entire view of one of your eyes if you set it up as so, tho i heavily crop it when i use it, and if you use it do remember to move it more downwards on your view that you might think you need to, people tend to glance down without moving their heads a lot and that kinda makes for poor viewing experience.
(bottom line, dont use the preview, its reaaaallly shitty)
-Steam vr has in the game settings the ability to reduce the rendered game resolution on the spot, when i was streaming, for the sake of having a good high res output and fluid gameplay i would put my own view to like 30%-45% of total resolution, if you are using the in game spectator thingy the output is independent to that and selected on the spectator panel.
-there are probably a hundred different things that do it, some streamers of vr that i know tend to use stuff that runs on virtual desktop, but on steam there is this app called LIV that has a bunch of functions for vr steaming including the ability to overlay a steam chat on your gameplay, so that you can for example look at the side of your wrist and see your chat from inside vr, there are other functions like third person steaming but i never messed with them.
-personal preference but i have my H3VR set up to use the half life alyx grab system, a lot better and more forgiving than trying to point the lazer at things
-ive read that you are getting sick in vr, and i know that you've heard it all before most likely, but you do eventually get over it, but you gotta use normal movement for that, teleport never lets you out of training wheels, most vr games nowadays have a vignette function that occludes part of your view, start with heavy vignette but do move, your brain needs to get used to it, after like 20-40 hours of vr games you probably will get over it, smooth turning is cancer tho imo
(there is some funny side effects tho, after playing a lot of blade and sorcery i get the opposite issue, where if i close my eyes irl, my body gets confused and thinks that it is moving around, specially while laying in bed)
bump
Bump
I would only change the Steamlink to Virtual desktop.
I got a substantially better image quality and stability with VD, steamlink, for some reason was having some really annoying stuttering, that the VD completely solved. I've been playing both H3VR and HL:A on VD and my experience is considerably better. And i have a wifi 6e router dedicated to my quest.
bump
Don't I need to use quest link to launch PCVR with the quest 3? Or is there a way around it?
I spent several years shooting in VR, then a couple years shooting airsoft. I was actually shocked at how natural raising guns to aim became after "time in the simulator", like in Star Wars or Orville. Now I'm in pistol classes IRL!
My motion sickness gradually dissipated after a couple weeks of VR sessions, by the way. Love you Zach!
H3 is actually a really good simulator. I could genuinely see it being useful for basic weapons handling training before moving on to the real thing.
@@cheezkid2689apparently this is how swaggersouls was able to learn how to operate guns when he went to Brandon’s gun ranch
Been waiting for this for years. I’ve been playing H3VR for a long time and it’s the best gun simulator to date. I hope you enjoyed it. I’m locking in to watch the rest of the vid LETS GOOOOOO
I'll be honest, the Quest 3 (or any Quest for that matter) is not the best headset to use for this game, both for the tracking and the controllers. The Index controllers are VERY intuitive for grabbing things, as well as general weapon manipulation. You grab things by grabbing the controller, and it actually has enough buttons/interface controls to be able to use the FULL controls instead of the streamlined controls you have to use on the Quest.
But, obviously the Index is a bit pricey, but in my honest opinion it's worth the money. I got it pretty much specifically for this game and have gotten around 500 hours in it now.
Unironically the quest 2 controllers are better imo, idk what it is but they just work better for h3 to me at least.
I mean, I cant play any VR game for more than 2 hours without getting really sick, so I don't really want to spend 1k on a headset.
@Zachs_Hazards yeah dude if you dont play it daily like some people its not worth the cost, the controllers you have are fine unless you end up getting obsessed. You just gotta fiddle in the options panel until the game feels good for the controllers you do have.
I upgraded from a Oculus Rift CV1 to a Valve Index with the Knuckles controllers, and I can't disagree more. The thing I miss most about the Rift is my Touch controllers with a Grip Button rather than the touch-sensitive pads of the Knuckles controllers. I'm constantly holding things a fraction of a second longer than I intend to when throwing, or picking things up or dropping things when I don't want to.
