30 years of FPS innovation has led to THIS

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  • Опубликовано: 28 сен 2024

Комментарии • 1,5 тыс.

  • @MikeauxlGaming
    @MikeauxlGaming Год назад +761

    Had to like just for the honest plot twist at the end lol

    • @VoxelShow
      @VoxelShow  Год назад +76

      Because you never know, right? Here's hoping Bungie turns it around and makes something great. But if they don't - and the game is a garbage fire - then the story of it all will *also* be fascinating!
      Marathon matters because it's Bungie's chance at redemption in the public eye. We'll have to wait and see how they act on that opportunity.

    • @jakethesnake630
      @jakethesnake630 Год назад +2

      Hah got a follow from me just for that! Always good to see a healthy dose of gamer cynicism 😆

    • @gamer2021
      @gamer2021 11 месяцев назад +6

      ​@@VoxelShowdid you never play Doom? Doom had mouse controls a full year before Marathon.
      I'd even doubt the other aspects of the innovations you claim they made because that was a period where innovation was happening with every game being released in some basic way shape and form as it was the very beginning of games.
      They're not even innovating on escape from tarkov, until we see what they've done.
      This is just a giant circle jerk for Bungie.

    • @chadgendason
      @chadgendason 11 месяцев назад

      If they only hired Marty to do the music.. He was so much more than that to them tho..

    • @Flamme-Sanabi
      @Flamme-Sanabi 11 месяцев назад

      Got proof of that?@@gamer2021

  • @HumanityAsCode
    @HumanityAsCode Год назад +2261

    Im pretty dubious about Marathon. The lore seems related to the original Marathon but it would hard for me to say "Wow, all of those incredible PVE campaign experiences were leading up to a live service game where people can kill and steal from other players." It seems more likely to me that Sony's push for more live service games led to Bungie making a new game that fits into the current corporate meta of Free to Play PVP shooters

    • @niks660097
      @niks660097 Год назад +91

      well, no one is better at live service games than bungie, they started that crap with destiny 1 and everyone followed, i am pretty sure its gonna be evolution of "always connected" to make more money..

    • @justanidiotmk2749
      @justanidiotmk2749 Год назад +50

      It's good to be skeptical, but Bungie would literally be crucified if they bastardize the marathon franchise.

    • @aiodensghost8645
      @aiodensghost8645 Год назад +35

      Unfortunately, us PVP Destiny players have been so neglected, about 50-78% of us will go over to Marathon upon release.

    • @stealthhunter6998
      @stealthhunter6998 Год назад +18

      This was leaked as an extraction shooter before playstation. So I am gonna assume playstation saw this and were more excited about this being their apex legends and know how valuable destiny 2 as a franchise is (regardless of opinion its top 10 in population on steam for the last 4 years and one of the most played franchises since destiny 1 so 9 years) and seeing all this + whatever "Matter" is evaluated them to 3.6 bilion dollars dispite from public perception only having 1 IP active.

    • @marcohorodnichev9489
      @marcohorodnichev9489 Год назад +3

      Tbh, yeah you are right but most of the kids that will be playing it don't even know there was a lore to it

  • @jaski4022
    @jaski4022 Год назад +32

    this being an extraction shooter instead of just a linear campaign experience (akin to system shock, bioshock, half-life and marathon itself) destroyed any excitement i could had for this project.
    instead of a step forward, this just feels as a sidestep. a secondary title among hundreds more.
    i just wanted another arena shooter with a nice solo experience.

  • @MaxHeadroom.
    @MaxHeadroom. Год назад +19

    What was totally missed was Marathon had one of the first arena style pvp where the arena and game was designed specifically for that. I remember playing it for the first time at a friends house and compared to doom at the time was a sleek, speedy pvp fps like nothing I had experience before. Core gaming memory for me.

  • @redvelvet5374
    @redvelvet5374 Год назад +451

    It's a live service game made by Bungie don't get your hopes up, it's going to blow.

    • @hotfightinghistory9224
      @hotfightinghistory9224 Год назад +18

      Yep and the community will become toxic in a week.

    • @oscrsvn
      @oscrsvn Год назад +19

      That's what I'm saying. How many times do we have to go through this whole schpeel about a new game that's "GOING TO CHANGE GAMING FOREVER" and it's just a reskin of another game by some other company? Same thing expecting a different result is literally the definition of insanity.
      Lets be really REALLY honest here... what could this game do that would change anything? Assuming everyone watching this video is an at least moderately active game consumer and comparing it to any recently released game (completely uninspired, rehash of something already done, identical mechanics to some other game that was popular and is TOTALLY NOT a cash grab) what do you think the chances are that something that actually reignites gaming for YOU will be added? For me, that chance is less than 10% and at this point I'm pretty sure that 10% is just me being really hopeful.
      Was Halo CE made off the back of some other game? Maybe inspired, but was it fucking copy pasted like 90% of games are right now? WHY do we need Tarkov 2 by a different company? Is ANYBODY wrong for being skeptical of overhyped promises from developers? I don't think anyone's wrong for it. Why is that?

