The reason for the abomination that is the giant Kolibri is that someone wouldn’t stop harassing Anton constantly about adding it, despite the fact that a Kolibri pistol would be too small to operate properly with VR controllers as they would bump into each other. Anton decided to make the giant Kolibri in order to spite this individual
On your wrist menu (turn a controller toward yourself), there's the ability to spawn a Spectator Panel that you can set up for anything recording the game window so you can increase the FoV, add motion smoothing, roll removal, etc
@Zachs_Hazards Right. The performance impact kinda skipped my mind. EDIT: 56:04 The way weapon bipods interact make it impossible to grab the weapon by anything other than the grip. I presume it's done so that there isn't some physics jank if you grabbed a bipod'd weapon by the carry handle.
@@Zachs_Hazards main thing that helped me with performance is moving the game to an SSD and lowering a bunch of post processing settings in the main menu. It does tend to chug with the HD spectator mode from time to time. You could try SteamVR's VR view display (click 3 lines on the top right of the SteamVR window), but I personally prefer in-game options to avoid showing Guardian lines.
@@Zachs_Hazards It helps to have the game screen focused on your desktop, sometimes even changing away from full screen since it doesn't really matter since your in the headset.
As someone that actually did stream that game, i can give a few of my notes -DO NOT use the quest link app, it eats performance something fierce, even wired, steam link is the way to go, even if you have to get a dedicated router (plus not having to juggle the terrible quest interface and the steam vr interface at the same time) -using the camera feature is a must as you can add shake reduction and expand the FOV, it doesnt eat too much performance if attached to one of your eye's view in my experience, and if that fails - there is a addon somewhere that i am unsure if it is still supported, but it lets OBS take the direct output of steam vr, not the mega tiny preview, lets you capture the entire view of one of your eyes if you set it up as so, tho i heavily crop it when i use it, and if you use it do remember to move it more downwards on your view that you might think you need to, people tend to glance down without moving their heads a lot and that kinda makes for poor viewing experience. (bottom line, dont use the preview, its reaaaallly shitty) -Steam vr has in the game settings the ability to reduce the rendered game resolution on the spot, when i was streaming, for the sake of having a good high res output and fluid gameplay i would put my own view to like 30%-45% of total resolution, if you are using the in game spectator thingy the output is independent to that and selected on the spectator panel. -there are probably a hundred different things that do it, some streamers of vr that i know tend to use stuff that runs on virtual desktop, but on steam there is this app called LIV that has a bunch of functions for vr steaming including the ability to overlay a steam chat on your gameplay, so that you can for example look at the side of your wrist and see your chat from inside vr, there are other functions like third person steaming but i never messed with them. -personal preference but i have my H3VR set up to use the half life alyx grab system, a lot better and more forgiving than trying to point the lazer at things -ive read that you are getting sick in vr, and i know that you've heard it all before most likely, but you do eventually get over it, but you gotta use normal movement for that, teleport never lets you out of training wheels, most vr games nowadays have a vignette function that occludes part of your view, start with heavy vignette but do move, your brain needs to get used to it, after like 20-40 hours of vr games you probably will get over it, smooth turning is cancer tho imo (there is some funny side effects tho, after playing a lot of blade and sorcery i get the opposite issue, where if i close my eyes irl, my body gets confused and thinks that it is moving around, specially while laying in bed)
I would only change the Steamlink to Virtual desktop. I got a substantially better image quality and stability with VD, steamlink, for some reason was having some really annoying stuttering, that the VD completely solved. I've been playing both H3VR and HL:A on VD and my experience is considerably better. And i have a wifi 6e router dedicated to my quest.
About the Kolibri, the dev has repeatedly refused to add one, the giant Kolibri is his response to people begging him to add one. Possibly in the future we will get a real Kolibri (It happened with the C7), but not now.
There are guns already small enough to cause IRL controller collisions in the game that are magnitudes larger than a 1:1 scale Kolibri. Don't think it will ever be added
I remember Anton showing off the modular MP5 system on a livestream. I asked if he would consider adding more niche variants of the AR system (like the C7), and he said, quote, "never". Color me surprised when I load up the game and finally see my favorite rifles xD.
I spent several years shooting in VR, then a couple years shooting airsoft. I was actually shocked at how natural raising guns to aim became after "time in the simulator", like in Star Wars or Orville. Now I'm in pistol classes IRL! My motion sickness gradually dissipated after a couple weeks of VR sessions, by the way. Love you Zach!
I wear glasses so I'm not sure I could use VR without the screen lenses getting scratched due to contact, or the things even just fitting properly over them.
@@trulyinfamous There's a company that actually makes specialized prescription lenses for VR headsets. They can be a bit pricey, but I've heard they're good. I also wear glasses and can mostly see fine in VR without the glasses, though stuff at a distance is a bit blurry, as is smaller text. My vision isn't that bad, though, mileage may vary.
