Behold the castle that was built in one day! What genius could have done this, you say? It's the Hideyoshi, Hideyoshi we praise, the man who built the castle in just one day, whee! It's the Hideyoshi, Hideyoshi we praise, the man who built the castle in just one day!
The extent to which Omega Force experimented with SW1 is still impressive, especially nowadays. So many chances taken, so much payoff (at least once they polished it up with XL). I'd love to see castle stages return with even more variety and gauntlet challenges; they're basically Wan Castle from the contemporary Dynasty games but even better. Shame that Edit Mode's as tedious as it is.
SW1 is truly my favourite Warriors game. Less nostalgic than DW2 or 3, but I think in many ways it just does what I enjoy the best. Even most of your negatives are things I understand but have no real issue with. In particular min-maxing the characters and following missions to shape the battlefield, it'd make it more difficult to not follow it and you'd get less out of it, but honestly there's no real need to min-max, you can play however you fancy. It just makes the game a more fun challenge in my mind. Of course some 5th weapons were a lot harder like that where it was better to reset the character and use a really strong 4th weapon to make up for the lower stats, since the game also scaled according to your character level. It has some questionable choices to be sure, but some of them are what made me like it so much. Edit mode I actually really enjoyed and think it was incredibly replayable trying to find all the secret events like getting Magoichi's gun or getting double jump. It had a lot of these events, which while not that interesting as events could be quite substantial in changing how the character could play, double jump, kunai and musket being the most notable, but some others involving just starting with some of the upgrade skills. They also had various tiers of the challenge mode versions depending on how proficient you'd become at them, which was an interesting way to do it in my opinion. Some I'd dislike in actual challenge mode (and as such Veteran difficulty in it too) I actually enjoyed in the lower difficulties. Obviously not without faults and if you never got into experimenting with various routes to see all the events it has little to offer other than a barrier to making edit characters, but I feel like I might not have even made 1 of each weapon type had it not been for the interesting system they put in place with it. It gave you a chance to try the weapons out too before locking in your preference, which didn't matter too much in the grand scheme of things, but on the 1st or 2nd runs had some value. I think the way the combos were built up in SW1 is why I like it the most though. They kept this going forward more or less, but they did a better job of it than DW did for sure. Lots of moves would leave enemies bouncing off the ground once and very easily picked up for a followup. It also had charge moves grow as you leveled up, as would later just become the Charge type moveset, which again comparing to DW allowed move variety where only very specific characters had anything of the sort outside of their C3 (2 square then triangle). Of course gameplay alone that would apply to later SWs and WOs as well, the overall tone and feel of the game, along with how the mission system allowed the branching paths and generally choosing whether to do or ignore (or failed) the missions could lead to drastically different battlefields as they progressed. If they're getting a bit samey could just make the situation worse by ignoring a mission and in some places the entire battlefield could shift. Failing to flood Ueda is quite a different battlefield for example and becomes much more desperate as your allies start losing on multiple fronts forcing you to rush about to cover them, rather than clearing most of the map with the flood and your allies getting a morale boost to hold out on their own. Probably one of the most extreme examples, most wouldn't change the map itself, but even just how they shift the morale can be quite significant on what it forces you to have to deal with, let alone how often they result in enemies reinforcing each other or battlefield events happening as a result of them (a good number of missions are to prevent x or y afterall). Attempting to get 100% of missions in the vault was also nice for some replayability, since certain levels had some missions be exclusive to each other or only even appear had you failed some others. Back before guides it could be really annoying trying to figure some out, but it makes you appreciate just how varied the levels could get based on the mission progression you do. Not sure why I felt like sharing this, as I said in my first segment, I even see exactly where your issues with the game come from, on replays there was only so much I could do of some segments, and I'd normally do a very samey progression for edit officers to speed through it a bit, but I guess I just felt like saying it somewhere. Probably have over the years elsewhere, but a review of it seems like a fitting place to say. XL certainly is better if you can deal with having to swap discs every time though, of that there's no doubt. Doesn't really take away anything, although I feel like it might have tweaked the difficulty scaling too, was definitely something that felt a bit different between the 2 that I never properly looked into. As an aside, the complaint with the min-maxing reminded me of a lot of people's complaints with Elder Scrolls: Oblivion, another favourite of mine that has awkward min-max conditions and I just never cared much about. If it went truly badly it could really ruin your character in that though, but not min-maxing was still perfectly fine, you'd just maybe get some harder encounters as a result. Very similar dynamic to how I view SW1, but SW1's level based structure is certainly a lot less punishing around it and it does at least have the reset a character feature if you truly feel like you've ended up in a bad spot.