    • @PalmsDesign
      @PalmsDesign Год назад

      @@oscrsvn I'm not expecting much from this game either, but just because it happens to be a game in a specific genre doesn't mean it cant or wont stand on its own two feet, you could apply that logic to any other shooter that existed along side halo, there are plenty of successful shooters just because Halo existed doesn't mean everything else didn't need to exist, and honestly its too early into this new genre to play the copy paste argument, give extraction shooters the next 5 years at least lmao. That being said this shit could die in the first week.

    • @ni9274
      @ni9274 11 месяцев назад

      @@oscrsvn It was easier to create new game concepts when gaming only existed for 10-5years, but now it's practically impossible to create a game that isn't similar in some way to an older game.
      There isn't an infinite number of new game genre that can be created, so it's just wrong to expect every new game to be totally unique and to not have any identical mechanics to other games.
      A game doesn't need to be totally unique to be good, Baldur's Gate 3 for example isn't good cause it's a unique or innovative game, it's good cause it take the classic CRPG formula and make it way better by improving on the mechanics instead of creating new one.

    • @BenHolliday-sx1to
      @BenHolliday-sx1to 11 месяцев назад

      You're tons of fun at parties, huh?

  • @jonnyboi2967
    @jonnyboi2967 Год назад +15

    1:37 i was not a 90s kid but i believe that games before marathon (e.i., before freelook) were *not* controlled using arrow keys to move and wasd to look. For example, doom were controlled left and right arrow keys to look left and right and the up and down arrow keys to go forward and back ward (ctrl to shoot, spacebar to use). Ive also played a control config (in doom, hexen and wolf 3d) which was mouse up to go forward; mouse down to go back; mouse left to look left; mouse right to look right; left click to shoot; spacebar to use.

  • @willie606
    @willie606 Год назад +23

    after NetEase putting 100 mill into bungie, i have zero faith that Marathon will be anything other than a money sucking game covered in a thick layer of sbmm and battle passes

    • @VoxelShow
      @VoxelShow  Год назад +8

      If rumors are true, NetEase's investment into Bungie may have had to do with the mobile game that Bungie is reportedly developing. Eh. I probably won't play it, nor have I seen much out from the media about how the investment has affected Bungie's design principles. If I were to guess, the investment was specifically targeted at the creation of the mobile game and not much else. I'll reserve judgement for whatever we see next out of the studio now that they're with Big Daddy Sony.

    • @adamgroszkiewicz814
      @adamgroszkiewicz814 Год назад

      Agreed

    • @nicknevco215
      @nicknevco215 Год назад +1

      NetEase well the drops expectations

  • @AngeySoup
    @AngeySoup Год назад +15

    Y’all need to realize that Bungie isn’t Bungie anymore. The people that used to work at Bungie pre Destiny are long gone

    • @AngeySoup
      @AngeySoup Год назад

      @thebestwes777 But they are though? Most of the people who worked on the good Bungie games are gone man. Most of the people working on Destiny weren’t there when Halo was being developed.

    • @AngeySoup
      @AngeySoup Год назад +2

      @thebestwes777 Nah, Joseph Staten, Max Hoberman, Harold Ryan, and Jaime Griesemer were very important people no longer at Bungie. Drop in quality goes to show too. Went from making timeless classics to soulless crash grabs

    • @AngeySoup
      @AngeySoup Год назад

      @thebestwes777 And you implied that I was wrong to begin with which I clearly wasn’t but okay

    • @AngeySoup
      @AngeySoup Год назад

      @thebestwes777 Whatever helps you sleep at night

    • @orionfell
      @orionfell 11 месяцев назад

      @@AngeySoup nah you were wrong.

  • @Cimlite
    @Cimlite 11 месяцев назад +65

    Doom already had mouse support when it came out, which was way before Marathon. Not sure why people don't remember this, but Doom 1.0 _absolutely_ had it.
    In fact, I was playing games when Marathon came out... and I remember hearing all my Mac friends raving about it. I was a PC player though, and we already had Doom at that point. But since the much-talked-about Marathon came out quite a bit after Doom, I naturally assumed it would be a massive improvement. So I was super excited when I got to play it for the first time - _and boy was I disappointed._ It felt clunky, slow and unintuitive. It was much closer to gameplay with something like Wolfenstein 3D than it was the far faster and dynamic Doom. The level design was boring. The enemies slow and simplistic. The weapons looked like something ripped out of Blake Stone.
    Had Marathon been a PC game, it would been _completely_ forgotten by now... much like the other hundreds of Doom-clones around that time. The _only thing_ that separated it was that it was out on Mac, and even back then, Apple didn't exactly cater to gaming. This was all Mac-owners had, so of course they ranted and raved about it. If I am generous, I would say that it's an alright game for it's time - but the myth that built up around Marathon is nothing but a false memory.
    That said, the art style for the upcoming Marathon looks stellar. So I'm hoping Bungie can pull off some magic and make greatness (like they did with the Halo series).