If they made a Touch-style controller that worked with the Vive\Index Basestations, I'd buy it in a heartbeat.
It looks like they're heading in that direction for Deckard, but it'll probably be inside-out tracking.
@@Zachs_Hazards its like sealegs man, you gotta do it with some regularity, but once you get used to it it never goes away.
Welcome to H3VR, honestly I’ve made some of the most CURSED things… *M82 that fires 22LR*
I hate
Mods are fun to play around with
Underbarrel Zip22s on everything!
How did you get the mods for the different ammo loads because the old mod site dosent really work or at least doesn’t have the mag mod
As someone who was a bit curious, there was an attempt to make a shotshell without the rim. It didn’t go anywhere because, yeah, who needs anything besides good ‘ol 12-gauge.
The light research was to see if I could mate the P90 magazine system to a Winchester 1887 (theoretically more shells in the magazine, potentially even a faster reload).
There will never be anything funnier than Zach saying "Grills ready!" and then opening the hood to a sad and very much dead grill.
You are going to love the MP5 Shadow... that shit makes me laugh everytime I replay Shadow The Hedgehog, and now it is made real in a VR game.
39:00 One thing I love to do with this stupid thing is: fire, open the breach to let it eject WITH the simulated recoil impulse, put the round in before your simulated shattered wrist reforms the flick it closed.
basically, I like getting that for "Tournament Toby" instead of the other single shot starter guns be cause my non-dominant hand NEVER needs to touch
Anton was repeatedly asked to add the kolibri, despite him publicly stating that it would be too small for even the most compact controllers to even use.
So instead he added one that will never cause issues with controllers impacting each other.
He likes to do this for people who repeatedly beg him ro do X or add Y
And just like that, peace was felt in the universe
the kolibri 9001 is to satisfy players who want a kolibri since it's too small to be able to be manipulated
i hope he finds the cursed mp5
Only an faker will wield it
If you keep posting H3 I’ll keep liking and commenting. I loooove this game. And your content tickles the gun history side of my brain.
*Casually yeets grenade into the void.*
"Yeah, that's about as good as we're gonna get."
In the sniper range, there is a table with a bunch of lights on it. That table can be locked at varying heights to provide a rest
Inb4 Zach gets an email asking if he’d like to be a consultant
He talks about wanting to try a d Wacky Revolver, and completely overlooks the Dardick.
"Make an entirely new weapon with an unproven cartridge"
So just pull a SiG?
I see your USAS-12 and raise you a Genesis-12. It uses the same lower as a DPMS Gen 1 so you can hot swap between .308 and 12 gauge by swapping uppers. Action is short recoil and a remarkably easy shooter, love mine dearly.
Insert Saiga 12 comment here
4:50 Suomi, PERKELE!!!! Torille!!!
Clicked the SECOND I saw it, praise be to Anton
I gotta see a comically small .500 S&W or a comically large welrod
opens up game
throws a handgrenade
lights the barbeque
complains about an AK
yep, this is the most american H3VR opener ive seen
12 glouge
Yeah H3 is difficult to get used to all the controls (There's a bunch too you can change in the settings so it's easier to use on Quest). VR will make you sick until your mind slowly starts to acclimate it. If you feel sick, you should take off the headset for a while. If you're having problems with spectator mode, you probably need to update and/or upgrade your PC. I have an RTX 2070 and it runs smoothly with the graphics toned down just a bit. I haven't watched the full VOD so feel free to ignore me need be.
Glad you learned about the shoulder/back inventory slots early rather than hand-lugging the L96 through a round of Take&Hold like I did.
Also if you do the spawnlock (infinite copies) thing on a weapon in your inventory it'll snap back into that slot when you drop it rather than having to holster it.