I'll be honest, the Quest 3 (or any Quest for that matter) is not the best headset to use for this game, both for the tracking and the controllers. The Index controllers are VERY intuitive for grabbing things, as well as general weapon manipulation. You grab things by grabbing the controller, and it actually has enough buttons/interface controls to be able to use the FULL controls instead of the streamlined controls you have to use on the Quest. But, obviously the Index is a bit pricey, but in my honest opinion it's worth the money. I got it pretty much specifically for this game and have gotten around 500 hours in it now.
@Zachs_Hazards yeah dude if you dont play it daily like some people its not worth the cost, the controllers you have are fine unless you end up getting obsessed. You just gotta fiddle in the options panel until the game feels good for the controllers you do have.
I upgraded from a Oculus Rift CV1 to a Valve Index with the Knuckles controllers, and I can't disagree more. The thing I miss most about the Rift is my Touch controllers with a Grip Button rather than the touch-sensitive pads of the Knuckles controllers. I'm constantly holding things a fraction of a second longer than I intend to when throwing, or picking things up or dropping things when I don't want to. If they made a Touch-style controller that worked with the Vive\Index Basestations, I'd buy it in a heartbeat. It looks like they're heading in that direction for Deckard, but it'll probably be inside-out tracking.
Been waiting for this for years. I’ve been playing H3VR for a long time and it’s the best gun simulator to date. I hope you enjoyed it. I’m locking in to watch the rest of the vid LETS GOOOOOO
Anton was repeatedly asked to add the kolibri, despite him publicly stating that it would be too small for even the most compact controllers to even use. So instead he added one that will never cause issues with controllers impacting each other. He likes to do this for people who repeatedly beg him ro do X or add Y
You might want to consult another streamer by the name of Jeditobiwan. He does almost exclusively H3VR content, and he seems to have a really efficient setup on his stream viewing. I could tell you were having fun with the guns, but just the back and forth with the headset (and the motion sickness) was making it so you were clearly not enjoying things.
39:00 One thing I love to do with this stupid thing is: fire, open the breach to let it eject WITH the simulated recoil impulse, put the round in before your simulated shattered wrist reforms the flick it closed. basically, I like getting that for "Tournament Toby" instead of the other single shot starter guns be cause my non-dominant hand NEVER needs to touch
@@TheGunganlorianyou want to use thunderstore and R2 modd manager. Those are the two most widely used, and all the most prolific modders are making their mods with it in mind.
As someone who was a bit curious, there was an attempt to make a shotshell without the rim. It didn’t go anywhere because, yeah, who needs anything besides good ‘ol 12-gauge. The light research was to see if I could mate the P90 magazine system to a Winchester 1887 (theoretically more shells in the magazine, potentially even a faster reload).
Now I'm reminded on the monolith P12. Which was a pump scrub shotgun with a p90 magazine. Looked really cool but never made it out of prototype (I think it's actually featured in fear 3 I think?)
"Reject snipers (math), embrace noob-tube" *Also for fun, a quick crash course on photomultiplier tubes from memory:* The "screen" that you look into part is phosphor coated that fluoresces when hit by electrons basically the same thing as in an old CRT monitor. The "seeing" part a the front of the tube takes in light (photons) which strikes a fine metal mesh with very high voltage electricity going through it (the distinctive high pitched whining noise associated with night vision systems is a tiny high power capacitor oscillating as part of the power system. Another quirk of the older systems is that whining was VERY LOUD), because of some electromagnetic physics reasons when a photon hits the electrically charged grid it creates something called an 'electron avalanche' which shoots off lots of extra electrons. A photomultiplier tube might have multiple of these charged metal grills in series, in effect exponentially multiplying the number of electrons each time as more impacts cause more 'electron avalanches'. Then there's some other electromagnetic coils that focuses the stream of electrons in various ways the same way a lens focuses visible light, all of those electrons then hit the phosphor coating on the end of the tube with way more energy than the initial photon entering the tube had and causes the phosphor to glow in the now amplified 'image' of whatever light the tube is taking in. On modern systems there's a bunch of fancy digital electronics that work to tweak & optimize the the analog tube's functions. (automatic contrast & brightness adjustment, protecting the tube from burn-in, etc...)
I see your USAS-12 and raise you a Genesis-12. It uses the same lower as a DPMS Gen 1 so you can hot swap between .308 and 12 gauge by swapping uppers. Action is short recoil and a remarkably easy shooter, love mine dearly.
Glad you learned about the shoulder/back inventory slots early rather than hand-lugging the L96 through a round of Take&Hold like I did. Also if you do the spawnlock (infinite copies) thing on a weapon in your inventory it'll snap back into that slot when you drop it rather than having to holster it.