    • @secretninja35
      @secretninja35 11 месяцев назад +4

      Console games also used shoulder buttons to shoot, his examples are cherry picked.

    • @ilressatore9847
      @ilressatore9847 11 месяцев назад +1

      The moment he say that bigger companies have more funds to develop good products and that' the reason why we have more innovations from bigger companies.. Doom was developed by 5 ppl, basically an indie...I think that guy never played something different from Halo

    • @sotesz
      @sotesz 11 месяцев назад +4

      Wait. Wasn't Doom's mouse support that you couldn't aim vertically, and it walked forward/back instead? If I'm not mistaken, and Marathon had actually proper, complete mouse aim, then I would consider Doom's mouse support almost irrelevant, at the very least far inferior.

    • @Cimlite
      @Cimlite 11 месяцев назад +4

      @@sotesz Correct, Marathon had mouse aim that went up and down. But Doom still had mouse controls where you turned when moving left/right. Didn't really make much of a difference at that time to be honest since vertical level design wasn't much of a thing in either game.

    • @sablebubble4630
      @sablebubble4630 11 месяцев назад +2

      Marathon has an absolutely mindblowing story, I really recommend to check out Mandalorian videos about it. And yes, fully working 3d mouselook and multiplayer.
      As a game... Yean, it was totally not Doom.

  • @NicholasBrakespear
    @NicholasBrakespear Год назад +21

    Eeeh... you might want to check the release dates. Marathon released in 1994. System Shock, with its mouse-based aiming (and full body leaning/crouching system) came out a couple of months before it (and that's leaving aside its direct forebear, Ultima Underworld).
    Incidentally, while I'd love to see Marathon turn out well... let's be real: This is a world in which the Bungie of old is long, long dead; not only has their biggest franchise been milked to death and dismantled by Microsoft, but even their subsequent "passion project" has degenerated into microtransaction hell and dubious development practices.
    And frankly, they have NOT brought "innovation with them to every game they've created"; Halo 1, sure. As a console shooter? It made console shooters truly work for the first time, by turning them into a thinly-veiled tank game with slow but smooth combat. After this, there were a few console-specific innovations (like forge - giving console players a chance to enjoy custom content the likes of which was normally reserved for PC), but nothing that genuinely pushed the FPS genre forward.
    In fact, arguably the combined successes of Halo and Call of Duty resulted in a stagnation of the genre; with the PC side of things being relegated to lame, half-crippled console ports, and some of the most important lessons about balance, movement and level design - learned by the likes of Doom, Quake, Unreal and Half-Life - being forgotten for more than a decade, until indie devs came along and said "Fine, I'll do it myself", resulting in gems like Dusk, Amid Evil, Ion Fury etc.
    "I'm psyched to see what a bigger studio with greater resources and a long history can bring to the table."
    Sorry bro, pretty sure we've already seen what they can bring to the table. Pretty sure what a bigger studio with greater resources can bring to the table is "Unfinished, overpriced mess full of derivative game design and microtransactions."
    I mean, they've been literally showing us that this is what they can bring to the table for more than a decade now.

    • @theskipper1867
      @theskipper1867 Год назад

      Amen

    • @BobyLaPoisse
      @BobyLaPoisse 11 месяцев назад

      Amen

    • @Enochulator
      @Enochulator 11 месяцев назад +1

      Not to mention that Doom and Wolfenstein 3D had mouse support, too…

    • @32BitJunkie
      @32BitJunkie 11 месяцев назад

      >Dusk
      >gem
      No. Just no. That game is so boring. Got a refund after an hour or two. The fact that you're so down on marathon here makes me think i might actually like it

    • @NicholasBrakespear
      @NicholasBrakespear 11 месяцев назад

      @@32BitJunkie Really... that's what you took away from this? Not the observation that there is literally no reason whatsoever to think for even a minute that the big publishers can produce anything other than unfinished garbage...
      ...but that I'm "down on Marathon", despite not actually mentioning Marathon itself.
      No wait, I lie - I said: "I'd love to see Marathon turn out well"
      Mkay, well you go right ahead and throw good money after bad out of sheer petulance if you like.

  • @ajank7
    @ajank7 11 месяцев назад +20

    20 minute video and ou managed to just not say anything meaningful. Just rambling on and on...

    • @benc4189
      @benc4189 11 месяцев назад

      He doesnt even know the term "battle royal"

  • @bartosz_xenon
    @bartosz_xenon Год назад +5

    Uhh, so how many people that worked on the first Marathon game are now working on the new one?

  • @LM-cc7qz
    @LM-cc7qz Год назад +4

    You know what's crazy, that one game was halo 2. It made me want to know how it worked, how games were made, I played more old genre defining games when I was young and it changed me. Then there was Minecraft, a game that made me go "I have to be a maker, I have to make games". And now, I do.