As someone that has streamed in VR for almost 2 years now it's defiantly a pain. Part of the issue is that any recommendations people will give you may or may not work since every computer is just a bit different and there is a much tighter "sweet spot" to get dialed in as opposed to normal streaming. Best I can recommend is play around with the openVR input plugin for OBS till you get figure out the right combination of settings that works for your computer/internet speeds. Then back them up so you never have to try to mess with them ever again.
Also I cant wait till you find the yolo competition pistol.
Also if your network setup is anything like mine, the streaming connection to the headset does NOT like competing network traffic on the PC.
I find the secret to making the POV better is going wide angle, personally 90°
Isnt hickock 45s range in this game?
I really appreciated the 'POV: You brought Zach your 240B' bit
It’s a damn shame Zach gets motion sick in VR, as this is legit the best gun simulator in terms of actually simulating guns properly
Small arms repairman: “Alright, guns broke” *throws away*
What the US Army does to people.
Finally, playing the best Gun Simulator for VR
when you hold any item in your hand and look at the wrist menu of the other, it will tell you the name. its super helpful for the obscure cartridges
Sten: it's a toob init
Owen: fairdikum it's a tube ey mate
You might want to consult another streamer by the name of Jeditobiwan. He does almost exclusively H3VR content, and he seems to have a really efficient setup on his stream viewing. I could tell you were having fun with the guns, but just the back and forth with the headset (and the motion sickness) was making it so you were clearly not enjoying things.
I would suggest getting ahold of jeditobiwan on the setup cuz his stuff always looks good
I like h3vr particularly for the tf2 mode. Rocket jumping is kinda fun in vr and i would love a game completely made around it
Zach sounds like he's having more fun reading out the donation alerts than he is playing the game, poor guy
Revolver Ocelot has never used the thunder, you might be mistaking liquid ocelot using the zeus 45-70 in mgs4
I love this game, i wish i had more room in my bedroom to use vr
All we need now is to install the Firearm Malfunction mod into his game, and it'll be like the real thing!
We also need to just have a podcast where Zach and the H3VR team (Anton and possibly the modelers) talk about the game and firearms
I think another reason why no one has made a new shotgun round in forever is because 12 guage is bigger than .50 inches, which would make it a canon/destructive device. However, 12 gauge has a sporting exception, but if someone wanted to create 12 gauge, but not rimmed, you would probably have to get a new sporting exemption for that round. Of course you'd also have to contend with all the reasons you listed, but its just another hoop you have to junp through.
I'm not an expert on this so keep that in mind.
I suppose you could just do one in 16 or 20 gauge but that would limit the popularity even more.
Inb4 Zach finds the pump action MP5 and traumatizes himself.
I’m disappointed that we won’t be seeing take and hold content on this channel. There is a mod that allows multiplayer support which would have allowed you to play with Mike.
> loads into game for the first time
> grill
1:25 yeah. Usually VR recordings are on the right or left of center because of how VR headsets just. are.
Makes for a bit of an odd viewing experience imo
The sosig was probably either wandering inside or was in the basement the whole time
You should [not, if you value your sanity] play the impossible quiz gamemode that Anton included.
I've been looking forward to this!!!
1:31:50 This thing fucking slaps, IDK why it just fits in my hand
I can for some reason just flick and the bullet just goes where I want it
it does not make sense it should not be so easy, and yet I love
I love it sooooo much my favorite game and content creator
That AWM was actually an L85 in disguise
oh, man. hes gotta try bullshoot
fun fact : you can "ghost load" a lebel rifle ! it has a tube mag ans a round elevator so you can run 8 rounds in the tube one on the chamber and one in the elevator ready to go ! so 10 rounds total (edit : wrong rifle)
At 22:19, Zach that's a russian Pancor Jackhammer, so it's amusing you like it.
The reason why he didnt like the jackhammer is because that its not a real gun but people think it is
So from what your saying if you design a semi automatic mag fed shotgun that has the mag go out the side kinda like the sten it wouldnt deal with rim lock?
