Great video! 👍🏻 you can also do this by creating a regular variable fillet, deleting the resulting face, then lofting or patching the edges together (with or without rails). It gives you a perfect 45 degree chamfer normal to each edge. However it's not great for non 45° or obtaining precise geometry relative to other geometry in your model.
While I can model nearly anything I can think of with Fusion (my needs are very simple, I'd never think to add a variable chamfer to something), your videos always blow my mind. From watching your videos, I clearly need to upgrade my Surface modeling game. I just never find a reason to need it (so far!) but some things might be easier if I was more versed there.
This is a great video, but it didn't mention how to do variable chamfer on curved surfaces, so I figured it out myself. I realized that if I want a 2.5 mm chamfer on one side of an object and 5 mm chamfer on the other, then I just create a sketch on the top face, offset by 2.5, offset by 5, and then connect the two offsets with two splines. Then, I use the break function to get rid of excess, and under surface tab, I do extrude, set taper angle to 45 degrees, and extrude. I use this surface to split the body, and remove the excess and the surface.
Great methods! I've never thought to do variable depth chamfers. In your second method, at about 5:00, instead of splitting the body and deleting the extra, you could close the added profile and extrude cut to all. Saves a couple steps.
Thanks for the video! I've also used method 1 (variable filet) combined with method 3 (delete filet face and loft) with good results. It's quicker, but doesn't provide as much control as method 3
Other alternative ways to bisect a plane with much less steps. 1. Construct>plane at an angle Select edge that is at one side of where you want to bisect, angle it so it is at a right angle with the plane. 2. Do this again for the opposite side. 3. Construct > midplane. Select the two constructed planes. Second method: Surface Tools environment. 1. Create> Ruled surface. Select one of the opposite edges of the plane you want to bisect. Set the direction to normal (so it takes the surface normal of that plane). 2. Do this again for the opposite side. 3. Construct > Midplane of the two constructed planes.
The second method would work, but it doesn't use fewer steps than the method he used. The first method you described wouldn't be referencing the chamfered face in any way.
Don't forget that example 3 is only suitable for 3D Printing or a 4/5 axis mill as it's no longer a 45deg chamfer but a varying angle chamfer. I realise it's only an example and he designed it like that on purpose.
Instead of drawing two sketches on faces also possible to build variable fillet, remove resulting face and connect edges with loft as in last approach.
I tried to sketch a line that bisects the chamfered face and use that as a pivot for the plane at angle. However, I was not able to reference the chamfered face to be perpendicular to it. Did you have any luck doing this?
@@theofficialczex1708 Did you mean using "plane at an angle" on the perpendicular sketch line to create a plane and setting it to 90°, rather than extruding a surface from the line and using that surface to create the sketch? That's another way of doing it, but it sounded like you were talking about creating a "plane at an angle" without using the sketched line, which isn't possible. I think that's what Fusion360School thought you meant.
Good stuff, but bottom line is dirty workarounds because f*** doing what you want with proper functions. The reason I use CAD instead of poly modelling is because it is supposed to be precise and not "good enough" like what you can achieve with 3DS Max or Blender. But because so many things are tedious to do with Fusion, you end up with the same level of fiddling. My hopes are on Plasticity to cover for everything Fusions hasn't brought over the last decade.
I just watched a video on Ruled surfaces you made a couple years ago and it inspired me to use it to make a variable chamfer. ruclips.net/video/vGazLNpb7nU/видео.html
To achieve a more angular appearance like the picture shown in the Reddit post, you can try replacing the middle arc in 4:32 with a straight line.
I really love your succint, to the point presentation style. Thank you.
You know you're a nerd when you get excited about a new video release from this channel.
Nothing wrong with that! 😄
Great video! 👍🏻 you can also do this by creating a regular variable fillet, deleting the resulting face, then lofting or patching the edges together (with or without rails). It gives you a perfect 45 degree chamfer normal to each edge. However it's not great for non 45° or obtaining precise geometry relative to other geometry in your model.
Your guitar design series is helping me out a ton!