This is my favourite of every warriors game. Of course it has its flaws, but the story is soooo good! Each character felt so unique, the development of every character through the story is amazing. Sw2 is also really good, too, but I think some characters like Noh and Ranmaru disappear a bit
I think the character creation mode would have become more meaningful if that section where you choose a lord based off your preferred challenges actually meant that character would serve one of the 15 famous officers rather then just having a generic storyline. Could be the same missions and storyline as the famous officer they serve, just with slightly different objectives due to being their vassal.
Damn, I caught this early. This game had a solid foundation and I wish the castle siege stages from this and XL would come back. The Edit Mode minigame in this can die in a hole. Also, the fact every character uses a different method for the R1 first person shooting mode is grand, such as ninjas throwing shuriken and Okuni using her umbrella like a damn shot gun. I think the foundation laid here was damn near perfected in the 2nd game. I was actually expecting DW5 next, but I'm pleasantly surprised to see Samurai Warriors.
Oda Nobunaga in Samurai Warriors 1 is a dark and ruthless overlord who likes to murder all who oppose him. With a completely black suit of armor (a la Darth Vader), a blood red cape (similar to Dracula’s cape) , a blazing sword (kinda like a lightsaber) and unholy powers (after all, Nobunaga’s the Demon King), Nobunaga unleashes Hell enemies in a bid to unite Japan under his bloody rule.
@@jayplayspoorly8293 they based his design on the Nobunaga’s Ambition version of him with the Western style armor and the ponytail/moustache combo Also, he looks somehow similar to Cao Cao of Dynasty Warriors (whose design also resembles his counterpart in the Romance of the Three Kingdoms games), thus they ended up being called twins from different time periods
SW1 and 2 were so good, I lost interest in the DW series I had been playing all along, b/c it was just plain inferior in every aspect (DW6's renbu system certainly played a part, too). The dodge roll was such a good addition, shame it got taken out in later titles.
I think samurai warriors 2 is the best for samurai warriors series but the first one is still really fun and has some of the best costumes for characters like imo Mitsuhide main costume was his best and Hanzo Hattori and Kunoichi alternative costume were their best even compared to later games.
The way Samurai Warriors 1 XL fixed Samurai Warriors 1 is the most significant improvement an XL has brought in Warriors game history. The fixing of upgrading characters and everything transferred over into Samurai Warriors 2 and made it excellent as well. However, as a tip, you can take advantage of vanilla’s nasty scaling system to easily unlock 5th weapons with an overstacked underleveled character on hard mode. There was a trick to get max items and weapons on Nobunaga’s escape from honouji and Kunoichi’s Ueda Castle because the win conditions didn’t require you to fight anyone on Chaos lol. It’s also a great way to level characters in vanilla maximizing skill points and minimizing experience so you can actually get as good of abilities as possible before maxing out. Still annoying you even have to do that.
Good video. I enjoyed sw1 alot very cool game and my favorite in the sW series. Really dint care for the sequel as the dub was worse and they chose to abandon the melancholy dark tone for a more anime color stylish feel and the camera felt worse too for some reason. I also felt like characters like Hideyoshi n yukimara felt the best in this one compared to what they did to them in later games especially sw2
As someone who doesn't enjoy anime (maybe ironically considering the musou series nowadays), I'm a bit disappointed with the anime aesthetic that they've chosen to take with the samurai warriors games
@@NerevarineKing yeah that was a great change. Honestly I have changed my stance on samurai warriors 2. I used to have a pretty ignorant stance on it but way after this comment since then I have played samurai warriors 2 it's a great game and has good campaign and fun gameplay the English dub also grew on me. Id say I still love the first one the most because of its Dub and Dark Art style but SW2 is a good sequel
Behold the castle that was built in one day! What genius could have done this, you say? It's the Hideyoshi, Hideyoshi we praise, the man who built the castle in just one day, whee! It's the Hideyoshi, Hideyoshi we praise, the man who built the castle in just one day!
Top tier writing and voice acting right here 😂
The extent to which Omega Force experimented with SW1 is still impressive, especially nowadays. So many chances taken, so much payoff (at least once they polished it up with XL). I'd love to see castle stages return with even more variety and gauntlet challenges; they're basically Wan Castle from the contemporary Dynasty games but even better. Shame that Edit Mode's as tedious as it is.
Well said!
Sometimes I feel like I'm the only one that likes castle stages glad I'm not.