The little laugh at 46:00 sent me 🤣
Wait till you find out about the ModulAR AND ModulAK mods
If no one has mentioned to you, Zach, try with mods, specifically Modular mods. I think Meat_Bannos...you can kit bash you're own AK or AR in cursed set-ups
Holding a round in your hand, you can look at the other wrist menu and at the top it will tell you the details of the round
There's cases made for 12 gauge already. All of the surplus of .50 BMG. It's already confirmed to be the same as 12, so the r&d is half complete and the added benefit of maybe being able to cross the platform boundary.
OH I WAS FINALLY WISHING FOR THIS AND NOW ITS HEREEEEE
The multiplayer mod for this game is actually pretty good... you should try that!!! Definitely my most played VR game....
3:48 “Perfect, I now have a Piece of *RUSSIAN TRASH*”
So much fun learning new things X3
oh my lordy it's finally happening
Mod the game you can get tanks and other cool stuff. There’s a mod called modular2 that gives you the ability to make any AR under the sun
I havent seen the entire video yet so I am assuming you don't know that you can actually ghost load any mag tube fed shotgun in the game, and I'm still entirely unsure if it's intended or a bug, but all you have to do is have a full mag tube, rack the bolt so there is a shell in the feeding system (not in the chamber or tube) and load one into the chamber and one into the tube, essentially ghost loading practically whatever regular shotgun you've got, although it's much easier with pump action weapons over semi automatic
arm swinger is where its at
Wonder if the proliferation of drones on the battlefield and increasing use of shotguns to counter them would lead to some militaries adopting magazine fed shotguns using rimless shells.
I'm surprised the triple action thunder doesn't have more videos on it as it was THE .50BMG hand gun before whatever you get when you search "50bmg handgun" today.
Edit: It's the Noreen ULR 50 Mini.
32:04 does it only do this while you’re streaming or even if you’re running the game by itself?
You could've brought up the 21 sharp issue to explain why redesigning the 12ga is very likely a horrible idea. A cartridge invented to address a very specific problem that no one asked for, no one has a gun chambered for it and no one wants.
Done been waiting for this, like 200 hours on steam and I just kept thinking about how you would like it.
20:56 Personally I like using Alice m16 mag pouches to carry shotgun shells.
ABOUT DAMN TIME
I hope he looks at the Sulfur guns
YES
JOIN THE CULT JOOOOIN IT ALL IN FAVOR OF HIM JOINING VOTE hey hey hey
(If you get that reference your fuckin amazing)
Yeeeeeesssss, i knew this would make a good video.
Dude, I fucking LOVE h3!
THE TIME HAS COME
Zach you may wanna see sunset overdrive. It has the most powerful revolver in a game that ai have seen, like, imagine a pistol with the power of 700 nitro express. Also look at bears in space. And use the perfume
Hey, hope you are enjoying good 'ol horseshoes, out of curiosity , is there something that noticebly motion sick when playing? I reckon i had this when i tryed the sliding movements in H3VR, but it stopped after a while (althougt, this may be due to me reading many books in the backseat of cars when i was younger, lol).
It is in fact the V3 Tac-13, I have the Field pro model and its such a smooth gun.
Now we need Zach to get Blade and Sorcery to try out the Ghetto's Guns mod
SO MANY CARL GUSTAVS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
30:17 Not sure if it's the one you were thinking about but a Remington 870 can be ghost loaded.
Wrapping a suppressor makes it so it does not have that heat mirage when it’s hot.
I wish nato would develop a varient of the ks23 for domesticated use
NATO weapon manifacturing don't operate like USSR, USSR operates under "Buzz saw an existing gun and call it a day"
MP34 is like a fuckin Coup de Ville. It’s heavy and wide and entirely too much but god it’s comfy
throwin sum on the grill for this monumentous occasion
nvm zack killed the coals