  • @dexterity494
    @dexterity494 Год назад +6

    If there's a genre I have a love/hate relationship with, it's looter shooters. Basically for the exact reasons you said. I get demolished too often, and I have no sense of progression, so it feels like repetition over and over of have nothing, spawn, die, repeat.
    But one thing I would absolutely love to see is a roguelike inspired looter shooter. Yes, there is loot in tarkov and the cycle and whatnot, but I'm imagining everyone has the same (or very similar) weapons and instead progress through items, similar to games like Risk of Rain and The Binding of Isaac. From there, you would drop everything except your weapons, meaning you have a >0 starting point when you go again, but the person that killed you still gets a big boost.
    I don't think Marathon is going to do this, but it would be cool to see.

    • @sethyoder7996
      @sethyoder7996 Год назад +4

      *extraction shooter
      Looter-shooter is super broad and basically means - Shooters that have a big emphasis on finding/using equipment. Borderlands is a great example, but Destiny could also count.

  • @thebigsam
    @thebigsam Год назад +6

    The only thing that new Marathon needs to deliver is to cast Gianni as Durandal

    • @ZeMewo
      @ZeMewo Год назад +1

      and Seigi as Tycho

  • @lisspryciarz
    @lisspryciarz Год назад +1

    okay dude its my first time on this channel but if im gonna say one thing its that you mastered the sound and music choice for the video

  • @SpicyGavino
    @SpicyGavino Год назад +30

    Wow, I genuinely hadn’t heard that Bungie was working on a new title until this video. I’m really hoping that the game pans out. The bungie website used to be my homepage every time I opened my web browser growing up, and I loved the general atmosphere the studio created during the late Halo-era. Destiny was a huge let down for me and I haven’t picked up a Bungie title since. Here’s hoping.
    Great video man, hope this one small comment helps boost the algorithm the way this channel deserves.

    • @timewaster504
      @timewaster504 Год назад

      With any luck it goes better than all the destiny releases

    • @11Survivor
      @11Survivor Год назад

      This is the same Bungie as the Destiny Bungie dumbass, Halo Bungie is dead. Dead. I'm sorry to break it to you but none of the devs are mutual across these games.

    • @sovo1212
      @sovo1212 Год назад +6

      Let your hope die, nothing will change with Marathon.

    • @DeadStawker
      @DeadStawker Год назад +6

      Nothing of original Bungie remains now in 2023 tho

    • @Jet-ij9zc
      @Jet-ij9zc 11 месяцев назад +1

      Please, I can't stress this enough. Do not pre-order. The bungie you know of is dead.
      Don't get me wrong, it could be good, but it's at best a 50/50 between a good game and an underbacked microtransaction riddled mediocre game.

  • @sErgEantaEgis12
    @sErgEantaEgis12 Год назад +1

    Marathon wasn't the first FPS with mouse support, Wolfenstein 3D in 1993 had mouse control too.

  • @-user_redacted-
    @-user_redacted- 11 месяцев назад +1

    I still find it insane that that fps games exited when controllers gained triggers, and they somehow weren't the cause of that evolution, or even a thought to do with it.

  • @dignusdingus3709
    @dignusdingus3709 Год назад +6

    I just really wish it had a singleplayer story on top of the extraction shooter as its multiplayer.

    • @didi-v1q
      @didi-v1q Год назад

      if it does well they might do a singleplayer but thats a huge IF bungies track record hasnt been the best lately especially with the pvp . and now theyre focusing on making a multiplayer pvpve game but if they succeed more big game studios will likely follow .

  • @cassidy6678
    @cassidy6678 Год назад +2

    Also the reason why Marathon isn't more widely known and if it is it's known as the source of many Easter eggs in Halo is because they were Mac only games.

  • @henrymoran9078
    @henrymoran9078 Год назад +5

    I see where you’re coming from but I won’t be playing at launch due to what bungie has done to destiny 2 in order to work on marathon.

  • @maximusdarja
    @maximusdarja 11 месяцев назад

    IIRC Halo is the sequel to Marathon. There are so many straight up references to Marathon in Halo, that as a chronic player of Marathon I instantly knew the moment I laid eyes on Halo. One of the funnier quirks of the game Marathon was that the physics engine turned the amount of damage a player took into velocity, and would "spin down" that force against any object the "corpse" encountered, so you could catch someone just right and stick them to the ceiling for 30 seconds or so. Ahhh, memories.

  • @blackcountry6660
    @blackcountry6660 Год назад +4

    Kudos to you for beeing so informed about Bungie and the M trilogy. I was in my mid 30, when I played the M trilogie on my Mac laptop with the "ball". Yes, stil today I remember M as an involving game with spiritual depth. And I was happy to find these assets in the Halo games again and again.

  • @Junior5anchez
    @Junior5anchez Год назад +1

    what i have learned in my 20 years of gaming specially recently is to never hype a game

  • @timewaster504
    @timewaster504 Год назад +4

    For me that game I played that really hooked me was Destiny 1. I joined late in its life cycle, and it pulled me so far into the franchise I am only now really looking to play other games consistently

  • @blitz8425
    @blitz8425 11 месяцев назад +1

    No shot this game changes the landscape that much. It will be an extraction shooter with a pretty skin, and do everything it can to fleece players.