SW1 is truly my favourite Warriors game. Less nostalgic than DW2 or 3, but I think in many ways it just does what I enjoy the best. Even most of your negatives are things I understand but have no real issue with. In particular min-maxing the characters and following missions to shape the battlefield, it'd make it more difficult to not follow it and you'd get less out of it, but honestly there's no real need to min-max, you can play however you fancy. It just makes the game a more fun challenge in my mind. Of course some 5th weapons were a lot harder like that where it was better to reset the character and use a really strong 4th weapon to make up for the lower stats, since the game also scaled according to your character level. It has some questionable choices to be sure, but some of them are what made me like it so much.
Edit mode I actually really enjoyed and think it was incredibly replayable trying to find all the secret events like getting Magoichi's gun or getting double jump. It had a lot of these events, which while not that interesting as events could be quite substantial in changing how the character could play, double jump, kunai and musket being the most notable, but some others involving just starting with some of the upgrade skills. They also had various tiers of the challenge mode versions depending on how proficient you'd become at them, which was an interesting way to do it in my opinion. Some I'd dislike in actual challenge mode (and as such Veteran difficulty in it too) I actually enjoyed in the lower difficulties. Obviously not without faults and if you never got into experimenting with various routes to see all the events it has little to offer other than a barrier to making edit characters, but I feel like I might not have even made 1 of each weapon type had it not been for the interesting system they put in place with it. It gave you a chance to try the weapons out too before locking in your preference, which didn't matter too much in the grand scheme of things, but on the 1st or 2nd runs had some value.
I think the way the combos were built up in SW1 is why I like it the most though. They kept this going forward more or less, but they did a better job of it than DW did for sure. Lots of moves would leave enemies bouncing off the ground once and very easily picked up for a followup. It also had charge moves grow as you leveled up, as would later just become the Charge type moveset, which again comparing to DW allowed move variety where only very specific characters had anything of the sort outside of their C3 (2 square then triangle).
Of course gameplay alone that would apply to later SWs and WOs as well, the overall tone and feel of the game, along with how the mission system allowed the branching paths and generally choosing whether to do or ignore (or failed) the missions could lead to drastically different battlefields as they progressed. If they're getting a bit samey could just make the situation worse by ignoring a mission and in some places the entire battlefield could shift. Failing to flood Ueda is quite a different battlefield for example and becomes much more desperate as your allies start losing on multiple fronts forcing you to rush about to cover them, rather than clearing most of the map with the flood and your allies getting a morale boost to hold out on their own. Probably one of the most extreme examples, most wouldn't change the map itself, but even just how they shift the morale can be quite significant on what it forces you to have to deal with, let alone how often they result in enemies reinforcing each other or battlefield events happening as a result of them (a good number of missions are to prevent x or y afterall). Attempting to get 100% of missions in the vault was also nice for some replayability, since certain levels had some missions be exclusive to each other or only even appear had you failed some others. Back before guides it could be really annoying trying to figure some out, but it makes you appreciate just how varied the levels could get based on the mission progression you do.
Not sure why I felt like sharing this, as I said in my first segment, I even see exactly where your issues with the game come from, on replays there was only so much I could do of some segments, and I'd normally do a very samey progression for edit officers to speed through it a bit, but I guess I just felt like saying it somewhere. Probably have over the years elsewhere, but a review of it seems like a fitting place to say. XL certainly is better if you can deal with having to swap discs every time though, of that there's no doubt. Doesn't really take away anything, although I feel like it might have tweaked the difficulty scaling too, was definitely something that felt a bit different between the 2 that I never properly looked into.
As an aside, the complaint with the min-maxing reminded me of a lot of people's complaints with Elder Scrolls: Oblivion, another favourite of mine that has awkward min-max conditions and I just never cared much about. If it went truly badly it could really ruin your character in that though, but not min-maxing was still perfectly fine, you'd just maybe get some harder encounters as a result. Very similar dynamic to how I view SW1, but SW1's level based structure is certainly a lot less punishing around it and it does at least have the reset a character feature if you truly feel like you've ended up in a bad spot.
This is my favourite of every warriors game. Of course it has its flaws, but the story is soooo good! Each character felt so unique, the development of every character through the story is amazing. Sw2 is also really good, too, but I think some characters like Noh and Ranmaru disappear a bit
Good review, luckily the expansion and second title improve on what was already a great base game to begin with!!!
Thanks!
I think the character creation mode would have become more meaningful if that section where you choose a lord based off your preferred challenges actually meant that character would serve one of the 15 famous officers rather then just having a generic storyline. Could be the same missions and storyline as the famous officer they serve, just with slightly different objectives due to being their vassal.
Yeah that would've been really cool. The story they decided to go with just felt lazy
man this brings back nostalgia
Thanks!
im interested on videos on the PSP games, they are super interesting, specially vol. 2, and i love your format!