You could talk to Anton about some of these finer details, he might want to hear them because to my understanding he puts in guns he thinks are cool but goes off videos, pictures, and video games on top of the few he owns
16:10 I'm not sure he answered this particularly well. The chamber would have to be completely redesigned as well since the rim is used for cartridge seating, you'd have to figure out another way to get a consistent headspace which would be more complicated than the rim, and likely whatever you made would be much less flexible about cartridge length. Many modern 12 gauges can take a very wide variety of lengths, from minis all the way to 3 inch shells, something that would be much more complicated to do with a rimless shell.
All we need now is to install the Firearm Malfunction mod into his game, and it'll be like the real thing! We also need to just have a podcast where Zach and the H3VR team (Anton and possibly the modelers) talk about the game and firearms
As someone that has streamed in VR for almost 2 years now it's defiantly a pain. Part of the issue is that any recommendations people will give you may or may not work since every computer is just a bit different and there is a much tighter "sweet spot" to get dialed in as opposed to normal streaming. Best I can recommend is play around with the openVR input plugin for OBS till you get figure out the right combination of settings that works for your computer/internet speeds. Then back them up so you never have to try to mess with them ever again. Also I cant wait till you find the yolo competition pistol.
Six12 one of my favorite shotguns. And the fact its also modular. Can be used as full sized, breaching shorty, under barrel skeleton key, and even an integrated suppressor format
28:52 you can ghost load in game, the way you do it is by loading the tube all way, bring the bolt back so that one round is on it, load the chamber and tube while the bolt is still being held back. it’s a lot easier with pump actions
Question, has anyone ever made a helical mag fed shotgun? Edit: upon further research, other than what Calico made back in 2012, no. There's pretty much no helical mag shotguns. That WOULD be a great solution to the mag fed shotgun problem though
I'm surprised the triple action thunder doesn't have more videos on it as it was THE .50BMG hand gun before whatever you get when you search "50bmg handgun" today. Edit: It's the Noreen ULR 50 Mini.
fun fact : you can "ghost load" a lebel rifle ! it has a tube mag ans a round elevator so you can run 8 rounds in the tube one on the chamber and one in the elevator ready to go ! so 10 rounds total (edit : wrong rifle)
1:25 yeah. Usually VR recordings are on the right or left of center because of how VR headsets just. are. Makes for a bit of an odd viewing experience imo
45:18 I love how amazed he is because yep you had to do that Fun fact The Sepoy Mutiny occured due to Indian East india company soldiers for religious reasons as the packets are laced with pig fat to seal
I think another reason why no one has made a new shotgun round in forever is because 12 guage is bigger than .50 inches, which would make it a canon/destructive device. However, 12 gauge has a sporting exception, but if someone wanted to create 12 gauge, but not rimmed, you would probably have to get a new sporting exemption for that round. Of course you'd also have to contend with all the reasons you listed, but its just another hoop you have to junp through. I'm not an expert on this so keep that in mind.
Movement in VR is hard because the human brain was meant for walking and actual movement and when you start sliding with no apparent movement your brain goes "AUUHHHH WHAT THE HELL?" and panics and then you don't feel great.
That's why it's best to use the movement system in the game referred to as "arm swinger". That functions as a way to move by holding a walk button down and then swinging the two controllers back and forth. That most players say helped them ease into getting their VR legs a bit of a more naturaly. As the swinging of your arms seems to help your brain translate why your visually moving but are technically not physically moving. Or at least deters how quickly one will start getting motion sick until starts to get easier.
I’m disappointed that we won’t be seeing take and hold content on this channel. There is a mod that allows multiplayer support which would have allowed you to play with Mike.
There's cases made for 12 gauge already. All of the surplus of .50 BMG. It's already confirmed to be the same as 12, so the r&d is half complete and the added benefit of maybe being able to cross the platform boundary.
I havent seen the entire video yet so I am assuming you don't know that you can actually ghost load any mag tube fed shotgun in the game, and I'm still entirely unsure if it's intended or a bug, but all you have to do is have a full mag tube, rack the bolt so there is a shell in the feeding system (not in the chamber or tube) and load one into the chamber and one into the tube, essentially ghost loading practically whatever regular shotgun you've got, although it's much easier with pump action weapons over semi automatic
Yeah H3 is difficult to get used to all the controls (There's a bunch too you can change in the settings so it's easier to use on Quest). VR will make you sick until your mind slowly starts to acclimate it. If you feel sick, you should take off the headset for a while. If you're having problems with spectator mode, you probably need to update and/or upgrade your PC. I have an RTX 2070 and it runs smoothly with the graphics toned down just a bit. I haven't watched the full VOD so feel free to ignore me need be.