  • @cgaldieriYT
    @cgaldieriYT Год назад +4

    Uhhhhh, as if the original shareware version of Doom didn't already have mouse support

  • @kirksknight
    @kirksknight 11 месяцев назад

    Wow your intro made me more interested in this game than the entire showcase and any trailer I’ve seen lol

  • @Daimo83
    @Daimo83 11 месяцев назад +1

    Alien Resurrection on ps1 was the first implementation of modern shooter controls, not Halo.

  • @soluxis6953
    @soluxis6953 11 месяцев назад +1

    I feel like my expectations plummeted when Bungie was mentioned, and then hit the floor when the words "extraction shooter" were mentioned. Bungie WAS great, but I find it hard to muster any excitement about anything made by them in recent years, especially when it's another extraction shooter/battle royale game that's dropping into an already saturated market. That doesn't scream innovation to me.

  • @VoxelShow
    @VoxelShow  Год назад +89

    So, what's that "thing" that drives you?

    • @Sir_Fart_The_First
      @Sir_Fart_The_First Год назад +36

      A car. I use it to drive around

    • @CyberLou
      @CyberLou Год назад +2

      My Creativity, all my actions in my free time strive to be better creatively. If my Ideas, weather designs or stories can't standout from the others with my own style. Then that is a probelm that needs to be solved. I strive to improve my own style as a creative, without it I am nothing.

    • @animonarch3858
      @animonarch3858 Год назад +4

      I want to see where games,anime,books,movies just any medium can go in my life time

    • @josephzemanek3953
      @josephzemanek3953 Год назад +1

      Awesome worldbuilding, I have been creating a science fantasy world with deep lore for the past 4 and a half years now, and now I'm entering college this fall. I plan to get a job in the games industry, as I eventually want to bring my world to life as a multiplayer RPG.

    • @thefakebriskeh
      @thefakebriskeh Год назад

      your point on bungie not being able to let go of marathon doesnt make any sense if the studio that created marathon havent been at bungie for years. id go as far to say that they arent really pressured to not fail other then the usual things that accompany failure

  • @faawks
    @faawks 11 месяцев назад

    I was so excited when I heard about the revival of the Marathon IP, boy did it hurt when my bubble was burst at the news of it being another extraction shooter, literally just a BR with extra steps.

  • @leonel1982
    @leonel1982 Год назад +1

    Really would have had a single player Marathon, at the very least a modern remake

  • @hexamirofficial
    @hexamirofficial Год назад +6

    The visuals of Marathon's trailers had me frantically searching for more info on the game but when I found out it's just going to be a scifi Tarkov, I won't deny that I was immensely disappointed, especially since it's coming from one of my favourite studios. You're right, Bungie is known for their innovation in the past, but this feels like a sidestep in the industry, not a step forward.
    Nevertheless, great video. I learned some new things thanks to your thorough research in this video. Cheers!

  • @f1l603
    @f1l603 11 месяцев назад

    Marathon wasn't the first game released by Bungie, Operation Desert Storm is considered the first Bungie title, but Gnop is more considered their first game, even though Bungie formed 1991.

  • @TFBpersonalaccount
    @TFBpersonalaccount 11 месяцев назад +2

    Very cautiously optimistic here. without being a downer, the Bungie now isn’t the same bungie as 30, 20 or even 10 years ago, most of those devs have left and it shows. As someone who’s put over 4,000 hours into the destiny franchise, I’ve watch their direction and motivations change. I love their work but it feels they’re no longer the innovators, hell they even changed their motto from “we create games that we want to play” to “we make games that inspire friendship”, like that’s sweet and all but friendship and online extraction shooter do not go in the same sentence.
    I’m not saying it won’t be a good game and I’m really looking forward to playing it, but nowadays, getting hyped for games seems to only lead to disappointment, especially since bungies biggest strength is creating hype and incredible trailers. Cautiously optimistic.

  • @__-ni1kz
    @__-ni1kz 11 месяцев назад

    I love how all of these extraction shooters are coming so many years after Tarkov. Like we’re already many years removed from The Division trying it with the dark zone. Call of Duty tried it last year and it was a mid spin on Warzone.

  • @AfroGaz71
    @AfroGaz71 11 месяцев назад +3

    I'm not familiar to this channel so maybe it's just his narrative style, but this almost comes across like a paid advertisment.

  • @simonak9699
    @simonak9699 11 месяцев назад

    Content creators building up this level of hype around a game for which we know next to nothing, except from a cinematic announcement trailer, in 2023, are candid to say the least.

  • @kriptonik55
    @kriptonik55 11 месяцев назад

    Hold up. If I remember correctly Perfect Dark on the N64 paved the way for trigger based firing.

  • @gren1977
    @gren1977 Год назад +5

    Bungie and Halo as a studio and as a game series hasn't really been my flavor, despite being an FPS fan, but I like your pov (and the mouse / trigger angle was a surprise for me). Liked and subscribed! Hope the channel grows :D

  • @teqfreak
    @teqfreak 11 месяцев назад

    Damn, being a 90's kid who used to love FPS at the time I was all hyped up thinking Marathon was going to come back with an awesome story driven single player fps-game, only to find out it won't.