Thanks! Glad you like it
Damn, I caught this early. This game had a solid foundation and I wish the castle siege stages from this and XL would come back. The Edit Mode minigame in this can die in a hole. Also, the fact every character uses a different method for the R1 first person shooting mode is grand, such as ninjas throwing shuriken and Okuni using her umbrella like a damn shot gun. I think the foundation laid here was damn near perfected in the 2nd game. I was actually expecting DW5 next, but I'm pleasantly surprised to see Samurai Warriors.
I basically entirely agree. SWXL next, then DW5 right after!
@@jayplayspoorly8293 hope you don't mind if I give my thoughts in lengthy messages for each game
No worries whatsoever!
It'd be nice seeing the portable versions covered.
I'll keep it in mind
@@jayplayspoorly8293 Was rewatching these, playlist is newest to oldest btw.
Oda Nobunaga in Samurai Warriors 1 is a dark and ruthless overlord who likes to murder all who oppose him. With a completely black suit of armor (a la Darth Vader), a blood red cape (similar to Dracula’s cape) , a blazing sword (kinda like a lightsaber) and unholy powers (after all, Nobunaga’s the Demon King), Nobunaga unleashes Hell enemies in a bid to unite Japan under his bloody rule.
They did a great job with Nobunaga's character design
@@jayplayspoorly8293 they based his design on the Nobunaga’s Ambition version of him with the Western style armor and the ponytail/moustache combo
Also, he looks somehow similar to Cao Cao of Dynasty Warriors (whose design also resembles his counterpart in the Romance of the Three Kingdoms games), thus they ended up being called twins from different time periods
SW1 and SW2 were simply amazing games for their time
Kunoichi's Story - Ueda Castle on Chaos = potential for creating broken characters
SW1 and 2 were so good, I lost interest in the DW series I had been playing all along, b/c it was just plain inferior in every aspect (DW6's renbu system certainly played a part, too).
The dodge roll was such a good addition, shame it got taken out in later titles.
I think samurai warriors 2 is the best for samurai warriors series but the first one is still really fun and has some of the best costumes for characters like imo Mitsuhide main costume was his best and Hanzo Hattori and Kunoichi alternative costume were their best even compared to later games.
Definitely agree. SW2 is where it peaked for me overall, but SW1 is fun to go back to
this game is very hard like dynasty warriors 4..and have a lot of mission..kinda dark game.
Well I wouldn't mind reviews on the other samurai warriors games.
Samurai Warriors 2 is coming up soon! It's 95% done and has been for like a month but I got sidetracked lol
The way Samurai Warriors 1 XL fixed Samurai Warriors 1 is the most significant improvement an XL has brought in Warriors game history. The fixing of upgrading characters and everything transferred over into Samurai Warriors 2 and made it excellent as well. However, as a tip, you can take advantage of vanilla’s nasty scaling system to easily unlock 5th weapons with an overstacked underleveled character on hard mode. There was a trick to get max items and weapons on Nobunaga’s escape from honouji and Kunoichi’s Ueda Castle because the win conditions didn’t require you to fight anyone on Chaos lol. It’s also a great way to level characters in vanilla maximizing skill points and minimizing experience so you can actually get as good of abilities as possible before maxing out. Still annoying you even have to do that.
Good video. I enjoyed sw1 alot very cool game and my favorite in the sW series. Really dint care for the sequel as the dub was worse and they chose to abandon the melancholy dark tone for a more anime color stylish feel and the camera felt worse too for some reason. I also felt like characters like Hideyoshi n yukimara felt the best in this one compared to what they did to them in later games especially sw2
As someone who doesn't enjoy anime (maybe ironically considering the musou series nowadays), I'm a bit disappointed with the anime aesthetic that they've chosen to take with the samurai warriors games
@@jayplayspoorly8293 yeah so am i
@@jayplayspoorly8293 Nobunaga became somehow of an evil anime dark lord just like the Oda Nobunaga of the Sengoku Basara series
SW2 literally added analog camera control, SW1 didn't have any way to control it
@@NerevarineKing yeah that was a great change. Honestly I have changed my stance on samurai warriors 2. I used to have a pretty ignorant stance on it but way after this comment since then I have played samurai warriors 2 it's a great game and has good campaign and fun gameplay the English dub also grew on me. Id say I still love the first one the most because of its Dub and Dark Art style but SW2 is a good sequel
Samurai warriors 4-2 is goat
I wasn't the biggest fan of the story modes in 4-2, but the gameplay, graphics, etc? Magnificent.