I wonder, if they made like a tool that takes say, 20 gauge, and cuts off the rim wile crimping a bit near the back, essentially able to somehow reliably make a new shotgun shell type from an existing common one, would that be the thing an innovative shotgun needs to get off the ground?
The reason for the abomination that is the giant Kolibri is that someone wouldn’t stop harassing Anton constantly about adding it, despite the fact that a Kolibri pistol would be too small to operate properly with VR controllers as they would bump into each other. Anton decided to make the giant Kolibri in order to spite this individual
Was every other giant gun afterwards just a shitpost?
@@t4nkychannel921I don't remember any other giant guns other than the giant 1911, that I think predates even the kolibri?
@@franciscoguinledebarros4429 the 1911 was added for the first 4th of July special.
@@franciscoguinledebarros4429 Anton posted about a "12 Glouge" recently, so we might be getting a oversized 12ga Glock for Meatmas.
but even so he did added into the game and yup its as difficult as you would think but it is in the game
opens up game
throws a handgrenade
lights the barbeque
complains about an AK
yep, this is the most american H3VR opener ive seen
They didn't steal the tomakuzi. the creator of the mod is actually a model builder for h3vr as well
Also fallout london "stole" the original mod (not actually they got perms)
I, too, recognize the superiority of the chad 84mm recoilless rifle over the virgin sniper rifle.
I believe in accuracy by area effect.
It is also the superior option for door-kicking with its canister round.
snipers when they see a radioman
There will never be anything funnier than Zach saying "Grills ready!" and then opening the hood to a sad and very much dead grill.
That's what happens when you use real life logic in games. XD
On your wrist menu (turn a controller toward yourself), there's the ability to spawn a Spectator Panel that you can set up for anything recording the game window so you can increase the FoV, add motion smoothing, roll removal, etc
I know. It makes my game run like shit.
@Zachs_Hazards Right. The performance impact kinda skipped my mind.
EDIT: 56:04 The way weapon bipods interact make it impossible to grab the weapon by anything other than the grip. I presume it's done so that there isn't some physics jank if you grabbed a bipod'd weapon by the carry handle.
@@Zachs_Hazards main thing that helped me with performance is moving the game to an SSD and lowering a bunch of post processing settings in the main menu. It does tend to chug with the HD spectator mode from time to time. You could try SteamVR's VR view display (click 3 lines on the top right of the SteamVR window), but I personally prefer in-game options to avoid showing Guardian lines.
@@Zachs_Hazards i hope you know the game has mods
@@Zachs_Hazards It helps to have the game screen focused on your desktop, sometimes even changing away from full screen since it doesn't really matter since your in the headset.
As someone that actually did stream that game, i can give a few of my notes
-DO NOT use the quest link app, it eats performance something fierce, even wired, steam link is the way to go, even if you have to get a dedicated router (plus not having to juggle the terrible quest interface and the steam vr interface at the same time)
-using the camera feature is a must as you can add shake reduction and expand the FOV, it doesnt eat too much performance if attached to one of your eye's view in my experience, and if that fails
- there is a addon somewhere that i am unsure if it is still supported, but it lets OBS take the direct output of steam vr, not the mega tiny preview, lets you capture the entire view of one of your eyes if you set it up as so, tho i heavily crop it when i use it, and if you use it do remember to move it more downwards on your view that you might think you need to, people tend to glance down without moving their heads a lot and that kinda makes for poor viewing experience.
(bottom line, dont use the preview, its reaaaallly shitty)
-Steam vr has in the game settings the ability to reduce the rendered game resolution on the spot, when i was streaming, for the sake of having a good high res output and fluid gameplay i would put my own view to like 30%-45% of total resolution, if you are using the in game spectator thingy the output is independent to that and selected on the spectator panel.
-there are probably a hundred different things that do it, some streamers of vr that i know tend to use stuff that runs on virtual desktop, but on steam there is this app called LIV that has a bunch of functions for vr steaming including the ability to overlay a steam chat on your gameplay, so that you can for example look at the side of your wrist and see your chat from inside vr, there are other functions like third person steaming but i never messed with them.
-personal preference but i have my H3VR set up to use the half life alyx grab system, a lot better and more forgiving than trying to point the lazer at things
-ive read that you are getting sick in vr, and i know that you've heard it all before most likely, but you do eventually get over it, but you gotta use normal movement for that, teleport never lets you out of training wheels, most vr games nowadays have a vignette function that occludes part of your view, start with heavy vignette but do move, your brain needs to get used to it, after like 20-40 hours of vr games you probably will get over it, smooth turning is cancer tho imo
(there is some funny side effects tho, after playing a lot of blade and sorcery i get the opposite issue, where if i close my eyes irl, my body gets confused and thinks that it is moving around, specially while laying in bed)
bump
Bump
I would only change the Steamlink to Virtual desktop.