  • @Sharpsight556
    @Sharpsight556 11 месяцев назад

    Aren't you afraid that blade will mistake you for a vampire with those fangs?

  • @MrCalhoun556
    @MrCalhoun556 11 месяцев назад

    This guy should work together with Tom Scott. Their combined enthusiasm could convince entire crowd to dumb stuff.

  • @smolltaco5667
    @smolltaco5667 Год назад +2

    All i can say is that the designs are so cool

  • @brugbo613
    @brugbo613 Год назад +4

    Tl;dr: this game is made by Bungie. Bungie good.
    Saved you ten minutes

    • @42Lailoken
      @42Lailoken Год назад +1

      you forgot: and revives a 30 year old IP with a cult following

  • @willwho0000
    @willwho0000 Год назад

    Quick correct, and I may be wrong, but battle royale as a genre started as a arma (2?) mod, before making its way to pubg, fortnite.
    Consider just as much innovation comes from the gaming community, with examples such as trouble in terrorist town being the precursor to among us, and the quake mod for doom 2 spawning the whole movement shooter genre.

  • @jman5258
    @jman5258 11 месяцев назад +3

    very low expectations for this game. It's more likely going to be a season pass micro transaction ridden hell scape. Gone are the days halo reach

  • @TheShftyOne
    @TheShftyOne Год назад

    My thoughts on the subject matter aside, Im pleased the algorithm has presented me with another small RUclipsr whos totally gonna blow up. Quality video dude.

  • @E.nuel21
    @E.nuel21 11 месяцев назад +2

    everyone please have your expectation low....its Bungie, they don't overdelivery, it creates a pattern. expect them to say "content is too hard".

    • @gs8494
      @gs8494 11 месяцев назад

      This, 100% this. While I'm sure that Justin Truman of Bungie thought his GDC 2022 presentation on how to make a successful live service game was genius level game development, I'm pretty sure that it will age like milk in a desert, that they thought that way wasn't a surprise to me, to go on stage and announce to the world with out the slightest hint of irony was mind blowing for all the wrong reasons.

  • @VANREDRavenD
    @VANREDRavenD Год назад

    ** Edit, you said ( cryo-sleep ) ?? // from what I remember you were a space marine who was IN cryo-sleep in a POD , outside the ship. but your POD was re-directed to the emergency situation on the colony ship marathon made out of the moon of Deimos, and you Crash / Land in the Hangar, you never actually were "on" the ship before you started.

  • @humanrich
    @humanrich 11 месяцев назад

    Goldeneye has shooting with the trigger and dual stick controls if you like for them. Timesplitters had shoot with the right trigger and came out a year before Halo. Sure, Halo’s popularity cemented it, but it was an innovator.

  • @NotFromConcentrate
    @NotFromConcentrate 11 месяцев назад

    WASD wasn't used really until Half Life which made it an industry standard. I remember one professional review for Half Life saying that "you'll want to change the controls, they aren't like you like them." I remember playing Marathon with the arrow keys, like most other shooters at the time. I know, I know, we were cavemen. xD

    • @kingterry6045
      @kingterry6045 11 месяцев назад +1

      I think when the original Quake launched they advised me to use AXSD which I used as default for nearly 8 years before switching to wasd.

  • @misterbeane
    @misterbeane 10 месяцев назад

    As far as I can remember, Goldeneye 64 was the first game to map FPS shooting to the Z trigger, WELL before Halo’s time.

  • @josephiglesias2986
    @josephiglesias2986 11 месяцев назад +1

    Bungie needs this guy on their marketing team

  • @GeneralLizations
    @GeneralLizations 11 месяцев назад

    Y'all forgot about The Division, which has been doing the "extraction shooter" before that phrase was popularized by now Russian-malware that is Tarkov.

  • @hunterjohnson6513
    @hunterjohnson6513 Год назад +1

    Seeing bungies logo right when you’re saying a proven innovative company is pretty ironic. For me, when I see bungie, i always have the “this is going to be meh” mentality just like when u see EA. For me, the logo means nothing anymore, and honestly if anything, it hurts itself, I’m even less likely to even care enough to learn more about the game. I basically see those companies and just over them so much I forget about the game

  • @chrispysaid
    @chrispysaid 11 месяцев назад

    the 5 frames of text at 5:22 so you don't have to pause it:
    Yes, Ubisoft created the Division and
    the dark zone and yeah, that's kinda
    like the first extraction shooter ever
    made, sorta, but it was really a tack-
    on to the game and Tarkov technically
    represents the first game in the genre.
    Also, subscribe.

  • @EileenTheCr0w
    @EileenTheCr0w 11 месяцев назад

    How did nobody use a trigger for shooting? It's so obvious and being able to jump/shoot at the same time is impossible otherwise on a normal controller.