While I can model nearly anything I can think of with Fusion (my needs are very simple, I'd never think to add a variable chamfer to something), your videos always blow my mind. From watching your videos, I clearly need to upgrade my Surface modeling game. I just never find a reason to need it (so far!) but some things might be easier if I was more versed there.
I love that you keep an eye on the f360 subreddit for inspiration. Another great video.
I'm very happy I found this channel!
This is a great video, but it didn't mention how to do variable chamfer on curved surfaces, so I figured it out myself. I realized that if I want a 2.5 mm chamfer on one side of an object and 5 mm chamfer on the other, then I just create a sketch on the top face, offset by 2.5, offset by 5, and then connect the two offsets with two splines. Then, I use the break function to get rid of excess, and under surface tab, I do extrude, set taper angle to 45 degrees, and extrude. I use this surface to split the body, and remove the excess and the surface.
Great methods! I've never thought to do variable depth chamfers.
In your second method, at about 5:00, instead of splitting the body and deleting the extra, you could close the added profile and extrude cut to all. Saves a couple steps.
Thanks for the video! I've also used method 1 (variable filet) combined with method 3 (delete filet face and loft) with good results. It's quicker, but doesn't provide as much control as method 3
That's a good tip. The variable fillet is not able to create sharp edges. I don't think Autodesk ever intended for us to use this to create chamfers.
Beautiful! Love the last method
Thanks!
Thank you for the support!
Other alternative ways to bisect a plane with much less steps.
1. Construct>plane at an angle
Select edge that is at one side of where you want to bisect, angle it so it is at a right angle with the plane.
2. Do this again for the opposite side.
3. Construct > midplane. Select the two constructed planes.
Second method:
Surface Tools environment.
1. Create> Ruled surface. Select one of the opposite edges of the plane you want to bisect. Set the direction to normal (so it takes the surface normal of that plane).
2. Do this again for the opposite side.
3. Construct > Midplane of the two constructed planes.
The second method would work, but it doesn't use fewer steps than the method he used. The first method you described wouldn't be referencing the chamfered face in any way.
You make great videos. Thank you.
another great video!
Great job as always!
Don't forget that example 3 is only suitable for 3D Printing or a 4/5 axis mill as it's no longer a 45deg chamfer but a varying angle chamfer. I realise it's only an example and he designed it like that on purpose.
At 5:20 how did it know to split the body along those axis?
It splits in a direction that is normal to the sketch plane upon which the split profile was sketched.
Love these videos. Thank you
Instead of drawing two sketches on faces also possible to build variable fillet, remove resulting face and connect edges with loft as in last approach.
You can use the Plane at Angle construction tool, too.
I tried to sketch a line that bisects the chamfered face and use that as a pivot for the plane at angle. However, I was not able to reference the chamfered face to be perpendicular to it. Did you have any luck doing this?
@@Fusion360School The Plane at Angle tool tends to snap to cardinal axes, so it's usually a matter of setting an angle of 90-degrees.
@@Fusion360School imgur.com/a/smSPHbC
@@theofficialczex1708 Did you mean using "plane at an angle" on the perpendicular sketch line to create a plane and setting it to 90°, rather than extruding a surface from the line and using that surface to create the sketch? That's another way of doing it, but it sounded like you were talking about creating a "plane at an angle" without using the sketched line, which isn't possible. I think that's what Fusion360School thought you meant.
Absolute disgrace that there is stil no function/tool for variable chamfers.
Here's a question. is there a way of creating a solid model of a building say but in perspective ? starting with a canvas .
Yes, with 3d sketch and perspective guidelines.
Great video, lots of useful information, F360 is unintuitive as balls¡
Good stuff, but bottom line is dirty workarounds because f*** doing what you want with proper functions. The reason I use CAD instead of poly modelling is because it is supposed to be precise and not "good enough" like what you can achieve with 3DS Max or Blender. But because so many things are tedious to do with Fusion, you end up with the same level of fiddling. My hopes are on Plasticity to cover for everything Fusions hasn't brought over the last decade.
dommage pas en Français .
I just watched a video on Ruled surfaces you made a couple years ago and it inspired me to use it to make a variable chamfer.
ruclips.net/video/vGazLNpb7nU/видео.html
Thanks!
Thank you for the support!