I got a substantially better image quality and stability with VD, steamlink, for some reason was having some really annoying stuttering, that the VD completely solved. I've been playing both H3VR and HL:A on VD and my experience is considerably better. And i have a wifi 6e router dedicated to my quest.
bump
Don't I need to use quest link to launch PCVR with the quest 3? Or is there a way around it?
About the Kolibri, the dev has repeatedly refused to add one, the giant Kolibri is his response to people begging him to add one. Possibly in the future we will get a real Kolibri (It happened with the C7), but not now.
There are guns already small enough to cause IRL controller collisions in the game that are magnitudes larger than a 1:1 scale Kolibri. Don't think it will ever be added
@@jacobf6945 But hear me out: a 1:1 size colibri, but you interact with it by using a stick with a small attached to end fo it.
There are mods that add the kolibri
I remember Anton showing off the modular MP5 system on a livestream. I asked if he would consider adding more niche variants of the AR system (like the C7), and he said, quote, "never". Color me surprised when I load up the game and finally see my favorite rifles xD.
I spent several years shooting in VR, then a couple years shooting airsoft. I was actually shocked at how natural raising guns to aim became after "time in the simulator", like in Star Wars or Orville. Now I'm in pistol classes IRL!
My motion sickness gradually dissipated after a couple weeks of VR sessions, by the way. Love you Zach!
H3 is actually a really good simulator. I could genuinely see it being useful for basic weapons handling training before moving on to the real thing.
@@cheezkid2689apparently this is how swaggersouls was able to learn how to operate guns when he went to Brandon’s gun ranch
Or metal gear
I wear glasses so I'm not sure I could use VR without the screen lenses getting scratched due to contact, or the things even just fitting properly over them.
@@trulyinfamous There's a company that actually makes specialized prescription lenses for VR headsets. They can be a bit pricey, but I've heard they're good. I also wear glasses and can mostly see fine in VR without the glasses, though stuff at a distance is a bit blurry, as is smaller text. My vision isn't that bad, though, mileage may vary.
Your watermelon killing skills are remarkable
Scott would be proud! 🍉⏰️
the R. Lee Ermey school of marksmanship
Small arms repairman: “Alright, guns broke” *throws away*
What the US Army does to people.
Tag it and toss it to be repaired another day.
What a whiplash to see my service weapon as the random gun spawn
What kind of gun is it?
Well, Finland is the most random country
@@Sabatour100the RK62?
@@distress2021 RK95TP
@@distress2021 jätkä se oli RK95 TP
I'll be honest, the Quest 3 (or any Quest for that matter) is not the best headset to use for this game, both for the tracking and the controllers. The Index controllers are VERY intuitive for grabbing things, as well as general weapon manipulation. You grab things by grabbing the controller, and it actually has enough buttons/interface controls to be able to use the FULL controls instead of the streamlined controls you have to use on the Quest.
But, obviously the Index is a bit pricey, but in my honest opinion it's worth the money. I got it pretty much specifically for this game and have gotten around 500 hours in it now.
Unironically the quest 2 controllers are better imo, idk what it is but they just work better for h3 to me at least.
I mean, I cant play any VR game for more than 2 hours without getting really sick, so I don't really want to spend 1k on a headset.
@Zachs_Hazards yeah dude if you dont play it daily like some people its not worth the cost, the controllers you have are fine unless you end up getting obsessed. You just gotta fiddle in the options panel until the game feels good for the controllers you do have.
I upgraded from a Oculus Rift CV1 to a Valve Index with the Knuckles controllers, and I can't disagree more. The thing I miss most about the Rift is my Touch controllers with a Grip Button rather than the touch-sensitive pads of the Knuckles controllers. I'm constantly holding things a fraction of a second longer than I intend to when throwing, or picking things up or dropping things when I don't want to.
If they made a Touch-style controller that worked with the Vive\Index Basestations, I'd buy it in a heartbeat.
It looks like they're heading in that direction for Deckard, but it'll probably be inside-out tracking.
@@Zachs_Hazards its like sealegs man, you gotta do it with some regularity, but once you get used to it it never goes away.
Been waiting for this for years. I’ve been playing H3VR for a long time and it’s the best gun simulator to date. I hope you enjoyed it. I’m locking in to watch the rest of the vid LETS GOOOOOO
Anton was repeatedly asked to add the kolibri, despite him publicly stating that it would be too small for even the most compact controllers to even use.
So instead he added one that will never cause issues with controllers impacting each other.
He likes to do this for people who repeatedly beg him ro do X or add Y
Shutgun man saying the USAS-12 was a good magazine fed shotgun made me very happy as a Korean.