  • @bylokandkaden8650
    @bylokandkaden8650 Год назад +1

    Shocked at the qaulity of video for a channel with ONLY 10k subs!!

  • @g-me2504
    @g-me2504 Год назад +1

    Keep in mind that no one from Bungie 30 years ago are in the company anymore.......

  • @blorbo1359
    @blorbo1359 11 месяцев назад +1

    I think Bungie would appreciate someone writing something this flowery about them in 2023. Listen, Halo was easily one of the most important media franchises I have ever engaged with. I have played it for nearly 19 years now, and I probably will keep playing it in the future. Destiny was a huge disappointment and by the time Destiny 2 came around I realized those weren't going to be the kinds of games I could get into. I realize that Destiny 2 has many dedicated fans and apparently for the grinder shooter that it is, it's pretty successful. However, I do not think it is fair to say that Bungie innovated on every game they have made or are expected to do well bringing back an old franchise just by the merit of their previous work. Halo's greatest attributes was its aesthetic in single player and its flexibility in multiplayer; being helped extensively by the timing of Xbox Live. Hell, I would even argue the initial excitement for Destiny was even brought on by aesthetics rather than the game itself. You could maybe make a case that the regenerative health (shields) and sprawling levels were something innovative for console shooters at the time, but they weren't new and over the course of the franchise they only adopted mechanics from other successful shooters rather than inventing new ones. (Vehicle hijacking maybe?) They were good at making solid shooters and unfortunately they have lost a great deal of the talent which brought them their previous breakout success and exist in a more competitive market with tighter deadlines and financial expectations for successful triple-a games. I think being owned by Sony will make their chances a lot greater at making something interesting here and they will probably be less controlling than Activision was. I will be pleasantly surprised if this is a great game. I will expect something good since they are normally pretty dependable on delivering quality, if derivative, gameplay. They should consider hiring someone like you for marketing though, I have never seen someone make them sound so influential just for the Marathon controls.

  • @Yu7Zi
    @Yu7Zi 8 дней назад

    Most of the devs from Destiny’s best expansion Forsaken are working on this. I trust them to craft something truly special if management and monetisation are handled well. One can hope.

  • @tuc5987
    @tuc5987 11 месяцев назад

    Marathon, according to Wikipedia, was released at the end of 1994. That means Wolfenstein and Doom existed, even System Shock was released earlier. As cool as Marathon may have been (I don't know) maybe don't portray games prior to Marathon as clunky 8-bit platformers.

  • @iand2608
    @iand2608 11 месяцев назад

    Bungie also innovated Aim-Assist for controller-input shooters. Halo was one of - if not - the first to add aim-assist and bullet magnetism to a console FPS.

  • @devoluteweb
    @devoluteweb 11 месяцев назад

    "Moving with the arrow keys and aiming with WSAD"
    Yeah. This guy never played these games back in the day.

  • @kinkrow6221
    @kinkrow6221 Год назад

    Oh boy I sure do love when reboots change/limit the original material to such a degree.
    It can only go well!

  • @theendoftheline
    @theendoftheline 11 месяцев назад

    In truth, when Marathon was released on Macintosh it was a year after doom, so having a couple improvements is basically a given but mostly still just tried to copy Doom as an FPS. Over on the PC front though that year of progression would lead to System Shock being released which is basically the first RPG-FPS, now that was an innovative title.

  • @ufgbaa3192
    @ufgbaa3192 11 месяцев назад +1

    dont think it will shake up anything just another shooter to play for a week before going back to whatever you used to play

  • @zenadir1209
    @zenadir1209 Год назад +2

    bungie now and bungie 20 years ago are different companies so dont get your hopes up

  • @anonymouscitizen3690
    @anonymouscitizen3690 11 месяцев назад

    No matter what any game company does as far as multiplayer games go if they don’t find a way to make cheating controllable we are going to repeat this vicious cycle of games dying like Tark off and Warzone when it first launched

  • @pepperidgefarmsremembers92
    @pepperidgefarmsremembers92 11 месяцев назад

    DOOM released in 1993 a year prior to Marathon and had mouse support

  • @PaulRoneClarke
    @PaulRoneClarke 11 месяцев назад

    I expect them to bring two things.
    1) Better graphics
    2) More intrusive in-game monetisation.
    The latter will be a requirement from the publisher, which Bungie will go along with with barely,more than a shrug.

  • @coreybroussard5264
    @coreybroussard5264 Год назад

    "30 yrs of doing the same genre and slowly falling from grace" should've been the title of the video

  • @UmbraWeiss
    @UmbraWeiss 11 месяцев назад +1

    It's a Bungie game and that is = with MAXIMUM GREED... this will be a game equivalent to a casino. It will be a microtransaction hellhole.

  • @michelbidart7286
    @michelbidart7286 11 месяцев назад

    Shooting has been on a trigger button since Goldeneye

  • @0x6664
    @0x6664 11 месяцев назад

    I played and thoroughly enjoyed the trilogy in the 90s, I'm excited for the reboot, but would love for it to have a single player campaign

  • @jefgirdler7232
    @jefgirdler7232 Год назад

    Marathon's a MUST PLAY if you've got an iOS device and a game controller to play it with.