Throw it in the trunk of your Lanos, 'cause "Yo dawg, I heard you like Daewoo..."
Y'all have some good fucking hardware.
You might want to consult another streamer by the name of Jeditobiwan. He does almost exclusively H3VR content, and he seems to have a really efficient setup on his stream viewing. I could tell you were having fun with the guns, but just the back and forth with the headset (and the motion sickness) was making it so you were clearly not enjoying things.
You are going to love the MP5 Shadow... that shit makes me laugh everytime I replay Shadow The Hedgehog, and now it is made real in a VR game.
I used it in the video.
39:00 One thing I love to do with this stupid thing is: fire, open the breach to let it eject WITH the simulated recoil impulse, put the round in before your simulated shattered wrist reforms the flick it closed.
basically, I like getting that for "Tournament Toby" instead of the other single shot starter guns be cause my non-dominant hand NEVER needs to touch
Welcome to H3VR, honestly I’ve made some of the most CURSED things… *M82 that fires 22LR*
I hate
Mods are fun to play around with
Underbarrel Zip22s on everything!
How did you get the mods for the different ammo loads because the old mod site dosent really work or at least doesn’t have the mag mod
@@TheGunganlorianyou want to use thunderstore and R2 modd manager. Those are the two most widely used, and all the most prolific modders are making their mods with it in mind.
As someone who was a bit curious, there was an attempt to make a shotshell without the rim. It didn’t go anywhere because, yeah, who needs anything besides good ‘ol 12-gauge.
The light research was to see if I could mate the P90 magazine system to a Winchester 1887 (theoretically more shells in the magazine, potentially even a faster reload).
It's like trying to reinvent USB-a
@@k96man I mean, USB-C exists, and is used alongside USB-A.
My idea is just a goofy concept to make the 1887 better.
Honestly, I want to see a shotshell without a wad. That'd be some real shit. More bullet per bullet. Maybe some kinda cartridge design?
Now I'm reminded on the monolith P12. Which was a pump scrub shotgun with a p90 magazine. Looked really cool but never made it out of prototype (I think it's actually featured in fear 3 I think?)
@@DibsAtraiyu It just got added to H3VR for Meatmas
i hope he finds the cursed mp5
Only an faker will wield it
Inb4 Zach gets an email asking if he’d like to be a consultant
the kolibri 9001 is to satisfy players who want a kolibri since it's too small to be able to be manipulated
In the sniper range, there is a table with a bunch of lights on it. That table can be locked at varying heights to provide a rest
If you keep posting H3 I’ll keep liking and commenting. I loooove this game. And your content tickles the gun history side of my brain.
The Tomacuzi was a standalone Fallout 4 mod before it was in London. And definitely before it appeared in this game.
"Reject snipers (math), embrace noob-tube"
*Also for fun, a quick crash course on photomultiplier tubes from memory:*
The "screen" that you look into part is phosphor coated that fluoresces when hit by electrons basically the same thing as in an old CRT monitor. The "seeing" part a the front of the tube takes in light (photons) which strikes a fine metal mesh with very high voltage electricity going through it (the distinctive high pitched whining noise associated with night vision systems is a tiny high power capacitor oscillating as part of the power system. Another quirk of the older systems is that whining was VERY LOUD), because of some electromagnetic physics reasons when a photon hits the electrically charged grid it creates something called an 'electron avalanche' which shoots off lots of extra electrons. A photomultiplier tube might have multiple of these charged metal grills in series, in effect exponentially multiplying the number of electrons each time as more impacts cause more 'electron avalanches'. Then there's some other electromagnetic coils that focuses the stream of electrons in various ways the same way a lens focuses visible light, all of those electrons then hit the phosphor coating on the end of the tube with way more energy than the initial photon entering the tube had and causes the phosphor to glow in the now amplified 'image' of whatever light the tube is taking in.
On modern systems there's a bunch of fancy digital electronics that work to tweak & optimize the the analog tube's functions. (automatic contrast & brightness adjustment, protecting the tube from burn-in, etc...)
I've been looking forward to this!!!
And just like that, peace was felt in the universe
when you hold any item in your hand and look at the wrist menu of the other, it will tell you the name. its super helpful for the obscure cartridges
Never ever in my life was i going to be ready for a comforter suppressed RK95
I see your USAS-12 and raise you a Genesis-12. It uses the same lower as a DPMS Gen 1 so you can hot swap between .308 and 12 gauge by swapping uppers. Action is short recoil and a remarkably easy shooter, love mine dearly.
Insert Saiga 12 comment here
He talks about wanting to try a d Wacky Revolver, and completely overlooks the Dardick.
51:30 & 55:15 I NEED to know what song he is using for the large cheers alerts.
Edit:
It's "Let's Dance Boys!" from Bayonetta 3 at about 1.42
"Make an entirely new weapon with an unproven cartridge"
So just pull a SiG?
what did SIG do ? im curious.
@Snowmaninadesert
They made the SiG Spear, which fires a new cartridge I forgot the name of
@Delta_rocket.277 sig fury
HK basically did that with the CAWS I think
Congratulations Zach. You have done what no one else could, hold my attention for more then 24 seconds😊
Glad you learned about the shoulder/back inventory slots early rather than hand-lugging the L96 through a round of Take&Hold like I did.
Also if you do the spawnlock (infinite copies) thing on a weapon in your inventory it'll snap back into that slot when you drop it rather than having to holster it.
You could talk to Anton about some of these finer details, he might want to hear them because to my understanding he puts in guns he thinks are cool but goes off videos, pictures, and video games on top of the few he owns
Zach sounds like he's having more fun reading out the donation alerts than he is playing the game, poor guy
It is fun playing that game, but I have to focus REALLY HARD not to be motion sick.
@@Zachs_Hazards You'll get used to it eventually. I used to be able to play like 1 hour max when I started. Now the battery is the limiting factor
Holding a round in your hand, you can look at the other wrist menu and at the top it will tell you the details of the round
*Casually yeets grenade into the void.*
"Yeah, that's about as good as we're gonna get."
I love seeing him scroll past all the intentionally cursed guns and have them calling to me like the green goblin mask
> loads into game for the first time
> grill
I really appreciated the 'POV: You brought Zach your 240B' bit
I gotta see a comically small .500 S&W or a comically large welrod
4:50 Suomi, PERKELE!!!! Torille!!!
16:10 I'm not sure he answered this particularly well. The chamber would have to be completely redesigned as well since the rim is used for cartridge seating, you'd have to figure out another way to get a consistent headspace which would be more complicated than the rim, and likely whatever you made would be much less flexible about cartridge length. Many modern 12 gauges can take a very wide variety of lengths, from minis all the way to 3 inch shells, something that would be much more complicated to do with a rimless shell.
Revolver Ocelot has never used the thunder, you might be mistaking liquid ocelot using the zeus 45-70 in mgs4
I find the secret to making the POV better is going wide angle, personally 90°
Isnt hickock 45s range in this game?
Yes, Friendly 45
All we need now is to install the Firearm Malfunction mod into his game, and it'll be like the real thing!
We also need to just have a podcast where Zach and the H3VR team (Anton and possibly the modelers) talk about the game and firearms
As someone that has streamed in VR for almost 2 years now it's defiantly a pain. Part of the issue is that any recommendations people will give you may or may not work since every computer is just a bit different and there is a much tighter "sweet spot" to get dialed in as opposed to normal streaming. Best I can recommend is play around with the openVR input plugin for OBS till you get figure out the right combination of settings that works for your computer/internet speeds. Then back them up so you never have to try to mess with them ever again.
Also I cant wait till you find the yolo competition pistol.
Also if your network setup is anything like mine, the streaming connection to the headset does NOT like competing network traffic on the PC.
The problem with making new things is that you need to either prove it’s highly superior, or make it backwards compatible
12 glouge
I know it ain't in the game in vanilla, but there is a M45 in the R2modman app as a mod if you're curious!
The prophecy has been fulfilled!
been waiting for this video for like 10 years
Finally, playing the best Gun Simulator for VR
0:01 🚨🚨🚨 what have we got?
Six12 one of my favorite shotguns.
And the fact its also modular. Can be used as full sized, breaching shorty, under barrel skeleton key, and even an integrated suppressor format
28:52 you can ghost load in game, the way you do it is by loading the tube all way, bring the bolt back so that one round is on it, load the chamber and tube while the bolt is still being held back. it’s a lot easier with pump actions
Question, has anyone ever made a helical mag fed shotgun?
Edit: upon further research, other than what Calico made back in 2012, no. There's pretty much no helical mag shotguns. That WOULD be a great solution to the mag fed shotgun problem though
I hope he looks at the Sulfur guns
Wait till he hears there's a whole tournament surrounding Take n Hold.
55:15 what song is this?? Completely original for the notif or something else? Please i must know
Same, gotta know what song it is
I found it, I think. It's "Let's Dance Boys!" from Bayonetta 3 at about 1:42!
i highly recommend using locomotion as well as spinning IRL, especially to reduce motion sickness
That laser in the beginning on the AK was being as stubborn as a mule
shotgun with extra steps
1:09:40 I’m 5811 for the marine corps and the m320 is the primary launcher we use for riot control, they’re an absolute blast to shoot
I'm surprised the triple action thunder doesn't have more videos on it as it was THE .50BMG hand gun before whatever you get when you search "50bmg handgun" today.