  • @crankpatate3303
    @crankpatate3303 11 месяцев назад

    Let's hope in the fashion of their first marathon they may improve on the control inputs and maybe finally add stellar, fully fleshed out gyro controls to this title. (considering it got bought by sony -> PS5 controllers have gyro input, but barely any shooter game uses it) Would be a major leap considering how daunting good feeling gyro input is to program. (lots of complex maths & actually even more figuring out, what feels intuitive for the user)
    On the other hand I'm much more interested in the shooter "The Finals" which will bring a major leap in net code tech on the table: Command streaming. With that tech they managed to create a fully destructible game map, where you can blow holes into walls or even collapse a whole building. But it's not scripted events. It's all calculated with in game physics. The server does this work load and only streams the commands to the individual players.
    The studio behind The Finals - Embark - is trying to revolutionize a bunch of stuff. They really try to change things up and bring gaming and game development to a new level. Exciting stuff. :)

  • @DerekHardwick
    @DerekHardwick 11 месяцев назад

    Marathon was just such a great game that a lot of PC gamers had never heard of (it was one of the few FPSers for the Mac). It had a wonderful and deep story, great aesthetic, really good network gameplay over very old school cheap networking tech, and it was absolutely fantastic to see some of the lore taken forward into Halo.

  • @shredcity
    @shredcity 11 месяцев назад

    Wait- Goldeneye, released in 1997, featured shooting with a trigger button. Halo was released in 2001 🤔

  • @krow7402
    @krow7402 Год назад

    "Activision split with Bungie because Destiny 2 was not meeting expectations." Perhaps expectations were unreasonably high? Perhaps a game as a live service needs time to mature its player base? I spent a long time playing Destiny 2 and I never outright HATED anything, but my disappointments were minimal.
    I left because some people in the game sort of ruined it for me. And wouldn't you know it, they start releasing cowboy armors and cosmetics as soon as I'm gone. Dang.

  • @mikeb3172
    @mikeb3172 11 месяцев назад +1

    Was anyone able to work out why he's excited?

  • @Koov1_
    @Koov1_ Год назад

    Im at 0:21 but right after i saw Bungie logo i can guarantee that animations gonna be SICK

  • @theghostewolfe
    @theghostewolfe 11 месяцев назад

    Nah bro we just come full cycle I remember playing this game as a kid.

  • @1337cookie
    @1337cookie Год назад

    Goldeneye on N64 fire was bound to the trigger button Z.

  • @beetledjuice3062
    @beetledjuice3062 Год назад

    At least it's not 343 remaking it. Marathon was awesome, and I *really* hope they're bringing it back to make it right. This live service and open PvP seems kinda weird for Marathon, but let's see what happens. I'm cautiously optimistic.

  • @tohur
    @tohur 11 месяцев назад +1

    Marathon is gona be bust because this bungie is NOT the bungie that made marathon in the first place

  • @blueguitar4419
    @blueguitar4419 11 месяцев назад

    This video can be summed up as “isn’t cool that marathon is old??” Bruh wtf

  • @StabbyMcStomp
    @StabbyMcStomp 11 месяцев назад

    Lets see how they drive it into the ground with microtransactions or operators or a battle pass

  • @Artokieffer
    @Artokieffer 11 месяцев назад

    Games like TimeSplitters 1 already had R1 or R2 for shooting on PS2 before the release of Halo.

  • @thekwoka4707
    @thekwoka4707 11 месяцев назад

    The Division had an extraction shooter mode, and it was great. It was basiclsly the only way i played that game after it was out

  • @Pogdub
    @Pogdub 11 месяцев назад

    I havent even seen the trailer, but u sold me !

  • @sobreaver
    @sobreaver Год назад

    Man, the first Marathon was a big wow and one of my fav FPS at the time :)
    To think of it, I've played and enjoyed almost all Bungie games and never really paid attention to it like if it was a Rockstar game of this world or Ubisoft, the game was selling itself without even paying attention to the reputation of the producers, I wasn't playing the game because it was a Bungie release but simply because it was a great game, and oh yea, it happens to be a Bungie release :P
    Also, I would like to hire you to do my eulogies (such a high spirit and enthusiasm :P)

  • @ss-to7ii
    @ss-to7ii 11 месяцев назад +1

    Sounds like bungie astroturf already.

  • @LimitNZ
    @LimitNZ 11 месяцев назад

    "no cap"
    *closes video*

  • @mkfmgaming3019
    @mkfmgaming3019 11 месяцев назад

    dark and darker is an amazing game that is new the the genre of the loot and escape games. its amazing and i think that everyone should check it out

  • @jello4479
    @jello4479 11 месяцев назад

    Pretty sure Goldeneye on the N64 used the trigger button to fire before Halo did...

  • @twogenders
    @twogenders 11 месяцев назад

    It has been 30 years? OMG, I am old. No, ancient.