Edit: It's the Noreen ULR 50 Mini.
Zach is now stuck in the gun matrix
Clicked the SECOND I saw it, praise be to Anton
You should [not, if you value your sanity] play the impossible quiz gamemode that Anton included.
That AWM was actually an L85 in disguise
fun fact : you can "ghost load" a lebel rifle ! it has a tube mag ans a round elevator so you can run 8 rounds in the tube one on the chamber and one in the elevator ready to go ! so 10 rounds total (edit : wrong rifle)
I love this game, i wish i had more room in my bedroom to use vr
1:25 yeah. Usually VR recordings are on the right or left of center because of how VR headsets just. are.
Makes for a bit of an odd viewing experience imo
45:18
I love how amazed he is because yep you had to do that
Fun fact The Sepoy Mutiny occured due to Indian East india company soldiers for religious reasons as the packets are laced with pig fat to seal
I love this game so much, my favorite VR game! I've heard those vr treadmills can be nice, I don't have room for those tho.
I think another reason why no one has made a new shotgun round in forever is because 12 guage is bigger than .50 inches, which would make it a canon/destructive device. However, 12 gauge has a sporting exception, but if someone wanted to create 12 gauge, but not rimmed, you would probably have to get a new sporting exemption for that round. Of course you'd also have to contend with all the reasons you listed, but its just another hoop you have to junp through.
I'm not an expert on this so keep that in mind.
I suppose you could just do one in 16 or 20 gauge but that would limit the popularity even more.
I would suggest getting ahold of jeditobiwan on the setup cuz his stuff always looks good
Movement in VR is hard because the human brain was meant for walking and actual movement and when you start sliding with no apparent movement your brain goes "AUUHHHH WHAT THE HELL?" and panics and then you don't feel great.
That's why it's best to use the movement system in the game referred to as "arm swinger". That functions as a way to move by holding a walk button down and then swinging the two controllers back and forth. That most players say helped them ease into getting their VR legs a bit of a more naturaly. As the swinging of your arms seems to help your brain translate why your visually moving but are technically not physically moving. Or at least deters how quickly one will start getting motion sick until starts to get easier.
The sosig was probably either wandering inside or was in the basement the whole time
bro saying the akm is trash like he didn't have to use the second worst USlop gun in his military service
I’m disappointed that we won’t be seeing take and hold content on this channel. There is a mod that allows multiplayer support which would have allowed you to play with Mike.
There's cases made for 12 gauge already. All of the surplus of .50 BMG. It's already confirmed to be the same as 12, so the r&d is half complete and the added benefit of maybe being able to cross the platform boundary.
I havent seen the entire video yet so I am assuming you don't know that you can actually ghost load any mag tube fed shotgun in the game, and I'm still entirely unsure if it's intended or a bug, but all you have to do is have a full mag tube, rack the bolt so there is a shell in the feeding system (not in the chamber or tube) and load one into the chamber and one into the tube, essentially ghost loading practically whatever regular shotgun you've got, although it's much easier with pump action weapons over semi automatic
I like h3vr particularly for the tf2 mode. Rocket jumping is kinda fun in vr and i would love a game completely made around it
Sadly, based on his responses to other comments on the video, it sounds like that's a good way to turn Zach into a vomit tornado.
Inb4 Zach finds the pump action MP5 and traumatizes himself.
Yeah H3 is difficult to get used to all the controls (There's a bunch too you can change in the settings so it's easier to use on Quest). VR will make you sick until your mind slowly starts to acclimate it. If you feel sick, you should take off the headset for a while. If you're having problems with spectator mode, you probably need to update and/or upgrade your PC. I have an RTX 2070 and it runs smoothly with the graphics toned down just a bit. I haven't watched the full VOD so feel free to ignore me need be.
Isn't the bases for the 240 bravo an upside down version of the license BAR that the Belgians made
Anton Hand does a really good job. Considering he is the creator of this game and does all the mods and everything solo
Just wait until Zach finds out about Meat Banana's modular AR/Sig mods
As soon as he shot his head I got an Ad, I'm laughing my butt off.
Sten: it's a toob init
Owen: fairdikum it's a tube ey mate
arm swinger is where its at
I wonder, if they made like a tool that takes say, 20 gauge, and cuts off the rim wile crimping a bit near the back, essentially able to somehow reliably make a new shotgun shell type from an existing common one, would that be the thing an innovative shotgun needs to get off the ground?
Oh no, if Zach has vr that means he can access VRChat.. if he can access VRChat he can access.. CALL THE CIA, THE ATF, THE FBI, CALL THE COASTIES
oh my lordy it's finally happening
1:01:18 "when a mommy 40mil and a daddy 40mil love eachother veeery much"